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#Lem and Mina
jinakadaisy · 11 months
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Citizen Sleeper Fanart Challenge Day 1: Lem and Mina 🤍 (my loooooooves)
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aleteoryx · 1 year
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GAHHHHH LEM AND MINA ARE SO WHOLESOME I LOVE THIS MAN AND HIS KIDDDDDDDDDDDDD LIKE UGHHHHHH "Good Robot" MY HEARTTTTTTTTTTTTTTTTTTTTTTTTT
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kaxenart · 5 months
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I don't know what it says about my current mindset that my top two games I played this year could both be described as "Questionably Legal Wage Slaves... IN SPACE! (also nameless and of indeterminate gender?)"
Though nothing sums up the difference in tone and focus that I get anxiety every time someone is sad in Citizen Sleeper and in Armored Core VI, I get all my serotonin from making sure everyone has having a bad day by my evil little crime hands.
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kg-clark-inthedark · 2 months
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ughhh replaying citizen sleeper rn and getting hit by Lem’s introduction like a freight train again.
He is thin, ragged, his work gear poorly fitting and loose. The torches of the Sidereal Horizon flicker in his eyes as he turns to you.
and
“I’m just chatting a little, Meanie. Give daddy a sec.” He turns back to you, and you suddenly notice how tired he looks. “I’m not on the Havenage crew yet, but I’ll work my way in. You can do it too, friend. We have to stick together.” He smiles a little shakily, and you wonder how long he’s been working to break into the official shipyard crew.
helppp he needs to be held immediately!! maybe one day I’ll do a play through of this game where I don’t pour every resource into these two characters’ futures but today is not that day.
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siderealhorizon · 1 month
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me leaving on the sidereal with lem and mina once again as if it’s not going to rip my heart to pieces
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miyakuli · 6 months
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Citizen Sleeper
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Wake Up
Citizen Sleeper is a mix of visual novel and role-playing game set in a purely SF world; you play the role of a sleeper, a kind of humanoid robot with a human conscience, who finds themself stranded on a space station called Erlin's Eye. Your first goal will obviously be to survive, but over time and encounters, you may find a real reason to live and, who knows, even a future.
❤ An immersive and detailed SF universe, in terms of its lore, visual and sound atmosphere, as well as the themes addressed, rather typical of this genre (transhumanism, capitalism…) but always intelligently presented. ❤ Speaking of design, the game is fairly minimalist, but it's enough to immerse us in this cyberpunk world, not only in terms of the station and its varied locations, but also thanks to Guillaume Singelin's splendid illustrations, which give us striking characters with their own identity. ❤ In keeping with this idea of immersion, the soundtrack discreetly but effectively accompanies this universe, with its futuristic, melancholy music and ambient sound effects of the space station life. ❤ The rpg aspect is characterized by dice rolls after sleep cycles that allow you to unlock new areas and perform specific tasks. And unlike a certain Disco Elysium (which still sticks in my craw x'D), RNG is very well balanced, as the success of your throw will depend on your physical condition and energy. And even if your dice are low, you'll always have something to do with them (small numbers can be used for hacking actions, for example). The station may not be very big, but it's vast enough in terms of activities, offering several hours of play to discover all its nooks and crannies.
+/- The story is very well written, the narration is neat and coherent, and I really enjoyed the intimate exchanges between the characters....on the other hand, I sincerely regret that there's still no translation planned. I'm used to playing games in the language of Shakespeare, but let's face it, this game won't be accessible to everyone, as it requires a very good command of English (many highly technical SF terms). +/- While the gameplay becomes very addictive over time (I couldn't stop restarting cycles!!), it also becomes rather repetitive, especially towards the end; if you stay on the station until the end to unlock all the storylines, you're going to spend a lot of cycles just doing activities here and there while you wait for the next quests to unlock (because sometimes you have to wait several cycles to move on to the next stage).
✖ The idea of choosing a class at the start of the game is only of interest at first, because after a while you end up unlocking all the abilities and your specialization no longer matters. Also, the classes are quite unbalanced (the operator is clearly the one to take to advance quickly and efficiently). ✖ Mouse handling, especially when walking around the station, is not at all great. So I switched to the controller, which has smoother movements, but which wasn't always easy to select zones and dialogues (plus you can only use the directional pad). ✖ Basic options are lacking for a game with so much dialogue and several endings; autosave is imposed, so you can't save at a specific point in the game if you want to come back later to unlock other things, and there's no skip for text already read or even a visual indication (like colored text, for example).
Citizen Sleeper is a very pleasant discovery, with a well-developed SF universe into which I immersed myself, although not without difficulty due to a high level of English. If a French-language version were to come out, I'd be delighted to relive this story and its encounters, and perhaps appreciate its subtleties even more :)
youtube
➡ My personal VN ranking (in french) ➡ My Steam page
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niaxn · 15 days
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Just finished Citizen sleeper and I don't know if I'll ever recover.
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ibrokeeverything · 9 months
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Citizen Sleeper Spoiler Warning!
I just got the Lem and Mina Sidereel Horizon ending where you choose to go with them and oh my god 😭😭😭 it was so sweet and hopeful, yet absolutely destroyed me. I was left watching the credits roll with tears streaming down my face. I don't have any coherent thoughts right now, but I want to give major props to the writing in this game. It is absolutely captivating from start to end, and the character writing is especially impressive. These are all real people to me, who are flawed and nuanced with struggles and dreams that carry them through each cycle.
Citizen Sleeper is a truly special game.
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lvllns · 2 years
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citizen sleeper was like “here’s a very exhausted, exploited father and his daughter” and i said “thanks that’s my family now”
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lancerfay · 7 months
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Holy carp the way I played Citizen Sleeper ended so impactfully
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I basically chose every single route where I stayed behind, letting someone I was getting close to leave because there were more people I could and wanted to help on the station. I felt sad when I abandoned Lem and Mina on the ship dock, I most was torn over letting Bliss and Ankhita leave without me, but every time I was thinking I could still do more here, there was still someone that I could help. I also figured at least I'd have a place at the bar with Tala.
Then I got to the very end of the DLC stuff, where the station is evacuating and lo and behold everyone's insisting I should leave, that the only ones staying behind are either occupied with their own lives (like Feng, Sabine, and Rabiah) or were leaving themselves, like Tala.
I get pretty into the roleplaying sometimes in games like this where I get to make my own choices and dang did I have a Moment when I realized that my character was only living for other people and now that they're all going to be gone she would have chosen almost *anything* different.
I cried ngl.
In the 11th hour I chose to leave, I had insisted to Peake that I would stay the whole time, and betrayed them as I left, didn't even have someone with me, just gone and alone again. Had I known I absolutely would have gone sooner.
Roleplaying situation aside...
I feel a lot of what I felt about the people and situations in The Eye to be really well mapped to a lot of larger cities people move to for work, which is absolutely in line with the game's tagline because places like here in Seattle are 100% like this. Most people feel like it's just where they are for now "until their luck turns around", "until I pay off my debt", "Until I get a new job somewhere else". The people from here can't stay because what it is has been slowly crawling towards inhospitable, and it's future is constantly directed by the whims of outside forces that only want to exploit it.
I see parallels, too, in people I've met and characters in game, if you strip away the scifi trappings. I've met someone stuck with a kid they didn't have a say in raising but love nonetheless who wants nothing more than to leave to a new promised start because this one failed. Desperate that this time it'll work out. I've spent a brief time with a professional who's on the run from themselves, looking for an escape but finding themselves falling back into bad patterns, needing to give up everything of themselves to feel cleansed by it. I've definitely met folks that have some semblance of roots laid, and want to just gently fade away into the pocket they've secured, giving to others if they can, but ultimately alone.
Makes me personally reconsider my reasons for moving up here and into this city of transience and if I'll find what I'm looking for, and I think that's so cool that this game evoked that thought in me.
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gavinopricey · 2 years
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IT WILL BE THERE WHEN YOU WORK, WHEN YOU WATCH MINA GROW, WHEN YOU DREAM OF THE PLANET AT THE END OF THE JOURNEY, IT WILL STAY WITH YOU WHEN YOUR BODY STARTS TO FAIL, DESPITE THE BEST ATTEMPTS OF LEM AND MINA, AS THE YEARS STACK UP AND IT EXCEEDS ITS SAFE OPERATING PERIOD BY A DECADE....... IT WILL NOT RELENT DESPITE YOUR DESIRE FOR A MOMENT OF SILENCE
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vestaclinicpod · 8 months
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Audio Drama Sunday - 1st October 🎃
Happy Sunday! I’ve had such a busy week this week that I’ve barely had time to listen to so many of my favourite new releases! Here’s what I did catch!  
🌲@hellofromthehallowoods (135) GOD I feel like one could right an entire essay on this episode alone! Firstly, we need to start with the artwork - it’s the same as last week’s but with a particularly important and heartbreaking addition! Oh, and the punches are not pulled right from the start. I can’t believe I had to listen to Al saying: ‘I always knew you’d come back for me’ only for Indrid to leave him to burn. It puts this absolute zinger from LEM into a painful new light: ‘I fed a machine, and the machine never cared about me, only what I could do for it. And it ate me in time.’ Indrid… your son was there for the taking and you chose the institution which killed him!!! No!!! That LEM line hit me so hard that I stopped the ep to tell my wife lol. 
And then, as if it didn’t already hurt enough, we have Zelda saying goodbye to her Friends and protectors 😭 and telling the grackle to shoo 😭 what a wonderfully characterised moment. I hope Al manages to hold on to her until the time is right to say goodbye for good.
But the Friends of Zelda did go find people who need it more! I hope everyone in that scene has a gentle but timely recovery but this is hfth so we’ll see… 
Let’s not forget, as well, that Nikignik turned his eyes to the library because he couldn’t bear to look North… It’s going to get so much worse before it gets better.  🥶
📻 We love a @monstrousagonies Q+A. I can barely believe that this is the last one. It’s fascinating to hear the behind the scenes musings that went into such an amazing season. 
🧛‍♂️ @re-dracula Mina met VH!! I loved this scene in the book. She’s SO fantastic and really brings the light to make the rest of the book even darker by contrast. 
🧬 Regina Prime (9) This show is so good!!! It's the mushrooms!! Maybe?! Probably! I can't believe there's one episode left!
 💫 Wolf 359 (53) SUCH a good episode. I listened while cycling in to work and had to deal with the fact that I didn’t know what was going to happen throughout my whole shift. I can’t believe how close I am to the end!! 
This week was so busy that I haven’t had time to listen to my most beloved Silt Verses, Do You Copy or the epilogue of Moonbase Theta Out!! 
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kaxenart · 10 months
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I'm obsessed with your citizen sleeper drawings!! They're so cute and funny, and capture the spirit of the game is such an adorable way!
Thanks so much!
This game has a stranglehold on my mind so there is more where that came from.
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Gonna get to the rest of the cast eventually. I would die for Lem and Mina
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segemarldoodles · 1 year
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I beat Citizen Sleeper this morning, I finished every story-line and ended up taking the Lem and Mina ending, but I just wanted to talk about the Gardener ending.
Spoilers below, you should absolutely play it if you haven't.
I was a little upset that I couldn't unite Hunter and Killer, because I saved both of them and I was really hoping that I could combine them into a single fully sentient AI because I feel bad for them.
Then Navigator just fucks off into the datastream to look for other AIs, like 1) I wanted to put you in the Ambergris, and 2) I never get to talk to him again to see if he found anything.
Then I got to see the Gardener and get the seed, so the entire time I was doing the Hypha quest-line I was like "why can't I just tell Riko that an AI is running the greenway" until finally we grow the interface, and that ending got to me. This AI networked all the mushrooms on the greenway into a huge data cloud hive mind and it was offering me to leave broken and dying body and join its chorus of voices, and I chose to wade against the current, back to my robot body, slowly breaking down and failing, because I still had unfinished business. I knew I couldn't come back, but I had to tell Riko about everything, I had to help Lem and Mina get off the Eye, I still hadn't helped Sabine get out from under the thumb of the Yatagan. I couldn't just abandon all of the people I've met, just to drift off into the buzz of a million minds. I need it all to mean something. So I went back, squeezed Riko's hand, and woke up. It reminded me a lot of the ending of night in the woods where Mae says that she wants it to hurt because that means it meant something.
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marshvlovestv · 1 year
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Citizen Sleeper topped quite a few of Game of the Year lists (among my circles, at least) and for good reason. It’s a game that forces difficult and impactful choices, and most of what ends up being sacrificed is time spent following some characters’ storylines in favor of someone else’s, encouraging replay. The scope of the game is *mwah* just right, too. The world is not huge or sprawling or overwhelming, but the length of a first playthrough is barely enough to scratch the surface of all the routes that are possible. I ended up having Feng disable my tracker and used the extra time I had to get onboard the ship with Lem and Mina, but I ended up screwing Bliss over and failed to explore the full potential of outer space agriculture (farming actually seemed interesting in this game, go figure). I’m more of a “watch some Let’s Plays and see what other people did” kind of gal than a “play it a second time” person, but the writing was so good. I’m eager to see all the content that I missed.
Oh, random thought. Citizen Sleeper does the whole "numerical abstraction of success and failure” thing that RPGs do in such an interesting and intuitive way. It’s like. You have a chronic illness. And the dice are your spoons.
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sssnowedflowers · 1 year
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Citizen Sleeper, and the art of caring.
Now that every single DLC episode has been released, Citizen Sleeper is...finished. Done. I genuinely believe that this game is incredible and everyone should play it.
I held off on giving my thoughts for a while. I didn’t want to give spoilers, after all. But I think that now that some time has passed, I can go fully into my spoiler thoughts on Citizen Sleeper.
With that being said: if you haven’t played this game. Go play it. Because I am about to ruin the entire games story.
Anyway. The last time I talked about this game, I talked about how it was about finding belonging in a place you don’t belong. And I still think this is very true! But I think I missed something.
Citizen Sleeper is a game about caring.
I want to be clear that you are given multiple opportunities to leave the eye. With Ankhita and Bliss, with Lem and Mina, without having to worry about everything. With all the different groups that cut and run when the flux event was hitting the eye.
Most players won’t ever see these endings. I know I won’t. I got the ending where despite all the people coming and going, I chose to stay on the eye. Because the Eye does not care about you.
It’s cruel. You live through Cycles of trying to survive, and helping people who never help you. The big question, is why?
It’s the same reason in my playthrough, I never left the eye. It’s because I cared for the people on the eye. And this is such an important detail, the game uses relationships and your care for other people.
Leaving with Ankhita and Bliss is the earliest possible ending, and many (if not all) of the other storylines won’t be resolved. You’ll leave behind the people who depend on you.
Lem and Mina’s ending is less about what’s best for you, and what’s best for them. Is it better for them to stay on the eye? Is it better for them to leave?
And the Gardener ending, oh gods the gardener ending. You lose your individual identity. Your ability to communicate, to think. It’s what you are seeking the entire game. An escape from your cruel existence, your life as an outsider.
And Riko is talking to your body, pleading for you to come back. To say anything.
Citizen Sleeper is so clever. It uses other people to get you to care. And you are the catalyst for others to start caring. I think this is best shown in Peake.
Peake and Eshe came from the Embers planets (Song, Step etc.). Their home was destroyed and they had to run. What’s the eye to them? A place that won’t take them on, won’t even give them resources?
The figurehead for staying is Peake. He’s shown to be meek and to mostly bend to Eshe’s choices. He’s shown to be her close friend and he’s shown to have left his home behind.
He is the one you spend most of the DLC with. Talking to him, understanding him. Making plans on how to save the eye. It is through you conversations with Peake that Peake begins to care about you.
Peake begins to care about the eye.
And it’s at this point where I realized the games message. The more you put into helping people and understanding them, the more you get out. Completing storylines nets you rewards.
Even Ethan’s storyline, a failure of major proportions to get Ethan to care, brings you safety on the eye. It’s because you put in the time, you built the attachment to these characters.
You built this attachment to the eye.
Citizen Sleeper is one of the most emotional, narratively compelling games I’ve played. It reduced me to tears, it made me laugh. It made me despair. It made me love these characters, this setting.
Above all else, it made me care.
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