Vasarelyan Grid Squares
Raw output from a loop inspired by Victor Vasarely & exported from a custom trapcodeTAO system built in 2017, from which a few iterations have been archived on web3 in the past including some RGB variations presenting globes instead of cubes
Did you know Unity has a built-in Wireframe shader?
You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe.shader
It's really easy to extend to do some fun stuff :)