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#capcom taiwan
jolikmc-thoughts · 9 months
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So. At the beheadst of some random anon, I gave Mega Man X DiVE another try. According to them, Captain Taiwan and/or NebulaJoy toned down the "grindy" aspect of the game, somewhat, during the period of time in which I didn't play.
They were wrong.
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The first place where I found myself just under the Recommended Power for a stage was in Air Force 4-6 (Normal). Fighting Vile and Goliath took a while, but it still felt reasonable.
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The first place where the Recommended Power for a stage was more than double what I had would be Factory 3-1 (Hard). This is technically the eighth "world" in the game, due to how Hard Mode is mandatory. Anyway, it was still doable, but enemies were starting to get a tad bit tanky… Fighting Rangda Bangda in 3-6H took a solid five minutes, too. How fun.
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The point where I finally gave up (again) was Floating Ruins 6-1 (Normal), which comes right after Factory (Hard). Regular enemies were taking seconds to destroy while armored enemies were taking about half a minute. And given that the game is 75% enemy arenas, well… yeah. They were also taking off half of my health with each hit. I did that crap once, I didn't feel like doing it again.
So, yeah. That punk anon didn't know what the hell he was talking about. I mean, yes, I'm sure the Story Mode is technically beatable within two weeks… if you either don't do anything but play the game non-stop, or you spend money on it. I used everything that the game handed to me, and I just simply hit a wall that I didn't feel like banging my head against. Again.
I really hope the Offline version of the game fixed this as much as people claim…
~ J
Edit: It did.
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hey capcom taiwan
you wanna explain that snowflake emblem
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tastycitrus · 2 years
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the absolute state of zx in x dive, again
Players: Can we please get another character from the ZX series, like Vent or either of the ZXA protagonists?
Capcom Taiwan: Instructions unclear. Here's another Aile, except this time she's older and always in Model ZX form.
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mysticdragon3md3 · 1 year
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"【ROCKMAN X DiVE】傑洛 Zero Vergil Trigger" by CAPCOM TAIWAN
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I used to do speedpaints lol
Speedpaints were eating up quite a lot of the time and space on my PC and also I felt like my every wrong move would get judged which is why I stopped doing them. But I still really like this one art of New Year Axl I did last year. A lot of people were also telling me it looked quite official (even though I did some small hiccups here and there). Wonder if you will think the same.
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Capcom of Taiwan, you, cowards, please make this one real--
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market-r · 15 days
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Gaming Consoles Market Size, Industry Trends and Forecast to 2029
This Gaming Consoles market report has been prepared by considering several fragments of the present and upcoming market scenario. The market insights gained through this market research analysis report facilitates more clear understanding of the market landscape, issues that may interrupt in the future, and ways to position definite brand excellently. It consists of most-detailed market segmentation, thorough analysis of major market players, trends in consumer and supply chain dynamics, and insights about new geographical markets. The market insights covered in Gaming Consoles report simplifies managing marketing of goods and services effectively.
Global Gaming Consoles Market was valued at USD 55.85 billion in 2021 and is expected to reach USD 115.42 billion by 2029, registering a CAGR of 9.5% during the forecast period of 2022-2029.
Download Sample PDF Copy of this Report to understand structure of the complete report @ https://www.databridgemarketresearch.com/request-a-sample/?dbmr=global-gaming-consoles-market 
Market Overview:
Over the last few years, there has been immense growth in the participation in gaming activities. Due to the development of breakthrough audio-visual technology, the global industry is rapidly expanding. The gaming business is releasing sturdy gaming consoles and peripherals as a result of technology developments and innovation in various audio-visual technologies. HDTVs with HDMI connectors and built-in Wi-Fi connectivity, as well as the ability to handle external hard drives, provide a better gaming experience. The various developments and innovations during forecasted period will largely help market to gain immense growth and expansion.
Some of the major players operating in the Gaming Consoles market are Sony Corporation (Japan), Microsoft (U.S.), Nintendo (Japan), Logitech (Switzerland), Valve Corporation (U.S.), NVIDIA Corporation (U.S.), PlayJam (UK), BlueStacks (U.S.), Sega (Japan) Atari Inc., (U.S.), Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), Capcom Co. Ltd. (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc (Canada). Advanced Micro Devices (U.S.), IBM (U.S.), Tencent (China), Paperspace (U.S.), Activision (U.S.), Ubitus K.K (Taiwan), Playkey (U.S.), LP Technologies LLC (Russia), Hatch Ltd., (Finland), and Blacknut (France) among others.
Global Gaming Consoles Market Scope
The gaming consoles market is segmented on the basis of component, console type, platform, technology, age group, gamer, application, device, distribution channel and application. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Component
Hardware
Software
On the basis of component, the gaming consoles market has been segmented into hardware and software.
Console Type
T.V. Gaming Console
Handheld Gaming Console
PC Gaming Console
Hybrid Consoles
Dedicated Consoles
Digital Consoles
Online/Microtransaction Consoles
The gaming consoles market has also been segmented on the basis of console type into T.V. gaming console, handheld gaming console, PC gaming console, hybrid consoles, dedicated consoles, digital consoles and online/microtransaction consoles.
Platform
PlayStation
Xbox
Wii
Others
On the basis of platform, the gaming consoles market is segmented into playstation, xbox, wii and others.
Technology
Virtual and Augmented Reality
Motion Jump Technology
Polarized Shutter Technology
Automatic Stereoscopy
Xbox Illumiroom
Others
On the basis of technology, the gaming consoles market is segmented into virtual and augmented reality, motion jump technology, polarized shutter technology, automatic stereoscopy, xbox illumiroom and others.
Age Group
0-22 Years
23-32 Years
Above 33 Years
On the basis of age group, the gaming consoles market is segmented into 0-22 years, 23-32 years and above 33 years.
Gamer
Hard-Core Gamer
Casual Gamer
On the basis of gamer, the gaming consoles market is segmented into hard-core gamer and casual gamer.
Application
Shooter
Action
Sport Games
Role-Playing
Adventure
Racing
Fighting
Strategy
On the basis of application, the gaming consoles market is segmented into shooter, action, sport games, role-playing, adventure, racing, fighting and strategy.
Device
TV
Computer/PC
System Consoles
On the basis of device, the gaming consoles market is segmented into tv, computer/pc and system consoles.
Distribution Channel
Online Distribution Channel
Offline Distribution Channel
On the basis of distribution channel, the gaming consoles market is segmented into online distribution channel and offline distribution channel.
End Use
Household Usage
Commercial Usage
On the basis of end use, the gaming consoles market is segmented into household usage and commercial usage.
Browse More About This Research Report @ https://www.databridgemarketresearch.com/reports/global-gaming-consoles-market
Table of Content:
Part 01: Executive Summary
Part 02: Scope of the Report
Part 03: Global Gaming Consoles Market Landscape
Part 04: Global Gaming Consoles Market Sizing
Part 05: Global Gaming Consoles Market Segmentation By Product
Part 06: Five Forces Analysis
Part 07: Customer Landscape
Part 08: Geographic Landscape
Part 09: Decision Framework
Part 10: Drivers and Challenges
Part 11: Market Trends
Part 12: Vendor Landscape
Part 13: Vendor Analysis
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hyrule-warriors · 11 months
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The real reason why Mega Man X Dive is shutting down after less than three years is because, throughout the many waves of blatant fanservice gacha characters Capcom Taiwan never realized that real Mega Man fans think Omega-Xis is hot and no one else
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bass-treble2answer · 1 year
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2023 was the worst year for megaman. Two people involved in the franchise left Capcom, mmx online deathmatch close its servers, x dive taiwan it's going to shut down in September and probably the others servers will suffer the same fate around a year
It’s times like this it makes you wonder how depressed MegaMan is after all this.
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formerchaoslord · 1 year
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🎶?
(Send 🎶 to here music that reminds me of your Muse.)
(This has always been my favorite Boss Battle theme of the Star Force series. Not only does it sound cool, but it just really matches Rogue/Burai so well. Apparently, Capcom agrees, because they made this theme Rogue's battle theme in Mega Man X DiVE (the Taiwan version, at least.)
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swiftvewor · 2 years
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Nhl 2004 rebuilt addons
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Nhl 2004 rebuilt addons mod#
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themmnetwork · 5 years
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ZX RiCO by Tomycase
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jolikmc-thoughts · 9 months
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So, hey. I can't download Shovel Knight or Terraria for my 3DS, anymore.  I spent good money on those games and now, they're gone forever*.  Nintendo should totally refund me all my money because I didn't truly "purchase" anything.  I was just "renting" it while it was available, so I'm owed a refund.  Right?
Now, you might be wondering what that has to do with anything.  Well, I've been looking at some forum posts and… yeah.  We've got people asking – nay, demanding – that Capcom Taiwan refund them their spent Paid Elemental Metals (the paid in-game currency).
There are plenty of games that went down for good, but never returned unspent paid game currency.  CapTai technically doesn't have to refund the unspent PEMs; they for their players' money and legally get to keep it.  However, they're doing this as a gesture of good will since some people didn't get to spend their PEMs, and PEMs don't do anything other than act as in-game currency.  What gets me is the people who want CapTai to give them a full refund for all money spent on their game.  Or, even better, they're demanding a free copy of X DiVE Offline.  You knew the game could end, someday, Player.  You agreed to the EULA and ToS (and probably didn't read it).  Don't be greedy.  Just be happy for the good times you had with your digital swag.
Besides.  If you really want your trophies back, you can always just get X DiVE Offline and get 'em back permanently.
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niche-gamer · 5 years
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Worldwide Release Confirmed for Mega Man X DiVE https://nichegamer.com/2019/07/25/worldwide-release-confirmed-for-mega-man-x-dive/
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tastycitrus · 3 years
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i can’t believe there’s 4 zx characters in rockman x dive now and it’s just the same two characters twice
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ministar100 · 2 years
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Mini in RockMan X Dive (Taiwan Version)
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Sou PharaohMan.EXE!!
Now as a card!! XD
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I'm glad to have Bass.EXE at 5 Stars!! XD
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nocturnalsleuth · 3 years
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TGIS IS THE FUNNIEST ACE ATTORNEY PIC IVE SEEN IN A WHILE
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