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#Riggnarok
skinnedred · 9 months
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he's trying to get this hard headed ass little boy to understand he can't body slam people even if they're being bullies (boys got too much strength)
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waving-in-the-reeds · 10 months
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i think it'd be funnier if it turned out riggnarok was still alive and accidentally transported himself back to the brutal lands
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velbsy · 8 months
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Here’s one of the first Brutal Legend aus I made! (Gunna try to keep this brief and if people have questions abt it I’ll answer)
Basically in this au, Succoria is the empress and everything and her and Riggnarok lived in the Brutal Lands together, and Eddie was born as the prince and all that. And in this au Doviculus is like a royal advisor of sorts and he like waited the whole time until Eddie’s parents were gone and he was the new king and that. And he betrays him and everything and so on and so forth.
Aaaaand this is his design! I think I’m gonna change it a bit to like draw what his wings and everything look like but yeah!! Demon King Edward wooooo
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genaleah · 4 years
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Wildcard sketches! Featuring: Parents, or a brother in Manny's case. (And a Succoria heavily inspired by @eternalfirebeast designs!) Some babies/children/teenz, and last but not least: an important new development for my demon Eddie design. 🤘😈
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brutalhearts666 · 5 years
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Brütal Legend text meme part 92
First / Last / Next
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Gifs are not mine and template is by @starneko123
Althea Riggs
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First Name: Althea
Last Name: Riggs
Name Analysis
Althea ☠ Wholesome or to heal
Riggs ☠ one who lives on the ridge
Date of Birth: September 22
Age: 29
Alias: Mother of dragons, The eclipse bringer, The sun eater, The chosen one, The red winged death, The sacred one, Empress of the tainted coil
Gender: Female
Siblings: 1
Sexuality: Pansexual
Species: Half human ☠ half dragon
Phobias:
arachnophobia - fear of spiders
thanatophobia- fear of death
Athazagoraphobia - fear of forgetting someone
Hair Color: Black ☠ White
Eye Color: Brown ☠ Orange
Origins: Earth
Current Location: Age of metal
Appearance:
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Made with LOL
Portrayed By: Lzzy Hale
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Height: 5'7
Alignment: Chaotic Neutral ☠ lawful evil
Status: Alive
Affiliation:
Ironheade ( Formerley)
Children of the eclipse
Drowning doom ( formerly)
The tainted coil
Physical Health: Amazing
Mental Health: Good
Likes:
Dragons
dinosaurs
most music
Anime
video games
reading
drawing
drinking
Sex
sweets
baking
Dislikes
Country
classical music
Jazz
spicy food
smoking
Creeps
Speed
8 / 10
Agility
9 / 10
Intelligence
10 / 10
Strength
8 / 10
Stamina
9 / 10
Stealth
9 / 10
Cooperation
8 / 10
Durability
8 / 10
Mentor
Eddie Riggs
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Fighting Skills
9 / 10
Flexibility
10 / 10
Reflexes
8 / 10
Instincts
8 / 10
Family
Eddie Riggs- Brother- unkown
Riggnarok- Father- dead
Amihan- mother- dead
Friends / Allies
Lars
Lita ( Formerly)
Magnus ( formerly)
Ophelia
killmaster ( formerly)
Gloria
mortem
Chao
lux
Enemies
Ironheade
Tainted coil ( formerly)
Lionwhyte
Love Interest
Doviculus
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Love Status
lover ☠ married
Weapons ☠ Accessories
Wields a Moro Kalis she found at the temple of Ormagoden, but it broke.
Before the finale battle with lionwhyte, Lars gifts her his sword, battle cry to use after he has a new sword forged for himself.
After the events with lionwhyte and escaping Doviculus’s troops, she forges a double headed scythe.
Owns a black and silver B.C Rich Warlock named venom.
rebuilt and modified a Fire baron's motorcycle to be her personal vehicle
Powers
Can command and summon troops
Can summon large red and black feathered wings
transforms into a large dragon like bird creature
can transform into a halfway state between her human form and her dragon form, almost looks like a harpy
Can manipulate certain elements, like fire and earth
Breathes fire
Has the ability to temporarily cause eclipses while in battle, which helps give her strength and boost the troops under her command, but can make her lose control of herself if used for too long. More of a last alternative move.
Can summon 3 dragons mortem, Chao, and lux.
Personality
Will act standoffish and closed off when you first meet her, but once you get to know her she is kind and is very loyal to those she loves and trust . But, don't try to take advantage of her because of her personality or betray her, because she will show no mercy to you. It doesn't even matter if you were once family or an old friend to her, she will do everything in her power to take you down and protect her loved ones.
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yore-donatsu · 5 years
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I thought about something on Eddie: With his "mechanical" genius I like to think Riggnarok, seeing his son's intelligence when he was a child, he taught him a lot about mechanics but especially about logic (how objects are made, build, manage, ...).
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The Monster Fucker of the Day is Riggnarok from Brutal Legend!
Tfw you’re sent on an important mission to assassinate the demon emperor, but they’re really sad and depressed atm, so you try making them feel better and accidentally fall in love.
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beacon-of-chaos · 7 years
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Defenders of Aura - A Battle Century G Campaign Diary
Session 11 As the Chinese march us out of the building, Ax passes out once more. This time, the GM runs a little flashback session, showing Ax's dream from when he was knocked out the first time. Ax looks around. He's in some kind of dark space. There are walls around him but it's hard to see. A form materialises in front of him. It's Adam Westfield. Adam: Well done. I'm impressed you made it this far. Adam taunts Ax and reveals that he was the reason we were all hired in the first place, as pawns in his little game. Spectre for his scientific genius, Fiona for her strength and lack of ambition, Sinclair due to his link with Sara, and Ax as a charming face for the team. Adam: A mediocre musician was the perfect choice. Ax: MEDIOCRE!? Ax rushes forward and attacks. Adam socks him in the jaw but Ax is able to counter with a nut shot. Ax then fires back with his new fire powers, but Adam is able to use an energy blast to counter it. Adam: Impressive, but I have far more power and knowledge than you. You can't defeat me. GM: You feel a presence. Something familiar, something that's been with you all along. Ax: ...Riggnarok? GM: Yes. Ax: I call to it. Ax makes his willpower roll easily and doesn't just call his mech, he transforms into it. Adam is still grinning but he looks uneasy. Ax: Can I use mech weapons to attack him now? GM: Of course! Sinclair: Anti-mecha cannon? Juyon: Adam would be a fraction of the size of the bullet! GM: Actually, Ax's mech is currently human sized. Ax: Works for me! Fire! Adam is blown away by the attack. Ax's vision wavers and the dream begins to fade. The next thing Ax sees is Spectre's fist coming towards him, shortly before he blacks out again. Back to the current timeline: The rest of us are on board a Chinese transport ship. We're not handcuffed, but Sinclair has been fitted with a jamming device that restricts his hacking abilities. Fair enough. We're sat in the hold, surrounded by troops. General Aishi is interrogating us about the info we just found on Adam. She asks for his location so they can try and capture him. We don't know, but Sinclair offers Sara's location from the tracking device he put on her mech. The General then offers us a deal if we agree to surrender to the Chinese forces. Fiona tells her in no uncertain terms that we won't surrender and she can eff off. The rest of the team enthusiatically agrees. Aishi shakes her head and exits, leaving us with the troopers. Fiona: Well, I think it's about time we got out of here! Sinclair: One portal, coming up! The android attempts to use his wormhole powers but the device used to scramble his wireless access detects the attempt and shocks him with a heavy burst of electricity. He falls inactive. Sinclair: Motherf- *bzzzz* The rest of the team get up and try to grab weapons from the troopers. This goes poorly as Fiona and Spectre both get knocked out by tasers. Juyon fares better, managing to get a few good hits in, but in the end five troopers pile up on him, all using their tasers to drop the plucky teen. Juyon: Typical Chinese cowardice! Ack! We all wake up (Ax included) in white plastic cells. Sinclair notices with horror that his hacking rig has been removed. However, there's another piece of tech hidden on his body. A small device hidden in his clothing. As he examines it, it sends him a message. ???: Help is coming. You can use this to unlock the doors. It seems to be a minature hacking device. Through it, Sinclair is able to access the door mechanicisms for the cells and let everyone out. We sneak through the prison until we come across a section where several guards have been knocked out. A character that can only be described as a cyborg ninja approaches us and says: Cyborg: Come with me if you want to live. Seems like a plan. Juyon, Fiona, and Spectre grab some weapons from the KO'd guards (apparantly gene-coded, but Sinclair hacks them too), while Ax sticks with his flame powers. We head through the facility, taking on small groups of guards. Spectre gets a good moment where he blasts a fuse box near a pair of guards, sending them flying. Eventually we get to the roof, discovering that the prison is in the centre of Neovara. Guess it got taken over after all. Our ninja buddy attaches a rope and we rappel down and out into the streets. Ninja man takes us to a hideout where the Neovaran resistance resides. It's a run down bar down a narrow alleyway. After we get in, the ninja takes off his helmet... GM: ...and a mass of floppy black hair spills out. Fiona: Oh no. GM: It's Zack Adani wearing an advanced battle suit! Fiona: UGH. Other rebel members include two members of Ax's band: Yuri and Iron Eddie; Ajhani, the teenaged hacker; Fiare, the naul mage; and David Washington, the leader of Alpha Team. We spend some time speaking with them on an individual basis. Yuri and Eddie haven't heard from the rest of the band since the attack. Ajhani reveals that she was the one who put the device on Sinclair's clothes, hoping to use him as tool to get better internet access. David tells us that he lost the rest of his team in the fighting. Accoring to Fiare, he's been drunk ever since. She helps Ax heal up after his ordeal, but says that his body may not be able to handle the biofuel much longer, like he's burning out too fast. Ax asks if he's going to die but Fiare doesn't seem sure. It's like his life force is being replaced with something else. We need to come up with a plan. Zack tells us that our mechs are being held in the Neovaran military base, now a Chinese stronghold. This seems like a good place to start. David also tells us that Nina was captured and that we should try to get her out. He offers to come with us, but it's clear that he's in no condition to assist. We're going to infiltrate the base disguised as maintenance people. We make a list of things we need, including disguises and a truck. Iron Eddie pops up, tells us he's on it, and vanishes again. Ax tells us that Eddie, the band's roadie, is a man of few words but can always get stuff done. Apparantly he just showed up at a gig one day, face covered with scarf and goggles, and began helping out. No one questioned it. Sure enough, Eddie is back within a couple of hours with the truck and disguises. We ask no questions. The plan is to drive into the compound through the service entrance, then use Sinclair's wormhole generator to teleport into the mech bay where our mechs are being held. Ajhani warns that the Chinese may have already put their own systems in place so hacking may be difficult. We'll have to avoid being seen on cameras, rather than disable them. Once we've got our mechs, Fiare will aid Sinclair in warping us to the Argo, currently the only ship left in the Auran fleet. The next day, we make our way through the eerily quiet streets towards the base. We're stopped by guards who check our credentials. There's a tense moment when they scan Sinclair for his ID number, but he is able to hack the scanner just in time to put the team on the schedule. We move slowly through the compound, parking up around the side in a surveilance blind spot. Sinclair scans the surveilance to find that the Chinese have installed their own operating system over the old one. A rough job, but it means effectively hacking through two layers, both of which may activate alarms. We decide not to risk it yet and portal through the wall. Inside, we find ourselves in a store room near the mech hanger. A couple of guards block our way but they haven't seen us so Juyon and Fiona are able to take them down. David Washington radios us, asking us again to look for Nina. We have no way of getting to the detention centre without being spotted, so Sinclair and Fiona attempt to get access to the cameras to search for her. A couple of crit successes later (with help from Ax's leadership skill) and we have access to the entire facility. We get a camera on Nina. She's in a cell, battered and bruised and her hair has been shaven off. Sinclair patches the intercom through to her. Sinclair: Nina, it's me, Sinclair. can you hear me? We're in the base. Nina: ...You've tried that one already. Fiona: No, really, it's us. We snuck in. Nina: They've already gotten the codes out of me. Everything is theirs now. Sinclair: If I can unlock the door for you, can you get out on your own? Nina: ...Yes. I'll create a distraction. We unlock the door remotely and Nina darts out, grabs a gun from a guard before he can react and kills him and two others easily. She escapes, making her way towards the munitions store, planning to create an explosion. Meanwhile, we break into the mech hanger to look for our robots. We notice our mechs, along with Adam's and the strange monster we fought, the fleshy parts gone leaving only a metal frame. Unfortunately there are also two guard mechs patrolling around, perhaps expecting us. Ax gives us a look that says "I got this" and summons Riggnarok directly into the hanger. Fiona: Holy **** Ax, that's awesome! The guards are too surprised to react before Ax blasts them (While Sinclair plays "Invaders Must Die" through the tannoy). It's at this point that we hear an explosion ring out (Nina works fast!) so we head to our mechs. Before we head out, Sinclair attempts to access the records on Adam's mech to see if we can find out where he's gone. Unfortunely he fails the check and all he gets is a gif of Adam's laughing face. Sinclair curses that he was out-hacked, but it sounds like he doesn't have time to try again. There are more explosions and Fiare tells us that the entire place is about to blow. We get the warp coordinates from her and jump through a wormhole to the Argo. We have just enough time to register the smiling face of Eric greeting us before the explosion comes through the portal. Session ends with the GM cruelly laughing about the fact that we didn't say we were closing the portal behind us, despite never having needed to before. Git.
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marcella-youko · 12 years
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Artifact of Legend
Ormagöden and the Unlovable things
 In the beginning, all was darkness. That was how the First Ones preferred it, for they were so hideous that even they could not bear to look upon themselves. Then came the Fire Beast, a giant monster of flaming, molten iron, who roared across the sky like an angry comet. His metal body burned so brightly it illuminated the world and all its hateful creatures. He was Ormagöden, Cremator of the Sky, and the First Ones loathed him because his light forced them to see themselves as they truly were. So they hid underground, and dreamed of a day when they could murder the fire beast, and rid the world of his light forever.
Roots of Song
The First Ones spent their days feeding from Madronal, the teated tree of drinking. They suckled from her bark a thick nectar that flowed up from her roots, which penetrated the ground so deeply they reached even into the Untouched Place. There, a beautiful being named Aetulia sang to the roots of Madronal, and the tree turned her song into nourishment for the ungrateful creatures above. One day, the greediest of them sneaked into her sanctuary and trapped Aetulia in a cage, forcing her to sing only for him. That is how he gained unlimited power over all creatures, and became their first and most terrible king. Fall of the Fire Beast
The king used the song of Aetulia to lure the Fire Beast Ormagöden to the ground, where the First Ones tracked him and tried to douse his flaming body with mud. Rather than be extinguished, the mighty Fire Beast let out an earth-shattering scream and exploded like a sun. A million pieces of his steel flesh shot into the ground, veining it with ore. His fire flew up into the sky and became the sun. There was so much blood it flooded the world, drowning all the First Ones as it formed the oceans. His death cry was so loud that it echoes throughout the world to this day. Low creatures felled the god Ormagöden, but his death gave the world the elements from which a new era would rise: Blood, Fire, Noise, and Metal.
The Age of Titans
From the oceans of blood came new life, the worst of which was the Tainted Coil. With the twisted forms of the First Ones, but the angry power of Ormagöden - they were hated, feared, and almost exterminated. Instead, they were saved by a majestic race of Titans, who inherited the strength and size of the Fire Beast, and the purity and beauty of Aetulia. They took pity on the small creatures, and adopted them as pets. They hid their deformities with severe, restrictive garments, and the Coil endured the pain because, more than anything else, they wanted to look exactly like their beloved, merciful masters.
The Speed of Metal
The Titans mined Ormagöden's steel flesh from the ground, and found it retained the beast's desire for speed. They forged swords that flew through the air so fast they could not be seen, and armor so light it made their warriors run faster. They made chariots so quick it was hard to find beasts fast enough to pull them, and so they abandoned the beasts and made giant vehicles that moved with their own power. These colossal hot rods were a rolling temple to Ormagöden, forged from his gleaming flesh. They had a fiery engine for a heart that roared with the mighty god's death cry, scattering the Titans' enemies as they carried their civilization across the globe.
Song of the Titans
Titan civilization exploded with new art and technology. Their cities flourished with culture, and echoed with the sound of pounding metal as gleaming skyscrapers were hammered out of Ormagöden's flesh and vaulted against the sky. From this collision of artistic passion, invention, and sonic overload, a new kind of music was born. It was as hard and heavy as the Fire Beast's metallic flesh. It had the power of his blood, the heat of his fire, the speed of his flight, and the mighty roar of his death cry. But is also had the angelic beauty of Aetulia's song, and a touch of her mournful wail. Its words told the story of a fierce and noble age. It was an anthem of the people, and they called it Heavy Metal.
Sea of Black Tears
After she was used to lure Ormagöden to his death, Aetulia was left to cry alone in the darkness for an eternity. She wept for so long, her tears turned into an ocean of pure sorrow, and she turned to dust. Whomever drinks from this ancient Sea of Black Tears is granted some of Aetulia's power, but also cursed with her all-consuming grief. Most tear-drinkers go mad and destroy themselves and everything around them in a murderous rage. The Titans dropped a mountain on top of the sea to keep themselves safe from its allure, but it is said that through the cracks in the mountain you can still hear Aetulia singing, inviting passers-by to come lose themselves in her sad waters.
Metal Gods
After growing and advancing for millennia, the Titans were giant, all-knowing entities of spiritual perfection, who could no longer be confined by this mortal plane. In the final stage of their evolution, they ascended into the heavens to become Metal Gods. Before they left, they took time to leave instructions for all they had invented into the natural world. They taught spiders how to spin guitar strings for webs, and the trees how to grow exhaust pipes for branches. They etched hieroglyphics that showed how to put these elements together. "We give our secrets to the future generations," they inscribed in glowing letters, "so that they may know the glory of Metal." 
Coiled Remains
The Tainted Coil never comprehended the Titan's instructions. They were too consumed with their feelings of abandonment and betrayal. How could their masters leave them alone? Where had they gone? They searched the entire world, but the only trace of the Titans they ever found was a single shred of a single nail from a single toe of their old masters. They worshiped the master's nail and tried to reanimate it with dark and bloody rituals, but all they could create were small replicas of the Titans, creatures no bigger than themselves, whose very size mocked the Coil's failure. And that is how the Tainted Coil came to create, and immediately despise, the race of Man.
Black Tear Rebellion
Humanity was enslaved by the Coil and suffered their cruelty for ages, until a leader emerged and led the humans in rebellion. He made them into an army, taught them to make weapons, cars, and clothing from the natural world. The man they called Riggnarok was so effective, the desperate Coil broke the seal on the Sea of Black Tears, knowing the allure and danger it had for humans. Those who drank first, intoxicated with power, renamed their uprising the Black Tear Rebellion, but madness eventually turned human against human, and tore the movement apart. Riggnarok never gave in to the sorrow, and he alone survived. His rebellion crushed, he set off on one final mission to assassinate the Tainted Emperor. He was never seen again.
Abomination Overdrive
To ensure their dominance over the world forever, the Tainted Coil decided to hunt down the so-called Future Generations, and take back the wealth of knowledge so unfairly bequeathed to them by the Titans. They performed a ten-year ceremony of orgy and sacrifice that culminated with a gross perversion of time that sent their Emperor and most bloodthirsty warrior forward to the Age of Modern Man. Along with the Emperor they sent a small idol of Ormagöden, which would return the traveler if a blood offering were made into its mouth. They also sent a small cadre of the Emperor's slaves, not knowing that among them hid a murderous stowaway.
Maggots Devour the Corpse of Hope
When Succorria arrived in the modern age, she made a horrible discovery: the future belonged to humans, not demons. They were the inheritors of the Titans' legacy and their civilized world drained her of her spirit, her bloodlust, and her will to live. She could not return a failure, so she released her slaves and retired in defeat to a hidden cave. The stowaway, Riggnarok, stayed with her to complete his mission, but he could not bring himself to kill the pitiful, once-great warrior. Instead, he took care of her, and they became companions. Far away from their old world and its ancient battles, prejudices, and taboos, an intimacy developed, and then a coupling, and then, miraculously, a child. Its birth left Succorria lifeless, and Riggnarok took the child out of the cave and raised him in the Age of Modern Man, never telling him of his forbidden ancestry.
The Roadie
Riggnarok lived out the rest of his life in peace, and when he passed, his son, Edward, found the idol of Ormagöden in his attic, mistaking it for a belt buckle. He wore it to remember his father but when an accident let his blood fall into the beast's mouth, the spirit of Ormagöden was summoned, and the Fire Beast took Edward back in time to the Age of Metal. There, he found that his combination of roadie skills and demon blood allowed him, and him alone, to complete his father's mission: to slay the demon emperor, push back the flood of Black Tears, and fight for the freedom of his people and the glory of their Metal.
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brutalhearts666 · 6 years
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What Have You Done
- A  Brütal Legend collab fic between @sonicsora and myself
Continue below the cut for chapter 1!
Chapter 1
A Touch of Evil
     The fog was thick and the air was cool and crisp against the skin. For both reasons most of Ironheade made sure to stay within spitting distance of the campfire. The whole land was covered in a seemingly permanent darkness so staying close to the light was their best bet at not being ambushed by the enemy. They just needed to collect the dry ice and leave back on their mission to the Sea of Black Tears. After patrolling, the roadie made his way back to the leader of Ironheade, joining her at her side.
"Alright," he initiated, “Lets grab this ice."
The blonde cocked a brow. "Now?" A bit suspicious of the man's certainty.
"Yeah..." Eddie drifted unsurely, "My only worry is that we're not alone here." he broke apart from the woman to look around.
     Lita did the same, having the uneasy feeling of being watched. Catching a glimpse of something moving at the corner of her eye. She quickly turned to see, Eddie following suit. Slowly a dark figure arose from the ground. It took only a moment for the dawning realization to hit the two.
"Ophelia?" Lita spoke out in surprise.
     The dark haired man shook his head in disbelief and blinked. "What... happened to you?" The drowned woman's black licorice lips pulled into a chilling smile. "Do you really want to know?" and questioned as she motioned in an Organist.
     The two humans drew their weapons and went into a defensive stance against the woman. "Oh don't worry. This song only hurts me." She reassured, hanging her head in anguish. The ghostly piano player threw his hands up in the air and began to play. Lita and Eddie both seemed to stop in their tracks, as if in a trance.
     In the distance Ironheade troops paused for a moment and looked at one another before a headbanger spoke up. "C'mon lets kick those sons of bitches asses!"
     The rest of the group cheered with agreement until the Fire Baron spoke up. "Hold on, now!" he placed one foot firmly on the ground and sat up on his bike, "If any of you gets within ear shot of that organist, you're all gonna go brain dead too!"
The group murmured in agreement. "Well... what do we do then?" A different Headbanger questioned.
"Just hold up a damn minute! The song doesn't seem to be doing any harm and it has to end eventually!" he announced to the worried troops.
     They all settled down and watched intently to make sure nothing else happened. Before they knew it, the song ended and the Organist sped away before anyone could go near it. Lita was the first to snap herself out of it. She whipped around before settling her eyes on Eddie who still sat there looking off into the void.
     "Eddie... Eddie!" Lita called out to try and get his attention. It worked in breaking the roadie's focus. He shook his head and glanced around. "What... What happened to her?" he turned to the other woman who could only give a startled shrug in response.
     The Fire Baron settled back down into the seat of his bike and drove forward to meet the two disoriented leaders. Coming to a stop by them, a light that shown through the fog caught his attention. The two looked back at him then snapped to face what the Fire Baron was looking at.
     "Uh-oh." Was all the Baron could muster as they witnessed the enemy stage being rapidly built. Eddie spun back around and pointed to Mangus and the rest of Ironheade on standby. "Fire up the stage!" he commanded. As always Mangus was one step ahead and had everything ready to go to swiftly set up the stage.
     Weapons clashed, blood was spilled staining the ground. The Drowning Doom definitely had the upper hand here with the thick fog and the overwhelming sense of gloom. It was almost a stalemate as they tried to get control over the geysers. Eddie took to the skies to try and spy on Ophelia's next move. Moving closer to her end of the battle field, the roadie caught a glimpse of something glowing purple on top of the center hill of the battle field. It was one of the many Tab Slabs relics this world had placed around.
     With a smirk Eddie landed atop of the hill and approached the relic. Suddenly stopping short at the grave feeling that something was watching him. Pivoting on heel, he looked back to find his concerns were very real. Ophelia stood there idly, a large smile on her face as if she expected him to come here. The dark haired man narrowed his eyes.
"Well, I didn't expect to see you here." She spoke sarcastically.
     Eddie decided to cut directly to the chase. "Why are you doing this Ophs?" Ophelia crossed one arm over her chest and looked at her nails on the other. "Um, maybe you're forgetting the whole part where you called me traitor and left me for dead?" she shrugged.
Eddie began to sternly approach her. "I didn't leave you for dead Ophelia!"
     "Well you weren't necessarily taking my side either..." as she spoke, Eddie wasn't paying attention to how close she was getting. "But don't worry, you'll find a way to make up for it somehow." Before the roadie knew it Ophelia closed the gap between them. Grasping onto his jacket lapels and pulled him in for a bitter kiss. Eddie quickly pushed her away, backing up from her. Spitting and sputtering, trying to wipe the kiss off his lips and his mouth.
     "Ah fuck! Gross! What the hell? Definitely not how I remember that being!" he went on as he recoiled from the woman. Although at some point Eddie found himself unable to move his legs any longer. He realized his entirely body was slowly ceasing up. Panic began to set in.
"Ophelia, what have you done?" his voice tremulous. "Oh, you know," she casually flung her hair back, "just making sure you can never cross me again."
     Eddie was rapidly losing all ability to move. Before he even got the idea to scream for help, his jaw was already locked in place. With eyes turning glassy, his heart slowed back down despite the panic still apparent in his mind. Finally, his body stood slouched and motionless. The Drowned woman let out a dark chuckle, "Now, that's not the way to present yourself in front of your Queen. Stand up straight!" she commanded with a snap of her fingers. With that the disassociated man did as told and straightened up. A wide smile crept onto Ophelia's face as she tilted her head and looked him up and down. "That's better."
     "Hey guys, look!" A Razor Girl exclaimed, pointing out into the fog. The group present all craned their neck to see what was going on. Through the fog they could make out the enemy stage, bit by bit, set on fire. The stage's alarm blaring through the battle field. A confused murmur began to spread through the crowd of Ironheade warriors.
     A Thunderghog rider lifted his sunglasses and squinted ahead. "Uh... Was that us?" Lita looked down at her own walkie-talkie Eddie had given her, not recalling hearing any traffic over the line for a while. She looked back up and turned back to the Fire Barons and Zaulia. "It wasn't any of you, right?"
     "The Zaulia would not go against the orders of the Son of Riggnarok." Rima huffed, seemingly appalled she would even ask. The Fire Baron just looked down at his own bike then back to his two men. "Uh, we've been here the whole time." A loud crash caught Ironheade's attention again. The Drowning Doom's stage was briskly falling to pieces and the left over Doom scattered.
     A head banger cracked his knuckles. "Does it matter how it happened? We won!" With that he chased after a few lone Gravediggers. The group of warriors rejoiced before parting ways to go and hunt down the left overs as well.
    "Riggs must of taken care of it himself." The Fire Baron remarked, starting his engine back up. Lita smiled readjusting her grip on the halberd. Whatever happened they'll sort it out later, for now... Lita went with the Razor Girls to chase down a few Frightwigs.
     Carnage eventually came to an end as most Doom members managed to flee. Ironheade regrouped back at their own stage, briefly celebrating their apparent victory. Lita ultimately decided to comb through the crowd to find Eddie and ask what happened. After a bit of ducking through groups of people and interrupting conversations it didn't seem like the roadie had made it back.
"Yo, Mangus! Why's the stage still up? C'mon, lets get packed up and roll out!" One of the roadies called out from the crowd to the stage.
     The engineer walked out onto the stage, clearing his throat. "Has anyone seen Eddie? He... hasn't reported in for a while." The crowd became a buzz of people trying to recall the last time they saw the man.
A Headbanger started calling out into the fog. "Eddie!” He paused before calling again, “Eddie!"
The rest of Ironheade followed suit, quickly realizing he was nowhere around.
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brutalhearts666 · 7 years
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BL Theory: The Real Reason Why Lita Distrusted Ophelia
BL Theory: The Real Reason Why Lita Distrusted Ophelia    It doesn't make much sense for Lita to specifically hate Ophelia for having parents in the Black Tear Rebellion. There was a whole army of men and women, more than just Ophelia's parents had to have children of their own. Who most likely later join Ironheade, too. So why hate on and judge just Ophelia? The real reason was because Ophelia was still in contact with her parents after they became tear-drinkers.    Throughout the game we hear some of Ophelia inner monologue about Eddie. Most of which pertain her parents warning her about someone like Eddie. Someone like Eddie 'returning'. Her parents would be referencing Succoria and or Riggnarok returning from the future. And as it's known, Succoria and Riggnarok don't go into the future until after the Blacktear rebellion happens. So Ophelia could have only gotten these predictions from her parents much after their first sip from the sea.    With Ophelia still being raised and exposed to tear-drinkers for much longer, of course Lita would have a deeper distrust of her than others.
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beacon-of-chaos · 7 years
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Defenders of Aura - A Battle Century G Campaign Diary
Session 10 Two hours later... We remain on the island mourning the loss of our friend. Ax... is dead. His heart has stopped and he no longer draws breath. For some reason that hasn't stopped him talking in his sleep, nor his body being burning hot, but it's still very tragic. His mech also completely vanished the instant Juyon knocked him out. We have no explanation for this whatsoever. We've intercepted communications from the Chinese being broadcast across Aura. Neovara has fallen and the invaders are encouraging the rest of the world to surrender. There's also another secret signal being broadcast by the general of Novak, saying that the Chinese are lying. Neovara is still under siege, only the capital was taken, and there is resistance across the other colonies. Soko is the nearest to where we landed so it looks like that's where we're going. We've found a crashed plane that we can jury rig with our mechs' boosters to get us to the next island, in Soko. As Spectre now has a spare seat in his mech, we strap Ax into it and load it onto the plane and take off. En route we get a distress signal coming from somewhere over the ocean. It's not much of a detour so we check it out. As we fly over it, we see debris from a spaceship floating in the water. A large piece of hull on the top carries the text "Cruel Odysseus". No life signs detected. We travel the rest of the way in silence. Arriving in Soko we see there is a battle already in progress. Chinese forces are squaring off against a group that we recognise as being Zeta Team, one of the newly formed mecha squadrons. They are also being assisted by one of the African commanders in a mech of his own. Scattered troop battles are also occuring in between the mech fights. Seems like they could use our help. Soko is an archipelago, and the city we've arrived in is made up of several smaller islands connected by bridges. We arrive on the western island, Zeta team is pinned down on the south west, and the enemy forces are moving in from the East. Juyon and Fiona move across the bridges to intercept the Chinese mechs heading towards a large concentration of Soko troops. Spectre, with the unconscious Ax sitting in Eric's seat, spots a heavy artillery unit and jets across the water to take it out before it does too much damage. Sinclair moves south to aid Zeta team, beginning by hacking the systems of one of the enemy mechs and forcing it to give another mech a nice big hug, pinning it down. As the battle rages on, we get a communication from the African mech; air support is incoming, we just need to lure the enemy into an open area to prevent too much collateral damage. There's a large area to the south that fits the bill so we plan to herd the enemy there. Fiona and Juyon battle side-by-side against two mechs while Sinclair supports from afar, easily dodging enemy sniper fire without even needing to use his cloaking shield. While Spectre closes in on the artillery and takes some pot shots, Ax briefly stirs, shaken awake by the battle. Unfortunately, he makes the mistake of grabbing Spectre's shoulder, who had forgotten he was there. One reflexive (we assume) punch later, and Ax is out again. Eventually the Chinese troops are coralled into the courtyard on the South island and the air support arrives. It's... the white drones we fought back in session 4. The ones built and controlled by Sara Wong. She's still on our side... right? The enemy squad is hit hard and the remaining mechs begin to retreat. It's at this point that Ax awakens once more but this time something is different. He makes a willpower check and crits. This awakens some latent magical power inside him and a fireball erupts from his fingers, bursting inside Spectre's mech, scorching the both of them. The GM kindly decides not to kill them both; instead we rule that they just end up looking like Ash Ketchum after a run in with Charizard (i.e. charred but okay). Luckily for us Zeta Team has an outpost with a hospital nearby we can take them to. Ax and Spectre wake up in the hospital a few hours later. Spectre is looking a bit rough, and his spiky green hair has been incinerated, but he's doing okay, no stat penalties or anything. The miracles of modern medical science at work. Ax, on the other hand, seems to have regenerated his wounds and is left without so much of a tan. He's coming down from his biofuel high though, so he's not exactly feeling well. His stats are halved for the rest of the session. The doctor's are rather amazed that he's up and walking though, considering he has no blood left in him. His memory is fuzzy too, so we fill him in. In a tactful way. Ax: Oww, my head. I can't remember... What happened? Sinclair: Do you remember going insane and killing a lot of people? Fiona: Or aiming your weapon at me? Spectre: Ax, you owe me money. So very tactful. We eventually piece together what happened, Ax telling us about Sara and the biofuel, us mentioning the whole rampage followed by shouty glowing. We also talk with Zeta Team, the leader of which is an Auran, one of the native aquatic aliens of this planet. He tells us that we were the reason he joined up, inspired by our exploits. All very flattering. The African commander gives us a status update on the war. The next country over, Varel, was being protected by Gamma Team, A.K.A the team that Adam Westfield and Sara Wong are part of. He says he's heard of strange experiments going on over there; experimenting on humans with the biofuel (I really wish we could come up for a better name for this stuff) that Adam was involved in. Ax has unfinished business with Sara Wong and we need to find out what Adam might be up to, plus Varrel could be in trouble too. Ax is given a temporary replacement mech until we can find out what happened to Riggnarok and we board a transport to Varel. The city we arrive in seems to be deserted. There are no signs of combat however, just some suspicious scorch marks scattered around. Never a good sign. Varel is a hub for scientific research and there's a research centre up ahead that seems like the best place to get info and possibly find survivors. We exit our mechs and head towards it, but as we round a corner we see there are two mechs standing outside. One is a bizarre, semi-organic machine like nothing we've never seen before. The other one is Adam Westfield's mech. These guys should be on our side, so we take a punt and send them Neovara Military codes. Adam's mech immediately begins scanning the local area and, upon finding us, the organic mech rushes straight at us! Sinclair opens a wormhole with his new power; it doesn't get the team very far away, 20 metres or so, but it's enough that we avoid the falling rubble from the building the monster just ran into. We curse ourselves for leaving our mechs (The GM admits he was surprised we did this) but it's tricky to get back to them without being spotted. Adam seems to be scanning the area for us, so we come up with a daring plan. Or a stupid one. Hard to say. Fiona has noticed the hatch on Adam's mech and decides to try and climb up the mech to sneak up on Adam, so she and Sinclair sneak up while Ax distracts the mechs. Ax unleashes his new fire powers on the organic mech, but it barely scorches it. To make things even worse, what ever organic material it's made out of is regenerating. Gee, I wonder if this thing is powered by biofuel. Spectre and Juyon do the sensible thing and run for their mechs. Fiona makes it to Adam's mech and begins climbing up. Sinclair tries to hack it into submission but its systems are too well protected for that. Fiona tries to prise the door open but it's locked tight. To make matters worse, a blast hits the mech from out of nowhere, sending Fiona to the ground, breaking her leg. A pink mech shows up and picks Fiona up before anyone can get to her. A voice emits from the mech: Sara: Hello Fiona. Thrown any books at anyone lately? Fiona: Oh, **** off. GM: Was that in character? Fiona: Yes! Sara seems unusually aggressive right now, suggesting some biofuel use of her own. Meanwhile, Juyon and Spectre begin taking on the monster mech. It's fast and moves in close, leaving them to use their melee weapons against it. When it charges at Juyon, he skewers it with his sword. This seems to have no affect on it, and the creature simply moves forward along the sword and begins crushing Zweilander's head with its hands. Spectre moves in and uses a magneburst, a short range energy blast, to get the monster's attention. Adam seems to do something and the creature moves back towards the others, causing Sara Wong to drop Fiona (ouch) and flee, though not before Sinclair can fire a tracking beacon on Sara's mech. Ax and Sinclair help Fiona back to her mech, and the group forms up again. Adam's mech seems to be without weapons for some reason, so it hits us with a targeting jammer and calls over the monster, which is bloody and beaten, but still moving and regenerating. The rest of the battle goes quickly; though the monster was fearsome, Juyon and Spectre had already done a large amount of damage and they were able to finish it off. Adam surrenders after. ...Except it's not Adam. The cockpit opens and out steps Wong Yu, another member of Gamma Team. We try to question him about the location of Adam Westfield and why the hell he just attacked us, but he just spits up blood and tells us to get lost. Sinclair does a quick medical scan to find that Wong seems to be suffering from heavy internal bleeding. Nothing to do with us and there's no way to help him. In moments, he is dead. We're pretty freaked out and confused at the moment, so we head inside the research centre to try and find some clues. The place has been emptied, not until the biofuel plant we recently visited. In one of the computer labs we find a body, that of Emily "Sweets", another Gamma Team member. She has multiple bullet holes in her back. In her hand we find a memory chip that we plug into one of the computers. It's a journal. One belonging to Adam Westfield. I have a long version of the log that our GM gave us, but I need to ask for permission before posting. The gist is that Adam has been manipulating everyone from the word go. The President is in his back pocket, though there's no mention of whatever dirt he may have. The plan to create a war between Novak and Neovara, mention of the biofuel, and even talk of Sara Wong. Apparantly she discovered the way that the biofuel can link a living creature with technology, and she discovered it by experimenting on and AI called... Sinclair. Woah. After this the journal takes a turn for the weird. Adam seems to becoming more maniacal and paranoid, no doubt due to biofuel exposure. He plans to kill off his allies who are "plotting against him". Sara apparantly blames him for driving her and us apart, so she has to go too. There's talk of strange powers of heat and energy emerging, and of... absorbing people. Guess we know what those scorch marks were. Adam wants to "ascend" by stealing people's memories and skills. He plans to do so by opening some kind of faultline and releasing biofuel into the atmosphere. Sara injected Ax (or "the fool" as Adam calls him) to not only gain more power by forging a link between them, but to create a hero to stop Adam. It's at this point that we leave the building to find ourselves surrounded by the Chinese army. The Chinese General herself arrives and we hand over the journal in the hope that perhaps we can work together. They decide that we need to be taken in for questioning. Session ends. I'm too tired to proof read this right now, so please excuse any spelling mistakes or plot holes I may have made. Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1295
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beacon-of-chaos · 7 years
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Defenders of Aura - A Battle Century G Campaign Diary
Session 8 After sitting in quarantine for a couple of hours, we're given the okay by command. We're taken into a briefing room where we are met by a human scientist and the naul mage we met on the ship last session. Spectre notes that the scientist seems familiar. This man (whose name I have forgotten, I'm afraid) worked with Spectre's father, and looked after Spectre when he was a child. He tells us that our memories were altered by the same alien race that have driven the cultists mad; the Deitus. Something about them, either their technology or some innate power, can confuse or hypnotise other races. The current theory is that this is some kind of defence mechanism for them. Sinclair notes that his memories were also altered, suggesting these aliens must have knowledge of human technology. The naul (whose name I have also forgotten) notes that those who are exposed to the alien mind control for extended periods of time tend to become... unhinged. Hearing voices, for example. The Ebon Order were tasked with fighting the Deitus, so that explains their behaviour. Fiona questions why anyone is trying to fight them when they mostly seem to want to be left alone and never leave dark space. The fact they claim to be gods and are screwing with the minds of their cultists for some unknown purpose seems to be a good enough reason. There's something else though. Whatever the new biofuel is, it seems to block the mind control effects. It's noted that Adam Westfield knew of this ability and suggested that part of his plan to build weapons with this fuel was to counter the Deitus. Nina Burgess arrives to talk to us about something different. We never had an official leader for our team chosen. Nina reveals to us that the one she has chosen is... Ax. It makes sense, as a rock star he has the charisma for the job, though Fiona definitely feels like it should be her, even though she doesn't really seem to want it. We congratulate Ax on his promotion and then finish our meeting and are told that we have earned ourselves some much needed R&R. Skip to five months later... Many nauls have come to Aura to study our culture and share their technology. This has resulted in great scientific advancements over these short months, several of which have been integrated into our mechs. Ax's new mech, Riggnarok 2.0, is much the same as the old one, slow but steady, but with a new biofuel reactor powering an upgraded laser sniper rifle. Fiona's mech, Caliburn, is designed with heavy defence and shear stopping power in mind, with advanced armour, a powerful resonance cannon, and her now iconic anti-warship sword. Spectre's new mech, as yet unnamed, is now focusing on the new beam technology that we originally saw in Zack Adanai's mech, with a variety of settings for every occasion. The Beast of Burden, Sinclair's mech, has integrated naul techno-organic systems, boosting it's overall abilities and allowing the use of new chameleon plate armour for a stealthy defence. Ironically, this means that Beast of Burden is now technically more alive than its pilot. Finally, Juyon's Zweilander has had some minor tweaks, but Juyon's training has unlocked new techniques to be used in combat, making his fighting style that much more threatening. (On the off-chance that anyone wants a more rules-oriented run down, you only have to ask, as I love talking about this system. :P) Sinclair himself has also been upgraded, with the biofuel now running through his body as a power source. In addition to blocking the alien effects around him, he has unlocked the ability to use some of the naul magic, specifically the wormhole technology. Oh yes. Spectre is running maintenance on his mech when Eric approaches him with a message... from his father. The pair quickly find a video screen to watch it on. The following is paraphrased from memory: Victor: Hello my son. I hope you are well and that you are doing well in your studies. I'm sure you are worried about me, but I am fine. I have learned so much here and my work is very important, I'm sure you can understand. I would very much like for you to visit me. Perhaps we can work together. Attached are co-ordinates to my location. I love you, son. Spectre notes that this is very odd, as the "studies" Victor mentioned finished years ago, suggesting this message is very old. He makes notes of the co-ordinates, but he and Eric decide not to tell anyone just yet. Meanwhile, Fiona is running an investigation into the origins of the biofuel and its connection to the Sendai corporation, the company that ran her family out of business. Something strange turns up; the biofuel plant we attacked back in session 5 has been active recently, despite supposedly being shut down. Desperate for more information, she gets in contact with Zack Adanai, who is now leader of new mech team, Epsilon Team. Zack's father is a bigwig in the Sendai corporation so if anyone knows if they're involved, it's him. Fiona absolutely hates Zack, but she swallows her pride for the sake of the investigation. Zack confirms that ships have been going to the plant, though he doesn't know much more. Fiona decides to round up Delta Team to check this place out. On our way there we get an emergency transmission from Nina: return to base immediately. A fleet of ships have been detected entering the solar system on its way to Aura. There's no information on what this fleet is, even whether it's human or alien, so the military is on full alert. This seems important, but we decide we still need to check out the biofuel plant before we head back. After all, last time we went against a single ship we were pretty badly trounced and there's no way the fleet will get here before we get back. We tell Nina we detected some kind of signal that might be related to the appearance of this fleet (a bluff) and she agrees that it is important enough to investigate. When we arrive, we find that the place is empty. As in literally everything has been taken and all traces of who might have done it have been wiped. As we head inside the GM makes us all roll willpower checks. We all fail. It seems like a bad sign, but we all feel... better. Stronger. More alert and even more confident. Spectre recalls that large quantities of biofuel have an energy signature that has been known to have such an effect on humans. Sinclair even seems to be affected, the biofuel in his metal veins improving his processing power. The source seems to be coming from a capped drilling hole in the centre of the base. Sinclair's sensors note large amounts of biofuel underneath and lets the team know that it would be a Bad IdeaTM to open it. The team agrees. Finding nothing else, we head back to base. Upon arrival we are told that contact has been made with the fleet. It's the African Federation and they have come from Earth, running from the Chinese who have invaded Africa as part of their world domination bid. Eeep! Oh, and the Chinese navy followed them here and are preparing to invade Aura. Double eeep! What follows next is a long and frankly circular discussion over what can be done. The presidents of Neovara, Novak, and Camelot are invited in to the war room for a meeting, along with General Gana, the African commander. I'll spare you the details as I was honestly very tired that session (as were at least two other players) but in the end we came up with an ambush plan, attacking the enemy as they come out of the local warp gate, then luring them into Deitus space to let the so-called gods take care of the problem for us. Nina tells us we have a week to prepare. Session ends. If this one seems shorter, well, I'm not gonna lie, this session dragged on a bit. That final paragraph probably took up 90 minutes of real time, so I've trimmed a lot. On the plus side, it freed us up for a large actiony session afterwards. So, look forward to that soon. :D Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1261
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beacon-of-chaos · 7 years
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Defenders of Aura - A Battle Century G Campaign Diary
Sorry for the delay, laser eye surgery makes staring at large blocks of text difficult. Session 7 Sadly Juyon's player was not able to make this session. Juyon was assumed to be working in the background during the game. We begin this session where we left off: Floating in the middle of space having been saved from death by an alien vessel. The Naul (a race of horned humanoids) tell us that they were tracking the ship that attacked us and when they saw we were in trouble they came to help. Our ship is being held together by a tractor beam and not much else, so after the initial panic has worn off, the ship's crew and the Naul begin working together to fix things. Fiona and Ax lend a hand fixing the holes in the hull (Fiona's mech in particular being designed for this kind of work), Spectre and Eric head to the medical bay, and Sinclair helps getting the ship's computer up and running. The android is given two options for the ship's computer; either try and repair it as best as he can, or try and bypass it using his own brain to run the ship until full repairs can be done. Sinclair's response? Sinclair: *gasp* I've always wanted to be a ship's computer! However, after the GM reports the difficulty level of the two options, Sinclair decides to go for the longer, but less risky, method of repairing the computer. Perhaps next time. After completing their respective tasks the group meets up and finds one of the nauls in one of the corridors, looking confused as she places her hand on one of the walls. She says she doesn't understand why she cannot detect the "Life Energy" of our ship. It seems Naul ships are organic in nature, grown rather than built. She turns to Sinclair in fascination at the concept of a lifeform that was built rather than born. She asks many questions and expresses an interest in learning more about our human ways. We ask her questions too, especially about what appears to be the magic that the Naul are using. Right on cue, a wormhole appears next to us and a naul comes out to invite us onto the naul ship to speak with their captain. When we enter the wormhole we exit in what appears to be a large forest. We look up and find ourselves staring up at what appears to be open space. GM: Everyone roll 1d10 plus willpower to avoid freaking out. Fiona: *rolls a 10* It's a window. I've seen them before. Sinclair: *rolls a 1* Oh my god sensors don't detect any glass what is happening ahhhh! It's actually a projection of the outside. So the ship is space Hogwarts being run by space elves. Neato! The captain is an older-looking naul with a cane. He greets us and tells us that he is from Camelot, the planet with the human-alien alliance. The ship that attacked us was a member of the Ebon Order, a group of humans and nauls originally tasked with hunting the aliens that the cultists we fought in session 1 are supposedly working for. The Ebon Order went rogue not long after they entered dark space and since then have been attacking other ships indiscriminately for no apparant reason. The captain wants to enlist our help in capturing this rogue order. We ask about the Chinese ship we were supposed to be meeting. The captain tells us that they passed a human ship on the other side of Miranda that seemed abandoned. We decide we'll check it out after dealing with the Order. Our team and the captains of each ship get together to discuss plans to take the Ebon Order ship down. After checking the information from our recent battle, Eric notices something unusual about the enemy shields; when they lauched their mechs to counter ours, the shield frequency changed to allow low-speed objects to pass through briefly. This seems like our best shot of stopping them, so we plan to lure them in by pretending the Naul ship is broken down, then the Cruel Odysseus will come up behind them and catapult us towards the enemy ship as soon as the enemy mechs launch. Then we'll disable the enemy shields and engines in order to allow the Naul to board. It's a crazy, risky plan, but that's what we're here for! For additional power, Fiona builds an anti-spaceship sword for her mech out of scrap metal from the Odysseus and also finds a nuclear missile onboard. Why does this junky old ship have one of those? I don't know. So the bait is set and we wait. We don't wait for long, as the Ebon Order ship arrives quickly and immediately begins firing on the Naul ship. The Odysseus moves from its hiding place in the gas giant's cloud and we are launched in time to catch the shield at its weakest. We pass through, aiming to land at the rear of the ship between the engines, where we can do the most damage before we are noticed. The GM makes us roll for the landing. Sinclair once again makes a perfect landing (3 for 3!) while the others get scattered across the ship's aft. We go to town on whatever we can find that looks important; Sinclair hacks the engines to disable them while the others bring their weapons to bare against shield generators, weapons, and suspicious-looking chunks of metal. Soon enough we are set upon by enemy mechs. Fiona gets two artillery units appear close to her, Ax and Sinclair get two mid-range mechs, and Spectre ends up dueling the commander mech from the last fight, who's only communication is "DIE SCUM!". Fiona dodges between weapons arrays and the artillery hesitate, not wanting to blast apart their own ship. Sinclair shields Ax from attack while the rock star uses his bazooka and heavy-duty anti-mech cannon with impunity, blasting one mech clear into space and disabling the other. Fiona and Spectre perform a double team maneuveur against the commander, with Spectre pushing her towards Fiona who then leaps off a wall and down with her ridiculously large anti-spaceship sword, which smashes into the commander and the ship, causing all three mechs to crash through a section of the hull and into some kind of small hanger. Sinclair considers following Fiona and Spectre, but the hanger is already cramped and Ax's low speed makes him a sitting duck against the artillery mechs, who are now free to attack since most of the ship's systems around us have been destroyed. Sinclair repairs Ax's mech up to almost full health, but sadly a full salvo from each of the enemy mechs is enough to smash his mech to pieces. It survives at 1 hit point, due to GM fiat, just long enough for a retaliatory blast from Ax to put them at critical HP. Luckily, now that the shields are down, we get some support fire from the Odysseus, putting the remaining mechs out of commission. Ax's mech gives up the ghost (RIP Riggnarok) and Ax is badly injured. Sinclair ejects from his own mech to perform some emergency first aid on the rock star, using duct tape and superglue to hold his wounds together. Ax sadly retrieves a broken guitar neck from his cockpit as a reminder. Meanwhile, the three mechs in the hanger are striking each other at point blank range, each taking heavy damage. The commander runs a sword straight through Spectre and Eric's mech, forcing both of them to eject (RIP Eagle). Fiona strikes back with her jackhammer punch attack, but the commander is able to get one last attack in before her mech is destroyed and Fiona's mech is downed at the same time (RIP Arc Gear). Sinclair: Honestly, I take my eyes off you for one minute... By the time Fiona comes to, Spectre is gone. Eric informs her that the woman that the two of them fought has dragged him off. Sinclair and Ax meet up with Fiona and Eric and go to find the kidnapped doctor. Spectre comes round to find the mech commander standing over him. She's clearly injured with a bleeding side wound, but she's pointing a gun at him. She begins barking questions at him, strange questions like "Are you with them!?" and "Do you hear the voices?". Spectre informs her that he doesn't know what she's talking about, he's only here because he's looking for his father, Victor. The woman hesitates for a moment. "Yes, yes. You look like him. I'm taking you to see the captain." Spectre is then dragged off by his collar. He tries to fight back, but he's a scrawny scientist and she's a trained soldier so he doesn't get anything other than a bash on the head for his trouble. Meanwhile, the rest of Delta Team is on their way to the bridge to find Spectre and take over the ship. We get waylaid by soldiers so we need to take cover and try to fight back. Naturally the only team member with any non-mecha combat skills, Juyon, is not here. We take a few potshots from behind cover (Sinclair using a non-lethal stun gun, Ax using a flamethrower) but we're cornered. Thankfully we get help from some Naul soldiers who have been able to warp on board now that the shields are partially down. On the bridge, Spectre is brought before the captain, an older gentleman with a severe expression. Spectre asks about his father and the captain tells him that Victor worked with their order for some time, but eventually he left for parts unknown. There's more talk about them and the voices with no real explanation. The captain offers Spectre a place on his ship instead of Victor, asking him to finish his father's work. Before Spectre can answer, Delta Team and the Naul arrive. There are many naul guards around so we duck behind some consoles. The captain grabs Spectre to use as a human shield, effectively recinding his offer of employment. Fiona shoots the lights out, plunging the bridge into darkness. This probably would have been a good idea if we had thermal vision and the enemy didn't instead of, y'know, the other way around. Well, Sinclair has infrared vision so he drops a smokebomb to double blind everyone. So the entire bridge is a mess of soldiers staggering around trying to determine if who they just punched is friend or foe. Fun times. Fiona decides to try a bluff. She yells out to the enemy forces: Fiona: If you don't stand down we will fire a nuke at this ship and there will be no survivors! Cultist: No survivors is what we live for! [beat] Sinclair: Wait... what? Well, it was worth a shot. The injured mech commander tries to attack Fiona (who has decided that they are now rivals) but with her wound slowing her down, Fiona is able to simply pin and handcuff her. Sinclair administers some first aid to the prisoner. The captain seems to be trying to make a break for it, with Spectre in tow, when a wormhole opens andout steps the captain of the naul ship. The two captains seems to have some history as they exchange some quick banter. And then both of them draw beam swords and starting having an actual light sabre duel on the bridge! While we're getting all the Star Wars quotes out of our systems, the captain's elite guard, the Reaper, appears, lunging for the injured Ax. Ax does the only thing he can in this situation: he stabs the reaper with the neck of his broken guitar. Reaper: You... killed me... with a guitar. Ax: And there's nothing more Metal than that! After this, the naul captain wins his duel and the remaining guards surrender. We won! We did lose 60% of our mechs though, so it's a fair cost. The naul captain thanks us for our help and invites us back to Camelot to receive rewards. We accept but decide to check out the abandonded human ship they mentioned first. Upon arriving, however, we find that this is not the Chinese ship we were supposed to be meeting, and is from the old mining colony we passed last session. It's been abandonded for a long time, and already looted, so it's of no use to anyone. We're confused as to what happened to the Chinese ship, but we decide we'll deal with it later. We head to Camelot where we meet with the human president, who thanks us for a job well done. As thanks, we'll be getting access to some of their advanced technology to take back to Aura (and use to rebuild our mechs). He also agrees to help Spectre in finding any information on his father. We head back to Aura to report the missing ship. When we meet with Nina she tells us... that the Chinese ship has already arrived. What's more, they say they already met us and that we told them we were going to investigate a distress signal. And that research station we checked in with? Doesn't exist. What the-? Sinclair requests that the team be placed under quarantine until this matter can be sorted out and the team agrees. And there ends session 7! There's a large amount that I missed out because this was a busy session and this log is long enough, but it was easily my favourite of the campaign. I'm sure the action and plot twists don't come across as exciting and interesting with my writing style but I hope you enjoyed reading. Sessions 8&9 will hopefully be posted next week. Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1239
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beacon-of-chaos · 7 years
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Defenders of Aura - A Battle Century G Campaign Diary
Sorry this one took a little longer; I've been rather busy lately. Session 6 We travel back from the bio-fuel plant with a grateful president on board. Zack Adani is also there and he tries the whole "only doing what I thought was right" spiel on us. Fiona takes the time to brag about how she defeated him, single-handedly as far as she is concerned. We take the time to gently rib her on her ego. When we get back to base, Nina debriefs us. Looks like the whole conspiracy is being swept under the rug in order to prevent outright war between the two countries. Alpha Team is off the hook, though they are understandably reluctant to come back to base. The group also decides that we need to consider Sara Wong's possible involvement in this and how to deal with it, when, speak of the devil, she appears. She seems glad the group is alive and coyly tries to ask how the mission went and "how about that experimental mech, eh? How did that perform would you say?" We roll insight checks but she has the charisma stat of a brick so it's not hard to tell that she had something to do with this, so Fiona bluffs her back, telling her we destroyed the mech and also the entire base along with the bio-fuel. Sara loses her temper and rushes at Fiona, but the tiny mechanic is no threat to the Amazonian-built space junker, who holds her at arm's length. Sara confesses that she was in on the whole thing and that she built Zack's mech. She insists that it was all for the greater good and that we have set scientific advances back by years by destroying the facility. We counter with the very good point that she tried to kill us. Sara assures us that our mechs falling out of the sky and being attacked by drones was only supposed to disable us, not kill us, but we call bull and Fiona slaps Sara in the face with a book of safety regulations. Adam Westfield (Leader of Delta Team, the guy who we met on the first day) arrives and tells us not to blame Sara as he was the one who ordered her to sabotage our mechs. Seems like the Novak governor had his claws deep into our military. No one is getting arrested due to the cover up, but Adam assures us that we are unlikely to have to deal with him or his team again. He'll get a nice quiet desk job somewhere while we become the lead mech team. So, what do we do with all this new info? Why, we go out drinking, of course! On our way to the bar the president's personal aide tells us that the president is very pleased with how we handled things and that the drinks are on him. This cheers up Ax immensely, who then drags both the aide and Sara Wong over to the most expensive bar in town. A night of much revelry and some debauchery is had. Ax and Sara get a little cozy, Sinclair engages drunkard mode and gets a rather expensive wax and polish job, Fiona and Juyon cut loose and Spectre gets a brief lap dance from Orion. We get some interesting looks from some people. Understandable, given that the media recently reported us missing, presumed dead. We'll clear that up later. A few weeks pass and we find out the results of our decision to back trade over war. Neovara is striking up a trade deal with China back on Earth. This is a... contentious choice, as China is currently seen as a warmonger, having recently invaded Europe. Kinda like playing a Civ game, really. (Note: This campaign takes place FAR into the future. No commentary on current politics is intended.) We are told that the president has a mission for us, so we go out to meet him and he tells us that he wants us to act as an escort for a Chinese trade ship on its way here from Earth. Fiona is incredibly happy at the prospect of going back into space and gets out a book on safety proceedures for space travel to show the party. (Note: Fiona's player actually wrote a book and brought it in for us. It's only 5 pages or so, but talk about prepared!) Spectre confesses that the only reason he joined the military was to find his father, who was kidnapped by an unknown alien race. The president assures him that this mission will take us to into deeper space where we may find clues to his whereabouts. After posing in our space suits for some reporters we head up a space elevator to the space station where we'll be boarding a space ship to take us into space space. I mean space. Our mechs have already been loaded on to the ship (modified for space combat by Sara Wong, who we watched like a hawk) so we head over to meet the captain. He's a large man who looks a lot like Jax from Mortal Kombat, metal arms and all. He tells us that we'll be meeting the Chinese ship as it enters the system and escorting back to Aura. The ship takes off and the team finds itself trying to adjust to space travel. Fiona is in her element but the rest of us are soon dealing with pranks from the rest of the crew, such as turning the gravity off as we walk through the corridors. Soon though, we find ourselves adapting to life on the A.S.S.* Cruel Odysseus. Ax endears himself to the crew by... floating past the security cameras naked. Well, whatever the reason, it worked. Juyon shows off in the flight simulator, apparantly taking very well to space combat in his mecha. As the GM describes it "You feel free from the confines of gravity". Spectre and Eric make friends with the ship's cook, who is a member of Eric's race. Sinclair, meanwhile, feels left out so he goes to see if there are any other androids on board. Sadly, the closest thing he can find is the decades-old ship's computer, who the GM describes as "your inbred cousin". Oh, well. Sinclair: I always wanted to be a ship's computer, you know? Computer: Beep. *Aura Space Ship. Stop your snickering. While we are en-route the GM gives us a run-down on the various planets in this system that we are passing by. I don't remember all of them but the important ones to note are Miranda, a gas giant surrounded by asteroids which is slowly breaking apart due to unknown surface activity; and Camelot (Fiona: Is it a silly place? GM: Yes) which is a human colony with possibly the highest levels of technology due to an alliance with an advanced alien race. After a few days we approach the meeting point, but the Chinese ship is no where on our sensors. There's still time before they arrive but they should have appeared on long-range scanners by now. We're suspicious of foul play, so we ask the captain if there's any way we can find out what happened. We are actually not far from planet Miranda and the captain tells us that there's an research outpost orbiting it that we might be able to get some answers from. We can't contact them from here due to atmospheric interference so we decide to move the ship closer to the planet. We get in contact with the researchers who tell us that they haven't seen the ship, but that there's been activity near one of the asteroid mines that we could check out. Seems like our best lead so we head that way, escorting the ship with our mechs, just in case. Ax's mech, the Riggnarok, is ill-suited to space travel so we attach it to the top of the ship as a sort of turret. Soon, as we approach the mining colony, we detect... something. A flash of something out of the corners of our eyes/optic sensors. Before we have time to react an entire ship materialises in front of us and begins blasting the Cruel Odysseus. Our captain returns fire, but the enemy shields are too strong and we do no damage. There's little that we mech pilots can do to damage a battleship of that size, but there is potentially another option. A nearby asteroid is in a perfect position for us to blast chunks off and fling them at the ship, hopefully damaging it enough for us to escape. We roll for initiative and Fiona moves in to scan the asteroid for weak points while Ax sets up a shot with his bazooka. Juyon and Spectre move into defensive positions and Sinclair aids Ax with his targeting while also attempting to repair the damaged parts of the ship. A weak point is discovered and Ax blasts off a large piece of asteroid which we push towards the ship using Spectre's booster jets. It's on a perfect collision course with the ship, but several point defence turrets activate and literally disintergrate the rock into dust. This ship is way more advanced than we expected. And now here come the enemy mechs. Several heavy artillery units begin advancing. We also detect some kind of commander mech hiding in a nearby gas cloud for defence. Spectre and Juyon move to intercept the mechs, while Fiona tries again to find weak points in the asteroid, if only to create more cover. We blast off another piece, but this time the mechs themselves aid in destroying the asteroid and then turn their weapons on us. The commander mech rushes out from cover, attacking Fiona and Spectre with duel sword attacks, while taunting them both. Fiona seems happy to have found a rival to fight, but it's clear that her opponent outclasses her when she outspeeds both mechs, dealing heavy damage. The rest of the fight goes from bad to worse, as the team takes attack after attack that even Sinclair can't repair fast enough. We get a message from the captain telling us to get back to the ship so we can try to escape. We almost all make it to the hanger but then the worst happens when the enemy ship lands a lucky crit on the Odysseus' shield generators. Immediately we are pummeled by the enemy weapons; engines damaged, life support damaged, two large hull breaches, and the ship is on fire. Just when all hope is lost and the ship is about to explode... it doesn't. A new ship appears, one we've never seen before, and holds the Odysseus together with some kind of tractor beam/forcefield that even creates an oxygenated atmosphere around us. The new ship attacks our enemy who quickly scarpers. A message arrives from it, an alien face appears. It's the advanced race known as the Naul. Naul Captain: Don't worry, we're here to help. And there is where the session ended. Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1226
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