X Benefits of Software Delivery Insights
Enhancing Decision-Making
Software delivery insights offer a comprehensive understanding of the software development lifecycle, providing crucial data that can significantly enhance decision-making processes. These insights enable teams to identify bottlenecks, assess the efficiency of their workflows and understand the impact of changes in their development practices. By leveraging data-driven analytics, organizations can make informed decisions that optimize their software delivery processes, leading to improved product quality and faster time-to-market.
This analytical approach helps in prioritizing resources and efforts effectively. For instance, insights can reveal which parts of the codebase are prone to errors or require more development time, allowing teams to allocate their resources more wisely. This data-driven strategy ensures that the most critical aspects of the project receive the attention they need, enhancing the overall efficiency and effectiveness of the development process.
Boosting Team Performance and Collaboration
Software delivery insights play a vital role in boosting team performance and collaboration. By providing clear visibility into each stage of the software delivery process, these insights foster a more collaborative and transparent work environment. Teams can easily track progress, identify areas for improvement and work together to resolve issues more efficiently.
Moreover, these insights encourage a culture of continuous improvement. Teams can learn from past projects, understanding what worked well and what didn’t. This ongoing learning process not only improves the skills and knowledge of individual team members but also enhances the collective capability of the team. Over time, this leads to a more skilled, efficient and cohesive team, capable of tackling complex software projects with greater ease and success.
Conclusion
Delivery of software insights is invaluable in today's fast-paced and competitive tech environment. They empower organizations to make smarter decisions, optimize resource allocation and foster a collaborative and continuously improving team culture. By harnessing the power of these insights, companies can enhance their software delivery processes, leading to higher quality products, satisfied customers and a stronger market position.
Read a similar article about pull requests GitHub here at this page.
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abuse of software metrics
When software projects judge themselves by the number of open issues, or how long issues remain open, there's a tendency to rush issues to closure and close issues that shouldn't be closed.
I'm seeing this phenomenon with the Assimp project. The project's GitHub repository publicizes metrics like "issue resolution" in days and the percentage of all issues that are open.
During the past month or so, I filed a slew of bug reports with Assimp, mostly related to the ".blend" file format. Recently, the project manager closed all those issues, saying that the .blend format was "deprecated", meaning the project no longer supports it.
But the documentation said (and still says) that ".blend" is supported.
Later that same day they started a discussion about deprecating the format. The causality is clear, and it looks to me like an effort to improve those metrics.
How do I feel about this? At first glance, the effort I put into those issues seems wasted, which is irritating and a bit sad. But if my work pushes the project to be honest about its limitations, perhaps that's best for everyone in the long run.
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Question about Ao3 formatting
So, I'm doing this Scrivener thing.
Last year, I'd never been in a "fandom" before, and I didn't own a keyboard. I'd never had dreamed I'd write fic, or write at all. Especially never thought I'd invest in a writing program.
My point: do any of you have some favorite formatting styles on Ao3? Like, is there a particular writer I could look to for inspiration on having lovely formatting?
All tidbits, no matter how simple they seem, are appreciated. Thanks!
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Xbox President Addresses Bethesda Studio Closures, Says It's About Keeping Business Healthy Long-Term
New Post has been published on https://thedigitalinsider.com/xbox-president-addresses-bethesda-studio-closures-says-its-about-keeping-business-healthy-long-term/
Xbox President Addresses Bethesda Studio Closures, Says It's About Keeping Business Healthy Long-Term
Earlier this week, Xbox closed four Bethesda studios, including Redfall developer Arkane Austin and Tango Gameworks, the team behind last year’s Hi-Fi Rush. While each of the four studios affected, which also included Mighty Doom developer Alpha Dog Games and Bethesda support studio Roundhouse Games, released a statement about the closures, Xbox remained silent.
However, four days later, Bloomberg’s Dina Bass interviewed Xbox president Sarah Bond and asked her about the Bethesda closures, to which Bond cited a desire to keep the Xbox business healthy in the long term, even through hard transition periods.
[embedded content]
Here’s what Bond said:
“It’s always extraordinarily hard when you have to make decisions like that. I’ll go back to what I was saying about the industry, and when we look at those fundamental trends, we feel a deep responsibility to ensure that the games we make, the devices we build, the services that we offer are there through moments, even when the industry isn’t growing and when you’re through a time of transition. And the news we announced earlier this week is an outcome of that and our commitment to make sure that the business is healthy for the long term.
“With that said, our commitment to having our own studios and working with partners to have games large and small – we’re a platform where you can play [Grand Theft Auto], but you can also play Palworld, or you can play Call of Duty or you can play Pentiment, that doesn’t change. And frankly, our commitment to Bethesda and the role that it plays is a part of Xbox and everything we do.
“It’s actually been pretty fantastic. I don’t know if you’ve gotten a chance to check it out. The Fallout TV show was on Amazon, and it’s been great to see people fall in love with that universe but also what it’s done for the games themselves, and people going back and exploring everything inside of that. There are some other great things that are coming from our studios later this year. Indiana Jones and the Great Circle – I was a big Indy fan growing up – so you should check that out. But really right now, for us and our teams, our focus is on the people impacted and doing everything that we can do to help them through this hard transition.”
Bass then asked Bond specifically about the closure of Tango Gameworks after Hi-Fi Rush, which by Xbox’s own admitted metrics, was a big success. Bond’s answer here was less straightforward – you can read it below in full:
“One of the things I really love about the games industry is it’s a creative art form, and it means that the situation and what successes for each game and studio is also really unique. There’s no one-size-fits-all to it for us. And so we look at each studio, each game team, and we look at a whole variety of factors when we’re faced with making decisions and trade-offs like that. But it all comes back to our long-term commitment to the games we create, the devices we build, the services, and ensuring we’re setting ourselves up to be able to deliver on those promises.”
While it’s great that Bond addressed these closures at Xbox, it still lacks the clarity you’d expect from one of the biggest companies in the games industry. Neither Microsoft nor Xbox, including Microsoft Gaming CEO Phil Spencer, has yet to address the layoffs and closures in an official capacity beyond this.
For more, read about how Redfall was reportedly set to receive a big offline play update this month before Xbox shut down Arkane Austin, and then read about how Xbox is reportedly considering bringing Senua’s Saga: Hellblade II to PlayStation 5. After that, check out this story about how more job cuts at Xbox are reportedly on the way, and then read about how the company is debating putting Call of Duty on Xbox Game Pass alongside a price hike.
What do you think of Bond’s answers? Let us know in the comments below!
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Observing the Observer (Fluent Bit monitoring)
In the Fluent Bit book I touch upon the point that we should be observing the observer. After all, if we don’t monitor our observability stack, then we’ll be operating blind and may never know until things go catastrophically wrong, and we’re getting complaints that production business solutions are down. One of the peer review comments was it would be really good to have a visual representation…
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Established in 2014, Google has added the new core Web Vitals metric designed to the search engine results pages (SERPs). The metric appears right below the website address and displays various vital signs that can provide valuable information about the overall performance of your website or your online business.
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In the recent report linked above, the executive branch of the U.S. government has taken a stand against the C and C++ programming languages and in favor of formal methods and quality metrics.
I'm not sure what consequences the report is intended to have. From where I sit, it looks like a lot of hot air, though I suppose it might conceivably influence procurement policies or college curricula. I don't expect it to inspire effective legislation or industry reform.
Nowhere does the report mention how U.S. law enforcement and espionage activities benefit from exploiting insecure computer software and suppressing the use of cryptography.
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Gaza is already the most intense starvation catastrophe of recent decades. The death toll from hunger and disease may soon surpass the body count from bombs and bullets.
The Famine Review Committee reported this week that Gaza is facing “imminent famine”.
The Integrated Phase Classification (IPC) system, set up 20 years ago, provides the most authoritative assessments of humanitarian crises. Its figures for Gaza are the worst ever by any metric. It estimates that 677,000 people, or 32% of all Gazans, are in “catastrophic” conditions today and a further 41% are in “emergency” conditions. It expects fully half of Gazans, more than 1 million people, to be in “catastrophe” or “famine” within weeks.
A parallel report from the Famine Early Warning System Network of the US Agency for International Development sounds the same alarm. It is the clearest warning that the network has given at any time in its 40-year history.
A rule of thumb is that “catastrophe” or “famine” conditions mean a daily death rate from from hunger or disease of two people out of 10,000. About half are children under five years old. The arithmetic is simple. For a population of 1 million, that is 200 deaths per day, 6,000 per month.
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