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goku20193 · 1 year
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#Darthomir #BD1 #Bogano #ElizabethGrullon #WallRun #CameronMonaghan #ImperialWalkers #ForrestWhitaker #Inquisitors #StarWars #JBBlanc #JediFallenOrder #NinthSister #SawGerrera #TheForce #Playstation5 #GreezDritus #ForceAbilities #ScottLawrence #DeeBradleyBaker #DanielRoebuck #CereJunda #Zeffo #DebraWilson #MistyLee #Prauf #LucasArts #CalKestis #TrillaSuduri #JaroTapal https://www.instagram.com/p/Co5jl-3Segbi4MtTSusBaVAK6ULkTen8mQHDtk0/?igshid=NGJjMDIxMWI=
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beeffilledshark · 6 months
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Respawn can insert a Filipino Titan-based apex character with the Thunderbolt as an ultimate and I'm still not going to pick it back up until they give us literally anything on a new titanfall game. I know it's never happening but a girl can dream
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I will say tho, fucking finally a Filipino character. Also that stories from the outlands is hype as shit I miss Titanfall so fucking much where's my babygirl Tone
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beatcroc · 1 month
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15 attempts later. i have finally completed lap 2 in bloodsauce dungeon as noise
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wiresandwifi · 1 year
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sorry ur all gonna have to witness my slow descent back into call of duty fanboy because i just played one game of warzone 2 and i can feel the brainrot returning after 7 long years
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theclaravita · 1 year
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PROTOTYPE Update 5b
I did some tuning while waiting for the new Destiny 2 update to go live. Enjoy better wallrunning, and manicfast boosting!
The Weekly Reset is going live here in a few! Stay tuned!
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chipp fun why why why why why
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best-titan-7274 · 9 months
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I had this silly thought about what if, even after ending up a hero, Cooper still needs to go through some tests/training to get his official "Pilot license" (lol), and Sarah may think that'd be a good way for him to wind down after such an intense mission + he could socialise with other new pilots, and pilots in general. So Cooper ends up in a rookie squad for his final tests, and I'd love to see everyone's reaction.
Bonus points for BT being there too, somehow, and maybe interacting with the new(-ish???) titans, teaching them stuff. (Come to think of it, do titans interact among themselves? Do they form social bonds? They must be, right?.. thinkingFace.emoji)
I've actually got something vaguely similar to this going in the longfic!
“What do you mean I have to do basic training?” Jack asks. “Me and BT, we’ve already been in combat, isn’t training a little late?”
“It’s a requirement for everything to be official. Don’t worry about it, Cooper, you guys will breeze through.”
If it’s going to be so easy, he doesn’t see why he has to do it, and he was kind of hoping that Lastimosa’s and Briggs’ approval would be enough to keep him out of it. But fine, if he has to. He should probably make friends with some of the other Pilots anyway.
They’re going to be fighting side by side at some point, and it would be nice to know them before they’re in danger. Platoon bonds, or something like that. There was really no way to escape being friends with at least some of the people in his squad when he was a rifleman, because they did everything together, but he’s not really sure how Pilots worked. Lastimosa was never the most social guy, and Jack had never been too close with any other Pilots, except now Briggs.
“Is this the part where I get thrown out the window if I keep complaining?” he teases.
“Only if you don’t get to the door first,” Briggs says, and fortunately turns her attention back to her paperwork instead of trying to hunt him for sport.
Good for him! Now he just has to go and tell BT that they have rookie training in the morning. They can probably sit back through a lot of it. They’ve already nailed everything that other people will be trying for the first or second time.
“This is illogical,” is all BT has to say about the news.
Better than him whining about it, although now that Jack thinks about it, he’s never heard BT whining about anything. Is that just his personality, or his programming? People who aren’t Pilots underestimate how individual they can be. He’s seen other Titans around the hangar, interacting with their Pilots, and it’s honestly not much different from watching a bunch of humans interact.
At least Jack’s on the same page as his Titan this time, because sometimes when they argue, BT just picks him up and carries him around until he gives in, and he really doesn’t want to be dangled around in front of the rookies. Not the best first impression.
Okay, so he’s not sure what kind of impression he does want to make, but he’ll figure it out. After saving an entire planet and having his Titan come back from the dead, how hard can it be?
He’s the only one not embarked when he gets to the training grounds, so he might not be getting off on the best foot already. Oops? At least the instructor is on the ground, but it doesn’t look like their Titan is here at all.
“Morning,” he says, because that’s a pretty tried-and-true greeting.
“Good morning, Pilot Cooper,” the instructor says. “Please embark.”
He gives her a thumbs up and turns, hopping up with his jump kit to land on BT’s knee for just a second before pulling himself into the cockpit by the bar across the top of the door. Even as he settles into the seat, he has one hand on the controls, the other reaching up to flip a switch. He’s done it so many times that it’s second nature, but at least the instructor looks impressed.
The training itself is easy. Switching weapons, wallrunning, holding shields against projectiles, disembarking while the Titan’s still moving. All things he’s done before, just like he told Briggs, so it’s not too bad. Actually, if he’s being honest… it’s kind of calming. Like running the gauntlet when he was training with Lastimosa.
It’s a little less calming when he realises the other Pilots are all staring at him, at least the ones he can see. Looks like a lot of them have a habit of hanging out with their cockpit doors open, chit-chatting when it’s not their turn to do something.
Is that… how all Pilots do things? He’s only been around Pilots who were preparing for combat or actually in the middle of it. No time to socialise then. Or maybe they all trained together to get to this point and they’re all friends.
“Hey, Cooper,” one calls, and he opens the cockpit door.
“What’s up?”
“So are you the Pilot Cooper?” asks a younger guy, leaning forward with his arms folded across his knees. “The one from Typhon?”
“That’s me,” Jack says, hoping he’s not suddenly about to get a bunch of groupies. He’s not the kind of guy that looks for people to follow him around, thinking he’s some kind of hero. Being a Pilot – being with BT – is his highest ambition.
“That’s pretty cool, man.”
There’s a few murmurs of agreement, and then a different Pilot asks, “So is that BT? Like, the BT?”
“Yeah,” Jack says, unable to help a grin. “He’s pretty cool.”
“Incorrect, Pilot Cooper,” BT rumbles. “My internal temperature is seven degrees higher than a human’s.”
So much for seeming cool in front of the new Pilots.
“Thanks, BT.”
A third Pilot laughs, one of her feet braced against the frame of her cockpit door, relaxed in her seat, hands linked behind her head.
“So yours is really literal, too? My guy TL is the same way. I say anything fancy and he always gets confused.”
“I am not always confused,” her Titan corrects her.
She raises an eyebrow, as if to say, See what I’m talking about?
“Do yours learn from you?” Jack asks. “BT learned how to do a thumbs up.”
“Taught IJ to swear,” says the first guy. “Got in some trouble for it with our first CO.”
There’s a scattering of laughs, and a different girl pops in with her own story about getting in trouble with their former commander, followed by an only slightly exaggerated account of the first time Jack got yelled at by Lastimosa.
“Pilots!” the instructor bellows, and they all startle, even Jack. “If you’re done gossiping like a flock of hens… Moore and Harris have finished the course. You’re free to go.”
Maybe Jack should have been paying a little bit more attention to the course, but hey, at least he survived training. Moore looks absolutely exhausted, and Jack wonders if maybe he should offer his help at a second try at the course, to help build a little more confidence.
TL’s Pilot disembarks, almost as naturally as Jack does. The others are behind her, in pairs and trios, until they’re all ringed loosely, talking about the course and their experiences on it.
Jack’s not sure he’s welcome, at least until the Pilot who first addressed him looks up and over, and asks, “You coming or what, Cooper?”
“You gonna make some friends too, BT?” Jack asks as he picks up his helmet and checks his jump kit. Can’t fling yourself out of a Titan without a plan to get to the ground with all your bones intact.
“Statistically likely.”
Pretty much the kind of answer Jack expected.
“Have fun, bud,” he says, and hops down to join the other Pilots.
“Pilot Zhao,” introduces the guy who called him over, and offers him a stick of strawberry chewing gum. “Bet IJ teaches your Titan something new.”
“Bet BT could teach them something, too,” Jack says, taking the gum. “We’ve gotten pretty good at embarking from weird angles. Honestly, I don’t know how he manages to catch me every time, I’ve come at him from some pretty crazy places.”
“So you got any advice for us?” asks TL’s Pilot. “Since you’re technically already a Pilot and you’ve actually been in combat.”
He glances over his shoulder, and sees BT doing a thumbs-up, his actions studied carefully by NK. Whether the other Titan will learn anything, Jack’s not sure… but he’s pretty sure he also shouldn’t teach the newbies about the fastball. Which means he will, of course, but first there’s something else to say.
“Always trust your Titan. They’ve got your back, no matter what, and there’s nothing they wouldn’t do to protect you.” He smiles faintly. “That big hunk of metal is going to be your best friend and protector for the rest of your life. Not a lot of people get to have a relationship like that.”
“You don’t have to tell us they’re special,” Zhao says, looking at his own Titan. “I’ve never met anything or anyone like him.”
“Are they all different?” Jack can’t help asking, and it’s easier than he thought it would be, to become part of the team.
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marsmarvel02 · 1 month
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So, I played Princess Peach: Showtime! last night, and I have some thoughts.
Warning: Spoilers for the entirety of Floor 1 under the cut.
Opening
Wow, the music is good.
I love Grape's design! So... unique!
Grape's name, however, is ... ehh. It could be worse, but I'd still prefer something a bit more intimidating.
Why does Stella have to make crying baby noises when she's upset? It makes it hard to take her seriously and it's honestly just really grating to listen to.
Stella's design, while not the worst thing in the world, just seems a bit... off to me. I can't place it, but something about her just looks... weird.
Why is light magic named "Sparkle"? It just sounds a bit... goofy.
Swordfighter-1
Wow, the loading times for levels are... a bit much.
Why does the "level loading" music have to have that long, low horn that sounds almost exactly like the noise older Nintendo games make when they crash? The first time I heard it, I freaked because I thought there was something wrong with my copy of the game.
Why did they make B the action button and A the jump button? In every other game I've played, B is jump! That button switch has actually made me die a few times in a later level, and generally made me bad at parts that require jumping with quick reflexes.
Wow, this game IS easy.
The pre-transformation sections of levels where you just run around swinging your ribbon at stuff are honestly kinda boring.
Oh man, Swordfighter Peach looks AWESOME!
Again, the game is still really easy, but blasting your way through hordes of Sour Bunch members makes you feel INCREDIBLY powerful.
And I love the acrobatic and flashy dodges too.
Why does the very imposing knight with the hammer go down in one hit? Seriously, all you need to do is jump over his shockwave once and oop, down he goes.
The end boss is CRAZY! Who'd've thought that a Mario (spinoff) game would have you fight a giant killer plant that ISN'T a piranha plant! Also, wow, this random spinoff gets original bosses and Mario Wonder doesn't.
Jokes aside, though, I love the thorny flower bud boss. Does it have a name?
Ninja-1
Normally stealth levels in games are the ones that everybody hates, but honestly this one is GREAT!
Again, the game is still pretty easy, but stealth-attacking enemies and taking them out in one hit also feels POWERFUL.
I love how the guards can't tell where Peach is when she has a freakin' SPOTLIGHT shining on her. Or when she's pressed up against a wall and her GIANT YELLOW PONYTAIL is sticking up above her camo paper.
Why does being spotted make Peach turn into a log and then teleport to just before whatever stealth section you failed? I mean, I get sending you back to try again, but what's with the log? Is it a reference to some ninja trope I'm not familiar with?
Oh man, the chase sequence is SUPERB. Especially the wallrunning bits, and
When the enemy drops one of the scrolls, and Peach somehow uses it to summon a giant wave to ride. It makes no sense, but it's FRICKIN AWESOME.
Honestly, I'd really like it if the wave chase had ended with the enemy dropping a second scroll, and Peach using it to summon another crazy setpiece. (Hey, I just realized, that wave is a "dramatic setpiece" both in-universe and in the video game sense.)
Patissiere-1
Once again, the section before the transformation is... rather slow.
Honestly, I was expecting this to be the "annoying gimmicky minigame level", but I'm pleasantly surprised. It's a gimmicky minigame level, sure, but not an annoying one.
While getting above the minimum required to advance in the cake-decorating and cookie minigames wasn't too hard, I can see that I'll have my work cut out for me when I come back to get all the Sparkle Gems.
This isn't too bad, but it's annoying how in the cookie minigame there isn't any visual indicator that you're about to overmix something.
Cowgirl-1
One word: AWESOME!
Again, the ease at which you can lasso enemies and throw them around makes you feel powerful.
Oh, and that barrel-throwing fight sequence manages to simultaneously be both awesome and hilarious. I don't know why, it's just funny in the best way.
Crazy Thought: Cowgirl Peach tests her barrel-lassoing skills against Donkey Kong.
That horse chase sequence is pretty fun, but it's also where I died a few times because I lassoed when I meant to jump.
And, to top it all off, the boss fight against the leader of the robbers is epic. My only disappointment is that, when he's charging around the arena after you, you can't matador him into those piles of gem boxes landing the first hit revealed. I understand why you can't, but I still wish you could.
Floor 1/First Main Boss
It appears that Peach understands as much as I do that, while forcing open the door that's obviously full of dark magic might be a bad idea, it's also the only way to progress the game.
I'm not sure what to think about the fact that you need Sparkle Gems to open the Spooky Floating Door. I mean, the cost was low enough that it wasn't a problem for me, but I could see it frustrating someone who isn't very good at the game (especially since doors on later floors will probably use the same mechanic), and speedrunners are probably going to HATE it.
Why is the evil version of Sparkle named "Darkle"? It just sounds stupid.
WE'RE FIGHTING A GIANT DISCO CHICKEN!
Oh man, Disco Wing is awesome. Especially the part where THE GRAVITY FRIGGIN' FLIPS UPSIDE DOWN!
It's funny how the only time Disco Wing does that giant rolling attack is when the arena has been changed in a way that makes it possible for Peach to dodge it. Disco Wing, you could've won easily if you'd just done that attack a few times at the start of the fight!
Crazy Thought: Disco Wing meets Hole Punch from Paper Mario: The Origami King.
NINTENDO, I WANNA REFIGHT THE DISCO CHICKEN! LET ME REFIGHT THE DISCO CHICKEN!
So, after fighting Disco Wing I finally checked out the dress shop, and THERE'S A DISCO DRESS! That is DEFINITELY what I'm wearing for the rest of the game (or at least until beating the next floor boss unlocks another crazy dress pattern.)
Disco Wing's boss theme wasn't very disco-y for some rea- WAIT, I JUST CHECKED THE OFFICLIAL SOUNDTRACK AND ALL THE MAIN BOSSES HAVE THE SAME THEME?! Nintendo, WHY??! Now I won't be able to hear Juno Songs make covers for each individual boss!
In conclusion, Showtime! is definitely a straight A of a game so far. If it keeps on being as good as it was, I might even consider pushing its grade up to an A+.
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minecraft · 5 months
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Had a crazy dream there was some game kinda like a mix of apex legends, halo, and rainbow six siege called TEGR and it was like. very fun on its own but for whatever reason you could also play minecraft from the same launcher as it without any extra loadtime or anything but if you got banned in TEGR it'd also ban your minecraft account but you could still play singleplayer. But there was one feature that didn't work properly which was going to the nether. If you attempted to go to the nether on a banned TEGR MC account it'd send you to another dimension that people called The Divide instead and it was like.... indescribably trippy, weird, and large and had no roof. It was much much bigger in terms of blocks than vanilla mc and it looked sort of like one of those 3d fractals flythrough videos and there was graphical and gameplay features from TEGR that sort of leaked into it such as lens flares and mechanics like wallrunning and dolphin jumping. I remember seeing what looked like huge threads of bedrock knitted together into a sort of cloth with dozens of stars inbetween them and like an empty pale green-grey sky behind everything. in some areas the air itself seemed to be suffused with colorful particles in fractal patterns which made just moving around feel like you were seeing patterns and colors you shouldn't be able to. hard to explain.
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r0zeclawz · 9 months
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getting back on my gym grind im almost enough level to unlock wallrun and equip jorts
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slenderwannabe · 9 months
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aiden wallrunning and getting his hoodie stuck on a sign like a cat stuck in a tree
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goku20193 · 1 year
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#Darthomir #BD1 #Bogano #ElizabethGrullon #WallRun #CameronMonaghan #ImperialWalkers #ForrestWhitaker #Inquisitors #StarWars #JBBlanc #JediFallenOrder #NinthSister #SawGerrera #TheForce #Playstation5 #GreezDritus #ForceAbilities #ScottLawrence #DeeBradleyBaker #DanielRoebuck #Gorgara #Zeffo #DebraWilson #MistyLee #Prauf #LucasArts #CalKestis #TrillaSuduri #DarthVader https://www.instagram.com/p/Co5jerwSdg4Y2CSYkP-Bvx_bGSpqCTvRBZDYX80/?igshid=NGJjMDIxMWI=
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hustlerose · 2 years
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i think ppl underrate how infuential the original titanfall was. FPSs were getting kinda stale when it came out, with everybody following the cod formula. sprint, shoot, aim-down-sights, grenade. then as soon as titanfall drops, BOOM every shooter copies its entire movement kit, with a few additions in recent years. longers sprint, double jump, mantle, slide, wallrun, walljump, grappling hook, parkour stunts. almost every modern FPS and FPS-adjacent game after titanfall adopted most of that kit. even halo, which refused to have a sprint button for so long, now plays exactly like all the others
on the one hand, it makes movement feel more fluid, makes moving fun, and adds verticality. on the other hand, it makes multiplayer FPS titles less accessible for newbies, since these games tend to assume that you already know all these moves, and you are capable of clicking heads while everyone is moving at mach 5.
like the explosion of doom-inspired shooters going on rn, it asks for a different skillset than cod4 and its contemporaries. so even though it was pretty niche, titanfall ended up defining the verbs of a new wave of first person games
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mousegirlheart · 1 year
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It's funny, the little moments from your childhood that you miss. I remember that every second saturday, my mum would take me to the library and we'd stay there for two hours. I'd have picked a couple books, manga (always Yu-Gi-Oh or Astro Boy), movies and The Same Copy Of Sims 2 Again (until I found a NoCD hack) within the first 30 minutes. My mum would either be browsing books for herself (never fiction, she hates reading fiction), or using the library computer for whatever she did. The rest of the time, I'd either sit and read through the piles of copies of MAD Magazine they had, make a start on my books (and inevitably finish something fast enough to return it before I left) or I'd leave my bookbag with mum and go outside to the skate park and wallrun around the bowl. It's a silly memory, but it always made the library so magical for me as a child. I miss that specific experience.
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prohaloplayer · 1 year
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i hope you all imagine me dictating my posts out loud while wallrunning and air strafing and bunnyhopping whenever i'm on your dash
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miloscat · 2 months
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[Review] Sephonie (PS5)
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Analgesic does it again with this puzzle-platformer/puzzle stunner.
After Anodyne 2, Melos and Marina of Analgesic created this game, which is in many ways an evolution of the exploration of 3D spaces seen there. In other ways it examines similar themes to All Our Asias and Even the Ocean, so I'm glad I played those first. There's plenty of innovation here though with a new PS2-esque art style, an interesting movement system, and the integration of tile puzzle sequences. Basically, there's a lot of cool stuff going on here, with the typical Analgesic layer of raw humanity underlying everything.
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There's an issue to address up front: do not play the Playstation release. Sephonie has three main characters, all of Taiwanese descent. The game goes into their backstories which are wrapped up in connections between Taiwan, Japan, and the USA (reflecting Melos's own background and to a lesser extent Marina's). The idea of Taiwan and cultural heritage is vital to the story, and is in fact one of the stated purposes of the game by its developers: to bring attention to a culture that is sorely under-represented in media, especially video games. Part of the reason for this is active suppression by the Chinese government, which Sony is party to via a prohibition on even mentioning its existence. The result is a censoring of all mentions of Taiwan in the PS4/5 versions, replacing it with "Atlantis" (and Taipei with Timaeus, and so on) which as Melos noted on the Analgesic Discord "seemed like an absurdly appropriate way to do it because those sorts of censorship laws effectively want Taiwan to become an imaginary place". Needless to say learning about this seriously bummed me out, and while the story is mostly intact, I'd recommend checking this out on other platforms.
With that out of the way... the game opens with a shipwreck on the isolated Sephonie Island. Three scientists set out to explore this mysterious place with the help of the sci-fi Onyx technology which lets them wallrun and airdash, as well as letting them communicate with the unique flora and fauna. As you explore the caves beneath the surface, things get more surreal and the stakes are raised as it's revealed the island is sentient and is hiding a deadly secret... which makes things sound sinister but most of the interactions you have are quite gentle and wholesome, with themes of connection and interdependence.
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The three characters play identically but have their own personalities which are expressed a number of ways. Collectible items hold details simultaneously mundane and essential about their daily lives and memories, while climactic cutscenes cover deeper dives into their histories, their thoughts and hopes and joys and cares. Later areas also begin to be influenced by the characters, the cave system contorting itself to match moments and places from their lives, complete with ephemeral NPCs you can talk to. As with Analgesic's other games, the writing consistently has a sincerity to it that really cuts through, and compels you to care, to think, and to reflect.
Between these moments are some cool platforming mechanics, with a run button taking you into something akin to skateboarding movement. Mastering the wallrun and the mid-air hop from dashing into a wall are satisfying, and there's plenty of new gimmicks that get introduced as you go to add new twists to it. The postgame unlocks the "Bubble Adventure" mode that adds bubbles to each zone, acting both as shortcuts and a new challenge to pop them while returning to safe footing, which was a lot of fun as a way to engage further with the movement systems (after ten hours doing the base game, I spent another ten doing Bubble Adventure and finding collectibles and out-of-bounds secrets!). But if they give you trouble, there's plenty of accessibility options to customise.
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While exploring you find new forms of life, with some cool and slightly otherworldly designs. Interacting with them leads to the recurring puzzle minigame, where you place blocks in a grid to create large matched colour sets. I enjoyed these as a change of pace, but most can be skipped if you don't get on with them. Your reward is some info about the particular fauna or flora's ecological niche which seems well-researched, as well as some amusing dialogue with the creature itself.
In addition to Bubble Adventure, completing the game gets you a nice plot epilogue that provides a satisfying cap to the story, as well as some behind-the-scenes looks at the game's development which are now customary for Analgesic. Popping more bubbles opens up playable early draft levels as well as debug and test rooms. This kind of candid archiving really deepens my holistic engagement with their games, and in this case reveals that most of their best ideas did indeed end up in the game... although I wonder if the hoverboard concept could have been cool!
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There's a lot of admirable stuff about Sephonie, and it's a great addition to the overall Analgesic catalogue. I feel like each new game they put out only enriches the others. Once again the result is a really special experience, and one that I'll remember fondly, even with the bitter edge of the cultural censorship that mars the Sony versions. I can't wait to see what they do next! (It's called Angeline Era, wishlist it on Steam I guess?)
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