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#citizen sleeper lem
ibrokeeverything · 10 months
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Citizen Sleeper Spoiler Warning!
I just got the Lem and Mina Sidereel Horizon ending where you choose to go with them and oh my god 😭😭😭 it was so sweet and hopeful, yet absolutely destroyed me. I was left watching the credits roll with tears streaming down my face. I don't have any coherent thoughts right now, but I want to give major props to the writing in this game. It is absolutely captivating from start to end, and the character writing is especially impressive. These are all real people to me, who are flawed and nuanced with struggles and dreams that carry them through each cycle.
Citizen Sleeper is a truly special game.
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kaxenart · 6 months
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I don't know what it says about my current mindset that my top two games I played this year could both be described as "Questionably Legal Wage Slaves... IN SPACE! (also nameless and of indeterminate gender?)"
Though nothing sums up the difference in tone and focus that I get anxiety every time someone is sad in Citizen Sleeper and in Armored Core VI, I get all my serotonin from making sure everyone has having a bad day by my evil little crime hands.
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jinakadaisy · 10 months
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A hug for Lem 🤍
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niaxn · 1 month
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Just finished Citizen sleeper and I don't know if I'll ever recover.
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kg-clark-inthedark · 2 months
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ughhh replaying citizen sleeper rn and getting hit by Lem’s introduction like a freight train again.
He is thin, ragged, his work gear poorly fitting and loose. The torches of the Sidereal Horizon flicker in his eyes as he turns to you.
and
“I’m just chatting a little, Meanie. Give daddy a sec.” He turns back to you, and you suddenly notice how tired he looks. “I’m not on the Havenage crew yet, but I’ll work my way in. You can do it too, friend. We have to stick together.” He smiles a little shakily, and you wonder how long he’s been working to break into the official shipyard crew.
helppp he needs to be held immediately!! maybe one day I’ll do a play through of this game where I don’t pour every resource into these two characters’ futures but today is not that day.
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siderealhorizon · 2 months
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me leaving on the sidereal with lem and mina once again as if it’s not going to rip my heart to pieces
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miyakuli · 7 months
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Citizen Sleeper
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Wake Up
Citizen Sleeper is a mix of visual novel and role-playing game set in a purely SF world; you play the role of a sleeper, a kind of humanoid robot with a human conscience, who finds themself stranded on a space station called Erlin's Eye. Your first goal will obviously be to survive, but over time and encounters, you may find a real reason to live and, who knows, even a future.
❤ An immersive and detailed SF universe, in terms of its lore, visual and sound atmosphere, as well as the themes addressed, rather typical of this genre (transhumanism, capitalism…) but always intelligently presented. ❤ Speaking of design, the game is fairly minimalist, but it's enough to immerse us in this cyberpunk world, not only in terms of the station and its varied locations, but also thanks to Guillaume Singelin's splendid illustrations, which give us striking characters with their own identity. ❤ In keeping with this idea of immersion, the soundtrack discreetly but effectively accompanies this universe, with its futuristic, melancholy music and ambient sound effects of the space station life. ❤ The rpg aspect is characterized by dice rolls after sleep cycles that allow you to unlock new areas and perform specific tasks. And unlike a certain Disco Elysium (which still sticks in my craw x'D), RNG is very well balanced, as the success of your throw will depend on your physical condition and energy. And even if your dice are low, you'll always have something to do with them (small numbers can be used for hacking actions, for example). The station may not be very big, but it's vast enough in terms of activities, offering several hours of play to discover all its nooks and crannies.
+/- The story is very well written, the narration is neat and coherent, and I really enjoyed the intimate exchanges between the characters....on the other hand, I sincerely regret that there's still no translation planned. I'm used to playing games in the language of Shakespeare, but let's face it, this game won't be accessible to everyone, as it requires a very good command of English (many highly technical SF terms). +/- While the gameplay becomes very addictive over time (I couldn't stop restarting cycles!!), it also becomes rather repetitive, especially towards the end; if you stay on the station until the end to unlock all the storylines, you're going to spend a lot of cycles just doing activities here and there while you wait for the next quests to unlock (because sometimes you have to wait several cycles to move on to the next stage).
✖ The idea of choosing a class at the start of the game is only of interest at first, because after a while you end up unlocking all the abilities and your specialization no longer matters. Also, the classes are quite unbalanced (the operator is clearly the one to take to advance quickly and efficiently). ✖ Mouse handling, especially when walking around the station, is not at all great. So I switched to the controller, which has smoother movements, but which wasn't always easy to select zones and dialogues (plus you can only use the directional pad). ✖ Basic options are lacking for a game with so much dialogue and several endings; autosave is imposed, so you can't save at a specific point in the game if you want to come back later to unlock other things, and there's no skip for text already read or even a visual indication (like colored text, for example).
Citizen Sleeper is a very pleasant discovery, with a well-developed SF universe into which I immersed myself, although not without difficulty due to a high level of English. If a French-language version were to come out, I'd be delighted to relive this story and its encounters, and perhaps appreciate its subtleties even more :)
youtube
➡ My personal VN ranking (in french) ➡ My Steam page
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the-night-puncher · 2 years
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I only just met Mina but if anything happens to her im killing everyone on the eye and then myself
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seaoreos · 1 year
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Lem citizensleeper deserves a kiss on the mouth
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aleteoryx · 1 year
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GAHHHHH LEM AND MINA ARE SO WHOLESOME I LOVE THIS MAN AND HIS KIDDDDDDDDDDDDD LIKE UGHHHHHH "Good Robot" MY HEARTTTTTTTTTTTTTTTTTTTTTTTTT
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lvllns · 2 years
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citizen sleeper was like “here’s a very exhausted, exploited father and his daughter” and i said “thanks that’s my family now”
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lancerfay · 8 months
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Holy carp the way I played Citizen Sleeper ended so impactfully
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I basically chose every single route where I stayed behind, letting someone I was getting close to leave because there were more people I could and wanted to help on the station. I felt sad when I abandoned Lem and Mina on the ship dock, I most was torn over letting Bliss and Ankhita leave without me, but every time I was thinking I could still do more here, there was still someone that I could help. I also figured at least I'd have a place at the bar with Tala.
Then I got to the very end of the DLC stuff, where the station is evacuating and lo and behold everyone's insisting I should leave, that the only ones staying behind are either occupied with their own lives (like Feng, Sabine, and Rabiah) or were leaving themselves, like Tala.
I get pretty into the roleplaying sometimes in games like this where I get to make my own choices and dang did I have a Moment when I realized that my character was only living for other people and now that they're all going to be gone she would have chosen almost *anything* different.
I cried ngl.
In the 11th hour I chose to leave, I had insisted to Peake that I would stay the whole time, and betrayed them as I left, didn't even have someone with me, just gone and alone again. Had I known I absolutely would have gone sooner.
Roleplaying situation aside...
I feel a lot of what I felt about the people and situations in The Eye to be really well mapped to a lot of larger cities people move to for work, which is absolutely in line with the game's tagline because places like here in Seattle are 100% like this. Most people feel like it's just where they are for now "until their luck turns around", "until I pay off my debt", "Until I get a new job somewhere else". The people from here can't stay because what it is has been slowly crawling towards inhospitable, and it's future is constantly directed by the whims of outside forces that only want to exploit it.
I see parallels, too, in people I've met and characters in game, if you strip away the scifi trappings. I've met someone stuck with a kid they didn't have a say in raising but love nonetheless who wants nothing more than to leave to a new promised start because this one failed. Desperate that this time it'll work out. I've spent a brief time with a professional who's on the run from themselves, looking for an escape but finding themselves falling back into bad patterns, needing to give up everything of themselves to feel cleansed by it. I've definitely met folks that have some semblance of roots laid, and want to just gently fade away into the pocket they've secured, giving to others if they can, but ultimately alone.
Makes me personally reconsider my reasons for moving up here and into this city of transience and if I'll find what I'm looking for, and I think that's so cool that this game evoked that thought in me.
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kaxenart · 11 months
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I'm obsessed with your citizen sleeper drawings!! They're so cute and funny, and capture the spirit of the game is such an adorable way!
Thanks so much!
This game has a stranglehold on my mind so there is more where that came from.
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Gonna get to the rest of the cast eventually. I would die for Lem and Mina
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jinakadaisy · 1 year
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Citizen Sleeper Fanart Challenge Day 1: Lem and Mina 🤍 (my loooooooves)
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segemarldoodles · 1 year
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I beat Citizen Sleeper this morning, I finished every story-line and ended up taking the Lem and Mina ending, but I just wanted to talk about the Gardener ending.
Spoilers below, you should absolutely play it if you haven't.
I was a little upset that I couldn't unite Hunter and Killer, because I saved both of them and I was really hoping that I could combine them into a single fully sentient AI because I feel bad for them.
Then Navigator just fucks off into the datastream to look for other AIs, like 1) I wanted to put you in the Ambergris, and 2) I never get to talk to him again to see if he found anything.
Then I got to see the Gardener and get the seed, so the entire time I was doing the Hypha quest-line I was like "why can't I just tell Riko that an AI is running the greenway" until finally we grow the interface, and that ending got to me. This AI networked all the mushrooms on the greenway into a huge data cloud hive mind and it was offering me to leave broken and dying body and join its chorus of voices, and I chose to wade against the current, back to my robot body, slowly breaking down and failing, because I still had unfinished business. I knew I couldn't come back, but I had to tell Riko about everything, I had to help Lem and Mina get off the Eye, I still hadn't helped Sabine get out from under the thumb of the Yatagan. I couldn't just abandon all of the people I've met, just to drift off into the buzz of a million minds. I need it all to mean something. So I went back, squeezed Riko's hand, and woke up. It reminded me a lot of the ending of night in the woods where Mae says that she wants it to hurt because that means it meant something.
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marshvlovestv · 1 year
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Citizen Sleeper topped quite a few of Game of the Year lists (among my circles, at least) and for good reason. It’s a game that forces difficult and impactful choices, and most of what ends up being sacrificed is time spent following some characters’ storylines in favor of someone else’s, encouraging replay. The scope of the game is *mwah* just right, too. The world is not huge or sprawling or overwhelming, but the length of a first playthrough is barely enough to scratch the surface of all the routes that are possible. I ended up having Feng disable my tracker and used the extra time I had to get onboard the ship with Lem and Mina, but I ended up screwing Bliss over and failed to explore the full potential of outer space agriculture (farming actually seemed interesting in this game, go figure). I’m more of a “watch some Let’s Plays and see what other people did” kind of gal than a “play it a second time” person, but the writing was so good. I’m eager to see all the content that I missed.
Oh, random thought. Citizen Sleeper does the whole "numerical abstraction of success and failure” thing that RPGs do in such an interesting and intuitive way. It’s like. You have a chronic illness. And the dice are your spoons.
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