Tumgik
#I have saved literally so many images of the building designs when they are featured in panels
notonewouldmind · 2 months
Text
I Need someone more knowledgeable than me to do an architectural analysis of witch hat atelier…. please please please I am begging you
11 notes · View notes
grailfinders · 3 years
Text
Fate and Phantasms #190 & 191
Tumblr media
Today on Fate and Phantasms we’re providing you a horror double feature- Mecha-Eli chan and Mecha-Eli chan Mk. II! Since they’re nearly identical (in NA) all you have to change between one and the other is how you roleplay. But hey, you technically get an extra build this week, go you!
Both of these servants are 100% Armorer Artificers for some fancy techno-gadgets built into their metal bodies.
Check out their builds breakdown below the cut, or their characters sheet over here!
Next up: She’s got so many pigs around her you’d think she opened a doughnut shop!
Race and Background
Shockingly, the robots... are robots. Specifically, Warforged, which gives them +2 Constitution and +1 Intelligence. They also get Constructed Resilience, which makes you a better ruler since you don’t need to eat, drink, breathe, sleep, or get sick, you get advantage and resistance to poison saves and damage. Elisabeth might get sick from eating all that candy, but you won’t even be tempted.
Instead of sleeping, you take a Sentry’s Rest, spending 6 hours in a still state- you can still see, but you can’t move without breaking the rest.
Integrated Protection gives you your first armored casing, adding +1 to your AC. You can also don armor by fusing it to your body over an hour, letting you wear heavy armor without having to take off your tutu.
Finally, you get a Specialized Design, giving you proficiency with Performance and one set of tools. If you want to get your Elisabeth on, I’d suggest Bagpipes, so you can clear the room just as fast as she can.
Being a robot makes your background a bit complicated, but you were made to rule Castle Csejte Pyramid Himeji so we’ll call you a Noble, which gives you proficiency with History and Persuasion. If you’re playing Mk. II, swap the latter over to Intimidation, boom, roleplay changes done.
Ability Scores
Your highest score should be Intelligence, you have a supercomputer for a brain, it’s not a huge stretch. Constitution comes next, aside from Babbage you’re the only servant made out of iron. So far. Your Strength should also be pretty good, while you do shoot people, you also hit them, and you have one of the most damaging NPs in the game when ignoring type advantage. Your Charisma isn’t bad per se, but your delivery does get a little stiff from time to time. Your Wisdom isn’t that great, neither of you really “get” people. Yes, humans might take offense at being forced to stay in their homes their entire natural lives. That means we’re dropping Dexterity. Your head literally falls off on a regular basis, that’s an accident that would kill most people. Also, you’re not exactly running around in leather, so it’s not like you’d need it.
Class Levels
Starting off as an Artificer gives you proficiency with Constitution and Intelligence saves, as well as two skills. Arcana is the closest thing to robotics in the forgotten realm, and Investigation will help you make a sweep of the battlefield with your robot eyes. Your first machines are made using your Magical Tinkering, adding minor effects to tiny objects. It’s not exactly the wish spell, but you can get creative with it. Speaking of Spells, you can cast and prepare those now using your Intelligence. All you have to do is be smart. Grab the cantrip Mage Hand for a non-combat use for your rocket arm, and Sword Burst so you can try spinning to damage nearby enemies with your tail. I hear it’s a neat trick. You can also cast first level spells, like Feather Fall and Jump (it’s almost flying), as well as Catapult for a prototype rocket arm. Also, if you can spare the slots, grab Detect Magic for robo scanning.
For more substantive mechanics, you’ll have to Infuse Items over a long rest, creating two items from a choice of four blueprints, both of which will go up in number as you level up. Right now, I’d suggest grabbing Goggles of Night and Sending Stones for recon missions, an Enhanced Arcane Focus for better bullets later, and an Armor of Magical Strength for a suit of armor that can either add your intelligence modifier to strength checks and saves or prevent you from getting knocked prone. Doing either spends one of six charges, which partially get refilled at dawn.
Moving to the Armorer subclass dumps you into a proper heavy armor setup, but you can make it even more impressive by turning it into Arcane Armor. This lets you ignore the strength requirements for heavy armor (which you can wear now), and you can use the armor as a spellcasting focus. There’s also stuff about the armor being a part of you, but that’s already true thanks to being a warforged. As the guardian of Hungary you get the Guardian Model, which gives you cool Thunder Gauntlets that use your Intelligence to attack instead of your strength. Creatures that you punch this way have disadvantage against other creatures for a round. It can also produce a Defensive Field as a bonus action, giving you your level in temporary HP, up to Proficiency times per long rest. Finally, you get some free armorer spells to go along with your new outfit. Magic Missiles do a good job of standing in for bullets, and Thunderwave gives you a finale for your Breast Zero Erzsébet.
Your first Ability Score Improvement is going towards making your regular attacks even more powerful with the Crusher feat, rounding up your Strength and making your fists able to shove a creature they hit once per turn, moving a large or smaller creature 5′ away. Your critical hits also give all other attacks against that creature advantage. (Catapult is a save, so I don’t think they work together, but that’s a DM thing, I guess.)
Fifth level armorers get an Extra Attack per action, so you can make enemies taste both of your hands each turn. You also get second level spells, like Mirror Image to put together some cheap factory-made knockoffs to take damage for you and Shatter for more sound-based pain. You can also prepare spells like Levitate for your first taste of flight, Enlarge/Reduce to make yourself the giant mecha you were born to be, See Invisibility for more robo-scanners, and Pyrotechnics for some movie magic.
Sixth level artificers get Tool Expertise, doubling their proficiency with all proficient tools. Now you’ll be really good at clearing out a bar with your bagpipes. You also get two more Infusions, with one more up at a time. Some Resistant Armor will make you deaf to your own music with resistance to thunder damage, or you can customize it to block out plenty of other types, like acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Makes a great gift for the totem barbarians in your party! You also get a Spell-Refueling Ring, because pretty soon you’ll be flying, and the worst thing you can do while flying is run out of spell slots. As an action, you’ll recover a 3rd level or lower spell slot once per day.
At seventh level, your Flashes of Genius make your smarts even smarter, letting you add your intelligence modifier as a reaction to nearby checks or saves Intelligence Modifier times per long rest. You were literally built to do everything for your subjects, it only makes sense that you’d be good at it.
Use this ASI to bump up your Intelligence for stronger spells, stronger punches, and more flashes of genius. You take a little bit to get warmed up, but that’s true of most computers.
Ninth level armorers can make Armor Modifications, turning your armor into four items for the purpose of infusion, and you can infuse an extra 2 items specifically if they’re part of your armor. That’ll be really cool next level, but what’s really cool right now is your third level spells, including the freebies Hypnotic Pattern and Lightning Bolt. I would’ve preferred fireball, but we’ll take what we can get for big guns. You can also prepare spells like Fly to fly under your own power instead of awkwardly levitating like a balloon, Haste to overclock your computer, and Intellect Fortress to lord your superior brain over the fleshlings, giving you resistance to psychic damage, and advantage on intelligence, wisdom, and charisma saves.
When you hit tenth level you become a Magic Item Adept, partially because you’re a magic item. This means you get an extra attunement slot, and crafting common or uncommon items is a lot cheaper and faster. You also learn the Fire Bolt cantrip for more options from your guns. On top of all that, you get two more infusion blueprints, and can have one more made at a time. I’d pick up some Winged Boots for concentration free flight up to 4 hours a day, and a Helm of Awareness to give a creature advantage on initiative rolls and immunity to being surprised. You don’t really wear a helmet, but you give one to Guda during the valentines events, so now you can do that in game.
At eleventh level, you can make Spell-Storing Items at the end of a long rest, shoving a 1st or 2nd level artificer spell into a weapon or focus. A creature can cast that spell from the item up to twice your Intelligence modifier times, and it is as powerful as if you cat it yourself. You can only have one spell stored this way at a time.
I really wanted to multiclass into sorcerer this build, but to be honest the final level of artificer is too good to really pass up. So instead, use this ASI to become a Metamagic Adept, gaining two sorcery points and two ways to spend them. Most of your spells are really just part of your body, so a Subtle spell will make that more obvious by making the casting less obvious. You won’t need somatic or verbal components. Alternatively, you can use a Careful spell to turn your giant blasty spells into something slightly more controlled, automatically letting one creature make their save against the spell. You use a lot of firepower for a single-target NP.
Thirteenth level artificers get fourth level spells. Fire Shield and Greater Invisibility aren’t in character, but they are useful, and using useful things is in character. You can also cast spells like Stoneskin, which is an understatement if anything, Summon Construct or Fabricate to build extra Elis, and Arcane Eye for your very own security drone. I also recommend grabbing the glyph of warding from level 3 so you can fully stock your castle with summoned versions of yourself to attack intruders.
Fourteenth level artificers are Magic Item Savants, letting you ignore all restrictions for magic item use, and you can attune to five items at a time. You also get the Prestidigitation cantrip for easy 3d printing, and two more infusions, plus one more built at a time. Grab the Belt of Hill Giant Strength for a whopping 21 strength, and an Arcane Propulsion Arm for a proper rocket punch. That last one does come with a pretty hefty price though- you will have to chop an arm off to put this one on. (Your armor will replace the arm if you have to make space for another infusion though, so it’s not all bad.) Annoyingly, this arm also deals force damage for some fucking reason, so you can’t use crusher on this either. I’d let you just punch people normally though.
Fifteenth level armorers get their final goody, giving them Perfected Armor. Now your guardian model lets you spend a reaction to pull a huge or smaller creature closer to you at the end of its turn if it fails a strength save, and if it’s pulled into melee range you can wollop it as part of the reaction. You can do this Proficiency times per long rest. We’ll consider this a giant hand giving them a nudge in your direction.
Another ASI, use this one for more Intelligence. Now you have the strongest and most flashes, as well as super strong spells and force punches.
At seventeenth level you get fifth level spells, like the freebies Passwall and Wall of Force. Technically it’s invisible, but a giant hand cupping around you to block damage is totally possible. Speaking of giant hands, Bigby’s Hand lets you make a giant mecha hand that actually acts like a hand for once. Yes, we are fitting Mecha Eli’s bit from Las Vegas in here. You can also use Creation to make an exact copy of your body, and Animate Objects to bring it to life. It’s not as powerful as the original, but that’s what you get with factory-made goods.
Eighteenth level artificers are Magic Item Masters, letting you attune to six items at once. You also get another two blueprints with another one built at the same time, so unless you’re powerbuilding grab another Arcane Propulsion Arm for two rocket fists, and a Ring of Protection for a bonus to your AC and saves.
Use your last ASI to become Tough, for 38 extra HP right away and another two when you level up again. You are literally made of steel. Come on.
Your capstone level grants you a Soul of Artifice, which is pretty busted. You get a bonus to all saves equal to the number of magic items you’re attuned to, and if you would drop to 0 HP you can end one of your infusions instead, sticking around at 1 HP. We weren’t able to make your mass-production work out that well, but if you have to die 9 times to actually go down, I’d count that as extra copies.
Pros and Cons
Pros:
You’re hard as hell to kill. With your lowest save being a +6 and the ability to add 5 to any save you don’t like the look of, magic will just slide right off you. Plus, with an AC of 20, just over 200 HP, and temporary HP from the guardian model, you have a lot of health to chew through from martial classes as well.
And that’s assuming they can even hit you! Flight is awesome, giving you plenty of mobility to avoid most combatants entirely and rain down fists and hellfire from a safe distance.
This build is highly customizable, with tons of tricks and gadgets to swap out as the situation calls for them.
Cons:
You’re super reliant on magical items to protect you, so if you get caught up in an anti-magic field it won’t be fun. Like, most artificers will have an awkward fight, but you won’t have arms.
While you have a lot of infusion options, you can’t have all of them up at once. That means you’ll have to make hard decisions constantly, and basically predict the future each long rest.
Two of the feats we took aren’t really that great, and probably should have gone towards better stats. Crusher only works on your regular punches, which are outclassed by your magic weapons, and you only get two weak uses of Metamagic per day.
26 notes · View notes
love-takes-work · 3 years
Text
Steven Universe: End of an Era: Outline & Review
I wrote this review in October but never got around to posting it here
Steven Universe: End of an Era is far more than an art book–it’s also a collection of behind-the-scenes material, stories about the experience of working on the show, planning documents and associated background info, and both older versions of developed concepts AND concepts that never made it into the show. It's a huge fusion of all those elements, and it's definitely an experience!
Some low-quality images are included with my review just to give you an idea of what’s there--it’s not a good substitute for getting your own copy, but here’s a tour!
Tumblr media
Like the previous concept art book, Art and Origins, I'll be giving you a description of the structure and overview, while also collecting notable information for fans. Obviously just about everything is "notable" once again, but I'll aim for unique insight or perspective on the main source material, keeping the screaming about everything new to a minimum so you can also enjoy something for yourself if you pick it up. My low-quality photos should prevent people from feeling like I'm reproducing the book in any capacity. Please grab one while you can and have your own experience!
[SU Book and Comic Reviews]
OVERVIEW
The book is titled "End of an Era" for a couple reasons--obviously because it is released after the show has wrapped, but also because Gem history recently ended its "Era 2" and began Era 3--an age of prosperity and peace. The author--the person in charge of adapting all of this information into this slick, readable package--is Chris McDonnell, whose work was previously applied on the Art and Origins book.
The foreword is by N.K. Jemisin, a well-known science fiction author who's a huge fan of the show (and wrote a really excellent series that also has a weird geological connection, by the way).
And the cover, like its predecessor, is shiny and decorated with a beach scene featuring minimalistic characters--this time it's the Gems at night in front of the Temple, and on the back cover is a big pink leg ship in a cross-legged pose.
The interior covers are decorated with tons of amazing sketches of Steven and Connie on the front, and a bunch of Gem sketches on the back. Every interior page that most would leave blank is highlighted with some kind of sketch art or character exercise--it's so much to look at, so much to absorb.
The book is dedicated "For Eddie."
Its organization is different from the previous book in that it shares applicable work in chunks associated with groups of episodes rather than pertaining to different aspects of building the show.
FOREWORD
Tumblr media
N.K. Jemisin gives us such a great introduction to the book--apparently understanding very well that the audience of this book is full of animation enthusiasts and adult fans more than it is full of kids, and explaining that bewildering journey some adults had from blowing this show off as a silly kid thing to falling in love with it hard and fast.
The important thing, Jemisin says, is being able to trust a storyteller with your heart. And it was clear to her that Rebecca Sugar knew what she was talking about and was saying important things about identity and the radical power that comes with accepting it and demanding respect.
Important also is how we handle heroes and who gets to be one in fantasy. That's part of the reason Steven Universe speaks to so many--because we see ourselves here, and know stories can be about us. Acknowledging the power we all have to MAKE THINGS BETTER with what we fight for is so important--especially if we're going to speaking to the next generation about it.
Highlighting Rose Quartz as a "born leader" who failed and Steven as a relatable scamp who did what she couldn't, Jemisin asserts that we can save the world.
1. END OF AN ERA
Tumblr media
We start with an appeal to the audience to think about identity and the formative parts of our childhood--and how different it is if who you are and who you become is restricted, mocked, erased, or Not Allowed. Most people, if not ALL people, can relate to this, but for those of us with a special relationship with Steven Universe because of queer identity, this hits hard.
But it doesn't have to be anything grand to be something we respect--this show's authenticity comes largely from how personal everything is, drawn from real-life experiences and incidental truths from each artist's perspective, leaning hard on childhood and formative experiences.
Tumblr media
Rebecca Sugar offers some interview bits to discuss writing philosophy and why "writing female characters" was difficult for a nonbinary person who'd been socialized as a girl and a woman. Rebecca has spoken before about how frustrating it is that marketing for cartoons was SO gendered when she was growing up (and to some extent still is).
The Gems in the story are all "she/her," but on their planet they're defined by their work, not by emotion or relationships (unlike women in our society), so having them be socialized opposite to how she was and be able to claim those emotions through choice and NOT as just an expectation "as women" was revolutionary. Rebecca wants her show to tell all marginalized people that they don't deserve to be in the margins.
Tumblr media
Weighing in on other aspects of the show were Ian Jones-Quartey, Joe Johnston, and Miki Brewster. Ian describes feeling like at first doing SU was a thrill ride that meant they'd finally get to do all the cool stuff, but it quickly became a responsibility that he took very seriously--the need to tell a good story now that he'd been given a megaphone.
Promotional art, planning documents, character sketches, and concept art from the lighthearted to the stone serious is included, along with some very cool (sort of famous) timeline charts that track major characters' developments. It's emphasized by Rebecca that the developmental materials ARE NOT CANON (and especially are not MORE canon) compared the final show.
Tumblr media
There are concept sketches alongside final art for Aquamarine and Topaz in "Wanted" (with Topaz labeled "Imperial Topaz"), the Zircons in "The Trial," Blue and Yellow Diamond, and the Off Colors (including Pink Lars).
Tumblr media Tumblr media
And there's also a spread of "the two sides of Steven's life: Gem Magic and Rock N Roll" featuring Sadie Killer and the Suspects (referred to as "Buck's band")--as well as a cool "Crew Cameos" key and some concepts for short-haired Connie.
And then there's some more "finished" art with stills alongside concepts, including some background art, revision, and really cool "fairytale" art from some of the shadowplay storytelling bits. We get "Lars of the Stars," "Jungle Moon," and "Can't Go Back."
2. THE BEGINNING OF THE END: A SINGLE PALE ROSE
Tumblr media
In discussing the huge reveals and Gem mysteries in the show, the pacing is examined, and emphasis is put on the intended "slow burn." One of the most difficult things in the show was to strategize so that every piece that was needed to support another piece in the future was placed properly to seed what it was supposed to.
Some of the ideas they developed were more of a group effort and were fit together collaboratively (like Amethyst's being younger than the other Gems and Jasper being from Earth), while others were intended from the beginning based on Rebecca's vision (the fundamental idea of Pink Diamond's true identity, for instance, as well as Obsidian's design and sword and our Pearl not being Pink's first).
Tumblr media
The writing process gets a great deep dive here, including fun tidbits like how the orb in the moon base was inserted by Joe Johnston and they literally had no idea what it was for when they wrote the episode. They repurposed it when they figured out what they needed.
Rebecca credits her detailed timelines for helping keep the order straight, and discusses how other artists are sometimes flabbergasted that a storyboard-driven show can have this much detail and continuity and yet not get wrecked by the free non-scripted boarding process. But Rebecca and the Crew valued that approach and loved the way fresh eyes would handle an idea, making it come back alive, entertaining, vivid.
Several Crew members weigh in on the writing process. Lauren Hecht refers to making lots of incorrect guesses despite being on the inside. Joe Johnston recalled getting briefed on his first day and getting so excited to start working on this massive project.
Miki Brewster remembered being told Rose Quartz is Pink Diamond and being shocked--and also confused about why Ruby and Sapphire would need to be married if they're already basically married. Drew Green talks about being brought in late and getting to watch unaired episodes and a rough of the movie while eating cereal.
Ian Jones-Quartey complains about Pink Diamond's real jester-like form being leaked to the internet through a Hot Topic shirt. Rebecca piggybacks on that and says it was upsetting that the wedding was leaked because of toy fair keychains featuring Ruby and Sapphire in wedding attire. They'd always be worried about leaks, and sometimes Rebecca struggled not to talk about the reality of Pink Diamond before the reveal because she knew it would make so much more sense once the truth was out. And everything associated with Rose makes more sense once you know she's Pink--especially what happened with Bismuth, considering what we know about how Pink Diamond has a habit of treating anyone who no longer serves her interests.
Tumblr media
When it comes to visual cues, Rebecca also talks about intentional designs to create a feeling of unity between concepts, like the flower shapes on Pink Diamond's palanquin lining up with the poofs of Steven's hair and the star imagery of the series. Steven Sugar and Mary Nash discuss how the Human Zoo incorporated this imagery, trying to look like Homeworld with a Pink Diamond touch.
Steven Sugar, as a game nerd, liked to throw in video game references from old and modern stuff to feel like he's inserting what he's enjoying and who he is from moment to moment, while Mary Nash, who related to Sadie as a basement-dwelling young person with cult interests, liked to include stuff from MST3K and cult movies. Pearl's hand gestures get a spotlight too--her reflex to cover her mouth when Pink Diamond was being discussed was analyzed here.
A "Top Secret Visual Timeline" from 2016 is included which tells us some Diamond history. It has an earlier version of Pink Pearl's fate and does not include Spinel since the movie hadn't been greenlit. The timeline includes the birth of the Diamonds, the emergence and major story beats for each major character, and some philosophy of the driving force behind each.
Tumblr media
We're told that Pink Diamond straightened up, behavior-wise, after she lost her first Pearl, and that Yellow and Blue wanted to give her a planet but White only agreed to it to prove she would fail at managing a colony. Pearl, meanwhile, is so confused to have a Diamond who keeps asking her what she thinks when she doesn't believe she should have opinions.
And when Pink moonlighted as Rose to start conflict, she found herself leading an army to fight Pink's troops--then Yellow's, and eventually Blue's too. Lapis is said to be waiting for the conflict to end on Earth so she can terraform, but she gets trapped instead.
Pearl's love story with Rose is described as "an endless honeymoon" where she's free to love her, while Rose's is more like "I'm now the head of the family and I'm going to give everyone what they never had, so everyone is super special!"
Jasper is described as "adopted" into Yellow's army as the only successful Beta Quartz. And White Diamond knew that Pink Diamond was not dead--she thought she was just running away from home like a brat and would eventually be back.
3. THE HEART OF THE CRYSTAL GEMS
Tumblr media
Now we discuss Rose Quartz--the original Pink Diamond. How she was selfish and selfless, never enough and always too much, and how Greg was her first partner who "challenged her" to be an equal. Rebecca describes Rose as being delighted by the idea that both she and Greg reinvented themselves, but when that leads her to want to share her past, Greg isn't interested--he only wants to know who she is now, and doesn't consider the old her to be her.
Rebecca likes Carl Jung's concept of "enantiodromia," which is the idea that extremes lead to their extreme opposite. This is demonstrated in all of the Diamonds. This narrative is interspersed with drawings of Greg and Rose being cute.
But another "heart" of the Crystal Gems is its relationships--particularly, Garnet, the fairy tale romance embodied. More psychological theories are discussed with regard to differentiation in a relationship making the relationship stronger, and how they made sure that happened for Garnet during the appropriate arc. Rebecca has struggled with the idea that she, like Ruby, went straight from a "family" group to a living-with-others situation and never lived by herself. But she also learned that you can in fact develop as a person in the context of a relationship--you don't have to be alone to do it. Ruby learned that too, and chose on her own terms to be with Sapphire.
Tumblr media
The wedding made so much sense to Rebecca and the crew that they couldn't imagine a wholesome couple like Ruby and Sapphire not having a wedding episode. They wanted it for years: The wedding concepts always included the tuxedo for Sapphire and the wedding dress for Ruby.
Tumblr media
But pushback (often blamed on the conservative standards of the international market) led to negotiations trying to keep Ruby and Sapphire's relationship from being explicit. Rebecca and the Crew were very tired of this double standard, and they were especially irritated by attempts to claim a wedding wouldn't be well received by a core demographic or wouldn't make sense for Steven's character. But other shows had done weddings and Steven had been established to love weddings already.
Rebecca kept adding more elements to the wedding episode to answer all the concerns, but she didn't want to back down from explicit marriage between these characters. They deserved it. And the audience deserved to see this as wholesome, like any other cartoon wedding. Eventually they got their way and were allowed to have the wedding. But the ordered episodes were also coming to a close without promise of more, so Rebecca had to request more episodes to be able to wrap up the storyline!
And of course, there is Steven, the true heart of the team. A very interesting aside discusses Garnet's leadership and how the network pushed the Crewniverse to acknowledge Steven as the leader. This was successfully resisted throughout as well--because Garnet is the leader (unless she's incapacitated, of course). It's fantastic that this concept was preserved because too often a young male chosen one is elevated above people with more experience and knowledge because of that chosen one tradition, so it's really nice to have a show acknowledge that team leadership is more appropriate for an adult.
Tumblr media
4. ERA 3
Tumblr media
Beginning with a discussion of the Diamonds, this chapter deconstructs the dysfunctional "family" of the Diamonds (who are said to be based on tropes about evil stepmothers and stepsisters), with the thread of dysfunction originating with White Diamond.
Yellow is physical, Blue is emotional, White is judgmental, and Pink is impulsive. Some philosophy on why Pink is naturally manipulative and why she clashes so much with White is offered.
White believes her identity is to be imposed on all because she is the pinnacle of what should be--and therefore, she has the right to make decisions and statements about and on behalf of everyone. But her secret is that she can't do what the others do--act or feel or want. In trying to be everyone, she is no one.
And this becomes very important when she confronts Steven about his identity and turns out to be wrong. The triumph of Steven being totally, fully himself is a beautiful, simple revelation that's described as far more satisfying than the theories about Pink living inside him or Rose returning from his Gem.
Also discussed is Gem architecture. A lot went into this idea, and Steven Sugar weighs in to say he had to think of what it would mean for a world to have buildings but serve no human needs. That's why it's mostly focused on transport and storage. Even the broken planet is meant to indicate a place stripped for its resources, and everything serves a function that is meant to avoid looking like the human equivalents.
Tumblr media Tumblr media
And there's another layer, too: a difference between Era 1 and Era 2. Era 2 became more functional to hide Era 1's broken bits, and older Homeworld buildings still have some "ornate and ancient" feel to them. And the fact that props, tools, and even walls and doors could be living was taken from a concept Rebecca thought was horrible from old Busby Berkeley movies, where people were inanimate objects and it was portrayed as lovely. Tom Herpich helped conceptualize these living objects.
Steven dealing with "princess tropes" is discussed here too. The Pebbles (worked on with Pendleton Ward) were sort of his Cinderella's mice, and all the locked-in-a-tower, having supportive tiny friends help you, getting princess clothes made, attending a ball, having to mind your manners stuff was intentionally related to fairy tales.
The point of doing that (besides fun) was to easily invoke the feeling that Steven was being made to be someone he's not, and that he was being treated like THIS is who he really is when it isn't. White Diamond as the "evil stepmother" is discussed with regard to her detailed features and massive scale. They generally didn't put fingernails and eyelashes on characters (especially not to indicate that they were women or girls!), but they decided White would get all of these feminine markers for tradition's sake.
Tumblr media
Rebecca also invokes several other references that were included and describes the princess tropes as "chipping away at his integrity" setting him up for the final challenge with White.
There is again tons of concept art: Homeworld architecture, Pebbles, Diamond diagrams, background Jades and Lemon Jade Fusion, Comby, Diamond extraction chambers, and White Diamond.
Tumblr media
5. CHANGE YOUR MIND
Tumblr media
Now we finally begin to discuss Steven's identity. The "Perfect Steven," discussed in several interviews before this book's release, was an idea back in 2013; the "ultimate Steven," beefed up and shonen-looking, was far from perfect because OUR Steven is perfect, while this alpha hero Steven idea (used in Steven Universe Future) didn't belong being idolized in such a show.
They thought about having Steven fall apart into organic half and Gem half early in the show (during "Giant Woman" after a successful fusion and unfusion, even!), but they didn't try the concept until the last episode. They didn't want the "Pink" Steven to be portrayed as "better" even though he would be more powerful, so they decided he isn't whole without his organic self and he's just as much of a shell as the organic half. They absolutely did not want any ending that required Rose to be inside him or waiting to come back. But the debates were fierce--what DOES it mean to have Rose's Gem?
Ian Jones-Quartey brings in an anecdote about his own family to emphasize some of the immigrant themes that inspired aspects of the show. He had a brother who reinvented himself elsewhere away from family without resolving issues, and all the ramifications of that were explored in the show through Rose Quartz. (He is careful to say he doesn't think his immigrant experience is like being from another planet!) But he did say you can hurt your old family even if they were toxic or didn't know the real you, and you can hurt your new family by hiding your past. The Pizza family of course was also a more direct reference to Ian's Ghanaian family.
In talking about the new Fusions from this episode, Sunstone is largely described by Miki, who also got to board the Sunstone section. Sunstone was described as a cool 1990s character and the evolution just continued into making them a fourth-wall-breaking PSA dispenser. Obsidian is also discussed, with their sword being an early concept. Steven Sugar said they totally knew it would be forged in action. Obsidian being similar to the Temple design is of course another very early detail.
Tumblr media Tumblr media
The story of how James Baxter got involved with one of the final scenes (Organic Steven and Pink Steven fusing in front of White Diamond) was shared. His family was fans of the show and Rebecca Sugar took the time to drive to a birthday party for his daughter and give her a drawing. He then owed her a favor, and this was it.
Tumblr media
Concept art is again included, this time with sample boards, promo images, a Diamond fight concept, costume design changes for the Gems, new Fusions, the so-called "Mega Diamond" ship conglomerate, some scenes from the White Diamond confrontation, Pink Steven, multiple pages of James Baxter animation, corrupted Gems and their healed selves, and photos from the "Change Your Mind" premiere and some awards. The show has won one design-related Emmy, a Peabody Award, and a GLAAD award.
Tumblr media
6. STEVEN UNIVERSE FUTURE
Tumblr media
The book doesn't cover the movie because it got its own book, but dives right into Future. Ian Jones-Quartey emphasizes that the movie and Future are separate and different from the original show, which ENDED. After all, after that, Steven has a neck!
Some new names are invoked now: new writers Kate Tsang, Jack Pendarvis, and Taneka Stotts. They were excited to have Steven make HIS OWN mistakes instead of trying to clean up someone else's! Now, instead of doing the usual shonen anime thing and having the final battle be a big physical rumble, Steven has to make peace with himself and take an active role in coping with what all the fighting has done to him and what effect it's had on who he is (and who he wants to be). There is no sudden "I love myself!" answer, either. It's always a process.
Drew Green and Maya Petersen, who came on board as storyboarders officially in Future, also weighed in on writing for a "mature" show, how to deal with Steven being a "moral compass" while being sort of unreliable, and what they learned as Crew that they didn't know as fans. Drew didn't know Garnet never asks questions. Jack didn't realize the show never deviated from Steven's point of view. Taneka was nervous but excited to collaborate. Kate was worried about how established the show was and what to do as a new writer to contribute appropriately.
Maya was on the old Crew but not as a storyboarder, so felt like some of the "old" ideas ended up not being appropriate for the "new" Future in an embarrassing way--and dreaded the idea of dealing with Steven's emotional problems when they were similar to stuff she'd been through. She also was personally behind the idea of Steven wanting to dump his problems by becoming Stevonnie, and got to work with Etienne Guignard on inventing the Pearl creation backstory with Volleyball.
Tumblr media Tumblr media
There's some discussion of "depression hobbies," stress, and the show's pacing. And they say Etienne was entertaining at pitches. There's even some discussion of how Greg is taken off a bit of a pedestal because his terrible restrictive life in the suburbs sounded wholesome to Steven and Greg presented it negatively.
And then there is some information about how the Crew felt behind the scenes due to fan reactions and negative press. Ian discusses feeling offended when the Black characters are described as bad examples, as if their cartoonized but realistic-in-context features are automatically caricatures.
Rebecca Sugar felt beaten down by some of these narratives and began to access mental health services, inspiring some of the content of "Mindful Education." A long reflection from Rebecca discusses people's infighting about her show and what she had a responsibility to show or not show in the story. She learned a lot about bullying from Cartoon Network's anti-bullying program and learned that bullies thrive on whatever attention you give them--unless it is made clear to them by a peer group that no one is impressed by their cruel actions. Also, not all negative feedback is bullying. Constructive criticism is different. Self-awareness can help you avoid internalizing what bullies might do or say to you.
Segueing from the discussion of how people are affected by and connect with the show, we then discuss how they chose as a team what should be covered as the show came to a close. They didn't have time to do quite a few stories they wanted time for, like a Rhodonite story, a Lars side story, and Diamond "prehistory" and religion; all of it was put aside for the main arc with Steven.
Tumblr media Tumblr media
They thought people would find those stories about Homeworld and Off Color history very interesting, but so much of the show had been about Steven's Gem adventures, so keeping him mostly on Earth seemed appropriate. The acknowledgment of his battle damage, of his trauma, was necessary and real, and helpful in an important way to the core audience.
Oh, and there was some stuff about a cheeseburger tree. Don't ask.
In discussing the "reverse escapism" of the original show (Gem aliens are intrigued by everyday human culture, and realism is necessary), Rebecca says her views have changed on escapism and gets why some people want a soothing feel-better show. She acknowledged also that her own escapist dreams-come-true fulfilled in the show didn't feel like escapism because they were givens to the majority of mainstream culture, but were never guaranteed to marginalized people.
Rebecca ties in her several-times-told story about "Love Like You" and how the middle bit was when she didn't feel she was worth looking up to, and the realizations she had to tie the beginning to the end. Feeling like someone will like you less if they know you more is terrible. So sometimes a show like this can be helpful in telling people that they belong when their fantasies are things like "I want to be loved" and "I want to know I exist."
In Future, Steven has to connect to who he is and love that person--and understand that person enough to finally feel that even if he's not fixing their problems or saving their world right this second, Steven deserves his family's love and support, and they WANT to give it to him.
There's a huge amount of supplemental material in this section so there's no way I could name it all. The charts for Future's timeline are pretty straightforward, though a few episodes like "A Very Special Episode," "Why So Blue," "In Dreams," and "Bismuth Casual" aren't specifically represented and a couple are in a different order ("Prickly Pair" was conceived as happening after "Fragments" and "Homeworld Bound").
Steven feeling like a monster, having intrusive thoughts, having not forgiven the Diamonds, and getting help/moving on--it's all there.
Tumblr media
We have keys, color scripts, and boards for the new opening and some various backgrounds and storyboard art from episodes. Model sheets for Shep, Nice Lapis and Mean Lapis, Jasper, Steven Tag Gems, Pink Steven Powers, Monster Steven. New house concepts, Era 3 Homeworld concept art for the Diamond environments, and background art for the Reef.
New Connie and Greg designs. Concepts for Mega Pearl, the Rose Quartzes, Bluebird, and Morganite (who didn't get used). And there are some photos from recording and the conference room. There are even some extras from "Crossover Nexus," the crossover with OK K.O.!--including an unused cut scene that included Ruby and Sapphire fighting. The rest of the book is a bunch of adorable Crewniverse art--extras, blog drawings, promos, and gifts to each other.
NOTABLE
1.
The first timeline chart in the book features a cool sketch of the original Off Colors, which at the time this planning document was drafted included unused Off Colors Flint and Chert.
We knew of their existence already because of an episode of the podcast, but these two unexpectedly appeared as incidental characters in the Steven Universe Future episode "Homeworld Bound," identified only in the credits. Sad to think that instead of banding with the Off Colors, these two were probably shattered for their crime (being Quartzes who don't want to fight) and that's why we see them being repaired in this episode. Later, there's some brainstorming for types of Off Colors and "a Ruby that wants to wear limb enhancers" is mentioned as well.
2. 
It looks like there was also originally more juice to the story of tracking down the events of the war culminating in Pink Diamond's assassination.
One of the timelines talks about Steven thinking it makes sense that Pearl can't talk about her involvement because she might have been a double agent, explaining why Rose Quartz always knew what Pink Diamond was doing. It seems like that bit was supposed to be included in Garnet's version of the story she believed in "Your Mother and Mine." Seems like they originally conceived Garnet's story to inspire the Off Colors to become pirates and freedom fighters, though in the show's canon this storytelling happened after Lars had already reinvented himself the way he did.
Sadie was also supposed to be sending letters to Lars via Steven, which is funny since the "Letters to Lars" episode is just a montage Steven letter. And of course it's specified that Steven was supposed to get Pink Diamond flashbacks by going to the Palace on Homeworld.
3. 
The second chart in the book makes references to Sadie's reinvention of herself as a parallel to Lars, Greg, and Pink Diamond all doing the same thing, and how positive it is to embrace such a thing--a version of yourself that YOU create.
I love that Yellow Diamond's arm ship arm-wrestling the Cluster was always part of the plan.
There's some more explicit direction to have Connie help Steven understand the Diamonds as "strict parents," and a lot more emphasis on everyone realizing Rose had been inspired by THEM rather than them all following her.
White Diamond is presented here as if she thinks of Pink Diamond as a "daughter" (whom she now understands she has "lost"). There are notes on how the Diamonds have a responsibility to their children and should attend to it before just continuing to make more.
4.
One of the concept art images for the Off Colors features Rhodonite crouching by Padparadscha saying "Don't worry, I won't let them hurt you." It's very interesting because she DOES seem to protect Padparadscha in the show, but doesn't seem confident about it in her final version, even though it does seem like she'd be "programmed" to guard aristocratic Gems because of her Ruby and Pearl makeup. Cool.
5.
A "Crew Cameos" spread was included, which is of great interest to some of us who loved seeing the Crew insert themselves into the show. Not every SU Crew person who's been represented in a crowd was there, but this crowd included Amish Kumar, Kat Morris, Amanda Winterstein, Angie Wang, Lamar Abrams, Emily Walus, Mary Nash, Joe Johnston, Christy Cohen, Danny Cragg, Hilary Florido, Danny Hynes, Matt Burnett, Ben Levin, Elle Michalka.
Tumblr media
6.
The official national flower of South Korea, Hibiscus syriacus, is the name of Pink Diamond's flower.
7.
One of Steven Sugar's comments about the silhouette difference between humans and Gems points out that humans have ears. This seems to be pretty good confirmation that they are not supposed to have ears, despite that sometimes we'll see ears drawn on them in some frames.
8.
Rose Quartz/Pink Diamond is characterized in this book as "self-hating" in a really interesting way, saying that because she believed she was not capable of compassion, she practically worshiped those who demonstrated that ability and thought they were so much better than her--which is described as "intoxicating" and resulted in others being drawn to her. How interesting is that!
9.
Timelines reveal that early plans for Pink Diamond's first Pearl originally had her getting destroyed by Pink during  a game, and then her destruction was rewritten as a punishment from the Diamonds after Pink Pearl defended Pink Diamond to the other Diamonds. They went back to the idea of her getting hurt by Pink for the final version, though the cracked face and control by White Diamond was not on the agenda until they started writing "Change Your Mind."
10.
The approximate ages of the major characters, based on emergence, are revealed on these timelines. It begins with a cracked-planet-looking graphic depicting four tiny Diamonds emerging at 20,000 years ago. Some suspicious "blacked out" redacting surrounds a long timeline tail that goes back before that, which may mean there are secrets they still don't want to reveal. But the dates go like this:
20,000 years ago: The Diamonds emerge.
11,000 years ago: Pearl is custom-made for Pink Diamond.
8,000 years ago: Sapphire emerges (on Homeworld).
6,000 years ago: Ruby emerges (on a colony).
5,750 years ago: Garnet is formed.
5,600 years ago: Lapis is poofed and put in the mirror.
5,200 years ago: Jasper emerges (on Earth).
5,050 years ago: The Cluster is planted.
5,000 years ago: Amethyst emerges (on Earth).
4,500 years ago: The Crystal Gems found Amethyst.
3,000 years ago: Peridot emerges (on Homeworld).
40 years ago: Pearl found Lapis's mirror at the Galaxy Warp.
And of course we know 14 years ago Steven is born!
11.
Originally the Diamonds were based on a quartet of themes: Love, Fear, Pride, and Sorrow. It got too complicated to keep and it was abandoned, with Pink's identification of "love" being described as "particularly outdated."
12.
Notes on a sketch say that Pearl was inspired to become bold and unashamed because Pink's questions drove her to have opinions, and it's said that Rose "fell in love" with her boldness.
13.
Rebecca tells the story of driving off a ridge and getting stuck in the desert, comparing this to Ruby's tumble during her Wild West adventure and using it as inspiration. She's told this story before but here it is in print. She also included the story about using the flowers from a friend's wedding to put in Ruby's hair.
14.
Rebecca describes having to "fight" notes she was given when it had to do with Ruby and Sapphire's relationship. One she describes as NOT fighting was for a signing card depicting Ruby and Sapphire dancing. It was called "too romantic" and she decided not to worry about it since it wasn't the actual show content.
She was also scolded over her book The Answer because the powers that be expected her to downplay that relationship. She always argued that queer youth deserved these things.
Tumblr media
15.
Tom Herpich describes being inspired to name Blue Diamond's comb "Comby" because he was watching the news about Comey getting fired from the FBI. It's also a mineral-related term and I always assumed that reference was intentional, but maybe it's not and this is the only intended significance to Comby's name?
16.
Rainbow Quartz 2.0's design is not discussed, though the other two new Fusions from "Change Your Mind" (Sunstone and Obsidian) were. RQ2 has some sketches included, but no accompanying narrative in the text.
17.
A sheet of corrupted Gems and their healed selves is offered, though it doesn't appear to be final. The obelisk in "Serious Steven" is labeled Albite. The unnamed Worm Monster, Desert Glass, and Watermelon Tourmaline are included. An unnamed birdlike Gem represents the Big Bird monster from "Giant Woman." The crab monster from "Arcade Mania" is labeled Blue Chalcedony. The Tongue Monster is drawn uncorrupted but not named. The Flower Monster from "Back to the Kindergarten" is labeled Grossular Diopside or Titanite. The invisible monster from "Island Adventure" is labeled Moonstone. The Lighthouse Gem is labeled White Topaz. A form for Larimar that was used in "Change Your Mind" but changed in Future is there. The Slinker is listed as Chrysocolla. And the Crab Monster is listed as Aventurine.
On the next page, this is changed to Bixbite (as it was in Steven Universe Future), and we then also have Lace Amethyst, Blue Lace Agate, Crazy Lace Agate (Fusion), Ocean Jasper, the Mother Centipeetle Nephrite (Facet 413 Cabochon 12) and three other Nephrites, Angel Aura Quartz, a hooded Jasper, Zebra Jasper, Biggs Jasper, Watermelon Tourmaline (labeled as Fusion of Gem * Onion--huh?), Snowflake Obsidian, "Little" Larimar, and Orange Spodumene (who was the Worm).
Tumblr media
18.
The Rhodonite side story would have been about the love story of a Ruby and a Pearl working for Morganite. Images of Morganite and her servants, unfused, are in the book. We do not get this additional information, but Rebecca said in a panel shortly before the book's release that Rhodonite's story would have been about finding out that she had been Rejuvenated 17 times because her components kept falling in love and needing to be reset.
Tumblr media
19.
Referring to the Diamonds on one of the charts, Steven's perspective is "I can't believe I helped these" and then there's a censor bar. Welp.
20.
Some included art by Hilary Florido features Kevin with a souped-up Koala Princess car and another where Kevin is staring at himself in the mirror in front of an altar to himself.
21.
Rebecca's sweater collection is included in the Crew art.
Tumblr media
[SU Book and Comic Reviews]
141 notes · View notes
thatgamefromthatad · 3 years
Text
Seen these ads? (Obey Me! Review)
Tumblr media
This is a visual novel/otome/gacha card RPG game with the same characters and themes as featured in the ads.
As stated in many of the ads this game centers around seven demon brother love interests (as well as some other potential love interests) although the game has a lot of plot elements other than just romance. Most of the ads that I’ve seen feature real art that appears in the game one way or another, and the ads tend to be focused more on the characters and theme in general rather than specific gameplay. Of the ads that do appear to show gameplay, most of the time it’s not really what you’ll see in the game but still follows fairly close to the actual game (for example, the “kiss, free, whip” ad on the top left doesn’t show real gameplay, but you can kiss or whip that character. But that specific art comes from a gacha card I believe and isn’t what you see when you do the kissing and whipping).
Tumblr media
A few notes before I get into the full review:
I’m a lesbian, so I’m definitely not the target audience for this game, but I always try to be objective and open-minded when playing any game I’m not the target audience for (other examples I’ve reviewed in the past are Moments, which was also primarily targeted toward women who are attracted to men, Immortal Taoists, which involved a genre I had never heard of before and really had no interest in, Time Princess, which also wasn’t my favorite genre but was still a great game, and various Genius Inc. visual novels, which are targeted more toward high-school age boys as far as I can tell).
Speaking of lesbians, this game weirdly censors the word “lesbians” but not any other LGBTQ+ terms (that don’t include the word “sexual”) as far as I can tell; I decided it was enough of a one-off thing that it wouldn’t factor a huge amount in my overall review of the game, but I think it’s still something to take note of and not let off the hook since it definitely shows bias and can be offensive to players.
This game is rated 12+ on the Apple App Store, and I was pretty harsh on Crush Crush for being rated that way because I thought it crossed the line with some of its sexually suggestive content. I kept that in mind while playing this one, and personally I don’t think it crossed the line in the same way, at least not from what I’ve played so far; although it does have sexually suggestive content (most often when interacting with the character Asmodeus, who is literally known in the game as the “Avatar of Lust”), it’s much more occasional through tidbits of dialog as opposed to in Crush Crush where it involved a whole section of the game and was more interactive in nature. I would definitely still cringe at the thought of a 12-year-old reading some of this dialog, but I think it fits fairly within the App Store descriptors of “Infrequent/Mild Sexual Content and Nudity” and “Infrequent/Mild Mature/Suggestive Themes.”
Tumblr media
Last note - there is a character in this game (Luke) who has the appearance and demeanor of a small child who you can interact with in a similar way to the other love interest characters, which concerned me for obvious reasons. I looked more into this, specifically reading into all of the different dialog options involving this character, and his responses never seem to be more than platonic, which is good. He still blushes when you give him gifts and stuff, which is kind of awkward, and it seems weird to throw a kid character into an otome game, but all considered I wouldn’t say the game is promoting anything inappropriate (unlike one of the Genius VNs that clearly involved relationships between an adult and minors).
Sorry I know that’s a lot of notes and disclaimers but I just wanted to that all out of the way as general concerns anyone might have trying this game or reading this review!
Without further ado, read my full review below:
***
***
***
(I’m trying a new color-coding system to help highlight some of the main points of my review if you don’t want to read my entire essay word-for-word lol. Pink is a positive aspect of the game, red is a negative aspect/criticism and purple is not necessarily positive or negative but just something I wanted to highlight.)
😈 Is the game actually fun? Yes! Just in terms of production value, this game is top notch: the art and character designs are very appealing, the transitions between characters’ poses and facial expressions during VN scenes are actually animated (which looks much smoother and more natural than switching between still images), the voice acting is great (although the VN scenes aren’t fully voice acted, some parts like phone calls are and the characters say different phrases during scenes and battles as well)(Note: all the voice acting is Japanese), and the music is FANTASTIC and perfectly sets the vibe throughout the game.
The best parts of this game in my opinion are the different personalities of the characters and the overall plot; although some of the characters’ personalities can be a bit one-note at times (for example, one character’s entire personality that I’ve seen so far is that he likes to eat and is always hungry), the characters each have their own charm and play off each other well. I found myself getting invested in each of the characters’ desires and goals throughout the story, even the characters I didn’t particularly like. The story is also chock full of humor which is always fun, and the whole world and backstory built around this game (the “Devildom” setting and the idea of an exchange student program with angels, humans and demons) are also unique and impressive.
Tumblr media
I really enjoyed the multiple modes of storytelling i.e. how the VN chapters are supplemented with text messages and phone calls from characters and an Instagram spoof with additional side stories to unlock. I know this isn’t a new thing in mobile games (even Gardenscapes and Homescapes do it to an extent lol) but add the compelling characters and overall production value on top and it’s a really enjoyable experience. Since the home screen of the game is set up like it’s your phone, with the different parts of the game represented as “apps,” the game kind of creates a feeling like you’re really living in this world with these characters where you can freely scroll through their Instagram feeds and check the messages you get from them on your own time. The shop where you can buy items and premium currency is called Akuzon (an Amazon spoof) and the place where all your gacha cards are is called “contacts,” which further adds to the immersive effect.
The “dating” part of the game is pretty cute although I haven’t gotten super far so I’m not sure of the full scope of the romantic interactions. From what I can tell, in addition to the dialog, blushy faces and bedroom eyes you get from characters when you give them gifts and touch different parts of their body (above the belt lol), when you raise your intimacy level with them you get additional phone calls and messages from them (I haven’t played a lot of otome games but I think that’s how a lot of them go). I wasn’t that invested in this part of the game but I think there’s some strategy that goes with using the right combination of gifts and touches to maximize intimacy boosts and get certain dialog, which adds a whole other aspect of gameplay in addition to the main game. I also noticed that occasionally your choices throughout the VN chapters will give you a small intimacy boost with a certain character; I kind of wish this was even more integrated since most of the time I felt like no matter what I chose it didn’t make any difference in my relationship with characters. Also, I don’t think there’s a way to “officially” date a specific character, it’s more about raising the intimacy level to earn more interactions but it doesn’t actually affect the main plot.
Tumblr media
As far as the main mode of progressing through the game, which is winning “dance battles” with teams from your gacha collection, this part of the game has its own positive qualities such as the cute chibi forms of the characters that appear on screen and the fact that some of the special attacks show a little anime clip of the character (of course it’s less exciting when you see the same clip every battle but I still thought it was a nice touch). I was a little disappointed that there wasn’t a rhythm aspect as the “dance battle” name would imply, and your main interaction during the battle itself is basically just tapping hearts that pop up and tapping the characters when their attacks are ready, but you also have the option to skip that whole interactive sequence and just get a result based on your team’s stats, so there’s not much to complain about there (especially since the battles are sort of a side note compared to the storytelling aspect of the game despite being the main element of RPG-based gameplay that allows you to progress). If you are interested in the RPG aspects, there’s plenty of that to work with (building teams, balancing attributes, managing resources/rewards to level up cards and progress through skill trees of sorts, all that good stuff) although you’re limited to an extent by how difficult it is to get a lot of gacha draws without paying real money. It’s even harder to be able to focus on both strategy and character relationships while playing for free when the same scarce currency is used for both gacha draws and gifts.
Tumblr media
👿 Is this a free game or a “free game”? Despite what I just said, I would still consider it a free game - you can gradually save up some of premium currency the game gives out through tasks in order to pay for more gacha draws and other items, and as far as I can tell you can access the main story and the other parts of the game without hitting a paywall. I only got to the fourth chapter so far though so don’t take this assessment as gospel. Like with a lot of other freemium games you might feel pressured to pay (especially when you run out of gifts to give your lover boys, which was the biggest downer for me, or if you’re obsessed with wanting to collect a lot of cards or get a specific card) but since you don’t actually need to pay to progress I still consider it free.
Tumblr media
There’s also an energy system where you hit a wall and have to wait if you run out, but I never ran out because of the huge amount of energy the game dumps on you when you first start, and it seems like there are a bunch of other ways to get extra energy as well. There also aren’t pop-up or watch-to-earn ads in this game that I saw.
💀 Features
Main visual novel scenes and storyline (the visual novel scenes come between dance battle stages and there are a few short side routes that branch off but still one main route as far as I can tell, I don’t think your dialog choices really make a different except for in how the characters react to you immediately afterward. Still the main storyline in itself is fun to follow and it’s fun to get different reactions out of the characters based on what you say)
Dance battles (I’m not fully knowledgeable about the minutia of the RPG system at play here but in general the outcome of the battle will depend on the level, rank and attributes of your cards compared against the difficulty and attributes of the stage you’re playing. There also “memory cards” that can be assigned to support your team and expendable temporary boosters called “glow sticks” that boost your stats for one battle. During the battle itself you tap hearts that appear to earn extra points and you can tap your characters when their power is charged up to “attack” your opponent and use special skills. There are guides online that go deeper into stats and strategies and such if you’re interested. Different stages have different rewards for completion and you can quick complete levels you’ve already beaten to mine resources you need)
Gacha mechanic and cards (the gacha area of this game is called “Nightmare” and there are a few different pools along with event pools each with their own odds and sets of cards you can get. For the default pools you get free draws periodically and I believe you get one free draw for each event pool IIRC. You also get a bunch of vouchers for draws when you first start the game which got me handful of SSRs and a couple URs to build a couple of solid teams right off the bat. In addition to drawing directly from gacha pools you can get some cards by collecting card pieces as rewards from stages and events until you have enough to get the actual card. Each card has its own set of stats/attributes, can be leveled up and has a skill tree of sorts that can be progressed through with resources mined through beating stages, although it’s more of an attribute tree than a skill tree since most of the branches just add points onto one of your card’s attributes. Some cards, the rarer ones, have special skills that can be used in battle)
Tumblr media
One-on-one characters interactions and intimacy i.e. the “dating” part (there are two ways this occurs: 1) you can set a specific character to your home screen that allows you to enter into an interaction with them, with a refresh period in between interactions 2) the main way, which is through “surprise guests” after dance battles. These surprise guests show up frequently but not always, and they’re always one of the three team members you used in battle, selected randomly. For each one-on-one interaction you can do three actions - either give a gift, touch the character or ignore the character. Sometimes the character will also offer you a high five which counts as an action if you oblige. Different characters have different favorite gifts and touching different parts of the body can get a different reaction depending on the character and your level of intimacy I believe. Your intimacy level with a character increases depending on the combination of actions you perform, and sometimes the character also gives you gifts back like more energy or resources. There are guides for this online as well)
Text messages and phone calls (text messages are the main mode of storytelling outside of the main VN scenes - you get messages from characters or multiple characters in group chats that you respond to with preset messages or stickers similar to how you make choices during the VN parts. Some of the text messages correspond with the main plot as you progress, ex. A character texts you to be in a certain place at a certain time and next VN scene is of you two meeting at that place. I think other text messages also come up when you reach certain intimacy levels with characters. There are certain group messages that you don’t respond to where you’re basically spying on a group chat among characters and just get to see what everyone’s saying. In addition to written messages and emoji stickers characters will also sometimes send pictures. Phone calls are fully voice-acted dialog you have with another character and they seem to pop up when you reach certain intimacy levels - I’ve only gotten ones so far with the two characters I have the highest intimacy with)
Instagram spoof/“Devilgram” (Devilgram is an in-game photo sharing social media app similar to Instagram and the photos on there correspond to gacha cards. When you acquire the gacha card that corresponds to a Devilgram post you unlock a side story, but you also need keys to unlock further scenes from that story, which can be gradually earned through completing tasks and such)
Tumblr media
To Do tasks (completing tasks on your To Do is the main way to earn premium currency in the game along with other rewards and resources. There are daily tasks, overall tasks and tasks specific to each character. Examples of tasks are completing a certain stage or number of stages, beating a stage using a team that includes a certain character or reaching a certain intimacy level with a character. There are also beginner missions when you start the game that I think stay available until you complete all of them)
Events (there are sometimes side story events called “pop quizzes” and gacha events that are available for a limited time, or sometimes an event has both a corresponding pop quiz and gacha pool. The pop quizzes are separate chapters with their own dance battles and VN scenes, and the battles will come with reward points that you can spend on different prizes. Sometimes there are unique cards you can only get from an event. Other minor types of events include log-in bonus events and events where you can get special types of gifts for your love interests. There’s also a feature where you can “time-travel” back to old events at some cost but I haven’t explored this much)
Tumblr media
Jobs (you can assign characters to passively complete jobs that earn you a small amount of non-premium currency over time and also increases your intimacy with the assigned characters by a small amount)
Customization (you can unlock avatars of different characters to use for your profile and set the name you want characters to refer to you by throughout the game. You can also change the outfit of your homescreen character, change the homescreen wallpaper and change the homescreen background music by making purchases in the Akuzon shop or acquiring certain gacha cards)
⚖️ Ad Honesty Rating: 4/5 (just from the ads I’ve seen, especially the ones that appear to be running currently, there don’t seem to be blatantly fake ads and the ads show real art and do well conveying the theme and characters in the game. However some of the ads are misleading about the actual mechanics of gameplay and may also lead you to believe there are actual romance routes with the characters which is not really the case)
⭐️ Overall Rating: 5/5 (I definitely didn’t want to give this game a great rating just because it’s super popular on Tumblr but I can definitely see why it’s so popular. There are lots of things to do, the characters are very lovable, it’s funny, the art is great, the music is great and the lore and overall vibe are compelling and unique. It’s a high-quality game with a good story and I’ll probably keep playing it)
▶️ Ad Example:
▶️ Gameplay Examples:
Dance Battles
youtube
Surprise Guest
youtube
If you got through this review bless your heart ❤️ Special thanks to @human-watching-ads-from-devildom which is where I was able to view some of the ads since I was having trouble finding them elsewhere online and viewing some of them on the Facebook ad library.
Follow me for more reviews of those free mobile games you’re always getting ads for! Thanks for reading! 🥳
35 notes · View notes
straighttohellbuddy · 3 years
Note
World building is the best tbh. I’m forever world building and now I have several worlds to play in and my neurodivergent brain cannot stay still enough to focus on one lmao. SLOWBURN ROMANCES ARE MY LITERAL JAM LIKE PLS!!! I LOVE THEM!! Also!!!! Concepts!!!! Pls share!!!! I love learning about the worlds of my fave fics and I can hands down say right now that this fic will literally shoot to the top of my list of favourites which means you’ll occupy the top three spots. Sorry to hear that ur feeling rough, so am sending u the biggest hug. I’m not okay but I’m taking care of myself today so that I will be 🧡-🐈‍⬛
alsjfsldkjf i have too many worlds TBH, literally one of the best parts of my 2020 was writing for the classic rock fandom and writing one of my good friend’s ocs alongside mine, like there’s so many different worlds that our two characters have now, i’m like 26k deep into a high school au that i need to get back to at some point, and then i wrote a oneshot abt the high school au but they’re adults, and then there’s also the original timeline, and then there’s the present day in the original timeline where they have kids and i probably care too much about people who aren’t real...... hahaha
OKAY OKAY OKAY HERE WE GO I’LL GIVE KIND OF AN OVERVIEW OF THE ALBUMS AND A FEW SONGS BUT IF U WANT ME TO GO IN DEPTH ON ANY OTHER SONG JUST ASK!!!
yes i have a playlist for each, if you wanna hear how i interpret the vibes of the songs. if you interpret them differently, thats awesome!! i’d love to hear y’all’s opinions on them!!
testing one two - the first ep they release, the song titles are mostly themed (fast forward, press play, pause, rewind), but are mostly things y/n has been working on for a while but never got around to finishing, things they are rather proud of. i see you shiver with... is the first song they wrote specifically for the album, and it’s the last song on the EP because it’s a Rocky Horror reference; i see you shiver with...
a n t i c i p a t i o n - first full album!! the vibe is Hopeful But Hesitant it has all the songs from the ep, plus some new ones!! collabs with youtube musicians troye and dodie, and y/n’s label sets up a collab that turns into a genuine friendship. the breakout dance hit is what else is there to say ft. Troye Sivan, which is about not knowing what to make content about when it feels like you’ve already told the world everything. it featured the prechorus and hook
You, know, ev-ery-thing about me / gave it all for free / my life in HD / So, let’s dance, let me see your hips sway / we’re gonna be okay / what else is there to say?
So say that you love me, say that you love me, say that you love me / let’s die hand in hand. / I’ll tell you I love you, tell you I love you, tell you I love you / supply and demand. 
personally, i also conceptually enjoy srs bsns which is a really upbeat song about how they don’t care if people don’t take them seriously because they know in their heart that what they’re doing is good
hyperfocus - 2nd EP, a pretty substantial departure from their usual style, but also happens to quietly be Corpse’s favourite, and is actually y/n’s most polarising, because it has both the Grammy award winning HEARTBURN and the o brother where art thou which was written partially as a joke to capture a fond moment of them and 5SOS dicking around together in a hotel. written while on tour wit 5SOS, im writing the reader as having ADHD (because I have ADHD and i can do what i want), and the backstory is that they’d changed the medication/dosage they were taking, and as it’s their first full tour, they were under a lot of stress and were in a weird place mentally and emotionally, and hyperfocus is the result of that. i’m going through some stuff has HUGE agoraphobic vibes. 
HEARTBURN has the same vibes as Florence + The Machines’ Howl. It’s about being a demon without saying that or directly implying that unless you know demons real well. This is when the pressure for them to confirm their identity got real bad, and it was their way of working through those emotions.
tear in existence in the shape of a person / when i’m seeing clearly i can’t see myself / world can’t swallow what it can’t get it’s teeth into / got everything i wanted but i ain’t got my health
Got heart-burn--- / I’ll tear me apart / I’ll tear you apart / I’ll tear me apart. 
SCREAM gets rereleased as a remixed single featuring Fall Out Boy the following year. It won the MTV music award for best collaboration in 2018. 
In the time between hyperfocus and working on it, Y/N releases several singles, including a cover of Tell Him by The Exciters to be featured in To All The Boys I’ve Loved Before. They also take time to sort out their health, do a little bit more YT stuff, and travel internationally to do festivals. 
working on it - is kind of a middle ground between their original stuff, and hyperfocus, like pop-punk meets horror-pop meets whatever you’d classify halsey as. the first three songs were mostly written before the fic starts, so before they’re getting back to YT, but the last three, nightmare scenario, designed to hurt (touch me), and not scared were all written after they’d started hanging out with sykkuno and corpse. 
in-universe, imposter syndrome was originally something else, along the same lines of tired that they’re hiding that they’re a demon, but after meeting corpse nd sykkuno and having people who know, and lowkey being influenced by corpse’s music, the song changes directions, and YO OKAY YO::
I literally am so fucking flattered, my darling friend @bingusmode​ wrote lyrics for imposter syndrome and I’ve been yELLING about them ever since i’ve read them!! (also bunnie is fantastic and lovely in general 10/10)
if you thought you saw me 
i’d think about it twice
cuz while i know i’m naughty
everybody thinks i’m nice
cutest giggles get me
places that i long to be
but it’s not long before
everybody hates me
when you figure out i’m fucked up
you’ll probably think that can’t be right
but babe my image runs to save me
cuz i’m ugly day and night
nothing good about me
not the angel that i seem
cuz i’m a piece of shit
and i’ll ruin your fuckin dreams
i’m an impostor babe
you better run for your life
cuz there’s a bloodlust runnin through me
and you’re dripping off my knife
there’s no one here to save you
cuz you ate up all my lies
so beg me while you can
and draft up all your goodbyes 
if any of y’all are inspired by anything i put out, feel free to take it and run!! you have my blessing!! i am so overwhelmingly flattered by people who like my stuff enough to create because of it, directly or indirectly! lyrics, art, songs, anything!! legit! I love you!!
okay so designed to hurt (touch me) has big House of Memories by Panic! At The Disco vibes, and YES it’s about Corpse. YES it sends mixed messages. YES it has greek myth imagery and YES that imagery is confusing. not sure if any of these sets of lyrics actually go after each other but also idk??
will my fall from grace be graceful / as each move i see you make? / propped up on pedestals side by side / beneath our feet they shake / i’m the only one to hear you ask  / “What have they done to me?” / My boy, your wax throne is sun-drenched / you’ll fall in the name of your legacy.
eyes like yours watched rome burn / while hands like mine lit the pyre / we both heard me say we’d go down in flames / now you’re turning me into a liar / since you smile like that, like you can’t feel the sting / and we both know i can’t feel the fire
been telling myself i’m designed to hurt / but, baby, aren’t we a sight? /
check your reflection, your angles, apollo / you’re icarus in the right light /
we’re on the edge, i’m not scared to fall / we’ll take refuge in the night /
been telling yourself you’re designed to hurt / but, baby, doesn’t this feel right?
also, albumtouralbumtour is a reference to Bohemian Rhapsody.
OKAY AND FINALLY
n o s t a l g i a - the album the reader’s working on during the fic.
literally as i was writing this, bunnie sent through some FIRE lyrics for how the light gets in, (@bingusmode) i am going to be thinking about these on REPEAT for the next MONTH BRUV
little bit of darkness, treat me like a toy 
i got my hopes up and got them destroyed
bitter taste of regret sitting heavy on my tongue
can’t believe i let you convince me that you were the one
sitting here in silence, fabric running thin
petals burning in my lungs and stealing oxygen
embers from a cigarette falling to the floor
god i can’t take anymore
so i stumble to the window and pull the shades
and the moon pours in like you threw a grenade
i can’t understand why
i keep trying
cuz i never seem to win
but having any hope is how the light gets in 
from there, moment before impact ft. Billie Eilish is a club anthem along the lines of bad guy or COPYCAT, bass heavy with a drop that’s out of this world.
powdered pain, i’m in your veins / i’m the sting, the drip, the thing / you’re craving, but you hate to see me misbehaving / i heard my breakdown got you high / it’s true, but baby i can’t lie / i never got that rush, that burn / that makes you feel alive, i had to learn / to pick the slippery slope down which i fell / plan my pitstops on the way to hell / to pick my padding before i spiral / so if i break it’ll be in style
watch my misdirect, now freeze, / notice you can’t see the forest for the trees / you’re so desperate for my demise / but baby, i’ll make you watch me rise.
this is the moment before impact
controlled chaos, crash land / take a breath, trust the plan / i know you hope i’m not okay / you get off on my audio misery
controlled chaos, crash land / take a breath, trust the plan / i need you to know i want it this way / my breakdown won me a grammy
and this is the moment before impact
ur my favourite - interlude ft. sykkuno is probably one of my favourites, it’s just really soft, just a snippet of a conversation between the reader and sykkuno, maybe one of them told a joke and they both just sound real happy and sweet. its nice. it’s a nice moment.
means something is also for sykkuno!! it’s about how good-strange it is to be open and honest with friends, and how they usually aren’t but they’re glad they can be open and honest with him!!
meanwhile, i don’t think about u - interlude ft. CORPSE is a phonecall between corpse & the reader right after they announce they’re going to feature on acting like that, where corpse asks if they do this sort of thing to spite him, to which the reader responds ‘do i consider you when i’m making decisions about my career? no, corpse, actually i don’t think about you at all’ which then directly contrasts the song that ends the album, which is (how it feels to be) beautiful fireworks, which is essentially ‘i know how hard it is to exist like this, to be the centre of attention, to give off light and bring people joy, even when you’re in pain. i’m here for you. i love you.’
okay, i swear im done now, i’ll get back to writing the fic! (also i cannot BELIVE i managed to figure out how to embed those playlists but im so happy) edit: it didn’t actually work when i posted the ask, so anyways im sorry but y’all are abt to be spammed with playlists because i care too much abt this fic
32 notes · View notes
restaurantinsanjuan · 3 years
Text
The Best Things to See, Eat, and Do in San Juan
Why come to Puerto Rico when you could travel in Mexico, or Miami, or even the Dominican Republic nearby? Great inquiry. Come to Puerto Rico to encounter the unusual impression of being in a completely unique nation (gas by the liter, streets by the kilometer, Spanish is spoken) while as yet being in the United States (same dollar, same president, no requirement for a visa). An outing here is a 3-for-1 deal of Caribbean sea shores, tropical rainforests, and wonderful mountainscapes - with the uncommon special reward of not one but rather three bioluminescent sounds. There's sufficient to see and do in Puerto Rico to keep you occupied for quite a long time.
All things considered, at the top of any Puerto Rico agenda ought to be San Juan, the dynamic capital city where most of the island's visitors land. Set up in 1521, this is the most established European-established settlement in the US and the second-most seasoned in the Americas. You don't need to squint too difficult to see that rich history around you: The pastel-hued Spanish frontier structures and thin cobblestone roads of the Old Town are ensured by seventeenth century strongholds and a 15-foot-thick crisscrossing divider. Take a mobile tour around Old San Juan to get the full impact. Additionally of historical import: The piña colada was concocted here.
Be that as it may, San Juan is something beyond enchanting old stuff and tourist shops. It's a mosaic of steadily advancing areas, similar to the cosmopolitan Miami vibes of Condado, or the fashionable person bars and road craft of Santurce. Regardless of whether you're here for the afternoon or remaining for a whole week, here are the best things to do in San Juan.
Tumblr media
The Best Things to See on a Trip to Puerto Rico
Tour the history-pressed San Juan, zip line through a tropical rainforest, and hit the sea shore.
Visit the absolute most seasoned fortresses in the Americas
We should move the touristy stuff first, will we? Two tremendous fortresses front San Juan's northern face. To the west, the sixteenth century Castillo San Felipe del Morro (normally known as El Morro) is undoubtedly perhaps the most notable attractions in Puerto Rico. With its essential area ignoring the San Juan Bay, El Morro protected this port city from 1539 to as of late as WWII.
Passage into El Morro costs just $7.00 - save your ticket, since it likewise incorporates section to "that other fortification," Castillo San Cristobal, inside 24 hours of procurement. This is fundamentally El Morro's neglected younger sibling, yet San Cristobal is cool too! It's the biggest European fortress in the Americas and features the notorious Devil's Guerite (Garita del Diablo). Rumors have spread far and wide suggesting that warriors would randomly vanish as they stood watch in this guerite.
It's about a mile stroll from one fortress to the next, and the walk alone is breathtaking, with pastel provincial houses on one side and a capturing blue ocean on the other. A mammoth esplanade fronting El Morro fills in as a public social event spot, and is a great spot to take a break.
Take a look at the lead representative's home
After you visit the fortresses, walk the waterfront down to La Fortaleza, another walled compound where the island's Governor lives. You're not permitted to go in - it's in a real sense the Governor's home and office - yet you'll see it from the entryway. Lately, the First Lady has stepped up and brighten Fortaleza Street paving the way to the fundamental door. Right now, it's adorned with many bright umbrellas drifting over the road.
Snap a selfie at La Puerta de la Bandera
Since 2012, the passage doors of a flimsy structure on San José Street have become a significant image for Puerto Ricans living under the island's present financial emergency. Craftsman Rosenda Álvarez initially painted the doors with the Puerto Rican banner, just to revisit her painting four years after the fact, quiet the red and blue shades of the banner, and paint them dark all things considered. It was an analysis to the questionable monetary oversight board that is currently controlling the island funds. The structure is presently a famous selfie spot among tourists and local people.
Chase for noticeable (dead) local people in the graveyard
Despite the fact that it's found right close to El Morro, this pioneer time graveyard is regularly neglected by tourists. It lies right external the divider, confronting the ocean. The Santa Maria Magdalena de Pazzis Cemetery is the last resting spot of a few noticeable Puerto Ricans - among the most acclaimed names discovered here are Pedro Albizu Campos, Jose Celso Barbosa, and José de Diego, among numerous others.
Chill with something fruity
In the event that you see a little kart with "piraguas" composed on it, do not spare a moment! Piraguas are squashed ice cones seasoned with nearby natural product syrups like cherry, enthusiasm organic product, strawberry, tamarind, coconut, and lemon. Sadly they're a withering practice, yet they can in any case be found in Old San Juan, particularly close to El Morro and Paseo la Princesa.
You'll likewise see hand crafted popsicles sold to a great extent at inhabitants' front doors, generally for $1. These are paletas, seasoned with pretty much every natural product on the island. Guava. Coconut. Other stuff. I got one that was an orange-and-cream blend, and I discovered it some way or another gooier than I'd anticipated. It was likewise truly reviving. Which was fundamental around noontime in the late spring, when the city can be, ah, I'll simply say it, abusively hot.
See the rotunda in the Puerto Rican Capitol
The capitol building is a marble structure fronting the Atlantic, not a long way from Fort San Cristobal. Passageway is totally free, Monday through Friday. Look upward at the roof, where the history of Puerto Rico is portrayed in a dazzling, point by point mosaic. Remain in the focal point of the rotunda, and you'll be encircled by glass-encased duplicates of the Puerto Rican and U.S. constitutions. Outside, the Puerto Rican and U.S. banners fly one next to the other.
Visit the most established house of God in Puerto Rico
In the first place, look at the gallery at Casa Blanca, a house worked for the Spanish traveler Ponce de León and his family. De León, who broadly (and uselessly) looked for the wellspring of youth, kicked the bucket on a campaign before he could move in. Walk a couple of squares to the San Juan Bautista basilica where Ponce de Leon moved in, and where he'll remain forever; he's entombed inside.
There's nothing extravagant about the design, however San Juan Bautista is the most established church in Puerto Rico and the second most seasoned in the Americas. Notwithstanding the tomb of de León, it contains the holy place to Carlos Manuel Rodríguez Santiago - the principal Puerto Rican and the main layman in the history of the United States to be beatified.
Dance to the beat of "Despacito" in La Perla
La Perla has gained notoriety for strict hundreds of years. This historic shanty town was initially settled in the nineteenth century to house previous slaves and destitute workers who weren't permitted to live inside the city dividers. Today, the area appreciates newly discovered acclaim as where Luis Fonsi shot his music video for "Despacito." It was hit hard by Hurricane Maria is still amidst remaking. In case you're nearby on a Sunday night, go celebrating at La 39 Bar, a shoddy bar based on the top of a house that was mostly obliterated during the typhoon. Request a Medalla, the most mainstream brew in Puerto Rico.
Go to a well known speakeasy mixed drink bar
Likewise featured in the "Despacito" music vid is the speakeasy El Condal. This spot is so well known among local people, it doesn't require a sign outside. It's found where the well known Hijos de Borinquen bar used to be (you can in any case see the first name inside, painted on the divider), and El Condal holds the calm vibe of the famous unique.
It's tourist-accommodating, however as you advance inside you'll discover more than tourists drinking - and moving - there. Past the covered up indirect access are four more individual spaces, including a wine-bar, dance floor, and basement like bar - each with its own music, vibe, climate, beverages, and food. You may even get spendy and drop $9 on a mixed drink.
Attempt a delectable tripleta
Puerto Rico has no deficiency of delightful road food, particularly since the food-truck fever has assumed control over the island. In any case, Puerto Rico has had its own customary food-truck dish throughout recent decades - it's called tripleta. What's a tripleta? It's a sandwich. Tripleta implies three, so this sandwich has marinated barbecued 3D square steak, ham or pork, and chicken. It is served on a portion of yam bread with chips, mayonnaise, and ketchup. Trust me, it is delightful! Among the most famous tripletas is El Mariachi, found in Caguas and numerous different districts. You can visit best Italian restaurant in San Juan.
Absorb the Miami vibes along Ashford Avenue
Ashford Avenue feels like a Caribbean adaptation of Miami Beach with its Miami-style design, very good quality stores, popular lodgings, and beachfront bistros. Stroll along the road to absorb the climate, chill at the beachfront Ventana del Mar Park, have a dynamic night at the historic La Concha Resort, or tune in to live groups at the Hard Rock Café.
2 notes · View notes
resetpermalik · 3 years
Photo
Tumblr media Tumblr media Tumblr media
Mass Music Measurements Survey Form
A freeCodeCampChallenge
Gaining Speed
This marks my second freeCodeCamp challenge. As I mentioned in my after action report from the first FCC challenge (tribute page), it took some time to finally gain traction and fully complete that project. That was a problem with (one) unnecessary complexity of design and (two) a lack of planning (before I began to code.) It was my assumption that if I laced the project with many working parts, I would learn much, much faster; also, that by getting right to the code, I could pick up the syntax, semantics and general knack for writing (code) in less time. And wow, I was very incorrect in thinking so.
As a response to my previous poor start (with my tribute page,) this time I was better able to address some lessons which had only occurred to me when halfway through the last project. So this time, I really dialed in the importance of streamlining my initial paperwork designs, learning how to more proficiently use Figma and some of its tools, how to better approach icon design with Photoshop and vastly improve my entire workflow. This provided (not only) an easier build, but also a more efficient angle by which I was empowered to catch more lessons along the way.
In the next few paragraphs, I will detail just which specific advantages I picked up in terms of HTML5, CSS3 and JavaScript capability. In addition, I will move through some of the tactics I employed to help me finish this challenge with much more confidence than the last.
Planning Stages
When I set out to hand-write the marked goals (set down by FCC’s challenge,) I do find it tedious. The thing is, I am copying (in my own words) precisely what the challenge is demanding of me. Let me elaborate…
With every line, I am telling myself that I really do not need to do this. I mean, I can pretty easily peer over at the other browser window (when necessary) and see exactly what my marching orders are. Though albeit true, there are a couple of key differences in (one) reading from FCC and (two) writing/reading my own notes.
As I write out every expected step of my project, I can build an image immediately for how I would like my creation to take shape. This falls in line with the visual aspects and design, the color scheme, the functionality of each element and the code itself. It is a powerful method to which I will pay better respect going forward. (I already have plenty of ideas on how to implement more potent procedures — like larger drafting paper, (which will allow for a greater landscape on my pages, maybe using a tablet for notation and perhaps a few voice recordings along the way)). Now, I may be getting ahead of myself! Back to the plans..
And so writing out the objectives is terrific for lots of reasons, but moving to the drawn design itself — this may be the most crucial bit yet. Here’s the deal. When I physically drew the (expected) survey form, I may have well completed the whole project. So what does that mean?
I took so much liberty in imagining what the design should resemble. More specifically, I let my mind wander and allowed thoughts to spill out onto the legal pad before me. This (in combination with my understanding of how everything needed be expressed in code) let me structure my rough draft with such a degree that the next step made the actual coding like an exercise in copy and paste. I’ll expound…
I was drawing parts which were effectively elements of HTML. This was followed by some (more precise) markings of pseudo-code (which amounted to about all of the HTML I required to code for the whole challenge.) So, when I say the planning has proved to be useful, this would be an undestatement. This attention to planning has made it possible for me to avoid the ‘nuts and bolts’ in my code editor. Now, this advancement is massive, because the saved time and effort was a testement to why I was then able to better learn more intricate detail when coding. And now let’s get to those lessons and the code at large.
Within Earshot of Paper and Pencil
My goal is not to elaborate on the use of specific technologies, but more-so the process itself. however, I will briefly touch on Figma and Photoshop…
Using Figma helped me focus on each element and understand how they more literally fit together in the puzzle. I was able to name every piece such that it would show me what my HTML element should be in code and how each need be named. Also, I took those separate entities and grouped them such that I could postion everything exactly as I wished. My next goal with Figma will be to utilize the ‘component’ feature and truly unroll some strong functionality of the software.
Regarding Photoshop, I made a logo for my survey and spun it into a favicon with relative ease. In an attempt to create animations and advertisements for my affiliate site, I have better come to understand Photoshop’s effectiveness. Thereby, building my icon was fairly straightforward. I simply pieced it together with a couple of layers and exported the PNG. I still want to be able to employ SVGs for this application; but until now, I haven’t perfected the craft. I will leave that for the coming FCC challenge. Onward!
Coding the Beast
The first topic to address here is quite obvious for me… SUITE TESTING.
When I began coding this project, I wrote my HTML boilerplate and immediately tied in the FCC testing script so I could begin verifying my code at every turn. I’ll elaborate…
I ran into a few issues with debugging throughout my last project; those were problems which resulted in code errors piling up on me simultaneously. And, while an error (for which you don’t know the remedy) is frustrating…several of those errors (all at once) becomes infuriating. Luckily, I ran into a great solution. Unit testing.
By instantiating the FCC test suite before I began coding the bulk of my project, I was then gifted the opportunity of verifying each of the sixteen goal posts.
In more detail, nearly no problems snuck up on me while coding the breadth of this project because I was adamant on addressing them in real time (as they appeared). What a true life-saver...
Input Text (element, attribute)
I found it repetitive and annoying at first, when the 10th goal of this challenge asked me to give both the input and label elements their own respective and corresponding ids. This was because I (very simply) did not understand the request. Along with that, I definitely didn’t understand why it was being asked (to begin with.) 
That said, I now realize that the goal was to identify the label for the text field, in addition to the field itself. In understanding this distinction, I have now been able to find value in this very feature.
By giving ids to both my labels and input texts, I was then able to style each distinctly and find them with more ease (while peering though my HTML.) Now here’s real solid tip which I will not soon forget.
Don’t Pick More Than One Option!
So, I was writing the code for my radio buttons and what happened next is certainly a rookie mistake. When I navigated to my browser (in order to test the options,) I found that EVERY one of my buttons was clickable. And this, for obvious reasons, is not ideal.
This solution was super easy. All I needed to do was unify (or make each value the same for) the input-radio buttons. After I placed cloned values for each radio button, only one option could then be chosen. Success!
Nitpick the Name and Ids
This is something which should possibly be glossed over. But, when working with various input fields, I was asked to employ many names and ids for each.
While I’m not entirely certain (even now) whether there is a standard for which comes first, I have come to realize that name attributes should possibly supercede id attributes.
Using Visual Studio Code, it seems to like placing names before ids. And in a real life estimation, using name over id seems to be old-fashioned, but admirable.
More seriously, I understand in code, name will be less subjective (while more actionable) and ids will more far more particular and prone to alteration.
Dropdown
I was in a position to use dropdown boxes twice in this project. The problem I came across was that my options continued to begin with the default option as selectable. While I learned the solution quickly and with ease, I believe it should be recorded as vital.
When inserting a placeholder option in a dropdown box, in order to keep it from being a clickable entity, you have to style it as such.
I called the id of the option in my CSS sheet and set its display as none. That easy.
Pseudo Class and Element Selectors
Very little of my experience with this challenge dealt with pseudo class or pseudo element selectors. But, I will cover (in short) what I did learn (with these topics in mind.)
Using a pseudo element selector is the best (or maybe only) way to call an attribute from an HTML element and style with CSS.
This is how I was able to change the appearance of my placeholder text in each input-text.
I know pseudo class selectors are the way to alter elements (in a certain state) like ‘hover’ or ‘before’, but I haven’t used them enough to expand this monologue. That said, I’ll press on…
Attribute Selectors
In confluence with my previous words, I may have provided a misnomer to exactly what was being modified with pseudo-elements. But, I digress (and hopefully you see what I mean).
Using attribute selectors is quite different from other selectors, because you will be placing true brackets in as your selector which house your attribute, followed by an equal sign and a set of quotations (housing your value.)
Looks like this [attribute=“value”]. And that’s that!
Media Queries
While I employed media queries for this project, I have yet to fully grasp exactly how to use them (in reference to appropriation and context.) Therefore, I will not go into detail; but, only mention that I used them to alter my CTA button across pixel-widths. Also, I realized that setting a new media query works better when starting with the immediate values from your last screen size.
A Bit of JavaScript
The big task I pushed for in this project was this: change the client-side font family for a text area as the user types. And by big, I mean, it took me about as long as the rest of the whole challenge to learn this functionality with JavaScript. That said, I now understand much better how JS semantics are employed. And, that’s pretty priceless…
For this goal, I inserted a script with an event listener. First, I started with DOMContentLoaded, which allows for firing without the images or styling need be loaded.
The next bit lets my document be called by its (element) id.
Then, it states that my id will be triggered by any input (via an eventListener) and will force my later instantiated function.
The function declared will let the charCode number equal a string which will be console.log(ed) out as my target.value (of Nunito, sans-serif) with proper style.fontFamily.
Conclusion
Attempting to wrap this project up in a nice bow is difficult, as I have onboarded a great deal of information (from one simple survey page.) After completing this task, I am left with a split-brain. While I have learned so much from something, seemingly straightforward, now I am thrilled to make it to the next project and take on those new expectations.
I suppose my takeaway is that I should fine-tune my HTML and CSS understanding and seriously crack open all that is JavaScript. All which, can wait until tomorrow. Cheers!
7 notes · View notes
kameronlzte729 · 3 years
Text
Simple photo editing software for beginners
People what edit a picture, if that they control a service or perhaps are a relaxed professional photographer, can utilize its most skilled components.
As an example, that might be something in that background in case we wish to work with the technique to clear away a part coming from the photo.
People can choose it at that effect list of that photo editing software for beginners along with other methods a number of features just like photo fisheye effect. Pixel compression is to lessen your picture elements in a picture to help make it really much easier to keep, which might make mean people reduce quality at an image. To get unusually fine regulation, for example if we need to cover a stray curly hair which has been recorded by that glow of this digital camera throughout an image record, choose our repair option's various other button.
Such as all excellent photo editing software for beginners, this application fits their normal features everybody may need every day together with skillful functionalities that everyone may basically choose sporadically for extraordinary image ventures. What is literally the post production operations out of that time you download your pictures on the laptop computer until the minute we consider this photo completed. Assuming that our photo is really disposed, well then it appears like your subject is heading to come about of that scale. Presently there are actually countless different means to cover photo areas from a picture along with image modifying it really would take decades to accomplish them altogether.
Photo editing software for beginners for convenient color splash or convenient resize photos
Crop images or photo printing is great together with the photo editing software for beginners or even software to edit photos download
Granted that they do not, after that just click the Reverse tab here at that bottom left hand side of your display to change a step or maybe 2. Photo editing software for beginners can certainly produce additional support when it really comes the time to build a photograph brochure to demonstrate our services. The second you select one of this pictures feature such as scaling a photo, a different screen may pop up with a sneak peek of how the photo should look straight after handling. Although, this photo editing software clients very often discover works very well is just one what has normally been designed together with that system software within thoughts. Their installment assistant will certainly obtain a monitor button, in case you need it, and also will probably let us to choose a ribbon skin layer if ever that's what the other parts of the software applications are adjusted to choose.
In addition, the photo editing software is pleased to persons who retail products on the net and desire to show that products within just as great a brightness being quite possible.
Several of the most used applications for photo editing
Photoshop Elements
Fotoworks XL
Lightroom
Luminar
Krita
PhotoDirector
Fotor
ACDSee Photo Studio
DxO PhotoLab
Pixelmator
Movavi Photo Editor
However, the professional standard digital handling ways available are generally being similarly suited to photo artists, online programmers, photojournalists as well as wedding event professional photographers. Plenty of photo editing software for beginners contains some together with the platform, even though these particular aren't usually actually fantastic and we will choose an abundance of functions easily available online to save.
After all of that moments while a very little stain out of dust causes its own approach right into our picture, the place recovery sweeper comes out functional. Utilizing this, we can surely make greetings cards, issue a picture collection or perhaps put together a selection of thumbnail pictures to get a record. As we handle many different facets of a photograph, if all are usually used to make the taken images more enjoyable.
Photo editing software for beginners for amateurs and experts by having impressive functionalities
We might even use this photo editing software for beginners to offer this photos an authentic pen draw appearance.
Obviously many of the people, while we started off, we didn't actually understand too much relating to which was really this deal so people only tried pictures with the smartphone and even small digital camera as well as transferred to their pages. At our digital photography, they generally may desaturate the greens when capturing in outdoor locations by having a numerous greenery consisting of that setting as will certainly be located along with a load of grass, timbers, hedges, and more. And so the moment I read pros edit pictures they fell during this thought as well as assumed I may manage to handle the same.
The greatest images took time to provide yet in which will not imply people cannot really have a skilled aim to a picture during only a small duration at https://www.mediakg-ti.com/photo-editing-software-for-beginners/ an item of photo editing software situated. Merely so often can surely be actually attained using a digital digicam for very professional end results we may need for being able to correct photographs and edit a picture along with the electronic software by now basically only utilized by companies within post-production. With photo editing software is definitely facilitated to create photo collages or image mosaics, considering our software program provides a quite useful customer manual. This photograph handling attributes involve flip an image. With our photo editing software we can complete that touch up as well as edit images everything at one time, afterwards save your ultimate photograph to that computer. The moment people go to a certain selection, this computer program will often open up a different window to get you to run in. But before you start with the several options of picture enhancing, you produce a little control at the original picture, simply because the very essential matter prior to the entire editing ceremony is probably the light source. Then again, if everyone favor to prepare the images within batches as an example, by adding photos color adjustment to a whole picture capture and then it can easily be finished, moreover.
1 note · View note
escentia · 5 years
Text
How to build an art website
My first attempt at building an art website was in 2016. Back then I didn't know how to write a single line of code. I bought a year's hosting with Bluehost, tried setting up a wordpress site, struggled, decided it wasn't worth it, and got a refund.
One and a half years later, in 2017, I taught myself how to code for a summer internship. I first learnt Python for data analysis, but soon realised that I could also learn HTML, CSS, and the rest while I was at it.
Tumblr media
I finished the Codecademy course for website building in three days. Half a year later I tried coding my own Wordpress site. And, at the start of this year, with Wordpress completely revamping their website editor, I fled to GitHub Pages.
Currently my site (quietdistance.net) costs me 15 USD per year since I pay only for my domain name. That's a far cry from my first venture with Bluehost, which would have cost me 120 USD a year!
If you have no coding knowledge, and are interested in making a simple website, here are some steps I would suggest.
Learn some basic website coding. It's not as hard as some might think! Codecamy has a free course which holds your hand through the entire process: https://www.codecademy.com/learn/paths/learn-how-to-build-websites
Tumblr media
Learn Git version control. There's another Codecademy course for that, and it can be completed in an hour!
Push your website onto Github. Github Desktop makes the process much simpler.
If you're serious about this art website endeavour, register a domain name and point that to your Github site. This step is entirely optional! Your website will already be accessible via its Github URL.
The entire process is free except the very last step, which costs less than 20 bucks. This is how I wished I had set up my site in the first place -- it would have saved me lots of money anxiety and frantically phoning technical support when I accidentally broke my Wordpress site!
Many artists these days make websites with Wix or Weebly. While these drag-and-drop, what-you-see-is-what-you-get website buiders are popular, I don't like them because:
You have to pay 5 USD every month to remove the website builder branding which is kinda ugly :( And that adds up to 60 USD a year!
Their code is clunky, bloated and slow.
Your creativity is limited to what editing options they offer you. Want links that flash rainbow when you hover over them? Cool transitions? Extra plugins? They're much easier to achieve with raw code.
If they revamp their site builder you'll need to check that your design still works the way you want it to. Since their site builders are constantly being worked on, you never know if an update might break your site.
And why Github is cool:
Github doesn't use your site to advertise themselves. They're run by Microsoft and have other revenue streams, so they don't resort to using your website as their billboard.
Unlimited sub-sites! In addition to your main portfolio site, you can easily make a separate site for every new creative project -- at no cost.
It loads super fast because it's used by professional geeks. My old Wordpress site took 10 seconds to load, and would sometimes not load at all. After moving to Github, everything could load in under 3 seconds.
You can test all changes on your computer before syncing it onto the online repository. No more accidental website breakages! Github Desktop records every file change, and you can undo them at will.
Tumblr media
And why make a website at all?
If you post art to more than one platform, you'll realise that the number of likes/shares/comments is rather arbitrary, influenced by how long you've been active on the platform, your posting schedule, whether you've been featured, and other factors.
Instead of reflecting the quality of what you create, these numbers reflect how much value you are to the platform's advertising business. These two criteria can overlap, but often they don't. Yet these numbers can affect how other people perceive your work.
Your own website creates a safe space where you have control over how your work is presented to the world. Instead of conforming to platforms designed to maximise views and advertising profits, you have the power to create a place as weird and wonderful as you want.
It'll serve as a reminder that you're not just a data point, not just a cog in the wheel. That you should draw to make yourself happy, not just to please other people. That you're a precious and irreplaceable human being.
So sally forth and create! And may it bring you joy.
171 notes · View notes
legsweeper · 4 years
Text
What is an Autoresponder and do I need one for My business? The second Do I need to consider Email Marketing?
Having a targeted email list and utilizing effective email marketing is like owning a personal bank device ... but just as long as you do it. The majority of people don't. It's crucial to note, that I've run email campaigns that have generated thousands in commissions, and I  have actually sent e-mails that failed to produce a single penny. While it's not constantly predictable, there are things I've discovered over the years that can produce more consistency in between the 2. Now assuming you  have actually done the foundation and matched your offer to the list, there specify approaches you can do to increase your sales from each e-mail. It's of course impossible to speak to everyone individually. While they get the e-mail straight to their inbox and read it as if you sent it to one individual, you really might be speaking with 10s or perhaps hundreds of countless people at the same time. The trick here is that we all have basic qualities that you should be "speaking" to. Take advantage of these and see your results soar. A while back I surveyed among my lists and the following are ideas I  have actually pulled from the specific words utilized by real paying consumers. Conserve Time: Most of us get a lot of email, and it's safe to presume we have extremely busy lives. The technique here is that all of us MAKE time for the things we want. (like perhaps your promotional deal!). Here's how to use this belief. Prior to sending your next promotion, ask yourself ... Does the offer conserves your consumer valuable time? , if so you need to absolutely explain how it does. . " Do you lose hours, on x, y, and z? Would you rather hang around on (list more intriguing things). Here's an deal that saves you time by doing this, and letting you do (the more intriguing things).". Resolve a Issue:. Aggravation is a big incentive! Knowing your audiences biggest problems, and disappointments is the crucial to increasing your sales. If you can legitimately provide a option to assist them fix a huge issue, it's an easy sale. Your only job then is to plainly discuss and let them know how it does that. Integrate it with the time technique above you have serious sales firepower. " Are you losing your time attempting to resolve this frustrating and big issue? If that problem was gone, envision how much easier your day would be. The great thing about this (insert product) is the hours of time it saves and how it solves xyz issue by doing this this and this. Here's where you get can it now ...". Captivate:. How numerous people sit down each night and enjoy TV for at least an hour? Think about all the numerous methods, and billions of dollars invested in home entertainment. It needs to be apparent that we like a little excitement and range in life. Ensure your e-mails not only describe the product, but they are amusing and intriguing at the very same time. Inform stories, and paint images. If you can conserve time, fix a issue, and be entertaining or amusing at the same time. Well golly gee you're going to be wealthy and popular at the very same time! " Bahhh, Bahhh ... The animals shuffled in line, one by one. What a discouraging zoo this day has been. Today I was standing in line at the coffee bar. I felt rather ridiculous simply waiting there, and began to fantasize. When I unexpectedly thought of everyone bleating aloud like sheep. I almost lost it chuckling in the middle of Starbucks. Can you envision me, the crazy guy in line just busting out laughing. Maybe I actually was crazy. Who wishes to loaf like sheep losing important time, for an overpriced cup of joe. Back at house on the computer system, and rightfully sulking I got to believing. There's got to be a better way. After one creative Facebook post about the encounter and hours of cat videos later on ... Bingo ... I stumbled onto this ... (affiliate link). This awesome machine makes real Starbucks coffee right there on your countertop. Get this ... it does it in 10 seconds at the push of a button. What a relief. I ran to the shop and purchased it on the spot. Think which line I WON'T remain in tomorrow. And waste time in line for a easy coffee than I highly advise this extremely awesome instant coffee maker if you do not desire to pay too much. You don't even have to leave your home to purchase it. You can get it right here online ... ( link). Now you  have actually got more time for cat videos like me! Bahhh bye in the meantime!". Got it? Funny, story, entertaining, conserve time, fix problem ... instantaneous sale! Talk to Feelings:. Okay, I snuck this one in there on the previous example. Unless you're a cyborg or something, you most likely have experienced more than your share of feelings in a life time. Guess what? They work fantastic in story telling, and sales. In the above story, I felt disappointed, silly, and laugh aloud pleased, and finally relief. Many times ours problems occur with very specific emotions. Anger, disappointment, sadness, and so on. With those issues solved, we experience the opposite. Delighted, relieved, pleased. When you feel these things, take note. Integrate them into your marketing. When you get paid from all your email sales, be happy. Create Exclusivity:. Someplace deep within us is a 5 years of age joking standing out their tongue and stating "na na I got this and you donnnnn' t". It's some type of hard coded sensation that we wish to be special distinct flowers of exclusivity. Picture you see an remarkable item of clothing at the store, purchase it, and more than happy. Then the next day you are standing in line for coffee (see what I did there hahaha) ... and literally EVERY individual in line was using the same thing. Well gosh you might feel a bit dissatisfied. It's also the reason so numerous iDevices are offered on the first day, because there's a minimal supply and you'll be one of the choose couple of that has it. So let's see how we may make this work. As an affiliate you have actually restricted impact on the exclusivity of the product you're promoting. BUT you can develop your own. You can add bonus, value, or service to the deal that IS in limited unique supply. No one else will get this valuable perk offer however you, my valued customer. Geminii Review:. Geminii has been developed to provide HUGE worth on the front end and will give any beginner access to the 3 essential tools that EVERYONE needs when they start their online business. These 3 essential tools are also consisted of in the ONE TIME ONLY rate that would otherwise cost you private month-to-month costs. The apps consist of:. - Simple cloud based autoresponder to enable users to begin with the extremely profitable e-mail marketing service design. Features consist of the capability to submit their client lists via.csv, send limitless e-mail newsletters. - The Geminii email marketing tool box; Increase your click rates utilizing Timers, Deficiency Bars and Purchase Buttons " Within" your e-mails. - Capture page creator with 2 personalized design templates totally hosted by us with the alternative to download all leads generated. - Training by zeeshan will show you how each specific app works and Jono will show you how all of the apps fit together and how to start driving traffic to your pages using Bing advertisements. - Premium List Building Profit Tools WITHOUT Monthly Expenses - Save $1000s each year. - Maximize Your Email Profits & Conversions - With no copywriting abilities. - Your Own On-Demand Traffic Source - For limitless earnings capacity. - Effortlessly Start & Grow Lists In Any Niche From Scratch - 100% beginner friendly. - Automate & Scale Your Earnings - The very best passive revenue technique in the world. - Create Possibly Life-altering Earnings In Minutes Per Day - Just by sending out an email.
https://iconicideas.tumblr.com/post/619923044913283072 https://ignoretherain.tumblr.com/post/619923107829956608 https://joycescapade.tumblr.com/post/619923170542174208 https://nicoarte.tumblr.com/post/619923231635275776 https://zebraandsnake.tumblr.com/post/619923296398557184 https://apeacetrain.tumblr.com/post/619923356565880832 https://postmenotyou.tumblr.com/post/619923420272017408 https://politics3.tumblr.com/post/619923482467303424 https://politics-arabiccountries.tumblr.com/post/619923546595115008 https://marceloaa.tumblr.com/post/619923608682283008 https://zsoltjeszenszky.tumblr.com/post/619923672891899904 https://heywhatsyourscreenname.tumblr.com/post/620012383394578432
youtube
1 note · View note
grailfinders · 3 years
Text
Fate and Phantasms #80: Charles Babbage
Tumblr media
Hey, remember how the Lalter build wasn’t strong? Let’s do that again. Today on Fate and Phantasms, we’re making the King of Steam, Charles Babbage! You should probably check with your DM before bringing a giant transforming mecha to your next D&D game, it might mess with the game feel.
If that’s not an issue for you, you can check out Babbage’s build breakdown below the cut, or his character sheet over here!
Next up: Hyde your kids, hyde your wife, and hyde your husband, ‘cuz he’s stabbing everybody out here.
Race and Background 
Babbage is (probably?) a human, but his armor is part of him, so this is a great opportunity to make a Warforged. This gives him +2 Constitution and +1 Intelligence, as well as some other racial bonuses. Constructed Resilience grants advantage and resistance to poisons, immunity to eating, drinking, breathing, disease, and sleep, and you can’t be put to sleep through magic. You also take Sentry’s Rests- Your long rests are only six hours long, and you aren’t unconscious during them. Your Integrated Protection gives you +1 to AC, and you integrate into your armor instead of donning it normally. This takes an hour (which can be done while resting), and the armor can’t be removed against your will. Finally, your Specialized Design gives you proficiency in Athletics and one tool. You’re a robot, you don’t really get tired.
You are the foremost expert in steam-powered technologies (although that’s probably not a huge achievement in many D&D campaigns), so you’re a good fit for a Sage. This background gives you proficiency in Arcana and History checks.
Stats
Your highest stat is Intelligence- you’re literally a robot that you made, you’d have to be very smart or very stupid to try that. Second highest will be Charisma; You’re all about the steam-powered dream, and you’ll have to convince the others to help you out. Your Strength will also have to be rather high- you’re swinging a giant club/sword around, and you can’t do that without some muscles. Unless you multiclass into Warlock, but honestly a fourth class would be too much. Speaking of multiclassing, your Wisdom also needs to be passible- don’t worry about getting this to 13 immediately, you’ll have plenty of time. Your Constitution isn’t great- your armor takes most of the damage for you. Finally, dump Dexterity. Being a massive lump of metal will severely impact any potential ninja career.
Class Levels
1. Artificer 1: If you really want to be Babbage, we’ve got to get you into a decent suit of armor ASAP, and that starts with Artificer levels. First level artificers have proficiency in Constitution and Intelligence saves, as well as Perception and Investigation. You can also use Magical Tinkering to add minor magical effects to tiny objects, as well as cast and prepare Spells using your Intelligence. 
Mending will help you repair your armor and self for the time being, and Poison Spray lets you hand out samples of your Demonic Fog. For first level spells to check out, Alarm is a reasonable gadget for you to have, Identify will let you google whatever you come across, and Grease is a holdover from your racing days.
2. Artificer 2: Second level artificers can Infuse Items with magical effects. You can know four right now, but you can only use two at a time, switching them around on long rests. Enhanced Weapon, Enhanced Defense, and Enhanced Arcane Focus will help make up for your low ability scores later on, and Sending Stones are just useful to have.
3. Artificer 3: You can now make The Right Tool for the Job at the end of an hour while resting, as long as that tool is an artisan’s tool. You also become an Armorer, learning how to turn regular heavy armor into Power Armor. You can ignore the strength requirement for that armor, use it as a spellcasting focus, and it also can’t be removed against your will again. So now it’s really on there. Your armor is the Guardian Model, which comes complete with Thunder Gauntlets and a Defensive Field. The former is a melee weapon that uses intelligence and keeps the enemy’s focus on you, while the latter gives you the ability to gain temporary HP equal to your artificer level each turn as a bonus action.
Finally, you gain Magic Missile and Shield as specialty spells, which don’t count against the number you have prepared.
4. Artificer 4: Use your first Ability Score Improvement to enhance your Charisma- you’ll be needing it soon enough.
5. Sorcerer 1: Like right now! When you become a sorcerer, you have to pick your Sorcerous Origin, and the Clockwork Soul feels like it was made for you. You get another list of Spells that use your Charisma and aren’t prepared, so you pick them every time you level up. You can also Restore Balance, using your reaction to negate advantage or disadvantage on a roll made within 60′ of you a number of times per long rest equal to your Charisma modifier per long rest. Now the roll’s perfectly balanced, as all things should be.
Unlike most sorcerers, Clockwork souls also get specialty spells, which don’t count against the number you know. Your specialties are Alarm and Protection from Good and Evil for added magical defenses. You also learn Booming Blade to enhance your weapon attacks, Create Bonfire and Shape Water to make steam, and Minor Illusion to make fake steam while waiting for the water to boil. Burning Hands will let you shoot superheated blasts of steam from your hands, and Fog Cloud just makes a lot of the regular variety.
6. Sorcerer 2: Second level sorcerers are a Font of Magic, giving you a number of Sorcerer Points equal to your sorcerer level. Right now you can use them to make new spell slots, or you can turn existing slots into points. You can also blast off on jets of steam thanks to Jump, which triples your jump distance.
7. Sorcerer 3: At third level you get the real reason for last level’s point system, metamagic! When you cast a spell, you can spend sorcerer points to make it a Heightened Spell to induce disadvantage against it on a single target, or a Subtle Spell so you can cast it without verbal or somatic components. That second one is pretty important, since you’re probably running around with a club in your hands anyway.
You also get second level spells this level. Your specialty spells are Find Traps and Heat Metal, but you also get Enlarge/Reduce. Would you really be Babbage if you weren’t a giant robot? The real Babbage would probably say yes, but let’s ignore that for now.
8. Sorcerer 4: Use this ASI to round out your Strength and increase your Wisdom to the multiclassing minimum. Your final sorcerer spells for a while are Control Flames and Enhance Ability. The former is really just more hot steam, and the latter is your awesome robot body making up for your low ability scores.
9. Artificer 5: Fifth level armorers get second level spells again, as well as an Extra Attack when you make the attack action. Your specialty spells are Mirror Image and Shatter. Sometimes all that steam makes people see things.
For prepared spells, Darkvision and See Invisibility uses your robot eyes to see things normal people can’t.
10. Artificer 6: Sixth level artificers get Tool Expertise, doubling their proficiency bonus when used in tool-based checks. They also get two new infusion ideas, and one more that can be used concurrently. The Wand Sheath is very useful for you, as it lets you cast sorcerer spells while your hands are full with fighting. You could also use Radiant Weapon as an upgrade to your Enhanced Weapon if you don’t want to use Darkvision.
11. Artificer 7: At seventh level, you experience Flashes of Genius. When a check or save is made within 30′ of you, you can react to add your intelligence modifier to the roll. You can do this a number of times per long rest equal to your Intelligence modifier.
12. Artificer 8: Use this ASI to become a War Caster, allowing you to cast somatic spells while holding weapons, cast spells as attacks of opportunity, and have advantage on concentration saving throws.
13. Artificer 9: Your final level of artificer lets you make Armor Modifications. Your power armor now counts as four items for the purposes of infusions, and you can use two extra infusions as long as they’re a part of your armor.
You also learn third level spells, including your specialty spells Hypnotic Pattern and Lightning Bolt. Fly further empowers your steam jets to really lift you off the ground, and Protection from Energy gives you defenses against spells and other armor-avoiding types of damage.
14. Druid 1: I know that technically druids don’t like using metal armor, but I have a very good reason for breaking the rules a bit here. Okay, it’s not good, but it is very funny. If your DM (or you) doesn’t like this rule break, feel free to swap this out for more artificer levels.
Anyway, first level druids learn the language of the druids, Druidic, as well as yet another list of Spells that use Wisdom for casting and preparation. You also get Resistance and Guidance for a small boost to your saving throws and ability checks.
15. Druid 2: Second level druids get the reason we’re here, Wild Shape! Twice per long rest, you can turn into a beast of CR 1/4 with no flying or swimming speed, gaining that creature’s physical stats. You also use their HP instead of your own, with their entire health bar acting like temporary HP. You can’t cast spells, but you can concentrate on them. You can also use any class and race features while in this new form. I’m not entirely sure how integrated armor works with druids-that’ll have to be a DM decision.
You also pick your Druid circle at this level, and Moon Druids are experts at transformation. Your Combat Wild Shape lets you transform as a bonus action, and you can spend spell slots to regain HP while transformed. You can also transform into beasts of CR 1 or lower. Now when you need to make a quick getaway, you can Wild Shape into a warhorse and let another party member ride you to freedom! That’s right, I managed to sneak the Babbage Locomotive Form in here!
16. Sorcerer 5: Fifth level sorcerers get third level spells. Counterspell and Glyph of Warding further enhance your magical defenses, and Haste will let you overclock your armor for extra speed, actions, and AC!
17. Sorcerer 6: Sixth level clockwork souls can make Bulwarks of Law. By spending 1-5 Sorcery Points as an action, you can give a creature an equal number of d8s they can roll to reduce incoming damage as a reaction. The bulwark lasts until the end of a long rest, or until another bulwark is made.
You can also cast Stinking Cloud for a slightly more demonic fog.
18. Sorcerer 7: Seventh level sorcerers get fourth level spells, including the specialties Arcane Eye and Otiluke’s Resilient Sphere. The former creates a mobile camera you can see through, and the latter gives you a super armor mode where you’re immune to any damage or effects from outside the sphere. You also learn Wall of Fire to create a wall of steam that can burn those who get too close.
19. Sorcerer 8: Use your last ASI to enhance your Strength to make it more passible. You also learn Major Image for larger wind-proof fog clouds.
20. Sorcerer 9: Our capstone level grants you the spell Cloudkill for a truly demonic fog. You can also Animate Objects to create clockwork minions, or make a Wall of Force.
Pros:
You have a high AC, especially for a caster. Without any outside help, you can reach 20 AC normally, or 25 AC with the shield spell.
This also makes you a very durable gish, with advantage and proficiency with concentration saves helping you keep your spells going on the off chance you get hit. You also have multiple forms of damage reduction and healing to keep you in the fight for way longer than you’d think.
You also fit into several niche use cases. You can use Enlarge and your armor to body block enemies from entering locations, or use clouds of steam and wild shapes for quick getaways.
Cons:
This build is very Multi Ability Dependent. You’re three classes, and each one uses a different casting modifier. On top of that, you’re also trying to be good with regular weapons! You should save this one for when you roll really well, I don’t think the standard array is enough for it.
Also, multiclassing into multiple casters means you don’t have the highest level spells you could, limiting your options at higher levels.
If being weak at high levels wasn’t bad enough, you also have to deal with your low scores at low levels too. Levels 1-2 are going to be very rough for you before you get your power armor.
31 notes · View notes
makeupmandy · 4 years
Text
Here You have a brand-new Autoresponder for Your Email Marketing. Just Crap it!
Having a targeted e-mail list and using reliable email marketing is like owning a personal bank maker ... but just as long as you do it. Most people do not. It  is essential to note, that I've run e-mail projects that have created thousands in commissions, and I  have actually sent e-mails that failed to produce a single cent. While it's not always foreseeable, there are things I  have actually learned for many years that can produce more consistency in between the two. Now presuming you  have actually done the foundation and matched your offer to the list, there specify techniques you can do to increase your sales from each e-mail. It's naturally impossible to speak to everyone individually. While they get the email directly to their inbox and read it as if you sent it to a single person, you really may be speaking with tens or even numerous thousands of individuals at the same time. The trick here is that we all have fundamental qualities that you should be "speaking" to. Use these and watch your outcomes soar. A while back I surveyed one of my lists and the following are ideas I  have actually pulled from the exact words used by genuine paying clients. Conserve Time: The bulk of us get a lot of e-mail, and it's safe to presume we have really busy lives. The technique here is that we all MAKE time for the things we desire. (like perhaps your promotional deal!). Here's how to use this sentiment. Before sending your next promo, ask yourself ... Does the offer saves your client precious time? If so you should absolutely explain how it does. " Do you waste hours, on x, y, and z? Would you rather hang around on (list more intriguing things). Here's an deal that conserves you time by doing this, and letting you do (the more intriguing things).". Solve a Issue:. Frustration is a huge incentive! Knowing your audiences biggest problems, and disappointments is the essential to increasing your sales. It's an simple sale if you can legitimately offer a service to help them solve a huge problem. Your only task then is to clearly discuss and let them know how it does that. Combine it with the time trick above you have major sales firepower. " Are you losing your time attempting to solve this aggravating and huge problem? Envision just how much easier your day would be if that problem was gone. The excellent feature of this (insert product) is the hours of time it conserves and how it fixes xyz issue by doing this this and this. Here's where you get can it now ...". Entertain:. How many people sit down each night and view TV for a minimum of an hour? Consider all the different methods, and billions of dollars invested on home entertainment. It must be apparent that we like a little enjoyment and range in life. Ensure your e-mails not just discuss the product, but they are entertaining and fascinating at the same time. Inform stories, and paint images. If you can save time, fix a issue, and be entertaining or amusing in the procedure. Well golly gee you're going to be popular and wealthy at the same time! " Bahhh, Bahhh ... The animals mixed in line, one by one. What a discouraging zoo this day has actually been. Today I was standing in line at the coffee store. I felt rather silly simply waiting there, and started to daydream. When I unexpectedly envisioned everybody bleating aloud like sheep. I nearly lost it chuckling in the middle of Starbucks. Can you envision me, the insane guy in line simply breaking out laughing. Possibly I in fact was insane. Who wishes to stand around like sheep losing important time, for an overpriced cup of joe. Back at house on the computer system, and rightfully sulking I got to believing. There's got to be a much better method. After one creative Facebook post about the encounter and hours of cat videos later on ... Bingo ... I stumbled onto this ... (affiliate link). This awesome device makes actual Starbucks coffee right there on your countertop. Get this ... it does it in ten seconds at the push of a button. What a relief. I ran to the store and purchased it on the area. Think which line I WON'T be in tomorrow. If you don't desire to pay too much, and lose time in line for a basic coffee than I extremely recommend this super awesome immediate coffee maker. You don't even have to leave your home to buy it. You can get it right here online ... ( link). Now you've got more time for cat videos like me! Bahhh bye in the meantime!". Got it? Amusing, story, entertaining, save time, resolve issue ... immediate sale! Speak with Emotions:. Okay, I snuck this one in there on the previous example. Unless you're a cyborg or something, you most likely have actually experienced more than your share of feelings in a life time. Guess what? They work excellent in story telling, and sales. In the above story, I felt disappointed, ridiculous, and laugh out loud pleased, and finally relief. Many times ours issues come along with extremely specific feelings. Anger, frustration, sadness, and so on. With those issues resolved, we experience the opposite. Delighted, relieved, pleased. When you feel these things, take note. Incorporate them into your marketing. When you get paid from all your email sales, be pleased. Develop Exclusivity:. Someplace deep within us is a 5 year old kidding sticking out their tongue and saying "na na I got this and you donnnnn' t". It's some kind of difficult coded sensation that we wish to be special unique flowers of exclusivity. Picture you see an incredible product of clothing at the store, buy it, and enjoy. Then the next day you are standing in line for coffee (see what I did there hahaha) ... and literally EVERY person in line was using the exact same thing. Well gosh you may feel a bit dissatisfied. It's also the factor so many iDevices are offered on the first day, because there's a restricted supply and you'll be one of the choose couple of that has it. So let's see how we may make this work. As an affiliate you have limited impact on the exclusivity of the product you're promoting. BUT you can develop your own. You can add worth, service, or bonus offer to the deal that IS in restricted exclusive supply. Nobody else will get this valuable benefit deal but you, my valued customer. Geminii Review:. Geminii has been created to offer HUGE worth on the front end and will provide any newbie access to the 3 crucial tools that EVERYBODY needs when they start their online company. These 3 necessary tools are likewise included in the ONE TIME ONLY price that would otherwise cost you specific regular monthly charges. The apps include:. - Simple cloud based autoresponder to allow users to start with the wildly successful e-mail marketing business model. Features consist of the capability to submit their consumer lists via.csv, send out unlimited e-mail newsletters. - The Geminii e-mail marketing tool box; Increase your click rates utilizing Timers, Shortage Bars and Buy Buttons "Inside" your e-mails. - Squeeze page creator with 2 personalized design templates fully hosted by us with the choice to download all leads produced. - Training by zeeshan will show you how each specific app works and Jono will show you how all of the apps mesh and how to start driving traffic to your pages utilizing Bing advertisements. - Premium List Building Profit Tools WITHOUT Monthly Costs - Save $1000s annually. - Optimize Your Email Profits & Conversions - Without any copywriting skills. - Your Own On-Demand Traffic Source - For unrestricted earnings potential. - Effortlessly Start & Grow Lists In Any Specific Niche From Scratch - 100% beginner friendly. - Automate & Scale Your Income - The very best passive earnings method on earth. - Develop Possibly Life-Changing Income In Minutes Daily - Just by sending an email.
youtube
1 note · View note
jcmorrigan · 5 years
Note
I agree with your Sora rant. It's like they were so busy shoving SoKai down our throats (not that I'm against Kairi but it seriously effected her character too) that the Sora we know got lost.
           You’re right, but there’s actually more to it than that. You know what? I’m gonna spell out my Sora rant here and give it the proper tags so I can get this opinion out there.
           The forced romance is perhaps the most offensive of the missteps, and I love both Sora and Kairi so much that it hurts to see how they got wrecked by it. I’ll touch upon how that affected Sora here, but trust me, its effect on Kairi was horrible in a completely different way. I think we all know how well that went. The thing is, I’m basically a SoRiku or bust type of person, but I’m also a ship-and-let-ship sort. Up until now, the KH series did a good job at building great friendships that had subtext all over, and people were allowed to choose without much argument. Did you want to ship SoKai? SoRiku? RokuShi? RokuNami? NamiShi? TerrAqua? Nothing’s stopping you! I just…don’t believe canon shipping belongs in Kingdom Hearts when it comes to characters who aren’t on the Disney side of the spectrum (obviously I wouldn’t want to remove the Aladdin/Jasmine or Ariel/Eric plots, which are not only important to the films’ integrity but also time-tested successes that mean things to those who grew up with those films).
           But let’s talk about Sora first and foremost, and I’m actually going to save the SoKai for last. Because there’s more to talk about here. I went back over cutscene comps from both III and DDD for a little experiment. I’m just going to describe things in text here, but trust me, the images speak for themselves if you want to look them up. I used DDD as my “control” for Sora as it was, before III, the latest Sora in time – the one who had developed most as a character. I have yet to test 1, CoM, or II against III, but they shouldn’t matter as much as DDD, as DDD features a Sora who’s grown through the characterization in all of those games. III should have built on DDD.
           Let’s go.
THE THEME OF FRIENDSHIP AND KINDNESS
           Sora in DDD is a firm believer in the power of friendship. No, seriously, he mentions it every five minutes to the point where it’s easily parodied. And, in fact, canon does so in an important way. The scene that stands out to me is his arrival in Traverse Town, where he meets Neku Sakuraba and immediately decides they’re friends. Neku scoffs, saying it’s impossible for them to be friends after a short time and telling Sora that he can’t trust every stranger he meets.
           Why this stands out to me is because it actually turns out to be a mistake on Neku’s part rather than a pointing out of a legitimate criticism of Sora. And given exactly what this criticism was about – namely, forming positive bonds and devoting yourself to caring about another person, with your best foot forward – I think this was actually a great little arc for Sora and Neku to go through. Neku turns out to be after his own agenda, willing to trick Sora in order to get it, though he regrets he has to do so. Sora forgives him once he knows that Neku just wanted to reunite with Shiki. After all, people do crazy things for their friends, and that’s okay. When Sora collides with Neku, he brings with him a concept Neku is unfamiliar with. Knowing Neku from original TWEWY canon, Neku’s core is about learning to come out of his shell of negativity and see the value in others and the world around him. Sora is hitting him with the extreme of this result – an ideal where every stranger is a friend you haven’t met yet, and kindness always pays off. This seems impossible for Neku, but by the end of that first Traverse Town visit, he learns that Sora was right to bring him this message. Neku is better off now for knowing someone who was willing to put that much trust in him and help him out with a seemingly impossible task, and now he can pass a little piece of that on to someone else.
           I think that’s a cool message for us to take into real life. It’s obviously not applicable in the literal sense. Not everyone’s gonna get along, and there are people out there who will have ethical divides we can’t bridge. But for that reason, it’s wonderful to have an escapist fantasy where every new person you meet brings new value to your life, and it’s nice to take just a little bit of that attitude into your life – why not think the best of new people?
           This theme continues throughout DDD. Sora declares himself friends with most of the people he meets, and Mickey is even the first to bring this up in Symphony of Sorcery, already feeling that they have a connection that will go places. Beyond that, Sora is always volunteering to assist. When Neku mentions he’s having trouble with the Reaper’s Game, Sora admits he doesn’t have any idea what Neku’s talking about, but he sees a problem and asks if he can help. This is how he approaches pretty much everyone in DDD. He sees people in trouble or people struggling emotionally and he offers a hand or a listening ear.
           Contrast his actions in Corona and you’ll find a stark difference. He barely invests in introducing himself to Rapunzel or Eugene, regarding them pleasantly enough but not really inviting them into his circle. It’s in fact Eugene that breaks the ice here, deciding the SDG trio is now his “sidekicks.”
           Where this feels offensive is when Sora contests this label on multiple occasions. I might be all right with this if it were a playful competition for who is labeled the brains of the operation, the way that II Sora would declare himself good enough to be king or decide he’s cut out for pirate life. However, it seems more like Sora is legitimately angry that Eugene decided not only to rope Sora into an unknown mission but also set him as the second banana. This couldn’t be more different from the Neku interaction in such a bizarre way. DDD Sora would protest a little at being sidekick, but say he’s happy to help anyway and that he’s glad to have met “Flynn.” (Sidenote: Eugene himself is wonderful during this scene, and Zachary Levi kills the delivery in such a way that you really do know he was hyped to be involved with this franchise. I think that kind of distracted me from seeing these problems at first.)
           Eugene goes on to explain that he’s bringing Rapunzel to see the floating lights because she really, really wants it to the point of it being her “dream.” He then says that he can be the guide through the forest if Sora, Donald, and Goofy take care of the Heartless. To this, Donald says that they are heroes, and Goofy backs them up that they’re Heartless experts. Sora offers nothing but a “Leave it to us.”
           There’s no mention of helping Rapunzel achieve her dream, or knowing what it’s like to have one. They’re not doing this out of kindness. They’re doing this because “We’re heroes.” Because it’s an obligation. Because it’s the “right thing” to do, and that’s what they always do. There’s no passion behind this commitment at all. Now, for Donald, I buy it. Donald has always been a Jerk With a Heart of Gold. It’s his charm. Goofy? A little more suspect. Goofy is all heart and sympathy with a clumsy exterior, but then again, there’s a lot of room for interpretation with him. Sora, though? Think back to Neku or later Rhyme. Sora should be jumping at the opportunity to help Rapunzel achieve her dream.
           Which brings us to the next and larger flaw…
INTERNAL VS. EXTERNAL FOCUS
           Sora’s character in DDD is almost fully focused on what’s going on around him. He arrives in Traverse Town to find the TWEWY cast there and suffering their own problems. So he jumps right into the fray to help out. Every move he makes is directed by what he needs to do in order to help them: find Rhyme, chase the black-coated man, trust Neku. He came here in the first place to unlock a Sleeping World, but that seems to Sora to be a secondary agenda to what’s going on with that world’s denizens.
           This keeps true with the other worlds he visits. Every time, he has a job: unlock the Keyhole. But he doesn’t gun right for that Keyhole. He instead immerses into what’s going on around him. Quasimodo was frightened away from the Feast of Fools, so let’s deal with that. Mickey is hypnotized in a dream, so let’s get a Sound Idea to defeat the Spellican and wake him up. Why are we after a Spellican, anyway? Because the people in a world we already visited need to beat it in order to complete the Reaper’s Game, which has ZERO to do with our quest. Sora almost never focuses on himself, but instead on the others around him.
           This is seen from the very beginning. When he and Riku meet with Yen Sid, Yen Sid points out that they need to earn Mastery. Two important things happen here. First of all, Sora does stick up for himself and claim he’s good enough – very confidently and sincerely. He knows he’s good enough for Mastery and has no question about it. Save this for later. Second, when it becomes clear that Riku has doubts, Sora’s focus shifts immediately. It’s no longer about “Why test me?” but about “My friend thinks he can’t pass, but I know he can, so I need to help both him and our teacher realize that.” And even though he immerses himself in the problems of so many others throughout DDD, not a single world passes without him bringing up how much he couldn’t do this without Riku and he believes in Riku. Sora’s heart encompasses everyone, but if you’re his friend, you get a SPECIAL place and you don’t get lost in the shuffle (and this game is actually what really put me on the SoRiku ship so hard).
           Now, let’s look at III. Sora’s quest begins because he has been stripped of his abilities, which is a must-have for any new game starring him so the player can level up in the process. It’s game design. But this has happened to Sora in three other games: CoM, II, and DDD. In all of those, not much focus is given to this device, and he just goes about learning his abilities as they come. However, this time, where it’s never happened before, Sora is suddenly fixated on how “weak” he is without his powers. His quest begins because he seeks to get stronger and achieve the Power of Waking. The story structure is awkward overall regarding the Power of Waking, as every interlude features Yen Sid reminding Sora of its importance and Sora acknowledging it without any real progress being made toward his learning it.
           When Sora arrives on Olympus with this in mind, the difference is horribly stark from the way he approaches Traverse Town in DDD. When he reunites with Hercules (which has considerably less sentiment than the similar scene in II), he doesn’t really talk about being gung-ho about saving Thebes from destruction. He kinda just points out that this is Hades’ doing and gets to work. With Neku, he talked sincerely about how he wanted to help. Here, again, it seems out of obligation: I’m a hero. It’s what I do.
           Moreover, there’s now so much focus on his lost power. He fixates on it. Asking Hercules about it in the middle of Thebes’ collapse is…not the worst of sins, but a little odd. The rest of this world, however, is scene after scene of Sora reacting to his loss of power rather than the destruction around him and the connections he can forge. A particularly telling scene is when Pete teases him about his lost power, and Sora is hurt. Another is where an original NPC is saved by Sora and taunts him about not being as good as Hercules, and Sora is offended. While this is relatable to the player audience, it doesn’t quite jive with the Sora who proclaimed he didn’t need Mastery because he knew he was good enough and who started three other games at square one without being bothered. This is also the first time since DDD we’ve had a plot where Sora’s conflict revolves around what’s going on inside himself rather than integrating into the environment around him.
           It’s not a bad thing to put characters through the paces with self-examination. However, Sora was fully self-actualized as of DDD. The writers actively and consciously set him a step back for III and undid his own development. This is potentially to make him seem more “dynamic” and “three-dimensional” when it really just doesn’t feel like Sora.
           This gets incredibly insulting when over the course of that one world alone, Sora learns pretty much every new ability needed for this game except the Power of Waking. So Pete’s insult really only stung for about an hour and then became moot.
           Corona also stands out to me because there, Sora doesn’t interact much with Rapunzel upon meeting her. What he does do is hang back with Donald and Goofy and talk about how he knows how she feels, being scared of the world…which he transitions into talking about how Donald and Goofy really helped him during his scary time. Notice what’s missing here? Any engagement of Rapunzel in this conversation and an attempt to bridge their gap by connecting over this shared experience. Sora has taken Rapunzel’s problem and used it to talk about his own instead. Why is this especially odd? Because the factor here being sympathized over is “fear of the outside world” and being confined until you get thrust into a bigger adventure. In DDD, Quasimodo embodied the same concept. Instead of making Quasimodo’s problem about himself, Sora took it upon himself to use his experience to inspire Quasimodo, encouraging him to step outside the cathedral walls and not give up on his dreams.
           As for his close friends, you will every now and then get a scene that compares something he sees to a memory of a friend – Elsa and Anna remind him of both Riku and Kairi. But he doesn’t talk about how they affect him at all. And in a game that both follows up on the Riku worship of DDD and is determined to shoehorn a Kairi romance into the ending sequence, both of these characters should be coming to Sora’s lips a lot more. He should be talking about how “You remind me of someone I know – I should introduce you!” or “You know you can count on your canon friend because Riku and Kairi helped me through these hard times.” Even using Donald and Goofy in that role would make more sense, but they seem more tacked on than anything.
SORA’S ENTHUSIASM
           Sora in DDD is awed by every new experience. Look no further than the first Traverse Town visit, yet again, where he first sees the new districts and cries out “Never been this way before! Ooh, what’s that?”. This is a town he spent a long time in over the course of KH1, and the prospect of finding a new street in a familiar place is magical to him.
           Compare Corona again. When he comes upon Rapunzel’s tower, he does remark, “Wow, a tower!”, but in a very deflated tone compared to his excitement over Traverse Town. And if Quinton Flynn’s delivery is anything to go by, this was the one game in years where the voice actors could finally have free reign without having to struggle to match lip movements. (Seriously, track Quinton’s voice acting performance over the course of the series. It’s a hilarious fluctuation between flawlessness in II and III and utter crashing and burning in every interquel.)
           More condemning, however, is his reaction to the kingdom of Corona itself. This comes from a personal place. Corona is one of my favorite Disney environments. I’ve always wished I could visit it because it’s designed so beautifully. When Sora beholds the island from afar, he says…nothing. It’s Rapunzel who remarks how she’s finally close to her dream, and she thanks Sora for getting her here. He still says nothing. This experience suddenly isn’t interesting to him at all.
           Sora’s silence is an interesting phenomenon. During DDD, he’s constantly self-narrating. He chats with other characters a lot. He even says some lines that are a little superfluous, indicating where he wants to go next and basically spelling out where the player should turn their attention by talking about what in the area is interesting. But that fits with his enthusiastic character.
           In III, he’s quieter. Obviously, giving him party members Donald and Goofy back means he has to divide his dialogue, but there’s a lot of space where they get more to say than he does. (Possibly a disagreement between Disney and Square over whose characters should have more screen time? Please take this theory with a grain of salt.) And then you have scenes like approaching Corona, where he just doesn’t say a word to Rapunzel. Not a “You’re welcome” or an “I’m glad we got you to your dream” or ANYTHING. It’s like he not only doesn’t care about seeing a new place, but doesn’t care about how much it means to his new friend. Which is heartbreaking compared to his previous behavior.
           Also, his smiles are less often and less sincere. A nervous smile he gives Frollo when trying not to get in trouble is happier and brighter than a legitimate smile he gives Eugene when promising to guide Rapunzel to Corona, and when Eugene says he “couldn’t have done it without my sidekicks,” Sora doesn’t even smile at him.
           One other thing to note – I actually did catch this as a little odd on my first III playthrough, but compounded with this, it now seems very suspect. The Monstropolis transformation is the first time Sora has found one of his own transformations ugly/frightening. In the past, he’s barely minded becoming a merman, a lion, a digital program…and, in the case of Halloween Town, which he visited twice, a literal monster. There’s no reason he should be more frightened of himself in Monstropolis than Halloween Town. Moreover, it implies he finds the monsters of Monstropolis creepier than anyone else he’s met – including the talking lions, the living skeleton, the Beast, the Disney anthros, the animate puppet, the merpeople, and the card soldiers. (You seriously think we’re not keeping track?)
THE FORCED ROMANCE PLOT
           Now, however, it’s time to talk about the largest nail in the Sora coffin: the last-minute SoKai plot.
           Like I said earlier, I wouldn’t have wanted any shipping plot here whatsoever. But let’s say it absolutely had to get done. Think back to KH1 or even II. In the first game, Kairi manifests as hallucinations for Sora, indicating that he thinks of her often. In II, he has flashbacks to her that are a little more involved and creative than just “Eugene hugging Rapunzel makes me think of Kairi’s face.” His reunion scenes with her in both feature actual conversations. And there’s also plenty of focus on Riku. Sora has two hands and two friends. Even if Kairi must be the love interest, Riku never gets the short end because of it. Sora will still cross the abyss to find him, sending Kairi home safe to the Destiny Islands so he can keep looking for a way to free Riku of his dark prison.
           In III, we’re strangely devoid of any reference to either of them besides short flashbacks. And since we’re focusing on Kairi, we’ll talk about her. Sora doesn’t even meet up with her between training sessions. She writes him letters she doesn’t send. They don’t even communicate until endgame triggers. Then, all of a sudden, she initiates the paopu. This is after having no communication for a LONG time, and we have no indication Sora had thought about her on his journey despite a few flashbacks. The paopu is supposed to unite your fates for life, and Sora just rushes right into it.
           This is where it should’ve really started to sink in that the SoKai romance was just a series of rushed death flags to get you sad when Kairi finally got slashed. Why they went with the Kairi “death” still escapes me, but if I had to guess, I’d say that ever since Aerith Gainsborough’s death made everyone flabbergasted, Square Enix has been trying to pull the same gambit in order to capture that lightning in a bottle. Take a look at Lunafreya Nox Fleuret for evidence that supports this theory.
           Every interaction Sora has with her from that point onward is far too hamfisted. When he tries to shield her from an incoming attack, it’s by hugging her. When in any and all other instances in the past, Sora would at least be savvy enough to leap in front of a person with Keyblade braced. (You can’t count on Goofy to do that for you all the time, bro.) When he flies with her through a void of little importance to get back to the Keyblade Graveyard, he tells her “I feel strong with you” even though they’ve fought together a total of once, and they both literally died in the attempt. Not even together. There is no reason for him to say he feels strong with her; we’ve never seen her make him strong. We’ve seen her appeal to his heart, listen to him, vow to protect him and be strong when he can’t, work to reunite him with Riku, sympathize with his goals, chat and laugh with him. There are so many other themes you could pick here and they went right for the one that makes the least sense but the most automatic association with romance in a “tell-don’t-show” space. Kairi “holding him together” in the Final World is a completely skippable fact for some reason, and also is not anything any mortal should be able to do by KH logic as of yet.
           Then, finally, he watches Kairi die, and it breaks him. And it sure broke the audience and got them talking, all right, but not about how great Aerith 3.0 was. (Note: still unconfirmed on that theory.) Sora’s a big old mess of angry tears, all right. And this directly leads to him exiting stage left at the end of the story because he has to find Kairi alone.
           So the romance was forced rather than fleshed in order to build up to a shocking scene, relying upon keywords to initiate clichés rather than showing any actual buildup of communication, teamwork, or trust. We can all see how this negatively affected Kairi; essays have already been composed. But how does this turn SORA for the worse?
           Well, for one, his sudden laser focus on Kairi makes him unable to really care for anyone else. Riku gets the worst of it. I absolutely hated how, after the first mass murder via Demon Tornado, Sora cried to Riku that “all” of his friends had died and he had no one left. We all know that scene was playing up Kairi. He was crying over Kairi. And in doing so, he happened to imply to Riku that Riku wasn’t valuable enough to be as missed as those lost. Sora lost them “all.” The fact that Riku is there doesn’t mean anything. He has no one left. He has Riku. Riku is no one. Later, when Kairi is lost out there, Sora eschews Riku’s help completely, which is probably to set the stage for whatever installment comes next. However, like the rest of the SoKai scenes, this is rushed, so much so that it sounds like Sora is just disregarding Riku’s counsel entirely and has decided to abandon him in favor of seeking Kairi. Not to mention everyone else in that scene.
           Then the fact that Sora gives in to proclaiming it’s love so fast gives me some bad vibes. Kairi hasn’t done much to engage with him on an emotional level as of recently. It almost seems shallow for him to accept the paopu under those circumstances – like he’s a teenage boy chasing a pretty girl rather than a friend acknowledging a friend as more than a friend. And that’s how it looks to me through the rest of the ending sequence. (If you know who my favorite DanganRonpa character is, you can see how I might be used to looking for the signs of this phenomenon.) Think of this in conjunction for how Sora has failed to be other-focused and instead looking to increase his own strength and confidence. Is he ready to give everything up to Kairi? Is he the kind of person who she could count on? He would’ve been in DDD. He also would’ve been the sort of person to balance this out with his friendship with Riku.
           The Sora I knew had some growing up to do, but by DDD, he’s self-actualized. He’s confident in his own abilities, even if he has to start from square one. Now his primary motivation is to help others with their problems, especially if those people are his close friends, for whom he is ride or die. Every new experience is magic to him. As of III, Sora now seems insecure, focused on himself, and distant from his friends, including the one he actually does “die” for. The worlds he visits and the friends he makes are means to an end, and hold less magic to him than before, even standing out as negatively bizarre in some cases. III’s Sora does not feel like the same person at all, and this groundwork was laid ingame long before he accepted Kairi’s paopu.
10 notes · View notes
panelbypanelshow · 5 years
Text
Why I’m Excited for “Crisis On Infinite Earths”
With the premier of the “Crisis On Infinite Earths” fast approaching, I recently began to reflect on why I’m so excited for it. Sure, I’m an avid Superman and DC comics fan and Crisis is an iconic story, but it’s more than that.
If you were to ask me “When did you know you were a Superman fan?” I would say, “Somewhere between 7 and 8 years old when my upstairs neighbor gave me his copy of The Death of Superman trade paperback.” Of course, at that age, I didn’t know what a “trade paperback” was. To me, it was a comic book; and like so many other children have done with their favorite comics, books, and toys, I carried it everywhere and read it to the point that I nearly had it memorized. I still have it. It’s beat to hell; but it’s bagged, boarded and stored in a safe place.
Tumblr media
My copies of The Death of Superman TPBs. The one on the left I took everywhere with me when I was a boy. 
If you asked me when I became a serious Superman fan and collector I would tell you “My 14th birthday, February 2000.”
My Aunt Susan gave me the Superman Masterpiece Collection for my birthday that year. The set came with a reprinted copy of Superman #1 (printed to the exact specifications of the comic books of that era), a hardcover book chronicling Superman’s Golden Age, and a limited edition statue designed by Alex Ross, made available only with that set.
I still have that, too. It’s a little worn along the edges and corners, but otherwise in excellent shape. I keep it on top of my bookcase. It’s one of my favorite pieces of memorabilia.
Tumblr media
Even then, as much as I enjoyed comic books, I only saw them as a form of escapism; another way to keep people entertained. With explosions, science fiction, action, adventure, and romance; it was the modern version of the Greek mythology stories I read as a boy. They were a great way to keep myself entertained but not much else.
That perception changed when shortly after I graduated high school in 2004. I had received, among many other gifts, Barnes and Noble gift cards at my graduation party; and when I redeemed them, there were only two books I had my eye on:
Tumblr media
Crisis On Infinite Earths (1985) and Kingdom Come (1996)
Crisis on Infinite Earths brought a new perception to these fictional characters that I had never before considered. There was depth, drama, and serious world-ending – in this case universe-ending – stakes. Universes were literally obliterated from existence , beloved characters were killed off, and the DC Universe was never the same again.
George Perez even introduced a character, Pariah, whose sole purpose was to witness the destruction of every universe, particularly every Earth, with no way to warn or save anyone. I even remember my jaw dropping at the beginning of the story when Earth 3, the home of the Crime Syndicate of Amerika – evil alternate versions of the Justice League, kicked off the story by being destroyed.
Crisis on Infinite Earths saw the teaming up of characters of the same name from different Earths with similar, but still different, backstories and abilities. The Superman of Earth 2, for example, was the Golden Age Superman; who’s abilities are limited to that of early Superman stories, “faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound.” While the Earth 1 Superman was the modern incarnation with all of the abilities we are familiar with today, namely flight.
What made Crisis so successful, however, wasn’t just that there were variations of the same characters fighting side-by-side to save the multiverse from being wiped from existence, but that no one is safe. One of the most iconic covers of all-time is Crisis on Infinite Earths #7.
Tumblr media
Cover of Crisis On Infinite Earths #7. 
That basic design, a hero holding the body of a partner/friend/lover, has been used all throughout comic books; but Crisis on Infinite Earths #7 remains iconic not just because it features the world’s most powerful hero holding the dead body of his cousin, who’s abilities are nearly equal to his, reduced to a groveling mess, but because it was proof that absolutely no one was safe. By issue 7, everyone knew the stakes, and the heat was on.
What made Supergirl’s death so memorable and iconic, however, wasn’t just that she died in battle, but that she sacrificed herself, knowing what she was doing would kill her.
Following Crisis, DC rebooted the entire universe and in that reboot, they intended the Superman to be the last Kryptonian rather than the last son. So rather than letting Supergirl become another faceless casualty, she received a hero’s  farewell by protecting her cousin - the entire reason she was sent to Earth in the first place.
Tumblr media
The death of Kara Zor-El.
The story didn’t slow down there, either, the following issue saw the death of Barry Allen, A.K.A. The Flash. While the cover isn’t nearly as iconic as the previous, Barry’s death is because it, again, involves self-sacrifice.
Tumblr media
Cover of Crisis On Infinite Earths #8.
Throughout the story, Barry’s “ghost” would occasionally pop up, looking less and less ghastly each time; and that was finally explained in issue #8 when Barry ran to create a speed vortex that would draw power from the weapon designed to destroy Earth. The power became too much for his body to handle and he literally ran backwards in time until he disintegrated and became the very lightning bolt that gave him his abilities.
Tumblr media
The Death of Barry Allen.
Crisis On Infinite Earths upped the ante in comic book storytelling. It showed that just because the characters aren’t real doesn’t mean they’re immortal and, more importantly, it shows that we can feel connected to them just like we get with a character in our favorite TV show. When I finished reading Crisis I began to take a deeper look at comic book characters and was able to identify what made each character great and different in their own way. Sure, Batman has the money, gadgets, and the car - but it doesn’t mean he won’t long for his parents anytime he sees Superman with Jonathan and Martha. There is much more to comic books than colorful costumes and wacky villains; and it was Crisis On Infinite Earths that helped me realize that.
After Crisis, I picked up Kingdom Come.
Tumblr media
Wow.
Let me say that again.
Wow.
Putting aside the writing for now. The art alone is enough to sell the book. Alex Ross is a legend, and his art speaks for itself. I had only ever seen his work in single images, not in comic book panels and I was in awe with how well everything seamlessly flowed together. To this day, Alex Ross’ work in Kingdom Come is among my favorites and will always hold a very special place in my heart.
Now. The story.
Mark Waid could walk into a convention and my heart would stop.
He ranks among some of the very best comic book writers and when you read Kingdom Come, you’ll see why.
Like Crisis On Infinite Earths, Kingdom Come opened my eyes in comic book storytelling that I had never before considered; this time with politics. In my last YouTube video, I talked about how comic books have always been, in some way, political. As children we don’t notice it as much but when we grow, mature, and begin to notice how the world works, we finally become aware of topics we were blissfully unaware of as children. Politics in comic books is one of them.
With Kingdom Come the politics covers not only generational gaps between yesterday’s heroes and the story’s current heroes, but we also see the government get involved out of fear of the destruction the two groups of heroes could cause should they not resolve their differences. Within that narrative was the conflict occurring among the primary characters. Superman and Wonder Woman, while working together, did not see eye-to-eye, Batman wanted nothing to do with their efforts while (shockingly) assembling his own team in accordance with his own plan that involved Lex Luthor and other classic supervillains, and a brainwashed demigod as the wildcard.
Most of all, the story portrayed a war and how the biggest victims aren’t those fighting in it, but those they claim to be fighting for; the unintended casualties. Sure, we feel for the casualties of the war, but it wasn’t until an enraged Superman nearly brought the roof down on the government who did what they did not out of malice, but fear.
Tumblr media
Superman nearly loses control in Kingdom Come #4. 
Kingdom Come is easily one of the most powerful stories I have ever read and remains in my top 3 favorite stories. It’s one that I would recommend to anyone, even if they aren’t a comic book fan. Hell, the first Superman shirt I ever bought for myself was Kingdom Come.
Tumblr media
I need to get a new one.
Then there’s Brandon Routh.
Routh (rhymes with “south”) was cast to play Superman in 2006’s Superman Returns. While the movie itself was a bit of a disappointment and divisive amongst fans, Routh’s performance as the Man of Steel was not.
Tumblr media
Brandon Routh as Superman in 2006’s Superman Returns. 
I was 18 and in my first semester of college when the news of Routh’s casting hit. I was excited. Excited that he was an unknown actor. Excited that he was young and that a franchise could be built around him, excited that he grew up a Superman fan, excited that – like me – he grew up in a part of the country where Superman’s values are ingrained in everyday life. I was truly excited, even if other Superman fans weren’t.
Brandon Routh received, in my opinion, an unfair amount of criticism when he was cast, when pictures of him in the suit were released, when trailers were released, when the movie was released, and even to this day. Honestly, I feel fans and critics weren’t willing to give him a fair chance because he wasn’t Christopher Reeve and was compared to Reeve before the first picture of him in the suit was released. I was one of those fans who tirelessly defended him on the internet. I was insulted by fans, my family was insulted, called names, I was even accused of not being a “real Superman fan” because I was giving the movie my support. I was young, though, and didn’t realize then how pointless it was to argue over the internet; so I kept at it.
I was so excited for the movie I ordered my ticket for opening day the day tickets went on sale. I set out the Superman shirt I wanted to wear to the movie, drove an hour and a half from Limon, CO to Denver to see it, and arrived early to make sure I got a good seat. I had waited my entire life to see Superman on the silver screen and nothing was going to stop me from making it the best experience possible.
I’ll be honest. I enjoyed the movie. I was a bit underwhelmed because I had hoped for more action sequences and felt the story could have been stronger; but that didn’t stop me from walking out of the theater with a smile on my face, seeing it a second time, or looking forward to what the sequel had in store. Hell, at the time Superman Returns came out, I was an aspiring actor and I DREAMED of being cast as John Corben, also known as Metallo, in the Superman Returns sequel and going blow-to-blow with Routh’s Superman.
Ultimately, I think the premise had more to do with my excitement than anything else. I loved – LOVED ­– the idea of Superman being gone for 5 years and returning to a different world; especially with everything the world had been dealing with between 2000-2006.
Tumblr media
From Superman Returns. The date of the article is March 3, 2000. 
What if we had Superman on 9/11? What would have been different? How many lives would have saved? Would he have stopped the second plane from hitting the south tower? Would he have prevented it altogether? There was so much that could have been done with that premise that, I feel, was left on the table.
To this day, I believe that instead of being a continuation of the Christopher Reeve films (a decision I supported at the time) I think Superman Returns should have featured a young Superman who fled back to Krypton when he heard the rumor it might still be there. Jason should have been Lois and Richard’s child, Martha should have died while Superman was away, Lex Luthor or Cadmus Labs (both?) should have been trying to clone their own Superman that would turn into Bizarro, Superman should have spent less time pining over his lost love with Lois, and I have always, and firmly, believed there should have been a scene of Clark sitting alone in the Daily Planet film room, glasses in hand and tears in his eyes, watching footage of the September 11th terrorist attacks. Those elements would not only have given Superman Returns a stronger story, it would have made him much more relatable to the casual moviegoer and still would have provided plenty of action for fans.
Despite all of that. I still enjoyed the movie. I enjoyed it so much that when it was available for pre-order on Amazon, I bought the Two-Disc Special Edition.
Tumblr media
I still have it.
 When Routh made an appearance at Rose City Comic Con in 2018, I made damn sure I met him.
Tumblr media
He signed my copy of the Superman Returns comic book adaptation and I’m still geeking out about it.
Of everything I enjoyed in Superman Returns, the plane sequence, the bank robbery, Kevin Spacey’s Lex Luthor, Superman flying around saving the city; if I had to pick one thing that I enjoyed the most in the film, it would be Routh himself. While his portrayal of Clark Kent was clearly inspired by Christopher Reeve, his Superman is where he shined. He stood tall, walked and spoke with confidence, and could intimidate someone by his presence alone – until he smiled that warm Superman smile and said something that would calm even the most nervous person like he did with an upset Lois Lane on the roof of the Daily Planet.
Tumblr media
“Will I see you around?”
“I’m always around.” 
Because Superman Returns didn’t fare as well in the box office as the studio had hoped, the sequel never happened and that was the end of Routh’s tenure as Superman. I was disappointed, but I understood. It’s a business. Making money comes first and Superman Returns, while profitable, didn’t make nearly enough.
Time marches on and we got more comic book adaptations. Smallville continued for another 5 seasons, ending its run after season 10 and inspiring a spin-off series about the Green Arrow, inspired by Justin Hartley’s popularity of the character in Smallville. Arrow, set apart from the Smallville series, came out swinging and quickly rose in popularity. Then in season 2, came future superheroes as recurring characters: Barry Allen, played by Grant Gustin, and Ray Palmer, played by Brandon Routh.
I was SO excited to see Routh back in the comic book medium. The only thing that would have made me happier was if they brought him back to play Superman; but alas, I knew it didn’t fit with Arrow’s reality.
Tumblr media
Routh’s performance as Ray Palmer was different than I expected. Ray always came off as a serious character in the stories I read, not as the “Aw shucks” kind of person Routh portrays him as. It made sense, though. Stephen Amell’s Oliver Queen had enough serious to go around for everyone; there needed to be a lighthearted superhero to balance that – like Superman is to Batman.
It worked too! Routh became popular on the show and before too long, was starring alongside other actors who portrayed those lesser known heroes in Legends of Tomorrow. As the Arrowverse continued to up the ante and bring in other shows and characters, so did the expectations; and like the comics the shows are based on, annual crossovers became a thing.
They started small with the first 2 being two-parters with The Flash and Arrow, then expanded across all four shows for Invasion! and Crisis on Earth X, dropped to a 3-parter with Elseworlds while also setting up the Batwoman series, to an epic five-part series based on one of the most iconic stories of all time that showed me how serious comic book storytelling could be.
Then there’s Brandon Routh.
Tumblr media
Not only is he returning to play Superman, he’s playing the Kingdom Come Superman! 
I can’t take it anymore. Seriously.
The first actor I ever saw play Superman in theaters – the first Superman actor I have ever met in person, is playing the version of Superman that helped me realize the kind of message that comic books can tell, in an adaptation of an iconic story that showed how serious a comic book can get. Both of those stories, Kingdom Come and Crisis On Infinite Earths, made me into a comic book fan. Not just a Superman fan, but a comic book fan.
Now I have another comic book that I need to get signed by Routh the next time he visits the Pacific Northwest:
Tumblr media
It’s gonna happen – and I’ll be sure to get a picture with him while wearing a Kingdom Come Superman shirt.
Fans can always remember what made them fans of their fandom. Crisis on Infinite Earths and Kingdom Come is that for me. Add the casting of Brandon Routh as Superman in Superman Returns shortly after reading those two iconic stories, and It was a done deal for me.
Seeing all of these impactful moments that helped mold my fandom being rolled together like this is, to say the least, emotional. Never in my life did I expect to see any type of live action adaptation of Kingdom Come or Crisis On Infinite Earths; and I certainly never imagined I’d see Brandon Routh play Superman again. It really is a fanboy’s dream come true.
The only thing that could make it better, for me anyway, would be if Routh’s final line as Superman is his best line as Superman:
Tumblr media
“I’m always around.”
2 notes · View notes
sirfrogsworth · 5 years
Photo
Tumblr media
Sometimes I think this annoys me more than people who have no clue what they are talking about. If someone is bullshitting, usually you can figure that out with minimal research. But if someone is almost right about a lot of things, it’s easier to take their word and assume they’re correct. 
I have noticed this a lot with YouTube tutorials. There is this graphic artist I follow who is admittedly talented and creates some amazing images. But when he teaches folks basic techniques and principles about Photoshop, he often leads them down a more difficult path. In one case, he told people never to use Lightroom for editing photos because he believed Photoshop maintained higher quality. Only because he didn’t realize Lightroom had the exact same feature he was concerned about. And he didn’t factor in the organizational and batch editing features that can save some photographers literally hours of work. 
I saw another video where a photographer was building a PC specifically for image and video editing. While they did end up building a nice system that would certainly do those tasks, a lot of the advice they gave was outdated or unnecessarily expensive. They used a processor and motherboard specifically designed for overclocking and didn’t overclock it. They even added an expensive water cooling system meant for overclocking. They basically told people “this is what you need” while spending about $2000 more than necessary. Often on their channel they go by the philosophy “more expensive = better” and that is not always the case. I’m all for spending more if there is a benefit to doing so, but I worry about their broke followers thinking they can’t actually afford their passion. 
I’m sure I’ve fallen into this trap myself. And I probably will in the future. I’m sure I have spoken with authority on something I thought I knew about, but wasn’t completely accurate in the end. That said, over the years I have tried to refine my research methods and I also try to stay transparent about my level of expertise on a given subject. Whether that be something technical like cameras or computers or even social justice topics where facts are often intermingled with opinions. I want people to be open and self-aware about their expertise level and work to continually improve the quality of information given. 
When I talked about trans issues last week, I tried to make it clear that I was still learning and not an absolute authority. And I think in the future I’m going to try and increase that kind of transparency. 
But a lot of times people with approximate knowledge of many things are not as forthcoming about how approximate their knowledge is as our little blue friend in the GIF above. I think that might be why misinformation spreads like wildfire. The misinformation then gets compounded by a giant networked game of telephone. An almost right fact goes from source to source until it ends up being mostly wrong. 
And eventually, people actually believe the Amazons cut off their boob to shoot flying sticks better. 
65 notes · View notes
derahill-blog · 5 years
Text
Project One: Letterform
Part 1: Picking a Typeface
To begin this project, I chose six different typefaces across adobe and google fonts, eventually narrowing down my choice to the Hepta Slab-Serif font. I researched this font to find its inspiration is from nineteenth century slab-serifs that were used for advertising posters.
This image had me considering to base my website design off the different weights of Hepta Slab, so not only showing off the typeface’s typical medium weight, but the characteristics and aesthetic of the extremes. 
This link explains typography innovations and the origin of Egyptian type fonts during the industrial revolution. 
Tumblr media
Part 2: Sketching the Wireframe
My sketches for this letterform began with playing with potential hierarchies and various placements of the letter I had chosen: a lowercase d.
This first sketch importantly established that the heading contains large text indicating the name of the typeface. IT also assumed I would be using two buttons – the number of which varied throughout my process, but in the end,  I would have two buttons per letter.
My second sketch eliminated the white space on either side of the body text and character analysis, creating a clearer visual hierarchy, but unfortunately felt as if it lost some of the original inspiration from the advertising posters. I never needed to revisit this sketch following its completion.
The third sketch contains the content that eventually became integrated into my final deliverable. This sketch added and alphabet row underneath the Hepta Slab heading, and also included a box below the row for authorship and inspiration. This is the only sketch and place where I considered using an exclamation and question mark – while I liked the idea of showing additional Hepta characters, I felt the button should not be literally attached the character itself, as that would cause issues in development down the line.
My fourth sketch introduced the idea that there would be an additional container around my content, in which it would be a different color and contain information about me separately at the bottom. However, there were still many decisions made that lead from this sketch to what appears on my site now.
My fifth sketch was a creative derivative from the fourth and my current site appearance. It introduced the columned approach to the character analysis and font research and explored using much larger text for authorship and inspiration.
Part 3: Wireframe Coding
This sketch is a layout of the wireframe I would develop for the site, establishing the foundation for all future work for this project. This is where most of my design decisions were made – from the feedback I received in class to the varied ideas of my wireframe sketches, I found a nice balance between hierarchy, information, and inspiration.
Given this is my first experience with Html and CSS, it was extraordinarily helpful to layout the plan for my code using the wireframe. Organizing the wireframe into divs and sections was essential in coding it for the site – after the fact, I can certainly say it helped much in terms of display alignment, display: flex and other placement issues.
My first visual analysis was lacking in inspiration and creativity, and I did decide to scrap this design. However, to showcase my design process, it is important to include the ideas that never came to fruition. 
Part 4: Adobe Style Tiles
Within one Adobe XD file, I created a plethora of different designs, some differing only slightly, and other designs with clear, major overhauls. Of all these designs, I chose four examples, of the many in the picture below, to unravel the design thought process used to create the final deliverable.
Tumblr media
The first employed a rather ugly background color, with a strange variety of text-colors. I really like the hierarchy of Hepta – Design – Author, a feature that will be carried from this design until the final product.
Tumblr media
In the second, I tried an opposite color approach, opting for a darker theme with white text over the lighter colors, a decision I would later reverse after receiving feedback in class. This is when I transitioned to a design closer to my fifth wireframe from earlier. 
Tumblr media
The next major overhaul was changing the colors again from a darker brown to a grey, with a blue band behind the footer and alphabet. As colors go, this was my favorite combination. I’ve always been a fan of the steel – blue color combination, but unfortunately, this design would be farther from its inspiration than I intended for this project.
Tumblr media
In order to make this design appear more like the posters I wanted it to reflect, I needed to change the color scheme once again. Using class feedback, I found a lighter tan for the background, and found a deeper orange for the text. This combination is not only visually easy to read, but takes clear color choices from this type-face’s inspiration. While I would continue making smaller edits to the design over the next week, I was content in keeping this overall design and steered away from larger design changes.
Tumblr media
Part 5: Building the Site
I encountered consistent difficulty with sizing and layout for the characters and button placement for this project. Given the layout of my button was altered several times since the development of my wireframe, I felt I was constantly changing the margin, padding, and position of the characters and typeface research. Around this time, I had just saved my 9_24 draft of the final letterform project.
While I toyed with the idea of using one button to cycle through the different weights of the Hepta font, I felt in over my head with that feature in my project and constrained my scope to two buttons and two weights: each changing the weight and applying a slightly altered visual analysis.
Tumblr media
Concerning my visual analysis, I wanted to expose the differences between these weights as I feel this an often ignored aspect of typefaces given the popularity of standard font serifs. After adding jQuery to create functions for these buttons, I made some final alterations to the site (like adding a background color to the button to indicate when it is pressed).
This wraps up the design process used to create this site! 
2 notes · View notes