"Oh, Falin's so pure! She'd never put one life over another! She loves everyone equally and would die of sadness if anyone gets hurt under her watch! She must he so anxious and shy! She meeds to be protected and- "
Ermmm, nuh uh?
Please don't infantilze Falin. I beg. my heart can't take it
Just because she's soft spoken doesn't mean she's a "uwu angel baby". That is a grown women that's been through some shit! We start off the series with her being eaten by a dragon goddamn it. You think dragons just pop up and scoop up unsuspecting damsels? NO. You gotta decend in a dank dungeon, beat monsters, and revive who knows how many people to reach that thing.
Also!
I dont think she's anxious. Even in what we see of her as a child, she isn't a really nervous kid! She's just introverted! She isn't really "shy" as much as "quiet". She wins the IDGAF war and is nice (rare combo)
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Ok so after going through the tag I feel like I'm really not seeing enough people talking about how narrowly Orym avoided an Absolute Perma Death this last episode‽‽‽‽ Laudna making that perception check (which Matt was very reluctant in allowing to begin with!) single handedly decided Orym's fate.
Let's break it down real quick: 1) Matt said they were 300-400 feet up which is above the cap for max fall damage but below the height where you take more than a single round to hit the ground. Orym would've fallen to the surface of the planet and taken a fuck ton of fall damage well before Imogen could cast fly and catch up to him. (The fly spell makes the target hover so by rules as written, she technically wouldn't have been able to catch up anyways since she wouldn't've been able to free fall and would've had to descend at her 60 ft. fly speed.)
2) in the keyfish incident, Keyleth's body did not remain in one piece and I doubt Orym's would either. This combined with the time it would take to get the body back to F.C.G. would put them well outside the time like l limit of revivify.
3) And finally, all of that is predicated on the condition that they can even find his body at all!! That air ship was high in the sky, moving notably fast, with strong winds perfectly capable of blowing a halfling around mid air. Predicting where Orym would land would be way more difficult than just retracing steps. I can't remember if they were still above jungle or not but if they were they'd be pretty much fucked unless F.C.G. had locate object prepared (dead bodies are objects RAW but they also could just target something he'd had on him and hope it didn't go flying in the fall.) It could take days to find Orym and I don't think the captain would be willing to risk it since as they said falling overboard is usually a one and done deal.
Like that wasn't just the usual "Oh Orym is putting himself at risk in battle again and might die" because in those cases F.C.G. is right there, diamond at the ready if healing isn't enough.
This was Certain Death.
This was Liam makes a new character because the Hell's Bells do not have the connections to bring him back yet. No church connection, the only person they even know of capable of bringing him back is Keyleth and while there might be some Watsonian reasoning that the characters would think to go to her I just can't see the players wanting that. Asking Keyleth to fix all their problems just doesn't make for a fun campaign.
Orym keeps dancing with death but this was something so infitesimaly close to the end of his life that I'm convinced if Laudna had failed that roll Liam would've narrated how during the fall Orym sees a Raven and just watches it peacefully has he grips his tattoo. His last words before he hit the ground would be "I'm sorry" and then something about his husband being on the other side and getting to see him again, maybe even a "didn't make you wait as long as I thought I would I guess".
P.S. How poetic that it was Laudna who once again when faced with Certain Death –instead of kneeling to Fate– took that shit in hand and said fuck no.
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Was having a sick day today and decided what better time to do absolutely nothing else but lie in bed and finally begin arc 2 of the wwwo...
And my god.
I can't think of a single work of cinema, or art, or literature, or ANYTHING that has struck me as fiercely as Ame's memories with Grandmother Ren have. I don't have the mind today to even begin to unravel all the little threads of love and care and- and whatever word encapsulates the kind of softness that comes from understanding something with your entire being- that you can feel littered throughout the tapestry of that sequence. And I don't think I ever will. I don't think I'll ever find words that live up to my love for that whole deal. All I can muster is this extremely ineloquent:
Holy shit. Holy fucking shit. Fucking incredible showstopping performance from Brennan and Erika, holy mother of fuck.
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#15
The first time the villain comes across the hero, they’re huddled in a dark corner of the street, shying away from the revealing lights overhead. She can tell even from a distance that they’re tired, almost half asleep. “What, did someone kick your ass so hard you have to hide out here?” she comments lightly, only getting flipped off in return.
“Piss off dude. I don’t want to do this now,” they say eventually, their tone short, and the villain scoffs.
“I didn’t do anything,” she defends, holding her hands up innocently. “Just asking. If you’re so comfortable sitting there and you’re totally not hiding from some big baddie, I’ll just leave you to it.”
“Thank god.” They scowl, and the villain leaves them there to wander further into the city, only thinking how funny it is to find a hero so exposed in the ruthless streets of the city.
-
The second time she comes across the hero they look worse for wear. She finds them tucked away in a new dim spot, hidden behind a metallic slide in a playground. She can tell from the way their hands press into their side and the dull red leaking through their usually pristine outfit that they’re not just simply hanging around on the floor anymore.
“I thought there wasn’t a big baddie after you,” she comments as she crouches in front of them, and they grimace as they avoid her gaze.
“I never said there wasn’t. Not that it’s any of your business.” They shift slightly, wincing as they do. The villain watches uneasily as they move, worrying her lip thoughtfully.
She stands up straight again, glancing at their surroundings quickly before letting her gaze fall back on the hero in front of her. Whoever they’re hiding from clearly isn’t here.
She clears her throat uncertainly, reaching into the bag at her side. The hero watches her like they’re expecting her to pull out one of her weaponised oddities, but her hand manages to bring a small first aid kit into the open. She places it somewhat nervously at the hero’s feet, who just stares at it like it’s a bomb. “What–”
The villain doesn’t want to hear what they have to say. She turns on her heel and bolts, leaving the hero to their own devices and assuming they’ll take her offering.
-
The third time she comes across them is somehow even worse. She almost trips over them as she turns down her usual alleyway, cursing as she stumbles in the dark. “My god, what the hell are you–”
She pauses when she swings around to meet them, her eyes falling on their figure on the ground. It seems like they were leaning against the wall but have since slumped over, falling face first into the dirty pavement below. From their lack of snarky remark at her arrival she assumes they’re not the most conscious of conversation partners, and she carefully holds her hand in front of their mouth to make sure she wasn’t talking to a corpse.
“God’s sake…” she says under her breath as she kneels on the floor in front of them. She ignores how the gravel digs into her knees as she tries to assess the damage. There’s a nauseating amount of blood blanketing the ground below them, more than would be deemed healthy, and their breath is shallow, struggling against the precious losses they’re making by the second. They’re alive though, and for the villain that’s good enough.
She runs through the options in her mind as she carefully shoves them about into a more convenient position. She’s not stupid enough to take a hero to her lair, but she doubts a hospital would want to see her – and the last thing she needs to be on the news, helping her nemesis for the world to see. She has to get them to wherever she’s taking them without the supposed hero-bully spotting her, to top it off.
She pulls them into her arms as she staggers to her feet, trying to focus on anything but the warmth seeping into her shirt. The options are limited, but she’ll figure it out one way or another. The best she can do for now is get them somewhere safe.
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The Continuing Adventures of my Dumbass Minstrel Paladin
I keep forgetting to record or even get screenshots of some of the more hilarious shenanigans Aravyn and the Tadpole Gang are getting up to. So last night after spending an hour gleefully running all over the map to make Gale infinitely recast "Speak with the Dead" on all of the glowing corpses with our new shiny necklace loot we got from the chapel, I realized I hadn't gotten a trigger for a quest I remembered from early access regarding mean druid lady being suspiciously mean and after referencing some ancient texts (see: walkthroughs), I realized I needed to head back to the grove to do some poking around.
After spending like fifteen minutes poking around rooms, eventually I started throwing up dancing light cantrips at all of the dark corners. And eventually doing this I find the little dark hole that leads back to a hidden area where there's a chest marked in red.
Just imagine, you're a xenophobic druid who is ready to cut yourself off from the outside world forever, and this stupid paladin who talked your homicidal new boss lady out from letting some kid get eaten by a snake is now going around to all of the dark corners of your comfy dark underground hidey hole muttering to herself and throwing up sparkles in all of the shadows. Nothing suspicious there. She's just lighting up the world. It's what Sylvanus would want, I suppose.
Well, going into sneak mode reveals that the angry elf druid guy who keeps telling me to get lost is looking right at the chest, and so that's a problem. What's the Tadpole Gang to do? My paladin has a negative on stealth checks, and I don't know if stealing will technically break her oath, but if I'm staying true to character she probably wouldn't like it. But, clearly the group needs a distraction that will get everyone's attention in one area, so that an enterprising sneakthief can go pick the lock on that chest and take a little peekaboo.
It's time for a Mini-Heist
"Surely this won't work," I tell myself, and get the group gathered just in between all of the NPCs in the grove, toggle party mode, and position my rogueiest vampire suspiciously near where he needs to be.
Then Aravyn starts strumming away -- and lo and behold--
Gathers a crowd. Literally everyone stops what they're doing to come gather around and in the distance I hear them all cheering her on and complimenting the tune. "That's a great song!" says Kagha who moments before was sneering at us. Apparently, she's a lover of music. THE WOLF even comes over and starts listening, I think it's a possibility the rats even stopped scurrying around to listen.
There is cheering going off in the distance as Astarion quickly and effortlessly picks the lock on Kagha's chest and loots all of the contents. Then casually saunters back to the rest of the group as the NPCs are still happily bopping along to Ari's rendition of "Bard Dance".
She finishes her song, Kagha starts throwing gold at her feet. An NPC literally just paid me to rob her 🤣 We quickly pick up our three hard earned gold (look look it's not important however much Astarion has in his pocketses okay), and the party shuffles on out where everyone is still chanting their ritual and quickly go off to the secluded area just beyond the chanting circle to look at the evidence and continue their quest, having successfully completed their tiny heist.
And now I'm imagining now imagining this scene where Astarion throws his arms around his pal(adin)'s shoulder and is like "Look at all these dour faces. Darling, why don't you perform that utterly delightful ditty you couldn't stop playing around the fire at camp last night. I'm sure it would raise everyone's spirits", and then casually strolls off as she starts plucking at strings and the crowd begins gathering, then whistling along with the tune as he walks back up and congratulates everyone on the impromptu concert and then quickly steering his party back outside.
"Man, that outsider sparkle-making Paladin sure is a bitch," says Marcoryl, who keeps complaining about not killing a small tiefling child (so you know his opinion is to be trusted), "but she sure can play a lute."
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