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reaverzine · 9 months
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FIRE PRO WRESTLING CARD BOUT - THE CCG 'LOST' TO TIME.
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In preparation for exploring Fire Pro Wrestling Card Bout, it's essential to first have a concise overview of the history of Fire Pro Wrestling.
Fire Pro Wrestling Combination Tag marked the inception of the renowned Fire Pro Wrestling series, hitting the gaming scene on June 22nd, 1989. Developed by Human Entertainment, this milestone title made its debut exclusively for the PC Engine platform in Japan. As the inaugural entry in the series, Fire Pro Wrestling Combination Tag holds a significant place in the history of wrestling video games.
It laid the groundwork for the beloved franchise that would go on to captivate wrestling fans and gamers alike for years to come.
After a substantial wait of nearly a decade, North American fans finally got a taste of the Fire Pro Wrestling series on June 11th, 2001. The highly anticipated debut of the franchise in North America took place on the Game Boy Advance console, which conveniently launched on the very same day.
The arrival of Fire Pro Wrestling on the Game Boy Advance was met with excitement from wrestling enthusiasts eager to experience the series' unique gameplay and character roster. This marked a significant moment for the franchise as it expanded its reach to a whole new audience.
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Building on the success of its predecessor, Fire Pro Wrestling 2 was released in the North American market on October 23rd, 2002. This sequel brought even more depth, improved mechanics, and an expanded selection of wrestlers, further solidifying the series' popularity in the region.
With both titles now available in North America, fans were able to fully immerse themselves in the gripping world of Fire Pro Wrestling right on their handheld consoles. The series' reputation for strategic gameplay and addictive wrestling action only continued to grow.
On November 13, 2007, Fire Pro Wrestling Returns made its debut on the PlayStation 2 in North America. This installment brought with it enhanced graphics, refined gameplay mechanics, and an extensive roster of wrestlers, making it a highly anticipated title among wrestling game aficionados.
Fast forward another decade, and on August 28, 2018, Fire Pro Wrestling World made its grand entrance to wrestling enthusiasts in the USA and Canada. This marked a major milestone for the series, as it embraced modern gaming platforms while retaining the classic gameplay that had earned it a devoted fan base.
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Now, let's take a little leap back in time to the year 2001. Fire Pro Wrestling Card Bout has now entered the scene. Unlike its predecessors, this game took on a different form, emerging as a collectible card game (CCG).
Limited to a release exclusively in Japan, Fire Pro Wrestling Card Bout allowed players to engage in strategic battles using trading cards.
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Above is a look at the now defunct website for Fire Pro Wrestling Card Bout.
Fire Pro Wrestling Card Bout (FPW: CB) transports the action from the screen to the tabletop arena. Given the scarcity of information on FPW: CB, it's important to note that this article cannot encompass all facets of the CCG and might contain inaccuracies.
The product lineup consisted of two options: a Starter Kit and Booster packs. The Booster pack contained 10 random cards and initially retailed at ¥381 upon launch. The game features a total of 256 cards, distributed as follows:
20 'Wrestler' Cards
35 'Skill/Technique' Cards
35 'Throw' Cards
35 'Strike' Cards
35 'Flying' Cards
21 'Defense' Cards
33 'Auxiliary' Cards
22 'Effect' Cards
20 'Special Move' Cards
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The Starter Kit comprises a Rule Book, 1 Damage Marker, and a total of 64 cards, with 1 wrestler card and a mix of 63 non-wrestler cards, retailing for ¥1,429. There are 10 starter decks available in total, although they lack distinct markings on the packaging and are distributed randomly. A starter deck provides sufficient cards for a single player, so each player must assemble their own deck from a starter deck and boosters if they wish to customize their decks. While the Starter Kit does not list a player mat, there are images of a player mat being used.
Three promo cards are confirmed, but additional ones might exist. The first promo card was bundled with Fire Pro Wrestling D (Dreamcast) on March 1st, 2001. The second accompanied Fire Pro Wrestling A (Game Boy Advance) on March 21st, 2001, while the third was released on April 1st, 2001, alongside the Fire Pro Wrestling CB Official Playing Manual.
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The official playing manual, listed at ¥1,760, is a comprehensive gameplay guide encompassing everything you need to know about playing the collectable card game. The manual covers a range of topics, including detailed explanations of game rules and mechanics, instructions for gameplay, introductions and comprehensive overviews of the available cards with their associated data, and suggested decks for optimal performance. The following three chapters are within the 96-page book:
Chapter 1: Fundamental Concepts and Essential Card Game Specifications.
Chapter 2: Strategy Guide for Card Bouts and Deck Construction to Outmatch Opponents.
Chapter 3: Comprehensive Card Catalog (Wrestler Cards & Sample Deck Strategies, Offensive and Defensive Moves, Supportive Elements, and Special Effect Cards).
As of this writing there are no videos or examples of gameplay and the Official Playing Manual and Rule Booklet that accompanied the Starter Kit has not surfaced in a digital form/PDF online.
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Above is a preview of a guide being worked on currently. With no release date set it is currently unknown when it will be completed.
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reaverzine · 9 months
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AN ORAL HISTORY OF YTV IN THE 1990S.
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Will Sloan, the co-host of two movie focused podcasts, The Important Cinema Club and Michael & Us, but more importantly, the man banned from Twitter for seven days for hoping baby Yoda would die painfully, has re-released his 'Oral History of YTV', but this time on Amazon in book form.
"Some years ago I wrote an oral history of the beloved Canadian children's TV channel YTV. It's sadly no longer online... but now exists as a chapbook and ebook." - Will Sloan via Twitter
Before I write anything else please visit the following Amazon links to purchase said book. Canada: http://Keepitweird.ca USA: https://a.co/d/ium1Ion
As an enthusiastic listener of The Important Cinema Club, I find myself filled with anticipation at the mere thought of being able to read and reminisce about the fun times I had watching YTV.
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As a child of the 90s, there's one thing I can confidently say: YTV played a paramount role in shaping the upbringing of myself and my friends. Fond memories flood back as we recall tuning in eagerly to catch our favorite shows. It was a magical experience where every viewing promised an unforgettable adventure.
YTV was more than just a television channel; it was a gateway to happiness and endless entertainment. For kids of that era, including myself, it was a cherished part of our daily routine. From captivating animated series to hilarious live-action shows, YTV never failed to deliver on its promise of providing a good time for its viewers.
Each show on YTV offered a unique and imaginative world. Samurai Pizza Cats took us on action-packed adventures with heroic feline warriors. Reboot, with its groundbreaking CGI animation, transported us into the captivating realm of Mainframe, where Bob and his friends fought viruses and protected the digital universe. Nanalan' enchanted us with its adorable puppetry, and Stickin' Around had us laughing with the misadventures of Stacy and Bradley. These shows not only entertained us but also ignited our imaginations and made us feel like we were a part of something extraordinary.
As the years passed, YTV continued to evolve, bringing new shows and fresh memories to subsequent generations. The nostalgic pull of this beloved channel remains strong, connecting 90s kids and beyond through a shared love for the iconic shows of that era. Even now, as we reminisce about the fun times we had watching YTV, we can't help but feel a sense of joy and warmth in our hearts.
While the focus here has been on relishing the past, there's something worth mentioning about preserving the legacy of YTV for future generations. The influence of this cherished channel on Canadian culture and the hearts of its viewers is undeniable. For those who may not be familiar with YTV, it's essential to introduce them to the magic it once brought into our lives.
If you're a Canadian who grew up cherishing the wonder of YTV, or if you simply want to experience a piece of Canadian television history, I urge you to check out this book. Delve into the nostalgia, reminisce about the shows that filled your heart with joy, and let the magic of YTV transport you back to a simpler time.
Order your copy today, and let the journey down memory lane begin anew.
Canada: http://Keepitweird.ca USA: https://a.co/d/ium1Ion
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reaverzine · 10 months
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HOW GOOD IS YOUR MEMORY?
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If you owned a memory card for your Nintendo 64 chances are you had a Performance, a sub-brand of InterAct Accessories, Memory Card, as seen above. These are one of the most common third party memory cards made for the n64.
InterAct Accessories made dozens of types and styles of memory cards for the Nintendo 64. Their 'tall' Performance Memory Card being the most common when it came to a Nintendo 64 owner needing a memory card, or Controller Pak as Nintendo marketed their own.
Performance n64 Memory Cards often boasted larger storage capacities than the official Nintendo Controller Paks, allowing players to store more game saves and data. Performance Memory Cards offered up to 1 megabit (128 kilobytes) or even 4 megabits (512 kilobytes) of storage and more, namely in their 'Plus', 'Mega', and 'Massive' branded memory cards.
In addition to increased storage capacity, some Performance Memory Cards included additional features like built-in cheats or the ability to transfer saves between different memory cards. These features offered convenience and expanded functionality to n64 players.
It's important to note that while Performance Memory Cards offered benefits such as increased storage and additional features, their compatibility with all n64 games was not guaranteed. Some games might not recognize or work properly with third-party memory cards, leading to potential compatibility issues. It was advisable for players to check the compatibility of Performance Memory Cards with specific games before purchasing or using them.
Performance Nintendo 64 Memory Cards were a popular choice among n64 players who desired more storage capacity or extra features beyond what the standard Nintendo Controller Paks offered.
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