This has been sitting in the back of my mind since I first watched Rise, but it seems that the show hints at an underlying sadness to Donnie's character that appears very subtly over the course of both seasons.
(Long post after the cut)
I feel like Donnie longs for a normal, human life to some degree. It isn't a major part of his character but it's there. Maybe he doesn't exactly want to be human, but there are a few signs that Donnie wants, at the very least, a human experience.
We see a few nods to this throughout the show:
He has a knowledge and love of fashion and appearance, something he, as a mutant turtle, wouldn't need to know or care about. Sure, his brothers wear clothes several times in the show as well, but they don't seem to have as much of an interest or passion as Donnie.
In 'The Purple Jacket' Donnie initially wanted to fit in with the Purple Dragons, a human group of teens at a human school (although it was mostly for the jacket).
I mean, this is a boy who wants to actually go to school and even graduate college but we know that, realistically, he can't do either.
Seriously, just look at how happy he is to be at April's school!
Hell, he draws eyebrows on his mask for goodness sake. Yes, from a meta standpoint this is mostly for the sake of his character design since he would look really fucking stupid without them, but the key to any good character design is to have an in-universe reason for it as well. While some people headcanon that Donnie does this to better convey his emotions (which is totally valid and I kind of agree), I also think this could also be a way for him to seem just a bit more human.
I'm not saying this is a defining element of Donnie's character - IT ISN'T. Our boy Donnie is confident in his intelligence, his skills as a scientist and an inventor, and who he is as a person overall - he doesn't want to change those things about himself. However, it is possible that maybe some small, quiet part of Donnie still longs for the things he could experience if he was a human, as opposed to a mutant turtle.
Hopefully, I'm not the only one who sees this because I think there are interesting things you could do with this part of his character - especially when you consider his closer friendship with April and the potential isolation he feels with his brothers.
I don't know, maybe this is just me overthinking things or looking for angst where there is none, however, this little thread of Donnie's character appeared often enough in the show to at least acknowledge it.
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i think, and this may just be my zekrom bias speaking, that if someone wants to experience the full value of bw's story it's better to play through white first. black has the issue of coming off as very dismissive towards plasma's legitimate and well-founded claims that pokemon abuse DOES occur (and it does! from the kanto games' marowak to bw2's liepard there's instances where it's put in the spotlight, so it certainly does happen)... by assigning the protagonist to truth, it feels pretty evident that n's beliefs are "wrong", and the game just seems to brush any questioning aside.
on the other hand, white giving n the hero of truth role means we're basically forced to think about what that means for the relationship of people and pokemon at large. to translate a point n makes in chargestone cave: if you allow people to coexist with pokemon, even if the majority of trainers treat them well, there will always be someone somewhere out there who abuses or neglects them instead. are we okay with that? should those pokemon still be allowed to suffer, just because what they experience is an outlier to the general rule? while not outright stated, zekrom's association with hope and the strive for the ideal suggests that we don't brush off these facts, but instead take them into consideration, and aim to change the world based off of them... like how in bw2 society in unova puts a lot more emphasis on the bond between people and pokemon, and on pokemon as equals (see: iris's dialogue before entering your team info the hall of fame).
i think black version has its own unique avenues to explore, but on the surface level, it's a much more cut and dry, "no, you're just wrong", type of story that kind of makes you work harder to fit it into bw's overall theming of "the world's not black and white, there's not a singular objective right or wrong perspective."
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