So idk if I've mentioned it before but I'm a wannabe game developer, and for the past however many months, I've been attempting to make my own farm sim game. Like the world needs more indie farms sims but hey, if everyone else is making one, I might as well try too.
Specifically I'm trying to rip off Animal Parade, because AP is, imo, the pinnacle of all Bokumono and also I just wanna play it again but Marvelous won't make it easily accessible to me (watch them announce a remake/port now). I love Bokumono but one thing I find disappointing about the series is how the games often throw away mechanics instead of iterating on them, so I hope to incorporate some of the good features from other games too.
This is a video of the progress I have so far (with some chopping editing bc farm sim gameplay is not exciting to watch). It's not fun to look at but I'm proud of my one programming brain cell for managing to do this much.
I wish I could focus solely on the art but pretty art does not make a functional game and I have no one to do programming for me lol.
Here's something a little more fun, a sneak peek of the bachelor/ettes I have planned.
In terms of setting, I'm leaning into the Australianism as you might have noticed with the southern hemisphere accurate seasons. In terms of story, I'm thinking maybe something Save the Homeland-ish with multiple storylines. And there might even be a little sci-fi influence too...
So yeah maybe I'll post more about my game dev progress now. It was something I've been meaning to do anyway, I just didn't feel like I had anything interesting to show lol. If you read through all this, thank you! And what features from past Story of Seasons/Harvest Moon games would you like to see included in a farm sim game?
Hey, pikmin fandom, let's talk about how Tumblr works!
I've noticed an uptick in posts made under the pikmin tag. And that's awesome!!!!! And I imagine many of you are here from other sites, to which I say welcome!
But we gotta talk about how this website works a bit. And I imagine it's something you've been told before, and are probably sick of hearing, but it bears repeating.
On Tumblr, likes do nothing.
They send a notification to the person who's post was liked. It also book marks the post for you, so you can always find it in your likes tab.
And that's it.
It may make some people a little happy. But mostly, it does a whole lot of nothing.
If you want to actually help the post be seen, you have to reblog it.
I mentioned before that I saw an uptick in the amount of pikmin posts in the tag. I only noticed this because I regularly check the tag itself. NONE of what I find ends up on my dashboard despite how many pikmin related blogs I follow.
And the reason can be seen here (all of these are taken from various pikmin posts, some mine but others are from other artists)
The ratio of likes to reblogs in general has gotten bad on Tumblr sense people in general don't realize that this site is built on reblogs, but it's particularly bad for pikmin.
For a small fandom like us, this makes it hard to find each other's stuff unless we go out of our way to find it. Which again, is the only reason I'm even able to find pikmin stuff.
And if you don't want it on your main, or want it separate from your art, or some other reason I can't think of, you can just made a side blog for reblogs. I had to make @grubby-reblogs-stuff because I kept having an issue where people would go though my entire blog, like everything and reblog a few things... While very obviously skipping over my own art. Which hurt!!! A fucking lot. So I made a side blog to separate my art from the art I want to reblog.
So make a side blog if you have to, but please, I am BEGGING you guys to show the creative side of the fandom some love and help share their work around so people don't have to go out of their way just to find it!
@vihola tagged me to make some OCs in >this< picrew so ofc I jumped on the opportunity!
Tagging (if you want to, up to you & no pressure if not!) @rainofaugustsith @mercurypilgrim @tearlessrain @darth-bagel @outcastcommander @messes-of-men and anyone else who wants to do this one! <3
Have one Saarai because, of course, she is my favourite hahah
Also a Maiite!! because this one has vitiligo!! (honestly it has so many options, props to the OP of the picrew! <3) Maite’s a little more red than she should be (she’s more orange-y red really) and ideally her hair would have a more reddish undertone too buuuut everything else was lovely to be able to find options for her in a picrew for once! :D
I gave Rai a cocktail and a nice jungle bg because honestly ya girl needs a vacation to a planet that has a nice jungle to remind her of home, she’s EARNED it lmao
I had to think a bit for what to put Maite in bc I didn’t really want to cover up all her vitiligo but also I didn’t want them to be dressed exactly the same lmao then I remembered that IRP she likes to steal her husband’s work button-ups and wear them as sleep shirts when he’s done with them so I went for that and some cute shorts & sandals :3
Me? Being so desperate for Empires SMP content that I’m just desperately searching Spotify for playlists that people made for the first season? Yes
if anybody has any suggestions i find spotify’s search system to be uh. Not Good. but if you have a playlist on there or YouTube and wanna share it... you know. feel free lol
sorry Sanji not only am I late for your birthday but also all you get is pain shdjjd
01 02
I really wanna draw a happy birthdayboy Sanji all smiley and wobbly 💗💗💗 but cant sketch anything new rn and cleaning the comic is much easier, no thoughts, head empty
Anyway, ramble time
I don't have much experience with making comics, the żabka AU one being the one I roughed out first, but it was much less complicated. I dont recall making a serious comic effort before that... I now have a newfound admiration for drawing fight scenes, found it extremely hard lmao Generally I keep second guessing myself, always thinking I should have added more panels to make what's happening more clear, not sure if the flow of it is right. Even though I already moved onto cleaning I still keep making changes to the sketched out panels that were supposed to be final lol I also second guess the plot I'd planned, maybe I didn't think this characterization through enough? What if people dislike it?
But! If I keep tweaking and overthinking it I'll end up never posting it and I don't want that. And if I focus on other people's judgement I won't find joy in making art and I don't want that either.
So here's to sharing art! Regardless of mistakes and doubts 💗
My Favorite Cheap Art Trick: Gradient Maps and Blending Modes
i get questions on occasion regarding my coloring process, so i thought i would do a bit of a write up on my "secret technique." i don't think it really is that much of a secret, but i hope it can be helpful to someone. to that end:
this is one of my favorite tags ive ever gotten on my art. i think of it often. the pieces in question are all monochrome - sort of.
the left version is the final version, the right version is technically the original. in the final version, to me, the blues are pretty stark, while the greens and magentas are less so. there is some color theory thing going on here that i dont have a good cerebral understanding of and i wont pretend otherwise. i think i watched a youtube video on it once but it went in one ear and out the other. i just pick whatever colors look nicest based on whatever vibe im going for.
this one is more subtle, i think. can you tell the difference? there's nothing wrong with 100% greyscale art, but i like the depth that adding just a hint of color can bring.
i'll note that the examples i'll be using in this post all began as purely greyscale, but this is a process i use for just about every piece of art i make, including the full color ones. i'll use the recent mithrun art i made to demonstrate. additionally, i use clip studio paint, but the general concept should be transferable to other art programs.
for fun let's just start with Making The Picture. i've been thinking of making this writeup for a while and had it in mind while drawing this piece. beyond that, i didn't really have much of a plan for this outside of "mithrun looks down and hair goes woosh." i also really like all of the vertical lines in the canary uniform so i wanted to include those too but like. gone a little hog wild. that is the extent of my "concept." i do not remember why i had the thought of integrating a shattered mirror type of theme. i think i wanted to distract a bit from the awkward pose and cover it up some LOL but anyway. this lack of planning or thought will come into play later.
note 1: the textured marker brush i specifically use is the "bordered light marker" from daub. it is one of my favorite brushes in the history of forever and the daub mega brush pack is one of the best purchases ive ever made. highly recommend!!!
note 2: "what do you mean by exclusion and difference?" they are layer blending modes and not important to the overall lesson of this post but for transparency i wanted to say how i got these "effects." anyway!
with the background figured out, this is the point at which i generally merge all of my layers, duplicate said merged layer, and Then i begin experimenting with gradient maps. what are gradient maps?
the basic gist is that gradient maps replace the colors of an image based on their value.
so, with this particular gradient map, black will be replaced with that orangey red tone, white will be replaced with the seafoamy green tone, etc. this particular gradient map i'm using as an example is very bright and saturated, but the colors can be literally anything.
these two sets are the ones i use most. they can be downloaded for free here and here if you have csp. there are many gradient map sets out there. and you can make your own!
you can apply a gradient map directly onto a specific layer in csp by going to edit>tonal correction>gradient map. to apply one indirectly, you can use a correction layer through layer>new correction layer>gradient map. honestly, correction layers are probably the better way to go, because you can adjust your gradient map whenever you want after creating the layer, whereas if you directly apply a gradient map to a layer thats like. it. it's done. if you want to make changes to the applied gradient map, you have to undo it and then reapply it. i don't use correction layers because i am old and stuck in my ways, but it's good to know what your options are.
this is what a correction layer looks like. it sits on top and applies the gradient map to the layers underneath it, so you can also change the layers beneath however and whenever you want. you can adjust the gradient map by double clicking the layer. there are also correction layers for tone curves, brightness/contrast, etc. many such useful things in this program.
let's see how mithrun looks when we apply that first gradient map we looked at.
gadzooks. apologies for eyestrain. we have turned mithrun into a neon hellscape, which might work for some pieces, but not this one. we can fix that by changing the layer blending mode, aka this laundry list of words:
some of them are self explanatory, like darken and lighten, while some of them i genuinely don't understand how they are meant to work and couldn't explain them to you, even if i do use them. i'm sure someone out there has written out an explanation for each and every one of them, but i've learned primarily by clicking on them to see what they do.
for the topic of this post, the blending mode of interest is soft light. so let's take hotline miamithrun and change the layer blending mode to soft light.
here it is at 100% opacity. this is the point at which i'd like to explain why i like using textured brushes so much - it makes it very easy to get subtle color variation when i use this Secret Technique. look at the striation in the upper right background! so tasty. however, to me, these colors are still a bit "much." so let's lower the opacity.
i think thats a lot nicer to look at, personally, but i dont really like these colors together. how about we try some other ones?
i like both of these a lot more. the palettes give the piece different vibes, at which point i have to ask myself: What Are The Vibes, Actually? well, to be honest i didn't really have a great answer because again, i didn't plan this out very much at all. however. i knew in my heart that there was too much color contrast going on and it was detracting from the two other contrasts in here: the light and dark values and the sharp and soft shapes. i wanted mithrun's head to be the main focal point. for a different illustration, colors like this might work great, but this is not that hypothetical illustration, so let's bring the opacity down again.
yippee!! that's getting closer to what my heart wants. for fun, let's see what this looks like if we change the blending mode to color.
i do like how these look but in the end they do not align with my heart. oh well. fun to experiment with though! good to keep in mind for a different piece, maybe! i often change blending modes just to see what happens, and sometimes it works, sometimes it doesn't. i very much cannot stress enough that much of my artistic process is clicking buttons i only sort of understand. for fun.
i ended up choosing the gradient map on the right because i liked that it was close to the actual canary uniform colors (sorta). it's at an even lower opacity though because there was Still too much color for my dear heart.
the actual process for this looks like me setting my merged layer to soft light at around 20% opacity and then clicking every single gradient map in my collection and seeing which one Works. sometimes i will do this multiple times and have multiple soft light and/or color layers combined.
typically at this point i merge everything again and do minor contrast adjustments using tone curves, which is another tool i find very fun to play around with. then for this piece in particular i did some finishing touches and decided that the white border was distracting so i cropped it. and then it's done!!! yay!!!!!
this process is a very simple and "fast" way to add more depth and visual interest to a piece without being overbearing. well, it's fast if you aren't indecisive like me, or if you are better at planning.
let's do another comparison. personally i feel that the hint of color on the left version makes mithrun look just a bit more unwell (this is a positive thing) and it makes the contrast on his arm a lot more pleasing to look at. someone who understands color theory better than i do might have more to say on the specifics, but that's honestly all i got.