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#Solo games
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Do you like making magic for your settings, but need ideas for what symbols you should use? Want to make sigils, but the methods available just don't hit right with you? Do you want to roleplay as a mage solving people's problems with spells and gylphs?
Well, this solo RPG may be your ticket to success in at least some of those things!
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GLYPH, as stated by its itch.io page, is "...a single player adventure in runic magic, an exercise in creativity, and a supplement to add language and artistry into a variety of tabletop roleplaying games." It was made by the Oddments game company.
I've been watching the progress and creation of the RPG since its first posting and honestly, I love it! The ideas are simple, but creatively inspiring and fun to work with! The structure is minimal, but it is just enough to start your own ideas and make your work personal to you.
I'm not very good at explaining how good it is, but here's a page preview of what I have done so far!
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It's only $5 and it's pretty obscure, but I highly recommend it! (This isn't sponsored or anything, I'm completely unconnected to Oddments or any of their workers.)
Here's the link:
@theresattrpgforthat
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theresattrpgforthat · 5 months
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Do you have any solo ttrpgs that deal with like being a bodyguard or someone's knight? It's something I've had rattling around in my head for a while
Theme: Solo Knights
Hello friend, no luck in the bodyguard department but I sure do have some knight games! Let’s take a look.
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Frog Errant, by ManaDawn Tabletop Games.
It’s a deadly and brutal world out there, and it is not too friendly for a lone frog. But if you embrace your quest and heed the omens, you may just be able to make a name for yourself. And if you wander long and far enough, you may be remembered in the songs of both frogs and mice.
Frog Errant is a solo, or GMless, game mode for Mausritter or other Into the Odd based games. In Frog Errant you will take up the role of a wandering frog knight-errant, seeking adventure, looking to fulfill a Quest - all while avoiding you prophesied Doom.
If you are familiar with Mausritter, then this game will be pretty easy to pick up. The game builds in some story that isn’t present in Mausritter - primarily the Quest that has been given to your frog knight, as well as a Doom that has been prophesied to overcome you. It looks like you can use a lot of the items and monsters from Mausritter, but Frog Errant has plenty of new pieces too!
Misericorde, by Andrew White.
Misericorde is a game of knightly romance, pining, unrequited love and confronting the expected behaviours of your social class. You play as a squire serving under a knight on a great quest, without your assistance they surely will fail and yet, as a squire you are obligated to remain in the background, forgotten and not commented on. However, you have developed feelings, perhaps unrequited, for your knight. The actions of the game focus on this struggle, between your Duty and your Desire. Will you hold back, hew to your duty and rank; or will you break free and open your heart, no matter how your beloved may respond.
You’re not exactly a knight in this game, but rather a squire to one. Misericorde is completely unlike the other games on this list because it focuses on devotion and desire, rather than the actions that a forsworn duty drives a Knight to do. You play the game by setting up scenes, asking questions, and rolling dice on an Oracle to figure out what happens next. This is an interpretive game, so while the Oracle will point you in a direction, you determine what exactly each result means.
Chalice, by Monkey’s Paw Games.
Chalice is a solo journaling role-playing game where you chronicle the perilous journey of a Grail-seeking knight in Arthurian England. During the game, you will tell the story of your Knight’s physical and spiritual descent as they quest for, and ultimately fail to find, the Grail. Your Knight’s quest is doomed. Their chivalric virtues will be surely undone by their fatal flaws and moral shortcomings.
This looks like the most immersive game for Arthurian mythology as a solo game. The game itself is designed to look like a manuscript from medieval times, calligraphy and all. Your Knight has benefits called Passions, key relationships called Bindings, and a fate determined by drawing cards from a tarot deck. Throughout the game, you will draw more cards that serve as prompts, which will give or strike through your Passions and Bindings, and play happens over the span of years. Each year is measured in two parts: the deed, which will be what your character accomplishes, and the Chanson, which is evocative recording of your character’s deeds. When you are unable to fulfill a prompt given to you, your story end
Pilgrimage of the Sun Guard, by Amanda P.
Quests in King Arthur stories are about ideals, conflict and temptation. 
Pilgrimage of the Sun Guard is a solo prompt-based journaling game where you create a Sun Guard and travel alone on a quest, attempting to hold to your Code until you reach the end, facing trials and complications along the way.  
You are the last Sun Guard. Will you take up the mantle and ride the ancient roads?
Pilgrimage of the Sun Guard follows a cycle of play. You will start by travelling to a new location, and follow the directions according to each location’s prompt. This may involve using or acquiring resources, accomplishing great deeds, and writing a record of what happened with each step of the quest. When you run out of all of your resources, you can choose to either end your quest there, or break your Code to continue. If you like the story of Gawain & the Green Knight, this game might be for you.
Sanctum Guard, by Bulger007.
Sanctum Guard is a 20-minute pen-and-paper solo game about protecting a powerful magic artifact against a horde of night terrors. In this game, you are a lone guardian of a secluded sanctum built to protect the Obsidram, a powerful artifact that can potentially destroy worlds if it falls into the wrong hands.
You live in peace and harmony with the Obsidram while it is hidden in this secret and desolate domain from power-hungry minds. But one night, someone or something finds the way and you see a glimmering portal from which a horde of monsters descends upon you. Will you manage to protect the Obsidram?
This game runs like a tower defense game, and requires a sheet of graph paper to play. You will build your Sanctum randomly, then roll against generated monsters with the hopes that you can take them out before they utterly destroy the Sanctum and take your sacred relic.
This game doesn’t detail who you’re guarding the Obsidram for, although I think you could also substitute the relic for a person, if you want to be guarding someone instead of something.
Falling Kingdom: The Last Knights, by Purple Robed Wizard.
“The lands are shattered, the gods that once held our hand are dead and the beasts are upon us. Our King. killed by his own flesh. All of us, but waiting to follow. But we still stand, we hold our ground as we rot, we are the Last Knights, and we will stand until we last draw breath.”
In Falling Kingdom you control the last Knights of a realm threatened by a great, corrupting and unstoppable force. There is no great victory waiting for you at the end, no songs to be heard. There is only struggle, corruption, betrayal and death.  The Kingdom will Fall, but this story isn’t about that, it is about the heroes that face this imminent fall, the Knights of the realm, normal men and women elevated to a position where they will fight for their homelands against all odds.
This is a map-conquering game, with randomly generated missions, a Great Battle that could turn the tides of the war, and a stages of battles depending on how much territory you win or lose. You can accumulate corruption as you play, which is helpful in getting successful rolls, but accrue too much, and your knights begin to die. If you like a game about strategy, tragedy, and abstract warfare, this might be the game for you.
Sentinel, by Meghan Cross.
You are the lone guardian of a place of great power - known to you only as The Sanctuary. Many years you have kept vigil in this place, guarding what is kept within from any and all who come to disrupt it or steal it for themselves. 
Sentinel is a solo journaling game about a solitary guardian and the place they are charged with keeping safe. It is a deck and dice based game in which you will create your guardian and the sanctuary that they protect before reliving the memories, facing threats, and finding interesting objects while time passes around you. And then, when the time has come for your watch to end, find out what happens to The Sanctuary when you are no longer able to guard it.
This is a journaling game that uses cards to determine what kinds of actions your character can take. Hearts summon memories, Diamonds grant you items, Spades bring threats, and Clubs pass time. If you draw a Joker, the game is over and the story ends. At the end of the game, the final roll determines whether or not you are successful in your quest. This is a great game for folks who like journaling and world building.
Games I've Recommended in the Past
5-Min Knight, by enui.
Fetch My Blade, by Ethan Yen.
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pandiongames · 5 months
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It's out!
We're so excited to have worked with Overshia and Turtle76 to publish this illustrated solo horror mystery TTRPG!
We offer it in Print and PDF! And it's also up on itchio!
And we already got our first review?? I want to hear more about the lonely crab god!
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The Second Edition adds:
10 new illustrations
Completely redesigned layout
Built in player journal
Extensive editing and fixes
New rolling tables to help generate rooms and items Look at all these cool spreads. :D
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maxlevelblog · 4 days
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Max Level Rules (for solo D&D and retroclones):
1. Your character is maximum (usually 20th) level, with maximum hit points.
2. Regardless of edition/retroclone, use this standard array for ability scores: 18, 18, 18, 18, 18, 18.
3. Keep It Simple: No more than three creatures can attack you in a round of combat.
4. If not specified in the text of the adventure, monsters have full hit points.
5. Your character will always trigger the trap. Roll a saving throw!
6. NO DEATH SAVES! Death at 0 hp. (Come on, you're already 20th level!)
This is how I like to solo versions of D&D and related retroclones. Skip the grind and play at Max Level! Come join me on my adventures!
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maxkirin · 6 months
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dude One Page Left is #1 on itchio's physical games right now?? 😨
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soulmuppet · 9 months
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To Honour and Obey is a solo game about an Arthurian wife at home. 
Your husband has left you, pregnant with his heir, to answer the call of adventure. 
But you are surrounded by wolves, and you will need to use all the skills and ingenuity you have to survive. 
You will use Tarot cards to play, generating prompts to guide you through your story. The game is played in four Acts, themed around the four suits you will draw from as you try to scrape together resources to vanquish a powerful, cunning enemy. 
The game is written by Laurie O’Connel and features art by a collection of pre-raphaelite painters.
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ratwavegamehouse · 7 months
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New Release! An Illustrator's Guide to the Dreamtlands is a solo journaling and sketching game, played with a deck of cards.
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You play a traveller who ventures into a surealistic dreamscape-made-physical and create sketches of the strange denizens you meet there.
You use cards to influence elements of scenes and details of what you sketch at each stop.
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It's illustrated by the paintings of Wassily Kandinsky and I included one of my own shoddy sketches in the book to show it's fun regardless of how you are with drawing.
Available now on Itch and I'll have physical copies with me at Dragonmeet next monthm
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monkeyslunch · 10 months
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I, The Land
In I, The Land, you are a patch of land, like an island, valley, or mountain. You have unique characteristics, flora, and fauna, and unique powers. Decide to react to, and influence events as they happen on or around you, or simply pay witness to your changing landscape.
Play as is, or use this game to help generate unique locations for your own games.
Available on Itch
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binarystargames · 2 months
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Valiant Horizon Tactics's Unlikely Edition is out!
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I made a neat little solo tactics game based on RUNE and Valiant Horizon! It adds stuff to RUNE like:
Combat that doesn't track Health or HP or a similar "meter".
Stamina expenditure for extra actions that decays over time, adding another strategic layer to both combat and exploration.
A loose "class" structure.
A Region exploration system with a much looser structure than RUNE's, based more on hexcrawls.
And more to come once I get past the Unlikely Edition, which has 3 classes and 1 Region! The final game will have 12 of each and even more. It'll also have some excellent pixel art courtesy of Manwad! Here are a few enemies to start:
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So give it a look! It's $10 and I added a discount if you've got either Binary Atlas (my RUNE realm collection) or Ages of Heroism (my season pass for Valiant Horizon).
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grimadventuresblog · 5 days
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GROGNARD GRUMBLES - 1
Okay, so I'm not technically a "grognard," but what some of you call "Dad Rock" is what I listened to in high school. My first tabletop roleplaying game was Advanced Dungeons & Dragons, 2nd Edition.
There are a lot of gamers my age who are in various stages of realizing that they are no longer the target demographic for their favorite hobby. Some of them, for whatever reason, are really mean and loud about it. I am not one of those gamers.
I prefer a style of gameplay and a tone that was common when I first fell in love with the hobby. I hope everyone feels welcome to join me on my Grim Adventures. I'd like to share what I enjoy about tabletop roleplaying games without being a gatekeeper. Enjoy games the way YOU want to play them! I just hope you find inspiration from some of my ideas.
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theresattrpgforthat · 3 months
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It would be awesome if you could recommend some solo ttrpgs! I've been getting into them a lot lately and want to know more of what's out there. Especially journalling ones, as I enjoy creative writing. So far I've looked into (and will probably buy soon) Firelights, Apawthecaria, and Fox Curio's Floating Bookshop.
Also, I love this blog a ton. Already there have been some awesome games I've learned about from you, including the one you're currently working on. Excited to give it a try sometime! Keep being amazing 💜.
Theme: Solo Journalling Games
Thank you so much for your kind words! I'm certainly excited to run Protect the Child for folks, play-testing it so far has been really fun!
As for your ask, solo games and journalling go hand in hand. These next few games are just a sampling of what I've added recently to my Solo Games folder on Itch.
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Cats Know Things, by Mushroom Witch Games.
CATS KNOW THINGS is a light-hearted game meant to tell a humorous story of intrigue, all while pretending to be a very nosy cat. 
But you are no ordinary cat.
You are a very special feline who, through some magic you cannot explain, can communicate with your human, an individual who wishes to make their mark in society by any means necessary. The two of you decide to start a society page, (a very fancy type of tabloid newspaper dedicated to a particular location) revealing the glitz, glamour, and inner turmoil of the town’s most notable individuals. 
Use a d6 and a d10 to generate numbers, and sneak into places to listen into secret or private conversations. Then bring this news to your human companion, so that they may relay this gossip in the local society page. You need to find 6-8 scintillating stories before the week is up, so that your human has enough to print.
If you want a game full of scandal and cute furry little rumour-mongers, this might be the game for you!
Lingering, by Meghan Cross.
The last thing you remember, you were dying.
Now, breath fills your lungs once more and your eyes open, slowly shifting side to side as you attempt to regain your bearings. You are alive. But you are…changed. Your human form is gone, and in its place is one that is different, foreign, animal…
In Lingering, you play as a person who has died, only to find yourself alive again in an animal form, unable to move on to your eternal rest until you settle business left unsettled from your life. 
Throughout the course of a game, you will make several attempts to communicate with a chosen human, hoping to convey a message to them so they can assist you and help you move on once and for all. 
This game uses a deck of cards and some guiding adjectives to determine how your attempts at communication will go. Over eight rounds, you’ll flip cards while guessing as to whether each card will be higher or lower than the previous one, and a successful guess means a successful interaction. The details of those attempts are what you’ll be journalling, and Lingering provides a number of questions that you might try to answer with each attempt.
This game takes place over eight rounds, so it’s excellent if you want a short, contained game. It also has a two-player option if you want to try this game out with a loved one.
Dragon Dowser, by HatchlingDM.
Dragon Dowser is a solo journaling RPG using the Carta SRD by Peach Garden Games. You play a mysterious character known as a 'Dowser'. Your aim is to locate abandoned dragon eggs and return them to your Sanctuary. If you succeed before expending your resources, the hatchling you rescue will be reared to change the kingdom forever! 
This is a lovingly crafted game that uses card suits to represent four different kinds of ways your character will be tested, as they interact with different cultures, explore new landscapes, and dea with various conflicts, both human and nature-made.
You’ll travel across a grid of cards that provide you with journaling prompts as you travel. You’ll expend resources to overcome obstacles, looking for a dragon egg, represented by an Ace! Once you return this egg to a sanctuary, you’ll journal about your experience of raising the hatchling. Based on the games you’ve mentioned so far, I think Dragon Dowser is right up your alley.
EDEN, by blasez-faire.
You are Judaiah Clark, the Head Botanical Researcher at the Southern Sector of Eden. You are here for exactly 10 days, and were a last minute choice after the sudden disappearance of ■■■■■■ ■■■■■, the last person to hold this position. You are not here for work. Investigate.
EDEN is a single-page game that takes place over the course of 10 in-game days, with two questions that you will have to answer in your journal for every day. You are expected to write up a report with detailed notes, so much of the extrapolation taken from each pair of questions is going to come from your own imagination. To help with this you might want to come up with names for other characters, draw a map of the Southern Sector, or go into detail about the plants that this research station grows.
One thing is for sure - this is going to be a horror story. If you like games that give you a lot of room to stretch your creative wings, and you also like writing terrible endings for your characters, you might like this game.
Black Mountain Numbers Station, by Simon de Vet.
You wake one morning to the sound of a voice on the radio reading a series of numbers. On impulse, you jot them down. These numbers will become your life.
Black Mountain Numbers Station is a one-page, solo-journaling game about a mysterious broadcast, and about finding patterns in randomness. Using a unique dice mechanic to prompt you to describe your journey, you will tell a short story of obsession, frustration, and discovery.
This game is uses a 6x6 grid with boxes that you’ll need to fill when you roll a pair of dice. You’ll trigger evens when you roll doubles or find a certain pattern on the grid as you fill it, and in both of these cases, you’ll write special journal entries. The game ends when you fill your Frustration track, which symbolizes listening for too long without learning anything new. What exactly you learn, however, is up to you.
Bound, by K Ramstack.
Bound is a single player setting agnostic game about the connection between two people as they travel to a destination through the destruction of the world on a journey they will most likely not complete.
You will create two characters, their relationship to one another, the destruction that haunts them, and the motive for them to move forward.
During the game, you will be asked to write scenes in first person, switching perspectives between characters, and using their personality traits and subjective conceptualizations of each other to answer prompts.
Bound has a single and two-player version, and uses two decks of playing cards, one for each character. Each card will relate to a prompt on the prompt table, but only the highest ranked prompt will be answered. Each prompt will ask a question about the relationship, and how it changes.
If you want a deeply emotional game with a beautiful layout and lovely art, this is the game for you.
The Narrator Paradox, by psychound.
The Narrator Paradox is a one page solo-narrating game where you try to tell a story … if your protagonist will let you. In it, you determine the five acts of your story based on an oracle, then make rolls for your plot beats to see if you can wrangle your protagonist into the prescribed narrative. If you can't, they defy you and take the story into their own hands. Wrestle the story into shape against a rebellious hero, or lose them forever and have to finish the story without them in it. 
Using the Major Arcana of a tarot deck, two six-sided dice and a coin, The Narrator Paradox has a number of different ways that you’ll try to keep your story on track. However, with so much randomness, your protagonist is sure to have a mind of their own. This feels very much in tune with how many writers talk about their characters as if those characters have their own desires, so if you’ve ever related to that you might enjoy this game.
Also Check Out...
My Solo Games tag! I use this tag for every recommendation post specifically for solo games.
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howletswing · 3 months
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Hello! I'm Sierra (she/her).
I majored in English with a concentration in writing for my undergraduate degree, but now a few years later I've completely switched things up and I'm getting my degree in music therapy after realizing I'd rather just write for my own enjoyment. I'd gotten out of the habit of writing everyday until I found solo journalling games, and I've been down the rabbit hole with them ever since. Apothecaria was the first solo game I ever played.
I've always wanted to play TTRPGs with a group, but every time I join one, it breaks up before we even start playing. This has happened 4 times now! Another reason why I've gone the solo route.
I taught ESL for 6 years, and ever since then I've been very interested in figuring out new ways to learn and teach. I find that humans are so often motivated by stories, and I've been working on trying to create my own games that incorporate learning and storytelling elements. It's by no means an original idea, but I'm curious how this concept might work for solo players. I'm always reading and playing various games and studying their mechanics to find what might work for me!
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The Dragon Staff of Maladoria - Session 1: Prologue - Part 1
Hello everyone, and welcome to something a little bit different. For a long time, I’ve wanted to delve into solo RPGs, and while this isn’t exactly that in the traditional sense, it’s perhaps a decent starting point for someone new to such forms of TTRPGs. This is the Quest Calendar by Sundial Games, specifically the 2021 version, “The Dragon Staff of Maladoria”. This was a quirky little project…
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maxlevelblog · 1 day
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I decided to do a max level solo run of Saga of the Giants by J.D. Neal, using Basic Fantasy Roleplaying Game 4th Ed. by Chris Gonnerman.
Wulfgar - 20th level human fighter, max. stats.
Starting Items: Longsword +5 flames on command, plate mail +3, shield +3, amulet of invisibility, bag of holding, boots of traveling and leaping, cloak of fire resistance, girdle of giant strength, helm of mind reading, ring of protection +3, ring of stealth.
Saga of the Giants is an adventure designed for 9-12 characters of levels 9-12. I'm playing the adventure with a single 20th-level character to see how strong one maxed out fighter can really be. I've given my character some of the best gear allowed by the rules, but I am playing the game rules as written.
Wulfgar made a successful raid on the hill giant's stronghold, clearing a total of four rooms before absconding with a spear of lightning, a magical guantlet, and 3,200 gp worth of gems. Despite Wulfgar's incredibly high AC of 29 (Dex +3, Plate Mail +3, Shield +3, Ring +3), two hill giants and giant rat all managed to score critical hits (Wulfgar avoided the 5% to become diseased).
Wulfgar returned to town.
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solottrpgchronicles · 1 month
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7. Star Spice - The Lighthouse at the Edge of the Universe
Keeper: 2035
Date: Viridian 31, year 120572
Temperature: 21℃
Weather: warm and bright
The nights are growing shorter here, and the weather is warming up, so it seemed like a good time to relax and prioritize self-care, since there are no pressing tasks to get to.
I was going to fix myself a nice dinner and finally use some of my rarest spices; unfortunately, as I reached for them on the top shelf, I accidentally knocked it over - the shelf fell on the floor, causing some of the glass containers to shatter and scatter the spices everywhere.
I decided to fix that mess immediately. Strangely enough, I felt relieved and energized at the thought of having something to do; I was really trying to enjoy the slow day, but, truth be told, I was starting to feel restless.
A few drops of the algae jelly glue, plus the old-fashioned hammer and nails were all I needed to repair the shelf.
However, as I swept the the floor and gathered the fallen spices, they started to hum loudly and move of their own accord towards the front door of the Lighthouse.
I opened the door and followed the spices until they arrived at the very edge of this rock I live on.
I watched them as they floated away into the night sky, gradually becoming indistinguishable from the trails of stardust.
I thought about the spices that got mixed together; they ranged from the incredibly rare star anise, only found on a faraway blue planet which used to be inhabited, to the uncommon rocky spores, found on any myconal meteorite.
Something in that mixture must have caused those spices to, somehow, remember at a molecular level that they are made of stars after all, and they should be out there travelling through the cosmos, rather than add flavour to my dinner.
I can't argue with that.
I have to admit I'd happily follow them in their journey across the universe; but, at least for tonight, I'm content to just stare into the depths of the night sky.
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This is a playthrough of a solo TTRPG called The Lighthouse at the Edge of the Universe, by lostwaysclub.
You can check it out on itch.io: https://lostwaysclub.itch.io/the-lighthouse-at-the-edge-of-the-universe
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maxkirin · 10 months
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ONE PAGE LEFT is now available. This is a role-playing game you can play solo and the rules fit in a single sheet of paper!
Can you survive a slasher movie?
🎲 ROLL A KILLER 🏚 ESCAPE THE MANSION
Did I mention the game is FREE? 😉 👉 mkirin.itch.io/one-page-left
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