Entry-level baddie in an indie Legend of Zelda clone: *uses an elementary pathfinding algorithm to walk around a one-tile obstacle rather than rubbing its face against it trying to take the shortest path*
When you're making a video game, it's quite important to test your battle screen and make sure everything is running smoothly! Nobody wants any glitch or weird visual artifact in their RPG battles!
Anyway, here's BLANK fighting 7 beds.
things have been very eventful the last week or so and I haven’t had much chance to draw (i also rediscovered planet zoo and that game is one where it’s very easy for me to look up and realize 4 hours have passed very quickly. so that’s also been taking up a lot of my free time.)
but here’s some quick drawings for you to see. I have more art ideas so here’s hoping things slow down soon