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#dnd 5e oneshot
deer-with-a-stick · 1 year
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Wildest shit happens in D&D man.
Alright, story time.
There was a D&D night for fun and to introduce newbies to the game. I ended up with a slightly more experienced group but they took pre-made auto-generated character sheets.
We ended up with Normal Human Artificer whose part of a guild (I ended up tying the backstory to the illegal Artificer Cult), a Centaur Hermit who is afraid of civilization, an Orc Fighter who hates civilization, and a Half-Orc Barbarian raised by wolves and who has an alcohol addiction.
The oneshot happens in Waterdeep, the fucking New York City of the Forgotten Realms. They go to a bakery to try and find clues as to where this important guy (the Beggar King) is. First thing that happens is the Barbarian gets up onto two feet and fucking spartan-kicks the door open. They kill one ghoul (Barbarian gets half their face bitten off, retaliates with a Nat 20 bite, and rips the ghoul’s throat out). Then the centaur picks up the second and ends up fucking adopting it and getting it addicted to Raspberry Danishes instead of cow blood and humanoid flesh.
Then they get ambushed by the BBEG’s men. Ghoul flies at the leader, and with another Nat 20 because my metal dice loves combat, rips the guy’s head off. Fighter splits another guard in half with ANOTHER Nat 20 (the dice aren’t weighed, we just ended up being D&D Game Georg. Our Barbarian actually couldn’t stop rolling twos earlier and during the ghoul combat, the ghoul that got adopted ended up rolling three Nat 1s in a row). The centaur tries to pick up a third guy only to get shield bashed in the head. Third guy gets his neck snapped because the Neutral Evil Orc Fighter jumped on his neck. The party proceeds to traumatize the last guard there for several rounds by shooting arrows at him (and missing) as well as hurling a fucking Great-axe at him (courtesy of the Barbarian, who also missed). He tries to climb over the roof, fails Acrobatics, falls to the ground where the Fighter proceeds to shield bash HIM, shattering the guy’s jaw, and the Barbarian ground-pounds his diaphragm, killing the poor guy. Throughout this whole thing, the Artificer is just standing there with his bow and five Cherry Danishes in his hands (since he wants to try and train the ghoul to attack people).
They make their way to the BBEG’s ship, and somehow, despite the highest Charisma score there being fucking TWELVE, convince the guy guarding the gangplank that the party + ghoul are the Orc’s pets. Artificer finds who fucking pistols and the Centaur somehow manages to climb up to the crow’s nest using the fucking ROPE RIGGING. I made the mistake of saying that there was a barrel of rum, and the Barbarian strapped the >400 pound barrel to their back. Somehow, they make their way to the brig and talk their way past the guards (genuinely don’t know how they managed to pass so many Charisma checks). They convince the guards to close the door because “uh... the rum is for interrogation techniques? it might get loud.” Then the artificer gets like an 18 for performance and just starts screaming from behind the door and the guards run away (despite the Barbarian getting a Nat 1 Stealth to try and pour the rum out of the barrel). They fucking shove the prisoner, the Beggar King they’re supposed to rescue, into the fucking barrel Bilbo Baggins style, and with more charisma checks (Nat 1 from the Orc to convince the gangplank guard that the barrel was another pet but a 19 from the Artificer claiming orders from the Captain to transport materials) they fucking left with the Beggar King passed out in a fucking barrel.
Like, they skipped the boss fight, they skipped every possible fight in the ship, half fought the first one because a ghoul got fucking ADOPTED and I-
This was so fucking fun. Play D&D yall. You might meet some of the greatest people in the world and form the greatest memories in your life.
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thechekhov · 1 year
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Hey, do YOU want to play a no-stakes oneshot where your party are all staff working at the Essek Thelyss estate, and the biggest problem you have to face is getting some mail? 
Well boy do I have a zip file for you!
Long story short, this is a game I played with some friends, and because it was a lot of fun and I already made it all anyway, I’ve decided to slap it into a PDF and make it available for others!
It’sdownloadable for free at the link below on my Patreon. 
https://www.patreon.com/posts/dnd-5e-adventure-82496022
Check it out! And hey, if you like it and think I should do more stuff like this.... tell me maybe! Because this was fun to put together. 
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bards-anonymous · 2 years
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Me, when I forgot I have to plan for a session tomorrow:
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Mystery: The Inheritance of Old Havoc
 After earning the favour and trust of the up and coming orcish trade magnate Kardin Havelock, it seems your party’s next adventure will be crashing a potentially violent family gathering. Kardin’s aging father earned great renown and a noble title some decades ago for his work as a privateer, but has been cagey about who will inherit the title since the death of his eldest child. Fearing the rash action and jealousy of his siblings, Kardin has hired you all on as bodyguards and passed you all off as servants as he joins his family at a distant coastal fortress. 
Hooks:
This adventure can either be run as a oneshot, with the party made up of sellswords and trusted employees in Kardin’s enterprise, or as part of a larger campaign. With the latter option, I’d suggest having the party run a mission or two for Kardin first to establish their relationship, perhaps defending his cargo from pirates or sorting out the difficulties when a monster decides to make a home in one of his warehouses.
I primarily built this adventure as a living example of my “how to run mysteries in d&d” system, so if you’re interested, pop over there to see how this is run under the hood. 
Secrets, betrayal, pirates, witchcraft, and murder. All these and more await you under the cut as I go into detail about this mystery’s many moving pieces. I had a lot of fun writing this one, and I hope you enjoy it too.
Briefing: Who the party knows, and what they can easily find out.
Kardin is the youngest child of the Havelock family, largely overshadowed by his brothers and sisters growing up, he struck out on his own as a merchant sailor and has done quite well for himself trading in ports both foreign and domestic. Thoughtful, though ambitious, Kardin believes his father sees him as the logical choice in inheriting the family title, and has only withheld from naming him as heir for fear of his sibling’s reactions. 
Kazdak is the family patriarch, a widower of some fifteen years, about whom the title of Count hangs uncomfortably as a fine silk shirt on a grey brindled boar. A born fighter who’s been forced to resign himself to old age, Havelock earned himself the nickname “Havoc” in his younger years, by carving a bloody swath through the pirates who prowled the kingdom’s coasts and tradeways looking for plunder. Kazdak was so effective the crown awarded him with with a title and a generous pension, on which he retired after surviving a pirate raid that killed most of his crew. Since then Kazdak has been cold towards most of his family, distant in person and communicating mainly through letters. In recent months he’s taken to staying up late writing or staring into the fire, having only his new dog for company. 
Akado, Oldest of Kazdak’s surviving children and a captain in the royal navy, described as a swaggering brute by her rivals ( and siblings). Growing up Idolizing her father and wanting nothing more than to continue her family’s reputation as terrors of the sea, Akado became a soldier of the crown and has been collecting scars and trophies from various battles for the past twenty years. Captian Akado believes she should inherit the title by virtue of being oldest, but deep down fears that her father has deigned not to do so because she has failed to live up to his expectations, or the name of Havoc
Zaddak (or Zak to her friends) is the imprudent socialite middle sibling, who used her father’s title to catapult herself into good society and all the bad habits that comes with it. Living for scandal, over indulgence, and illicit substances, Zaddak might be a total writeoff if she was not also a prodigiously talented mage capable of wielding lighting and famously once rending a deadly hurricane in half before it made landfall. Zak doesn’t care much for the title of Count itself, but whoever inherits will control the small fortune Kazdak made in selling commandeered ships to the crown, which means they can cut her off from the money that goes to feed her gambling debts and various addictions. 
Alyo (deceased). Wife to Kazdak, put much of her ambitions as an artist and own life aside to raise their four children nearly by herself while he was off privateering. Beloved by all and encouraged each of her children’s interests while allowing herslef to fade into the background, silently suffering from an illness that took her life a little over ten years ago. Kazdak has the only portrait of her but has kept it covered out of grief.  
Dalyk (deceased). Kazdak’s eldest son who died nearly fifteen years ago while at sea. Born before his father set off in service of the crown, mentored Kardin in sailing and was swept overboard when a vessel the two of them were in was caught in a storm.
Sequence of Events:
Kardin and the party arrive at Breakreef lookout by skiff, the skies promise a storm, as does their employer’s on edge mood.  Kazdak meets them on the stairs as they make their way up from the dock and welcomes his son up, directing him to his rooms and the party to their place in the servant’s quarters.
The party is allowed to get settled and do a bit of nosing around while Kardin and his father catch up, talking to the servants (and potentially being roped into preperations), poking around the fort, and potentially running into the other siblings: Akado is on the ramparts inspecting the old siege weapons used to hold off pirates back in the day, Zak is bored and has sulked off to the foretower, using her magic to doodle on the clouds. 
The Storm breaks. Zak and Kardin have tea together and gossip, during which Kardin encourages the party to go snoop around. Akado, a canny judge of character has sussed that the party aren’t infact servants and goes to see if she can goad the most dangerous looking one into making a move, confirming her suspicions that they’re hired muscle. 
Dinner is a shitshow, Kazdak has the portrait of his wife brought out and hung on the wall making all the siblings feel uncomfortable and Zaddak has gotten high to deal with her nerves and keeps wandering in and out of lucidity. Kardin and Akado quickly grow tired of talking around the reason that their father has invited them there and nearly get into a shouting match over the matter of inheritance as Kazdak gets more and more evasive.
In the middle of all the chaos the dog starts barking and the servants panic, apparently a ship (not a skiff, but a full on brig) has dropped anchor outside the fortress and those aboard are currently climbing the stair. The doors crash open with a peal of thunder and who should walk in but Dalyk, clearly alive, flanked by a dozen or so rowdy pirates sailors, soaking wet from the rain and chastising his old man for starting dinner without him. Kazdak doesn’t seem surprised by the fact that Dalyk is alive, though he does take exception to the crew of armed miscreants currently dripping all over his hall. If the party isn’t careful here, Akado and the frightened servants might just start a brawl, which Dalyk seems more than happy to join in with, though their father will put a stop to things before anything comes to blows.
With a promise by Kazdak that all will be explained in the morning, Everyone retires to their rooms, with Dalyk’s crew posted up in the hall. The servants are all a buzz and the siblings are in an uproar, but Count Havelock is master of the house, and folk tend to follow his commands.  The party will have to be careful if they want to investigate, but creeping about in the dark will let them spy on the secret dramas that play out over the next couple of hours. 
In the dead of night, with the storm not yet abating, those still asleep  will be woken up by the cries of servants. Akado apparently sent them searching after Kazdak half an hour ago when she went to talk with her father but couldn’t find him in his quarters or anywhere else sensible. They discovered him in the disused tower on death’s door, passed out from bloodloss, chilled to the bone from an open window, and with a strange dagger carving a terrible wound in his midsection. The siblings demand to know what happened, blame and accusations fly, and if someone doesn’t start answering questions soon, it’s very likely that Breakreef fortress will see battle once again.  
Some time after the party have become fully embroiled in the mystery and each of the Havelock siblings have barricaded themselves in a different corner of the fortress , the Count’s dog will rise from its place by the fire, stand up, remove his magical disguise, introducing himself to the party as Deacon Riax servant of the witch god, and inform them that unless they want a lot more people to die, they’re going to have to have to ensure Kazdak Havelock dies before dawn. 
Mysteries: Things the party can uncover, with minor requiring only a little snooping but major requiring the party to win trust and gather clues.
 (minor) Both Kardin and Zaddak are terrified of Akado, who bullied them relentlessly as children, once going so far as to nearly drown her sister when she stood up for herself. This latent fear and Akado’s history of military sanctioned violence spurred Zak to learn magic in order to defend herself, and prompted Kardin to hire the party in the first place.  Who knows? All the Havelocks, the oldest servants.
(minor) Kazdak has known that Dalyk has been alive and acting as a pirate for years, having maintained a lengthy correspondence with his apparently castaway son. The Eldest Havelock sibling apparently wants nothing to do with the title, despite his father’s insistence that he return home. Who knows? Kazdak, and anyone who reads the many letters stashed away in his office.
(minor) Alyo was a follower of Wee-Jass, a forign goddess of power, death, and passion, working much of the witch goddess’s iconography into her paintings. This includes a skull-ruby medalion which she wears in the portrait unveiled at dinner, and which Kazdak has carried since her death. Who knows? Anyone with theological training that looks at the portrait or the pendant. The Havelock siblings remember the pendant but don’t know much about religion between them, and their mother was private with her faith.
(minor) Count Havelock has been having terrible dreams this past year or so, and has been in frequent council with a mysterious foreign priest by the name of Riax who comes and goes from the fortress without anyone seeing how. The servants often hear them talking, but enter the room to find Kazdak alone.  Who knows? The servants, though they’ve been sworn by their employer not to speak to the siblings of the red robed priest.
(minor) Both Akado and Zaddak are well aware of Kardin’s ambitious streak, and have a sneaking suspicion that their younger brother had something to do with Dalyk’s disappearance. Ruthless Captain Akado believes it far more strongly than the ever sympathetic Zak does.  
(minor) Though muddled by blood, rainwater, and the actions of hasty servants, the disused tower room Kazdak was found in bears signs of being used for some occult ritual.
(minor) After dinner, Kardin snuck out to talk to his father but had to double back when he say Dalyk walking through the halls. For his part, Dalyk maintains that he didn’t get to talk to his father, hearing him having a stressed conversation with an unknown voice through the door.
(minor) Akado will patch up her father using some field medicine and whatever help the party can offer. In her estimation, anyone else would have died from a wound like Kazdak suffered, but like her, Old Havoc was toughened by many years of combat and held on by a thread. The knife itself is odd, ornamental though still sharp, not her first choice for a murder weapon.
(major) Though most think he made his name and fortune as a hunter of pirates and raiders, Kazdak supplemented his commission by engaging in the crown-sanctioned persecution of a local coastal people known as the Valtal, destroying their villages to push them out of land the kingdom wanted to occupy. An old man no longer proud of the bloody deeds that won him his title, guilt ways heavily upon the Count, doubly so that the navy continues his brutality as a matter of policy. Who knows? Kazdak, Dalyk and Akado, though she takes pride in being the hobnailed boot of the state.
(major) Lost at sea, Dalyk was taken in by the very people his father was set to exterminate, Outlaws and Valtal people forced into piracy through desperation. He rose in their ranks, and eventually married into their culture, renouncing his father’s name and swearing an enmity against the royal navy. Who knows? Dalyk and Kazdak, though the Count thinks he can convince his son to come back.
(major) Kazdak’s dreams are symptoms of a fiend’s bargin coming due, a thing of violence and fear that had been feeding off his evil deeds for years before he was struck down in a clash with pirates. On the edge of death and with a mouth full of blood, Kazdak wished more than anything to see his family again, which the fiend took as terms, driving its talons into his soul to afix it to his body until his flesh could heal. Dwelling on this unwitting pact during his recovery and long journey home, Kazdak developed a fear that if he ever saw his family all at once, wife and children together, that the fiend would take them in his place. Avoidance worked for many years, until dreams of his children’s violent death convinced him that the fiend was tired of waiting for him to fall into its trap.  Finding no solace in local temples, the Count sought out a priest of his departed wife’s god and enlisted his help. Together, he and Deacon Riax formulated a plan, gather his family and subvert the pact by performing a blood sacrifice before the demon could claim his due on the anniversary of Kazdak’s averted death. This likely would have worked had Old Havoc not been so hardy, or had his body not been found. Now time is running out and the only way to avert disaster is for the party to finish Kazdak’s self-assassination. Who Knows? Kazdak (unconsious) and Riax ( disguised as a dog)
From there the story branches: None of the siblings will be on board with killing their father and will likely think that any explination as to why is part of a botched scheme orchestrated by one of the others. Zak or Dalyk could possibly be convinced to help and Kardin might step aside, but Akado will hold out until the end. Right up until dawn breaks, the fiend possesses her father’s exhanguinated body, and snaps her neck.  Unless somehow exorsized, it will persist until it has killed each of the Havelock siblings, then retreat allowing Kazdak see his family one last time before his body gives out from under him.  A tragedy the party will be hardpressed to prevent unless they are lucky, tactful, and act very quickly on the words of a man who was pretending to be a dog for most of the last week.
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lunarscaled · 8 months
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Lord Dullanathri the Season Keeper requests the pleasure of your presence at the turning of the season in the city of Baldur’s Gate for a party of great splendor in celebration of the arriving fall season and Autumn Equinox. Guests are expected to arrive Saturday, the 9th or fashionably late.
Formal partywear will be provided. Further details are enclosed.
>Check the envelope contents?
A Dungeons & Dragons / Baldur's Gate RPC Event ( crafted w/ assistance from @charmsperson and @heincus ! )
Essentials:
THE SETUP
Hi Hello Hallo Bonjour Ciao! This section will contain a rudimentary breakdown of this event in plainspeak for muns, as I understand the google doc might seem intimidating at first glance.
Essentially: this is a big excuse for dnd + bg3 muses to be dressed in fancy formalwear and interact! I saw a lot of people on dash saying they wish there was a DA: I Winter Palace equivalent event in BG3, and several people seemed interested in having a form of open-fandom event taking place that gave them a reason to do that. That is the main goal of this event---to let muses have fun in fancy clothes.
Lord Dullanathri the Season Keeper is an Archfey who has brought his Domain of Delight to Baldur's Gate for his annual festivities celebrating the ushering in of Fall, which it is his duty to oversee. All of Baldur's Gate, including the Outer City areas and Duskhawk Hill, are encompassed by his domain at this time and subject to its rules and aesthetics to some degree. Namely: fall leaves and colors, Feywild plants, lots of fall harvests ( plants such as corn, kale, pumpkin, turnips, beets, etc. ), music, large feasts, and a good dose of fey whimsy. Dullanathri's presence, for those who are aware of him, is considered to be a blessing as his domain's arrival will ensure the successful harvest of all crops and forgeables in the surrounding area, leaving plenty to preserve for the upcoming Winter. Baldur's Gate also loves a good party, and though there is typical Fey mischief afoot, Dullanathri is a neutral party and will not intentionally harm others personally. While the party is going on, all individuals inside the domain will be automatically dressed in formal gala attire; feel free to choose any outfit you would like that you feel is suitable for your character and share it with others! Draw it! Make an image collage of references! Dress your character up in appropriately fancy clothes from the game! Write a drabble about it, Cinderella style! Approach this however you like, before or during the event.
🍂FAQ🍁
What is an RPC / Dash Event ?: Consider this the dashboard equivalent of an in-game event, such as the Lantern Rite Festival in Genshin Impact or special 7⭐ Tera Raids in Pokemon Scarlet+Violet, where many people can come together to participate.
Who is Playing the NPCs?: You are! Or your writing partner is. Feel free to fill in the gaps of the personalities of other party attendants and citizens of Baldur's Gate in a way that is interesting to you and use the skill checks as a guide for your interactions (if you wish). This includes any battle segments, such as Flower Wars---you are free to play this as true-to-form of a real campaign battle as you want, or to plot out things with your partner in advance. Do what suits you.
Is this Mutuals Exclusive?: No! Anyone is free to take the event information / set-up and post opens or write while also respecting the rules of individuals
( ie. you do not have to be mutuals with me to participate in this event, but you must still respect the rules of other writers ( such as being mutuals-exclusive ) unless they state otherwise. )
Do Characters Have to do Side Quests?: No! The Side Quests are merely additional scenario prompts to help flesh out the party, and to give various types and personalities of characters a reason to attend and interact. Not every muse is an extrovert but some are heroic, or power motivated, or curious. These quests exist to give writers material to interact with the party in a way beyond just attending, and to write with others. If you aren't interested, you don't need to focus on them.
TLDR;
If you have questions, feel free to send me an ask, and I'll do my best to answer them!
I hope this can be an event people have fun with, so I've left a large timeframe open to give people more of a chance to participate, as I know people have busy lives and different timezones.
When?: Saturday, September 9th, 2023 - Sunday, September 24th, 2023
Where (in game)?: Baldur’s Gate ( all city districts ); Dusthawk Hill
Who?: Dungeons & Dragons / Baldur’s Gate muses + OCs. ( mutual status is not required to participate. Anyone interested or with an affiliated verse may use this content to interact, write threads, create art, etc. )
Tags?: #EquinoxEvent_2023
please use this tag to track opens, prompt lists, interact with others, and so that non-fandom blogs make blacklist it if necessary (for those who are multi-fandom)
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rollforimagination · 5 months
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Oneshot / Campaign idea:
Hydration
Plot: The players meet an Hydra in the middle of the desert, wounded and burned, she begs for help to return to a place with enough water for her to live peacefully. Your player can see that: some of her scales are missing and the skin is burning red due to the sun, the Hydra can’t move on it’s own because her legs were cut, then a metal disc was placed on the burnt meat and finally sealed with long nails into the legs of the Hydra, the number of her head is significantly higher than what expected because to survive the heads had to eat each other.
The Hydra tried to move with her heads but it’s simply too difficult and dangerous since the sand burns too.
Give to one of the player a magic compass to know where to find a large body of water or make that they just know that.
The Hydra can speak Common, because she learnt it when she was little.
The Hydra is now Neutral Good, because she was sent into the desert by a sorcerer who put her there for torture for what she did to his village, now she’s sorry and aims to become a better Hydra.
You can choose the name of the Hydra, make the players decide because she never had one or call her Varixia or Molly
If they help her the Hydra will give them:
Her blood (= health potions), All the scales that fall due to the sun (=armor material), the teeth of the heads that the others will eat (=arrow head or jewellery), the heads of the eaten parts (If kept like normally it can sell high because it’s a valuable trophy, but it can even be modified a bit with the help of the Hydra to make it a powerful shield that one time per round can use a bonus action of the holder to bite an enemy in a 5ft radius).
And the players will be able to eat with the Hydra (yes, eat the Hydra’s heads, but she’s cool with it)
Inspiration:
Hydras are described as reptiles, roam around places with water like swamps and have a swim speed of 30ft.
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oneshotsfunshots · 1 year
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Homebrew DnD One-Shot #5
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rouzbouton · 1 year
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my warforged oc :] hes a seafaring robot built to help guide lost sailors home using the stars
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livingintheshallows · 8 months
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dykes-for-dnd · 2 years
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I was just asking my friends some questions about their characters…
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magscherer · 1 year
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dnd Valentine's Day one-shot shenanigans!
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thechekhov · 9 months
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I have a question about the map you made for Essek's house, how do the stairs work? I can't figure out how they connect to each other or which direction they go.
Oh, fair enough. I did not make that very clear.
If you overlay the maps on top of one another you should actually see the places where the stairs overlap. What I forgot to add was arrows for which way is up. But basically:
Arrows (→) indicate when a stairs is going UP and the letters indicate a linked staircase.
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So for example, Floor 1 we have the 3 towers. There is the Spiral staircase (A) in the Greeting Room which goes up to the (A) spiral staircase in the Library. The O staircase in the Kitchen leads to the O staircase on the second floor of the Domicile Tower, the Closet. The E staircase in Storage leads up to a (hidden) E staircase in the Alchemical Lab.
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On Level 2, in the Alchemical Lab we have the E staircase hidden underneath the I staircase (which goes up to the Arcane Ritual Chamber). The Domicile Tower and the Closet has two staircases. O comes up from the kitchen and lets out there. U leads further up to Level 3. In the Library, the spiral staircase continues up to the Gardens.
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On Level 3 we have the I staircase in the Arcane Ritual Chamber. The U staircase in the Bathing chamber from Level 2, and the Y staircase that leads up to the Bedroom Study.
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And these last two are kinda self explanatory I think.
In general, I would greatly recommend either downloading the free PDF that explains all this in more detail...
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Fun TTRPG Oneshot Idea
You play a group of individuals seeking entrance into a thieves guild. In order to be accepted, the guild has you join forces with a group of like-minded strangers (the rest of the party) to successfully pull of a heist!
The challenge? None of the characters are rogues (or even rogue-based builds). The further from a rogue your character is, the better! Should this group of bumbling not-rogues succeed, they will be granted a multiclass into rogue.
If you want, you can alter this formula to suit any oneshot! The party cannot multiclass into cleric unless they get successfully ordained, they cannot multiclass into druid unless they successfully keep a temperamental houseplant alive for a month.
The possibilities are endless!
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felsartdump · 2 years
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Full-body of a rush commission for my GF (@pharticle) of her lvl 20 tiefling named Ecstasy. ♡
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majorkphob · 2 years
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One Shot Set Ups
I’ll keep it under the expand tag, but @floralprintshark and @probablygoodrpgideas inspired me to add some of my own one shot notes as a DM... If anyone else wants to add some of their stats/ideas, feel free :D 
One-shot Inspiration topics: 
- High level monster hunters (potentially all from the same guild, potentially from opposing guilds) need to clear out a island full of isolated monsters that have mutated to be incredibly powerful due to insular biogeography. 
- A group of pro-wrestlers have to go save their “Biggest Fan”, a young fanboy who missed their most recent “warrior-mania” event. They find in their investigations, that he has been kidnapped by local cultists, on a mission for the boy’s mother to bring him home. (Lots of chances for fun pro-wrestling NPCs and in the boxing ring battles)  
- A group of local super heroes are caught in a time loop, which not all of them remember (I ran this for kids on bikes system, and had them make a brains check to remember they were reliving their days). At noon on each day, an explosion rips through the city and kills everyone (which restarts the time loop). With the main epicenter being the Science Laboratories, somewhere in a secret basement facility, will the heroes be able to figure out what’s causing the explosion before the loops end? (the answer of course lies in aliens, as what comic book super hero story would be complete without them)
- The party is made up of exclusively warlocks- all of them with the same patron (their dad!). The half-siblings are all brought together after receiving a mysterious dream telling them their father was in danger, and he could only trust them to save him. Can they trust their father, Lord of Hell lies and deceit? Or is the true enemy coming from within the party, after all, who is to say they will all be rewarded by daddy dearest? (If you want any heals, you might let your players multiclass)
-Himbos and Bimbos only for this Baywatch miniseries, where a bunch of lifeguards fight against sea monsters and terrible currents to protect all of the beach goers. (I’m in the middle of running this, so I’ll expand on it later... )
-The Real Housewives of New Faerun band together post show productions (some due to a midlife crisis, others due to a recent divorce) as a popular adventuring party. On a shopping expedition post battle, they find a young woman dress shopping for her ex-husband’s wedding tomorrow. Little does the party know, but the wedding includes members of their own family (ex husbands, rival siblings, and old frenemies). 
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blujaydoodles · 2 years
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Now all we need is a REALLY big trenchcoat
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