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#Defense Up When At Critical Health Passive
magiamemoriareview · 10 months
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Mother's Shadow Shines at Summer's Start
Obtainability: Limited to completing “The Family Heir of Yamataikoku” event.
Single Effect: Guardian [20%] & Attack Up When At Critical Health [25%] & Defense Up When At Critical Health [40%]
Effect Definitions:
Guardian will cause the equipped character to take an attack in place of an Ally, meaning that the character will physically move to block said attack. The equipped character and the protected Ally will both gain MP from being attacked. Has no effect if both the user and the ally are hit by the same Blast disc.
Attack Up While at Critical Health will give the equipped unit additional Attack Up once that character is at critical health (when the character is under 20% health). This effect stacks separately from regular Attack Up.
Defense Up at Critical Health will provide even more defense when a unit is at or under 20% of their health.
TLDR: This memoria is a slightly offensive tank memoria but it’s held back by its lack of defensives. It’s not actually useful for Critical Health fight-type units either, despite what one might think. You should still keep it in the Memoria Vault Jail on the offchance it becomes useful for a gimmicky fight in the future.
Review: “Mother's Shadow Shines at Summer's Start” is a slightly offensive version of a passive Guardian memoria. Note that it doesn’t offer much defensive capability unless the equipped unit reaches critical health, but also keep in mind that the unit needs to survive to reach critical health for that defensive buff to be of use.
Overall, the following Guardian memoria that provide defensive effects may be more beneficial to you overall:
(Limited 4*) “Transparent Feelings Reflected in the Mirror” Guardian [30%] & Damage Cut [15%] & Defense Up [30%]
(4*) “Mother's Shadow Shines at Summer's Start” Guardian [20%] & Attack Up When At Critical Health [25%] & Defense Up When At Critical Health [40%]
(Limited 4*) “The Decisive Battle of the Clear Stream” Guardian [20%] & Damage Cut [15%]  
(4*) “The Sunlight That Shines Into the Complex” Guardian [20%] & Defense Up [30%]
(Limited 4*) “Natsu and Suzuka: Painful Break” Guardian [20%] & Damage Cut [15%]
(Limited 4*) “The Stories (Rumors) Also Know” Guardian [20%] & Regenerate HP [3%]
However, given that a number of these are event limiteds, it’s possible that the average player may not have them, in which case “Mother's Shadow Shines at Summer's Start” is useful at the very least for providing an easy source of passive Guardian. Additionally, Guardian as an effect will stack, so equipping two passive sources of it will increase the chances of your equipped unit protecting the rest of your team.
While the Defense Up provided at Critical Health is a hefty 40%, you should keep in mind that it’s also possible for this memoria to kill the equipped unit if their health is low enough. If the unit reaches a dangerously low HP, you won’t be able to stop them from activating Guardian. This might still be worth equipping though if you’re trying to protect more fragile members of your team.
The last thing to discuss would be separate from the Guardian effect, and to focus solely on its Attack Up at Critical Health effect. Several characters in the game, such as Darkness Kanagi or Yuna Kureha, gain increased damage when at critical health thanks to their Spirit Enhancement; this is in addition to their spirit enhancement actives that let them reach critical health easily. 
However, this isn’t actually a good idea. Both characters come with quite a bit of already high Attack Up at Critical Health baked into their Spirit Enhancements and respective personal memoria. Let’s look at Yuna Kureha for an example here:
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Her Spirit Enhancement Active gives her a hefty 60% Attack Up at Critical Health when used-- combine this with her personal memoria which gives her “Attack Up When At Critical Health [40%]” and you’ve already hit the cap at 100%. “Mother's Shadow Shines at Summer's Start” isn’t overkill, it’s unnecessary and won’t actually contribute anything! 
Note that Attack Up and Attack Up at Critical Health will count separately, so if you really want to increase your Critical HP fighters, you’re better off using regular Attack Up memoria instead (or Damage Increase/Damage Up).
The overall verdict? This lil memo is best used as a Guardian backup. It has some neat possibilities but ultimately its lack of defensives kneecap it a bit when it comes to being useful for tanks, and it’s unnecessary for Critical Health fighters. You should keep it though as the game goes through changes on occasion and it’s possible it’ll be useful for gimmicky battles in the future.
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lopjh · 18 days
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P5X Tomoko Noge/Moko Gameplay Details
Role: Support
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Stats (Level 1):
Health: 207
Attack: 60
Defense: 48
Speed: 101
Persona Trait (Awareness Level 0):
The Gift of the Forest:
At the beginning of her turn, Tomoko gains a number of [Green Leaves] corresponding to the number of enemies on the field. Each [Green Leaf] increases Effect Hit Rate of the party by 13%, with a Max of 3 Stacks. Every 3 [Green Leaf] Tomoko gets, will give her a [Ye Ming Minor] state, which powers up her skills.
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Awareness Levels:
When "Hymm of the Leaf Flute" is used, every [Green Leaf] consumed increases the target's Effect Hit Rate by (20% Tomoko's Effect Hit Rate), for 1 round.
Skill Levels of "Melody of Thought" and "Good Night Song" are increased by 2 Levels.
After "Hymm of the Leaf Flute" is used, gain 1 [Green Leaf].
Skill Levels of "Hymm of the Leaf Flute" and "Combat Skills" are increased by 2 Levels.
After using Highlight, increases damage received by enemies by an additional 25% for 1 round.
After an enemy is affected by Tomoko's Sleep effect, the next damage it receives will be increased by 30%.
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Active Skills:
Melody of Thought(Level 1): Deals (48% Attack Power) Psi damage to all enemies, and increases damage to enemies suffering mental abnormalities by 50%. Gain 1 [Green Leaf]. [20 SP]
Good Night Song(Level 1): Inflicts (32% Chance) Sleep on a foe for 1 round. When using this skill, if Tomoko has [Ye Ming Minor], the probability of sleep increases by 48%. [20 SP]
Hymm of the Leaf Flute(Level 1): Increases damage caused by an ally by 15%, and consume all [Green Leaves] on Tomoko. Each [Green Leaf] consumed increases the damage by an additional (0.23% for every 10% of Tomoko's Effect Hit Rate; Max: 4.5%) [22 SP]
HIGHLIGHT(Level 1): Inflicts (51.2% Chance) Sleep on all enemies for 2 turns and increases damage they receive by 10.9% for 1 turn.
Passive Skills:
Fantasy(Level 1): Increases the damage mentally abnormal enemies receive by 8%.
Pursue(Level 1): When using "Hymm of the Leaf Flute", if there are 3 [Green Leaves] on Tomoko, there is a fixed 33% chance to to dispel a random negative on the target.
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Weapons(Base Level/Transformation):
Double Dagger (2 Star):
Health: 82
Attack: 24
Defense: 19
Attack increased by 11.3%.
Ode to the Double Blade (3 Star):
Health: 98
Attack: 28
Defense: 23
When inflicting Sleep, Effect Hit Rate is increased by 27.1%
Shadow Dance Double Crown (4 Star):
Health: 131
Attack: 38
Defense: 30
Attack increased by 12.0%. After inflicting Sleep, the defense of the sleeping enemy is reduced by 10.8% for 1 round.
Dream Weaver (5 Star):
Health: 164
Attack: 48
Defense: 38
Effect Hit Rate increased by 36.0%. When [Green Leaf] is consumed, the target ally's Attack will be increased by 26.0% for 2 rounds. When [Ye Ming Minor] is consumed, the Attack of all allies will be increased by 38.0% for 1 round.
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Analysis
Tomoko is in a weird place, being an alright Support, but with a niche in increasing the Effect Hit Rate of allies. For the allies, that do care about getting effects inflicted on allies, this can greatly help consistentcy, however, they are also giving up much more pottentially useful support such as Bui's much better Attack buffs and Critical Hit rate boosts, or Leo's Shields. She can still be very useful, she's just a bit more niche than Leo or Bui, who's niches are much more generally useful and applicable to most characters in a way that helps push damage or protecting benchmark, which will be seen as more important and trackable than consistency.
Good Teams to use Kotomo in are:
Kotomo - Riddle - Haru:
A very powerful Mono-Psi team. Kotomo helps Haru inflict her [Special Treatment] on foes, which sets up her gameplan to deal major enemies to foes with her Firearm. She also sets up Sleep, which will further increases Haru's damage due to the foe having a mental abnormality. Riddle's effect resistance debuffs on foe's makes Kotomo and Haru work extremely well together, with Kotomo's Attack buffs and Riddles wide variety of debuffs lets Haru shine. Probably one of her best teams.
Kotomo - Riddle - Closer:
Kotomo buffs up Closer with Attack and Effect Hit increases, while Riddle applys many debuffs on the enemy, including Effect Resistance . This allows her to get off consistently strong damage with her [Conductive] spreading to many foes. May prove frail without a dedicated tank to help them out, or a healer.
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doppel-drop-distance · 7 months
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The Dubiously Needed, Unnecessarily Extensive Magia Record Stat Sheet Guide: Spirit Enhancement
Now we get into the stuff that really questions my ability to know what I'm talking about! Please correct me if I'm wrong. Please.
Spirit Enhancement is a form of upgrading your units introduced in the Japanese server. By using upgrade materials, a unit can gain further buffs beyond what is provided in their kit, such as increased stats, passives, and actives. 
There are two types of Spirit Enhancement buffs: passives and actives. They work exactly as they do with Memoria: passives are always in play, while actives must be triggered manually. A character’s Spirit Enhancement tree will have a handful of passives and one unique active. 
A character’s Spirit Enhancement tree will have around 12 passive nodes. 4 of these nodes will usually (but not always) be reserved for two Doppel Adept nodes (Doppel Damage Up and Magia Damage Up) and two MP Boost nodes (MP Gain Up When Over 100 MP). That gives you eight passive nodes to add whatever additional buffs that you think support your character’s playstyle. 
I’ll use a recent release, Amaryllis, as an example. 
Amaryllis is a Support type character with four Accele discs. Her Connect, Magia, and Doppel are all focused on inflicting and dealing damage via status ailments. 
Her Spirit Enhancement passives play off of this kit. Many of her nodes support her MP gain with effects like this:
Fast Mana Up: MP Gauge Increased On Battle Start (40% full)
Endor Adept [VIII]: MP Up When Damaged [VIII] (8 MP)
Mana Spring Aura [VIII]: Regenerate MP [VIII] (Self / 13.5 MP / 5 turns from battle start)
By generating Magia quickly, Amaryllis can apply more ailments and deal more damage. She also has some nodes that support her ailment infliction:
Addict Killer [III]: Damage Up Versus Enemies Inflicted With Status Ailments [III] (25%)
Poison Edge [III]: Chance to Poison on Attack [III] (20% / 3 turns)
Addict Killer helps Amaryllis deal more damage with the ailments she inflicts. Likewise, Poison gives her access to a multi-turn ailment, doing more damage over time and giving her more turns to take advantage of the benefits she receives. 
Spirit Enhancement provides the means for your character to have a more specific playstyle, outside of what they can do with their discs, Connect, and Magia. For example, a tank may not have the best MP generation. Their Connect and Magia won’t really be able to help that out. But their Spirit Enhancement may give them effects like MP Up When Damaged and Mp Up When Attacked By Weak Element. This creates a playstyle that encourages tanking hits to retaliate with the Magia. Or, maybe your unit deals the most damage with their Magia when their HP is low. Their Spirit Enhancement could have an effect like Crisis Bloom, which increases Attack and Defense at low HP. These are just ideas, of course. With Spirit Enhancement passives, you have access to nearly the entire skill list. Whatever playstyle you have in mind, there’s usually an effect or two that can define it. 
As with the Connect, there are usually consistent effect percentages for SE passives. Here are the patterns I could find:
Attack Up: 10%
Attack Up At Max Health: 20%
Attack Up At Critical Health: 10-15%
Defense Up: 22.5%
Defense Up At Max Health: 40%
Defense Up At Critical Health: 30%
Damage Up: 10%
Magia Damage Up: 5%
Doppel Damage Up: 5%
Status Ailment Resistance Up: 25%
Accele MP Gain Up: 12.5%
Blast Damage Up: 16.5%
Charged Attack Damage Up: 25%
Charge Disc Damage Up: 10%
MP Gain Up: 7.5-10%
- Attribute Attack Up: 7.5%
Status Ailment On Attack Chance: 15%
Damage Increase: 10%
Damage Up Versus Witches: 15%
Defense Pierce Chance: 15%
Damage Cut: 10%
Accele Damage Cut: 10%
Blast Damage Cut: 15%
- Attribute Damage Cut: 15%
Magia Damage Cut: 20%
Critical Hit Chance: 15%
Evade Chance: 15%
Counter Chance: 20%
Follow Up Attack Chance: 20%
Damage Up Versus Enemies With Status Ailments: 20%
Provoke Chance: 15%
Regenerate HP: 4%
Regenerate MP: 9 MP
Skill Quicken Chance: 15%
Guard Chance: 15%
MP Up When Damaged: 4 MP
MP Up When Attacked By Weak Element: 11 MP
MP Gauge Increased on Battle Start: 15% full
Ignore Damage Cut: 45%
Blast MP Gain Up: 3 MP
If you’re thinking “hey, some of those percentages are kind of small”...Well, yes, they are. But like the EX skill described in the last post, Spirit Enhancement passives give small bonuses, with some exceptions. There are definitely some larger bonuses in there, but as they aren’t the majority, they don’t end up in the list. As always, I would recommend checking the wiki for percentages that fit your character. 
An effect percentage may also look small because a character has more than one of that node. For example, the Doppel Adept node I mentioned earlier. This list describes an average of 5% for Magia Damage Up. But since most characters have at least two nodes with Magia Damage Up, the average is closer to 10%. This is also something you should keep in mind while planning your unit’s SE. Not every passive node has to be unique!
One more thing to consider is that there are occasionally “aura” effects. In Spirit Enhancement, an “aura” is an effect that lasts a certain amount of turns after the start of the battle, usually to an increased effect. Think of it kind of like an EX skill, but with a turn limit. Shizuka Tokime has an example of this with her SE node, Bloom Aura:
Bloom Aura [V]: Attack Up [V] (25%) & Defense Up [VI] (45%) (Allies / 5 turns from battle start)
Do you have a headache yet? Good! Let’s keep going. Don’t worry, there’s only a little bit left. 
Every character gets one Spirit Enhancement active. It’s the equivalent of a third active memoria slot. The effects you have to choose from are the exact same as the passives, with the addition of turn duration, targeting, and different percentages. As always, you can decide the active based on your character’s playstyle. 
Since we already talked about Amaryllis’ SE, let's look at her active.
Quell Bloom [I]: Defense Down [I] (5%) & Defense Down Further [I] (5%) & Attack Down [III] (20%) (All Enemies / 3 turns)
Amaryllis is a character who supports the team by crippling the enemy. This is mainly through ailments, but there’s a bit of debuffs in there as well. Her Magia and Doppel also inflict Defense Down. An debuff active gives Amaryllis more options to restrict the enemy and support her team. 
There are no consistent percentages for actives. As with Magia, the differing targets and turn duration make things too variable. You can use other characters’ SE actives as reference, but memoria are also a good source to sample from. Many SE actives have effects that are similar to memoria. 
…Oh right, you also get stats from Spirit Enhancement, don’t you. This is another thing that’s a bit too variable for me to jump into the Math Witch’s Labyrinth again. I usually determine Spirit Enhancement stats at the same time that I determine base stats. Just like with Growth Type, you can pick one or two characters with the same Type and Growth Type and average out the amount of stats they gain from Spirit Enhancement. From there you can determine how many stats your character might get. 
There’s no real need to split the stats up into individual nodes unless you really want to torture yourself. I just total it all into a single number like I do with base stats. But it’s up to you how you want to approach it!
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muffinrecord · 6 months
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which Halloween unit would you recommend to pull for the most
Getting to this a little late but let's go. It's kind of hard to say that one is objectively the best so I'm just gonna quickly go through each one and talk a lil about them.
Okay so we got uhhh Vampire Kanagi, Sister Momoko, Halloween Alina & Karin, Dark Mitama, Dark Kanagi, and now Vampire Yuna & Juri.
Sister Momoko: Right away I can say that Sister Momoko is probably the worst option here. There are better charge conservation girls out there, even including unlimiteds. Even for plain old damage dealing, you can do better.
Vampire Kanagi: When she came out she was one of the best, and now she's more midtier compared to her competitors. However I don't think she's a bad unit and she can allow for fun solo strategies.
Halloween Karin & Alina: Kinda just got powercrept by Yuna & Juri for magia flame damage, but I think they' still serve a decent purpose. A few things on they're still fine-ish. They should give good flame magia damage, it's just they don't instantly get MP on turn 1/2 like a lot of new units do. Their Dazzle stuff gives them a way to increase damage by attacking the enemy's defenses and not just endlessly increasing offensive buffs on themselves, but I was kinda surprised to see that they don't have a passive source of addict killer on them. But if you want a good flame magia unit, you'll want to get the newer halloween girls.
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alright the last three are the ones you'll probably be the most interested in rolling for.
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Darkness Kanagi: Great for solo mirrors if you don't have a blaster already and good for murdering most content/farming. She's a complete powerhouse and very good at what she does. IMO getting her depends on what kind of units you already have. If you have a 4s Ashley or something like that, you can skip.
Darkness Mitama: The queen of ranked mirrors. If you want to do well in ranked, you'll need her. She can help in pve content but in more limited ways-- for example, she helped me in Battle Museum against a few enemies but there's usually better gals to use out there. She's one of the best pvp supports basically and an interesting unit overall.
Vampire Yuna & Juri: Well right away we can go ahead and say that this'll be one of the best flame magia gals in the game for a while, especially for the new Kimochi coming out. She'll (probably?) have an edge over Gunhild thanks to their random attack pattern, meaning that she can hit the same enemy multiple times.
However, one thing that sets them apart slightly is that sooo much of their damage is wrapped up in their attack up at critical health, and that is going to be a struggle occasionally. Let's take Kimochi right? You've got units like Madoka & Iroha or the newly released Scene 0 Madoka who will help with MP regen/restore. They're great for making sure you replenish mp to endlessly repeat doppels.
Except oops! MadoIro will also heal your team to full! And YuJu here can only damage their health once every 7 turns! Woops. Scene zero madoka will also heal your team! Guess you can't use her....
There are a bunch of units you still can use, like Mayu or Kuroe (or even OG Madoka) but Vampire Yuna & Juri mean you need to commit to your playstyle. Vampire Yuna & Juri also don't get a freshly applied barrier every time they doppel/magia, meaning you need to worry about them dying too. For reference, a Madoka & Iroha barrier on doppel will prevent 8k damage, and Vamp YuJu here will prevent 10k. That's still a lot but if you've ever used MadoIro before, you'll know that those barriers wear out faster than you think.
That said, I think they'll be a fantastic flame unit for Kimochi and stuff like Battle Museum (if we ever get it again) or Witches' Paradox (if we ever get that again). They've got a really interesting design for a magia unit and I think it's neat that the game made their gameplay sort of not quite match up with what we've had before-- you can't just stick them and MadoIro on a team together and think that things will work out all fine and swell.
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So I can't really say you need to roll for any of them-- just that if you are missing spots in your catalogue of magical girls (farming blaster, ranked debuffer, or wtf flame magia damage), then the last released three are worth considering.
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waheelawhisperer · 2 years
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I've found the best RWBY fans to interact with are the ones who like the show but still acknowledge its flaws.
Like, so much of the FNDM seems to have this "All or Nothing" mentality where you either unconditionally love and praise everything Rooster Teeth does or base your entire personality around hating everything Rooster Teeth has so much as breathed on, and honestly both extremes are horribly unhealthy.
I mostly agree with this, though I feel like it's worth pointing out that a lot of the "unconditional love" fans are really just fed up with the years' worth of negativity on the part of people who make hating the show their entire identity. I think it stems from the YouTubers, to be honest. For a lot of them, producing content is an actual job. While I don't personally care for that content and have no interest in watching any RWBY YouTuber, I can't dunk on any of them too hard because they actually get paid to do this and I'm well aware that there's a certain price for which my personal integrity is for sale: if it meant I would never have to sacrifice my physical and mental health working 40-60 hours a week ever again, if it meant I'd have time for myself and the people I care about, if it meant I could devote myself to the things I love or use my hypothetical wealth to make the world around me better... yeah, I'd absolutely base my brand around hating a show and appealing to shitheads, as long as I'm not expected to start shoving people down the alt-right pipeline. I like to think there's somewhere I'd draw the line, that there are things I wouldn't do for money, but the thought of not being fucking miserable and in physical pain at almost all times is really tempting.
Anyway, the point is that for at least some of these people, hating on RWBY is an actual job, as stupid as it sounds. It puts food on the table, which means they have a vested interest in building their brand, which means promoting their content and getting it exposure, which in turn means that avoiding negativity can take actual effort and isn't always as simple as just blocking people you don't like if you want to participate in fandom spaces that aren't total echo chambers. I don't know how blocking works on reddit because I mostly use my reddit account to look at pictures of breasts, but what I do know is that even going to the main RWBY subreddit to do something like read the reaction thread to a new Ice Queendom episode runs a not-insignificant risk of at least passively exposing me to the newest stupid take to escape quarantine in r/rwbycritics. As a result, there's a subset of the audience that feeds itself by whipping up negativity, by targeting emotional responses, that can be pretty hard to escape. I don't blame people who just don't want to deal with it anymore for responding defensively, though I'll concede that it can make having nuanced discussion... difficult.
This is not to say that everyone who is critical of RWBY is exactly the same. What most people think of when they talk about the critical side of the community contains people with anything from the relatively uncontroversial belief that the Battle of Haven was poorly choreographed or that some of the early voice acting wasn't very good to people with spicy hot takes like "Team RWBY are the real villains" and "Blake abused Adam and ruined his life". I guess I'm technically a critic, given that I post about things I like about RWBY, things I dislike, things I think worked well and things I think didn't, and then try to support and explain my views, but I don't really like thinking of myself that way because I don't want to be lumped in with the more extreme elements of either RWDE or rwbycritics. It's why I use the "analysis" tag instead of "rwde" (well, that and I think using "rwde" inherently sets a more hostile tone than I'm going for in a lot of cases).
I do think it's funny that RWDE and rwbycritics frequently come at the show from completely opposite directions (think "I'm worried that Rooster Teeth is using Bumbleby to string queer viewers along with the promise of representation without ever delivering on it" vs. "Rooster Teeth defiled Monty's memory* by making his action show political (read: gay)" and think the possibility for friendly fire between the two is hilarious. My solution is simple:
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So yeah, the critics ("critics") definitely annoy me more than the people who are just relentlessly positive (though this may be because I've never personally experienced the harassment that each group supposedly directs at the other) given that most of the people who like the show at least engage with the text in good faith, while certain critics... do not. There are definitely a couple RWDE blogs that I think are reasonable, and even r/rwbycritics will inadvertently generate something resembling a coherent thought every once in a while, but I don't particularly care to engage with that community beyond browsing it once in a while out of curiosity because the good isn't worth wading through the garbage. RWDE is better in the sense that content is associated with specific blogs rather than threads posted to a subreddit, meaning that if someone posts nothing but stupid takes you don't want to interact with, you can just block them.
As for Rooster Teeth the company, I'm not an expert on its history by any means, but I know they've had issues with crunch in the past, I'm aware of the drama after Monty's death, and I know their brand was built on dudebro humor, so like... I'm sure there's been plenty to criticize in the past and is still plenty to criticize now, but I don't really care about Rooster Teeth beyond the fact that it produces RWBY and don't watch any of the studio's non-RWBY-related content. There's really not much I can give anyone here. Other people are a lot more invested in the company one way or another than I am.
*I really hate the "Monty's vision" argument. Nothing proves a point like dragging a dead man's name into your argument so you can pretend you knew what he wanted better than the people who actually knew and worked with him. Just utterly classless.
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theterribletenno · 2 years
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Omukade, the Centipede Warframe
Omukade is a great opportunity for me to work with some damage types that have been neglected overall, puncture and corrosive. For playstyle I am thinking Omukade will be a close-range bruiser with decent defenses. Design wise, Omukade is strongly based on the Chinese red-headed centipede with a black body covered in smooth shiny black armor plates, bright red helmet & gauntlets with insect-like features, and some spiky ornamentation in a yellow-orange color that resembles centipede legs probably mostly located near his shoulders, the flanks of his back, and his hips.
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Health: 150 (450 at rank 30) Shields: 60 (180) at rank 30) Armor: 375 Energy: 100 (150 at rank 30) Sprint Speed: 1.1
Passive: Whenever Omukade's weapons or abilities applies a corrosive status proc his armor increases by 25, stacking up to 15 times. Stacks decay one at a time every 6 seconds.
Ability 1: Forcipule Strike, 25 energy. Omukade charges upon the enemy nearest his crosshairs within a 15 meter, 45 degree cone in front of him and delivers a pair of strikes with his fists, the large stinger claws penetrating the enemy and injecting them with painful venom. Deals two hits which are treated as melee strikes which deal 250 puncture and 250 corrosive damage with 30% status chance, 20% critical chance, and a 2x critical multiplier. Damage is affected by ability strength, the Melee Combo Counter, and certain melee mods. Additionally, this ability heals Omukade for 15% of the total damage dealt. If Forcipule Strike is recast within a 1 second window of its initial cast its energy cost will be reduced by 50% and its range will increase by 5 meters. For the third and all successive recasts within a 1 second window of the previous cast energy cost is reduced by 75% and range is increased by 10 meters.
Ability 2: Vitriol, toggled ability, drains 2 energy per second. The fang-like stingers on the back of Omukade's hands ooze and drip Vitriol, coating the bright red shell of his fists with potent acid venom. While active, Vitriol adds +25% bonus corrosive damage and +60% status chance to Omukade's equipped weapons and damaging abilities.
Ability 3: Century March, 50 energy. This ability has both a passive and active effect once unlocked. Passively Century March gives a 5% chance to reduce knockdowns to flinches or to ignore flinches for every stack of Omukade's passive ability. When Century March is activated Omukade gains +25% sprint speed; becomes immune to knockdown, stagger, and flinch; and the decay timer of his passive ability is paused for the next 10 seconds.
Ability 4: Dragon Eater's Warpath, 100 energy. Omukade's namesake was a terrible monster of such awesome size and strength that it preyed on dragons. Omukade's hunger is equally destructive. Upon activation Omukade lunges upon the nearest enemy within a 15 meter radius and delivers an envenomed blow to their vitals with his fanged fists, and then attacks the next closest enemy within 18 meters, and repeats with a max radius of 21, 24, 27, and lastly 30 meters on each successive hit with a one second delay between attacks. Every blow deals 1,000 times X puncture and 1,000 times X corrosive damage (where X is equal to the enemy's level divided by 10) with 30% status chance, 20% critical chance, and a 2x critical multiplier and leaves a lingering effect which deals an additional 200 corrosive damage per second with 20% status chance per half second for 6 seconds. Damage is affected by ability strength, the Melee Combo Counter, and certain melee mods. Each individual blow in the chain is treated as an individual melee attack and contributes to the combo meter. During the animation for this ability Omukade is immune to damage and status. Each enemy hit heals Omukade for 10% of his max health, and if the ability is able to successfully expend all six hits in its combo Omukade will automatically activate Century March at no additional cost after the sixth attack.
Subsumed ability: Forcipule Strike. (Self-healing is reduced to 10% of damage dealt)
Signature Weapons Sasori: Omukade's signature rifle with two firing modes. A heavily-built primary weapon decorated with thick plates of black metal ornamented with red spines. Use the alt-fire key to change between firing modes. Primary fire mode has burstfire trigger firing four-round bursts, moderate balance of per-shot damage and firing speed, deals mostly slash & toxin damage with low puncture & impact, and deals 25% extra damage on headshots. Secondary fire mode has full-auto trigger, very high fire rate at the cost of low per-shot damage & accuracy, deals mostly slash damage with moderate puncture & impact. Both firing modes have average crit with above average status chance. Large magazine at the cost of a slow reload. Komori-gumo: A set of needle-like claws worn on top of Omukade's natural stingers which can be used by other warframes. Claw-type melee weapon, moderate balance of attack speed & per-hit damage. Deals mostly pucture with low slash and impact damage. High crit at the cost of low status. When wielded by Omukade this weapon deals bonus corrosive damage. [wolf spider]
Closing Notes: Omukade took a long time to finish because my new job takes up a LOT of my time, but I finally got him done. Omu's weapons are "scorpion" and "wolf spider" in Japanese. Scorpions, spiders, and centipedes are all bugs which were associated with Kodoku, a form of sorcery in which a number of bugs and insects were placed in a jar and allowed to fight to the death until only one remained. The last bug in the jar could then be used to create powerful and dangerous curses and good luck charms.
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proxylynn · 24 days
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When Charlie cried and triggered because of Sir Pentious's death by Adam, it remind me of Dragon Ball Z scene when Android 16's death triggers Gohan turning Ssj2 transformation. I see the similarity.
[You could chalk it up to so many deaths like it in DBZ. I think it's even got a trope name.]
Traumatic Superpower Awakening
{When a character has latent powers or potential, there are three standard ways to unlock it: hit puberty, find a mentor to train them, or just have something really, really bad happen to them. Any form of trauma, physical or mental, can do the trick, but emotional blows are the most prevalent. The death of a loved one is especially common.
Severe trauma tends to release inhibitions that keep hidden potential in check. Strong emotions, most especially rage, work best. As such, the form of the awakening tends to be violent, even, in extreme cases, explosive.
With superpowers, once the bottle is opened, it can't be sealed again. The awakened one will typically need to seek training to control their new powers, so that their every emotional outburst won't trigger a new disaster. A period of How Do I Shot Web? will follow, and learning to control one's emotions or face inner demons is typical.
This tends to coincide with Puberty Superpowers. Puberty is the most likely general time for powers to show themselves, but the specific incidence of the awakening will tend to be a traumatic one. There might be several minor uses of power, resulting from less serious emotional events, before the big push comes that makes the character fully aware of their potential.
A way this happens is when a power awakens by someone harming themselves in some way, causing them to be dramatically wounded and might leave them confused as it how exactly did the powers activate.
Not to be confused with Die or Fly or Defence Mechanism Superpower. Die or Fly occurs when superpowers awaken in response to a life-threatening situation, which isn't exactly the same as trauma (in the cases of purely emotional trauma and seeing others in danger, for example). Defense Mechanism Superpower is when, regardless of when the powers were discovered or attained, they can only be used in dangerous situations (which might not always be life-threatening). See also Angst Nuke and Came Back Strong, which are very extreme variations on this. If the superpowers attained are related to the cause of the trauma, it's an Adaptive Ability. Contrast What Have I Become? for inverse cases where the appearance of superpowers is the traumatic event
[Though it also might be another trope.]
Defence Mechanism Superpower
{A character has a superpower that only works when they're threatened — they can't initiate it at will, and occasionally they can't stop it either. This kind of situation is a common cue for heretofore unknown powers to develop or for existing ones to undergo a dramatic boost in power, either temporarily or for keeps. A storyline in which the character tries to learn to use their power voluntarily is a likely result.
If they are held back by a mental block of some kind, harnessing their abilities might be a matter of attaining Enlightenment Superpowers.
Can be used in a similar way to Always a Bigger Fish, with a cowering hero looking up to discover their aggressor has mysteriously been blasted into dust and muttering innocently "Did I do that?".
Villains may have better control of their defence mechanism superpower, if they have one: not only they will display less incontinence, they don't have to put much thought to defend themselves — as their Powers Do the Fighting.
In video games, this may come in form of a passive ability that activates when you get hit by an attack, or when the enemy's attacking you. Compare Critical Status Buff and Desperation Attack, where having low health/getting attacked a lot either gives you a buff or allows you to perform a powerful attack. Video-game bosses tend to Turn Red when sufficiently injured. This is seldom explained in story terms, but in cases where it is, one common explanation is this trope. Contrast Status Effect-Powered Ability, an offensive version of this trope.
Counter-Attack is a subtrope, since you need to be attacked first. Compare Die or Fly and some cases of Traumatic Superpower Awakening, in which a power is initially discovered in this way, but can be used freely thereafter. If the superpowers attained are related to the specific nature of the danger, it's an Adaptive Ability.
May overlap with Heroic Safe Mode which is more about how existing powers are used than new powers. May also overlap with Berserk Button or The Berserker if they can't stop once they start.}
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dravidious · 4 months
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You're more amazing than chest pain
Don't worry, Compass is here to cast healing on you with their new RPG moveset!
COMPASS is a defensive, supportive fighter, focused on aiding and protecting their allies, and using flames to discourage enemies from attacking.
Smokescreen: Reduces the accuracy of a group of enemies.
First Aid: Heals user or one ally.
Punishment Flare: Ranged attack to one enemy. Inflicts punishment debuff; that enemy takes recoil damage from its attacks.
Flame Wall: Creates flames on the ground in a wide arc. Enemies that cross the flames take damage, and if staggered are toppled.
Stick Together: Increases the defense of user and nearby allies.
Searing Justice: Powerful ranged attack to one enemy. Only usable if an ally is knocked out.
Rescue: Revives a knocked out ally.
Hearth Heart: Grants user an aura; user and nearby allies gradually heal and have resistance to debuffs.
Special Move - Beacon of Courage: Fully heals user and all allies and increases attack and speed.
ALICE/THORN is a vicious attacker that can disrupt enemy strategies by preemptively reading their moves or by a well-placed taunt.
Disarm: Melee attack to one enemy. Briefly prevents the use of damaging skills.
Concussion: Melee attack to one enemy. Briefly prevents the use of non-damaging skills.
Leg Sweep: Melee attack to one enemy. Inflicts stagger.
Ruthless Pummel: Melee attack to one enemy. If enemy is toppled, inflicts daze.
Biting Taunt: Draws the aggro of one enemy and reduces that enemy's attack and defense.
Desperation: Grants a buff; user loses a portion of current health when attacking, and damage is increased with lower health.
Deadly Dance: Increases evasion and critical hit rate, and user will counter attacks aimed at them.
Sharpen: Reduces user's defense, but increases damage and accuracy of next attack.
Special Move - Cornered Rat: Powerful melee attack. Increases damage for each debuff on user and each buff on target, and ignores any damage reducing/preventing effects.
ROSE is a strategic fighter, controlling the battlefield to remove threats and set up for devastating attacks.
Suplex: Melee attack to one enemy. If enemy is staggered, inflicts topple.
Barbarian Blow: Melee attack to one enemy. Increased damage if enemy is dazed.
Pressure Point: Melee attack to one enemy. Inflicts sleep; enemy can't act until it's affected by any action.
Stealth Mission: Prevents user from being targeted by enemies and increases critical hit rate until next attack.
Backstab: Melee attack to one enemy. Increased damage if attacking from behind.
Sabotage: Prevents an enemy from moving and reduces defense and evasion.
Heist Plan: Increases speed, evasion, accuracy, and critical hit rate of user and nearby allies.
Stance Break: Removes all buffs from an enemy and pushes them backward.
Special Move - Brilliant Exploit: Briefly prevents movement and use of any skills by enemies, and increases user's attack.
JAMIE is a patient and methodical fighter, staying safe and gathering insight to prepare for victory.
Water Gun: Ranged attack to one enemy. If used from the side, gain 1 insight.
Mud Slap: Weak ranged attack to one enemy. Randomizes enemy's target and lowers accuracy.
Slip Spray: Lowers attack and evasion of a group of enemies. Topples any staggered enemies. If one or more hit enemies aren't toppled, gain 1 insight.
Water Pledge: Ranged attack to one enemy. Increased damage if enemy is dazed. Otherwise, gain 1 insight.
Soothing Spring: Grants regeneration to user or one ally. If target has full health when used, gain 1 insight.
Purify: Heals user and allies and removes all debuffs. Costs 2 insight to use.
Muddy Water: Strong ranged attack to all enemies. Costs 1 insight to use.
Guardians' Gift: Grants user an aura; Dungeon Insight also increases evasion, and nearby allies benefit from the effects of Dungeon Insight.
Special Ability - Dungeon Insight: User gets a passive increase to accuracy and critical hit rate based on amount of insight. When 5 insight is reached, activates a buff that increases attack and recharges skills faster. When this buff expires, insight is reset to 0.
BREEZE is a chaotic, risky attacker that pushes forward with buffs and critical hits.
Vine Whip: Ranged attack to one enemy. Increased damage on critical hit.
Tail Slap: Weak melee attack to one enemy. Inflicts stagger and increases vulnerability to critical hits.
Grass Pledge: Ranged attack to one enemy. If enemy is toppled, inflicts daze.
Leaf Tornado: Strong melee attack to one enemy. Low accuracy, but high critical hit rate.
Free Spirit: Remove all debuffs from user or one ally, and increases speed and evasion.
Forward March: Increases speed and critical hit rate for both user and one ally.
Rebellious Stand: Grants user an aura; user and nearby allies can't be moved or interrupted by enemy skills, and have a chance to endure lethal attacks.
Spotlight Hog: Draws the aggro of all enemies and increases user's attack, accuracy, and evasion.
Special Move - Omega Barrage: Strong melee attack to one enemy. Deals an extra hit for each buff on the user, and if the target is defeated, remaining hits target another enemy. After the attack, removes all buffs from user.
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kyrieblogs · 6 months
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Delving into the Impact of Lieutenants in Dungeon Hunter VI: A Thorough Guide
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Introduction
In the expansive realm of Dungeon Hunter 6, where perilous adventures abound and the encroaching darkness threatens all, players can find solace and strength in their loyal companions, known as Lieutenants. These steadfast allies play a pivotal role in the quest to save the realm, and a profound understanding of their unique attributes and capabilities is essential for success.
Within this guide, we embark on an in-depth exploration of Lieutenants in Dungeon Hunter 6, delving into their functions, classifications, special abilities, and strategies for harnessing their power effectively in the game's latest update.
The Function of Lieutenants
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Lieutenants are far more than mere sidekicks; they are formidable entities that complement the abilities of your character and aid in surmounting the various challenges encountered in the game. These are a few key roles they fulfill:
Battle Support: Lieutenants are trusted companions on the battlefield, capable of tasks such as healing, dealing damage to enemies, or providing crowd control, depending on their inherent abilities and type.
Stat Enhancement: Each Lieutenant possesses a unique passive ability that augments your character's statistics, including aspects such as attack power, defense, or critical hit chances.
Diverse Playstyle: Lieutenants offer flexibility in your gameplay. Whether you prefer a tank, a damage-dealer, or a support character, you can choose Lieutenants that align with your preferred style.
Varieties of Companions
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Dungeon Hunter 6 features a variety of Lieutenant categories, each specializing in different facets of combat and support. The primary types include:
Healers: These Lieutenants focus on preserving your health and that of your team, through healing spells, status ailment cures, and enhanced survivability.
DPS (Damage Per Second): DPS Lieutenants excel in inflicting damage upon adversaries with powerful attacks, enabling quicker elimination of foes.
Tanks: Tank Lieutenants possess robust health and defensive abilities, making them ideal for drawing enemy attention and absorbing damage, thereby protecting your character.
Crowd Control: Specializing in disrupting enemy formations and battlefield control, these Lieutenants can stun, freeze, or incapacitate adversaries, providing a tactical advantage.
Utility: Utility Lieutenants offer a versatile blend of abilities, spanning offense, defense, and healing, thereby granting flexibility in team composition.
Leveraging the Abilities of Companions
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Now that we've established the roles and categories of Lieutenants, let's delve into effective strategies for leveraging their potential in Dungeon Hunter 6:
Team Synergy: Carefully consider how your chosen Lieutenant complements your character's abilities. For instance, if you're playing a tank character, a healer Lieutenant can help sustain you in prolonged battles.
Upgrade and Equip: Invest in the development and equipping of your Lieutenants with top-tier gear to maximize their efficacy. A stronger Lieutenant will contribute significantly to your victories.
Skill Management: Lieutenants possess distinctive active skills. Employ them strategically in combat, such as using the abilities of a Crowd Control Lieutenant when faced with powerful enemy groups.
Matchup Awareness: Tailor your choice of Lieutenant based on the enemy level and type you're confronting, thereby crafting a team that counters threats effectively.
Passive Ability Enhancement: Pay close attention to the passive abilities of your Lieutenants, as they substantially impact your character's overall power. By leveling up and evolving your Lieutenants, you can unlock even more potent passive skills.
Team Diversity: While it's natural to stick with favorite combinations of Lieutenants, experimenting with different pairings can lead to the discovery of new strategies and more effective teams.
Advanced Strategies for the Seasoned Player
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For those seeking to gain an edge in Dungeon Hunter 6, here are some advanced tactics to consider:
Elemental Synergy: Certain Lieutenants have elemental affinities. Aligning your Lieutenant's element with your character's weapon element can yield elemental bonuses and heighten your damage output.
Evolution: Prioritize the evolution of your Lieutenants to enhance their stats, unlock new abilities, and strengthen existing ones, thus unlocking their full potential.
Communication in Multiplayer: In multiplayer modes, effective communication with your team is paramount. Collaborate on team composition and strategy with fellow players to ensure a harmonious and successful group.
Regularly Update Your Companions: As the game evolves through updates, new Lieutenants may be introduced, and existing ones may undergo changes. Staying informed about these developments and adjusting your team composition accordingly is essential.
Conclusion
Lieutenants in Dungeon Hunter 6 transcend the role of mere companions, emerging as potent allies capable of turning the tide of battle in your favor. Through an understanding of their functions, classifications, and abilities, you can craft cohesive teams and adapt to the ever-shifting challenges within the game. Whether confronting hordes of adversaries, formidable bosses, or engaging in multiplayer battles, the choice of Lieutenants can be the key to triumph.
Embrace the latest update, master the art of team composition, and lead your Lieutenants to victory in the dynamic and treacherous world of Dungeon Hunter 6. In a game that continues to evolve, staying informed about new additions and balance adjustments will ensure you always remain one step ahead in your quest for glory.
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gamecrag · 9 months
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In Star Wars Galaxy of Heroes, tank characters are a type of character that are designed to absorb damage from enemy attacks and protect their allies. Tank characters typically have high health and protection stats, as well as abilities that allow them to taunt enemies, forcing them to attack the tank instead of other characters on the team. This can be especially useful in keeping squishier, damage-dealing characters alive. In addition to taunting, tank characters often have abilities that allow them to gain protection up, reduce damage taken, or even heal themselves or their allies. Some tank characters also have abilities that can dispel enemy buffs or debuffs, or stun enemies when they are attacked. Overall, tank characters play an important role in many teams in Star Wars Galaxy of Heroes, providing a sturdy front line that can protect their allies and disrupt enemy strategies. 10) Royal Guard Royal Guard is considered one of the best tank characters in the game due to his automatic taunt ability, which makes it harder for opponents to attack more vulnerable characters on your team. Tanks that taunt automatically are generally good because they are harder to work around when you’re attacking them, while tanks that don't auto taunt are vulnerable to ability block, stun and TM reduction, and your squishy characters are vulnerable to getting globalled before the tank even gets to taunt. Additionally, the Royal Guard has tremendous amounts of health and can take a beating. A new special ability that grants defense up and heal over time to all Dark Side allies and Empire allies makes the Royal Guard an excellent choice. Therefore, the Royal Guard is considered a good tank character in Star Wars Galaxy of Heroes because of his high health, punishing abilities, and versatility in Empire lineups. 9) Imperial Probe Droid Firstly, it has an ability that drains an opponent's health followed by an immediate snipe of a critical character from a squad. This ability is a huge addition to a guild's Territory War arsenal and is also effective in Grand Arena. As well as this, Imperial Probe Droid has a unique ability called Imperial Logistics that gives it +50% Max Health while it has full health or no active allies. Imperial Probe Droids are specially designed for deep space exploration and reconnaissance and are armed with powerful blasters and sensors. 8) B2 Super Battle Droid The B2 Super Battle Droid is a popular tank character in Star Wars Galaxy of Heroes due to its unique abilities and overall utility on a team. Firstly, the B2 Super Battle Droid has the ability to dispel all positive status effects on all enemies with its special ability, Rocket Barrage. This ability can be extremely useful in taking out certain characters that rely heavily on buffs, such as Jedi Knight Revan. Additionally, the B2 Super Battle Droid has a unique ability called Relentless Barrage, which allows it to take bonus turns if an enemy is defeated while it is attacking. This can make the B2 Super Battle Droid a formidable opponent in drawn-out battles. Finally, the B2 Super Battle Droid has a passive ability called Droid Battalion, which grants it and all Separatist allies a stacking Critical Hit Chance and Critical Hit Damage bonus every time they attack. This can make the B2 Super Battle Droid even more deadly as the battle goes on. In summary, the B2 Super Battle Droid is a versatile character with strong dispel abilities, bonus turns, and passive bonuses that make it a valuable addition to any team composition. 7) Captain Phasma Captain Phasma is a popular tank character in Star Wars Galaxy of Heroes due to her unique abilities that make her a formidable opponent on the battlefield. Her special ability, Victory March, grants all allies Advantage and Offense Up for two turns. This can be extremely useful in setting up heavy damaging attacks for the entire team.
Captain Phasma has a unique ability called Fire at Will, which allows her to attack twice if she has Advantage. This can make her a deadly threat on the battlefield, especially if paired with other characters that grant her Advantage, such as First Order Officer. Captain Phasma has a passive ability called Fire on My Command, which grants her and First Order allies a chance to gain Advantage whenever they are damaged. This can make Captain Phasma an even more effective tank character, as she can quickly gain the Advantage buff and use her powerful attacks. Captain Phasma is a versatile character with strong offensive and defensive abilities that make her a valuable addition to any team composition, especially for First Order teams. 6) Stormtrooper Han Stormtrooper Han's special ability, Draw Fire, taunts enemies and grants him Protection Up, which can make him a tough target to take down. In addition, Stormtrooper Han has a unique ability called Bluff, which can stun an enemy if they target him and he has taunt. This can be extremely useful in controlling the battlefield and interrupting the enemy team's strategy. If that wasn't enough, Stormtrooper Han has a passive ability called Stalwart Advance, which grants him and Rebel allies Defense Up and Taunt for two turns whenever he is critically hit. This can make him a valuable addition to a Rebel team composition, as he can protect his allies and draw fire away from more vulnerable characters. In summary, Stormtrooper Han is a versatile character with strong defensive abilities that make him a valuable addition to any team composition, especially for Rebel teams. His taunt, protection up, stun, and defense up abilities make him one of the most reliable tanks in the game. 5) Sun Fac Sun Fac is highly durable tank character and boasts abilities such as dispelling on basic, Taunting, inflicting Offense Down, and counter attacking. In addition, when he Taunts, he gains Defense Up, Health Up, and Health Steal Up for two turns, and other Geonosian allies gain those buffs for two turns whenever he loses Taunt. Moreover, Sun Fac has a high counter chance of 50% and gains Potency and inflicts Critical Chance Down for two turns whenever he attacks outside of his turn. These abilities make Sun Fac a versatile and formidable tank character in the game. 4) Sith Trooper Sith Trooper is considered one of the best tank characters in Star Wars Galaxy of Heroes due to his unique abilities and synergies with other Sith characters. His special ability, Relentless Advance, taunts enemies and grants him Foresight and Defense Up, which can make him a tough target to take down. Whenever an ally falls below 50% health, he gains 50% Turn Meter and recovers 20% of his Max Health, which can help him stay alive and continue to taunt enemies. The Sith Trooper has two unique abilities that make him even more effective in a Sith team composition. Firstly, he has a unique ability called Ruthless Determination, which grants him and Sith allies Tenacity Up for 2 turns whenever he is damaged. This can make him a valuable addition to a Sith team, as he can protect his allies and draw fire away from more vulnerable characters. Secondly, he has a unique ability called Unwavering Assault, which allows him to attack again whenever he critically hits an enemy. This can make him a deadly threat on the battlefield, especially if paired with other characters that grant him Critical Chance, such as Darth Revan. In summary, Sith Trooper is a versatile character with strong defensive and offensive abilities that make him a valuable addition to any team composition, especially for Sith teams. His taunt, foresight, defense up, tenacity up, and critical hit abilities make him one of the most reliable tanks in the game. 3) Baze Malbus Baze's basic ability, Heavy Fire, deals Physical Damage to a target enemy and has a 55%
chance to inflict Defense Down for 2 turns, making him a valuable asset for dealing damage while also reducing the defense of enemies. Baze's special ability, Wookiee Gunner, allows him to taunt for 2 turns. The ability also deals Physical Damage to all enemies and inflicts Tenacity Down, reducing the enemy's ability to resist negative effects. For defensive boosts, Baze has a unique ability called Resolute Endurance, which grants him Protection Up for 3 turns whenever he uses an ability. Baze reacts to your opponents too; whenever an enemy gains a buff, Baze has a 50% chance to gain 20% Turn Meter and recover 10% of his Max Health. Baze's true strength, however, lies in his synergies with Chirrut Îmwe. Chirrut's unique ability, "I Am One with the Force," grants Baze 10% of his Max Health and Protection whenever Chirrut attacks. In addition, Baze's unique ability, "Guardian of the Whills," allows him to taunt for Chirrut, which can protect Chirrut from taking damage. 2) Shoretrooper The Shoretrooper is considered one of the best tank characters in Star Wars Galaxy of Heroes due to his unique abilities and synergies with other Imperial Troopers. His special ability, Defensive Formation, grants him Taunt and Defense Up for two turns, making him a tough target to take down. In addition, whenever an ally takes damage, Shoretrooper gains 10% Turn Meter, which can help him keep his Taunt up and protect his allies. Moreover, Shoretrooper has a unique ability called Squad Discipline, which grants Imperial Trooper allies Defense Up and Tenacity Up for two turns at the start of each encounter and whenever Shoretrooper is revived. This can make him a valuable addition to an Imperial Trooper team, as he can protect his allies and help them resist negative effects. His basic attack, E-11 Blaster Rifle, has a 70% chance to inflict Defense Down for two turns, which can make enemies more vulnerable to attacks from other characters. Shoretrooper's maximum potential is harvest by his synergies with other Imperial Troopers. The Imperial Trooper unique ability (Imperial Trooper Assault) grants all Imperial Trooper allies a 50% chance to assist whenever another Imperial Trooper ally uses an ability during their turn. This can make Shoretrooper a valuable asset for dealing damage, as his allies can assist him whenever he uses his abilities. In summary, the Shoretrooper is a versatile and durable tank character with a Taunt, Defense Up, and Tenacity Up abilities. His synergies with Imperial Troopers make him even stronger, as he can protect his allies and deal damage with their assistance. 1) General Kenobi General Kenobi is widely considered to be the best tank character in Star Wars Galaxy of Heroes due to his versatile abilities, strong stats, and synergies with other Jedi characters. General Kenobi’s special abilities are where he really shines. His first special ability, Battle Meditation, grants all allies Tenacity Up and Critical Hit Immunity for 2 turns, which can help them resist negative effects and avoid critical hits. The ability also has a 55% chance to dispel all debuffs on all allies, which can be particularly useful against teams that rely on debuffs to control the battle. Kenobi’s second special ability, Soresu, allows him to taunt for 2 turns and grants him Foresight for 1 turn. While taunting, Kenobi gains 100% Counter Chance and can reflect 50% of the damage he takes back at the attacker. This can make him a tough target to take down and a valuable asset for protecting his allies. Furthermore, General Kenobi has a unique ability called Lead the Charge, which grants him and all allies 15% Max Health, 5% Max Protection, and 30% Turn Meter whenever they use a special ability. This can make Kenobi a valuable asset for charging up his team and keeping them healthy and protected. Finally, General Kenobi’s synergies with other Jedi characters make him even stronger.
His unique abilities, His Fate is His Own and The Negotiator, both grant him bonuses when fighting alongside Jedi allies. For example, His Fate is His Own grants Kenobi bonus Protection for each living Jedi ally, while The Negotiator grants him bonus Protection and Critical Hit Immunity whenever a Jedi ally falls below 100% Health.
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freyayuki · 1 year
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Final Fantasy Record Keeper Ice-Weak Dark Odin Fight
The Dark Odin fights in the Final Fantasy Record Keeper (FFRK) mobile game are quest level 500.
After being able to beat Typhon, the 5-star Wind Magicite boss who’s weak to the ice element and who takes reduced damage from physical attacks, decided to try the Ice-weak Dark Odin fight next.
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I talk more about the Typhon fight in another post. Anyway, the team I brought to this Dark Odin fight was the same one that I used to beat Typhon.
My Magicite deck and passives for this fight was:
Mateus (XII) - Dampen Air Level 10 and Health Boon Level 5
Manticore (V) - 2 Empower Ice Level 15
Madeen (IX) - Healing Boon Level 15 and Health Boon Level 5
Madeen (IX) - 2 Attack Boon Level 16
Phoenix (VI) - Spell Ward Level 5 and Blade Ward Level 8
My team was:
Elarra from Final Fantasy Record Keeper
partial Record Board - got the tiles that increase her HP, mind, defense and resistance stats
100 Magia in mind and HP stats, 45 Magia in defense and resistance stats
Ultra Soul Break 1 (USB1), Magika Album
USB2, Magika Orare
Glint+ Soul Break (G+), Magika Amuletum
Glint Soul Break (G), Magika Pius
equipped with Warrior’s Hymn and Passionate Salsa
Ace Striker Record Materia - Soul Break gauge fills much more when using attack or abilities
Laguna Loire from Final Fantasy VIII
partial Record Board - just didn’t get the Camaraderie tile
100 Magia in attack stat and 29 in ice attack stat
Awakened Arcane Soul Break 1 (AASB1), Tactical Attack
equipped with the Icy Offering Machinist ability; this one has the chance to imperil the ice element
Machinist’s Touch Record Materia - small chance to dualcast machinist abilities
Tyro from Final Fantasy Record Keeper
partial Record Board - got the HP ones and the ones that increased his speed and reduced the delay of his actions
he has 100 Magia in the HP stat, 48 Magia in the Resistance stat, and 48 Magia in the Defense stat
AASB, Fantasy Grimoire Vol. I
Arcane Overstrike Soul Break 3 (AOSB3), Triple Phase
USB4, Arbiter’s Tome
USB3, Divine Veil Grimoire
USB1, Warder’s Apocrypha
G, Purifying Grimoire
Burst Soul Break (BSB), Keeper’s Tome
Unique Soul Break 2, Sentinel’s Grimoire
Legend Materia Relic 1 (LMR1), Archival Secrets
equipped with Wrath and Entrust
Dr. Mog’s Teachings Record Materia - begin dungeons with 2 Soul Break charges
Tyro from Final Fantasy Record Keeper was here to Wrath and Entrust and support the party with his AASB and USB4. The aforementioned Soul Breaks can increase the party’s critical hit chance.
These relics combo very well with Elarra’s (from Final Fantasy Record Keeper) Magika Orare which increases the party’s critical hit damage.
Squall Leonhart from Final Fantasy VIII
complete Record Board
100 Magia in attack and ice attack stats and 3 Magia in HP stat
Synchro Arcane Soul Break 1 (SASB1), Cross Your Heart
AASB1, Fatal Frost
AASB2, End of Flame      
USB4, Double Junction
G+2, Fated Force
BSB1, Lion’s Roar
Scholar’s Boon Record Materia - deal much more damage when attacking with an enemy’s elemental weakness
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Squall Leonhart from Final Fantasy VIII (#ad) is equipped with his Hero Ability, Renzokuken. Got it to its max rank of 5, increasing its uses to 10.
Celes Chere from Final Fantasy VI
partial Record Board - didn’t get the Camaraderie tile
100 Magia in attack stat
SASB1, Mystical Snow
Chain Soul Break (CSB), More the Merrier
AOSB, Glorious Blade
equipped with Snowspell Strike
Mako Might Record Materia - same effect as Dr. Mog’s Teachings
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Gave Mako Might to Celes Chere from Final Fantasy VI so she can cast her physical ice Chain Soul Break right away.
Also equipped Squall with the Omega Drive ability so he can build up his Soul Break bar faster.
Celes also got the Banishing Strike ability so she can dispel Ice-weak Dark Odin’s buffs.
Things worked pretty well. Managed to get the win in 28.28 seconds. Yay for being able to sub-30 this Dark Odin fight.
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Really impressed with Squall’s damage output. Well, he was being buffed a lot by his teammates, but still. He did really well. No regrets in completing his Record Board and making his Hero Ability.
Conclusion
So what about you? Have you tried fighting against ice-weak Dark Odin yet? How did it go? What team did you use? What do you think about this fight? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Final Fantasy Record Keeper game account
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magiamemoriareview · 1 year
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If You Want to Go to Sleep...
Obtainability: This is a limited memoria that can be purchased during the “2000 Days Since Release” Campaign.
MLB Effect: Defense Up [30%] & Status Ailment Resistance Up [30%]
Effect Definitions:
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
Status Ailment Resistance Up will decrease the chance of the equipped target to be afflicted by a Status Ailment. Even at 100%, it is still possible for a character to be hit by a Status Ailment. This effect will stack.
TLDR: “If You Want to Go to Sleep” is a defensive memoria in a game that doesn’t really reward defensive gameplay-- however it might be helpful in Magia Stall teams and perhaps in Ranked Mirrors if you’re really struggling for defensive memoria. For most players though, this belongs either in the Memoria Vault Jail or as straight up Enhancement Fodder.
Review: “If You Want to Go to Sleep” is a decent free memoria. Most players won’t find this one to be that helpful, but it has some uses for new players and some free-to-play players. It’s a defensive memoria that combines the protective Defense Up effect with the preventative Status Ailment Resistance Up.
Now, Magia Record is not a game that prioritizes defense-- you’re almost always better going on the offensive and using buffs like Attack Up or Damage Increase because you can either waste ten turns protecting your team or finish a battle in one turn with a decisive and powerful blow. 
However there are circumstances where this isn’t possible. For example, if you’re a new player and/or free-to-play player, you may be considering Magia Stall teams for battles such as the Hundred Evils, where defensive memoria help “stall” your fights as you build up Magia/Doppels to kill the enemy with. (You can read more about the Magia Stall team strategy here). Effects like MP Gain Up and Accele MP Gain Up are important for this strategy to help build up MP, but so can Defense Up/Damage Cut. If you go this route, just make sure you’re not only equipping your characters with defensives-- they need offensives/mp too so that they can eventually kill their targets.
One last thing to note-- Status Ailment Resistance Up can be better on a tank sometimes than a regular damage dealer. This is because tanks can easily be destroyed by Ailments such as Curse or Burn. These status ailments are percentage-based, not HP-based, so they can chew through high HP like nothing else. Additionally tanks will struggle to actually defend their teams if they’re tied up in Binds, Charms, or Stuns. If you go the Magia Stall route, carefully consider who gets what memoria.
There are several memoria in the game that can do what “If You Want to Go to Sleep” does but better-- these range from easily acquired event rewards to limited memoria. A middle ground would be:
(4*) “Hand-Waving Happiness” Status Ailment Resistance Up [35%] & Defense Up [45%]
(4*) “The Power to Protect Who You Love” Defense Up [30%] & Damage Cut [15%] & Defense Up When At Critical Health [40%]
(4*) “Everyday Overflowing with Pride” Defense Up [37.5%] & Attack Up [25%]
“Hand-Waving Happiness” is an unlimited gacha memoria, so it will require multiple copies to max awaken and then investment to level it up. However, it’s the superior version of  “If You Want to Go to Sleep”, outclassing it in both effect percentages and also in its passive stats. “The Power to Protect Who You Love” is still a good defensive choice if you have it max-awakened. It adds extra protectiveness through the addition of Damage Cut and extra Defense Up if the tank should enter Critical Health. “Everyday Overflowing with Pride” is an excellent choice for a solid offensive and defensive memoria all in one. 
As for welfare comparisons, you have the Jun/Mitsune memoria:
(Limited Welfare 4*) “The Great Escape” Defense Up [37.5%] & Anti-Charm [100%] & Anti-Poison [100%]
This is an event welfare memoria that players received upon defeating the Girls in the Hood event. It has advantages and disadvantages over “If You Want to Go to Sleep”. Notably it has higher Defense Up and it swaps out Status Ailment Resistance Up for the more direct Anti-Charm and Anti-Poison. Note that you can still get hit with a Status Ailment, even if you have 100% Status Ailment Resistance Up, so “The Great Escape” is superior to use if you know for certain that you will only be facing Poison or Charm in the upcoming fight.
As for limited memoria, your option is:
(Limited Gacha 4*) “Watching Over a Small First Dream of the Year” Defense Up [37.5%] & Damage Increase [15%] & Attack Up [20%]
“Watching Over a Small First Dream of the Year” is quite frankly insane in how good it is as a memoria. It offers a high amount of Defense Up and a high amount of offensive capability between both its Damage Increase and Attack Up. It absolutely outclasses “If You Want to Go to Sleep” but that should be expected when comparing a limited memoria to a free welfare one.
These following limited memoria combine Defense Up with MP Gain Up of some kind:
(Limited Gacha 4*) “You Can Wear Any Outfit You Want” Defense Up [30%] & MP Gain Up [10%] & Accele MP Gain Up [17.5%]
(Limited Gacha 4*) “Beyond the Waves” Defense Up [30%] & MP Gain Up [10%] & Damage Cut [25%]
(Limited Gacha 4*) “Inside the Heart Even When Cold” Defense Up [45%] & MP Gain Up [12.5%]
This is arguably much better than Status Ailment Resistance Up, as even tanks will want MP gain to help better support their team through Doppels or Magia. Additionally, this can make it better for Ranked Mirrors, where Magia/Doppels are king. 
Hopefully these comparisons help explain the capabilities of “If You Want to Go to Sleep.” It’s a decent for a free memoria but it can be outclassed by other unlimited memoria (and definitely by limited ones). However, for players who don’t have many memoria on hand or for players who are using Magia Stall strategies, this can be a helpful freebie that can assist in any Hundred Evils Challenges.
Lastly, there is one other possible use for this memoria-- Mirrors. One can use this memoria to help manipulate the AI into attacking who you want through the use of high Defense Up. There are many better memoria to use, as listed above, that will allow you to keep a character safe without sacrificing offensive buffs, but this can do in a pinch if your account is lacking.
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thetoxicgamer · 1 year
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League of Legends Patch Notes – 13.7 Update Nerfs Meta Junglers, Phew
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As we approach MSI there’s a new round of League of Legends patch notes to sink our teeth into – literally, as the MOBA‘s beloved Cats vs Dogs skinline has made a comeback post-April 1. If you pick up the Nidalee skin you’ll probably get the chance to make good use of it, as meta junglers Lee Sin, Sejuani, and Vi are taking the nerf hammer to the face in 13.7. Lee Sin, Sejuani, and Vi all get nerfed I’d be a liar if I said writing that didn’t give me an awful sense of satisfaction. All three junglers have dominated the meta – especially in pro play – and as a result are getting taken down a few pegs ahead of MSI. Lee Sin’s base attack damage and armour have been knocked down by a couple of points each, and Vi has been shifted towards AD to negate her building tank items but dealing out huge amounts of damage. Sejuani’s Arctic Assault (Q) and Glacial Prison (R) now also have longer cooldowns, and her passive’s damage cap has been decreased to stop her easily beating up epic monsters like drakes and the Baron. League of Legends patch notes – 13.7 update Below are the champion changes from League of Legends patch 13.7, as well as a list of any upcoming skins and chromas. Champion Adjustments Kha’Zix Q – Taste Their Fear - Isolation Range: 425 ⇒ 375 W – Void Spike - Evolved Slow: 60% ⇒ 40% - Evolved Slow Against Isolated Targets: 90% ⇒ 75% R – Void Assault - Buff Duration: 10 seconds ⇒ 12 seconds Thresh Q – Death Sentence - Cooldown Refunded On Hit: 3 seconds ⇒ 2 seconds Champion Buffs Alistar Base Stats - Base Armor: 44 ⇒ 47 - Base Health: 670 ⇒ 685 Azir Base Stats - Base Armor: 19 ⇒ 22 - Attack Speed Growth: 5% ⇒ 6% Passive – Shurima’s Legacy - Duration: 30 seconds ⇒ 45 seconds - Cast Range: 500 ⇒ 700 Q – Conquering Sands - Mana Cost: 65/70/75/80/85 ⇒ 70/80/90/100/110 - Stab Range: 370 ⇒ 325 W – Arise! - Magic Damage: 0−110 (based on level) (+50/60/70/80/90) (+55% AP) ⇒ 0−92 (based on level) (+50/67/84/101/118) (+55% AP- (Note: Assuming W max, this is a damage per hit buff that scales from +0 to +10 by level 11 and then stays there). - Mana Cost: 40 at all ranks ⇒ 40/35/30/25/20 Miscellaneous - Recommended Skill Order: The game will now recommend maxing W first. Graves Passive – New Destiny - Critical Strike Bonus Per Pellet: 20% ⇒ 30% R – Collateral Damage - Cooldown: 120/90/60 seconds ⇒ 100/80/60 seconds Kalista Base Stats - Attack Damage Growth: 3.5 ⇒ 3.75 Passive – Oathsworn Bond - Oathsworn Ceremony Duration: 12 seconds ⇒ 8 seconds (Note: This begins when Kalista activates her Black Speak.) - Ride Together, Channel Together: Kalista is now forced to channel on the Black Spear while her Oathsworn is reviving Katarina Passive – Voracity - Sinister Steel Dagger Magic Damage: 68−240 (based on level) (+ 60% bonus AD) (+65/75/85/95% (levels 1/6/11/16) AP) ⇒ 68−240 (based on level) (+ 60% bonus AD) (+70/80/90/100% (levels 1/6/11/16) AP) R – Death Lotus - Physical Damage per Dagger: 18% (+30% per 100% bonus AS) bonus AD ⇒ 16% (+50% per 100% bonus AS) bonus AD Yasuo Passive – Way of the Wanderer - Shield Amount: 100/105/110/115/120/130/140/150/160/170/180/200/220/250/290/350/410/475 ⇒ 100/105/110/115/125/135/145/160/175/195/220/250/275/325/375/425/500/575 E – Sweeping Blade - Damage Increase per Stack: 25% of E’s base damage ⇒ 15-25% of E’s total damage (scales linearly, levels 1-18) - Maximum Stack Amount: 2 ⇒ 4 Champion Nerfs Annie E – Molten Shield - Cooldown: 12/11/10/9/8 seconds ⇒ 12/11.5/11/10.5/10 seconds - Shield Amount: 60/100/140/180/220 (+40% AP) ⇒ 60/95/130/165/200 (+40% AP) Lee Sin Base Stats - Base Attack Damage: 68 ⇒ 66 - Base Armor: 36 ⇒ 34 Olaf Passive – Berserker’s Rage - Attack Speed: 60-100% (based on level) ⇒ 50-100% (based on level) Q – Undertow - Physical Damage: 70/120/170/220/270 (+100% bonus AD) ⇒ 65/115/165/215/265 (+100% bonus AD) Rammus W – Defensive Ball Curl - Bonus Armour: 35 (+40/55/70/85/100% total armour) ⇒ 35 (+40/50/60/70/80% total armour) Sejuani Passive – Fury of the North - Damage Cap against Epic Monsters: 300 ⇒ 250 Q – Arctic Assault - Cooldown: 18/16.5/15/13.5/12 seconds ⇒ 19/17.5/16/14.5/13 seconds R – Glacial Prison - Cooldown: 120/100/80 seconds ⇒ 130/110/90 seconds Veigar Q – Baleful Strike - AP Ratio: 60% at all ranks ⇒ 45/50/55/60/65% W – Dark Matter - AP Ratio: 100% at all ranks ⇒ 70/80/90/100/110% E – Event Horizon - Sneaky Stuns: Veigar can no longer hide his E VFX from enemies by placing it inside certain walls. R – Primordial Burst - AP Ratio: 75% at all ranks ⇒ 65/70/75% Vi Q – Vault Breaker - Minimum Physical Damage: 55/80/105/130/155 (+70% bonus AD) ⇒ 45/70/95/120/145 (+80% bonus AD) - Maximum Physical Damage: 110/160/210/260/310 (+140% bonus AD) ⇒ 90/140/190/240/290 (+160% bonus AD) E – Relentless Force - Physical Damage: 10/30/50/70/90 (+110% AD) (+90% AP) ⇒ 5/20/35/50/65 (+120% AD) (+100% AP) Wukong Base Stats - Attack Damage: 68 ⇒ 66 W – Warrior Trickster - Cooldown: 22/19.5/17/14.5/12 seconds ⇒ 22/20/18/16/14 seconds E – Nimbus Strike - Bonus Attack Speed: 40/45/50/55/60% ⇒ 35/40/45/50/55% Zeri Base Stats - Health Growth: 115 ⇒ 100 Passive – Living Battery - Shield Absorption: 60% of damage dealt ⇒ 45% of damage dealt R – Lightning Crash - Magic Damage: 175/275/375 (+100% bonus AD) (+110% AP) ⇒ 175/275/375 (+85% bonus AD) (+110% AP) League of Legends patch 13.7 skins The following skins and chromas will be released this patch: - Kibble-Head Kled - Kittalee - Shiba Yuumi - Woof and Lamb Kindred The full patch notes can be found on the League of Legends website, but they’re quite long so get ready to read. While the Cat vs Dog skins aren’t for me – thankfully I won’t need to check how much I’ve spent on League of Legends this month – those jungle changes (especially the Lee Sin ones) absolutely are. Hopefully it knocks some of the more meta junglers down the League of Legends tier list a bit, and lets some new faces rise to the top – specifically Evelynn. I like Evelynn. Read the full article
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rk-ocs · 1 year
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February 17, 1928
TRANSLATED BATTLER
Traits
INDOMITABLE
SPIRITUAL
SENSITIVE
SUCCESS‑ORIENTED
CONCERNED
CARING
ARDENT
INNOVATIVE
MENTALLY AGILE ARMORED
ISOLATED
STUCK
INSECURE
PESSIMISTIC
ISOLATED
INSECURE
INARTICULATE
AGGRESSIVE
---
The Day of the Battler
Traits...
INDOMITABLE
SPIRITUAL
SENSITIVE
ARMORED
ISOLATED
STUCK
Meditation...
That which offers no resistance can be harder to push
Advice...
Keep yourself open to the outside world.
At least let others look in, even if entrance is denied.
Use your sensitivity to teach you the way to the spiritual life.
Beware of being too secretive or suspicious.
---
The extremely sensitive individuals born on February 17 develop a tough armor around themselves early in life and go out to do battle with the world. Their backgrounds are rarely conducive to their particular form of expression, so they must fight for themselves from the word go. Some February 17 people are privileged, others disadvantaged, but from whatever strata they come they are convinced of their ability to overcome obstacles in order to emerge as individuals in their own right. However, before they can battle with the world, those born on this day must battle with themselves, to shape and mold themselves in a desired form.
    Because of criticism, expectations or perhaps neglect, February 17 people come to realize very soon in their childhood that their sensitive natures will not survive unless they strengthen their defenses. In less evolved February 17 people, such defenses may manifest primarily as secretiveness, suspicion and physical armoring. In more evolved February 17 people, they are likely to manifest as talents, extensive knowledge or physical presence. Unfortunately, those born on this day may come to insulate themselves from influences of any kind, good or bad, which try to get through to them. Their toughness belies their hypersensitive interior, which really never dies away except in some highly unusual cases.
    February 17 people can be touched by the arrows of love and the soft hand of affection, but the shot must be well aimed and the sentiment direct and sincere. Those born on this day do not wish to be hindered in their quest for self-fulfillment, so often they ignore what could be desirable human contact to avoid getting stuck or bogged down. The most highly advanced individuals born on this day allow their inner expressiveness and sensitivity to shine through, not only in their attitude but also in their work. Thus they have a kind of transparence where they render their armor invisible. In fact, however, it is still very much in place.
    February 17 individuals are willing to go to bat for themselves, their family and friends, even for strangers in need of their help. They are extremely realistic and usually possess an insight into the existing social order, with all its inequalities and unfairnesses. Although they are combative when provoked, those born on this day are not overly aggressive, and are slow to anger or upset. They have an impressive earthiness, calm and physical presence which makes others sit up and take notice, while warning those with hostile intentions toward them to watch out. Those who mistake this calm for passivity are in for quite a shock.
    February 17 people are believers, with their heart in their cause, whatever it may be. Most born on this day are “spiritual warriors” whose goals are personal ones, and to whom self-development and personal expression are the most important values. Although objectively caught up with themselves (perhaps overly so), they can be highly inspirational and uplifting to those around them.
Health...
    Those born on February 17 often suffer injuries, particularly in their early years, that can bother them through life. Particularly at risk are the lower extremities, the internal abdominal organs, the bones of the arm, wrist and hand, and the venous circulatory system (through thrombosis). February 17 people should be extremely careful to control the amount of cream, animal fat and sugar in their diets, to reduce the risk of circulatory problems. For most February 17 people, exercise of a non-competitive but self-developing type, such as weight training, swimming, running, hiking or less strenuous forms of rock climbing is recommended.
Numerology...
    Those born on the 17th of the month are ruled by the number 8 (1+7=8), and by the planet Saturn. Saturn carries carries with it a feeling of limitation and restriction and a judgmental aspect as well. For February 17 people, who are born on the Aquarius-Pisces cusp, saturnian characteristics combine with those of Uranus (ruler of Aquarius) and Neptune (ruler of Pisces) to firm up the character. However such a combination may indicate tendencies to secretiveness and suspicion as well as eccentricity. The number 8 carries a conflict between the material and spiritual worlds; those ruled by the this number can be lonely, and also prone to indulge in excess.
Archetype...
    The 17th card of the Major Arcana is The Star, which depicts a beautiful naked girl under the stars pouring refreshing water on the parched earth with one pitcher and reviving the stagnant water of a pond with another. She represents the glories of the earthly life, but also material enslavement to it. The stars above her are an eternal reminder of the presence of the spiritual world. The Star may serve as a reminder to February 17 people not only to strive for a bettering of their material circumstances but also to realize what is best in them.
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The Week of Sensitivity
Traits of this week...
SUCCESS‑ORIENTED
CONCERNED
CARING
INSECURE
PESSIMISTIC
ISOLATED
Advice...
Don’t give up on the world or retreat behind fences.
If necessary tear obstructions down to rediscover your sensitive self.
Learning to trust may mean ceasing to fear.
Without denying your need to explore the depths and the heights, take the middle road more often.
Those born during the Week of Sensitivity are often success-oriented individuals who give top priority to their career. They are usually fighters, an attitude sometimes based on underlying insecurity and the need to prove themselves. A chip-on-the-shoulder attitude many have makes them aggressive toward others and belligerent when attacked. A great personal challenge, then, is to rediscover and acknowledge their inner makeup and to break down some of the barriers they have built up. The tough, even aggressive exterior they present belies the sensitive personality inside. Extremely vulnerable as children, such individuals react to criticism or abuse from others by building a wall around themselves. Carried with them into adulthood, this armor may give the impression of an inner self far different from the reality.
    It should not be surprising that many orient themselves to one of two extremes: either the most far-out, idealistic pursuits or the most inner, deep, profound ones. Combining such essentially opposite attitudes may be extremely difficult, and many will swing from one to the other. In their work, for example, they may deal with abstract concerns, or with attempts to surpass objective limitations, while in their private lives they delve into the world of feelings, people and human affairs.
    Important as it is for such individuals to reconcile these two extremes in their nature, they should also work to explore the middle ground between them—the social side of life. Being strung between the poles of the physical and the metaphysical often means neglecting interaction with other people.
    They may be closely bound to their families. Although parental disapproval and criticism will hurt them in childhood, strong emotional bonds tie them to mother, father, or both. (Usually the stronger and most influential relationship is with the parent of the opposite sex.) Breaking free of such attachments is essential if they are to emerge into adulthood as unique individuals—a truth, perhaps, for many of us, but adolescence may be particularly rebellious and stormy for them. Those who do not succeed in breaking away during this time may continue their struggle for the rest of their lives, even after the death of parents or other powerful family elders.
    Particularly in matters of love, they will have to struggle to be open, honest and accepting with their partner, and to allow themselves to be vulnerable, even at the risk of pain. Thus personal relationships may have the effect of putting them back in touch with their essential self. Even those who are forceful and hard-driving in their careers may be quite passive in their personal relationships. In addition, a tendency to display both masculine and feminine qualities in their love relationships can mark these males as atypically sensitive and these females as atypically aggressive. Such role reversals often favor their choosing a mate they perceive as their opposite.
    In relationships, fear of rejection figures prominently, for they want to be liked but are often afraid of getting hurt, or don’t know how to go about getting approval without compromising themselves. For some, a show of pessimism or dissatisfaction guards them against having to interact; others appear more pleasant or agreeable, but this, too, is a facade designed to preclude any deep involvement. Gaining the courage to struggle in their personal relationships as forcefully as in their careers, to risk rejection, stand up for themselves and express their emotions powerfully, are challenges that they must eventually meet.
    Friendship may be an important vehicle for bringing them out into the world, enticing them to participate in club, community, philanthropic and school endeavors. The essential role that friends play goes beyond normal fellowship, companionship and personal sharing. Beyond having a small number of friends, they gain by building bridges with colleagues, co-workers, acquaintances and with more remote family members. By developing their people skills, they will widen their humanity and ease feelings of being isolated and misunderstood. Viewing the suffering of others first-hand can help them realize that the unhappiness they have gone through themselves is in no way unique, allowing the human points of identification they desperately need.
    Building their own family, including children, or living in a family situation is often a positive experience for those born during the Week of Sensitivity, although their need to be alone and their difficulty in regular or intense interactions may make such relationships hard for them to maintain. Still, their nurturing qualities need to be expressed in some area of their lives—if not through family, perhaps through pets or career projects. Expressing their care, concern and sympathy is as necessary to them as are love and passion.
----
The Way of Translation
Traits of this way...
ARDENT
INNOVATIVE
MENTALLY AGILE
INSECURE
INARTICULATE
AGGRESSIVE
Suggestions...
Seek validation within the self, rather than from others.
Stay true to who you are by remaining more natural.
Know that seeking compromise is not an admission of failure.
Put yourself in others’ shoes.
Their goal...
FIND A BRIDGE TO UNDERSTANDING
They must release...
A NEED TO BE ACCEPTED
Their reward...
THE JOY OF EASY INTERPERSONAL UNDERSTANDING
Their balance point...
CONCEPTION & ARTICULATION
Those born during the Way of Translation must find a way to communicate their unique thinking or unusual ideas. Blessed with a kind of genius, they have a difficult time expressing what they know. Born with their own peculiar vernaculars, many feel misunderstood by others because their patterns of thinking or speech are of their own making. This difficulty generates in them enormous frustration and a deep need to be understood and is the basis for many of their troubles since it causes them to be attention seeking and defensive. Others view them with suspicion and many of their relationships may be fraught with conflict. They must work to build bridges of understanding. The first step is to give up being lone wolves and learn to cooperate with others. Learning how to speak their language is the second. Aligning themselves with the idioms of their times will help them put their ideas across in confidence. Ultimately, they may find themselves in the role of channel, fostering understanding, perhaps even teaching.
    These are extremely clever, original thinkers. Their strength is in making great creative leaps in conceptual thought. Seeing the big picture is their forte—but usually they see it in wholly personal ways. Often brilliant, a large measure of their creativity is due to the unusual way they think, allowing them to see solutions to problems or generate ideas when others would fail. In short, they think “outside of the box.” However, they are often stymied in their abilities to then communicate their concepts or theories to others because their manners of speech are highly individualistic as well. They often interpret words differently from the ways others do and use certain terms well outside the realm of standard English. People sometimes accuse them of saying something other than what they intended, if not of outright lying. Because their minds are highly inventive and expansive, their ideas may fly from one topic to the next resulting in a barrage of verbiage. It is no wonder others can’t keep up or become bewildered.
    A certain assertiveness and aggression are innate to them. Theirs is a competitive spirit with a real need for achievement and recognition. Thus, they strive for success, perhaps hoping to realize the acceptance that, deep down, they don’t feel they have been given. Many of them may go far as a result. Due to the passion of their convictions, they may seem belligerent and put others off. They love action and, because they so crave acknowledgement, they will often place themselves at the center of things, grandstanding and trying to dazzle the audience. For those close to them, this may wear thin after a while. Deep down these individuals may never feel fully understood or believe their own press releases. There is a curious lack of confidence here and, with it, no small amount of sensitivity. Yearning to be understood and admired, while feeling misunderstood, they can be very defensive and attack others—in particular, verbally—without warning. Craving attention as they do, sometimes they create conflict since any kind of attention is better than none. Going overboard, they often only get themselves into hot water. Ultimately, they must learn that attention is not acceptance, success is not validation, and that neither buys you love.
    Clearly, there is great danger here for them to veer off and go down the wrong road, one filled with quarrels and conflict. However, with awareness, it is possible for them to change their life direction. In order to do so, it is imperative for them to find ways to create and promote understanding in their relationships. This can be achieved by putting their ideas in terms that others can understand. Their goal is to educate themselves in the vernacular of the world. They must find a bridge between their many forms of thinking and expression and that of others by cloaking their ideas in the fashions of the times. Finding better ways to communicate is a tall order for these people because they, and their egos, are usually significantly invested in their natural modes of speech and thought. Their will to win means that they prefer to insist on others’ seeing things their way, rather than coming around to the ways of the rest of us.
    Often their success or failure, both in terms of their spiritual lives and their worldly positions, is dependent on their willingness to compromise. Indeed, compromise is their core lesson. Before they can bridge a communication gap, they must be able and willing to see things the way others do. They must learn how to put themselves in someone else’s shoes, grasp how they think, and hear how they word things. Only then can they meet adversaries and loved ones alike halfway. They do, in fact, possess a great deal of psychological insight—if they choose to use it. Usually the result of their efforts to compromise is that they find the bridge to understanding that has eluded them all of their lives. They will be able to put forth their ideas in more straightforward and conventional language, thus avoiding misunderstandings. Moreover, they will learn the value in fewer words. Often prattling on about things or saying too much is what gets them into hot water. They would do well to remember, “the less said, the better.” As they gain confidence in their ability to make themselves understood, their natural defensiveness will melt away, and others will become more open to what they have to say and trust them more.
    These people will become more and more adept at couching their ideas in language that can be more readily accepted. Eventually, they may develop roles in the world at large actually serving as interpreters of sorts for others. Here their ability to penetrate to the hearts of issues and to quickly size up what others are saying stands them in good stead. Moreover, due to their ability to see larger issues and broader concepts, once they find their mediums for translating these ideas for others, they may find themselves highly in demand as writers or speakers. If they work hard, they may truly find fulfillment for their natural versatility and quickness of mind. All sorts of occupations involving language and communication—notably journalism, creative writing, law, and teaching, to name a few—are areas where they may excel. Some may find metaphorical languages with which to touch people—for example, occupations that deal in visual imagery such as photography, painting, sculpture, or filmmaking.
    Few individuals pay as much attention to their public images as these folks. Consequently, how others see them is a matter of the utmost importance. Initially, as they attempt to reach out to others in a spirit of cooperation, they may miss the mark due to inexperience and spend too much time and energy trying to convince others of their worth rather than standing confident in themselves. Frequently these attempts merely backfire as they appear sycophantic and they are viewed, instead, with suspicion as to their real motives. In extreme cases, they may actually be labeled as con artists or panderers. All they really need is to cultivate some of the social graces. Learning this “language” will help them enormously along the way. Their nature is really very direct and natural; expressing it in some more socialized or reined in form is far preferable to discarding it in favor of a false front that is an attempt at sophistication.
    Inevitably, they are attracted to those who can help them achieve their ambitions but, deceived by self-interest, may cut themselves off from those who really love or care for them and whom they most need. There is no doubt that faithful life partners would be worth all the gold in the world to them, were they only to realize it. Blessed by friends or family members loyal to them through thick and thin, they will have the necessary emotional support to go far in implementing their visions. The question is, of course, how much they are willing to give in return, and how faithful they are willing to be. Those involved with such individuals will have to understand their need for action and change.
    The importance of opening lines of communication for those born during the Way of Translation is observed in the story of the Tower of Babel. The confusion engendered by people speaking different languages to each other was sufficient to put an end to the building of the edifice. Symbolically, it may be seen as putting a stop to unbridled egoism and stressing the importance of understanding. The more successful may be viewed as intermediaries who, working for the common good, facilitate the ability of others to communicate.
The Path of Translated Sensitivity
The Week of Sensitivity
travelling
The Way of Translation
Their fulfillment...
SUCCEEDING IN BRIDGING CHASMS OF MISUNDERSTANDING IN BOTH THEIR PERSONAL AND OTHER RELATIONSHIPS
Their challenge...
TRANSFORMING SENSITIVITY INTO EMPATHY
Personality of this configuration...
    Those born during the Cusp of Sensitivity who travel the Way of Translation are highly original and genuinely creative. Personal touchiness or an aggressive, chip-on-the-shoulder attitude can hinder their higher development, however. These individuals are much prone to feelings of isolation or being misunderstood, and a sense of chronic alienation can be their undoing. Though the impulse toward success and achievement is quite strong, they may fail the higher challenge here by refusing to share themselves with others, refine their communicative style, or to remain open to new ideas and greater flexibility. Keeping their eyes on the larger picture and learning to release old hurts and slights will be especially useful, as will maintaining a sense of humor and greater objectivity in their dealings with others.
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The Month of the Visionary
Their motto...
I Universalize
The Month of the Visionary is the eleventh month of the Personology year, and is universal in orientation. Those born this month symbolize advanced thought, which takes us out of our physical state and allows us to view the infinite in all things. These people also represents acceptance of all points of view, and shows the universal wisdom inherent in thoughts and actions. These people bring clear truth and eternal wisdom of which we may all partake.
    People born during the Month of the Visionary embody the values of science and extrasensory powers and transmute aspiring, earthy and pragmatic energies into diffuse, watery and otherworldly ones.
    Their personality can be characterized by increasing detachment from earthly life as well as a childlike, somewhat fanciful (but wise) attitude. The highly accepting orientation of these people transcends material restrictions or limitations. However, they have an unpredictabile, eccentric and erratic quality to their personality. They often have a reputation for all sorts of idiosyncratic behavior. Trying to outguess them may prove to be an impossible task. Also trying to regulate their behavior by tying them to repetitive jobs which require consistency generally does not work either. These people should be given as much latitude as possible to exercise their imaginative powers and be placed under as few restrictions as possible.
    Joy is essential to their personality. Often they are baffled and bewildered by rejection, since they approach life with a basically open attitude. They can be far more accepting than others, and consequently assume that others will accept them as well, which is often not the case. Furthermore, they like things to go easily. A wish for happiness and understanding pervades everything they do, but if confronted with conflict or stressful demands they can fly off the handle, go on the attack with lightning speed or simply choose to disappear.
    People born during the Month of the Visionary are promoters of high ideals, valuing scientific and universal truths highly. They strive to maintain objectivity and for this reason are sometimes accused of coolness or lack of emotion. Because they can skate with ease across the surface of life, sizing up situations and reacting speedily, some find them too superficial in their approach. Paradoxically, they are often irresistibly attracted to those profound, darker aspects of others that seem to figure less prominently in their own personality.
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The Season of Evaluation
Their mode of thought...
EVALUATORS
These folks look at the entire year that has gone by and assess what has worked and what has not, passing on their recommendations to the starter-uppers.
Concepts of this season...
Prophecy, Mystery & Imagination, Sensitivity
Their motto...
I Master, I Universalize, I Believe
Elements of this season...
Earth, Air, Water
Personality of this season...
    The winter solstice usually occurs on December 21st in the northern hemisphere. At this time of stillness, nights are longer and days shorter than at any other time in the year. As winter advances through the bitter days and on to the hint of spring, the nights grow shorter and the days longer. Winter is the fourth and last quarter of the yearly cycle, extending from the winter solstice to the spring equinox.
    Winter is traditionally the period at which the water in ponds and rivers freezes, snow falls, the sounds of nature are muted and the land lies sleeping under a white blanket. Trees stretch their bare arms into a gray sky only lit a few hours a day by a low rising sun. Although much of nature seems dead, this is only a surface view. Deep within the earth, powerful forces are engaged in a metamorphosis, the results of which will be evident to the eye in spring. Nothing really dies but is transformed into another state. There is a feeling of waiting, and of expectation. Life has moved inside and underground. Warmth is sought in caves and in houses from bitter, howling winds. Fire keeps humans warm and foods that have been stored for the winter are eaten by both people and animals.
    Generally speaking, wintertime people are more concerned with the larger picture. They can be dominant types who rule their space with assurance, but often also display a greater degree of flexibility, sensitivity, acceptance and spirituality than those born at other times of the year. Although those born in the winter are often quiet types, many manifest great excitement through their thoughts, ideals and work. They are particularly distinguished by an active imagination and fantasy life. The most successful of wintertime people can objectify these visions and perhaps make them a source of creativity rather than be victimized by them. The allegiance of wintertime people is not so much to society or to personal considerations as to the world of ideas.
    Wintertime people are less concerned with the state of the world as it is now and more with how it could and should be. A real reforming spirit can show itself in this personality, and an interest in matters concerning political and economic justice is very common.
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protagonistheavy · 1 year
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I dont even play Overwatch anymore but the Mercy changes have activated some brainrot. I still try to keep up a bit with what's going on in the meta, just so I know what to expect whenever I do happen to hop on, and so I think it's interesting/odd that they went with the changes that they did.
Namely it seems to me that the meta is a lot to do with one-shots, or otherwise kills with burst damage. And the defense against one-shots and burst damage is, generally, to have full health -- if an attack does 190 damage, it makes a huge difference not having 10 health missing. Soooo it seems like a pretty tough time to give Mercy a nerf where she heals for less, but makes up for it with critical-health healing, which is now enhanced.
Blizzard says her healing rate is "still the same" with regards to healing a near-death teammate up to full. But healing someone from 1 to 200 isn't what's really important, because as said earlier, the meta is burst damage -- attacks that will kill you so long as you're below a certain threshold. It's more important than usual to keep teammates at full health, and yet Mercy just got nerfed in that exact place, making it harder to keep people full but easier to prevent them from dying at low health.
Which in turn is going to make Mercy really annoying, right? Like I can already hear the Reaper mains howling, because they're trying so hard to finish off a tank, except that tank is getting ~90 HPS constantly and the healer behind them is getting ~45 HPS. It's going to be really frustrating for heroes that lack burst damage to finish off enemies because Mercy is going to be very capable of preventing "scratch damage" from doing that. Which, as a result, will put more emphasis on the burst damage meta.
And I don't think Mercy is going to be dropped against a burst damage meta, just because of this change. Indeed it seems to me the reason she's so picked is because, well, as usual, she has strong synergy with someone she can pocket. In this case, it's Sojourn, and as far as I can tell, Sojourn isn't leaving the meta right now, so Mercy is continually going to be a high-picked healer, even after this nerf.
I want to clarify too that I don't totally dislike this change, but in the current environment, I dont imagine it feels very smooth. In addition, theyve also nerfed Guardian Angel to generally be more sluggish -- less speed after a jump, and a longer cooldown. So, cool: Mercy heals worse, and her movement is shittier.
Theyve also changed her passive, so that now instead of having an out-of-battle heal, she just heals passively whenever she heals. And yeah, yikes, I don't think I like this one especially. People have long recommended this change and I've been against it since, because it's going to encourage Mercys to lean even harder on her healing beam. It's hard enough getting even mid-rank Mercys to realize that damage boost is the real game-turner of her kit, but now when you attach a 50% self-heal to healing, there's even less reason to boost damage and more incentive to hold heal. I really loved her previous kit, which rewarded elusive and fast-acting Mercys with passive self-healing -- if you were good at dodging attacks, playing corners, and can still maintain beam connection, you got rewarded with your own passive heal. But now the healing is in Mercy's hands and requires even less thought: just press M1 and start getting your health back.
I'm really not imagining a lot of fun scenarios around this, it feels like Mercy just got a lot dumber to play lol. She's even more of a heal bot, with more emphasis in her kit towards healing and less towards her movement and beam management. And again, will this adjust her pickrates? Will this make her a non-meta pick? It's hard to say yes, considering Mercy's usability is so directly tied to her natural synergies; Mercy is never the one that brings in other heroes into the meta, its always other heroes performing well on their own, which then justifies having Mercy around to empower them. It's why we've seen plenty of metas without Mercy, because she's only worth busting out if one of her best partners also happens to be meta.
I wonder what the Mercy main community feels about this lmao. I mean I don't want to know because Im so past having arguments about Mercy, but a few years ago, changes like this would have caused a meltdown.
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pereirabuhl · 2 years
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Dot Physicals Ideas: Is Vaping Better Than Smoking For Health?
The long-term security of inhaling a number of the flavouring substances is unknown, as a end result of fast progress in new flavours out there, nonetheless, these continue to be monitored and assessed. Research continues to be being carried out to totally understand the lengthy run risks posed by the components in vaping liquids. For people who already smoke tobacco, vaping could also be a useful stepping stone on the highway to giving up. Both cigarettes and e-cigarettes, or vaping, contain nicotine, which is a highly addictive substance.
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Ironically, its seems as though the American anti-smoking movement of the last 40 years or so has been too successful. A very fascinating divide happens once we examine how the US has approached vaping, as opposed to how the UK has approached it. As reported by the Guardian, the British public well being authorities have almost unanimously embraced as a substitute for smoking, reasoning that the larger good to public well being outweighs the potential risks. This means that vapers can continue to experience nicotine merchandise and the similar motion to smoking through using a vape device without taking in harmful, cancer-causing chemical compounds. When burnt, cigarettes launch tobacco smoke, which releases round 6,000 completely different chemical substances. Of these chemical substances, around 250 are harmful to both smokers and passive smokers. The vapour is produced by heating an ‘e-liquid’, also typically known as an e-juice. I switched from smoking to vaping two years in the past, and instantly felt MUCH better. I’d made an inventory of troubling symptoms I had from smoking, and after switching to vaping all of them fully vanished. Among younger people who vape, 85% reported using flavored e-cigarettes similar to menthol, mint, candy, and fruit flavors, with a majority of customers admitting that the interesting flavors are the primary reason for use. If you are attempting to quite smoking cigarettes, and you’re considering vaping as a “safer” various, there are things you must know. Unfortunately, as with other addictions, stigma and bias makes it more durable for people who smoke to ask for assist, or to help themselves. When people who have addictions are made to really feel ashamed, they are more more doubtless to turn out to be defensive and less likely to seek assist. By offering the alternative of vaping, with out the stigma, the US could doubtlessly see a big reduction in smoking. So the quick reply is, of course vape isn't a drug – similar to a cigarette is not a drug, and a hypodermic needle isn't a drug. The long-term health effects of e-cigarettes are not well understood yet. But the science clearly signifies vaping just isn't a secure or healthy different to smoking. 輕悅電子煙 ’ll proceed to support research into the health penalties of this and other tobacco product tendencies that goal to appeal to a new technology of users. The distinction between smoking and vaping is that smoking delivers nicotine by burning tobacco, which may cause smoking-related illnesses, and vaping can deliver nicotine by heating a liquid in a much much less dangerous way. Hundreds of those chemicals are toxic, and round 70 cause cancer. The AHA notes that whereas vaping liquids include fewer contaminants than cigarettes, they are not totally secure. While fewer individuals are smoking or beginning to smoke than ever before, many are utilizing different forms of tobacco and electronic nicotine supply systems. The increase in e-cigarette use by children and young people in latest years is a critical public health threat. Although they’ve been promoted as an aid that will help you give up smoking, e-cigarettes haven't obtained Food and Drug Administration approval as smoking cessation devices. K Health articles are all written and reviewed by MDs, PhDs, NPs, or PharmDs and are for informational functions only. This data does not represent and shouldn't be relied on for professional medical recommendation. Always discuss to your physician concerning the risks and benefits of any remedy. Due to the outbreak of EVALI, the CDC warns that vaping merchandise containing THC are notably dangerous due to the utilization of vitamin E acetate for thickening.
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