bullet hell im working on
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Rare Twowho fanart, too little time to draw everyone I like
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Pellet Heck
I don't post about it much, but I did develop a tohou-inspired ttrpg.
If you're not familiar with tohou, they're (very broadly) a series of bullet hell games that have taken such a friendly stance towards fangames that there are more fangames than mainline series entries.
I don't personally have much connection to the tohou scene, but I deeply respect those other designers' propensity for translating its bullet hell mechanics into things that aren't bullet hells: tactics games, soccer, platformers, etc.
So at some point I thought "I wonder if I can mechanically translate this into a ttrpg?"
The answer was yes, but only in the weirdest possible way.
In Pellet Heck, you resolve checks by rolling dice. But you roll them down a slope at yourself.
Essentially, you physically simulate a curtain of bullets coming at you by dodging the rolling dice.
Modifiers increase the number of dice and how much space you have to dodge them, and your stats affect how much damage you deal after dodging a round of dice, how quickly you recover HP, and how many times you can call out a bomb and interrupt the current curtain.
If you want to check out Pellet Heck, it's free and it comes with a sample adventure.
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Woop, still alive! Got a lot of sketches to post, I just have to remember to do so (T▽T)
I saw a Touhou fanart by @aipiepo and really wanted to do a back shot of it, it was a really good excuse to draw a chubby body
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