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#Toontorial
watchtowersbane · 10 months
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TTCC Toontorial Text:
Lord Lowden Clear:
Hey, Professor Pete! Here's that Toon I was talking about earlier-- mind showing them the ropes?
Professor Pete:
Sure thing, Lord Lowden Clear! Could you set things up in the training room? Lord Lowden Clear: Roger! I'll see you shortly, rookie.
Professor Pete:
Hey there, friend! Let's get the simple stuff out of the way. You can move your Toon with MOVEMENT keys! The default buttons are W, A, S, and D. Alright, now try JUMPING! The default button is SPACE BAR! Looking good! Speaking of looking, you can rotate your camera by holding RIGHT CLICK. You can even combine it with movement! To really get moving, try SPRINTING! The default button for it is SHIFT! Mess around as much as you want, then come up to me when you're ready to continue. Great job! Welcome to Toontown, a place full of laughter and fun! Well... that's the idea at least. Lowden will be able to explain our situation better than I can, though. Speaking of, he should be ready for you by now! Go ahead and check out the training room!
<You enter the training room to meet with Lord Lowden Clear.>
Lord Lowden Clear:
Welcome to the training room, rookie! Let's get you prepared! First thing's first: you need a Laff Meter! Now where is it...
<You receive a Laff Meter, making you mortal.>
Lord Lowden Clear:
Ah, there it is! Your Laff Meter signifies how h appy you are at any point in time! However, if your Laff hits 0... You'll become sad and will be sent back to the nearest playground! Luckily, when in the playground, you can find treasures! These will heal you back up quickly. Why would your Laff hit 0, you may ask? Well, you see,  currently we are under an invasion. An invasion conducted by robots. We call them Cogs. These no fun robots can't take a joke. Thankfully, jokes are our specialty! Gags are used to battle the Cogs around town, and I'm going to teach you how to use them! Let's get started! Approach that Cog dummy over there! Get that Desk Jockey!
<You approach the Desk Jockey to start the battle.>
Lord Lowden Clear:
Ready to train? First thing's first, the battle interface! At the bottom, each Toon has a panel that includes their Laff Meter and what they're planning to do. Cogs have their own panels, located at the top. This shows their health and level. But most importantly, we have your inventory of Gags smack dab in the middle! Each row represents a Gag Track. I'll be walking you through the uses of each one. Something to remember is that Gags are used in Track order, from top to bottom. Now let's get to using some! Here's a SQUIRT Gag for you to use on that Desk Jockey! Click on it to attack!
<You use the SQUIRT Gag on the Desk Jockey, leaving them with the SOAKED debuff.>
Lord Lowden Clear:
Great shot! As you might have noticed, it took some DAMAGE shown by the number that popped up! Also, they became SOAKED! SOAKED is something we call a Status Effect, which you can see is slotted into that Cog's panel. Hovering over a Status Effect will give you a brief description of what it does. It's good to always be aware of the situation!
<Mousing over the SOAKED icon in the Cog's status panel, you can see the details of any buffs/debuffs applied to them:> [SOAKED: Soaked Cogs have -10% dodge chance and are vulnerable to ZAP Gags. Removed if this cog is hit by ZAP gags.]
Lord Lowden Clear:
One of the benefits of SOAKED is that the Cog is less likely to dodge our gags. This is a great time to use DROP! It's a very powerful type of Gag, but has low accuracy.
<You use your DROP gag on the Desk Jockey - as does Lord Lowden Clear, giving the Cog a horrible migraine. The Desk Jockey then uses LIGHTS-ON INITIATIVE, summoning more dummies to the fight.>
Lord Lowden Clear:
Nice, we both hit it! Because of that, we dealt bonus COMBO damage! SQUIRT, THROW, and DROP Gags deal COMBO damage when used with other Gags of their track. However, they used an ability that summoned another Cog! Fortunately, we have ways of dealing with multiple Cogs at once. ZAP Gags can only affect SOAKED Cogs, but their electricity can jump to other SOAKED targets. How about you use ZAP while I use SQUIRT to SOAK both of them?
<Lord Lowden Clear uses a SQUIRT Gag to SOAK both Cogs, and you use your ZAP gag on the Desk Jockeys - destroying one of them.>
Lord Lowden Clear:
Good teamwork! We even managed to destroy one of them. Hopefully Pete won't be mad about that... Notice how the Cog isn't SOAKED anymore? ZAP dries off all the Cogs it hits! Also, when I SOAKED the Cog next to the one I targeted, it dealt a little bit of SPLASH damage. Anyways, let's move on. Go ahead and use a LURE Gag now.
<You LURE the Desk Jockey.>
Lord Lowden Clear:
Guess our friend found that quite alluring! LURED is a Status Effect just like SOAKED, so you can hover over it for info as well!
<Mousing over the LURED icon in the Cog's status panel, you can see the details of any buffs/debuffs applied to them:> [LURED: LURED Cogs cannot attack and take +2 more damage from each THROW or SQUIRT Gag that's used.]
Lord Lowden Clear:
LURED guarantees that our SQUIRT, THROW and SOUND Gags will hit.
[NOTE: Lord Lowden Clear is lying on the internet. I’ve seen SOUND miss on LURED Cogs plenty of times when fighting WH.]
Lord Lowden Clear:
Let's take advantage of it by using THROW Gags! Oof! That sure was a splat fest! See how it was KNOCKED BACK and isn't LURED anymore? Both THROW and SQUIRT Gags deal bonus damage equal to the KNOCKBACK value of the LURED effect. Other sources of damage will still UNLURE the Cog but will not gain the KNOCKBACK damage, so be careful! In addition, DROP Gags cannot hit LURED Cogs. The next track I'll have you use is TRAP. Go ahead and throw down a banana peel!
<You throw down a banana peel in front of the Desk Jockey, who hits Lord Lowden Clear and summons three more dummies to the battle.>
Lord Lowden Clear:
Ouch! I wasn't expecting that... Pete's been messing with the script, I guess. When you start fighting actual Cogs, they will attack every turn after the Toons finish using their Gags. Ugh! Anyway, you can see that the TRAP hasn't done anything yet. Cogs must be LURED into TRAPS for them to work. This many Cogs isn't a good situation... I'm going to LURE them all with my magnet so that they can't attack. Could you give me a TOON-UP to help me shake off that hit I took earlier? It will also help my accuracy! That fall's gotten them dazed and confused now! Similar to SOAKED, DAZED makes the Cog less likely to dodge our attacks. Now then, I've had about enough of these Desk Jockeys! Time for the last track, SOUND! It hits all the Cogs in battle! SOUND off, rookie!
<You and Lowden Clear both use SOUND, defeating 3 Desk Jockeys - the remaining one uses CLIP ON TIE, dealing damage to you. The tie isn't your color, unfortunately.>
Lord Lowden Clear:
Are you OK, rookie? This Desk Jockey is a tough one... Using SOUND gives you the ENCORE effect, which makes your next gag stronger!
<Mousing over the ENCORE icon in your Toon's status panel, you can see the details of any buffs/debuffs applied to you:> [ENCORE: All Gags have a +10% effectiveness boost. By using SOUND again, you'll become Winded.]
Lord Lowden Clear:
If you use SOUND when you have ENCORE, however, you'll become WINDED, which makes your SOUND Gags weaker for a few turns. And that should be everything you need to know about fighting Cogs! I'll give you a TOON-UP to get you back to full laff. Choose a Gag to finish this fight!
<Lord Lowden Clear gives you a TOON-UP, and you use THROW, SQUIRT, SOUND, or DROP to finish off the Desk Jockey.>
Lord Lowden Clear:
Great job, rookie! I think you're ready to take on the Cogs! You now have a very tough decision to make. Which two Gag Tracks will you start with? Once you've decided, head back to the classroom. Pete will want to talk with you.
<After picking your two starting Gags, you head back to the main room of the Schoolhouse to speak with Professor Pete.>
Professor Pete:
Welcome back! I take it that training went well? Well, I have a few welcome gifts for you! They do require some explanation, though. This is your Schtickerbook! It contains all sorts of handy tools to help you around Toontown. Go ahead and open it! This is the Districts page. Each District is a copy of Toontown. If you want to meet up with friends, make sure you're in the same District! Let's continue to the next page, shall we? This is the Map page, where you can view the entirety of Toontown! Some parts of town are covered by clouds, but they will become visible once you've visited them! The 'Go Home' button will take you to your own Toon estate, while the 'Minigames' button will take you to the Minigames area! The 'Playground' button takes you to the nearest playground. That's everything for the Map page, let's continue to the next one. This is your ToonTasks page. Here, you can see everything you're assigned to do around Toontown! Oh look, you have one right now! Looks like Mayor Flippy wants to see you in the Toon Hall after this. Let's hurry onto the next page then! This is the Items and Codes section, here is where you can customize your Toon! Let's continue to the Clothing tab of the page. This is your Toon's wardrobe! It's pretty empty right now since you just got here, but there are many ways to expand your fashion! You look Toontastic right now regardless! Let's continue to the next page. Now, this is your Cog Gallery. We don't have much information on the Cogs right now, so you'll have to fill this out as you encounter them. Go ahead and close the Schtickerbook now. Has everything I said made sense? Cat got your tongue? Oh, you must not know how to speak with SpeedChat yet! Click the SpeedChat button on the far left to say something to me! Great job! By the way, you aren't locked to just these phrases. You can expand the Chat Panel to freely type what you'd like and see what others are saying. Oh, and one more thing... Here you go! This is the Experi-o-Meter, where the experience you earn from doing activities around town goes! Your level will increase as you gain more experience. This unlocks all kinds of cool things, like Training Points, increased Gag storage, and increased Laff! That's all from me! Flippy wants to see you in Toon Hall, so head there first!
<You leave the Schoolhouse and go to Toontown Central's main playground.>
Flippy:
Say, I heard you graduated training! Congradulations! Welcome to Toontown Central, let me show you around some of the most important landmarks. This is a Toon Headquarters, or Toon HQ. Outposts like these are set up all over Toontown! Each one has HQ Officers inside to help Toons. This one happens to be where some of our best Resistance Rangers are stationed, like Lord Lowden Clear! You'll visit the Rangers soon, so let's move on. Here's Toontown Central's Gag Shop! You can buy Gags inside, but that requires Jellybeans! You can earn Jellybeans through battles, completing quests, fishing, playing table games, and trolley games! Speaking of which... The trolley! Hop on with some Toons or by yourself to play some Toontastic minigames while earning Jellybeans! Now, I think those are the most important playground buildings... Oh yes! How could I forget! I'm here in the Toon Hall! Please, come inside so I can give you a proper Toontown welcome!
[This is the end of the Toontorial - starting your very first quest, Welcome to Toontown!]
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cathalbravecog · 1 year
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emm.et and ingo cat
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faeiri-tft · 6 months
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PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
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(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
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(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
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(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
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(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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conceptrewritten · 9 months
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During Toonfest 2016, a small Virtual Reality demo set in Toontown Central was shown off, even gaining an accompanying blog post. Older players may also remember a small recording of the demo, posted by Slate.
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Following the event, not much was said about this demo, and it was silently abandoned. However, on July 8th, 2023, Twitter user @AnthonyTewtow11 made a post about it, prompting a reply from Hawkheart.
Alongside this, Hawkheart shared some clips from the demo that had not yet been publically released:
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Special thanks to @AnthonyTewtow11 on Twitter for the original thread and screenshots, and another to Hawkheart for sharing these clips. A copy of the twitter thread has been provided below.
Anthony11: Did You Know? In 2016 Toontown Rewritten announced a new game they'd be working on being a version of Toontown In VR "VR Town". Showcasing screenshots and even a playable demo at their OmgCon booth in 2016. Although after OmgCon nothing was ever mentioned about this game since. It’s unknown how much progress was made on this game. There was a second demo of Toontown Central as well, but it’s likely the Project was silently abandoned, possibly because this side project took away resources from the main game. It would've also been developed in Unreal4.
Hawkheart: This was always just going to be a small demo! The progression of development was that we started with the Toontorial intro building, switched to TTC, and then Toon Hall. Here's a few clips from along the way: [CLIPS]
Anthony11: Woah! That's really cool to see these older clips. I always thought this was more than just a demo when they talked about this. Was this ever planned to be released? or what was this ever going to be for? I've always been kind of curious about this project.
Hawkheart: I don't remember if we were going to release it proper - we didn't completely finish the concept we'd settled on either. The final concept was a "museum of gags" where you'd teleport around and play around with each of the gags a little bit. We got the actor we work with for the trailers to record some voice lines to go along with them, and set up some of the gags to have basic interactions (see the demo of the magnet pulling the anvil at high speed) but didn't fully implement everything in time.
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batt00ny · 11 months
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DO YOU HATE THE DISCORD USERNAME UPDATE? PT. 2
Did you find out your username was taken? Are you struggling to come up with a username? Hopefully this will help! I made a list of TTCC-themed usernames to help you choose! I'm not sure how often I'll update this, so some may be taken. Don't be disheartened <3 Some of these may also be able to overlap with Toontown in general :3
If you take one or notice one is taken, feel free to send in an ask or DM letting me know so I can remove it! Enjoy and I believe you can make it through this difficult change ^_^ As of posting, these should all be open (You can also send an ask or DM to "reserve" one, ie take it not quite yet but plan to when it rolls out and I will still remove it for you!
There will be more parts, 50 usernames (will not be replaced once taken) per post! I just plan on doing this for fun and to help :-) Be sure to check the first tag for more!
acornacres
altoavenue
anchoravenue
bankerbob
barnacleboatyard
bayttester
boardbotmanager
bossbotmanager
buccaneerboulevard
buggedoutbughunter
bumpybumblebehr
cashbotmanager
centraloildistrict
clothingshop
daffodilgardens
daisydrive
experiometer
fieldoffice
gagshop
goodolgilgiggles
kartracing
kudosboard
kudosmanager
kudosmanagers
lawbotmanager
librarianlarry
loopygoopygooglenerd
loopylane
lordlowdenclear
matahairy
mayorflippy
mezzomelodyland
palettiswatch
petesapology
punchlineplace
sellbotmanager
streetmanagers
shtickerbook
streetmanager
toonhall
toonresistanceheadquarters
toonresistancehq
toontorial
toontownbank
toontownlibrary
toontownschoolhouse
trashcattroubles
trolleygames
workerscompensation
yeoldetoontowne
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Toontown: Corporate Clash Recap: Make A Toon and Toontorial
Toontown Corporate Clash is a massively multiplayer online role playing game created by fans of the now defunct MMORPG: Disney’s Toontown Online.
The Corporate Clash Crew’s goal was to expand on Toontown Online’s mechanics to create a more challenging, strategic, and fun game.
The title screen shows a view of a tunnel on a generic Toontown street, with Toons running back and forth, interacting with each other, and sometimes getting chased away by robotic businessmen. Upon pressing any key, the camera zooms up to the tunnel, where the Pick a Toon screen appears.
There are six, color-coded slots for your characters. Clicking on a character will cause that Toon to appear in front of the tunnel, and make the button for going into Toontown appear.  Confirming you want to play as that toon will have them do a happy little jump before running into the tunnel.
Clicking on an empty slot will instead prompt you to Make A Toon, and confirming will send you to the titular Make A Toon. (The “Make A Toon” is themed after an animation studio. You are creating a cartoon character, after all.)
Ever since the Corporate Clash Team abolished gender, your first choice has been what species you want your Toon to be. You can make a Dog, Cat, Horse, Mouse, Rabbit, Duck, Monkey, Bear, Pig, Deer, Beaver, Alligator, Fox, Bat, Raccoon, Kiwi (the only armless species, though they do have floating hands), Kangaroo, Koala, Armadillo, or (during the Thanksgiving or April Toons events) a Turkey.
Then you choose your head shape. Then eyelash style (no eyelashes is an option as well). Then whether you want a fat, skinny, or long body. Then whether you want short, medium, or long legs. Then you can choose your color (either a solid color, or have each “section” of your body be a different color). If your chosen species has visible ears, you can customize their color here as well.
You then chose an outfit. There are 23 shirts and 16 bottoms (8 pairs of shorts and 8 skirts, I believe), with different color options. Whatever you don’t choose can be purchased later on in the game, if you so wish.
Finally, you can name your Toon. You can either use the preselected options (building a name out of a title, first name, and/or one-or-two-part last name), or type-a-name. Typed names must be approved by the moderation team. Until then, you are given a placeholder name (“Colorful [Toon Species]”). You can change your appearance and name later on, if you so wish.
After this, if you have any other Toons, you are asked if you want to skip the Toontorial. Otherwise, if this is your first Toon, you are sent straight in.
A short, fat, red dog named Lord Lowden Clear leads your Toon into a classroom, introducing you to the Professor as the newest recruit of the Toon Resistance, asking the professor to show you the ropes.
The professor, a blue cat named “Professor Pete” complies, and asks that Lord Lowden Clear to set-up the training room while he teaches you the basics. Lowden heads to the back and Professor Pete teaches you the controls. After which, he invites you to run around the classroom until you have a handle of the controls, and talk to him when you feel ready.
When you talk to him, he welcomes you to Toontown, a place of happiness and fun!
Well, it should be, but some recent events have complicated things. Lord Lowden Clear will explain things further in the training room, which is now open for you to manually enter.
Lowden opens by giving you a Laff Meter (it’s shape is based off your Toon’s species, and it’s color off of the color of your Toon’s head). It signals how happy your Toon is at any time, and you start out with a maximum of 15 Laff. But if it hits zero, it will turn green, and you’ll Go Sad and be sent back to the nearest Playground. Thankfully, there are treasures you can pick up that’ll restore your Laff, but what could possibly lower your Laff in a town as happy as this?
Robotic capitalists the locals call “Cogs” have been invading, taking over local businesses to expand their corporate empire. And worst of all, they can’t take a joke.
Fortunately, that’s also their biggest weakness, as Toontown Toons are all about jokes!
And lo and behold, they’ve set up a Level 9 Desk Jockey, a Cog-like training dummy with a patchwork suit and a head made out of office supplies, in order to teach you how to fight these cogs. In order to start the fight, all you have to do is touch the Desk Jockey.
Toontown was a turn-based RPG, and so is Corporate Clash. The camera pans out to a top-down perspective, the Cogs at the top of the screen, and the Toons at the bottom. At the bottom, you can see Panels showing each Toon’s Laff and what action they currently have queued up for that turn. At the top, you can see the Cog’s panels, which show their names, levels, and remaining HP. Your inventory of Gags is right in the middle. Each row represents a Gag Track, and this practice battle will teach you the ins and outs of each one.
You’re given the Level 1 Squirt Gag: A Squirting Flower, to begin with. Just click on the Gag to attack the Cog.
The Cog takes some damage, and is Soaked. This is a status effect added by the Corporate Clash Team to give Squirt Gags a specific purpose. The status effect is slotted onto the Cog’s panel. Soaked makes Cogs less likely to dodge. This is handy for Drop Gags, which deal high damage but have low accuracy.
(Not said in the tutorial is that, unlike other tracks, each hit or miss with Drop Gags is calculated per-Gag instead of per-Cog, so one Drop Gag missing doesn’t make them ALL miss.)
You’re given a Flower Pot, the level 1 Drop Gag, to attack the Desk Jockey with, with Lowden queuing up the same Gag.
Once you select the Flower Pot, both connect, which causes the Cog to take additional Combo Damage.
Throw, Squirt, and Drop Gags deal Combo Damage when multiple of the same track are used on the same Cog.
Unfortunately, on the Desk Jockey’s turn, it uses Light’s On Initiative to summon a Level 1 Desk Jockey.
Lord Lowden Clear then gives you a Joybuzzer, the Level 1 Zap Gag, and queues up a Squirt Gag to use on the Level 1 Desk Jockey.
Zap Gags (new to Corporate Clash) have perfect accuracy on Soaked Cogs, but deal 0 damage to dry Cogs. However, their electricity can jump to neighboring Cogs that are also soaked, but only if they connect to their initial targets, and only in a single direction.
Lord Lowden Clear’s Squirt Gag hits the Level 9 Desk Jockey, dealing some splash damage to the Level 1 and Soaking it as well, and your Joybuzzer hits the Level 9 and jumps to the Level 1, finishing the weaker Cog off.
Squirt can ALSO be used to damage multiple Cogs, Soaking and dealing Splash Damage to the Cogs to the immediate left and right of the target.
Lowden then gives you the Level 1 Lure Gag, a $1 Bill, and tells you to use it to Lure the Cog. Lure Gags deal 0 damage, but Lures a Cog for a set number of turns, and stores “knockback damage” that’ll be dealt to the Cog if attacked with a Throw or Squirt Gag before the Lure wears off. Lured Cogs ALSO can’t attack until the “Lured” Status wears off.
To demonstrate this, he gives you the Level 1 Throw Gag, a Cupcake, and has you attack the Cog alongside him. (Not shown in the Tutorial: Throw Gags give the “Marked for Laff” Status Effect, which makes any Gag that hits after Throw deal extra damage. The Status Effect wears off at the end of the turn it was applied on.)
This has the side effect of unluring the Cog, however. With the exception of Splash Damage from a Squirt Gag, almost ANY damage dealt to the Cog will unlure them, as will attempting to use a Zap Gag on a Lured Cog that hasn’t been Soaked.
He then gives you the Level 1 Trap Gag, a Banana Peel.
It doesn’t really do anything to the Desk Jockey, just sitting on the ground in front of it, and the Desk Jockey both attacks Lord Lowden Clear and calls in more Level 1 Desk Jockeys.
Lowden was NOT expecting to be attacked, and figures Pete must’ve changed the script without telling him. He also explains that Trap Gags only deal damage when a Cog is Lured into them, and queues up a Magnet to Lure all the Desk Jockeys (not wanting ALL of them to attack) while also giving you the Level 1 Toon-Up Gag, a Feather, and having you use it on him.
Toon-Up is used to restore the Laff of other Toons, applies the “Cheer” Status Effect (which causes any Gags they use that turn to deal extra damage) and restores a percentage of the Laff given to the target back to the user. However, it can ONLY be used on other Toons, so you can’t target yourself with it.
With the Level 9 Desk Jockey damaged and Dazed (debuff inflicted by Trap Gags that makes the Cog less likely to dodge on both the turn it’s inflicted AND the following turn), and the other 3 Cogs lured, Lowden decides it’s time to teach you how to use THE go-to AOE Gag Track: Sound, and gives you a Level 1 Kazoo while he queues up his own Sound Gag.
Sound doesn’t deal Combo Damage (anymore) and if it misses ANY of the Cogs, it will miss ALL of them, but thankfully all Gags have perfect accuracy in the Toontorial, so the two Sound Gags deal enough damage to destroy the three Level 1 Desk Jockeys, and put the Level 9 on its last legs.
It then attacks the Player’s Toon, dealing some damage to them.
Lord Lowden Clear then reveals the other big strength of the Sound Gag Track: using it gives the Encore Status Effect to the user, which powers up the next gag use. Using Sound while under the effect of Encore, however, will inflict the Winded Debuff, which keeps you from getting Encore and weakens Sound Gags until it wears off.
So, he queues up a Toon-Up gag to restore you to full Laff, and also gives you your choice of a Cupcake, Kazoo, Squirting Flower, or Flower Pot to finish off the Desk Jockey with.
After it’s destroyed, he takes your remaining Gags, and asks you to choose your two Gag Tracks to start out with, tells you to meet back with Professor Pete once you’ve done so, and then heads back to HQ via a portable hole.
For context, the order Gags are used in battle when Toons choose different tracks are Toon-Up > Trap > Lure > Throw > Squirt > Zap > Sound > Drop. Additionally, each Gag Track has extra bonus effects that can be unlocked if you Prestige them, but I’ll explain more on that in my next post, because this one is getting pretty long as is.
After choosing your Starting Gag Tracks, you’re booted from the Training Room and sent straight back to the Classroom. You cannot revisit the Training Room at any point.
Professor Pete welcomes you back, and asks if your training went well. He’s also got a few gifts for you, which are part of this game’s UI.
First is the Shtickerbook, which is placed in the bottom right corner of the screen. Clicking on it will begin the segment of the tutorial based around the in-game “Pause” Menu (even if it doesn’t actually pause anything because it’s an MMO).
It opens to the District Page first. Each district is a copy of Toontown (basically a Server), so if you’re gonna meet up with someone in game, make sure they know what district you’re in.
The next page is the Map Page. Clouds cover any part of Toontown you haven’t been to yet. There are three buttons at the bottom. “Go Home” sends you to your Estate, “Minigames” sends you to the Minigame Area, and “Playground” sends you back to the nearest Playground.
BE WARNED: The Minigame Area is a Playground. Using the “Go to Playground” button in the Minigame Area will just cause you to teleport back to the Minigame Area. Make sure you unlock your neighborhood’s Teleport Access before going to the Minigame Area. You won’t soft lock your game, but it’s a LONG walk to get back to Toontown Central from there. The Estate doesn’t have this problem, as it just sends you back to the Playground of the last Neighborhood you were in before you went “home”.
The next page is the Toontasks Page, where you already have the “Welcome to Toontown” task. You’ll have to speak with Flippy after the Toontorial is done. Aside from that, you’ve got three empty slots you can put other tasks in, after you’ve spoken with Flippy.
The next page is Items & Codes, where you can customize your Toon. He has you click on the “Clothing” tab (where you can customize your outfit), but your only clothes you currently own are the ones on your back. That will change as you progress through the game.
Next is the Cog Gallery. It’s separated into different sections based off the “Departments” the Cogs are divided into: Sellbots, Cashbots, Lawbots, Bossbots, and (new to Corporate Clash) Boardbots. The Toons don’t know a lot about the Cogs, so you’ll be filling this in yourself as you encounter the Cogs during your adventure.
There are more pages (which I’ll cover in the next post), but Professor Pete leaves you to figure that out on your own.
He asks if everything he said makes sense, and you don’t reply. Why? Because he hasn’t taught you how to talk yet!
He then gives you the Speedchat button, which goes up to the top left corner of the screen. You can click it and select any phrase or emote from the drop down menu. After using your newfound ability to speak, he gives you the Speedchat + and (new to Corporate Clash) Sticker buttons. Speedchat+ lets you type in custom phrases (with words that aren’t part of the whitelist being turned into animal noises in the speech bubble), while Stickers let you physically display emoticons.
He also gives you an Experi-o-Meter. This allows you to gain Toon Experience from Tasks, Achievements, Battles, and other sources. You’ve also got more Levels and Experience to gain than JUST Toon Levels and Experience, but that’s a topic for later. Each level up increases your Max Laff by 1, and certain level Milestones will even give you Training Points to spend. I’ll elaborate more on that in my next post.
With that explanation, Professor Pete turns you loose on the world of Toontown, and your Toon jumps through a Portable Hole to go straight to Toontown Central Playground.
And you officially join the multiplayer environment.
Welcome to Toontown Corporate Clash. It only gets crazier from here.
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Fascinating! Sounds fun.
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kieuecaprie · 1 year
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KieueCaprie's Steam Deck non-Steam Game Test Results #1:
Toontown Corporate Clash
(Results may indeed vary based on user experience, this is just how I've experienced it.)
My Summary
Toontown Corporate Clash runs reasonably well on Steam Deck with mild graphical issues (no transparency on the stars when Cogs and Toons are hit) and mild frame hitching when roaming streets.
Changing Lutris runner to GE-Proton7 and using Cryobyte22's CryoUtilities tool to adjust Page File Size and Swappability may have had some impact on performance, potentially positive?
Full report in the Read More below:
Report
To start, I installed Toontown Corporate Clash onto my Steam Deck via Lutris (https://lutris.net/games/toontown-corporate-clash/), fortunately, there is already an installer script so I didn't need to jump through any hoops to get it running.
Upon starting it up, I had to put in my credentials manually into the launcher via use of the touchscreen and virtual keyboard, made easier with just using Steam Link to remote in and use my PC to just set it up.
For the controls, I had decided to just use a community control layout, seen below:
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Small minor adjustments to the controls (setting advance dialog to space bar as suggested by the person who initially made the custom layout) had been made but the in-game control scheme as a whole was left untouched.
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As I already had a toon created before starting this test, I didn't need to go through the Create-A-Toon or the Toontorial but I can hypothesize that these segments will run perfectly well on the system. Custom names will need use of the virtual keyboard to put in but everything else is perfectly usable with the touchscreen, although changing the steam input controls to include a mouse should be preferred.
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Load times are a bit rough, not terribly long but should've been faster considering the storage media I had it on (I had it on the internal SSD). Not entirely sure if it's because of the game, the Deck's specs, or just plain Lutris shenanigans.
For graphics, I lowered the texture quality from Highest to High and lowered the Anistropic Filtering down a notch in kind. ESync/FSync seems to be enabled by default for me on Lutris but it's worth looking into.
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Combat works fairly well, no issues to report here. Using the community layout above helped me navigate the mouse-only interface and I was able to complete a simple solo street encounter with relative ease.
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It should be noted that the game hitches at times when roaming areas filled with Cogs. This is also an issue on PC as I've had hitching there as well. It could be the issue with the engine itself and how it loads in things or it could be something else entirely. This doesn't really impact gameplay all that much.
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Non-Combat activities work just as well, although I have done Trolley games solo so far, so I have no idea about the performance when done in larger groups. The controls are about as clunky as I remember them being!
Additional Notes
In an attempt to eke out some performance on an incredibly old game being held up with some more modern-day code on a Linux distro (SteamOS, well, ArchLinux technically but still), I changed the runner in Lutris from Lutris's WINE to GE-Proton7. This seems to have made the game a smidge better in busier areas but I do not have an endgame toon, so I cannot test any of the Big Boss Fights™ for performance.
On top of this, I have used Cryobyte22's CryoUtilities script to increase Page File Size and change swappability to 1. It may or may not improve performance but it's worth looking into.
My Steam Deck Performance Profile
Refresh Rate - 40Hz
Half-Rate Shading - Enabled
Thermal Power (TDP) Limit - On @ 6W
Manual GPU Clock Control - On @ 700Mhz
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trolleytracksmoved · 2 years
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Okay but, I just had a thought, what were the Playground Hosts in the original Toontown Lore?
I mean, the Doylist answer is that they were probably only there for the sake of "Wolverine Publicity", but I'd love to know the Watsonian explanation.
Yeah, Goofy owns the Speedway and Chip 'n Dale run the Minigolf Course, but does Pluto own the entire Brrrgh?
I don't expect any server to actually explore this lore unless they can create lawyer friendly OC's to fill in their roles (like the Captain in Barnacle Boatyard if we're talking Corporate Clash), but it's still a fun thing to ponder about.
i know that mickey was the mayor of toontown and goofy had a hand in changing toontown's economy according to the trading cards but other than that their presence in-game was simply because they're disney's mascots. gyro's the only old disney character with plot relevance but even then that's ambiguous if what you said about jesse schell in your reblog is true.
it's a shame, but at the same time i never really paid any mind to them because i knew they were irrelevant to toontown overall..? like yeah cool to know mickey is mayor ig but.. we're more familiar with flippy. if you ask people who they think the mascot or "face" of toontown is, people will most likely say flippy lol. he greets us in the toontorial, is the face of the launcher, congratulates us on getting our final bossbot part... you get the gist.
speaking of, funny thing about the brrrgh is that gyro's the reason why the area is constantly snowy per the brrrgh's postcard/trading card so like it'd make sense if gyro was the npc instead by that information alone, but i suppose because pluto is more popular than gyro and it'd feel weird not to have mickey's dog in the same game mickey's in, the decision on who to put in was clear.
it's funny though.. pluto gets his own neighborhood for reasons stated above, and donald gets two because his name and the playgrounds he's associated with also starts with a "d", but gyro gets squat. it's absolutely unbelievable. #justiceforgyro !!
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skullydrawsstuff · 3 years
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Family Portrait
Le dedico este dibujo a @themountainwithteeth y a @axureneas-blog por que gracias a ellos pude disfrutar de la versión online del Pixelatl.
No hablo mucho sobre las cosas o personas que me inspiran, pero tanto Ale como Axur los estimo muchísimo.
dió la coincidencia de que conocí primero a Ale IRL, pero nunca me he podido topar con Axur y realmente su trabajo fue el que conocí primero por su entrada al SecuenciArte "Este cómic no es arte" (aunque en estos meses me estoy poniendo en duda, por que creo que primero vi una de las tiras de Alejandra, más específico, la de "El color de la muerte")
Y bueno, ojalá y pueda asistir el próximo año al Pixelatl de Cuernavaca para agradecerles en persona.
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toonitoontorial · 2 years
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Hola me llamo Tooni el personaje de toontorial con chamarra de zorro prometo, subir imágenes de mis aventuras cada día (cuando pueda) les agradecería un montón si me siguen.
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watchtowersbane · 10 months
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random text post to make tags
(I’ll eventually start posting the quests hopefully. this will take a while!)
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toonclairee-blog · 6 years
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claire tries doing momos make-up toontorial
momo : @doodle-ate-my-homework uwu
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rubberhoze · 4 years
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from the makers of toon drawing tutorial we give you: catboy tutorial
i hope this helped a little!!! im super bad with tutorials but i tried my best to explain my thought process :]
(also this goes without saying but remember to practice a lot!! it took me like 2-3 years to even start to like the way i draw felix personally)
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divinitybeings · 5 years
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Estaba viendo Toontorial y derREPENTE ÉSTA IMAGEN SALVAJE APARECE Y APUÑALA MI CORAZÓN ASDFGHJKLFGH
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cuppykin · 5 years
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Cuppykin’s Toontorial Part 1
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Hello folks! This is a tutorial done based on a request from an anon, on how to design toon characters, specifically 1930s Fleischer and Disney style toons. This is a topic I’m very passionate about and have been for well over a year now. HOWEVER, don’t count me as a paragon of knowledge for this topic. Even then, I hope this helps, so let’s do this in chunks. 
THIS IS THE FIRST PART, I’d go into the history of animation in the 1930s and whatnot but that’s just a bit of fluff, I wanna get into showing you guys my tricks! One step at a time
Next -->
Part 1: What NOT to do
I think one of the best places to start is to talk about mistakes I see, but not only THAT, but a few pet peeves I see when people design toons, SO part of this is me ranting with educational value. 
First off, is the eyes. When people think 1930s cartoons, the most notable thing about them is the eyes. Pie cut eyes is what I’ll call them, and you can also use the term pie-eyed. People think they add dots with a cut in a portion of the eye and call it a day. As a result, people assume that that’s the entire eye in some cases, making that portion of the eye MUCH bigger than what it needs to be
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BENDY is partially guilty of this myth in recent trends, and I’ve talked in lengths before about kinda, the mess of toon designs in BATIM, but that’s another post altogether
WAYS TO FIX: IN TRUTH, 1930s pie eyes most of the time act more like Sonic the Hedgehog’s eyes.
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This is more common in characters that are animals than human or object characters, but the pie eyes styled like this are simply pupils. You can see it well in how Felix the cat is designed, as you can see the outlines of his eyes designed here
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FOR MORE HUMAN CHARACTERS and the like, there are cases where you either draw a full eye with pie eyed pupils
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OR SMALL simplistic dots, but pie eyes can still be applied so long as they aren’t too big
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BASICALLY if you’re gonna draw pie eyes, keep these concepts in mind for now
Second off, is the clothing, and makeup. This is more for female characters, but a lot of old toons definitely aren’t the paragon of fashion, they’re all designed with simple clothes and hair, but even then, it’s still a staple of the time. THERE IS A PROBLEM, something that I encounter more than I should when it comes to making toon ocs
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FAR TOO MODERN LOOKING CLOTHES. I’m not saying to pull up a magazine from the 30s and study in detail the styles at the time, but this is far too jarring. From the clothing to the hair, even just a slight glance at other toons can show you that THIS won’t do at all. 
WAYS TO FIX: Take small glances at fashion from the late 20s to late 30s. Don’t do a big dive, but look at the silhouettes of the clothing. OR PERHAPS, base your character off of fairytale figures or creatures that don’t wear many clothes if any at all to avoid this woopsie. A VERY EASY TIP FOR ME, is look at what other women in toons HAVE worn
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You’ll be surprised at the stuff you’ll get
I THINK THIS IS GOOD TO CAP OFF HERE, that’s the two BIG things that I feel like are a huge issue in toon ocs, the ones I feel the need to point out before we move forward. DEFINITELY keep these ideas in the back of your mind before we continue forward! NEXT LESSON We’ll be touching up on anatomy and how to vary faces and bodies.
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a-song-of-flowers · 2 years
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"Oh, do we have a new neighbor?" Indeed you do, Rose! Here's the sixth and final toon I've made on my account, just in time for Christmas! Her name is Princess Clover Sparkleberry, which is a tribute to the very first toon I made on the original Toontown Online (except old Clover was a cat instead of a bear, and I have way too many cats on my current account to make another one). She's also a polar bear, which you can only make (after creating a normal bear toon) on December 24th/25th by talking to the NPC Paula Behr, who shows up during the Toontorial. Merry Christmas, toons of the world! ❄️
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