QSMP The fated cursed team?
Alright, so it’s my time on the microphone I guess.
Without going deep into the reason why (since it’s not the focus), I have a love/hate relationship with Purgatory. It’s an incredible feat for the Admins with all the details in it as well as the events planning, we get to see new sides of the characters, but I hate competition games (when the win is crucial) and how CCs from every team had their “I genuinely am having a very frustrating and not nice time” for various reasons.
This in mind, I’ve been following the “WHO IS CURSED?” question from the start like almost everyone… But with a different viewpoint. See, I’m someone who does a lot of LARPs and Tabletop RPGs, I’ve been animator and dungeon master (I DM once each week right now) so I know well the “Let’s make a plan and see how the players work inside of it”
I didn’t really plan on yeeting a big speech on Tumblr, but I’ve seen a lot of people take hypotheses as facts and got surprised. So let me break things up a little.
The base of a goal.
When you’re making an event/a game/a RPG with a “Someone is cursed”, there are some things you cannot do. Now, the events were planned and, therefore, they planned on the number of teams to go from 3 to 2 from the start. This cannot sustain a “One team is cursed” from the start. Why? Because you have no clue who will win and who will lose. Before the egg event, one could have said “Soulfire will lose because they have put little time on their base compared to the other teams.” You could have said “Bolas will lose because they aren’t the best PVPer and have less gear.” You could have said “Green Gay Ninjas will lose because Red and Blue will ally against them.” Heck, you could have said “No one will lose, they’re going to try to tie.” (All of those before the event even started) Anything could have happened. I, for one, did not expect for Red to win at the beginning of the day. And yet they did.
Ok, let’s back up now.
If a team was chosen as cursed from the start, the admins had at least three ways of making sure the event would last past the egg event.
Make the cursed team with strong-ass players so they had no chance to lose. (Uncertain technique, would be way more visible than what we had/have)
Make the cursed team with every single nerf you can so they’re so obviously cursed that the other teams make sure they stay alive. (A very sad idea, everyone would just already know who needed to win or maybe kill them thinking it was a red herring, again, no one truly fit that 100%)
One person is cursed and they aren’t “cursing” their team until it’s a 1v1 (and not a 1v1v1) (That’s the one that would work the most if the cursed team had been chosen from the start)
Herding cats
Now, as a DM, I’ve herded cats for years now, and here’s what I learned. If you want a precise outcome to your game, you will have to use the three doors trick. Basically, you put your players in front of a choice of doors and whichever door they choose will lead to the room you wanted them to see next. It makes no sense to shoot yourself in the foot and leave the direction of your story entirely to your players if you know it needs to end in X number of games with a specific scene. This doesn’t mean there couldn’t be a cursed team right now, but with all they set up (the nuke, the ‘If they die everyone dies’, etc.) my DM brain is telling me that the cursed team will be chosen narratively at the end while giving meat to the bones of hints we got.
Alright, for the “Cursed team hints” now.
So, one of the most looked at things for the hints were the eggs messages. Let’s break those down quickly. I do not believe one can say “MESSAGES ARE CLUE” without taking ALL OF THEM as a clue.
“No matter what… Protect Tallulah.” Now, this message, like all others, can be read multiple ways. The first one could be about the only Tallulah we actually saw on the island (well, part of her likeness at least), the statue. This one was Red’s statue. So one could say that Red need to win, aka, they are the cursed team. But, you can also read it as “Tallulah will show up later on and she needs to be protected first and foremost.”*
“Nothing is off the table, run over whoever you need to win.” Well, this one, yes, also has more than one possible meaning. The first and most obvious would be “BBH and his team needs to win at all cost.” would fit, would make sense. But it could also be read as “The final choice will be hard, you need to make sure all the residents need to win.” All is a question of point of view. None of these ways to read it are wrong, which, I think, is the point.*
“Dads you won't believe it, it isn't fireflies on the sky run and don't stop” (translated message) This is the most hazy of them all. What vibe this one gives me is - especially since there are some of Richas’ parents in every team - about a future moment. Maybe a final event on the 18th. Another way to read it could be a warning about mobs. It seems less likely, but some mobs in Purgatory turn invisible after someone hits them, leaving only two white dots as eyes. This one is a stretch but my back needs it.*
One message (chayanne) reads more as a Red Team is Cursed. One message (Dapper) reads more as Blue Team is Cursed.
* But you know how else you can read any of these three egg messages? Very cool one liners to bring up the hype about an upcoming event. (but they’re cooler as clues)
The wheel
The wheel is very much uncertain for me, mostly because I don’t think Tubbo was even meant to roll it. At least, definitely not when he did. He glitched through barrier blocks to reach it and then lava was dropped in a “Player get the heck out goddamnit you know you weren’t supposed to be there” way. (As a DM, I know that vibe. No, bard, you cannot SEDUCE MY GODDAMN DRAGON) Now, was he supposed to later? Maybe, I don’t know, but basing a lot of things on that, especially while ignoring that Slime (Red) and Roier (Green) were also there and could have been the ones rolling it doesn’t seem like a fair assessment.
The tickets.
So there’s another thing that is wild to me. They used the tickets to join purgatory, and only Red had the fancy ones. I would have said “Oh well it’s part of the bit to have slime on Charlie’s or feathers on Phil’s”, but the sparkles on Vegetta and the cat on Wil’s seem to pass way more of a message. Now, the one person who wasn’t in Red with a fancy ticket isn’t even in Purgatory Aka Quackity. ElQuackity wasn’t on the train with the rest, he appeared there, but also, it’s canon that he definitely isn’t Quackity and wants the eggs dead.
I must say, the tickets seem like the most palpable clue we have linked to Purgatory but I do not know if it means they are or aren’t the cursed team. That could go either way.
Of course I was going to mention Tubbo so here it is.
In Escape Rooms, Tubbo would be what we call a wild card. It’s someone who grabs the information and tries to make all the possible links between everything. Those people are very useful when others are stuck trying to follow narrow logic or trying to give more difficulty to a riddle than what it needs. It’s an extremely important job since they can make the intrigue suddenly make sense.
The thing, though, is that 80% of what a wild card says is in the array of “I’ve connected the dots” “You didn’t connect shit” “I connected them”. They will make sense of things that aren’t supported enough to be certain. Purgatory doesn’t help with both team’s heavy biases towards themselves, which they both have. Tubbo said a lot of stuff and made them make sense one way. But he also ignored the others (understandably, again, everyone biased) and ignored parts of clues he had access to. The man cooked, but it doesn’t mean that the meal is consumable yet.
Then, what?
Bottom line, no one gave us any clue of what could be a sign of a cursed team. We do not know what to even look for. What does a cursed team look like? What hint is for the curse and what is for something else? Everyone, watchers and CCs, are grasping at things, hoping it’s the right one. In my humble opinion, I think that there are hints, but they are versatile enough that the eye guy could choose any team and announce it as the cursed one at the end, bringing up some hints in link to that team and backing them up with new Lore so it becomes “obvious”. This would be my DM way at least. It would give the hazy hints meaning on any possible team when the time is right. Make the people believe hints were there for the final answer all along and not notice that there were just as many hints going the other way.
TL:DR;
There is no clear definition yet about what is a cursed team other than what happens if they die. Many hints we have are uncertain and fit more than one team. The DnD Dungeon Master way that the admins seem to follow so everyone has fun might only choose a cursed team upon the last day so Lore can happen in the most narrative way possible. It would avoid any randomness players bring.
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