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#based on the headcanon that he has a garden of toxic plants to turn into poisons
byrdblood · 1 month
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Convallaria majalis
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princesssarisa · 1 year
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Character ask: Kai (The Snow Queen)
Favorite thing about them: When he's "himself," he's a kind-hearted, brave, intelligent boy, who isn't ashamed to be best friends with a girl or to do "un-boyish" activities with her, like planting roses or listening to fairy tales.
Least favorite thing about them: The way he turns into a cold-hearted brat who teases and mocks everyone after the mirror shards pierce his eye and heart. Of course it's not his fault; it's evil magic. But it arguably does reflect a change that all too often takes place in preteen boys as they grow up and learn toxic masculinity.
Three things I have in common with them:
*I love roses, stories, and songs.
*I love the beauty of winter.
*As a preteen and teen I could be a bit of a brat, but I outgrew it.
Three things I don't have in common with them:
*I'm female.
*I'm bad at math.
*I've never cared much for sledding.
Favorite line:
His response to Gerda's fear of the Snow Queen when they first learn about her:
"Only let her come. I'll set her on the stove and then she'll melt."
brOTP: Gerda.
In crossover-land, I might also like to see him befriend Edmund Pevensie from The Chronicles of Narnia. They have some things in common, after all, and C.S. Lewis probably drew some inspiration from the Snow Queen's captivation of Kai when he wrote the White Witch's captivation of Edmund. Although Edmund does worse things than Kai does, of course, and then has more of a redemption arc.
OTP: The most obvious choice is Gerda, though I don't think their love needs to be viewed as romantic, per se. (See "Unpopular Opinion" below.)
nOTP: The Snow Queen.
Random headcanon: The first winter back at home after his time with the Snow Queen, he'll be uneasy because the snow will remind him of what he went through. But for the first time, Gerda will fully appreciate the beauty of snow and ice, because it was in the Snow Queen's icy castle that she found Kai again and saved him.
Unpopular opinion: I wish more adaptations would go back to the original story and portray him as Gerda's platonic best friend. I don't think it's necessary either to rewrite them as siblings or to age them up and make them lovers. Whenever I hear of an adaptation doing one or the other, it seems to say either that the writers don't think platonic friendship can be strong enough to make Gerda journey to the ends of the earth to bring Kai home, or else that they don't think a friendship that strong can exist between a girl and a boy. Both of those viewpoints are nonsense.
Song I associate with them:
The hymn “Softly now the light of day,” because the Let’s Pretend radio adaptation in the 1940s used it as Gerda’s hymn, in place of the “rose hymn” Andersen wrote:
youtube
The lyrics Let’s Pretend used were
Softly now the light of day
Fades upon our sight away
Happy children, Lord, are we
Bless and keep us dear to Thee
I could also easily imagine text based on Andersen’s hymn lyrics being set to the same tune. For example:
In the vale where roses grow
The Christ-child speaks to us below.
Roses bloom and cease to be,
But we shall the Christ-child see.
Favorite picture of them:
In the rooftop garden with Gerda, by Arthur Rackham.
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In the Snow Queen's sleigh, by Nika Goltz.
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Also by Goltz: Gerda's embrace that melts the ice from his heart.
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Gazing out the window with Gerda, by Christian Birmingham.
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Also by Birmingham: in the Snow Queen's palace.
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Also by Birmingham: leaving the palace with Gerda.
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With the Snow Queen, by Susan Jeffers.
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Also with the Snow Queen, by Debra McFarlane.
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In the Snow Queen's sleigh, by Vladyslav Yerko.
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Gerda's ice-melting embrace, by P.J. Lynch.
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Irmo Headcanons Summary (part 1)
Not including AU headcanons or headcanons that aren’t made by me. Also, I have excluded any headcanons about Irmo’s nightmare form or Dark!Irmo, because this post would have been too chaotic; as well as the concepts related to his Cult (courtesy of @elf-in-a-mask) or anything concerning shipping. These are all the headcanons I have come up with to this day.
IRMO’S APPEARANCE
Irmo’s featues are very delicate; the best way to describe them is probably “doll-like”. His skn, too, is pale like porcelain and his body frail and gaunt; like he is about to break. Unlike most of the Valar whose fanas are impressive in size, Irmo has chosen to have this tiny, lithe, physically feeble fana simply because the nature of his work is not based on the physical realm; thus he does not need to be either strong or big in size. His use of many substances also contributes to his frailness.
He is also incredibly beautiful, and the personification of desire. After all, he was created before the concepts of beauty or desire, hence these concepts were created after his own image.
Same as the fanart I have seen so far, I imagine Irmo to have long, wavy silverish-white hair, which sometimes switches colors, according to his moods (it might turn pastel blue when he feels melancholy or pink in the same way that people blush).
Irmo is the perfect example of Androgyny™. Being the Vala of desires he invented both male and female desires, after all. I cannot help but think of him as an actual hermaphrodite. However, since he invented carnal desires, he also knows how to control them and not leave himself at their mercy. 
Also, he often switches between a female and a male form.
The scariest thing about Irmo is his eyes. His gaze has this eerie expressionless tranquility and looks like he is gazing into nothing; but when he turns to look at someone; that someone has the feeling that Irmo’s eyes penetrate their very soul; all their thoughts and secrets revealed to the Master of Dreams; an experience commonly seen as unnerving and terrifying. His eyes do not have pupils; the irises are iridescent; changing colors according to the angle one looks at them and the illumination, and they emit a strange, purple light. But when he is upset or mad at someone, his eyes turn pit black -very much resembling his brother’s eyes.
Irmo’s eye color usually varies from pale white to silver, to gold, to blue, to pink, to purple.
Irmo’s skin and wings are bioilluminescent and they glow in the dark (that is one of the many reasons butterflies and moths are attracted to him). There are areas of his skin, (like the butterfly pattern on his face) where the bioilluminescene is more intense. Those spots are also full of neural endings, which makes them really sensitive to the touch (a.k.a erogenous zones) 
Speaking of Irmo’s bioilluminescence, this ability cannot be consciously regulated by him. The glowing is completely tied to his emotions and how he is feeling. When sleeping, the light is soft. If he is angry, the light is piercing and will sear your eyes. He will also glow a certain way when he is aroused as well, which leads to some uncomfortable situations.That is because the glow comes from a part of the fea that is related to the unconscious self; and since Irmo’s powers are very much related to the unconscious (as I like to think of it, he IS the vala of the unconscious mind) it makes sense that his glowing is much stronger than the other valar. But still, even though he is the vala of the unconscious mind, he, too, has an unconscious part of the fea; therefore he cannot control the glowing. 
Much like his moths, Irmo’s skin emits pheromones that can influence the thoughts and emotions of the people who come across him.
IRMO’S WINGS
Irmo’s wings are similar to fairy wings; only they are much larger.
His wings do not have a standard color; instead, they are iridescent and translucent; the holographic patterns on them changing according to the illumination.
They look like butterfly wings at first glance, but in fact they are a bit thinner than those and just about equally smooth to the touch.
The best way to describe their structure would be to compare them to stained glass windows; a network of connective tissue and blood vessels providing the basis on which the wing is built.
Naturally, his wings contain also a great amount on nerve endings; which means that they are super sensitive to the touch.
That, combined with how thin they are, is the main reason why he does not let others touch them; unless he trusts them a great deal.But if he does, he REALLY enjoys it.
However, this sensitivity of theirs causes Irmo all sorts of problems. For example, clothing that fully covers his back makes him feel uncomfortable, because the fabric -no matter how soft- irritates and stifles them.
For that reason, Irmo’s fashion choices are on the more…inventive and sensual side, including laces and multiple straps so that they tie around his back instead of covering it.
…and of course, they are very susceptible to injuries and lacerations if handled inappropriately. On the good side, though, they heal really quick.
His wings cannot disappear at will. Instead, they release some kind of pheromone that makes them stick onto his body like a second skin. In that form, etched onto his back, shoulders, waist and thighs, they look like a whole-body tattoo from a distance, until one notices that they are holographic and shimmer; that is.
When Irmo needs to use his wings again, they just stop releasing that pheromone, and as a result, they dry out and detach from his skin, ready for flight.His wings, much like insects’ wings are waterproof. Instead of absorbing it, they form droplets that gradually slide off them. Needless to say; the spectacle of Irmo’s wings being wet after he has had a bath or early, when they catch the morning mist, is priceless to behold.
His wings display such an odd behavior sometimes, that it might seem as if they have will of their own. They tend to make involuntary moves that give away his emotional condition at any given time; be it surprize, annoyance, fear or awkwardness. They also tend to move while he is asleep; somehow managing to keep up with their surroundings. If, for example, someone who Irmo likes sits next to him while he is asleep, his wings will start caressing their face. If someone who Irmo is not that fond of sits next to him, however, they pat them angrily, trying to shove them away.
IRMO’S POWERS/ABILITIES/WORSHIP
The behaviors which are attributed to Irmo are: dreams, desires (carnal or otherwise), visions/hallucinations, slips of the tongue, neuroses, psychoses ritualistic behavior, inspiration/art, meditation, transcendence.
Irmo and Este have also invented pharmacology and consequently, all types of drugs; both recreational and pharmaceutical; whose starting materials are found in abundance in Lorien’s gardens.The maiar are making concoctios of every flower or plant has psychoaffective properties and they try them themselves, noting down what their effects are. However, the maiar cannot get dependant on any of these substances; they view them merely as a part of their work.Similarly, Irmo himself may enjoy the effects that recreational drugs produce, but he cannot get dependant on them or even get high enough to be incapable of rational thinking and normal functioning.Irmo may know more about drugs than anyone else, but he is very strict when it comes to their consumption by people who are not in need of them; that is why phenomena such as drug dependency really disappoint and confuse him.
Additionally, Irmo represents he horror of nightmares and creeping insanity.
The gemstones that are attributed to Irmo (and irmo’s worship) are amethyst, moonstone and opal. 
Moths, butterflies and other kinds of insects are canonically associated with Irmo because of the whole “metamorphosis” concept. Serpents too; because they shed their skin -so they go through a kind of metamorphosis too- and are poisonous. And of course, amphibians like axolotls and toads, -they go through a metamorphosis, shed their skin AND produce substances with psychoaffective and even toxic properties
One of the most famous phrases that are linked to Irmo is “Edro Sēlda”, which in Quenya means “Open your Eye”.
Irmo cannot leave the gardens of Lorien, except for very short periods of time; because the gardens themselves are an extension of his self. Without his presence there, the flowers wither and winter comes to the gardens. 
Although he has all the good intentions in the world, he just cannot communicate in a common-sense-compatible way, which makes getting along almost impossible. Not all hope is lost, though, because his dream logic does makes sense if someone sleeps or meditates upon what he has said; besides, he can still communicate in non-verbal ways, like sending visions and interacting directly with the other person’s fea. Due to his odd antics, his company is obviously not everyone’s cup of tea, but he does maintain a small circle of loyal friends. He is very lenient and caring with his maiar, always willing to listen to their ideas and viewpoints; and he trusts them enough to let them run the gardens when he is too preoccupied in creating dreamworlds (which is most of the time). However, there is a set of unspoken rules that he maintains and should be respected by everyone in the Gardens; though they are in a form of ever-present subtext, subtle enough to go unnoticed and clear enough not to be misinterpreted.
Irmo can see into the thoughts of all beings, including those of the other Valar. Doing that includes not only hearing the thoughts themselves, but is also accompanied by sounds, colors, shapes and their unique atmosphere.
He can also manipulate their thoughts and send them visions at will.However, he maintains a confidentiality and privacy policy when it comes to reading/manipulating one’s thoughts, because he considers that to be a very intrusive and disrespectful act.
Irmo follows a strict “do no harm” policy; almost like the hippocratic oath (which is probably one of the reasons he married Este). So when he has to go to battle he does not carry any weapons; he is only equipped with a magical dreamcatcher-like net that when thrown against his enemies it puts them into a deep sleep, thus debilitating them. 
Very few are aware of it; but that net is one of Irmo’s only weaknesses; for one can capture him only by tangling him in it; in any other case he will be able to somehow escape. Namo is one of the very few who know this, and that is why when they ride to battle he always keeps an eye out for his brother, lest he finds himself in danger. 
Some sorts of dreams Irmo creates are meant for the Valar alone, because no mortal mind can bear them. Sometimes, even the Valar can barely handle them.
Even though many people -the Valar included- clearly do not enjoy those dreams; Irmo doesn’t mind, because he loves experimenting and pushing the limits of the mind.
Irmo finds creating nightmares more interesting than creating pleasant dreams, because he finds fear and objects of fear fascinating.Irmo can bend anyone to his will, using fears as a threat to obtain all he wants. Also, if he so wishes, he can drive anyone insane.
Creating dreams -and especially nightmares- is way more draining of a task than what it seems, and even Irmo needs to rest from time to time. Of course he has created dreams for himself; however when he is exhausted, he prefers to have a dreamless sleep.
Being more sensual than sexual does not prevent Irmo from seeing sexual intercourse as a therapeutic means to help others feel bette. If he thinks someone is going to be immensely benefitted by a session of tantric sex, he is going to provide it himself; or at least provide a vivid vision of it. He thinks nothing of it; merely a part of his work; and consequently, he does not allow himself to take any pleasure from it.
Irmo, being the master of desires, can make someone drowed by lust or petrified by fear with a mere gaze or touch. If he is feeling really playful, he would accompany those effects with visions or he’d whisper to their ear with his soft sultry voice, just to observe the effects it has on them.
Really few beings can actually grasp how difficult it is for Irmo to keep his powers under control and not accidentally probe one’s mind or evoke some unwanted emotion or desire by touching or even by looking at someone. The ones who can grasp that are the ones in whose presence Irmo accidentally put down his guard for even a fraction of a second because the effects were…. memorable.That also explains why the Eldar and the Edain often behave in odd, erratic ways. Their unconscious minds were formed in Irmo’s image, but since they are not Valar, they have much lower level of control over them.
The exclamation that is most frequently directed towards Irmo by the Children of Eru is “I didn’t realize how exhausted I was”, closely followed by “I didn’t realize how horny I was”, because his presence has those effects on them, even without him doing anything in particular that causes either.
Often, when he is too busy making his dream worlds, Irmo won’t be able to greet guests himself. Instead, he sends a flock of butterflies to them and turns the patterns onto their wings into eyes, to let them know he is aware they are there and that he can listen to their woes.
It is impossible to take a picture of Irmo that isn’t blurred or paradoxical.
IRMO’S HABITS
Irmo smokes some sort of hookah when he is lying on his favorite recliner; when he roams his gardens though, he always has an opium pipe with him. Thus, his breath (and entire being, really) has the sweet and exotic smell of incense, orchid essence, danish pipe tobacco and opium.
Irmo might seem quite sweet and pleasant, but he hides a really creepy and dark interior; and he is, in fact, one of the most unintentionally creepy Valar, along with his brother.
Contrary to common belief; Irmo is almost never “horny”; he is just quite sensual by nature. What might be considered as “leading people on” for Irmo is only “expressing affection”. In the kind of rare situations where he IS horny though, his skin emits a very pleasant scent (like a pheromone), he gets feverish warm and his eyes glisten more than usual. Also, when that happens, he usually avoids the object of his desires; but when it finally comes down to it, with a single touch or a stare he can inspire great lust. Sleeping with Irmo not as therapy but as an act of love might be very rare; but the few who have can testify that is a transcendental experience, dream-like and unlike anything they experienced before. That is what one gets for bedding the master of desires.
Both Irmo and his maiar are what others would describe as narcoleptics; they fall into that deep sleep state at random moments and even during conversations or while they are walking.Basically they are asleep most of the time; which short intervals of wakefulness are all the more important to them, because that is when they have the opportunity to rest and socialize.
They might not seem like it, but they are in fact VERY HARD WORKING. What others perceive as a period of inactivity, is actually their main reality; they LIVE into the dream world and build it like the Valar built Arda.
He LOVES sweets. Like, REALLY loves sweets. He barely eats anything that is not sweet. Marshmallows, candy floss, grapes, plums, figs; anything goes. Even straigt-up sugar cubes and sugar water. He is the type of person who adds a ton of milk and sugar in their tea; HOWEVER he drinks coffee black as the Void, because the bitter taste does not annoy him. But give him something that tastes even slightly sour or salty, and you are bound to make him cry. 
Irmo is very fond of all kinds of art. Artists, writers and composers often turn to Irmo in their prayers to grant them with inspiration to create. 
Irmo has a very strange sense of humor. He finds the most random or morbid things to be amusing
Irmo prefers walking around naked and covered only by his wings. He has gone through countless fights with Este because of that habit, but still he does not understand why she insists that he puts on some clothes when around people. 
Irmo’s favorite color is purple; he loves all of its shades, from lavender to royal purple and he feels calmer when he is around purple objects in general. His least favorite color is bright yellow, because it stresses him out with its intensity. 
Given that he is a being who sleeps 90% of the time, it is astonishing how easily he can get stressed; as if he is not used to normal life paces. He frets and panics over minor issues, most people would have no trouble dealing with; but when it comes to more complex issues things that would confuse others, he is the calmest person to be around. 
Since there is dim lighting at all times in the gardens of Lorien, it is safe to assume that Irmo hates hAteS HATES bright light and loud noises, because -guess what- they stress him out. It is also safe to say that he is also not very fond of complete darkness (he wouldn’t admit it, but it scares him; so if he suddenly finds himself in a complete dark space he is definitly going to clutch on anything close to him, be it a pillow, a plushie or another person) and closed spaces. 
Irmo has absolutely no idea what all the fuss about the Silmarills is about or why everyone is obsessed with shiny objects, because he cannot stand shiny/bright things himself.
Irmo has at least 10 butterflies or moths on his person at all times. They just love him - probably because they see his white hair and iridescent fae wings and they think of him as a mother figure.
Irmo doesn’t like wearing “normal” clothing cause his wings feel so stifled underneath the fabric; so he prefers having his whole back exposed, and his clothes being tied with ribbons around his waist and shoulders so that his wings sprout and move freely. Bonus: he is not aware how sexy his clothes are considered to be -or how sexy he is for that matter-.
Irmo is an absulute fan of stained glass structures. All the buildings in Lorien’s gardens, including Irmo’s and Este’s private quarters are made exclusively out of stained glass. 
He also loves the sound of the Glass Harp (or Glass Harmonica). For those who do not know the particular instrument, it was a predecessor of the piano and his sound is in equal parts dream-like and eerie. 
Irmo’s favorite sea creatures are jellyfish. Somewhere in the gardens Irmo has a huge tank filled with jellyfish. He spends many hours just watching them, because he finds their movements so graceful and relaxing. Their swimming around remind him of the dance of fëar when leaving their mortal hröar. 
One of the things very few know about Irmo, is how deep his insecurities and self hatred go. That is a part of him that he prefers keeping buried deep inside him, but it exists nonetheless. For that reason, being ravished in a punishing, hurtful way is one of the desires he is too afraid to admit to even himself, although it makes sense since there is that one voice deep inside his mind that tells him that he deserves all the pain he would get. Knowing oneself so intimately can be a curse, you see; and even though he is the master of dreams and desires, being loved by someone for whom he really has feelings is such an incomprehensible concept for him. The only situation he would let himself reveal that desire would be if he was extremely sad and upset, and the object of his affections tried to comfort him. Well, yes; in the realms of the subconscious sanity and insanity are both relative.
IRMO AND THE FEANTURI HEADCANONS
Let’s begin with canon: Namo’s surname is Vefantur/Vefantor or Nurofeantur, which means by word “the one who reveals all alike” (hence, the one who reveals the common fate, the nihilist). His name “Namo” means “he who judges”.Irmo’s surname is Olfantor/Olfantur or Olofeantur, which means by word “the one who reveals the hidden path” or “the one who reveals the nightly path” (hence, the one who reveals the unconscious truth). His name “Irmo” means “he who desires”. 
I like to think that the Feanturi have their own language that they use to speak to each other (this includes Nienna and Estë). None of the other valar can understand it no matter how hard that they try to study and learn it.
All three siblings have these strange eyes like deep dark pools of liquid void. No one, not even the Valar, can make direct eye contact with them for long without feeling like they are being consumed.
When the Feanturi all show up to a feast, everyone stops and goes silent. It is a rarity to actually have all together in one place as well. Part of this reaction is because they are associated with bad things happening to people.
Both Namo and Irmo are TERRIBLE at talking to people because nothing they say ever makes sense. Námo always gives extremely ominous statements out of nowhere and gives NO EXPLANATION as to what they mean. Is he foretelling your doom? Is he just joking? NO ONE KNOWS; which is why he makes everything awkward.- Irmó on the other hand, seems like he’s talking in riddles. He makes really weird analogies and metaphors that are impossible to understand and in general he works with dream logic, so nothing he says makes sense unless one sleeps on it.
There are no mentions of what weapons Namo and Irmo used in battle (although it is CANON that they rode on a carriage dragged by a black and a dappled grey horse), but for some reason I think they both worked together, Irmo throwing a kind of a magical net that puts all those captured by it to sleep and Namo collecting their fëar with a scythe.
Both Irmo and Namo are into taxidermy, after Nienna suggested that they should find a hobby. Namo is more into preserving skeletons, making skeleton props and decorating the Halls with them. Also, he pretty soon discovered that carving intricate decorative patterns on random skulls is oddly relaxing.
…as for Irmo, he is into diaphonizing different specimens and enclosing them into crystals. Many of his creations can be seen throughout the gardens of Lorien; adding to the eerie and dream-like atmosphere.
Nienna too, didn’t take long to join her brothers’ taxidermy obsession, and she likes making bone jewellery in her free time.
Irmo really enjoys sending wet dreams to Namo of all the acts they are forbidden and unable to perform together. And Namo is… um… highly impressed of Irmo’s creativity in that particular aspect of desires. 
Irmo’s and Namo’s favorite game is 20 questions, but with a twist: Namo presents some random information about an elf’s death and Irmo has to make out the whole scenario of how and why they died from scratch.
Noone should ever dare to insult Silmo in front of Irmo. He is his favorite Maia. He even gave Namo the cold shoulder for a little while after Namo said some rude things about Silmo. Interestingly enough, Silmo did find some satisfaction in that. He believed that Namo deserved it. 
IRMO’S MAIAR HEADCANONS
Irmo’s maiar look like creepy haunted dolls and are most of the time asleep in a specially formed area in the gardens, which looks like a very odd cemetery, with the maiar in a near comatose deep sleep in glass ornate cases
Irmo makes sure that his maiar are comfortable while sleeping (working, really, since their field is the dream world), adjusting their pillows and covering them with blankets -and sometimes giving them something to hug (especially to those who work on the nightmare section of dreams)
Just like his Master, Silmo has a pair of fae wings; only his are white monarch butterfly type , because he has to fly long distances. A soothing,warm, intense brightness surrounds him, coming from inside him. That brightness is unlike Irmo’s colder and more mysterious one, and that is why his presence is more comforting. Irmo himself will seek out his company when he is sad, and will sleep next to him until he feels better.
GARDENS OF LORIEN HEADCANONS
The most noteworthy thing about the Garens is that they are neither fixed nor stable in their nature; instead they are ever-changing and fluid; flunctuating between impossible landscapes and labyrinths that constantly move around, with the exception of a few landmarks that stay fixed.
The Lake of Thoughts at the Gardens of Lorien: As everything at the Gardens, this lake corresponds with Irmo’s state of mind; its colors altering  along with it. Its depth is unknown, and noone dares to find out, for if someone dives too deep, the waters never let them go and they swallow them to their infinite depths. Only Irmo can dive in fearlessly, and he likes to remain there, hidden in the deep waters for days on end, when he wants his sleep to be uninterrupted and creates the most intricate of dreams.
This one is actually from Tolkien’s Lost Works: “Lorien too dwelt far away, and his hall was great and dimly lit and had wide gardens. The place of his dwelling he called Murmuran, which Aule made of mists gathered beyond Arvalin upon the Shadowy Seas. ‘Twas set in the South by the feet of the Mountains of Valinor upon the confines of the realm,but its gardens wandered marvellously about, winding nigh to the feet of Silpion whose shining lit them strangely. They were full of labyrinths and mazes, for Palurien had given Lorien great wealth of yew trees and cedars, and of pines that exuded drowsy odours in the dusk; and these hung over deep pools. Glowworms crept about their borders and Varda had set stars within their depths for the pleasure of Lorien, but his sprites sang wonderfully in these gardens and the scent of nightflowers and the songs of sleepy nightingales filled them with great loveliness. There too grew the poppies glowing redly in the dusk, and those the Gods called fumellar the flowers of sleep — and Lorien used them much in his enchantments. Amidmost of those pleasances was set within a ring of shadowy cypress towering high that deep vat Silindrin. There it lay in a bed of pearls, and its surface unbroken was shot with silver flickerings, and the shadows of the trees lay on it, and the Mountains of Valinor could see their faces mirrored there. Lorien gazing upon it saw many visions of mystery pass across its face, and that he suffered never to be stirred from its sleep save when Silmo came noiselessly with a silver urn to draw a draught of its shimmering cools, and fared softly thence to water the roots of Silpion ere the tree of gold grew hot.”
It is canon that the gardens of Lorien are dimly lit at all times; with no evidence what the nature of the illumination is -excluding the stars Varda sent. Given the whole aesthetics of the gardens though, I highly suspect that they are lit with a mixture of a constant aurora borealis of a blue-ish/purple color and thousands of fireflies hovering above the garden.
In the gardens of Lorien there is one forest made entirely out of amethyst and quarz.
Yavanna got the inspiration to create the Two Trees by observing the native species of bioilluminescent plants and flowers that are only to be found there. Yavanna had zero involvement in the creation of the gardens; all the species that inhabit there are being created by Irmo alone; that is why many of them are utterly bizzare and uncanny, as if they stepped out of a fantasy painting.
Irmo has the ability to bring creatures and objects of his imagination into existance; however that ability can be applied only within the gardens of lorien
Speaking of which; i am persuaded that somewhere in those gardens floating mountains and islands like these exist, just because they overturn the laws of physics
Most of the species that live in the gardens of Lorien are not to be found anywhere else in Arda. One of the most famous ones is the fairy dragon. These are so few of them, and they are quite as temperamental and reclusive as their master, so spotting one in the gardens is said to bring luck. They are very small in size; the biggest of them barely reaching the size of a cat, their scales are colorful and as soft as flowerpetals, and once they reach adulthood, their wings take the shape and colors of butterfly wings, hence their name. Although having adopted the good willed and peaceful nature of their master; they are proud and regal creatures that stand out as the kings of the gardens’ ecosystem, and Irmo’s favorite pets. Irmo himself created them, after he was inspired by Melkor; and hurting one of his favorite pets is considered a great insult. It is pretty hard to go after them, however, because they rarely walk too far away from their master, and Irmo is known to carry at least two of them on his person at all times. When they want attention they make small needy squeals, and when they petted they trill and purr. If they are not handled with care, though, one should be careful of their anger, because their bite is poisonous. Thankfully, they usually prefer to fly away with a huff and a smack with their tail.
The temperature of the Gardens at night is somewhat chilly, so that the sleepers can snuggle with their blankets.
When Irmo is crying or he is sad, it is raining at the gardens. 
In the rare occassions Irmo gets REALLY angry, the sky turns into a blood red color; the gardens are being buried by a forest of poisonous thorns and the water at the lorien springs and fountains starts boiling. 
The color of the sky in Lorien’s gardens, as well as the color of the water in the fountains, springs and lakes is controlled by Irmo himself, reflecting his emotional state and mindset. Irmo adores swimming in the lakes and springs of the gardens; especially laying underwater for hours on end while brewing dreams
The most usual material for clothing at the Gardens is silk; with so many moths around. However, since killing the sacred insects of Irmo in order to produce silk is not allowed, there is a whole new method of making the fabric. Instead of boiling the silkworms’ cocoons to kill them off, they wait for the silkworms to metamorphose into moths and then they collect the empty coccoons and process them to liquify the silk and then make it into thread anew. Moreover, unlike regular silk which only comes in white, various species of moths in the gardens produce colored and/or phosphorescent silk. 
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poisonwonders · 5 years
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                                              POISON IVY.
                                     pamela lillian isley. twenty six.
                                     biochemist / botanist / toxicologist.                                                          MOTHER NATURE.
                             i am not ruined. i am ruination.
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okay so ------- ivy is mostly based on the PAMELA ISLEY we encounter in DC’s prime earth universe, but some influences are also drawn from new earth and DC rebirth. a lot is also just AU / headcanons.
BASICS: ivy is 26, currently working at a lab that works on researching different toxins & poisons. she did not die during the whole thanos ordeal.
obviously no one has to read all this because i got carried away as per usual ! i’ve labeled each section if there is something in particular u want to know ! c:
BACKGROUND.
domestic abuse cw, child abuse cw, parental death cw, murder cw:/
she grew up incredibly sheltered, hidden away from sight. her father locked her away and used threats and fear to force her to stay inside. he also made her believe that if she went outside, into the sun, she would burn. pamela wholeheartedly believed this, because she did have a rare skin condition that made her sensitive to sunlight.
so her mother home schooled her, and tried to protect her the best she could. it was never enough, for either of them.
ivy’s mother emptied her heart of sorrows and poured all her energy into her garden. as a result, it was a beautiful place, filled with carefully tended flowers from all over the world and meticulously trimmed fruit trees and bushes. pamela could see it from her window, and she spent most of her days looking through the blinds and daydreaming about what life outside might be like. she didn’t notice that her mother’s garden grew little by little, every time her father was sorry for yet another unforgivable, unspeakable thing that he had done. but how was pamela to know that her mother’s pain was measured in flowers? that the reason her father showered ( no, drowned ), her mother in the most expensive bouquets, flower arrangements and exotic plants - was to keep her quiet? buy her forgiveness.
every now and then when her father was away for work, her mother would let pamela out into the garden, just as dusk was setting. she’d bask in the day’s last ray of sunshine, taking in the feeling of warmth across her face, stinging her skin ever so lightly. she wouldn’t dare be out there for long. her fear of her father, combined with her fear of her skin igniting, made her careful.
but no matter how careful she and her mother were, disaster eventually struck when ivy was eleven. her father came home from a work trip early ------ and saw his ‘beloved’ daughter outside, flowers in her hair, pale cheeks rosy with laughter. that night, her mother was sent to the ER. she came home the next day, her skin stained black and blue. her mother pretended like nothing had happened, and instead immediately went out to her garden. it had grown, over night. slowly, but certainly, ivy began to see a pattern form. when her mother was trying to hide another bruise, the garden expanded, and a new vase of beautiful flowers stood on the kitchen table. she may have been young, but pamela finally understood that flowers could be used to manipulate, to destroy, to conquer.
but her mother didn’t stop - she refused to let her daughter be cooped up like a beautiful bird in a cage. so she continued to bring a young and frightened pamela outside. she spoke to her in a low voice, about how flowers bound this world together, how they were linked to its very core. she spun tales of girls just like pamela, with flowers in their hair, dancing underneath the starlight, transforming into fairies and witches and elves. she explained that her garden always listened, and if you spoke to flowers, and you kept very very quiet, they’d answer. so pamela was bewitched, and her daydreams of the magical garden continued. she’d sit perched in her bedroom window, her gaze fixed on the roses below, watching them sway in the wind.
daydream turned into yet another nightmare when she was twelve. she saw it all happen, from her window. she saw how her father dragged out a lifeless body, and began to dig up the roses that pamela & her mom loved so much. she saw how careless he was, how flowers were thrown aside, how he barely looked at his wife before tossing her into a hole beneath the garden that she had poured her soul into. now she became part of it.
it took a few weeks of ‘your mother has gone to live with her sister, who is very ill’, before the police came knocking. they took her father away, and a few months later, he was sentenced to a life term in prison. 
pamela’s aunt moved into her house and started taking care of pamela instead, and pamela’s life took a drastic change for the better. she was now allowed to go outside, received treatment for her skin condition, and was enrolled in a private school. all of ivy’s free time went to her mother’s garden. on some level, she thought that through her flowers, she’d be able to keep her mother alive.
end of cw.
COLLEGE YEARS / BECOMING POISON IVY.
teacher / student relationship cw, human experiments / testing cw, abuse cw, ptsd cw.
ivy enrolled in college with a double major - chemistry and botany. she excelled in her course and soon became one of her chemistry teachers’ favorite. they embarked on an erratic relationship, their power balance completely skewed, with a naive pamela completely lost in love, thinking she had met the one. she was willing to do anything to maintain that feeling. so when he asked her to steal some seeds from another lab? there was no way that she would say no. and so it continued - he asked her to steal, from museums, from labs, from botanical gardens.
eventually, he found what he was looking for, and her perfect dream turned into yet another nightmare. he locked her up and experimented on her, injected her with every biochemical poison imaginable, a little at a time. seeing how her body reacted, how she slowly became immune to his tests. how almost succumbing to their effect drove her a little bit mad. what he didn’t count on was that pamela’s body would take to more than the poison [ continued in power section ].
after pamela broke free of his prison, she killed him. no remorse. just anger.
she dropped out of college. accidentally killed her new boyfriend with a kiss, and decided to go on the run.
at first, she had some trouble controlling her powers. the first few months, she didn’t dare touch anyone. too afraid that her touch would be toxic, deadly, disastrous. but a new rage had been ignited within her, and it was a rage that would soon become everything she was afraid of.
what was really nice though was that the sun now made her stronger, instead of weakening her!!! cool cool cool
she had been controlled by men many times by now - with disastrous consequences. people wanted to make her feel like she had been ruined, that she was now rotten. pamela refused to be anything other than their ruination in return. she wanted to prove to herself that she was now in control, that she had the power over men.
suffers PTSD after everything she has been through. it sucks
so maybe she went on a murder spree or two, while on the run. what about it?
also became very involved in environmental activist groups!!! often went to protests and was heavily involved with several pro-environment groups and their leaderships.
eventually.... started taking things waaaaaay across the line of what could be considered decent. became involved with underground groups, and turned to crime as the only answer to get the justice that she thought that she, along with mother nature, deserved.
end of cw.
ASYLUM YEARS / ‘MOVING ON’.
was eventually caught while trying to take control of los angeles, by threatening to release lethal fungus into the town’s water supply, and equally as lethal spores into the air. she wanted them to meet her environmental demands. they refused, and she was eventually captured.
after that, she was deemed insane, and was sent to an asylum. 
eventually escaped, and returned to her ways of crime.
was caught again, and sent back to serve a year within the asylum’s wall.
decided to be smarter about it, and pretended that she was changed by her stay in the asylum. 
she found a job in new york, at a local lab that researched biochemical toxins. it’s rumored that ivy has created poisons capable of wiping out half of the earth’s population. at that, she just laughs.
CURRENTLY / MOTIVATIONS.
ivy has managed to keep her job at the lab. possibly because the boss is a questionable figure, himself. mostly interested in money. 
her motivation is to keep plants safe. she can feel every plant around her, and she can hear their pain. she communicates with them, and through them. they willfully do her bidding, and she can take control of any plant close enough to her. she is mother earth’s protector, first and foremost. any harm to her also hurts ivy.
working closely with both underground environmental groups and larger, public groups. her motivations never change. neither does her anger, or her ambition.
she will do ANYTHING to get what she wants.
pretty girls cloud her morals even further, we love a chaotic bi
PERSONALITY / CHARACTER TIDBITS.
murder cw.
that girl that’s always fucking running in high heels
loose morals? yeah
has her own very specific agenda and follows it religiously! 
mood swings? yes. sweet like sugar one minute, sour like venom the next.
can be so cold!!!! literally doesn’t care 98% of the time if it isn’t related to plants or someone she loves.
she’s in a bad mood? probably would be best to hide.
might hate humanity, but she loves children. can be so maternal! will always protect kids and take them under her wing.
has a really nice aesthetic! wears a lot of dungarees, wooden shoes, flowery patterns and pastel colors.
uses her sexuality as a weapon.
so so so smart !!!! 
kinda unstable, too? 
lowkey into the idea of sisterhood. will have girls’ back.
used to be super naive, now she’s more cynical :c
thinks that humanity ain’t shit ( except for her gf, who is The Shit )
lowkey just wants to live on a deserted island with her gfs and her plants but she can’t do that yet because !!!! people !!!!! keep !!!! fucking with her plants. and ivy is also of the belief that someone’s gotta keep this world pure. so that’s what she’s about, really. purity. a peaceful world where plants are safe from harm. by any means necessary.
end of cw.
POWERS.
IMMUNITY:
ivy is completely immune to all toxins + poisons and can also use them as weapons through her skin and lips. the natural oils that her body produce are also laced with biochemical toxins, so her mere touch can be lethal, if she wants it to be. she can also conjure up toxins and manipulate plants into becoming toxic. 
also possesses specialized toxins, such as truth serums & love potions.
MENTAL CONTROL OF PLANT LIFE:
ivy can control plants, completely and effortlessly. she can animate them to attack and ensnare her opponents. she can also create new plant hybrids and accelerate a plant’s growth and strength and size. if she has seeds with her, she can also grow new plants quickly.
ivy also has a very special relationship with plants, and treats them as her children and family members. they thus respond to her will and command.
she has also brought back formerly extinct plants to life !!!
she can also feel plants. what they’re feeling. she shares a deep telepathic bond with wildlife, and can communicate with all flowers, trees and other plants. 
she can hear through plants! if she focuses, she can eavesdrop on people through plants. super useful, really.
hmmmmm plants also act as her spies, a lot!
DURABILITY & STRENGTH:
all that poison and it just made her stronger!!!! really though, it’s the sun that makes her strong!!!
anyways she’s more agile than the average human and less prone to injury.
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luminescentauthor · 4 years
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Arcana Apprentice: Kallor!
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Name: Kallor
They don't actually know their last name, because it gave them memory headaches (unlike their first name, strangely). However, it's pretty standard for people to take a last name based on their occupation, so Kallor is known to Vesuvia's records and law-keepers as Kallor Mystic.
Kallor thinks it sounds stupid. They're right. It's Asra's fault; he's the one who registered it. And he is going to give them grief for their dumb last name for the rest of their lives.
Gender: Probably magician? Probably magician.
"Are you a man or a woman?"
"I'm an Arcana."
"No no, I mean - what gender are you?"
"Magician!"
"But what's in your pants?!"
Kallor, smugly: "Magic."
Pronouns: they/them and she/her. Usually they/them. Sometimes they feel more she/her, but they tell people they can assume Kallor's a they unless they specifically say they're having a she/her day. They're indifferent to whether people use female or non-gendered titles; they look very feminine, so they're pretty accustomed to people assuming they're a she and aren't bothered by it. They just casually correct the person and move on.
Physical Characteristics: 178 cm tall; 69 kg.
They're a wee bit shorter than Nadia, but they're also just a wee bit taller than Lucio. You bet they're going to lord this over him forever, because his offended screeches sound exactly like Camio and it's fantastic. 
"No, Asra, I do not care that he's mildly evil, or that we're currently in the middle of a battle and he's sort of our ally, or that you and Portia are both shorter than him. I'm going to make short jokes anyway." 
Engaged to Nadia! Honestly, they're adorable together. Kallor would fight a tree for Nadia.
Nicknames: My love, for both of them; Kallor uses Nads, Nadi, and my dawn; Nadia uses Kal, Kally, and my sunrise. She also compares Kallor to a summer sky sometimes. 
She's also very gay for badass Kallor, who is strong enough to yeet Muriel across a room with one hand when their magic gets out of hand since it raises their physical abilities. (They only know this because it happened. Kallor lost it, Muriel tried to calm them down, and Kallor was having none of it. But it was fine, Muriel was unhurt and the others snapped Kallor out of it. They were very sorry,) 
Kallor is very gay for soft Nadia with her hair loose and a sweet smile. 
LOTS more info and pictures below the cut!
Personality: Pensive and analytical. Prefers thinking things through to rushing in. However, they can and will throw down if they feel it's necessary or if they're angry enough. 
Kallor after the events of the game much more likely to fight someone than before; they fought the Devil, they've sort of stopped being anti-confrontational.
They're usually level-headed, but they're no more immune to emotions than anyone else. If you push their buttons right, you can make them lose their head just like anyone else.
They and Asra are BFFs following the events of what I headcanon happening to the crew after the events of Nadia's route (hehehe more HCs).
At first, their relationship is rocky after the end of the route. Asra didn't manage to help Kallor recover their memories, Kallor privately resents that, even if they feel bad about feeling that way, and the master-apprentice power dynamic remains. 
Kallor eventually gets stressed enough to blow up and scream at Asra, who freezes in shock, but it destroys their power dynamic. Asra no longer sees Kallor as vulnerable, and they see him as an equal rather than a master.
Asra then works his ass off to help them recover their lost past, and this is the final piece of the puzzle. Kallor hugs him and says they're sorry and Asra is also really sorry, and basically their situation in general was spectacularly awful and they agree while they both made mistakes, neither of them is particularly to blame.
They were queer-platonic partners before Asra left Vesuvia because of the plague. Their relationship is different, as they no longer live together and both have partners, but no less close. They're also a lot more prone to roasting each other for fun.
Nadia builds them a lily garden in a greenhouse that later gets expanded to include all sorts of plants and an attached workroom for magic. Lilies are Kallor's favorite flower. It's essentially Kallor's happy place.
It's actually multiple greenhouses and conservatories combined, built over about five years, and Kallor adores it. They're also very productive when they're there and think best surrounded by nature as it turns out, so win-win. There are fountains and a pond, and there's also a Butterfly Room! 
Pepi is not allowed in the Lily Room, because lilies are highly toxic for cats. However, the lilies are not allowed to be anywhere except the Lily Room and The Workroom, where Pepi isn't allowed anyway, because she, like literally every other familiar (Malak is also on the permanent ban list), has a bad habit of knocking stuff off Kallor's shelves. Even Faust has managed to get banned from time to time. This is in no small part because Kallor's workplace is organized chaos, and it's very easy to knock things over.
Nadia: "Have they always been this bad????"
Asra: "Yes."
Kallor, laughing: "Yeah, he used to always gripe about coming home to the shop being a mess. I know where everything is, what's the big deal?"
Asra and Nadia, simultaneously, gesturing to the disaster that is Kallor's workspace: "THIS IS THE BIG DEAL!!!"
No one's sure how Kallor moves around in there without ever falling or knocking things off the stacks of books and furniture all over the place. Especially when they're reading, speed-walking, and drinking water all at the same time. They don't trip at all or even spill a single drop of water. Julian calls it occult witchy sh*t and refuses to go in there; Asra's convinced Kallor has somehow warped space; Nadia insists that Kallor is just that graceful, but, really, it is mildly suspicious????
They're close friends with Julian, Portia, Natiqa, Nahara, Muriel, and Nasmira. 
They call Julian "Julie," and he can't decide if he likes it, doesn't mind it, or absolutely hates it. They get along like a house on fire, and Nadia and Asra aren't sure if they should be alarmed or not.
He calls them "Kally," one day, and they're both surprised by it; they discover they were quite close even before Kallor joined his clinic. 
Treats Portia like a baby sister. Dotes on her but also has playful banter. Asra and Nadia are pretty sure Kallor was Portia and Julian's third sibling in a past life, between this relationship with Portia and their friendship with Julian.
Natiqa's reaction to the engagement was basically "NICE BLUE-HAIRED BUDDY." Kallor goes to Natiqa when they need politics help and Nadia is busy. 
Nahara teaches them hand to hand at Kallor's request, and they soon bond. She's Kallor's go-to person when Kallor needs to talk to someone emotionally mature because everyone else is being dramatic, especially if everyone is Nadia. Nahara is calm and self-confident and knows what she's doing. We like Nahara.
Kallor can and will tease Muriel about his relationship with Asra, but it's all light, and they stop when he gets uncomfortable.
Muriel is keenly aware he's living in the shop that belonged to Kallor's family. Kallor, however, is not aware of this, because memory loss! Asra couldn't tell them without giving them headaches. Honestly, it's a miracle they could even live in the shop.
This is awkward. However, Muriel soon realizes that Kallor is kind and protective and won't hurt people. He likes helping them raise their plants. Kallor wanted high-ceilinged greenhouses anyway, but they make sure the entire place is built big enough for him to move around.
They and Nasmira bond over "fLOWERS" and teasing Nadia.
They don't get along with Lucio at all. Their relationship with him is basically "THIS IS FOR NADIA, ASSFACE." Everyone constantly has to hold them back.
None of them want to hold Kallor back, particularly Asra, Julian, and Portia (as Lucio force-fed her brother a plague beetle), but still reluctantly stop them.
They also repeatedly call him out for being rude to Nadia and abusing his power over Muriel, Julian, Asra + parents, and Vesuvia.
Kallor does not have time for your BS, Lucio.
Nadia stands off to the side and cheers Kallor on.
Don't get me wrong. I think Nadia-route Lucio deserves a redemption. Kallor will eventually help him get it, but they'll sass him every inch of the way.
Favorite Food: Granita. A delicacy that's hard to find, but Kallor adores it.
Favorite Drink: Iced oolong 
"...Basic."
"ASRA, FOR THE TENTH TIME, IT'S NOT BASIC JUST BECAUSE IT ISN'T IMPOSSIBLE TO PRONOUNCE and it's better than your lapsang souchong!"
"Sure, Kallor."
"Listen Asra I do not want a lecture about taste from a guy who's favorite food is roasted skink-"
Favorite Flower: Lilies
They're particularly fond of wood lilies (red) and tiger lilies (orange).
As stated above, lilies are violently toxic to cats. Kallor is careful to keep the lilies far away from Pepi. Portia isn't mad because Kallor is so meticulous about it -- Kallor adores Pepi and never lets her get hurt. 
Interestingly, lilies are also often used at funerals; they symbolize resorted innocence following death. Ironic, huh?
About the pictures:
The first picture, above, shows Kallor in one of their typical work outfits during a day at the palace. 
The second picture, below, shows Kallor in their masquerade costume, sans mask. They're smiling softly and speaking to Nadia, with a red lily given to them by Nadia entwined in their hair. Red lilies symbolize passion, and lilies in general symbolize devotion.
The third picture, below, is Kallor in the final parts of Nadia's route, in the Arcana Realms, probably about to fight something. It also shows their work hairstyle, a loose braid with their bangs free. 
Not shown with the pictures are Kallor's earrings, a gift from Nadia. They would be wearing them in the latter two situations. Nadia gave them to them just before the Masquerade. They're double teardrops and the same shade of purple as the earrings in the first and third shots, the same shade of purple as Nadia's hair. 
I couldn't find a reference, but if you want the general idea, look up Katarina Claes (an anime character), look at her earrings, and then imagine them as purple gems with white metal.
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Avatars designed on Rinmaru Games’ Witch Creator!
Jeez, this got long. Thanks for reading, if you made it this far!
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