what’s something you are genuinely bad at? like something that no matter how much you’ve tried to improve on it you’ve never been able to get past a certain point? for me it’s learning new languages
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there’s a thing I think about sometimes when I’m writing that I call ‘the rabies condition’
by which I mean: there are no contraindications to getting the rabies vaccine for post-exposure prophylaxis.
every other vaccine usually has a few contraindications like ‘don’t take this if you’re allergic to it’ or ‘if you’re pregnant discuss the risks and benefits with your doctor’ or ‘don’t give to children below age 6′ or something, but not the rabies vaccine. if you’ve been exposed to rabies, there is literally no medical reason that can justify not getting the rabies vaccine--you can be deadly allergic to literally every single ingredient and the correct decision is still to administer the vaccine, because if you don’t, you’re 100% guaranteed to die of rabies. even the life-threatening allergies are a step up in survival rate (especially since anaphylaxis is something that can be managed, even if there are risks associated with it)
which is to say, the rabies condition: if a character has been ‘exposed to rabies’, aka, in some impending absolute worst-case scenario, like the apocalypse or some death curse or the destruction of their entire city via demons or whatever, then that character has to take action and the consequences and risks no longer matter, because literally any other outcome would be better, and 1% chance of survival is still better than 0%. that doesn’t make those actions necessarily good, the same way that injecting yourself with something you know you’re deadly allergic not a good thing to do, but it’s still better than dying horrifically of rabies. desperate times and desperate measures etc
and then, after your character’s prevented some horrible thing by doing some almost equally bad thing, they should absolutely experience the consequences of those choices.
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Crimes Against Existence
The High Queen Phantom has expressed concerns about the state of law within the Mortal Realms.
Walker, sensing a chance to redeem himself in her eyes, volunteers to go out and report the state of the lands to the Queen. She seems pensive, but agrees. Under strict conditions that Walker must NOT detain nor arrest any mortals that would not have been taken into custody or otherwise punished by mortal authorities in the same situation.
She hands him an addendum to his book the Duke has written up for him to use as reference while he operates in the Mortal Realms.
He reluctantly agrees and makes his way to a mortal settlement with that he can sense has strong criminal influence.
He follows the trail to one of most crime-infested cities on Earth: Gotham. His guards clean out an old office, and he sits himself down into a desk.
He turns on the TV and tunes into a random channel. A man who seems like he'd fit with the Far Frozen is locked in combat with a skilled mortal in some sort of outfit. After a bit of research, Walker learns these are the rogues and vigilantes.
Well, this explained quite a few of the High Queen's problems. Though she doesn't know of them just yet.
Now, how do we rectify that?
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house md wildest show on earth. a main character outright assassinates a known dictator, a moment that would be the very beginning or the mid-series crisis in any other show - an act which creates a power vacuum in a foreign nation already filled with child soldiers and genocide, and it's literally only brought up again throughout the season because that guy's wife divorces him over it. and occasionally to explore his relationship with who he is as a person and a catholic after having deliberately taken a life for what he calculates as the greater good, but mostly it's about his divorce
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the modern age is very scary to me because of the internet. employers go through your personal accounts and form some of their opinions based on your outside of work life on whether or not you're a viable candidate. they look through your personal profiles unrelated to work and use it to determine part of your viability based on that. that is very scary to me, not because i've done anything bad, but because i keep work and play very separate and i think they should remain separate.
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the thing is. i don't particularly love the whole steph sends assassins after tim at the end of robin thing. but it is fascinating to me as one of those things that dc's like "okay, this did happen because we need it to have happened (it's pretty important as far as setting up steph and tim to move on to red robin & batgirl, it's extremely important that steph makes a mistake that causes harm so that tim is upset with her & so there's a justifiable reason steph can't be spoiler anymore & to set the stage for their dynamic in the reborn era & because her doing this to tim is also important to maintain tim's self-isolation at the start of red robin because if he had a girlfriend to depend on who he wasn't mad at he wouldn't be quite so self-destructive), but at the same time we desperately need to pretend like it did not happen (because if it did, and steph sent assassins after tim, he's entirely justified in being mad at her & also if she did that dick would probably feel about steph the way he feels about jean-paul valley)"
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