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#but actually this specific comment and this specific song has like... kind of assuaged my general discomfort around pregnancy
a-passing-storm · 1 year
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I was scrolling through the comments while listening to this really relaxing bass video, and someone said that their baby kicked a lot whenever they listened to that song, and like... oh man, I’m getting so emotional right now. It’s from 6 years ago, but it’s so weird cuz like... the song itself is kind of relaxing but a little bittersweet, and like... six years is a long time (to me), but the baby is probably five or six now, which isn’t that old, and like... oh man people really do just connect like that, don’t they? Like people have those down-time moments where they’re bonding with their kids or friends and like... those moments just happen. And they’re sweet. And time isn’t so brief when it’s filled with things like that.
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The Currency We’ve Spent: Chapter Two
Main Pairing: Will/Nico
Other Pairings: Jason/Piper; Percy/Annabeth; Hazel/Frank; Leo/Calypso
Ao3 Link: https://archiveofourown.org/works/15934799/chapters/37506278 
First Chapter (Prologue): here
Previous Chapter: here 
It had been long enough since Jason had inadvertently betrayed them and or (depending on the point of view) accidentally brought their father down on them, that the wounds had healed over. When Jason and Nico came back in, Percy stumbled to his feet and launched himself at Jason, giving his friend a huge hug. Nico stayed just out of arms length - Percy drunk was a lethal combination of absolutely no coordination and no sense of strength and Nico had come close to death by strangulation more than once. Jason, pretty used to handling Percy drunk extradited himself with ease, and let Percy pull him back into the party circle.
"You're late Jason," Percy complained. "Like really late."
"I know," Jason said. "There was traffic. And I had to pick a couple of people up."
Nico turned rapidly to Jason, alarmed by the "couple". Who else was Jason hiding? Nico couldn't take any more surprises. It had to be bad for his health. Could he get Will to write him a note somehow? Dear universe, Nico has been through a lot so please excuse him from further surprises or other unpleasantness. Thanks (soon-ish to be) Doctor Solace.
The universe probably wouldn't pay the slightest bit of attention.
Nico was frowning at Jason trying to silently interrogate him on who this mysterious other person was, and if were any more sudden siblings Nico hadn't known about or seen in years he really would scream. Percy missed the entire thing, Jason just looked confused.
Nico's worries were assuaged anyway, when the door banged open and Leo appeared, blowing a party tooter.
"You can start the party now!" he called cheerily. "I am here!"
Leo was attacked in a death hug that nearly had the two of them on the floor.
"I thought you couldn't make it!" Percy was saying.
"Wouldn't miss this," Leo was saying. "Ooh are we playing games?"
Leo and Percy went back to the circle, Leo grabbed a shot from the bar on the way.
"How do you not drink at these things?" Nico demanded. "It's so stressful."
Jason gave him a wry smile.
"No more so than usual with you lot around," he commented. "Besides you can drink. Nothing stopping you. I honestly thought you'd be out of it by now, telling me all about the benefits of nihilism and orange juice or something."
Nico crossed his arms.
"I don't do that," he said.
"Uh-huh," Jason said.
"You know it must be nearly time to meet the girls," Jason continued, completely ignoring Nico’s glares to glance at his watch. Then he frowned distractedly.
"Hey," he said. "Where's Will?"
"Had to pick up a secret brother," Nico said. "He'll be here soon."
"Nico -" Jason began warningly, but Nico cut him off with a wave of his hand.
"I'm not over-thinking," he said.
"I'm not," he added when Jason seemed unconvinced. "I promised Reyna after all not to be a moron in relationships."
"So you'll listen to her?"
Nico scowled.
"I listen to you all the time. Like when you convinced me my boyfriend was a spy -"
Jason held up his hands in defeat and acceptance.
"Only for Russia and even then only at weekends," a familiar voice said. "Hey Jason."
"Hi Will," Jason said. "Will you tell Nico to stop-overthinking and start drinking?"
Will gave Nico a smirky kind of grin. He was stunning of course, but far from bowling him over like it used to it drew an internal eye roll. And okay maybe a small observation about how the colour of his smart-casual shirt really drew out the colour of his eyes. But over-all he was completely jaded to Will's superficial beauty.
"Go get drunk babe," Will said. Pet names and smirks were Will's weapons of choice in sarcasm and arguments and it was unfair they were so effective.
"Why are you still not drunk?" Will continued. "Have you not been to one of these before?  Do you need me to explain what a stag do is for? Because they seem to be largely for getting everyone really drunk."
Nico stared at him.
"Why don't you tell Jason about the text you got from Luke, honey."
Will's smirk flickered back but then he looked more serious.
"Luke," Jason asked. "You've heard from Luke?"
"Only to say someone called Thalia is in trouble."
Jason went kind of pale, eyes flashing to the door as though he could see into the foyer beyond. Nico nudged Will pointedly.
"Thalia's his sister," he explained in a stage whisper.
Will closed his eyes.
"Well you might have mentioned that before, sweetie, in which case I might have been a bit more gentle with that news."
"It's fine," Jason said though he didn't sound especially fine. He sounded tired, even more tired than he'd been over the last month. "I'm fine. I guessed it must have been something bad. Thalia doesn't usually fall apart like that."
"No," Nico agreed with only a little sulleness. "She gets mad not sad. Anyway you can appreciate why I'm currently still alarmingly sober."
Will gave him an understanding smile.
"When do the girls get here?" he asked Jason, and how did Will know more details about this party than Nico? Were his boyfriend and best friend in cahoots now? Nico wasn't sure he liked that. Next they'd be ganging up on him about his relationship with vegetables or something.
"Any minute," Jason said, glancing at his watch again.
"Percy seems to be having fun at least," Will commented. "Why are all the shots blue?"
"Don't ask," Nico said.
Wil raised an eyebrow.
"Okay well, I don't mean to be insensitive but Luke's message didn't make it seem like danger was imminent. And Percy has been gesturing to us to go over for the last like minute so maybe we should act like we want to be here not aiming that at anyone specific but certain people here have expressions more suitable for a funeral. Not everyone. Certain people. It looks great on you, Love but maybe not the most appropriate."
Nico hit him in the arm, but he had a point. This was Percy's night.
Nico let him and Jason pull him down to where Percy and the others were still playing Percy or Annabeth.
"Last question," Connor called. "And the newcomers and party poopers - looking at you Nico - can join in on this one. Jason I know you don't drink so we got you some blue Gatorade."
"Thanks," Jason said. "I think.”
"Right for the win, who does Annabeth think is the most irresponsible?"
No one even bothered writing.
"Percy!" everyone chorused.
"Hey," Percy protested, but then he shrugged.
"Yeah," he said. "Okay."
The games over, Leo cranked up the sound on the speakers.
"Let's hit some pinatas!" he yelled.
If his self from a year ago had been told that one day he'd be having fun at Percy's stag do for a marriage that wasn't to him, with a boyfriend in tow there was no way he'd ever have believed it. Things had changed a lot, but maybe they were for the better. Mostly for the better anyway.
Will had glitter on his cheeks and in his hair from the pinatas. He presented Nico with a small packet of haribo. It was largely made up of rings.
"Are you proposing?" Nico asked as he took them. He was sitting up on the bar refusing to dance, and Will was in front of him dancing distractedly as he tried to convince Nico dancing would be fun. Leo had put the playlist together and some of the songs made Nico frown slightly but Will had professed that Leo had good taste which was practically grounds for divorce.
"Proposing?" Will asked, sounding innocently surprised. "So early into the relationship? We have to write letters to each other for at least another two weeks and then you'd have to ask my papa's permission."
"Oh shut up you southern belle," Nico said. "And you don't even know who your papa is."
Will put a hand to his heart, mortally offended.
"How could you say such a thing?" he asked, teasing and over-dramatic. "At least my father is not a criminal overlord."
"That is a very good point my dear," Nico said with a straight face. "But then at least I didn't actively work for him."
Will laughed.
"Come on," he said. "Come dance."
Nico sighed but he actually recognised the song, and Will was so pretty under the flashing lights, glitter sticking to his cheeks like extra stars in the constellations already clustering his face. He slipped down off the bar, bringing a shot with him, letting Will pull him onto the dance floor.
"So what's this one?" he asked.
"Huh?"
"The song?"
"I thought you knew it," Will said. "You started dancing the second it came on."
"That's a lie your honour," Nico said automatically. "Besides you can know a song without knowing the name."
Will shrugged an acquiesce at that. Before he could answer, however, the door burst open and Piper appeared.
"We're here!" she called. She had on a pretty top and a nice pair of shorts over which she wore huge underwear emblazoned with a generic superhero symbol. She had a cowgirl hat all neon pink and bright splotches of cow print lopsided on her head.
"Looks like the girls have been having fun," Will commented wryly. Nico smirked. He'd been around a drunk Piper only once but it had been an experience. He thought the drunk men she'd been hustling drinks out of at the bar were going to kill her when they finally caught on to the fact she was playing them.
"Don't make or take any bets around her," he warned.
Annabeth appeared in the doorway next, a princess crown and veil placed on her head equally lopsided.
"Percy!" she yelled. "Look who's here."
Thalia was close behind, smudgy make up still smudged, hair still ruffled but looking festive in a bright blue feather boa Annabeth had wrapped around her shoulders. Nico might not have gotten on particularly well with her but the glee with which Annabeth introduced her friend made Nico kind of glad she'd shown up, though the circumstances could have been better. Percy scrambled to his feet, rushed over to Thalia.
"Sparks!"
"Water Works," Thalia said. "Heard you were getting married. Notice I didn't get an invitation to the wedding."
Annabeth laughed.
"We had no idea where you were!" she said accusingly. "You're a good one for disappearing. But now you're back you can have the place of honour."
"Hey - " Piper broke in with a cheeky grin. "I thought that was going to me."
"You can have a joint place of honour with Piper. And we can have another hen night. Maybe in Europe. Should we go to Europe? Maybe Paris, I haven't been to Paris. Hey Percy let's go to Paris."
"Sure," Percy said cheerfully, without a real clue about what was going on. "I'll add it to the list."
The rest of Annabeth's friends had intermingled with Percy's. Shots were poured out and taken around for the girls.
"We were dancing," Will said, gently pulling Nico back by the arm.
"That was when I knew the song," Nico said.
Will fixed him with an unimpressed look.
"Everyone knows What is Love."
Nico couldn't really deny that.
"You know I hate dancing," he mumbled but he let Will pull him along anyway and somehow he stayed until the next song and the song after that. He didn't drink much after the first shots and joined Jason on the blue gatorade. Though Will thought Luke didn't think there was much danger, and didn't pose a threat, and though Thalia had shaken off whatever was upsetting her and was dancing happily with Annabeth and Piper, there was a small part Nico couldn't quite relax. Will, he noticed, followed his lead and didn't drink much at all. That was like a knife in Nico's chest: painful and making him go weak at the same time and it made him smile at Will and keep dancing. Will was a good distraction.
At some point Percy and Annabeth's outer circle of friends left, leaving him and Will, Jason and Piper, and Leo, and Thalia. They all sat out on the fire escape, wrapped in coats and various items of fancy dress that had been strewn around the bar. Nico sat back against Will's legs, listening to the music that still played, though more quietly, and watching as the sky turned pale blue and then tinged pink.
The others were talking - reminiscing, making plans - but he was content to listen, Will's fingers intertwined with his.
Tiredness was catching up with him. The others were starting to feel the effects too, but no one wanted to end the party. At some point Nico fell asleep woke again when Thalia and Piper, who had very quickly become best friends, starting singing Country Roads Take Me Home To The Plaaaace -and planning to quit their jobs that second and take a road trip. Leo was going on about all the best things about road trips when Nico's eyes shut again.
Will nudged him awake again when the sun was a yellowing disc just above the horizon.
"Time to go," he said softly.
The others were getting up, collecting their things. In the foyer Jason was organising taxis, trying to count them all and figure out who would be best to ride with who.
"Where are you staying Thalia?"
"With ussss!" Piper said enthusiastically, to both Thalia and Jason's surprise though both accepted it.
"Okay so that means the three of us in one taxi," Jason said.
"Nico you better go with Percy," he continued. That was usually Jason's job but Nico just shrugged.
"And then Will with you as well obviously but then that leaves Leo and Annabeth. Wait where are you staying Leo?"
"He's near me," Annabeth said. "That works."
Jason stared at the both of them, doubtingly. Leo had on a pair of sunglasses and though he was leaning against the wall he was tipping and tilting and he keeled over. Annabeth was swaying happily and in complete contrast to her sober self did not seem very with it at all.
"I'll go with them," Will volunteered, catching Jason's eye with a slight smile. "It's sort of on the way."
Will glanced at Nico and Nico shrugged and nodded.
"I'll see you at home."
Will left first with Leo and Annabeth who were looking most worst for wear. Him and Percy were supposed to be next but then Percy, who had been fiddling with his engagement band, lost the ring and was crawling around looking for it.
"You go," Nico said. "I'll get the ring and the groom into the next taxi."
Jason smirked.
"Practice for the wedding?" he asked.
"I freaking hope not," Nico answered.
Jason grinned and wished him a good night, taking his drunk girlfriend and tipsy sister with him. Nico watched Percy scrabbling around the floor for a moment and then with a sigh got down on his hands and knees and began searching.
"Found it!" Nico said extracting the ring from under the counter. "And that sounds like the taxi."
He handed pulled Percy to his feet and handed him the ring.
"Don't lose it again," he instructed sternly, but his attempts to be authorititive just had Percy giggling.
"You don't do that as much anymore," Percy commented as Nico dragged him towards the door.
"Do what?" Nico asked distractedly.
"Frown," Percy said.
Nico stopped dead, but Percy was too drunk to notice any significance in that.
"I don't know what you mean," he said quietly. He pulled himself together, pulled Percy onwards.
"I frown all the time," Nico continued. "Look I'm frowning now because you're not walking properly and you're going to pull us both over."
"Sorry," Percy said automatically.
"I'm glad you have Will though," Percy said, apparently reaching the soppy stages of his drunk pattern. Nico was surprised he hadn't gotten there sooner. Nico glanced at his friend, who was frowning in his attempts to put one foot in front of the other. There was no way Percy would remember this conversation in the morning.
"I'm glad too," Nico said softly. "And I'd quite like to get home so if you could hurry it up that would be great."
Percy gave him a sappy grin.
"I love you Neeks," he said. "You're like my favourite little brother."
"Great," Nico said.
Percy frowned.
"Ugh," Nico said. "I love you too. Now for goodness sake the driver is going to drive off without us at this rate."
Percy did make a concentrated effort to hurry up, for all the good it did their pace. It wasn't far to the door but Percy managed to turn it into a marathon. Luckily the car was still waiting, back door open. Nico poured Percy inside and got in after him, yanking the door shut. Nico gave Percy's address and driver moved off without a word.
Nico's eyes were getting heavy again and he kept thinking of collapsing in bed. He had to keep jerking his eyes open, glancing over at Percy to make sure he wasn't making trouble, before sinking back into a sleepy daze. Because he was so out of it, it took him far too long to figure out the car wasn't going the right way.
He frowned, just faintly puzzled at first. They weren't that far from where they should be. Maybe there had been a diversion. When the car took a right when it should have been a left, Nico felt the thrills of dread.
He didn't know what to do, and Percy was too drunk to be any help and drunk enough to be a huge liability. Did he say something to the driver? Maybe the driver had heard the address wrong or -
Or this was deliberate.
He swallowed and pulled out his phone. His battery was flashing low, down in very last dregs of red. He'd taken too many pictures of Percy and Leo for bribery purposes. That would teach him. He would probably only have time for one call, or one message. Who did he reach out for? The police? Jason? Will? They should really have a group chat for these kind of problems - help we've been kidnapped.
An incoming text from Jason made up his mind. Jason was clearly by his phone.
He tapped out a quick message - probably incoherent in his hurry to get it sent before the battery died. After it was sent he opened up his and Will's thread but the screen went black, the little charge symbol taunting him when he stabbed at the screen.
Nico glanced at the driver, a dark figure behind the glass, and then to Percy. He was staring out the window, apparently oblivious to everything, half mumbling half singing. It was that song, the one he'd first got up to dance to. Will had never gotten to tell him what it was. What if Nico got murdered now and Will never got to tell him and he'd die not knowing and Will wouldn't know what happened to him.
No need to panic though.
He nudged Percy gently.
"Have you got your phone?" he asked.
Percy rummaged in his pockets then shook his head.
"I think Jason might have had it. Or Annabeth. Or Leo took it at one point and was recording some monologue about -"
Nico tuned out. Great. Just great. They were trapped in a taxi with a possible mad-mass murderer and/or one of Luke's minions or someone from Jason's father which all really probably amounted to the same thing. And neither of them had a working phone.
Though he could still feel tiredness, it was held at bay by the tension coiled in him. When the car stopped he threw open the door, intending to pull Percy out with him, to make a run for it. Percy was entangled with his seat belt and didn't have enough urgency for it to work. As the driver opened his door, Nico raced around the car, opened up Percy's door.
"This isn't my house," Percy observed, reasonably calmly though there was an undercurrent of awareness rising to the surface. He was beginning to look alarmed.
"Hurry up," was all Nico said.
Percy turned back to his seat belt. Nico sensed someone behind him and he turned, too quickly. They'd come to a stop on a dirt driveway, muddy and slippery and his foot had caught on a rock. He went down, trying to catch at the door to save him but it swung in throwing him even more off balance. He was aware of a sharp pain as he hit his head on something and then there was black.
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javleech-blog · 7 years
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New Post has been published on Jav Leech
New Post has been published on https://javleech.com/why-the-spirit-of-flash-gaming-must-by-no-means-die/
Why the spirit of Flash gaming must by no means die
    From around 2009 to 2011 I edited a Flash gaming weblog referred to as Flytrap for AOL. A belated effort to expand the enterprize’s then-vast downloadable video games business, Flytrap was a tawdry, clumsy little component, all celebrity plugs and clunky-to-put in force gallery modules plus a bizarre dollop of tabloid sleaze. We had each day knock-knock jokes, FarmVille diaries and a section entitled “Hot Manly Action”, although no outright softcore content, thank god. I failed to assume an excessive amount of my work on Flytrap on the time – it becomes just there to fill gaps among articles on Real Games like Dead Space 2 or Uncharted. In hindsight, even though, it is clean that I had my heart inside the wrong vicinity. Games like Uncharted may be the industry’s obvious peaks, however, the ocean they’re poking out of – the bubbling innovative firmament with out which this art form could be actually impoverished – is Adobe Flash.
For many players nowadays, of direction, Flash is trash – a rickety plug-in for advergames and obnoxious video pop-united states that have been progressively sidelined by way of the major browser organizations. Just study the famous outcry, or lack thereof, over the assertion that Adobe will discontinue aid in 2020. It’s worth, then, a short refresher on what Flash has meant and way. For starters, Flash once intended YouTube. The video service that now draws around 400 hours of amassed viewing time a minute began existence as a Flash app in 2005 (the first-ever YouTube upload, a video of a co-founder’s trip to the zoo, continues to be to be had these days and a peculiar artifact indeed). Flash also intended FarmVille, the greatest of Facebook’s bucolic time-wasters, and Candy Crush Saga, which made its debut on King.Com in 2010. In fact, there was a length while Flash supposed so-referred to as “rich” – this is to say, lively and/or interactive – browser experiences complete forestall.
Icebreaker Nitrome has usually stood out among Flash sport developer thanks to its glowing, Nintendo-esque 2D art. In a charming hour-long GDC presentation from this February, Kongregate.Com’s director of premium video games John Cooney estimates that in 2009, ninety-nine in line with the scent of computer systems with net connections had Flash established. It’s easy, then, to look why so many up-and-coming coders opted for Flash inside the noughties. The mounting base of the most a hit console ever is chook feed by evaluation, and for a time, the Flash scene changed into reachable in a manner even dedicated middleware equipment and improvement groups on PC couldn’t rival. There have been no publishers to assuage – when you owned the development tools, all you needed to do become add your game to a domain. As Matthew Annal, co-founder with Heather Stancliffe of venerable Flash developer Nitrome, recollects: “When I installation Nitrome I desired to make unique games and even though I toyed with J2ME for cellular, Flash became surely the simplest space at the time in which you may make small scale original video games and discover enough audience to show a profit.”
The primordial model of the software program, FutureSplash Animator, wasn’t honestly designed for sport-making in any respect – created through Jonathan Gay in 1996 following an unwell-fated attempt to break into pen computing, its key characteristic turned into the guide for community-based animations run with a simple scripting language. Over time, but, Gay, his studio FutureWave Software and parent employer Macromedia added greater alternatives, culminating inside the debut of a “right” recreation toolset, ActionScript, in 2000. The toolset grew alongside the upward thrust of Flash animation and gaming portals like Newgrounds and Miniclip – its critical update perhaps being ActionScript 3.0, which offered full integration with ECMAScript, a programming language specification that is, in the shape of JavaScript, foundational to the sector huge net.
Nitrome dealing with director Matthew Annal on a career in Flash gaming In the start, there wasn’t a lot of competition, as maximum games were hobby initiatives that might be quite terrible. This made it easy for us to make our mark however additionally gave Flash as a platform a stigma that it was not an actual video games platform. To a diploma that feeling by no means fully left, though given the volume and best of many games on mobile/PC and even console down load shops, these days I think it changed into just showing the manner that matters could end up.
As a few years handed, Flash games were given more expert and early portals like Miniclip, Kongregate & Newgrounds gave way to many extras. There became unexpectedly lots extra money in it and from that also comes more competition.
Facebook got here onto the scene and all at once there has been lots cash there, and all of the speech was of entering into that marketplace and making it wealthy. This brought about Flash getting used for much bigger, extra informal video games than it generally had earlier than, and in-app purchases had been all of sudden a monetization model that far outperformed ads. In hindsight, all of it appears like what caused the cellular version we have these days.
Of direction Facebook video games kind of dwindled away, and at Nitrome we are glad we hadn’t jumped on that specific bandwagon. All seemed properly in the international of Flash games after which Apple brought out the iPhone.
The iPhone had a large effect on Flash video games, and not simply due to Steve Jobs’s refusal to allow the Flash player on iDevices. People all of sudden started spending greater in their time on their mobiles and much less on their browser on their computer. Year on year, Flash game audiences commenced to decline and as advert networks noticed the shift to cellular they too were increasingly transferring their consciousness there.
Flash games were never worthwhile on the same stage as mobile video games nowadays, and we noticed, separately, video games studios both close their doors or pass into different areas – normally, like Nitrome, to cell however often to PC or console too. It helped that at the equal time Flash started out to say no that mobile sprung up in conjunction with downloadable stores on a console.
    The latest declaration may be the final nail in the coffin for Flash, but the community that got here from it in a whole lot of approaches keeps to thrive on other platforms and the use of other gear. Flash games portals at the moment are app shops, and the Flash improvement tool is now Unity or Game Maker, however, the spirit is an awful lot the equal. “Initially I sort of stumbled into Flash, however, got I bet ‘serious’ about it proper after ActionScript3 came out,” Adam Saltsman, author of Canabalt and the drawing close Overland informed me when I emailed for his mind at the software’s retirement. “ECMA is a fun and sloppy trendy for a scripting language – see all of the shenanigans you can do in JavaScript, as an example – and ActionScript3 gave you bitmap-stage/pixel-stage get right of entry to for each imported belongings and display/output. And it becomes… Nominally go-platform. And ran inside the browser. And in case you didn’t use huge song documents, the game sizes had been quite small – Canabalt became some hundred kilobytes perhaps. So for someone seeking out a type of sandbox for doing speedy development or iterative improvement, and looking to proportion games with online communities and solicit comments and gauge reactions, it turned into kind of a dream come proper.”
spider There are intercourse games after which there are intercourse video games. Anna Anthropy’s Lesbian Spider Queens of Mars is an arch exploration of masochism, featured on Adult Swim’s dependably adventurous recreation channel in 2011. It helped, of course, that the Flash toolset became so low priced. “Eventually they made the AS3 compiler without cost, so in case you have been programming-minded you could literally make Flash games absolutely at no cost. No revenue share in case your budget is just too big or some thing placing over you. This type of atmosphere I suppose helped produce numerous first-rate 1/3 celebration libraries (like Box2D, as an example).” Saltsman himself could release a free ActionScript development library, Flixel, in 2009, which has been used for hundreds of games.
Early Flash gaming was rife with copyright theft and reduce-throat business processes – it turned into not unusual for pirates to ask for bribes to eliminate games from portals that ranked higher on Google than the developer’s own website. Website advertizements have been extra profitable than they may be now, however licensing offers were also an awful lot much less beneficent. Across 2005-2007, but, the arrival of professionally-run systems Mochi Media and Kongregate plus the Flash Game License market helped stabilize the marketplace, sparking what Cooney styles a “renaissance”. By the top of the decade, the largest Flash games may want to attract upwards of $one hundred,000 in licensing prices, and an extensive minority of Flash recreation builders had been capable of work complete-time. There have been greater ways to earn money, too, consisting of the capacity to make payments within apps – the beginnings of the loose-to-play craze, and a formative have an impact on cell gaming, to which many Flash recreation studios would finally gravitate.
It changed into an excellent time, all advised, to be going for walks a Flash gaming blog. Among my favorites from that length are the primary actual-time physics puzzlers, or “puzzlers” – games like Crash the Castle, in which you release boulders at stacks of masonry to squish Monty Python-esque nobles, or Nitrome’s pleasant Ice-Breaker, in that you have to slice up the extent to free frozen Vikings. There have been the viral sensations, like the famously stupid limb-simulator QWOP or Adult Swim’s joyous Robot Unicorn Attack, and construct-and-proportion games like Line Rider, where you would pencil in a path for others to skate down. There were point-and-click on extravaganzas like Samorost from Czech developer Amanita Design, a fungal fairy tale with lush heritage art. There were philosophical platformers like Coma, a tour of a pastoral dreamscape with a few fantastically considered audio. There has been a stunning amount of video games with political and social issues, from Molleindustria’s powerful investigations of the quick meals industry through geopolitical sims like Oil God to a small avalanche of interactive satires about Israeli profession of the Gaza Strip.
Mcdonalds Molleindustria’s The McDonalds Game takes you via every degree inside the creation of a Big Mac. As that listing of weird bedfellows suggests, there has been a lousy lot of experimentation and sharing, with noticeably few overarching publisher or platform-holder preoccupations to fear about. “The Flash dev network has always been exquisite,” notes Matthew Annal. “Everyone wants to assist each different and display of new strategies. There became always someone looking to do matters that had been no longer designed for the platform. Way again earlier than Adobe added 3D there have been many 3-d hints going from SNES-style mode 7 to proper 3-d texture-mapped items. Whenever we had a trouble at Nitrome the solution was constantly on line someplace, or someone become inclined to assist. Many events sprung up across the platform, too, and it became constantly superb to meet with these compatible human beings. I assume a large part of this turned into there was never a cause to not get on with other studios. It never virtually felt like we have been in finishing touch for anything, so everyone desired desirable things for other devs.”
Many of latest higher-known “indie” builders cut their tooth on Flash. Ed McMillen labored on dozens of Flash titles before hitting the huge time with Super Meatboy and The Binding Of Isaac: I particularly love Time Cfuk, a room-based totally platformer with a time travel element which payments itself variously as about “finding logic in irrelevance” and “verbal exchange with folks who you don’t like”. Other standouts include the self-explanatory text journey Don’t Shit Your Pants, whose developers might go onto make cult hit roguelike Rogue Legacy, and Terry Cavanagh’s Don’t Look Back, a descent to the underworld.
CONTINUE? Xbox One backward compatibility of Xbox 360 games changed into Microsoft’s large surprise at E3 2015, and when you consider that debuting the feature… Pokémon Go guidelines, tricks, and cheats guide to help you trap ’em all Pokémon Go, the region-based totally loose-to-play recreation that has taken the iOS and Android app stores through a storm, permits gamers… Some Flash video games, such as The Behemoth’s Alien Hominid or Thatgamecompany’s Flow, have made their manner to different systems; others were updated to run on HTML5, lengthy trumpeted as Flash’s successor. But unfortunately, a huge wide variety of those titles are vulnerable to being misplaced forever. Last yr, Apple, Google, Microsoft, and Firefox announced or implemented plans to dam Flash on their browsers. Apple specifically has constantly been keen to pull the cause on Flash, regarding it as technically deficient, a security legal responsibility and a danger to its own app commercial enterprise: in 2010, Steve Jobs penned a legendary 1700 phrase takedown, commenting that “the cell technology is ready low power gadgets, touch interfaces and open internet requirements – all regions wherein Flash falls short” (Adobe retaliated with some fairly cheeky adverts).
Qwop Charming novelties like QWOP cashed in on the popularity of aggregators like Digg, Fark, and Stumbleupon. Most Flash developers could agree that as a bit of technology, Flash has had its stand downs. “Linux assist became a disaster,” Saltsman says. “There have been like, three unique weird ways of manufacturing desktop apps out of your net plugins; games could be decompiled very without difficulty (I wager this become a pro and a con in a few methods); it became notably un-robust in terms of conventional game loops (with out 0.33 party libraries, I imply); the sloppiness of the language became very fun however may also hugely ambush you on the worst times; performance might be unpredictable and extremely black-field-y, and so on.” These are negligible downsides when set against the ethic of journey, freedom, and camaraderie that grew up around Flash, however – characteristics which can be usually well worth striving for, at the same time as the app itself fades into obscurity.
“I’m now not sure it will likely be remembered as such,” says Anna, “But in my thoughts Flash paved the manner for both current indie video games and unfastened-for-all-fashion app shops. I guess the legacy of Flash is likely that it brought about the self-published indie motion we see nowadays.”
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lavleech-blog · 7 years
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Why the spirit of Flash gaming must by no means die
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Why the spirit of Flash gaming must by no means die
    From around 2009 to 2011 I edited a Flash gaming weblog referred to as Flytrap for AOL. A belated effort to expand the enterprize’s then-vast downloadable video games business, Flytrap was a tawdry, clumsy little component, all celebrity plugs and clunky-to-put in force gallery modules plus a bizarre dollop of tabloid sleaze. We had each day knock-knock jokes, FarmVille diaries and a section entitled “Hot Manly Action”, although no outright softcore content, thank god. I failed to assume an excessive amount of my work on Flytrap on the time – it becomes just there to fill gaps among articles on Real Games like Dead Space 2 or Uncharted. In hindsight, even though, it is clean that I had my heart inside the wrong vicinity. Games like Uncharted may be the industry’s obvious peaks, however, the ocean they’re poking out of – the bubbling innovative firmament with out which this art form could be actually impoverished – is Adobe Flash.
For many players nowadays, of direction, Flash is trash – a rickety plug-in for advergames and obnoxious video pop-united states that have been progressively sidelined by way of the major browser organizations. Just study the famous outcry, or lack thereof, over the assertion that Adobe will discontinue aid in 2020. It’s worth, then, a short refresher on what Flash has meant and way. For starters, Flash once intended YouTube. The video service that now draws around 400 hours of amassed viewing time a minute began existence as a Flash app in 2005 (the first-ever YouTube upload, a video of a co-founder’s trip to the zoo, continues to be to be had these days and a peculiar artifact indeed). Flash also intended FarmVille, the greatest of Facebook’s bucolic time-wasters, and Candy Crush Saga, which made its debut on King.Com in 2010. In fact, there was a length while Flash supposed so-referred to as “rich” – this is to say, lively and/or interactive – browser experiences complete forestall.
Icebreaker Nitrome has usually stood out among Flash sport developer thanks to its glowing, Nintendo-esque 2D art. In a charming hour-long GDC presentation from this February, Kongregate.Com’s director of premium video games John Cooney estimates that in 2009, ninety-nine in line with the scent of computer systems with net connections had Flash established. It’s easy, then, to look why so many up-and-coming coders opted for Flash inside the noughties. The mounting base of the most a hit console ever is chook feed by evaluation, and for a time, the Flash scene changed into reachable in a manner even dedicated middleware equipment and improvement groups on PC couldn’t rival. There have been no publishers to assuage – when you owned the development tools, all you needed to do become add your game to a domain. As Matthew Annal, co-founder with Heather Stancliffe of venerable Flash developer Nitrome, recollects: “When I installation Nitrome I desired to make unique games and even though I toyed with J2ME for cellular, Flash became surely the simplest space at the time in which you may make small scale original video games and discover enough audience to show a profit.”
The primordial model of the software program, FutureSplash Animator, wasn’t honestly designed for sport-making in any respect – created through Jonathan Gay in 1996 following an unwell-fated attempt to break into pen computing, its key characteristic turned into the guide for community-based animations run with a simple scripting language. Over time, but, Gay, his studio FutureWave Software and parent employer Macromedia added greater alternatives, culminating inside the debut of a “right” recreation toolset, ActionScript, in 2000. The toolset grew alongside the upward thrust of Flash animation and gaming portals like Newgrounds and Miniclip – its critical update perhaps being ActionScript 3.0, which offered full integration with ECMAScript, a programming language specification that is, in the shape of JavaScript, foundational to the sector huge net.
Nitrome dealing with director Matthew Annal on a career in Flash gaming In the start, there wasn’t a lot of competition, as maximum games were hobby initiatives that might be quite terrible. This made it easy for us to make our mark however additionally gave Flash as a platform a stigma that it was not an actual video games platform. To a diploma that feeling by no means fully left, though given the volume and best of many games on mobile/PC and even console down load shops, these days I think it changed into just showing the manner that matters could end up.
As a few years handed, Flash games were given more expert and early portals like Miniclip, Kongregate & Newgrounds gave way to many extras. There became unexpectedly lots extra money in it and from that also comes more competition.
Facebook got here onto the scene and all at once there has been lots cash there, and all of the speech was of entering into that marketplace and making it wealthy. This brought about Flash getting used for much bigger, extra informal video games than it generally had earlier than, and in-app purchases had been all of sudden a monetization model that far outperformed ads. In hindsight, all of it appears like what caused the cellular version we have these days.
Of direction Facebook video games kind of dwindled away, and at Nitrome we are glad we hadn’t jumped on that specific bandwagon. All seemed properly in the international of Flash games after which Apple brought out the iPhone.
The iPhone had a large effect on Flash video games, and not simply due to Steve Jobs’s refusal to allow the Flash player on iDevices. People all of sudden started spending greater in their time on their mobiles and much less on their browser on their computer. Year on year, Flash game audiences commenced to decline and as advert networks noticed the shift to cellular they too were increasingly transferring their consciousness there.
Flash games were never worthwhile on the same stage as mobile video games nowadays, and we noticed, separately, video games studios both close their doors or pass into different areas – normally, like Nitrome, to cell however often to PC or console too. It helped that at the equal time Flash started out to say no that mobile sprung up in conjunction with downloadable stores on a console.
    The latest declaration may be the final nail in the coffin for Flash, but the community that got here from it in a whole lot of approaches keeps to thrive on other platforms and the use of other gear. Flash games portals at the moment are app shops, and the Flash improvement tool is now Unity or Game Maker, however, the spirit is an awful lot the equal. “Initially I sort of stumbled into Flash, however, got I bet ‘serious’ about it proper after ActionScript3 came out,” Adam Saltsman, author of Canabalt and the drawing close Overland informed me when I emailed for his mind at the software’s retirement. “ECMA is a fun and sloppy trendy for a scripting language – see all of the shenanigans you can do in JavaScript, as an example – and ActionScript3 gave you bitmap-stage/pixel-stage get right of entry to for each imported belongings and display/output. And it becomes… Nominally go-platform. And ran inside the browser. And in case you didn’t use huge song documents, the game sizes had been quite small – Canabalt became some hundred kilobytes perhaps. So for someone seeking out a type of sandbox for doing speedy development or iterative improvement, and looking to proportion games with online communities and solicit comments and gauge reactions, it turned into kind of a dream come proper.”
spider There are intercourse games after which there are intercourse video games. Anna Anthropy’s Lesbian Spider Queens of Mars is an arch exploration of masochism, featured on Adult Swim’s dependably adventurous recreation channel in 2011. It helped, of course, that the Flash toolset became so low priced. “Eventually they made the AS3 compiler without cost, so in case you have been programming-minded you could literally make Flash games absolutely at no cost. No revenue share in case your budget is just too big or some thing placing over you. This type of atmosphere I suppose helped produce numerous first-rate 1/3 celebration libraries (like Box2D, as an example).” Saltsman himself could release a free ActionScript development library, Flixel, in 2009, which has been used for hundreds of games.
Early Flash gaming was rife with copyright theft and reduce-throat business processes – it turned into not unusual for pirates to ask for bribes to eliminate games from portals that ranked higher on Google than the developer’s own website. Website advertizements have been extra profitable than they may be now, however licensing offers were also an awful lot much less beneficent. Across 2005-2007, but, the arrival of professionally-run systems Mochi Media and Kongregate plus the Flash Game License market helped stabilize the marketplace, sparking what Cooney styles a “renaissance”. By the top of the decade, the largest Flash games may want to attract upwards of $one hundred,000 in licensing prices, and an extensive minority of Flash recreation builders had been capable of work complete-time. There have been greater ways to earn money, too, consisting of the capacity to make payments within apps – the beginnings of the loose-to-play craze, and a formative have an impact on cell gaming, to which many Flash recreation studios would finally gravitate.
It changed into an excellent time, all advised, to be going for walks a Flash gaming blog. Among my favorites from that length are the primary actual-time physics puzzlers, or “puzzlers” – games like Crash the Castle, in which you release boulders at stacks of masonry to squish Monty Python-esque nobles, or Nitrome’s pleasant Ice-Breaker, in that you have to slice up the extent to free frozen Vikings. There have been the viral sensations, like the famously stupid limb-simulator QWOP or Adult Swim’s joyous Robot Unicorn Attack, and construct-and-proportion games like Line Rider, where you would pencil in a path for others to skate down. There were point-and-click on extravaganzas like Samorost from Czech developer Amanita Design, a fungal fairy tale with lush heritage art. There were philosophical platformers like Coma, a tour of a pastoral dreamscape with a few fantastically considered audio. There has been a stunning amount of video games with political and social issues, from Molleindustria’s powerful investigations of the quick meals industry through geopolitical sims like Oil God to a small avalanche of interactive satires about Israeli profession of the Gaza Strip.
Mcdonalds Molleindustria’s The McDonalds Game takes you via every degree inside the creation of a Big Mac. As that listing of weird bedfellows suggests, there has been a lousy lot of experimentation and sharing, with noticeably few overarching publisher or platform-holder preoccupations to fear about. “The Flash dev network has always been exquisite,” notes Matthew Annal. “Everyone wants to assist each different and display of new strategies. There became always someone looking to do matters that had been no longer designed for the platform. Way again earlier than Adobe added 3D there have been many 3-d hints going from SNES-style mode 7 to proper 3-d texture-mapped items. Whenever we had a trouble at Nitrome the solution was constantly on line someplace, or someone become inclined to assist. Many events sprung up across the platform, too, and it became constantly superb to meet with these compatible human beings. I assume a large part of this turned into there was never a cause to not get on with other studios. It never virtually felt like we have been in finishing touch for anything, so everyone desired desirable things for other devs.”
Many of latest higher-known “indie” builders cut their tooth on Flash. Ed McMillen labored on dozens of Flash titles before hitting the huge time with Super Meatboy and The Binding Of Isaac: I particularly love Time Cfuk, a room-based totally platformer with a time travel element which payments itself variously as about “finding logic in irrelevance” and “verbal exchange with folks who you don’t like”. Other standouts include the self-explanatory text journey Don’t Shit Your Pants, whose developers might go onto make cult hit roguelike Rogue Legacy, and Terry Cavanagh’s Don’t Look Back, a descent to the underworld.
CONTINUE? Xbox One backward compatibility of Xbox 360 games changed into Microsoft’s large surprise at E3 2015, and when you consider that debuting the feature… Pokémon Go guidelines, tricks, and cheats guide to help you trap ’em all Pokémon Go, the region-based totally loose-to-play recreation that has taken the iOS and Android app stores through a storm, permits gamers… Some Flash video games, such as The Behemoth’s Alien Hominid or Thatgamecompany’s Flow, have made their manner to different systems; others were updated to run on HTML5, lengthy trumpeted as Flash’s successor. But unfortunately, a huge wide variety of those titles are vulnerable to being misplaced forever. Last yr, Apple, Google, Microsoft, and Firefox announced or implemented plans to dam Flash on their browsers. Apple specifically has constantly been keen to pull the cause on Flash, regarding it as technically deficient, a security legal responsibility and a danger to its own app commercial enterprise: in 2010, Steve Jobs penned a legendary 1700 phrase takedown, commenting that “the cell technology is ready low power gadgets, touch interfaces and open internet requirements – all regions wherein Flash falls short” (Adobe retaliated with some fairly cheeky adverts).
Qwop Charming novelties like QWOP cashed in on the popularity of aggregators like Digg, Fark, and Stumbleupon. Most Flash developers could agree that as a bit of technology, Flash has had its stand downs. “Linux assist became a disaster,” Saltsman says. “There have been like, three unique weird ways of manufacturing desktop apps out of your net plugins; games could be decompiled very without difficulty (I wager this become a pro and a con in a few methods); it became notably un-robust in terms of conventional game loops (with out 0.33 party libraries, I imply); the sloppiness of the language became very fun however may also hugely ambush you on the worst times; performance might be unpredictable and extremely black-field-y, and so on.” These are negligible downsides when set against the ethic of journey, freedom, and camaraderie that grew up around Flash, however – characteristics which can be usually well worth striving for, at the same time as the app itself fades into obscurity.
“I’m now not sure it will likely be remembered as such,” says Anna, “But in my thoughts Flash paved the manner for both current indie video games and unfastened-for-all-fashion app shops. I guess the legacy of Flash is likely that it brought about the self-published indie motion we see nowadays.”
0 notes