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#Doraemon wii game
demovibes · 2 years
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Doraemon wii game
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Gian and Suneo often bully Nobita, but are also shown as Nobita's friends in certain episodes, and especially in the movies. Nobita's closest friend and love interest is Shizuka Minamoto, who eventually becomes his wife in the future. Doraemon's gadgets help Nobita overcome the troubles, and they end up developing a relationship with each other. Doraemon has a four-dimensional pouch in which he stores unexpected gadgets he uses to aid Nobita. Most stories of Doraemon revolve the young Nobita Nobi, who receives poor grades and is frequently bullied by his two classmates, Takeshi Goda (nicknamed "Gian") and Suneo Honekawa (Gian's sidekick). At present, Nobita is a man who always fails in class, and whose company goes bankrupt, causing his family and sons to face financial difficulties. The Doraemon character has been viewed as a Japanese cultural icon, and was appointed as the first "anime ambassador" in 2008 by the country's Foreign Ministry.ĭoraemon, a cat robot from the 22nd century, is sent to take care of Nobita Nobi by Sewashi Nobi, Nobita's future grandson, so that his descendants can get a better life. Doraemon is also one of the highest-grossing media franchises of all time, of which the animated film series has the highest number of admissions in Japan. As of 2012, it has sold over 170 million copies worldwide, becoming the sixth best-selling manga in history. It won numerous awards, including the Japan Cartoonists Association Award in 19, the Shogakukan Manga Award for children's manga in 1982, and the Tezuka Osamu Cultural Prize in 1997. The anime series was licensed by Disney for an English-language release in North America in 2014, and LUK International in Europe, the Middle East and Africa.ĭoraemon received critical acclaim and became a hit in many Asian countries. Fujio Pro with Voyager Japan and AltJapan Co., Ltd. The manga series was licensed for an English language release in North America, via Amazon Kindle, by a collaboration of Fujiko F. Various types of merchandise and media have been developed, including soundtrack albums, video games, and musicals. Additionally, Shin-Ei Animation has produced over forty animated films, including two 3D computer animated films, all of which are distributed by Toho. Three anime TV series have been adapted in 1973, 1979, and 2005. The story revolves around an earless robotic cat named Doraemon, who travels back in time from the 22nd century to aid a boy named Nobita Nobi. The manga was first serialized in December 1969, with its 1,345 individual chapters compiled into 45 tankōbon volumes, published by Shogakukan from 1970 to 1996. (first full story published) – June 23, 1996ĭoraemon ( Japanese: ドラえもん ) is a Japanese manga series written and illustrated by Fujiko F. Chingwin Publishing Group (bilingual English-Chinese)Īnd other Shogakukan children's magazines
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sweetpolkadots13 · 1 month
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Body and Soul.
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kirbyddd · 8 months
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alright im done ranting about design stuff today
i think my long dormant thoughts of a game design analysis site are bubbling over into my blog
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wiiroms · 11 months
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(via Doraemon Wii: Himitsu Douguou Ketteisen!)
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Hey, guess what? I was going through this box in my room and I found a bunch of games that I used to love playing on my 3DS, Wii, and WiiU. But can you believe it? I still couldn't find that Doraemon game grrrr It's such a harsh reality man
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Pokemon XY: When I realized Pokemon was an anime
I’m 21 years old, and since I have memory, I’ve consumed Pokemon in every way that there is. I have a big sister who loved the anime, so even as a baby I’m sure I watched it daily. My first games ever were Pokemon games, with the year passing by I woud get to own a Nintendo DS and Wii console, in which I would endlessly play to every Pokemon game I could get my hands on. So as I’ve been mentioning, I grew up with Pokemon, so it never felt like something different from any of the other shows that I‘d watch at that age.
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Although, season 12 was probably the first season I watched consciously and as an actual fan, all the previous ones also felt so familiar. Then, years later I watched Madoka Magica, what I would say was my first anime that watched, knowing in fact, it was an anime. At that moment, I did some digging and found out all of these shows that I’ve watched since I was a little kid, such as Doraemon, Dragon Ball, Sailor Moon, and of course Pokemon, were also animes. But what surprised me the most, was that out of all of them, I couldn’t believe Pokemon was an anime, cause sure, after watching some more, it makes sense that Sailor Moon or Dragon Ball are also animes, but I don’t know why, in my little 12 year old brain, it just didn’t make sense that Pokemon was one as well. Probably the dub, the style, and perhaps the huge familiarity, made me think that  Pokemon was just another American animated show. But then season 17 came along. Pokemon XY was a huge life changer for me, as it is one of my most favorite animes of all time, but it´was also the first time that it felt like Pokemon was an actual anime. And looking back, it makes a little bit of sense, and that’s because of all these details that differentiated it from the previous seasons. First of all, there was a clear love interest, that gave the show a little bit of sense of maturity. Then the battles, the music and effects were so “anime coded”, they added the mega-evolutions, and just in general made te battles have this epic anime feeling to it, that I had never felt before.
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And I don’t know how to explain it, but it just felt less americanized. So basically, because of all of that, Pokemon XY was the first Pokemon season that I felt it was an anime as I was watching it, or maybe it was just that I was up to date with the new episodes so I had to watch it on Japanese with English subtitles, we will just never know.
  Daniel Zepeda
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veworfs · 2 years
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Harvest moon tree of tranquility rom dolphin
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#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN PATCH#
#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN SOFTWARE#
#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN ISO#
Three months after Pack-In-Video released the first game in Japan, Pack-In-Video merged with Victor Entertainment to form Victor Interactive Software. gcm file of harvest moon: magical melody - you gotta find that yourself buddy (you'll need the gamecube version - not the wii version) step 1 - installing the patch.
#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN SOFTWARE#
Victor Interactive Software would merge with Marvelous Entertainment six years later to form Marvelous Interactive. dolphin emulator - here (windows) xdeltaUI - here (mac) multipatch - here an. As you can see I played Harvest Moon : TOT at cool speed.My Specs are only: AMD Athlon II x2 250 3.2 GHZ Dual Core1GB RAM DDR2VIdeo Card: 1024MB Nvidia Gefo. HARVEST MOON FRIENDS OF MINERAL TOWN ROM SOFTWARE Marvelous AQL is the current owner of the franchise. Natsume Inc. owns the "Harvest Moon" trademark in North America. 3 0.0.C On Mermaid Melody, some workers for Gaito-sama, or in this case, Shawn, dressed up as mermaids to trick the Pearl Princesses. working on a Rainbow Version for Harvest Moon: Tree of Tranquility & its.
#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN PATCH#
Untuk Download Harvest Moon Tree Of Tranquility kunjungi Blog ini Disini. HARVEST MOON: MAGICAL MELODY RAINBOW VERSION is a patch for the gamecube game. 5.Download Emulator Dolphin, lalu klik open dan pilih Harvest Moon Tree Of Tranquility yang sudah di Convert tadi.
#HARVEST MOON TREE OF TRANQUILITY ROM DOLPHIN ISO#
As of 2014, Marvelous AQL terminated their publisher relationshop with Natsume and established a separate series of Harvest Moon games called Story of Seasons to be published by XSEED. 4.Download Wii Backup Manager untuk mengubah file WBFS ke ISO disana udah ada panduanya. If you need an emulator you can find it here too. Harvest Moon: Light of Hope ( 2018) - Nintendo Switch.Harvest Moon: Skytree Village (2016) - 3DS.Harvest Moon: Seed of Memories ( 2016) - Wii U.Harvest Moon: The Lost Valley (2014) - 3DS.Story of Seasons: Pioneers of Olive Town (2021).Story of Seasons: Friends of Mineral Town (2020) (Remake of Game Boy Advance entry).Doraemon Story of Seasons (2019) (licensed from Marvelous but published by Bandai Namco).Story of Seasons: Trio of Towns ( 2016).PoPoLoCrois Bokujo Monogatari ( 2015) (Known as Return to PoPoLoCrois: A Story of Seasons Fairytale in the West).Harvest Moon 3D: A New Beginning ( 2012).Harvest Moon: The Tale of Two Towns ( 2011).Harvest Moon: My Little Shop (WiiWare, 2009).Harvest Moon: Tree of Tranquility (2007).Harvest Moon: The Tale of Two Towns ( 2010).Harvest Moon DS: Sunshine Islands ( 2008).Harvest Moon DS: Island of Happiness ( 2007).Harvest Moon: Another Wonderful Life ( 2004).Harvest Moon: More Friends of Mineral Town (2003).Harvest Moon: Friends of Mineral Town ( 2003).Harvest Moon GBC ( 1998) (upgraded port of Harvest Moon GB).Natsume continues to use the "Harvest Moon" brand starting with The Lost Valley, developed by their own development studio. Download 'Harvest Moon - Tree Of Tranquility' ROM for Nintendo Wii (WII ISOS) console. Got a Harvest Moon: Tree of Tranquility walkthrough, FAQ or Guide Use the submission form, or email them as.
HARVEST MOON FRIENDS OF MINERAL TOWN ROM SOFTWARE Character/Relationship Guide (Wii) Aug 24, 2009.
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herasoufleeart · 5 years
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I redid an art project.
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g4zdtechtv · 2 years
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FULL EPISODE: Cinematech NE - Raspberyl Wants A Broodwich
Yeah, Seaman got a sequel. Big shock, we know.
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like-a-clock · 3 years
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Games
My first consolle was a green game boy color, that I bought 21 years ago (omg. Really: OMG) with Pokémon yellow version.
I'm so in love with the Pokémon brand. I never stop to play with their games.
After Pokémon yellow, I played Pokémon crystal, Pokémon sapphire, Pokémon platinum, white, X, moon, ultramoon, and now shield.
I really like their spin off too! I adore Pokémon Conquest: the game, the fan art, OST.. It's an amazing game!
Other spin off I played were the mistery dungeon series, Pokémon ranger and the original Snap.
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Another game series I'm in, is Monster Hunter. My first version was Monster Hunter tri for the Nintendo wii. After that I played Monster hunter freedom unite (it's sooooo amaaaaziiiing!!!), monster hunter 3U, MH 4, MH generation and the generation unite.
I recently downloaded the demo of Monster Hunter Rise. I find it has a magical atmosphere, which catches the eye and renews the passion for this title.
On my switch (lite) I had Animal crossing. Omg, it's so cute and relaxing! The villagers are unique and wow!! Wow!!
I also have Doraemon story of season. So relaxing too! And Doraemon is so heartwarming.
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electricea-a · 5 years
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@ @ @ !!!
For every @ I get, I have to tag someone I love/look up to! - Accepting.
@panickypeachboy
They’re another mun I sort of sporadically talk with - I think the whole aesthetic of their blog and the idea behind Momo is really unique - I’d never even heard of the Wii game he was from and from what little research I’ve done, it’s hard to really find any information or pictures about him - but they more than make up for that by really bringing Momo to life not only with their fantastic writing but also through their adorable artwork.  The mun themselves is also just really supportive and kind too.
@robocatandboy
They’re another person I sort of talk to every now and then - I feel bad for not talking to them more but things have been pretty hectic on my end but again, I think the concept behind their blog is adorable - I don’t really know much about Doraemon, only that it’s about some kind of robot cat doll or something like that…? But Nobita seems like a really endearing muse, someone you can root for.  Their other muses are pretty good too.  The mun themselves is also generally really nice.
@isaaccecilbryant
If the running theme for this ask is adorable blogs then I can’t not mention this one.  I’ve been friends with them for quite some time now and their blog has been around for a long time.  They’ve obviously put a lot of work and love into Isaac and at times, he really does feel like a canon character - they’re just that good at breathing life and energy into him.  You can tell they really think over his backstory and headcanons.  They’re truly someone who has a lot of great ideas and is a supportive and wonderful friend OOC.
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wammys · 5 years
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rules: answer 21 questions then tag 21 people u want to get to know better
tagged by: @zetsu nawreen!!! Ty!
nickname: my dad is the only person who has a nickname for me he's called me T since i was rlly little
zodiac: sorry 2 be bland but i'm a capricorn 😔
height: 5′7
last movie i saw: i really honestly can't remember cause i don't watch a ton of movies but i watched the new season of terrace house this week
last thing i googled: "can dogs eat apples" cause i wanted to give my dog a piece of apple
favorite musician: tatsuro yamashita for sure his music heals me on all levels
song stuck in my head: ........wii tennis by splashdaddy cause i was watching meme videos
other blogs: i just have the one !
do i get asks: not rlly! If i post art i usually get one or two but i don't post it enough so
following: 2076 ...lol
followers: 683 but i had more on my original blog before i remade! I lost a ton of art too that whole situation sucked lmaoo
amount of sleep: i get a solid 9-10 hours on weekends but weekdays i don't sleep much cause i work so early :^(( usually like 4-5ish i'm perpetually exhausted lol
lucky number: 21
what i’m wearing: doraemon shirt my friend bought me and sweatpants cause i'm ready 4 bed lol
dream job: idk how it'll pan out but i'd love to be an environment concept artist for a big video game studio!
dream trip: i rlly love big cities! I want to visit big busy cities that are really different from us so i guess like? Seoul tokyo moscow like big capitol cities of eastern countries
favorite food: shrimp... i fucking love shrimp...
play any instruments?: i can play really basic shit on a few stringed instruments? Like guitar/ukulele/banjo but mostly guitar and i'm NOT good at it LOL
languages: just english! I can read some spanish cause of highschool and i want to take more time to get better at it someday!
favorite songs: san fransisco by midicronica is always gonna be my favorite song cause i'm so emotionally attached to it. I have a lot of favs tho and i won't list or it's gonna get annoying
random fact: i'm terrified of boats and the ocean. I've only just recently been able to swim at the beach without scaring myself shitless LOL
describe urself as aesthetic things: uhh earth tones, winged eyeliner, silver jewelry, warm drinks, knit fabric, mint plants, watercolors, chapstick ...this is difficult lol idk if it means my aesthetic tastes or my actual appearance/style
tag 21 ppl: 21 is too many so i'm just gonna tag all my mutuals i wanna get to know better! no one feel obligated to do this! And if u wanna do it just @ me and say i tagged u!
@luzonbleedingheart @kurtia @laxu @vacationgoth @cheadel @nenbeast @gay-th0t @yeecroak @charmstat @ricewave @yumchas @wombatluvr
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snufthebest · 3 years
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What are you playing at the moment? 💜 . A few days back i Added Doraemon Story of Seasons to the collection, but i didnt play it much, since I got back on Story of Seasons Pioneers of Olive Town! 💜 These games are so relaxing and so fun to play! 💜 I made this pic today with some Herb plants from our garden! 💜 Blaire is def gona get my bachalor in this game! 💜 Anyway, hope you enjoy! 💜 . . . ✎﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏ Tags: #storyofseasonspioneersofolivetown #storyofseasonsfriendsofmineraltown #harvestmoontreeoftranquility #harvestmoon #harvestmoonanimalparade #wii #wiiu #storyofseasons #runefactory #wiimote #nintendoSwitch #nintendowii #nintendo #hyperdimensionneptunia #hatsunemiku #gamer #games #gaming #anime #manga #japan (at Rijssen-Holten) https://www.instagram.com/p/CTIpvrrIgtb/?utm_medium=tumblr
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herpeacetheorist · 3 years
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노베나 디아볼로스 Download For Mac
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노베나 디아볼로스(Novena Diabolos) 2020.04.27 스팀 출시. 모든 해피 엔딩 및 배드 엔딩 감상 완료. ㈜스마일게이트 메가포트 대표이사: 장인아 경기도 성남시 분당구 판교로 344 스마일게이트 캠퍼스 9층. 사업자등록번호: 11 통신판매업 신고번호: 제2012-경기성남-1489호. 대표번호: 1833-7462 팩스: 031-8017-4470 이메일: [email protected]. ㈜스마일게이트 메가포트 대표이사: 장인아 경기도 성남시 분당구 판교로 344 스마일게이트 캠퍼스 9층. 사업자등록번호: 11 통신판매업 신고번호: 제2012-경기성남-1489호. 대표번호: 1833-7462 이메일: [email protected]. Hello,I heard that E7 can run on Mac M1 natively, but I can't find it. I already check on the iPhone and iPad apps, it still not appear.Moreover, I already ch. Hello,I heard that E7 can run on Mac M1 natively, but I can't find it. I already check on the iPhone and iPad apps, it still not appear.Moreover, I already ch. 노베나 디아볼로스(Novena Diabolos) 2020.04.27 스팀 출시. 모든 해피 엔딩 및 배드 엔딩 감상 완료.
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노베나 디아볼로스 Game Overview
One real human being, every new game, everything turns around.
Novena Diabolos is an Ocult concept-based survival mystery adventure that requires nine days of reasoning to survive in an isolated place.
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노베나 디아볼로스 Download For Macbook Air
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alexminhtran4 · 4 years
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ドラえもん🆕Doraemon 2020 Wii Game #624🌈XUKA Bị Corona covid 19 rồi sao??? ドラえもん🆕Doraemon 2020 Wii Game #624🌈XUKA... #blogema
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postgamecontent · 6 years
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The RPGs of the Super NES Classic #2: Super Mario RPG - Legend of the Seven Stars
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Original Release Date: March 9, 1996 (JPN)
Original Hardware: Nintendo Super Famicom
Developer/Publisher: Square/Nintendo
There was a time where the idea of Mario being in a role-playing game was absolutely bizarre. Now that Mario's had several turns at the genre it's not nearly as outlandish a concept, but just about everyone I knew who was into games at the time was quite surprised by the mere existence of Super Mario RPG. Looking at it from a Japanese perspective, it's not that strange, I suppose. RPGs were hot, parody RPGs were already a thing, and Mario wasn't any more out of place than Doraemon or Godzilla. In the West, though, things were different. Console RPGs were about to break out on the back of an incredible marketing campaign from Sony for Final Fantasy 7 and the meteoric success of Pokemon, but they weren't there yet. The ones we did get typically fell into the fantasy genre, with the odd science-fiction game to mix things up. The best-known console RPGs were heavy on melodrama and usually played things reasonably straight. So yes, the news of the Final Fantasy folks making an RPG starring Nintendo's mascot kind of came out of nowhere.
Super Mario RPG represented the culmination of what was seen as one of Nintendo's closest relationships with a third party. Square had been peddling their wares almost exclusively on Nintendo's hardware for quite some time to great success. From Nintendo's perspective, having both of the major RPG publishers in Japan on their platforms exclusively was a real boon, and Nintendo had even gone so far as to publish Final Fantasy overseas to try to get it off the ground in the West, just as they had tried to do with Dragon Quest. It was in pursuit of that Western success that Super Mario RPG was born. Square had been trying hard to get the Western console audience to bite on RPGs the way their Japanese counterparts had. They pushed the Final Fantasy brand as widely as was possible for a company of their means, made a spin-off that served as a beginner RPG, and even tried setting up an American development team. Perhaps what they needed, it was surmised, was an established star. For Nintendo's part, Shigeru Miyamoto had apparently been interested in seeing Mario star in an RPG. The deal was made and Super Mario RPG entered development early in 1995.
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Sadly, this game would prove to be the last collaboration between Nintendo and Square for quite some time. Scant months before the official release of Super Mario RPG, Square made the announcement that changed the entire video game landscape in Japan and arguably the world. Final Fantasy 7 would be their most ambitious project yet, and it was coming exclusively to Sony's new PlayStation platform rather than Nintendo's Nintendo 64. To say Nintendo's president, Hiroshi Yamauchi, did not take this announcement well would be an understatement of the highest order. It would be several years before Nintendo and Square would mend fences and do business together again. What should have been a celebration of a great on-going business relationship ended up being its eulogy instead.
While Super Mario RPG wasn't exactly the game to break down the JRPG walls in the West, it did do fairly well for itself considering how late it released in the Super NES's life cycle. It turned out that with some careful considerations, Mario was a really great fit for a light-hearted RPG that would appeal more widely than the usual game in the genre. Of course, with the relationship soured with Square, Nintendo went in a very different direction for their next RPG starring Mario. Intelligent Systems drew some ideas from Super Mario RPG for their Paper Mario RPG on the Nintendo 64, but it was very much its own thing on the whole. Meanwhile, several former Square employees, many of whom had worked on Super Mario RPG, set up their own new studio called AlphaDream in 2000. Headed by Square's former president Tetsuo Mizuno, the team self-published just one game before beginning a long-term second-party relationship with Nintendo, the greatest fruits of which being the Mario & Luigi series of RPGs.
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For a lot of English gamers, Super Mario RPG was their first experience with Japanese RPGs or even RPGs in general. I've noticed there is a lot of affection for the game and its characters, with many of its fans believing that the Mario RPGs never got better than this. I can appreciate that perspective, but I'm not sure that I'd agree with it. The game was attempting a very unusual hybrid of mechanics and themes, and it doesn't always work out for the best. As we would similarly see in the later Kingdom Hearts series, there's a little bit too much Square in here at times. By that I mean the game occasionally feels decidedly unlike Mario, sliding into odd bouts of melodrama and opting for a slightly darker tone than we would see in later Mario RPGs. The pacing is a little hit-or-miss, too. That all being said, I have tremendous respect for this game simply for being largely successful at navigating the tumultuous waters of mixing a beloved side-scrolling action mascot and his world with turn-based battles and leveling up.
Outside of battles, the game didn't do anything particularly unusual by action-RPG standards. The game takes on an isometric perspective and involves a fair bit of platforming and navigational puzzles. These are all things we've seen before, even among the limited selection of games I've covered on this very site. The angled view of the action can make things somewhat tricky as usual, but Super Mario RPG is wise enough not to ask too much of the player in this regard. Anything truly maddening is relegated to optional content, ensuring that even a moderately-skilled player will be able to see the story through. Battles take place in a separate screen, and basically follow the turn-based rules of games like Dragon Quest or earlier Final Fantasy titles. The big innovation here was in including timing-based commands that, if successfully performed, could increase the amount of damage you deal to enemies or reduce the damage you take.
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It was a smart way to bring a little bit of familiarity to a situation foreign to action game fans. Sure, you had to pick what Mario was going to do from a menu, but when he leaps into the air to jump on an enemy's head, carefully-timed button presses will allow him to bounce off of his foe's head and keep on going, just like in the platform games. This semi-action based combat would become the hallmark of Mario RPGs, with increasingly complicated mini-games introduced as time went on. Aside from pulling some of the action elements from the platformers into the game, these commands also kept the players fingers busy during battles. For players turned off by how hands-off many RPGs tended to be, this was a welcome element.
There's something else I have to give Super Mario RPG credit for, too. Namely, this is the game that started to flesh out Mario's world and the characters who inhabit it. This game was Princess Peach's second playable appearance in a non-sports game, and the first playable appearance of Mario's frequent foil, Bowser Koopa. The villainous king of the Koopas had never been presented as anything other than a nefarious bad guy before this game. Here, we saw a somewhat-likable oaf who was more egotistical than evil. This would eventually lead to Koopa starring in his own RPG in the third Mario & Luigi game, and certainly did a lot to endear the character to players. Mario's party is rounded out by new characters Mallow and Geno, who seem to have gone over a lot better with players in general than they did with me.
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Beyond the playable cast, we also got a lot of world-building that allowed us to see the Mushroom Kingdom and other locales in ways we hadn't before. A village of Toads, the resident staff of Peach's castle, and even seeing Koopa interact with his henchmen all helped contextualize the platformers we had been playing for years. The game also features numerous nods to other Nintendo properties, to an extent that no other Nintendo title had done before. Do Samus and Link exist in the same universe as Mario? Smash eventually tells us that they sort of do, somehow, but it's first suggested in Super Mario RPG. Sure, it's just a bit of silly fun, but it was neat if you were a fan of Nintendo's wider world of releases.
My own experience with this game is somewhat strange. I bought the game the day it released for just over $100 Canadian, a typical price for Super NES games at the time. I blasted through the game over a three-day weekend, and having little desire to replay it, sold it on to a friend for $95. I was already a big fan of Japanese RPGs by this point, and I found Super Mario RPG to be a little too lightweight for my liking. To be fair, it was following a stretch of RPG releases that included Final Fantasy 6 and Chrono Trigger. There was only so much it could do. To be honest, very little of the game stuck with me at all. I first replayed it a few years ago when it got released on the Wii Virtual Console. It's a little clunky, and the art really hasn't aged well at all, but the core gameplay is solid enough. It's simultaneously more in some ways and less in others compared to the later Mario & Luigi games.
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The game doesn't quite have its tone properly set, for one thing. It feels torn between trying to reconcile the silly nature of Mario's universe with an actual RPG-length plot. Later games in the series would pull back somewhat on trying to develop characters, instead opting for a greater emphasis on events and comedy to stretch things out. That gives Super Mario RPG a feel quite unlike other Mario RPGs, if nothing else. It also feels less confident in venturing too far outside of RPG norms in some ways. The various party members feel in a mechanical sense like the usual templates, something future games would expend a lot of effort to break away from. Still, there's some comfort in Super Mario RPG's embrace of the familiar. I'm not sure if this makes much sense, but if I'm in the mood for an RPG, this game does the job better than the later Mario RPGs in spite of their generally higher quality.
Given its slightly complicated rights issues (the game contains some Final Fantasy music among other bits), I'm glad that Nintendo has made it somewhat readily available through multiple Virtual Console releases and its inclusion in the Super NES Classic. While I don't think of it as highly as some others, it is one of the better Super NES RPGs to get an English translation. It's still a lot of fun, and trying to play the original game on today's TVs can be tough due to latency issues interfering with the timing of battle commands. I suspect that so long as things remain friendly between Square and Nintendo, Super Mario RPG should continue to see releases wherever Nintendo opts to plumb their back library. I only wish it had seen a Virtual Console release on the New Nintendo 3DS so that we could have the whole Mario (& Luigi) RPG series playable on a single console.
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