Mother's Shadow Shines at Summer's Start
Obtainability: Limited to completing “The Family Heir of Yamataikoku” event.
Single Effect: Guardian [20%] & Attack Up When At Critical Health [25%] & Defense Up When At Critical Health [40%]
Effect Definitions:
Guardian will cause the equipped character to take an attack in place of an Ally, meaning that the character will physically move to block said attack. The equipped character and the protected Ally will both gain MP from being attacked. Has no effect if both the user and the ally are hit by the same Blast disc.
Attack Up While at Critical Health will give the equipped unit additional Attack Up once that character is at critical health (when the character is under 20% health). This effect stacks separately from regular Attack Up.
Defense Up at Critical Health will provide even more defense when a unit is at or under 20% of their health.
TLDR: This memoria is a slightly offensive tank memoria but it’s held back by its lack of defensives. It’s not actually useful for Critical Health fight-type units either, despite what one might think. You should still keep it in the Memoria Vault Jail on the offchance it becomes useful for a gimmicky fight in the future.
Review: “Mother's Shadow Shines at Summer's Start” is a slightly offensive version of a passive Guardian memoria. Note that it doesn’t offer much defensive capability unless the equipped unit reaches critical health, but also keep in mind that the unit needs to survive to reach critical health for that defensive buff to be of use.
Overall, the following Guardian memoria that provide defensive effects may be more beneficial to you overall:
(Limited 4*) “Transparent Feelings Reflected in the Mirror” Guardian [30%] & Damage Cut [15%] & Defense Up [30%]
(4*) “Mother's Shadow Shines at Summer's Start” Guardian [20%] & Attack Up When At Critical Health [25%] & Defense Up When At Critical Health [40%]
(Limited 4*) “The Decisive Battle of the Clear Stream” Guardian [20%] & Damage Cut [15%]
(4*) “The Sunlight That Shines Into the Complex” Guardian [20%] & Defense Up [30%]
(Limited 4*) “Natsu and Suzuka: Painful Break” Guardian [20%] & Damage Cut [15%]
(Limited 4*) “The Stories (Rumors) Also Know” Guardian [20%] & Regenerate HP [3%]
However, given that a number of these are event limiteds, it’s possible that the average player may not have them, in which case “Mother's Shadow Shines at Summer's Start” is useful at the very least for providing an easy source of passive Guardian. Additionally, Guardian as an effect will stack, so equipping two passive sources of it will increase the chances of your equipped unit protecting the rest of your team.
While the Defense Up provided at Critical Health is a hefty 40%, you should keep in mind that it’s also possible for this memoria to kill the equipped unit if their health is low enough. If the unit reaches a dangerously low HP, you won’t be able to stop them from activating Guardian. This might still be worth equipping though if you’re trying to protect more fragile members of your team.
The last thing to discuss would be separate from the Guardian effect, and to focus solely on its Attack Up at Critical Health effect. Several characters in the game, such as Darkness Kanagi or Yuna Kureha, gain increased damage when at critical health thanks to their Spirit Enhancement; this is in addition to their spirit enhancement actives that let them reach critical health easily.
However, this isn’t actually a good idea. Both characters come with quite a bit of already high Attack Up at Critical Health baked into their Spirit Enhancements and respective personal memoria. Let’s look at Yuna Kureha for an example here:
Her Spirit Enhancement Active gives her a hefty 60% Attack Up at Critical Health when used-- combine this with her personal memoria which gives her “Attack Up When At Critical Health [40%]” and you’ve already hit the cap at 100%. “Mother's Shadow Shines at Summer's Start” isn’t overkill, it’s unnecessary and won’t actually contribute anything!
Note that Attack Up and Attack Up at Critical Health will count separately, so if you really want to increase your Critical HP fighters, you’re better off using regular Attack Up memoria instead (or Damage Increase/Damage Up).
The overall verdict? This lil memo is best used as a Guardian backup. It has some neat possibilities but ultimately its lack of defensives kneecap it a bit when it comes to being useful for tanks, and it’s unnecessary for Critical Health fighters. You should keep it though as the game goes through changes on occasion and it’s possible it’ll be useful for gimmicky battles in the future.
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The Decisive Battle of the Clear Stream
Obtainability: Limited to completing the Summer Swimsuit challenges during the Rainbow Colored Summer event.
MLB Effect: Guardian [20%] & Damage Cut [15%]
Effect Definitions:
Guardian will cause the equipped character to take an attack in place of an Ally, meaning that the character will physically move to block said attack. The equipped character and the protected Ally will both gain MP from being attacked. It has no effect if both the user and the ally are hit by the same Blast disc.
Damage Cut reduces the damage from incoming attacks onto the equipped character, and its effects are calculated after buffs/debuffs are considered. Damage Cut is generally better than Defense Up.
TLDR: “The Decisive Battle of the Clear Stream” is a good tanking memoria in a game where tanks aren’t really prioritized. However it’s decent and good for a free reward. You can chuck this into the Memoria Vault Jail unless you’re actively using it.
Review: “The Decisive Battle of the Clear Stream” is similar to the memoria “Natsu and Suzuka: Painful Break.” Both are event rewards that gives 20% Guardian and 15% Damage Cut in addition to similar stats (“The Decisive Battle of the Clear Stream” has slightly better stats but not by that much). It’s possible that “Natsu and Suzuka: Painful Break” might be available in the future to purchase in the Support Point shop, but for now “The Decisive Battle of the Clear Stream” can make do for those without the former.
The two effects of Guardian and Damage Cut synergize well together. Damage Cut is a defensive effect and Guardian will cause your unit to take hits, so being able to protect your equipped unit is helpful. This is best used on tanking units to help assist them in grabbing aggro.
In addition to the already mentioned “Natsu and Suzuka: Painful Break”, there are other memoria with Guardian already on them:
(Limited Mirrors 4*) “Transparent Feelings Reflected in the Mirror” Guardian [30%] & Damage Cut [15%] & Defense Up [30%]
(Limited Welfare 4*) “The Decisive Battle of the Clear Stream” Guardian [20%] & Damage Cut [15%]
(4*) “The Sunlight That Shines Into the Complex” Guardian [20%] & Defense Up [30%]
(Limited Welfare 4*) “The Stories (Rumors) Also Know” Guardian [20%] & Regenerate HP [3%]
(Limited Welfare 4*) “Natsu and Suzuka: Painful Break” Guardian [20%] & Damage Cut [15%]
The best memoria in the game with passive Guardian is easily “Transparent Feelings Reflected in the Mirror”. It has a better Guardian percentage and it also comes with 30% Defense Up, making it rather tanky. Notably Guardian will stack as an effect, so if you really feel like it, you could use both “Transparent Feelings Reflected in the Mirror” and “The Decisive Battle of the Clear Stream” if you felt so inclined, though you’re probably better off using a memoria with some MP Gain Up to help your tank reach Magia.
It should be noted that in this game’s current meta, defensive gameplay is not recommended. You are much better off pursing offensive strategies as you won’t need to protect your units if the enemies die before they can even attack you. However Guardian does have it’s uses. For example, it has the benefit over Provoke in that Anti-Provoke exists but Anti-Guardian does not, meaning that you can possibly screw over players in Mirrors with some passive Guardians here or there.
As of writing this, I’m not sure what the new Ranked Mirrors gameplay will look like and what the best strategies for making a defense team will entail. For now keep this memoria in your Memoria Vault Jail.
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