It's time for a redesign!!!
🌊 Welcome to Blastblogs! 🌊
I've been meaning to post more on this sideblog, mainly because I also wanted to see if I could make a comic series of my trainersona and his Pokemon so I wanted to repurpose the concept and maybe make more Pokemon content.
I've also gone and changed his name to Manny cuz each time I talked about the trainersona, it was awkward for me to say my own name so his new name is Manny! Coming from my second name.
Anyways I guess we'll see where this goes. See y'all :>
9 notes
·
View notes
do you have any favorite fanfics involving grovyle, dusknoir, & celebi, either shipping or platonic? 🥺
In fact, I have some! Perhaps if I hadn't found them I'd be a bit more sane now, alas...
So the next three are all from the same author and are my favourites from PMD (although I havent looked for Grovyle/Celebi or Dusknoir/Celebi alone, idk if someone has some recommendations for those). Still, tho, here is what I've read.
One more adventure
https://archiveofourown.org/works/48325621
Platonic future trio (tho the author has stated that they can see the shipping happening lol). I like this one especially bc of the Celebi appreciation, she's the POV and has added lore abour her crucial role in keeping the dark future stable and helping to fix it. Also great dusknoir and grovyle characterization, but that's a given with this author.
The next three are actaeon (Dusknoir/Grovyle), so Celebi barely appears or has relevance. It's a shame, but they're still
some of my fav fics.
Stars that shine https://archiveofourown.org/works/33070633
ABSOLUTE FAV. IVE REREAD IT LIKE 20 TIMES. ONE OF THE MOMENTS TOWARDS THE END LIVES IN MY HEAD RENT FREE. Btw you can ignore the tags, its not as grim as it sounds lol. No spoilers but this fic is the fic ever. Also Dusknoir is so in love in this one it hurts lmao. I sketched some fanart for this fic i need to clean it and post it.......this fic deserves it.....
Together we'll be heroes
https://archiveofourown.org/works/37172176/chapters/92737780
This one is also actaeon, but theres also focus on Hero/Partner. It's a retelling of EoS through snippets of Hero, Partner, Grovyle and Dusknoir's PoV, and is really well narrated. While i was put off at first by the idea of a retelling of the game, I was pleasantly surprised by how entertaining the story and characters are! ts unfinished, and unfortunately ends before the story progresses much beyond the plot of the game, however the part of the story that is set in post game is precious. and it also has my favourite thing ever, that is, future trio not knowing what the hell to do with their lives now that theyre not dead.
It's not unfounded
https://archiveofourown.org/works/28630209
This one is not from the same author, but it's also short and sweet, and it even inspired one of my posta about future trio (the one with grovyle's "tail" wagging xd). Maybe it can get a bit too "fanfic-y" at times, but I still enjoyed it a lot. Its basically actaeon hurt/comfort and discussing what their future is gonna be now the the world is back on track and on its way to healing.
So yeah those are the ones I've read and enjoyed lmao. If you've looked for pmd fics before you might have already read them, since there arent a lot of fics and these are all well tagged and all.
23 notes
·
View notes
I needed some self-therapy this month, and my chosen method has been a monster-hunter genre game, cause I've been severely missing it for the last two years at the very least. This time, I've decided to bite the bullet and give Monster Hunter World a try, despite my very picky and allergic reaction to most of eastern titles, cause I had the feeling I could stomach some of my frustrations with the incentive of monster-hunting, and I was not wrong. (though some things still greatly frustrate me)
Here be my impressions of the first 10 or so, hours into the game (strictly solo experience for Reasons):
The weapon variety is honestly overwhelming for a newcomer to the series, but the katana, bow and insect glaive have definitely caught my attention. Their movesets are a joy to fight with, the glaive especially, plus you get a bug buddy))) and insane mobility options, what's not to love about it. From experience, I can guess that the chargeblade would also bring me much joy to fight with, but that is a weapon for more skilled players, I can see myself trying to check it out later.
(I think this gameplay is mh rise and not world, but all of these moves for the glaive still exist in world)
I can finally see why the fans were talking so much about ecology. Just watching videos is not enough to really show it, but you feel all the little things when you play the actual game. Before playing, I was thinking that 'dino-dragons that breathe fire do not exactly fit your standard ecology', that people just didn't know much of actual ecology to speak like that and at best, they meant that the monster design was influenced by irl animals. However, I understood what those fans meant when I saw that Anjanath, whoose pink and bald skin greatly resemble a vulture, mostly just patrols around and steals food from other monsters.
(watch me hang on for my life when he came around xD)
Pukei, the horrible trashchild that I grew to adore, is quite nimble and agile to fit through the dense forest canopy, which it HAS to do, as there are bits of the jungle where the hunters have to force themselves through tight vines, a dragon of larger size has to be flexible. The chameleon and gecko inspiration is very strong in this little bastard, and it fits perfectly into the jungle, where it resides. Also, the game doesn't have to explain to you that this guy changes the colour of his feathers when aggressive, and it works not just on a gamedesign level, but on the creature-design level too.
Barroth (?I think?) lead me to a large mud pit, in the lowest part of the map, down the riverbed, which, is, y'know, Logical, as water flows down the slopes. It fits so perfectly into that zone, it was clearly the monster's lair or favourite spot, as that monster has a few mud-related attacks and an armour buff.
These little things really ground the weird dino/dragon whacky designs and make the whole world really vibrant and come together wonderfully, they also make the that ecology aspect really shine. You don't normally see this attention to ecological detail in games, and it is clear that a lot of care went into making them.
(btw the binoculars are great, they also work as intended, because the colours of this game, while muted a bit, still are very distinct and bright, unlike otheR games that haD binoculaRs in them)
So yeah, I've been enjoying exploration and the world of this game a lot. On that note,
look at this toad. he is perfect. he deserves the world. I am very happy you can keep little guys in your tent (it's also the only reason to visit said tent)
I also really love that you can make your cat into a literal little gremlin. I adore him now, he too is perfect.
Now for the things that frustrated me.
Controls. The inability to remap inputs and clutch claw controls are atrocious. Apparently the game has walrunning, but I have no idea how to distinguish which surfaces it works on and which it doesn't. No manual jumping is very confusing at times, there are a few very specific places that I'm sure I should be able to climb, but the jump is automated and it didn't work, which just leaves me shrugging. That said, vine swinging is cool.
There are far too many menus with very overwhelming rpg stats, it's very hard to make sense or reason of any of them.
For the amount of tutorials the game just keeps Bombarding you with, which is annoying as hell, the weapon&armour upgrade and progression system is not explained at all. The upgrades seem to unlock at finding specific materials, but not All of them. This makes me feel like some weapons have better viability for new players, because they can be upgraded with materials from early monsters, and my go-to weapons apparently don't fit into that category, though I can't be certain of this. There are no perk explanations, so I gotta guess which perks are more useful and which aren't, though I'm not that far into the building anyway, so for a beginner it's not a big problem.
These are just inconveniences the new player has to deal with, but they are not gamebreaking in any way. The ten hours I've spent with the game have been very enjoyable, and I'd love to play more of it.
8 notes
·
View notes