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#Alltrades Abbey
aka-fraim · 1 year
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A landscape of Alltrades Abbey!
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Currently retouching/redrawing one that i made of Coffinwell cause i decided that i hate it. So that's coming in a few days ^-^
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resaresa · 5 months
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my current dq9 party :) just got to Alltrades Abbey
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dq-avenquire · 6 months
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Celestrian Masterlist
I have some fittingly angelic OC's that I wanted to give a DQIX AU, so I looked through the wiki + double-checked some stuff of my own accord and felt like sharing it here too - this list will be updated as I replay through the game and do things like "counting every single Celestrian found in game" and similar fascinating tasks. This list will likely contain spoilers, as well as the birds each of the constellations the Celestrians are named after are associated with. NON-GUARDIANS: - Apus Major, leader and eldest of the Celestrians. His bird is a bird of paradise :) - Columba, presumably a librarian. Her bird is a dove. Seems to have been familiar with Corvus previously, and is close with Aquila now - Aquila, former Guardian of Angel Falls, twin brother of Pavo, the protagonist's mentor and former apprentice of Corvus. His bird is the eagle. - Pavo, the one who opens and closes the Rapportal and allows the player to use the multiplayer function. The only Celestrian to live in the Protectorate, and (younger) twin sister of Aquila. Her bird is the peacock. GUARDIANS: - You! :) Angel Falls is all yours - Tucana, one of two Guardians of Stornway. Their bird is the toucan! - Cygnus, the other of the two Guardians of Stornway. Their bird is the swan. - Vultur, Guardian of Gleeba. Their bird is, as one might guess, the vulture. - Noctua, Guardian of Swinedimples Academy. Fittingly, their bird is an owl. - Corvus, the sort-of-sort-of-not Guardian of Wormwood Creek. His bird is the crow.
OTHER GUARDIAN STATUES: - Zere - noted to be crumbling and broken. I'd assume this is because the villagers treat the tree at the centre of the village as a guardian instead. - Coffinwell - two statues, actually, but no names - Alltrades Abbey - weirdly, none. There is a statue behind Abbot Jack, but I think that looks more like Celestria, personally. Noting it regardless! - Zere Rocks - has a statue, but given the context of how it was made there's no way to know if it would even have a Guardian to go with it. - Bloomingdale - statue, no name This leaves us with Porth Llaffan (which worships Leviathan over the Celestrians), Slurry Quay, Dourbridge, Batsureg (nomadic, might not have statues because of this) and Upover (which has Greygnarl) without statues, but not necessarily without Guardians. I also made a point of checking Gerzuun (which does have a church, notably, and the bodura grass as a thing to worship) and Brigadoom, but couldn't find any there either. Beyond that, all Celestrians are unnamed (I'll get to how many of those there are later!). That being said, there are actually two major bird related constellations left (that I could find with some very surface level research) that aren't used as names within the game. Namely Grus (crane) and Phoenix (self-explanatory). I like to think that Phoenix would be a good fit for Alltrades Abbey, given the association with rebirth, though I'm still figuring out where I personally would place Grus. (I also think that Phoenix would be a very interesting fit for Brigadoom or Zere, Rocks or otherwise, for similar reasons) That being said, since most of the constellation names for birds are also just their genuses, it's pretty easy to find a number of canon compliant names that will fit right in should you choose to make your own :) happy questing !
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mrsometimes11 · 2 months
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Dragon Quest IX: INNS POLL
Since my last DQ9 poll went so well, let me try this again.
Honourable mentions to the healing place at the Observatory, and the Dormitory at Swinedimples, it's cool that they're free (seriously if you heal anywhere other than Swinedimples after finishing the quests in that town, you're doing something wrong), but they aren't technically inns.
Dishonourable mention to Porth Llaffan, Tumblr polls only allow 12 options, and this charming seaside inn was too boring to make the cut.
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My team in Dragon Quest 9:
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Clera: a young kind hearted Celestrian who fell from the Observatory after a beam shot into the sky and made it her mission to save all of Celestrian and Mortal kind from the fallen Celestrian and Aquila’s old teacher, Corvus. (Edit: Clera’s back to being a minstrel now that I’m in the post-game.)
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Colette: a priest who lives in Stornway and wants to help others and is a fan of Abbot Jack of Alltrades Abbey and his work. When the trouble with the Wight Knight occurred, Colette really wants to help in the fight and that was when she met Clera who was handed the task to defeat the Wight Knight by King Scott. Colette was determined to fight by her side until the end. That way she can put her healing skills to good use.
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Rosalind: a warrior that is a total pro when it comes to fighting enemies. She use to live in Porth Llaffan and is Jona’s sister but after their father’s death, Rosalind left town (which Jona approves because she knows Rosalind wants to become a warrior rather than a fisherman) and ends up in Stornway where she met Clera, Colette and Clinton whom she traveled with to help the Celestrian save the world and was flabbergasted to see the Observatory after fixing up the Starflight Express and learn that Celestrians were real. But be careful, Rosalind wields a knife as a weapon and she ain’t afraid to use it. She’s also like a big sister of the group since Jona always cared for her and while she looks kinda chill, she’s not afraid to kill a bitch if you hurt one of her friends, especially Colette (who she admits to have a crush on). She’s also a bit sassy but that doesn’t get in the way of her friendship with Clera and the others.
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Clinton: a wandering mage that use to live in Dourbridge but moved away to go on his travels and to make a living for himself and ends up meeting Clera, Colette and Rosalind when he rests at the inn in Stornway and is willing to help in any way he can in a battle and is kinda a geek when it comes to alchemy, Abbot Jack and his work in changing vocations and Celestrians in general. So when Clera proves she’s a Celestrian by talking to the ghost of Catarrhina’s ghost after saving Coffinwell from the Raghu’ Contagion, Clinton went all squealing much to Clera’s natural surprise and Rosalind’s annoyance (since Clinton was a bit too loud when he squealed like a girl). He’s also a person that the girls can talk to about their personal issues and they sometimes return the favour whenever he’s feeling down about his past life.
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moogghost · 2 years
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remembered a somewhat old post on my art-only blog regarding my los gijinkas as partners au (which is basically just. my main au for pmtok but). essentially it was specifically about the green streamer section and how a good chunk of it is instead a sort of arena because well. while i like it for what it is in canon i do feel like saxen would also turn it into an arena just for shits and giggles y'know?
(this also might. be based off of the arena portion of alltrades abbey in dragon quest 7 i actually like it. sorta. it's complicated. but yeah some inspiration from that)
i think. one day i need to go further in detail about that because while i wanna write it in the fanfic itself i. am still just on the blue streamer </3 (...for reference i started on the blue streamer in this fic)
because i think it's like. one of the biggest changes in the au overall (like there's some things that change to some degree like with parts of the purple streamer and like. robin's battle because ahaha. cele may be one of the nicer members of my los but. cele has no problem with taking a more direct approach towards doing celes job)
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decaydollvt · 2 years
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twitch
From Coffinwell to Alltrades Abbey
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AU of Dragon Quest IX where the DLC party members and your starting party members trade places. The Questor’s Rest is run by a group of randomly-generated weirdoes now, and also Aquila’s apprentice is a horrible gremlin child with earplugs and a pitfall trap.
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Me, going along the questlike: oh Alltrades Abbey is named that because you can change your class to any and all trades...
squeenix:
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the tlers were really having fun with this huh
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violetren · 3 years
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Listen, all I'm saying is that if Dragon Quest 12 is supposed to be a game where we choose our own story/choices matter then I think we should bring back AT LEAST the levels of character customisation we had in Dragon Quest 9. Sure it'd be wholey cosmetic to be able to pick my gender and have a funky hairstyle in an unnatural colour but it'd also increase investment in the game if it felt like it was my PC and not just one assigned to me. On a less cosmetic level Alltrades Abbey and the vocations system was just super fun and I miss it.
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renaultmograine · 3 years
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alltrades abbey's quest is a goddamn pain but also tower of trades has the spookiest music so it balances out
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mingogerms · 3 years
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how to plan your dqix game from minute one- a stupid guide
So basically, I always always always make a small list of what vocations my players will be and what weapons. When I was on like playthrough 3 or 4 I had finally figured out that you can use your skill points on other vocations (wow) and now the barrier of class specific weapons was no longer an issue.
Since I’m starting a new game, here’s my basic plan (which will probably change)
mc: Minstrel/Ranger - Swords/Bow
2: Martial Artist/Paladin/maybe luminary idk - Fans
3: Thief/Armamentalist/Sage - Swords
4. Warrior/Gladiator - Swords/Claws
Ok so basically here is my reasoning behind this, I was going to have my mc use swords throughout the whole thing but changed my mind since I like having a bow in the party, I also like having a ranger in the party. Typically each playthrough of mine will consist of ranger/gladiator (or paladin)/Armamentalist/Sage. Obviously that isn’t going to be the case here, as I have a paladin and a gladiator, as well as an Armamentalist from the late teens up to the late 30s level wise. I rarely use claws, fans, and martial artists so I thought I’d change that up. I’m hoping that up until I reach alltrades abbey, the thief and minstrels healing abilities will be enough, because i truly hate playing a priest, they suck ass. Then when we get everyone to their second vocation I’ll be happier since I’ll have the ranger and paladins healing to get me through. So instead of one good healer, I’ll have two mediocre ones. I always have a strict fighter, like I dont have them do anything but focus on dealing the most damage, this is why I have the warrior/gladiator, the two classes that do the most damage, paired with the claws, which in my experience (along with axes) do hella damage. I know that 4 and 2 are going to be my heavy hitters and the ranger is gonna be kinda shitty but thats ok. So yeah, I always plan that out before I even start my game since I need to know. I have set levels that I will go on to fight the boss (not recommended as it kinda makes things really easy) basically Ill go:
lvl 5 - hexagoon
lvl 10 - wight knight
lvl 10 - morag
lvl 15 - ragin contagin
lvl 20 - master of nu’un
lvl 20 - leviathan
lvl 20/25 - garthgoyle
lvl 25 - tyrantula
lvl 25 - drakk
lvl 30 - larstastnaras
lvl 30 - dreadmaster
lvl 35 - gadrongo
lvl 35 - greynarl
lvl 40 - the triumgorate
lvl 40 - king godwyn
lvl 45 - triumgorate (second time)
lvl 45 - barbarus
lvl 50 - corvus
so yeah thats that and I’ll update more later lol
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resaresa · 4 months
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Character profile stuff for my DQ9 characters beneath the cut cuz im obsessed w these little guys
Clara/Clarienn: Our protagonist, the ill-fated fallen angel. She has boundless love for humanity, feeling fulfillment when she knows her actions have made someone else's life easier in some way. Recently she's begun donning a dark shaded cloak paired with a mask made in the shape of a pair of angel wings, and introducing herself to new strangers as "Lady Angel," to the occasional embarrassment of her companions.
Kelpyy: An inquisitive mage hailing from the small town of Zere, and Clara's closest friend on the Protectorate. Her thirst for knowledge is matched only by her craving to be acknowledged for her work. After meeting Clara at the Stornway Inn and listening to her story, Kelpyy decided the oppertunity to assist a real celestrian was worth the risk of this stranger being a fraud and joined Clara on her journey. Kelpyy is fascinated by the wish granting powers of the Fyggs, hoping to one day recreate the spell for herself (though she would never admit this.) Kelpyy finds Clara's "Hero persona" to be cute, but wishes she would remove the mask more often.
Ardinal: A priest hailing from the Alltrades Abbey. Born with cataracts which lead to his being blind, he spent most of his life being educated and trained by the monks and priests of Alltrades. Days prior to the fall of Clara, Ardinal experienced a dream wherein a celestrian was struck down to the Protectorate, landing before a great waterfall. Ardinal felt this was a call from the Almighty to assist this fallen celestial, and quickly journeyed from the Abbey to Stornway, accompanied by his childhood friend Delia for protection and muscle. Finds Clara's hero of justice schtick to be suitable for her, admiring her desire to help others.
Delia: A brave knight in training who was born and raised in the Alltrades Abbey, growing up alongside Ardinal (who she casually refers to as "Ardie.") She chose to accompany Ardinal to Stornway, having full trust in his words despite not fully believing the dream was a premonition from the Almighty. She's incredibly hardy, having trained in the wilderness outside the abbey for much of her life. Gets weak in the knees around beautiful women. Finds Clara's insistence on being a 'hero' annoying, feeling that Clara doesn't take their journey as seriously as she should.
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scoutception · 3 years
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Dragon Quest III: The Seeds of Salvation review
The original Dragon Quest was an extremely important and influential game that built the foundations to the Japanese role playing game genre, but was an extremely basic game that would end up outclassed by nearly any other RPG on the NES released afterwards that wasn’t completely incompetent, and while Dragon Quest II improved upon the foundation of the original, namely in terms of party progression, it was also a rushed, unbalanced, overly difficult and overall tedious experience. Despite its importance, Dragon Quest’s third installment would have to be a significant step up, and as luck would have it, it was, becoming another of the most legendary and important RPGs ever made, and firmly cementing Dragon Quest as a series that would stay around even to the present day, and how exactly this came to be is what we’ll be looking at today. The version I played was the SNES remake with a fan made English patch, so many of the names in the screenshots won’t match up with official translations. Other options are the Game Boy Color version, which was officially released in English, and even has a bit more exclusive content, namely a very time consuming sidequest and a bonus dungeon related to it, the Ice Cave, and much more recently, the mobile/Switch version, which is also available in English, and is based on the SNES version, minus some of its exclusive content. Be warned, there will be spoilers.
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Story: In an unnamed land, geographically similar to the real world, the archfiend Baramos has appeared and unleashed monsters to plague the land, with its people’s woes ranging from groups of bandits robbing kings and kidnapping citizens, to monsters impersonating rulers, to entire towns being wiped out by the forces of Baramos, who ultimately plots to destroy the entire world. A hero from Aliahan, Ortega, once set out on a journey to slay the archfiend, only to fall in combat with a dragon over a volcano. The child of Ortega is thus given the task of slaying Baramos themselves on their 16th birthday, with the help of a group of adventurers recruited from Aliahan’s tavern.
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On the surface, it’s still not much more of a plot than the first two games, and for the most part, that is true, but it’s still much more interesting simply because there’s much more going on. Many of the towns you visit are facing some sort of crisis, or have some sort of interesting circumstances around them, such as the immigrant town that slowly changes and expands as the game goes on, making them a lot more fun to discover and explore compared to the towns of the first two games. Additionally, there’s the famous and influential late game twist that strikes after defeating Baramos, namely the reveal of Zoma, Baramos’ superior, and the second world map of Alefgard, the setting of the first Dragon Quest. These two twists are a large part of what made Dragon Quest III so impactful when it came out in 1988, and considering the game presents itself as unrelated to the previous games, and that by the time you defeat Baramos, you’ll have explored the entire world, barring two small locations at most, they hold up fairly well even today. There’s not much more for me to add besides this, however, so it’s time to hop straight to the gameplay.
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Gameplay: Dragon Quest III uses the same turn based battle system as the first two games, and besides things like new types of spells and weapons, not too much is changed with the combat itself. The biggest change DQ3 provides is to the party progression system. Instead of the Hero being completely alone like the first game, or gaining two fixed party members in the second, DQ3 allows you to build a party from the ground up, besides the Hero, who’s always required to be in the party, and has the exclusive Hero class, with well balanced stats and unique and useful spells. The party size has been increased to four at a time, and party members can be created and exchanged in Aliahan, with a total of 8 different classes they can be: warriors, slow, yet well equipped physical fighters that act has tanks and heavy hitters, priests, who specialize in healing and support spells and, contrary to most healers in RPGs, actually have decent equipment and offensive options, mages, typical magic attackers with great offensive spells, yet bad physical stats, martial artists, physical attackers with great agility who forgo most equipment and have a higher chance of landing critical hits, merchants, average at best fighters who have supporting abilities like being able to earn extra gold after battle, gadabouts, odd and clownish characters with bad stats besides luck, and a fixed chance to simply goof off and take random actions instead of doing as commanded, thieves, a class exclusive to the remakes, with great agility and several abilities that mainly help with exploration, and sages, who learn nearly every spell in the game, and have a wide selection of equipment options, yet cannot be put in the party to start.
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Compared to Final Fantasy I, which had a similar class based party system, and came out only a few months before DQ3, this system actually has quite a few advancements. Most importantly, you’re never simply stuck with the party you start with. As long as you can make it to Aliahan, you can simply make new characters and swap out whoever you’re currently using. Obviously, doing this too much isn’t very practical, considering new members will be behind on EXP, but not being able to permanently lock yourself into an awful party combination is a big improvement alone. Party members who have reached level 20 can also change classes at Alltrades Abbey, resetting their level to 1, and cutting their stats in half, but keeping any learned abilities, meaning, if you were so inclined, you could make a mage with the physical stats of a warrior, a warrior with the speed of a thief, and so forth. Changing classes like this is also the only way to get sages into the party, and even then, only with the use of a Words of Wisdom book, of which only two exist in the game. This lends itself to a lot of creativity, and while I personally didn’t use this mechanic much, only turning my priest into a sage, it’s still an impressive level of complexity for a game this old.
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The class balance is also fairly interesting, as beyond the upsides and downsides already listed, classes also level at different rates. Warriors are expensive to equip and very slow, but level the fastest out of the main offensive classes. Martial artists are, by contrast, very cheap, but have the third slowest leveling rate in the game, and the little equipment they do have is usually pretty difficult to get, especially their weapons. Merchants are guaranteed to eventually fall behind if you try to use them, but actually have quite a bit of exclusive, and good, equipment early on, and level the fastest out of everyone. Gadabouts are liabilities, but level second fastest, and can become sages for free once they reach level 20, making them an investment class. Despite how several classes are very obviously inferior in the long run, you actually can get away with some pretty unorthodox party combinations, at least earlier on. Take my party of hero, warrior, martial artist, and priest: very strong physically, but expensive to upkeep, despite the martial artist somewhat balancing it out, and lacking in offensive magic. While switching the priest to sage later on mostly fixed the latter issue, I was still left wishing I had taken a mage with me from the start several times, and yet I was still more than capable of finishing the game. While the difficulty has definitely been lowered compared to the first two games, that’s still a sign of ultimately successful balancing.
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For some more combat related changes and improvements, some stats have been added or changed since the first two games. Resilience now determines how many hit points a character can gain when leveling up along with being added to physical defense as before, Wisdom determines a character’s potential magic points, as well as how soon they learn spells, with spells being delayed or expedited by up to three levels, and Luck determines how well a character can avoid debuffs and status ailments inflicted by monsters. Related to these stats, exclusive to the remakes is the personality system, which affects the stat growth of each character, with each party member gaining a personality during character creation or, in the case of the Hero, through a personality quiz given at the start of the game. While this generally doesn’t matter too much for casual play, assuming you aren’t unlucky enough to get the worst personalities on all your party members, it still adds an even greater deal of complexity, either allowing you to try to compensate for a character’s weaknesses, or add to their strengths. You could, for example, give a female warrior the Amazon personality, raising their strength growth, but lowering their agility, wisdom, and luck growth, stats they don’t care about much anyway. You can also change personalities during the course of the game, either temporarily by equipping certain accessories, or permanently by reading certain books scattered throughout the game, which further adds to the depth. It’s a bit overwhelming, but still pretty interesting to see.
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Beyond the combat and classes, there’s still a lot of nice things to see. The bag from DQ6, which can hold an unlimited amount of items which can be taken out at any time, has been added, allowing easy inventory management on the spot. The Zoom spell now lets you return to towns of your choice, rather than the last place you saved your game, and while not every town can be warped to, it’s still a massive time saver. There’s a day night cycle, which gradually changes when traversing the world map and affects the state of the towns, and while it isn’t super prominent, there are a few towns pretty heavily affected by it, and you actually get a few ways to manipulate it later on. There’s also a few minigames added, once again exclusive to the remakes, those being the monster arena, where you can bet on computer controlled monster fights for the chance of winning money, and Treasures n' Trapdoors, which is basically a giant board game one of your party members can traverse, with several very valuable prizes available, both from winning and from landing on certain spots on the boards. Despite being very luck based, it’s creative and rewarding enough that the boards are actually a lot of fun to play, and the Switch version lacking this minigame entirely is a big shame. The remakes also added the Cloudsgate Citadel, a bonus dungeon accessible after defeating the final boss, with a superboss, Xenlon, waiting at the end. Defeating Xenlon within a certain number of turns allows you one wish, such as opening up a new Treasures n’ Trapdoors track, or resurrecting a certain character, and thankfully, you don’t actually need to traverse the entire dungeon again to refight Xenlon for more wishes, as a Zoom location is added only a few rooms away.
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The biggest improvement DQ3 makes, however, is just how well the game flows. There’s still grinding to be found, yes, but generally, the game goes by much faster. Characters move quickly, the difficulty, as mentioned before, is much lowered, so you don’t need to grind 5 levels just to walk a bit north, and there’s just a lot of variety that keeps the game fresh all the way through, instead of becoming monotonous like DQ2. The dungeons are also much more reasonably designed compared to the giant, nightmarish mazes of DQ2, and while you do get a ship like in DQ2, it comes quite a bit later, keeping the amount of areas now available to explore from being as overwhelming. The obligatory key item fetch quest, this time collecting the six orbs to hatch the phoenix Ramia, is also much more reasonable to complete, with the orbs either being in locations that NPCs directly talk about, or being acquired by fighting bosses. Speaking of which, there’s also many more bosses than in previous games, and while they’re not as frequent as in most RPGs, they still add a nice bit of variety, along with actually being pretty challenging, in a good way. Overall, Dragon Quest III’s gameplay actually holds up very well, and just makes it a lot of fun to play. Even considering this is a remake with a lot of quality of life improvements, I was amazed that this was originally an NES game.
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Graphics: DQ3′s visuals are quite nice, as the SNES version was made with DQ6′s engine. To give a comparison, whereas the games using DQ5′s engine were about comparable to the visuals of Final Fantasy IV and V, the visuals here are comparable to Final Fantasy VI, and considering that’s one of the best looking SNES games out there, that’s a pretty big leap. The character designs come out quite well, and many locations have unique looks to them, both towns and dungeons, with the Pyramid and Baramos’ ghastly castle sticking out the most to me. The enemy battle sprites are still great, and are actually animated whenever they attack, adding a lot of life to them.
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Sound: As with the rest of the series, DQ3′s soundtrack was done by Koichi Sugiyama, and it’s once again a great soundtrack, even better than the soundtracks of the previous games. From the peaceful Small Shrine, to the iconic Overture, to the peaceful Heavenly Flight, to the world map theme Adventure, to the great final boss theme, Hero’s Challenge, it’s a soundtrack that’s a joy to listen to. It also gives towns different themes for both day and night, which is one of my favorite things to see in games.
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Conclusion: Overall, I would give Dragon Quest III a recommended. It’s aged very, very well, and genuinely feels like it could have been on the SNES to start. Between the much deeper, yet ultimately accessible mechanics that give quite a bit of replay value, to much better overall design gameplay, graphical, and sound design, it makes a fantastic entry point for the series, if you have a liking for classic RPGs. Till next time. -Scout
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lordknightmon · 7 years
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also apparently the part of dragon quest 7 i’m at is the hardest part of like the whole game but i’m only about a quarter of the way done like that’s just a really weird choice to me to hit players w such a difficult part of the game so relatively early
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plutoshero · 4 years
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For your IX/XI crossover, do you plan to have Nine function as a Hero-ish class, or will he be swotching around a lot as the story goes?
he'll be heroish! classes are a lot different in 9 and 11, with alltrades abbey and whatnot.
Nine will be mainly minstrel, like he is before you unlock vocation changing, and specialize in swordsmanship. but hes experimented with lots of vocations, so he has a couple of tricks up his sleeve ;)
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