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#Session 1
poll-life-smp · 24 days
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Session 1
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More information about the creators:
Cherrifire:
Cherri has been tormented by Martyn InTheLittleWood himself, guaranteed!
MisterJoker:
Silliest fella alive. an amazing builder. a jester. a stinker. you may know him as the J in the JITS crew. constantly has the air of "up to no good" even if there is no reason to have it
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as-de-spadas · 6 months
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evildeadfan102 · 4 months
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I played Until Dawn Session 1 set.
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inkovert · 5 months
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SPILLED INK SATURDAY 》 Writeblr Discourse Series
Session 1: Book-to-Screen Adaptations
Welcome to our first session of Spilled Ink (get it? like spilled tea?), a new writeblr discourse series that I'm excited to introduce into the community. I wanted to start this series to generate some discussion and camaraderie within the writeblr community, but also because I think there are a lot of writer/reader/author-related topics and debates that crop up pretty frequently and I figured it would be interesting to hear thoughts and opinions on these matters from a writer's perspective.
So every Saturday (or potentially every other Saturday depending on how things go), I will post a topic of discussion. If you would like to participate in the discussion, you can do so one of two ways:
➸ Return to the OG post (which will always be linked in the title of the post) and reblog with your take on the topic, either in text or in the tags
➸ If you see someone's take on your feed and you want to chime in on something they said, feel free to reblog their response
I want to stress that the purpose of this series is to have healthy, open-minded dialogue about these topics and hear perspectives that you may not have considered otherwise. I think one of the beautiful things about writeblr is that it's rich with people from a diverse set of backgrounds and experiences who can lend a wider perspective on the subjects discussed. That said, I'm asking that everyone who chooses to participate please be respectful when providing your opinion or when responding to someone else's. Everyone is entitled to their opinion, no matter how strong it is, but there's a difference between being opinionated and being borderline rude and antagonizing. Racism, sexism, homophobia, transphobia or hateful speech of any kind will not be condoned or tolerated. I want to set that bar straight now because future sessions will touch on topics such as race and sexuality, so I will always have this reminder at the top of the post for each session. I truly want this to be a safe space for people to share their thoughts freely and not be afraid to speak up, so just please be mindful of your words in your responses.
With that out of the way, the discourse question for our first session is:
How do you feel about the frequency with which books are adapted to movies/tv shows these days?
You know what I mean. When you open any social media platform these days and you're immediately bombarded with ads for the latest tv show or movie being released on Hulu or Paramount+. I've often wondered if writers or up-and-coming authors have any personal feelings about this. Do you find it exciting? Does it make you hopeful that your work could one day be on the big screen? Or is it a bit...irksome? Or are you completely indifferent?
Reblog and share your thoughts. Mine will be under the cut, below. 👇🏾
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I know it may seem like something absolutely trivial and harmless to some, so perfectly understandable if people are indifferent about it all. But I personally find it irksome.
I could be wrong about the increased frequency of book-to-screen adaptations compared to 10 years prior, but for me personally it feels like it's increased quite a lot. I feel like I'll see a book hyped by booktok and/or other online book communities all over my social media feed one minute, and the next minute it's announced that it's headed for the big screen. And for the author's in question, I'm sure it's thrilling, because it provides the exposure that authors need nowadays to sell their books and their brand. But it bothers me because...well, for a number of reasons.
Firstly, it makes it more and more evident that the movie/tv industry is running out of ideas. How often do we hear about some 90s/00s TV show being rebooted for god-knows-why when no one asked for it? It's not a secret that the entertainment industry is running on fumes when it comes to generating original ideas for the screen. And the same way that reboots are a lazy way of pumping out entertainment for a consumerist audience, outsourcing ideas from authors because you can't think of your own is also just that - lazy. And the consequence of that, I feel, is that authors will begin to write stories with the intention that it will be visually consumed, thereby feeding into that book-to-screen pipeline.
I recently read a book from a sci-fi author whose novels I really enjoyed in the past, but with each new release of his the quality of his books decreased just a bit. And with the latest book of his I read, it was easy to pinpoint why. It was clear as day that he had written the book with the idea/intention that it would be put on the screen. I don't know how to quite describe it, but it felt like I was reading a screenplay, with certain storytelling elements ignored and with action scenes written like cue cards for an actor. It was like a slapdash job with the note "fix it in post" slapped onto it. And it was just so...disappointing. Not only as a reader, but as a writer. Writers are free to write screenplays, but they are considered screenwriters, not authors, and the craft that is required for each medium is a bit different. Neither is superior to the other, but there's a depth that goes into writing a novel or short story that isn't necessarily needed for a screenplay because the screenwriter will work in collaboration with the director and others to carry out the vision (I'm happy to have screenwriters on writeblr chime in on whether this is true, because I'm speaking off my own understanding, not known experiences). The end product of a screenplay is a visual. Whereas the end product for a novel is the novel itself, and how it stimulates the readers imagination. If we get more novels written with the intention of being translated to a visual medium, then all the typically necessary components like description, exposition etc no longer become necessary. I'm not saying that this is happening just yet. There are many quality novels that have received screen adaptations recently (Pachinko, A Man Called Ove etc), but luckily those authors were dedicated to the craft of writing and storytelling first. The movie and tv deals were an added bonus that came after. But what happens when you have an emergence of authors who have those priorities in reverse? Movie deal first to increase my exposure and worry about good storytelling second? It inevitably causes a change in the writing landscape (that I argue is already happening (see: future discourse session), and not necessarily for the better.
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eidolonpost · 6 months
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??? | ???
[my eidolon can ???]
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jkcorellia · 1 year
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Good: have your player characters all know at least one other PC when the game starts to facilitate bringing the part together
Maybe even better?!?!?!?! (maybe not but sounds fun): throw your PCs immediately into battle at the top of session 1 and see how they come to work with these strangers (and find out in real-time what they can do)
Like no time to talk, this is not "you all wake up in prison, get to know your fellow prisoners and plot an escape", it's "hello and welcome to D&D, HERE'S GOBLINS"
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obnoxiouslittlefrog93 · 2 months
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Turn the Page - Session 1: Blue Marble Blues
Turn the Page - Chapter 2 - RockNRollOccultist2267 - Cowboy Bebop (Anime) [Archive of Our Own]
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A DnD5e Adventure Read Session 2 here The Infinite Dungeon Game Session 1
DM note: Sadly I did not think about recording the first session of The Infinite Dungeon. Hence I am writing this summary based on memory, notes and the art produced after this first game. I have provided links to Art linked to specific scenes and characters in the post ahead. :)
Four individuals found themselves trapped within a cell to their own. Without recollection of how they found their way into this prison, they make their way to get out, whatever means necessary. Each person wakes up in a cell made of cobblestone walls, ground and ceiling. Iron bars including a locked iron door preventing them from simple escape. 
Guthrie @guthrie-odonto, a halfling with some of rather bird-like traits, escaped with some skill and force, picking the lock. Or at least he would have picked it, if it wasn't for tha fact, that he was able to slip right through the bars. Clearly that cell was not made with halflings in mind. Outside in the corridor to the left he discovered two jars. One of them was filled with pure water, the other one had a key hidden inside. Guthrie takes the key. Lyr@lexarga, a blue-skinned half-elf, used to the wild and stormy breeze of the ocean, now found herself trapped in a cell that barely provided any sound at all. The corridors were silent and all evenly lit, but no light source to be seen. After using some brute force she started wandering the lone and strange corridors. Damien @abstractbabble, a human with a very fancy jacket, escaped his cell by popping the lock, but soon encountered a creature that seemed to have it out for him.
Lorem @moreclaypigeons, a human wanderer of the celestial planes, escaped using one of the many keys she held on to. While still sorting her thoughts she was attacked by a creature similar to the one aiming for Damien in another place. The skull bugs as players and characters would soon call them, are skulls with wings that look like rotten leafs. Their lower jaw is missing, but the upper row of teeth is sharp and instead of fangs they have two long fangs, similar in function to sickles. And unfortunately just as sharp as sickles. 
Lyr ends up in a direct encounter with the skullbug that attacked Damien, but Damien decides he’s not having it, instead of helping her, he dashed down the twisted corridors of this labyrinth, only to be almost shot by a sacred flame, cast by Lorem, who just happened to miss her shot. Damien in return to almost having his precious jacket burnt, flips her off.
And just as Damien keeps running, his path is blocked by yet another skullbug rising from a pile of bones. The gelatinous orb within the open skull shimmers in a variety of bright colours. The skullbug slashes with its claws and deals some gruesome injuries to Damien’s beloved jacket.
Damien, taken aback, considers his options, when an arrow strikes the critter down. From the other side of the corner, Guthrie pokes out his head, having taken down the enemy in one shot.
Soon both of them go back, finding Lorem who is taking down another skullbug, Lyr has cleaned up her mess as well. The skullbugs disintegrate and the characters more or less team up, as the players come to understand the lay of the land.
As the group slowly comes to an understanding that all of them have the same objective, getting out of this place, Damien notices that his jacket has been mended. It’s as good as new. None of the other players claim credit for this. Exploring the remaining paths, they end up discovering a 5th cell in the northeast of the map. The cell is empty, there is some rope hanging from the ceiling. On their way through the narrow corridors leading up to said area, they find paper with some writing on it, but after reading, what seems to be the draft for a novel, they soon move on.
At  the center of the labyrinth, west of which there is a set of stairs waiting to be climbed.
As the group walks up the stairs, white fog blocks their vision, before they emerge all together on a new floor, which seems to be a circular communal room, of some sorts. Not much time remains to investigate, as the group is immediately attacked once again by skullbugs. This time it’s a group of them, one of them significantly larger than the others.
While Lorem, Lyr and Guthrie do their upmost to take down the skullbugs, who are definitely stronger than the ones they fought previously, Damien tries to keep himself and his beloved jacket safe.
As combat continues, Damien engages as well. While Lyr uses vicious Mockery, Damien just uses "normal mockery." Lorem, in a moment of strategic brilliance takes down two enemies in one shot with a fire bolt. In an effort to take down the last of the enemies, Lyr, who has been mostly relying on her weapons and supportive magic, casts thunderwave.
In the chaos that ensues, Damien fails to save himself and takes serious injury away from the powerful magic that rumbles through the room. Lyr, shocked, by what happens, apologises and moves over to heal Damien, as their enemies have finally been taken out. Or so they thought. A pile of rubble turns out to be a vicious mimic, as it is being poked by Lyr. As Guthrie attempts to shoot the creature, he misses in a critical fashion and instead Lorem takes an arrow wound to her arm. As the “WHAT THE FUCK!” moment ensues, Damien fails to get out of range, the mimic sees it’s opportunity and attacks. 
And just as Damien is torn to shreds by a pile of vicious bricks, and his companions watch this scene, the group’s vision turns white. The next thing they know... Four individuals found themselves trapped within a cell to their own. 
End session 1
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simplydm · 2 years
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The most guys ever
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oshootwaddup · 1 year
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I ran Electric Bastionland, finally.
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and oh my! Everything went as I thought it would! To prep, I used the spark tables to give myself:
Explorer, gardens, ancient dagger, houseless population, and heavily trafficked, which I interpreted as a plot involving an out of touch explorer coming to retrieve the one that got away (the dagger) as well as the one he lost (his partner/wife).
The party where hired on as his lackies in exchange for knocking off a clean 1k each off their debts. I decided garden street was a popular thoroughfare, but no one knew who maintained the gardens themselves which back up immediately to the street, and are never entered out of superstition. Right on the other side though is a gorgeous garden paradise, where a large houseless population has set up their faction.
They already dislike the explorer cause of the last time he was here. In the end, it’s revealed that his wife has been consumed by the garden and turned into a plant-person, and nothing remains of her personality or mind. She’s just some eyes and some teeth in a human-shaped plant.
Final showdown involving unleashing a PC’s bottled spectre and absolutely RUINING a greenhouse, the explorer pricks himself on the rose-shaped-dagger and is also consumed. The party is left with poeticism, curtains close, the end.
Dear reader, it fucking ruled.
I’m incredibly glad I trusted the book. There was a moment early on where a random encounter was rolled, and I ended up improvising some grannies chasing out 3 frat bro aristocrats from their temple. The party immediately found the grannies 8 times more interesting than getting to garden street, and ate the plot hook line and sinker.
Now I had no clue what any of this WAS like, it was all improv’d, and so I decided then and there to go for something the hook suggests, that there’s always someone else after the goal. One of my PC’s was a useless graduate and so I had one of the aristocrats recognize him from class. Tensions and world holding ensue, and we haven’t even gone inside the temple yet!
I ended up having the grannies keep an herb and veggie garden in the back, that happened to connect up to the mythical garden dungeon thingy behind garden street, so the detour ended up being simply an alternative dungeon entrance, which was a fun reveal later on.
All and all, if I hadn’t attempted to be so flexible in the first place, if I hadn’t indulged in my random encounters and the teachings of the book my session would have really struggled to get moving! Instead I got a super smooth runway straight into some great dungeon crawling action.
Next time I’m gonna prep more though, more city streets and transport methods, maybe even start mapping the underground? I’m terrified of the setting getting TOO gonzo for my very fantasy-focused goals for this campaign, but as always it’s a series of oneshots, which is much easier to tune for genre in the long run.
Afterword
Special thanks to new players! We had a Useless Graduate, an Underground Weirdo, and a Mob Enforcer, for those of you who are obsessed and know the backgrounds from memory (me).
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poll-life-smp · 16 days
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Session 2
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More info about the creators:
Captainsparklez:
🎶Creeper, Aw Man🎶
FitMC:
None given yet :(
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ivarismaybecrazy · 2 years
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The first session of Double Life has been uploaded and I have a lot to say regarding the lore of how they got there.
We know that Sausage, Grian, and Pearl are watchers in some form. Martyn and Jimmy are aware of them. But let’s focus on Sausage and Pearl, who we can say are the Watcher’s newest recruits.
Pearl became a watcher after the moon crashed in Hermitcraft S8 and after her Empires character perma-died. She proceeded to create her own universe with her newfound powers and made it resemble her S8 base if it was finished. Because she’s a watcher, she can watch other universes. Using that, she watched all of Afterlife from Sausage’s POV. 
However, when Sausage created the Chruch of Saint Pearl, w!Pearl realized that Sausage had the potential to become a watcher due to his awareness of other universes, alternate realities, and limbos. So, she made him a watcher. This activated once he was on his last life in Afterlife.
When Sausage ascended to heaven (or limbo, whatever), he got to see Pearl. Sausage’s episode ends with him taking a nap and w!Pearl saw the rest of his final episode. 
Now. I believe that 3rd Life and Last Life are limbos in their own sense. The Watchers created those limbos and brought versions of everyone who participated there. What we don’t know, is why. 
The Watchers saw the events of 3rd Life and decided they wanted more of that. So they created Last Life. The curse of the Boogeyman caused rifts of distrust to form within the members. We could say that many of the players were traumatized by 3rd Life AND Last Life. 
w!Pearl saw all of this. She got Sausage and made Double Life, with the soulmate rule to make a step torwards healing. But, with the events in just the first session, I’m not sure how well this is going to go.
But I am very excited for this series. If Jimmy dies first again, I will cry.
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Ravnica D&D Campaign: The 1st mission (Part 1 of 2)
Yessir, I am in fact not dead! Yours truly has, indeed, begun working. I am officially a laborer, contributing to society! Wonderful, wonderful.
Back to the important stuff: my playgroup has continued playing DnD! I haven't made a post on it for a while, but you can check out the sessions 0 recap here and also just search for "#ravnica campaign" in my posts, if tumblr is willing to cooperate they should come up!
Soooo since this was my absolute first time DMing and my players' first time playing in a group, I decided to use an adapted version of the Krenko's Way adventure presented in the GGR. The biggest adaptation was the fact that my players are handed down a task by Director Nassius, who is their superior, rather than being contacted mysteriously by Canon Nassius.
What follows is a heavily summarized recounting of the events. This mission spanned 3.5 sessions, so I will be doing some condensing of what happened, because I'd like to catch up to our current status (session 11) and I can't make too many posts like this and still hope to get there soon. So, without further ado... our very own Krenko's Way~
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So... yes, I had the party officially meet in a tavern =p to be fair though, that was a designated meeting point and they all had their reasons for ending up there. I will remind you that they've all been assigned to a special team (1 of 10, this will eventually be relevant) to support the Guildpact's monitoring/assistance to other guilds. They are definitely a weird ensemble, though, and the differences emerge immediately.
Bingus, the artificer goblin and wannabe-izzet, climbs onto the table to better inspect Egyedül, the warforged, and some RP shenanigans ensue, including tossing a precious ring across the table and back. Honestly I just let them interact for a good 15 minutes here, they were having fun and I was glad that they were already exploring their characters! Anyways, they eventually retired for the night.
The next day, the team heads to the Chamber of the Guildpact to receive their first mission. Nassius wants to assign them to a routine patrol, but an emergency dispatch about Krenko's escape from capture causes a change of plans: the Party is to cooperate with the Azorius to locate Krenko and bring him to justice.
Unfortunately, the Azorius they need to coordinate with are lead by the same guy, hussar commander Migellic, that arrested Cornelius for making a fiery mess during one of his performances, so not off to a great start, but they do receive some instructions, some leads, and a magical signet they can activate to display the azorius symbol in the sky to call for help (which my players lovingly dubbed the Bat-signal).
The party decides to go down the Falish route, so they try to figure out where she lives in Tin Street and eventually find her home/lab (after scaring half to death a shattergang goblin that was following). Bingus cracks the lock on the door and bam! The whole party except Egyedül, who is immune, and Iris, who was standing guard in the alley, fall asleep.
Regrouping after the trap, they enter the lab and poke around a bit, basically nabbing anything noteworthy for themselves. They then discover the secret passage that leads to the sewers and manage to track Falish down, cutting through a few moldy zombies and lobbing several long-range attacks ar the fugitive to get to her. The party strikes a deal with Falish, basically ensuring nothing bad will happen to her if she just gives them intel on Krenko. After returning to the lab and giving back everything they'd stolen (some, meaning Bingus and Iris, more reluctantly than others), the party + Falish get ready for the next day, when the weapons dropoff is scheduled.
This was another chance for the party to interact a bit amongst themselves and also with a single NPC, Falish, so I let them take advantage of that and made a few notes on their approaches and interests. Iris actually left the lab to send her parenrs a letter telling them she wouldn't be back for the night, followed by Vomyr who wanted to make sure nothing dangerous happened. Cornelius did no such thing (keep this in mind for the next post).
Finally, the gang goes to sleep, and the following morning Egyedül, who doesn't need to sleep, informs them that there were some loud noises during the night. The party does a quick scout outside and finds out that the streets are teeming with boros and soldier patrols due to some shattergang explosive attacks during the night... which complicates things somewhat.
How did the party manage to un-fuck the situation? Stay tuned for the next post!
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babybluesquid · 1 year
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Consequences of Karrnath Session 1
The Monster in the Fernian Zone
Our Players this week:
Dagne, Vengeance Paladin, an undead soldier with the curious property of acting like a living person. Trusts nobody and acts as the leader.
Ro, Circle of Spores Druid, a Talentan halfling who survived The Mourning and won’t go home. They tend to not take things seriously.
Nux, Pact of the Fathomless Warlock, a young teen Marcher who is far from the Kyrzin cult who wants to kill them. Personas are Murlo, a preteen orc girl, and Orim, a young adult human boy. Party child.
Vaeren, Swarmkeeper Ranger, a Deathguard sent to investigate Dagne’s nature. They’re the quiet one who helps keep everyone in line.
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The party’s been together for a couple months, village hopping and helping them with local problems like monsters in the woods and criminals. Due to this, they’ve gained some reputation in the local area, enough for a local Viscount, Costas ir’Vaneris, who has a monster problem to send a letter to Dagne. The party is invited to the village of Burnfrost, located in a Fernian manifest zone, where the Viscount has his winter house.
Burnfrost is noticeably warmer in climate than the surrounding area, a very nice 40 degrees F compared to the deep Karrnathi winter surrounding it. The houses are all built of stone hauled from the mountains, which is unusual for the area. There’s a General Store and a Gold Dragon Inn, as well as a very large house. The party assumes that’s where the Viscount lives and goes there first. There are no guards, so they knock at the door and are greeted by a dwarf woman. After stating their business with the Viscount, they’re escorted to talk to him.
The Viscount offers the party imported fruity tea. Everyone refuses except for Orim, who has a bit of a sweet tooth. Then, they get to business. The monster has attacked the village three times over the past month, each time carrying off just one of the livestock and heading back into the woods. Once, it trashed a field for no reason. The third time, someone went out to confront it and it killed them, leaving various claw and bite marks on the victim. After that, the town sent out a hunting party to deal with the monster, but it’s been over a week and nobody has returned. One person in town, a woman named Donata, alleges that she saw the monster from afar, describing it as a mass of scuttling limbs, like some kind of huge centipede. This is backed up by the monster’s tracks into the woods, which appear to be made by multifarious legs.
With that, the party heads out into the town to ask more people about the monster and gather supplies. They stop at the General Store and head to the counter, where a warforged stands. They introduce themselves as General Store, and tell the party that the town has set up a night watch for the monster, which they are a part of, but it hasn’t been spotted since it killed that person. They also recommend stopping by the local temple to Dol Arrah to get some holy water, a prospect which Dagne dismisses out of hand. With little new information gained and nothing useful to be bought, the party next heads to the Gold Dragon Inn. The patron, a halfling named Darik, offers the local special, Emberwheat bread. Ro and Vaeren each order half a loaf to try. The bread is dark and dense, as well as slightly spicy. Orim orders berries, and is dismayed that they only have dry berries available, but still eats them. Despite some joking that they’ll try the local Emberwheat Ale, Dagne orders nothing, instead talking to Darik. Darik says nothing new until Dagne asks where Donata lives. Obliging, he says she lives alone on the furthest north edge of town.
Once their late breakfast is finished, the group heads to Donata’s house. She’s home and willing to answer their questions. Her house is strewn with alchemical components, she seems to be a local witch. She gives the same description of the monster, but reveals she also knows where its tracks are, and offers to show the party. They take her up immediately and head into the Ice Woods. Soon, the temperature drops again as they leave the manifest zone, and they find themselves tracking the monster. Vaeren takes the lead, remarking on how the tracks look like they were made by a huge centipede, but with legs from various animals.
Soon, Vaeren notices something ahead, a group of animals in the distance. Closer inspection reveals the truth, they are undead. Two skeletal elk, six skeletal wolves, one zombie bear, and two zombies who appear to be very fresh, probably members of the lost hunting party. The surrounding plant life seems to wither a bit. Never one to leave Mabaran undead around, Vaeren tells the rest they should kill the creatures instead of trying to sneak around.
Dagne goes first and puts some distance between themselves and the rest of the party, intending to tank. Immediately, four of the skeletal wolves surround them and begin using pack tactics to land hits. They use the hammer end of their poleaxe to crush one wolf’s bones before having to use up all their lay on hands to stay up. Vaeren heads up a hill to shoot and a skeleton elk goes after them. Orim and Ro stay on the ground and face a skeleton elk, the zombies, and the remaining two wolves. They take a few undead out. Meanwhile, the zombie bear slowly lumbers toward Dagne, boxing them in against the hill. They use their poleaxe hammerhead and opposite end attack against a wolf and the bear, respectively. The wolf crumbles to pieces, the bear takes the hit. It tries to swipe at Dagne twice, but misses. The wolves crit. An elk charges at Ro but misses. Orim kills a wolf with eldritch blast. Dagne dispatches the last two skeleton wolves beside them. Vaeren shoots a skeleton elk down, a Deathguard spirit pushing it down the hill for them. Dagne smites the zombie bear and it dies.
Suddenly, a woman enters the battlefield and plays a song on a flute, killing a zombie. Dagne rushes over to assess her. She’s human, alive, and armed. The rest of the party kills the last remaining zombie as Dagne demands to know who she is. She introduces herself as Lucia Glamoursinger, a Brel and an agent of the Crown, sent here for work to find an aberrant marked boy in the woods. Dagne is instantly suspicious and dismisses her request for assistance in finding the aberrant marked boy, saying the party is after a monster and they’ll continue their hunt.
With the whole party battered after the fight, they stop for a brief rest. Dagne relays their suspicions about Lucia to the rest of the party, noting that she didn’t actually say which Crown she was an agent of, and a Brel so far from home is strange. Dagne is of the opinion that Lucia is a spy.
Ro and Vaeren head off to forage and find a deer in the forest. Vaeren takes it down with their bow and the two begin to process the corpse on the snow. Meanwhile, Dagne and Nux hear someone walking nearby. They go to investigate and find an elven man wearing a breastplate. Nux throws a pinecone at him. Dagne apologizes and asks what he’s doing out in the woods. He says he’s a hunter from a town further to the north. When Dagne questions why he’s hunting in a breastplate, he says he’s after the monster, which carried off two animals from the northern town. A witness there said it was made of various skeletons, fused together. He offers to join the party on their hunt. However, put off by the earlier encounter by Lucia, Dagne dismisses him, saying a hunter of animals wouldn’t be able to survive an encounter with a proper monster. The man retorts that he served for 20 years in the Karrnathi military, to which Dagne responds “go home, you’re not special. I served for 53 years.” Fully defeated, the hunter heads back north. With the party rested, the session ends, the characters anticipating what they’ll find at the end of the monster’s trail.
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Highlights:
Dagne doesn’t trust any of the NPCs.
Nux can’t stop acting like a kid even though their persona Orim is allegedly older.
Vaeren is an attentive ranger who prevented an ambush.
Ro kept avoiding those charging skeletal elk.
The General Store is run by a warforged named General Store.
Session 2.
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eidolonpost · 7 months
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the wastes | the fool
the barren expanse between destinations. the blank page on which a story is written. the sober reality.
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aurilswraith · 2 years
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Hey Guys! Session 1 is up!
https://www.youtube.com/watch?v=uW2e6wHEKRU&t=1502s
This is a dnd campaign that follows the “Rime of the Frostmaiden” campaign!  I hope you guys enjoy!
This first session is short, and it mainly focus’ on meeting the 4 player characters!
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