If Megatron had died in Transformers Exodus, Starscream and Shockwave would've been fighting for leadership. Because unlike his FOC and TFP selves, Shockwave from the Aligned novels is very ambitious.
Soundwave is a powerhouse and an enigma and we don't talk about it enough so i'mma just gonna make a compilation of "how the hell did he do that" and "what the hell is he" moments that i've managed to find from across several transformers continuities
first off is from the first IDW comic continuity
this is never explained, so i can only assume its because soundwave is technically an outlier but i haven't seen a panel that shows other outliers having "off the scale" readings, whatever that means.
and then in the last moments of this continuity he sacrifices himself to save the universe/earth by using his outlier ability along with the enigma of combination to essentially connect the dead to the living in the entire galaxy for a hot minute . idk how the hell he did that or how he knew to do that, my money is on bad writing but i digress.
next up Transformers Prime
tfp fans: elaborate on that.
tfp writers: no.
transformers prime soundwave is definitely a powerhouse and an enigma for several reasons but number one is this god damn scene with ratchet exclaiming soundwave isn't your standard cybertronian and then to my frustration the show refuses to explain why.
also he can open portals. the only explanation for that is in the novels where he actually was part of the invention of spacebridge technology. i guess he could've incorporated that into himself, which frankly is kinda unheard of in of itself. but still I feel inclined to tell him that skywarp called and they want their powers back.
Next, we have the game Transformers: fall of cybertron.
where he scavenges together all of megatrons parts and puts him back together which, yeah sure why not? it's essentially like putting a corpse back together but then he just REVIVES HIM??
with his mind completely intact despite having been decimated by Metroplex and being dead for several hours. excuse me sir but that shouldn't be possible. I guess I could just chop it up to the writers being a bit loosey goosey with their own rules for the world but it's still quite a feat. but thinking back to G1 where he did the same thing with skyfire I guess they assumed it's just something he can do?
although skyfire's revival was a bit more reasonable considering he was still in one piece and frozen solid which they explained to be the reason as to why he was kept intact. but I'm assuming that's why the writers were like "well let's just have him do the same thing for megatron" and everyone was like yeah okay why not. also like a lot of things in G1 this inbuilt high voltage canon/defibrillator is never brought up again which is hilarious and par for the course for G1.
there are several more moments throughout all the tf continuities where soundwave just does something inexplicable but these are a some of the moments that stuck out to me the most. I welcome others to add onto this post if they wish. because I'm sure I've missed some "how the hell did he do that" moments that would be a shame not to bring up.
I saw Megatron hovering in FoC so I decided to draw him hovering
Why shouldnt I draw Megatron right after I finished Galvatron? Oh, because I'm currently on a work shift... uhh.......... nevermind
It's been three of these, first the Hilda one, then the Digimon one, and finally one of the Transformers on the same day that the Digimon one came out. Crazy, I'm not trying to inspire people to show their spirit of what they love and immortalize it in a drawing.
Got nothing new today. Just been replaying Transformers Fall of Cybertron recently and reliving childhood memories. (I also needed a place to permanently upload this GIF so I can link it in other places) Gosh, Grimlock was so cool in it.
One of the minorly distracting things in the IDW Transformers comics(the 05 continuity, not the 2019 reboot) is that on occasions, the robot’s designs will change. For instance, Starscream goes from his G1 look to the look he had in the High Moon studio games to his Armada look and then finally what I can best call a “modernized” version of his G1 look(wouldn’t look out of place in Rise of the Beast or RiD2015 tbh). Now I know Starscream canonically gets his chassis changed in universe a couple times, but what’s everybody else’s excuse?
Pfft like I actually care. I just think it’s funny. Especially when they made the switch to the video game designs because the only ones who got the treatment were the ones who were in the games or at least got art for it, which created a bit of a clash since everyone else just had their comic designs(I.e. look at Starscream next to Metalhawk)
I've been on the fence about Armored Core ever since Bloodborne got me into Fromsoftware's catalogue and I started playing mature games with higher difficulties for bigger gammer kids
Normally I don't care for any mecha media that strays into darkness and the horrors of war--yes, I was a bit of a dumb kid--but after some maturing, I gave it another shot. Soon enough I was hooked, but I when I got into AC I never thought I would be playing a new entry soon or enjoying it this much!
Perhaps it was Bloodborne's high difficulty and risk/reward gameplay loop or Devil May Cry 3's cathartic combination of challenge and style, but when I finally got to AC6 it clicked.
I've always liked games with heavy robots that combined fast movement with tense combat since I played Transformers War for Cybertron & Fall of Cybertron way back in the day (my first big T for Teen boy games, too!), so it does make sense.
Even better, one of the big draws for AC6 for me was how much it's landscapes reminded me of High Moon Studios' car-robot shooters--a vast expanse of machinery, constructs far beyond any human scale, and the backdrop of a dying but beautiful world. But AC6 surpasses that in so many ways thanks to both a unique setting with more organic touches, as well as Fromsoft's iconic attention to detail in regards to environments. I think it says something that Fires of Rubicon's titular planet is the first environment in a mission based game where I wanted to just wander around the planet forever.
I'm still getting a hold of the combat. It's much faster but also much less forgiving than even Bloodborne's was. Yet despite that sharp learning curve, the controls are adaptable and easy to memorize, movement starts to come naturally, combat is tight with gratifying SFX to boot, and a breadth of customization options to rival even (oooooh) Elden Ring's variety.
The best part about all that is how more than perhaps Kid Icarus Uprising or DMC3, AC6 is a game where i'm as eager as possible to replay old missions with new unlockables. The missions have straight forward objectives but how quickly and efficiently you can solve them is the challenge, and while this is no Phantom Pain (altho it does have a more palatable, if withdrawn take on "war is hell" but that's my squeamish take), the game rewards for your maximum efficiency in completing those objectives through its credit system. The less damage you take, the less ammo you use, or the more enemies you take out, the better your pay + mission rank. I'm already addicted to it.
Anyways you can thank @iamthekaijuking for giving me the last push I needed to make the impulse buy off ebay
I have nothing else intelligent to say so here's my first build
I based him partly on christmas candies because I liked the colour palettes, plus he's sweet but he didn't last long
Day 152: Shockwave (Transformers: Fall of Cybertron)
Today, I was looking at my robot shelf, and I was thinking about how many Autobots I have, compared to the Decepticons. It made me think about what Decepticons I wanted to add to my collection. One I’ve wanted since it came out was Fall of Cybertron Shockwave. He was the only shockwave I can think of that did the flying alt mode the best. He also just looks cool!