Renovations in intel! Big basement changes underway and more to come. Finalizing the flanks up from sewers is coming along though I'm less sure about one side. For now though, a much more interesting push into intel.
haven’t gotten to play all the new maps yet (can just one lobby i’m in vote Reckoner please please please) but i’ve gotten a chance to play most of the currently-functional ones, and i definitely already have some favorites :D
Sulfur is quite possibly my favorite of the new maps. it’s just SO cool. Once i figured out that last changes with each point capture, i just spent a whole round hanging around last watching each change happen (and dodging enemies, because I was on BLU for this.) Most of the games I’ve played also had BLU attacking the points in proper order, which is nice (i do NOT enjoy cp_steel.) And of course, it’s a GORGEOUS map! little confusing, but not so bad once I actually started paying attention to the signage lol. (there’s also so much detail??? just take a moment to look at the cubbies with everyone’s stuff)
Phoenix is absolutely gorgeous as well, and although i’ve only played on it once, I think I really like it. There’s some fun flanks for sure! I managed to survive and escape certain death surprisingly well as Scout despite not knowing the map at all, which I think points to a map that flows really well and rewards good movement. (take this with a grain of salt, i’ve only played the map once)
Shark Bay is locked in as my final favorite, for obvious reasons. The first round I played, my team was spawncamping the other pretty hard, so I was mostly free to run around and explore. I was surprised by how easily accessible the plank/boardwalk/thing over the point is; even when I played a proper game, I rarely encountered anyone else trying to make use of it. I imagine this will change as people learn the map, but just something I found interesting. The sharks DO bite, 10/10
i love that map so much!!! i love the post-storm atmosphere with the muddy dirt and grass combined with the bright colourful buildings, i love all the little easter eggs set within the map, i love the thunder that plays in the map from time to time and the train on the first part of the map. despite what people think about the third part of the map, i enjoy long rounds where I'm on one team for most of the game, i can't get enough of it :)
facing clashing worlds. hate forms in the eyes watching the other side.
contrasting ideals. suffocating proximity. no faith in resolution.
fuses running short. mercy drying up. ancient halls lie in wait of smoke, lead, and blood.
Work In Progress.
ff_faithless.
version alpha 1 to release soon.
a map iv'e been working on for a bit, a [remake/port/rework] of ctf-face or "Facing Worlds" from Unreal Tournament; to Fortress Forever, simply titled "Faithless". there's still a lot to be done.
Meet thicc 2fort and the rough roadmap for the next steps of development.
And for the people who are here on tumblr, the most important social media website, I've included a special treat of some preview screenshots of the current working version.
TEAM FORTRESS 2 CONCEPT ART -> Badlands (cp_badlands)
Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the February 14, 2008 Patch. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge.
— Official TF2 Wiki