Tumgik
#N64 game pak
n64retro · 10 months
Text
Tumblr media
N64 With Cartridges (Image credit: Rebecca Spear / iMore)
150 notes · View notes
marioclash · 10 months
Text
im not a framerate snob because i grew up on the original playstation but man, how did PAL users deal with n64 games that commonly dipped into single digit framerates
i really want to see someone run PAL perfect dark with max bots, four player split-screen
4 notes · View notes
bryastar · 10 months
Text
0 notes
paranoiias · 1 year
Text
might actually play the games of each pokemon generation after finishing each season of the anime. I just finished orange islands, so I can switch before moving to johto
0 notes
15tarlit5kyline · 1 year
Video
youtube
0 notes
n64fun · 2 years
Text
This nifty guy is an n64 save game controller pak that uses a type of
When combined with the everdrive its also possible to save your old controller pak saves to the everdrive's SD card, then swap to the Forever Pak and restore the save.
0 notes
consolefixer · 4 months
Text
December 23, 2023:
I recently refurbished a Japanese clear blue / white Nintendo N64 for a retro gamer. This console set comes with 2 games (JP DK 64 and NA Diddy Kong racing), N64 console, matching controller, wiring / cables and an expansion pak to play DK64.
Enjoy your day 😁! #nintendo #n64 #retrogamer #dk64 #diddykongracing #diddykong #donkeykong #refurbishment #refurbished
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
98 notes · View notes
kittensnax · 4 months
Text
Tumblr media
You wish you were about to play pokemon crystal via the transfer pak on n64 with pokemon stadium 2 inserted on all original hardware and also the Crystal has a refurbished save and clock battery so TIMED IN GAME EVENTS WILL HAPPEN
63 notes · View notes
luigiblood · 9 months
Text
Some thoughts about Nintendo Switch Online retro games since last time
This is essentially going to be not much of a post but I guess I could talk about a few things about its future since with all the updates that we got since last time.
We'll talk about UI code, Pokémon, NES, Fire Emblem and N64.
UI code upgrade
Literally the next day since my last post about it, on March 16th, Nintendo added new NES, SNES and GB titles. Under the hood, they did do a massive change to the user interface programming, bringing pretty much every NSO app to the latest user interface codebase that GB and GBA NSO had.
That said it brings absolutely no visible changes, NERD has just made sure to bring everything up-to-date. This is just more stable and probably easier to program and manage UI code.
Pokémon Stadium 1 & 2
On April 12th, Nintendo released Pokémon Stadium to NSO + Expansion Pack, and with no Transfer Pak support.
Of course, what did I even expect since there's no old mainline Pokémon titles yet (if ever?).
My opinion about Pokémon on NSO is that it will get stuck to only spinoffs. My worst case realistic scenario (aside from no rerelease) is Pokémon Company selling the old gens at $15 piecemeal (yes, $5 more than on 3DS Virtual Console).
Personally I expect Pokémon Company to be very strict about Pokémon management, and those games are highly abusable with glitches, honestly and are kind of region locked, too to some extent especially between japanese and international players, but they still bothered to rerelease them and supporting them with a way to transfer your Pokémons out of the games. It's also abusable if you supported the Transfer Pak in Pokémon Stadium titles since they also work like extra boxes for your Pokémons and those support save states, which was explicitly removed out of the 3DS Virtual Console release...
They did also release Pokémon Stadium 2 this week, also without Transfer Pak support.
I did look at the emulator really quick and did find that they added new functions for Lua script hacking for the games, and it does kinda look like they rebuilt the entire thing from a new version at least.
I'll speak more about N64 emulation later.
Mystery Tower
Fast forwarding a bit, on June 6th, Nintendo added more NES, SNES and GB titles. One of them was Mystery Tower by Namco.
This bothered me, because I knew what this game was, but the title did absolutely not sound right. Turns out this title is actually brand new, they had this title in their collection, the original title was "BABEL" which is interesting since this means it is a first case of title change hacks on NSO. That said I did eventually find out that Japan also had a title change to "The Tower of Babel", which was also done in collections, but also the Wii U Virtual Console release!
Anyway please try this puzzle game, just keep in mind the direction and how you can turn around stuff based on how you face it.
Tumblr media Tumblr media Tumblr media
Fire Emblem
On June 23rd, Nintendo released Fire Emblem for the GBA NSO app. But Japan also had Fire Emblem: The Binding Blade, the actual first GBA Fire Emblem title, as we only started to get these games since the second GBA title.
I'll refer to them as FE6 (The Binding Blade) and FE7 (Fire Emblem) from now on.
This update was interesting for a couple reasons.
Tumblr media
It just so happens that the japanese version of FE7 can link to FE6's completed save files to unlock a couple things in the game.
So now, when you go into multiplayer, after the first player selects FE7, the second player is allowed to select either FE7, or FE6 for "Link Cleared Save Data" (official english text). Another player can simply share their save files to another player.
This also means that the GBA app now has the ability to load different games for each player depending on the choice of the first player who serves as the host.
Tumblr media
(This screenshot is me messing around with the functionality.)
However this is not the only noteworthy thing to happen, because it wouldn't feel fair for a single player to not being able to transfer their own FE6 saves to FE7. Well, they did actually implement a hack for single player too!
They actually reimplemented the linking process inside the emulator just to avoid emulating a second GBA for it, and it would seamlessly transfer the save data just fine.
If you're wondering about what it unlocks, a quick read made me figure out that it skips Lyn's story, and add new scenes to the epilogue and other small additions as well. Those new epilogue scenes are available in the US version by default, but not in the EU versions for some reason. They can also be accessed in the JP version without a save transfer by finishing the game 9 to 11 times (what the heck).
This functionality working as it is really cool, honestly, and it makes a process less painful to do like it was back then, and it did make me feel confident in the transfer of data between games like with Golden Sun & Golden Sun: The Lost Age or the Zelda Oracle games... speaking of...
The Legend of Zelda: Oracle of Ages/Seasons
Those two games ended up randomly coming at the end of July this year. They are known for being two parts of a fuller story if you link each of them from whatever order you start them with.
And that's where my disappointment came in to remind me of the terrible reality that is Nintendo Switch Online.
It is doable for two players to share their save files to each other through multiplayer, but if you wanna do the games yourself on your own in single player, you'll have to input the password you get from the other game.
That is kinda sad considering it's the first player who selects the save file from the other player, it could have been very easy to setup in a way that's easy to use without needing to implement any specific user interface, but that didn't quite happen.
I hope they'll bother for Golden Sun considering the tiers of password this game can have with Golden Sun: The Lost Age, but I am starting to think if the game does offer a way to transfer without needing any additional work, they wouldn't do it. In the case of Fire Emblem, this way of save transfer was the only way to do it.
I did not mention much about this, but Oracle of Ages/Seasons are also known for having exclusive content if you play those games on a Game Boy Advance. After looking into it though, it does not seem like we're missing much, but it's kinda sad that they're not really in their most definitive way to play them.
Pokémon Trading Card Game
Two weeks after those last two games, Pokémon Trading Card Game and Pokémon Stadium 2 were released.
The cool thing about this game, is that they emulated the infrared communications.
Tumblr media
At least, Card Pop does work, for sure, which does require emulation of the IR communcation... or does it?
Upon a quick inspection of the emulator code, I found out that the emulator does indeed patch the game ROM's functions, and thanks to the disassembled Pokémon Trading Card Game offering me a lot of information, I found out that they absolutely don't emulate the IR communications at all and outright replace the IR functions to point to a invalid 0xDD opcode (opcodes are small commands that CPU executes)... which probably points to a function in the emulator to specifically manage this. Ain't that funny? In any case though, they do at least let all IR communications work just fine, and that's what matters.
(For the nerds who wants to look this up, the emulator keeps SHA1 hashes of the ROM you can easily search for, then points to a struct of 100 bytes original to compare, 100 bytes to patch, address, size, and something else I don't get.)
I ended up looking this up as someone pointed me to this video:
youtube
It turns out in the original game, one of the cards, the Phantom Venusaur, is impossible to obtain due to a mistake in the calculations of the odds, on which this video explains very well in detail.
This is the reason that motivated me to look at how the emulator might patch the game, and see if they fixed this issue: They did not fix this problem, I see no patch for any of the relevant code for this.
So, NERD, if you're reading this, look at 06:5D92, you can definitely fix this in one way or another.
N64 emulation
So... the Pokémon Stadium 2 release at least updated the emulator in some way, because they added new functions for the Lua scripting for N64 game hacks, and some of the UI engine stuff got shuffled around.
Then I tried some of the games, to see if some things got fixed:
F-Zero X did NOT get its framerate drop fixed.
Goldeneye's Dam level has texture tiling fixed. Interesting.
Since I noticed this last thing, it was pointed to Graslu00 who knows the game in and out and already compared the emulation of the game on NSO and Xbox... to a disappointing degree.
Here's his thread about the fixes... or rather the lack of: https://twitter.com/Graslu00/status/1688994099477528576
The update did also some additional fixes to Pokémon Stadium 1, though I don't really know much about it other than it relates to rendering and soft reset in some way.
Unfortunately the N64 emulator is still not up to snuff, but I think the most annoying thing is still the controls. The default controls suck, let us change them in the emulator, per game! Offer also better stick emulation!
It still pains me to rely on the Switch OS remap feature, it's not good for this, it messes too much with some of the macros, it sucks!
It annoys me when I see the text "Change Control Method" in the emulator files too, you guys clearly thought about it! Why isn't it a feature after months with nothing?
Future releases
There's still a couple N64 games left that were explicitly announced for 2023, such as 1080° Snowboarding, Excitebike 64 and Mario Party 3.
That said Japan also had plans for release of Harvest Moon 64 (which I see no reason why we can't get it now that Harvest Moon SNES got released since), but also Goldeneye 007, on which Japan has it on the highest age rating (CERO Z).
Considering how the plans are going and how lazy everything is (sorry devs, I'm sure you guys know already, but most of the results of this just don't impress me and don't fill me with confidence aside from GB/GBA somehow), I just think N64 NSO will randomly get a 18+ rating and put every N64 game under parental control bullshit out of nowhere with no warning for Japan.
Also, where's the alternate languages for NES and SNES games?
20 notes · View notes
alln64games · 5 days
Text
F-Zero X
Tumblr media Tumblr media
JP release: 14th July 1998
NA release: 27th October 1998
PAL release: 6th November 1998
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 91%
Tumblr media
I loved F-Zero GX on GameCube, but I’ve never played the N64 version before. It turns out I love this version, too, even though it feels a lot more brutal than I remember GX being. This is Nintendo’s take on the sci-fi racer genre, and it does a great job at it.
Tumblr media
F-Zero X features a whopping 30 racers at once (each with a unique ship) and – even with some obvious rubber banding – they all move like actual opponents, making mistakes and reacting to your presence. The game goes a great job at remaining smooth by adjusting the level of detail as the framerate is perfect throughout. The tracks twist and turn and it’s all incredibly fast.
Tumblr media
One key part of the game is the energy bar. On top of representing your health, it’s also your boost. There are places to recharge on the track (usually near the end of a lap) so a key part of the game is deciding how much you’re willing to risk in order to go faster. Blow up and you lose a life and have to start the race again.
Tumblr media
The tracks in F-Zero X start out quite gentle, but things take a sudden turn in the last track of the second cup (there are four cups in total, with 6 tracks each) and you’ll start getting thin portions of the track with no edges – fall off and you’re not placed back like other games, you lose a life and start again. Just surviving the tracks becomes the main challenge until you start learning them.
Tumblr media
Not every choice is made against the player, though. You have barge attacks and a spin attack at your disposal. Take someone else and they won’t score any points for that round. To make good use of this, the game even highlights you rival (the opponent with the highest score) so you can try to target specific opponents and pick them out of the crowd.
Tumblr media
On top of the leagues (which have four difficulties) and multiplayer, there’s a few extra modes. There’s an unlockable X cup that serves you up procedurally generated tracks and a “death race” mode where you race around a short track trying to take out every other racer (I personally would prefer if you could do this on other tracks as well).
F-Zero X is a great game that is quite full of stuff to do. It’s still a ton of fun today.
F-Zero X is fast. While other developers may have chosen to polish its exterior, Nintendo have created one of – it not, the most – well-judged and wonderfully balanced racing games we’ve ever had the pleasure of playing.
- James Price, N64 Magazine #22
Remake or remaster?
A remake of F-Zero GX with all the tracks and features of F-Zero X added in would be amazing – although it shouldn’t be based on this version of F-Zero X, but we’ll get into that when I play the Japanese-only expanded version of the game.
Official ways to get the game.
There is no way to buy a new copy of F-Zero X, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Re-releases
2004: iQue
2007: Wii Virtual Console
2016: Wii U Virtual Console
2022: Nintendo Switch Online (Subscription Only)
2 notes · View notes
video-game-trivia · 7 months
Text
Donkey Kong 64 came bundled with the N64 Expansion Pak, which would be plugged into the console while playing the game. This was to fix a bug that would cause random crashing.
Tumblr media Tumblr media
5 notes · View notes
n64retro · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Pokémon Yellow Version
Game Freak Inc. / Nintendo Game Boy 1998 JP / 1999 NA
880 notes · View notes
thebananwithaplan · 4 months
Note
a majora's mask cartridge + expansion pak appears next to his new n64!
....He momentarily stops vibrating as soon as he notices the Majora's Mask cartridge and Expansion Pak. That he was sure didn't come with the set the first time he got it...
...But if the internet fruit didn't immediately think what kind of shenanigan this could be, he would be a fool to ignore his 'hunch'.
Tumblr media
. "....Hey BEN. If you're in there, you're free to hang around in the N64. Have fun with Ocarina of Time if you want a change of pace, even." He's not sure if they could even traverse other games within the same console, but he digresses. "But whatever you do..."
Tumblr media
. "Do NOT. TOUCH. SUPER MARIO 64."
That game better stay as creepypasta-and-haunt-free as he had bought it, and he does not want to have to re-buy a new one for a third time.
6 notes · View notes
reaverzine · 10 months
Text
HOW GOOD IS YOUR MEMORY?
Tumblr media
If you owned a memory card for your Nintendo 64 chances are you had a Performance, a sub-brand of InterAct Accessories, Memory Card, as seen above. These are one of the most common third party memory cards made for the n64.
InterAct Accessories made dozens of types and styles of memory cards for the Nintendo 64. Their 'tall' Performance Memory Card being the most common when it came to a Nintendo 64 owner needing a memory card, or Controller Pak as Nintendo marketed their own.
Performance n64 Memory Cards often boasted larger storage capacities than the official Nintendo Controller Paks, allowing players to store more game saves and data. Performance Memory Cards offered up to 1 megabit (128 kilobytes) or even 4 megabits (512 kilobytes) of storage and more, namely in their 'Plus', 'Mega', and 'Massive' branded memory cards.
In addition to increased storage capacity, some Performance Memory Cards included additional features like built-in cheats or the ability to transfer saves between different memory cards. These features offered convenience and expanded functionality to n64 players.
It's important to note that while Performance Memory Cards offered benefits such as increased storage and additional features, their compatibility with all n64 games was not guaranteed. Some games might not recognize or work properly with third-party memory cards, leading to potential compatibility issues. It was advisable for players to check the compatibility of Performance Memory Cards with specific games before purchasing or using them.
Performance Nintendo 64 Memory Cards were a popular choice among n64 players who desired more storage capacity or extra features beyond what the standard Nintendo Controller Paks offered.
4 notes · View notes
flowergirlmiwa · 6 months
Text
games I wish I had when I was a kid!
Yu-Gi-Oh The Eternal Duelist Soul
This was one of the best selling games on the GBA, but I got Dark Duel Stories on GBC instead. Eventually I got 7 Trials to Glory, a mixed bag of a game I nonetheless hold dear to my heart, but I wish I had EDS as a kid. EDS is the perfect game to be the first YGO game on GBA. The spelltraps are massive blowouts, caveman Yu-Gi-Oh is in full effect, and the cardpool is both small and nostalgic. EDS (or the original Japanese release) was the first video game that actually tried to follow the rules of the real world OCG/TCG card game and it did a pretty good job along with a clean presentation, great music and flavorful decks to grind against. Plus the packs you pull from are mostly based on real Japanese card sets! Basically I admire a lot about what this game did in 2002 and in a potential world where I got it alongside my GBA SP in 2003 I would have been set for years. Instead I got... Dark Duel Stories in late 2003 around the time I got my GBA SP, and that game is .. not as worth investing time into. Oh yeah and it has a cute calendar system with weekly matches at the duel shop and oooo it's just such a cute game!
Goldeneye 007
I didn't have a lot of N64 games as a kid, but out of all my regrets on the console, I easily missed out the most not owning Goldeneye. Now I can appreciate it as basically the Super Mario 64 of first person shooters and imagine that, even though I only owned one controller, those levels would have kept me coming back again and again obsessively for hours. I can just imagine how I would have organically find the island on Dam by myself and wondered what was out there. I never had that chance
Super Smash Bros Melee
Throughout the early 00s I had various nostalgic experiences playing the original Super Smash Bros, and eventually I craved very dearly to play it's sequel. Literally all I could tell you is that it had (Scott the Woz voice) "a freaky STORY MODE! now that's cool!" and you could play as Bowser. It looked so damn cool but I didn't have a GameCube. I would have dreams about playing this game I knew very little about. I actually can guarantee I read about the Sonic and tails in melee rumor before I had seen more than an hours worth of gameplay in my life (all through playing demos in 2002).
When did I actually get a GameCube? 2007. I actually remember visiting Nintendo World NY in 2006 right before release of the Wii and playing Melee on one of their demo kiosks (and wind waker for the first time ever, notably). I got my hands on a GameCube in summer 2007 thanks to a friend of my dad's and pretty much the first thing I did was go to the still surviving Hollywood Video in The City and rent melee. Now considering I was 12 the first time I got to extensively play melee and really enjoy it, you could say I was still a child and that's true. I wish I somehow had a GameCube around 2004 and got to play it then though. Look, things felt different in my life then, it wasn't the same kind of feeling to me. By the time I got to play it I didn't really have that childish exuberance and excitement. Plus I got a Wii that same year for Christmas so my overall excitement for the GameCube was muted lol.
The Simpsons: Hit and Run
I would have gobbled this up as a kid even if not the biggest fan of the simps, if I had gotten this at release for PS2 I could imagine I would have spent many hours playing it
Pokemon Stadium 2
As a kid I desperately wished I had this game and rented it a bunch of times. When I discovered you could emulate N64 I spent most of my time doing so playing this game. I eventually got my own real copy around 2019 but considering I would leave the first game on for days on end I would have loved to have had stadium 2 as a kid. Plus it actually has single player content and provides plenty to people without use of a transfer pak too! I was fascinated by the updates as a kid renting the game
2 notes · View notes
the-iron-shoulder · 8 months
Text
Are off-brand video game controllers and controller accessories less common today, or is this just a perspective shift that comes from being an adult with money who doesn’t want to deal with the bargain basement shit for my gaming?
I had so many off-brand controllers in the SNES/N64 era and ESPECIALLY off-brand accessories like the rumble pak and controller pak and stuff. Even the memory card I had for my Dreamcast was a knock-off with no screen rather than a full VMU.
Haven’t had anything like that in decades, but it’s also been decades since I’ve had to rely on my parents to buy me these things, and so it doesn’t even occur to me to go looking for cheap alternatives (because dealing with janky unreliable Mad Katz shit was just not fun)… how much is that a shift in what the market looks like and how much is a shift in just my own situation?
Probably the latter, but I still wonder if maybe it’s harder to replicate controllers now too, maybe making the supply pool different.
2 notes · View notes