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#this is an edit of the fallout versions i did of them so that non-fallout folks can enjoy
climbing-class · 3 months
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windona · 5 months
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Windy's Non-Fiction Book Rec
Is there an order to this? No. Did I read all of these books in the last year? Also no. Does this tell you a great deal about me? Definitely. Note, I chose to link to Hoopla or Overdrive rather than Amazon because support your local library.
Let's begin.
The Lakota Way by Joseph M Marshall III.
What it's about: It's a book that tells the virtues that are considered most important to the Lakota, interweaving cultural stories with personal ones and real life examples.
Why I like it: I have a fondness for cultural and folk tales, so this should not be a surprise. I like how it relates the mythological to the personal, taking on a macro and micro look. The audiobook is also read by the author, making it rather nice to listen to.
Rez Life by David Truer
What it's about: It's history and memoir about Native American reservations. It's about how they came to be, how they exist, and what life on them is like. It also interweaves the personal with the grand scale, at one point talking about a major case regarding a reservation that the author's mother was involved in.
Why I like it: It's incredibly informative while being well written, flowing well, and helping to connect the overarching policies with how it impacts daily life. My brother said the audiobook was good, but I read the text version and enjoyed it well.
The Prince by Niccolo Machiavelli
What it's about: This is an instruction guide on politics and how to run a principality by the 16th century diplomat himself. Reams of writings about his intentions and what it means are about, but this is an interesting read.
Why I like it: Politics, practical and ruthless. It's a well thought out read, and an excellent insight into how Princes work.
What I Saw by Joseph Roth
What it's about: This is more a collection of newspaper articles than one book. It covers a variety of aspects of the Weimar Republic, as shown through the eyes of someone living there.
Why I like it: Joseph Roth has a fun, flowery way of speaking in translation. His observations are interesting, and cover all aspects of Berlin. The last article in the book will punch you in the gut.
Blitzed by Norman Ohler
What it's about: Drugs in the Third Reich. It delves a bit into Weimar era drugs, and looks at how the Nazi ideology clashed with the reality of drug use, from the troops to meth chocolates for housewives all the way up to Hitler himself.
Why I like it: It focuses on a very particular part of history, and goes into detail. The author highlights the hypocrisy, but also shows exactly the impact such drug use had. The language flows well with the subject matter. leaving you gripped in its grasp.
Aftermath: Life in the Fallout of the Third Reich by Harald Jähner
What it's about: How did Germany go from a bombed out fascist state to the liberal West Germany and the East Germany that would eventually become the country we know today? This book examines the ten year period after the war, giving an overview of the situation from the people in the camps to those in bombed out cities, showing how Germany transformed.
Why I like it: This topic has been personally fascinating, as the period my father grew up in but also in how the country recovered from fascism to become a well functioning democratic republic. Everyone who voted for the Nazi party did not disappear. The people who were kicked out of Prussia and Silesia had to find somewhere to live. The people from concentration camps also had to find their own places, if they could. This book is fascinating, delves into the issues, and at times is uncomfortable.
Editing Humanity by Kevin Davies
What it's about: The history of CRISPR up until it came out in 2020. It goes through the science, the competition, and the debates. From the various bits and pieces that led to CRISPR discovery and development to the ethical questions surrounding its use, it will take you through one of the much lauded scientific breakthroughs in the last decade.
Why I like it: The author knows his stuff and knows how to write it. He highlights the various contributors to the breakthrough, from understanding yogurt spoilage to a powerful tool. He also does a good job explaining the Dr. He controversy, and the ethical dilemmas regarding it, from germline versus somatic cell editing to how far is too far.
This Is Your Brain On Parasites by Kathleen McAuliffe
What it's about: Parasites, and their impact on nature and humanity. From individual behavior to how our societies are influenced by the eternal war, this book goes into the big influence of tiny organisms.
Why I like it: It goes into parasites in humans and animals, and is very thorough and an enjoyable read. The melding of science and history is fascinating. Warning, not for the squeamish.
There were a couple of books on magic in Medieval Europe I was unable to find, and I reserve the right to update this list as I find interesting books.
If you have any interesting non-fiction books to recommend, feel free to let me know! And fiction as well, but that rec list will be a different post.
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autumnslance · 3 years
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Rose House Edit for the WIP files please!
WIP Ask Game:  Post the names of files in your WIP folder, regardless of how  non-descriptive or ridiculous. Let people send you an ask with the title  that most intrigues them and then post a little snippet of it or tell  them something about it! and then tag as many people as you like.  
I’ve maybe realized a chunk of my in progress fics involve people getting it on that I just don’t finish/post for various reasons...A lot of my “Naughty” file fics are really meant more for me to figure out character dynamics, I think
This version is called “Edit” because it’s a draft I mucked with in ProWritingAid for grammar and redundancies way later than I meant to on Monday during maintenance after having @dragons-bones look at the base file. I keep feeling like this fic is “missing” something, but that may be a feature not a bug. Or it needs some pieces for setup and follow up, not to stand alone.
Because “Rose House” is the night in the Sea of Cloud, after Emmanellain’s little misadventure with the Vanu when Bismark’s existence was revealed early in Heavensward. It’s the night Aeryn Regrets because she gave in to emotional turmoil and physical reaction--and then never actually talked to Haurchefant to follow up on how she really felt, or how to otherwise deal with things like adults and then...yeah. Yeah.
Technically it DOES have followup, in “Ache” from the 2020 FFXIV Write, which is Aeryn’s PoV in the immediate aftermath where she realizes she screwed up and this was a Mistake (and also the more recent “Girl Talk” where she tells Lyse what happened). “Rose House” itself, however, is Haurchefant’s PoV of the actual event. If I were going to write this with setup and follow through, it’d be a bit more building up their relationship in Dragonhead and early Ishgard, and then Aeryn avoiding Haurchefant and deflecting Ysayle and Estinien’s teasing/queries (Alphinaud takes a bit to catch on, bless him), and then the fallout of the Vault and how she deals with the Fortemps family afterwards.
But for now, I wrote this to determine how and why things went between them, and while I have a vague idea of the rest, it was deciding “yes this happened” that also determined some things about how her relationship with Thancred ended up working out, and how that was different.
Excerpt under the cut:
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She seemed so small, but he knew her to be stronger than anyone else in the realm. He could feel it in the steadiness of her heartbeat, the warmth of her form—and the tension in her muscles. He shifted behind her and began rubbing and massaging, trying to work some of that tension from her. She made a tired little grunt.
“You mustn’t strain yourself so,” he said in a low voice. This was a repeated conversation; her next words did not surprise him.
“If I don’t, someone else would have to. They may not be able to bear it. I can.”
“Not forever,” he countered. “Not alone.”
She turned to look at him, grey eyes dark. “There is no one else.” There was pain there, and guilt, and he knew she was thinking of the missing Scions again.
“There’s me.” Feeling bold, Haurchefant brushed his lips over her cheek and left a soft kiss on the corner of her mouth. “I shall always be at your side.”
“No, you won’t,” Aeryn replied. “Not so long as Ishgard needs you, and my journeys take me elsewhere.”
The words stabbed his heart, but he could not deny the truth to them. He was sworn to his nation, his house, his god. He had duties, responsibilities.
And yet.
If she asked—if she invited him beyond Coerthas’ borders, to stand at her side through whatever adventures and dangers she faced—
Aeryn turned abruptly, interrupting his thoughts with another kiss of her own—this one full on his mouth, taking him by surprise. He held her close, melting into her embrace, enjoying this sudden expression of affection. She let out a small noise in response to his hands running along her sides to her hips and he shivered to hear it, his grip tightening further. She pressed even closer, and he was aware suddenly that she was in his lap, legs straddling his thighs, and by the Fury, there was no hiding what that was doing to him.
He pulled away from the kiss, clearing his throat. “While I am...more than happy to see such passion from you, my dear, it does put thoughts in my mind.”
“That’s the idea,” she replied, resting her head on his shoulder, lips brushing his neck.
Haurchefant stilled and took a measured breath. He had to tread carefully here, lest he fall through the snow into a hidden ravine. “And if we were to, perhaps, give action to those ideas…?”
Aeryn was quiet for nearly a minute. “Please,” she finally replied.
Gods, he wanted to throw her down that instant. Instead, he kept his stillness, his measured breath. A knight was always in control. “Why?”
She lifted her head and looked at him, perplexed.
“Why now?” He continued, brushing a strand of dark hair from her face. “Believe me, I am more than willing—as you might be able to tell—but...you have always set such boundaries before.”
Aeryn leaned into his touch. “After everything,” she closed her eyes, and he wondered what—or who—she was thinking of. She opened them, and they were as dark as a cloudy night over Dragonhead. “I do not want to have an opportunity and miss it for my own fears. I will have to confront that primal someday, and the bards will make its terrors sound epic. But tonight, I want...simple, safe. You...make me feel safe.”
He drew her closer and kissed her gently as another surge of warmth rushed from his heart. “Very well, my dear. Your wish is my most fervent desire, of course. And should you find it too much, and need to stop—say so, and I shall do naught more than hold you close, or return to mine own chamber, should you command.”
“Haurchefant?”
“Yes?”
“Shh.”
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sparklegemstone · 3 years
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Taking a break from work so time to write up more of my Loki trailer thoughts since all the cool cats around here seem to be doing it :-D.
In chronological order:
1) Personally I was 'meh' about the trailer starting with the Endgame scene just because I think the Russos did a terrible job matching the tone of that scene with the tone of the original Avengers film's conclusion and I want the Loki series to feel like a continuation of Avengers.  Alas, the Endgame scene grates on me as feeling inauthentic to the story it's supposed to take place in.  But I certainly understand the practicality of needing to put it in to give the audience the context for when/how this new story with Loki is taking place.
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2) But five seconds later on the other side of the wormhole…yay, Kate Herron fixed the tone!  This feels much closer in tone to when Thor and Lok depart for Asgard at the end of Avengers.  Excellent job Kate.
3) Was so pleasantly surprised by Owen Wilson's portrayal!  Very different than any of the comedic characters I strongly associate the actor's acting style with.  I like his character a lot with what we've been given so far.  It's instructive reflecting back on the potential concerns I had and that were being discussed in the fandom when we were working with scraps and rumors that we now know don't have merit: things like 'Hiddleston is only there to narrate the series' and 'How comedic in tone is this going to be if Waldron from Rick and Morty is hiring Owen Wilson?'.  Ah the good old days of baseless speculation.
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 4) I mentioned the frequently low camera position in another post -- it does a poor job of conveying how Loki carries himself, tall and straight and elegant.  It makes him seem more ordinary, but maybe that's the point -- equalizing him with Mobius rather than it being an Asgardian in a non-Asgardian's presence.
5) The way Loki goes from locked down and not letting any sense of what's going on his head slip to Mobius (what I feel is in-character for Loki) to suddenly being a lot more open with what he's actually feeling and having less guarded, more friendly/casual attitude toward Mobius is weird to me.  I think it's a cut just for the trailer and hopefully it will make more sense in context, but Hiddleston's acting here and the way he has no qualms about being physically guided out of the elevator by Mobius is one of the points where it felt more like Hiddleston playing a different character than playing Loki to me (and lacking Loki's costuming doesn't help that perception certainly).  Which I know is nitpicky, but I was just curious to see to what degree this would actually feel like 'fresh off of Avengers' Loki and so I'm paying close attention to what feels in and out of character for me.  Does Mobius say something to really throw Loki for a loop that would cause him to drop his guard like that?
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6) "Glorious" -> YAASSSS that's the Loki I wanted to recognize.  He's back!  I'm still having a hard time wrapping my head around how blessed I am, but we've got him back for more screen time.  Also, with him back in Stark Tower and the later image of post-apocalyptic Manhattan, I am super intrigued by the possibility of Loki (and me too!) experiencing different ways things could have played out on Earth, if he'd succeeded in his conquest for example.
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7) Loki's going to learn about what happened in the main timeline and the choices he made in the future?!  That's huge!  Should be a fascinating character moment.  This bit of Loki turning away from the projector gives me a lot of hope that the writing in the show is actually going to explore, honor, and authentically run with where Loki was as a character at the end of Avengers and the context of what he experienced rather than Marvel just plopping the "general" character of Loki into a genre-fied crime thriller show basically disconnected from the events of Thor and Avengers so they can say they made a Loki show.
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8) Do I like Loki in the beige detective jacket?  Nah, not really.  But I do appreciate that even with the earth costume they kept Loki's style of being completely covered up.  Also creates contrast with him not being in control when he's in the TVA prisoner jumpsuit that has short sleeves.
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9) Thought that was Nat on Voromir at first because of the purple environment.  Been reading some thoughts on how that's probably not Nat, and while the theories make sense, if that's true, why would Marvel put in a shot of a character that looks so much like Nat that it would cause confusion and maybe get her fans' hopes up?
10) I agree with @delyth88​ on the D.B. Cooper scene.  Didn't think I'd want Loki looking like Hiddleston, but I don't mind it / it's not taking me out of the scene as I might have expected.
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11) The fight choreo and edit into the twirling -- I already discussed this before, but the physicality of it is giving me human-strength!Loki vibes.  If instead the guy he's fighting is also super strong, wouldn't the plastic or metal disc thing between them break upon impact?  Also the fact that it seems implied that Loki would get hurt by jumping out of the plane w/o Heimdall’s help to catch him.
12) The twirling -- is Loki legitimately, celebratorily, uninhibitedly happy?  I feel like we've never seen him like that since the Thor cut scene before they all made that fateful trip to Jotunheim.  I read a theory that the roman numerals on the building in this frame might mean he is in Pompeii the year the volcano erupts, which is interesting.
13) Loki saying "Brother”,  “Heimdall", coordinating with at least Heimdall, traveling on the Bifrost -- HOPE!  BEAUTIFUL, WONDERFUL, HOPE!  I was honestly expecting the show to make no mention of anything connected to Asgard, except maybe segueing into Thor 4 at the very end, so the fact that Loki is (indirectly) interacting with Heimdall -- calling Thor "Brother" (even if not to Thor) !!!!!!!!!!!! -- interesting!  
14) The idea of him being D.B. Cooper is very fun! (though I didn't know who that was in advance).  It's very easy to pretend that Loki is real and has been an unidentified part of our history all along.
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15) I do not like the last scene with comics!Loki suddenly being brought to life.  In fact I had a very kneejerk dislike of it the first couple times I watched the trailer (so many watches ago :-P) because it presses a very personal button of mine, which is how the MCU is moving toward becoming more spectacle-driven and comic-book-y and therefore away from the grounded, character driven storytelling that I enjoy about the MCU.  I'm here for the character of Loki that I love as he is already established in the MCU, not the comics versions of the character.  Also, IMO the acting is out of character for MCU Loki and more goofy.
That said, I'm hopeful context will help a whole bunch here as @iamanartichoke​ has said.  Given all the timey-wimey multiverse shenanigans, it's probably not even Avengers!Loki anyway, and I'm certainly not going to begrudge the many fans who are excited to see comics references on screen.
Overall impression?  Very excited, very hopeful.  Would I selfishly want a story that's just a direct continuation of the Avengers and hyper focused on the exact context of the character of Loki as he was in Avengers, fleshing out the off-screen bits and up-until-now only implied emotional impact of what Loki experienced between the end of Thor and the start of Avengers, digging into his relationships with the Black Order, and family, reconciling with his heritage?  Uh…duh ;-).  
But you have to give an audience what they need as opposed to what they think they want, and from a craft perspective, this has to be its own story.  The Thor and Avengers stories are their own stories, they're told, they're done, even if certain emotional threads were left hanging / implied / off-screen that we as very detail-oriented Loki fans would like to see dealt with explicitly.
But given that this was always going to be its own story, I'm very hopeful that the series has an explicit creative goal of telling a story that also does a great job with emotional continuity and exploring the fallout of Thor and Avengers and what that means for Loki's character; of honoring, picking up from, and running with Loki as a character in the context of who he was when he surrendered to the Avengers and where he goes from there.
The Marvel Studios executives could have easily decided to make an isolated story featuring Loki that general MCU fans that don't think overly deeply about the character would have been very happy with and probably it would be very successful, and I would have gladly taken that over nothing.  But I'm optimistic that that isn't what we're getting and that they chose to ground their story in the specific context of Loki's character.  We'll see!
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Top Five Academic and Publishing Scandals of the last Decade
So, I’ve seen people do stuff like this, a round up of sorts and the 2010′s were an insane decade to be alive.
So, I thought I’d compile my personal favorite publishing and academic scandals
Note: This will concern only things that were actually published or a scandal to do with Academia. The Rose Christo incident with the infamous fanfic didn’t have the biography make it to print so it’s right here as a Dishonorable Mention. No sources, because this was a home-grown tumblr disaster (much like Dashcon). 
So, 
#5 That Book that Used Scammy Tactics to Become a Best Seller Before Anyone Ever Even Read It.
Remember that time when Handbook for Mortals used shady tactics to make it look like it was selling better in pre-sales than it actually was? I barely remembered it, but then as I was adding in our Dishonorable Mention, I suddenly had the thought of “remember that...” so here it is at #5 since this book was actually published, and it was allegedly terrible. It has 3 stars on Amazon, but with its past, I can’t even trust that.
I didn’t read it. I had, and still have, better things to do than to read subpar fantasy that tried to be the next Hunger Games/Harry Potter/Divergent. 
It turns out, if you have wealthy enough collaborators, or people who know how to game the system by which the NYT Bestsellers’ List operates, you too can buy and cheat your way onto that list with a terribly written book like these guys.
What’s even more ridiculous was there were already talks of a movie version and this unknown writer turned out to be, surprise, an actress too! And guess who’d be playing her own main character in the movie? The author! So, once this was unraveled as being a bulk-book-buying-cheat-tactic-to-get-on-the-NY Times-Bestseller-List, they lost their rank and were completely off the list. The movie is also toast, I think, since it would have come out in 2018. We’re now in 2020.
(x) (xx) (xxx) (xxxx)
#4: That time Bethesda Plagiarized Dungeons and Dragons.
That’s right folks. Bethesda, who cannot catch a break after their hilariously disastrous launch of their ongoing garbage fire, Fallout 76, were in trouble whenever they released a TTRPG module for an Elder Scrolls game that was suspiciously like a previously released Dungeons and Dragons adventure...because it was very much ripped off from the D&D book.  
There were articles highlighting just how they did this and how blatant it was. 
Some articles would do a side-by-side of huge chunks of the text and, yikes, that’s some obvious copy-pasting.
Suffice to say, they yanked this e-book down ASAP. (x) (xx) (xxx) (xxxx)
#3 That Time a Youtuber Turned Professional Games Media Editor Plagiarized for Most of His Career and Only Got Caught After He Plagiarized the Wrong Person on a Very Public Platform
So, yeah. There was a review last year for a game called Dead Cells (published by Motion Twin). On July 24, 2018 a smaller Youtube channel called Boomstick gaming would upload their review to the game. Then August 6th, IGN’s Nintendo editor would post “his” review up and Deadite from Boomstick Gaming, who was actually a fan of IGN, noticed a lot of eerie similarities between the reviews. He did a side-by-side video comparison (here) and it looks like a case of barely even changing the words around after copying someone else’s homework. As an English major, this is a clear-cut case of plagiarism. IGN agreed too, as did most of the internet. This reviewer had fans who still believe in him even after he’s been proven a plagiarist but, no accounting for taste am I right? And this would have been the end of it....had he just accepted his fate and just slunk off into the dark recesses of the internet. 
But, then he had to provoke both Jason Schrier of Kotaku AND the Internet in a now deleted non-apology video to “looking as hard as you’re able, you won’t find anything.”
Yeah. That didn’t end well for him. So, people went digging and found a shitton of evidence he was a serial plagiarist. No shock to me, because plagiarism is never something a plagiarist ever does just “once.” He’d ripped off his fellow IGN reviewers as well as forum posts and articles from other publications. He also plagiarized a resume template. Now, when you use one of those, you’re SUPPOSED to mimic the style, put place your own information, right? Well, he didn’t even do that.
Link to YongYea, a youtuber who covered the topic in depth. He has his videos on the topic in a playlist. (x)
#2 The Professor Who P-Hacked His Results to Pieces
Now if you don’t know or remember who Professor Brian Wansink is, he’s a former faculty member at Cornell who rose to fame with his papers on nutrition and people’s eating habits. I’m still not entirely sure how a guy whose degrees were not in nutrition OR psychology ended up being the face of this field that seemed to have a lot more to do with nutrition and psychology, but here we are. His degrees were, in fact, a B.S. in business administration from Wayne State College, an M.A. in  journalism and mass communication from Drake University, and a PhD in Marketing-Consumer behavior- from Stanford. In a move that one might call pure hubris or just complete and total social ignorance, he made a blog post that started to bring eyes on his work. Thanks to the efforts of other scientists (Like the Skeptical Scientist) and Heathers and Brown as well as the computer programs GRIM and GRIMMER, it was found the man who was cited over 200,000 times was a fraud. As of now 17 papers have been retracted and 15 have been corrected. He is no longer employed at all by Cornell, resigning a disgrace to his field and his former place of work.
The only reason he managed to get so big was he was able to make his so-called science digestible for the masses and able to give his works palatable titles. Ok, I’m done with the food puns. He was a superstar (even worked with the previous first lady on her health initiatives), which is why his fall is also meteoric. This is why you don’t torture your data into false positives, folks. Also, he’d target science journals that weren’t as prestigious and therefore wouldn’t have as rigorous a peer-editing process, allegedly. 
His actions have brought thousands of papers into jeopardy and destabilized his whole entire field because nothing he did was reproducible and that’s already a huge problem in science. 
(x) (xx) (xxx) (xxxx) (X) (XX)
And.... now for the worst Academic Scandal of the 2010′s....
#1 The College Admission’s Scandal
Because despite Wasink’s damage to his field (because now there are literally thousands of papers who cited him in jeopardy), and two separate cases of Plagiarists on this list, I really can’t help but feel this has to be one of the biggest College/Academia scandals of ALL TIME. Sure, it’s old news now but I’m recapping it because that’s what this list is for. So, A bunch of wealthy people who wanted their children to go to prestigious universities wanted a guarantee that just buying a new wing for the library/science buildings/etc wouldn’t get them. You know, the normal way the super rich buy their children’s ways into schools. Instead, they went to this guy Singer whose group masqueraded as a charity (and that’s what got their asses nailed) and facilitated bribery, cheating, and deception. They caught one of these parents who’d gotten their children in with Singer’s plans for a different crime, and he offered to squeal on Singer and his plot for leniency with his other charges.
Singer’s plan usually involved bribing coaches to get these undeserving students recruited for sports teams (and therefore displacing an actual athlete who should have gotten their spot) as well as having people alter SAT scores and other deceptive actions. 
It’s unknown if, at this time, any of these children of the 34 charged parents, actually managed to graduate with degrees from any of these institutions. However, those that had any of these students have to now decide what to do with them since these admissions are now verifiably fraudulent. Some are going to whole-sale kick them out or “cancel their admission” and others aren’t speaking up, and one has already decided the student gets to stay. Because they might not have known what their parents did, and its possible for the ones whose parents DIDN’T have them fake athleticism to not know what their mom and dad did. Hell, even most of the fake athletes might not have known thanks to reports of photo shopping their faces onto uniformed bodies. I do not know if any of these children were in on what their parents did, thought I suspect some might have been, but that’s merely speculation on my part. At the end of the day, it’s up to each affected university to carry out what they wish to do next.
The fact they made donations to a fake charity (and therefore skirted the tax man) are the reason they’re REALLY in deep shit. You don’t deny the IRS its money or the IRS will come for your blood. Just ask the ghost of Al Capone. 
(x) (xx) (xxx)
So those are my top 5 Publishing and Academic Scandals of the past Decade. 
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davidwiese3-blog · 5 years
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Fraud, Deceptions, and Downright Lies About Fallout 76 Exposed
Facts, Fiction and Fallout 76 The players survival will be protect so they can play the game anytime they are online. Hines also wished to help it become crystal clear that while players may attack players, it won't be an entirely lawless free-for-all. Needless to say, they are not thrilled with the current prices. It's true, you can have a great trip back to the traditional Wasteland at the moment. Skyrim is no different and it's arguably one of the greatest titles you'll be able to play. In case you haven't played these games, then you should give them a go. Fallout 76 is an on-line multiplayer game. Fallout 76 is a Fallout game you are able to play with other people. Fallout 76 does not mark the conclusion of Fallout as a run of single-player games tuned to provide everybody who plays a distinctive personalised adventure. Eagle-eyed Fallout fans ought to be nominally conscious of Vault 76. The Cult of the Mothman faction provides unique faction-specific apparel you may unlock, in addition to other bonuses. It's an excellent twist on the Wolfenstein universe, and better still, it is going to be co-op. Among the most controversial facets of the game is the shortage of NPCs. In Fallout 76, all the human characters are different players. It has no interactive human NPCs, though there are still robots and other creatures with personalities that can give out quests and engage in bartering. Whatever They Told You About Fallout 76 Is Dead Wrong...And Here's Why Decisions such as these are like two-edged swords since you could wind up disappointing the specific fan base. Then thereas the neighborhood wildlife, lots of which is mutated because of the fallout from the nuclear blast. There are, though, a variety of perks that are relevant to general combat effectiveness and defense. Head to whichever one you've got the whole nuke code for and descend in the bunker. You and your allies will want to discover the corresponding launch codes to a certain bomb. They are essentially an awesome spin on the idea of end-game dungeons or raids. Others argued that people were not as likely to want to utilize Bethesda's network, since it would be an entirely various launcher for folks to download and continue to update. Early on I managed to drop a house base virtually anywhere so long as the build area did not infringe on any current solid structures. Essentially, players may choose whether they wish to take part in Area Chat or not. Our job is to give all of them the intriguing tools. The 1 thing that's been lacking in Bethesda experiences such as these are the multiplayer components that have been either non existent or a clear after thought to the total game design. Bethesda had, in effect, publicly leaked their clients' data in the practice of attempting to finally repair the situation. The Fallout 76 Cover Up Mass Effect is unique in numerous ways. The room has a slew of items apparently each and every item in the game including the most effective stuff alongside some goodies that haven't even arrived in Fallout 76 yet. Also, these games are mentioned in no particular purchase. As detailed by the panel, perks arrive in the shape of cards within this game, and you may make perks more powerful by doubling up on the very same card. To begin with, it seems fantastic. You are also going to be limited on which perk cards you may use depending on the attributes you assigned while making your avatar. The organization states it'll notify any customers whose messages and photos could have been inadvertently shared. People took the opportunity to play out each of the different outcomes. Users will need to claim the offer prior to the end of the month. If you're likely to provide the basic Fallouts a go, just know they play very differently from the post-Fallout 3 entries. When it is possible to step away from the mud-slinging, you set yourself aside from the remainder of the crowd in the opinion of the judge. Using Fallout 76 You have to know the Serial Number before downloading an acceptable edition. If it comes to Fallout 76, among the most fascinating changes from Bethesda's normal method of doing things is the announcement that the game is going to receive a public beta. If you're looking for the previous updates, you can discover the nuke codes for last week from here. Also Typhoon Hunter is going to have VR version. The development team has chosen to release patches first on the PC platform as it is quite a bit simpler to launch new patches on their very own platform. It has promised increased performance as well as specific fixes when it comes to freezing while using the Pip Boy as well as removing the infinite load glitch on PC. Fallout 76 for Dummies You truly are a blank state, free to construct your character into anything you desire. Indeed, the shortage of NPCs to speak to means you don't have quests where you are able to actually make decisions and gain or get rid of karma points. It's possible to play alone or with a little group of friends, but there is going to be a lot of folks playing in the very same world as you.
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Here’s my little Fallout New Vegas modding guide
Modding new vegas is a bit more tricky than some other stuff because it recquires some very specific out of date stuff and manual handling sometimes. Remind yourself that sometimes if a mod isn’t 100% working it’s because the rar file came with a loose file you need to specifically put in the folders rather than just using a mod manager to load it.
Important things to install:
FOMM - I learned the hard way that NMM although more accessible is very weak, FOMM is strong and overwrites permissions, actually being able to install mods properly, sometimes NMM won’t even install textures because it didn’t get all of the permissions or something.
NVSE - It’s a way to extend the limited engine of New Vegas, it is an exe file and loader that opens New Vegas, if you have it extracted to your Data folder you’ll have FOMM have a “launch NVSE” in it. You’ll need this to practically run anything. 
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Mod Configuration Menu - Neccessary to configure many mods, sometimes other mods overlap with this by trying to insert their own version of MCM, just fix that by re-activating this mod in the end.
Anything else will probably be recommended by Nexus before you download something.
Mods I recommend:
Solid Project - Do you like Fallout 4′s little tweaks but like a sane person know it’s a badly designed and paced game? Well There’s something called “Solid Project” that does a lot more than that, it adds a few Fallout 4 mechanics but most importantly goes well with “enhanced camera” and gives you animations of going out to open doors, climb ladders and pick up things with your hands! 
It also has a super useful weapon wheel (that you activate with mouse3) that you equip each slot with R and a quick inventory you can leave with K, the little item menu reminds me of Tomb Raider for PS1. Oh and each special item you pick up spins around in 3D, there’s a lot more too like the dynamic quest markers from Fallout 4 but unlike Fallout 4 you cannot un-mark a quest so you’ll have to get a empty quest mod called “The Quest” in case you don’t want “300meters afar” always on your screen.
 All it’s missing is the quick menu from Fallout 4 which is found seperate but is a must-have to anyone wanting some more fast gameplay: Fallout 4 Quicklook
Roleplayers Alternative Start - Start in a shed where you can customize your character a little more quicker and even give them some backstory that can give some extra stats. It might be a bit weird because the pacing of New Vegas is specifically done in such a way that makes you start in Doc Mitchell for your own good, it might put you somewhere where you are underleveled but if that bugs you, you can practically start in the same place rather than randomly.
FOOK - The only overhaul mod I seem to use fully, it changes the little things in games such as making items change their stats, it’s not too unfair, the changes are fairly little and it’s usually stuff like “why does this item not do this” and this game does it, it also fixes a lot of bugs, adds a few items and changes the texture for the stimpack.
As far as overhaul mods go, this one’s fairly simple and runs well with all of the other mods I ran, unlike other overhaul mods where you can only run them alone for a seperate playthrough. It’s important to note that this overhaul mod comes in 2 files, you need the esm file and the data file, run both or else you’ll have missing textures and a lot of issues.
Project NEVADA - The most recommended overhaul one, keep in mind that after installing you have to manually activate the esm files. In terms of immersion it gives you that cool visor vision that might annoying for many, and it does kind of make the HUD stuff stuck in place which nullifies aHub a little bit (talk about later), but it does improve stuff like FPS mechanics like a grenade button (G). 
I dissagree with the re-balance esm file though so I recommend disabling it since I’m too used to everything New Vegas. If you add this mod and realistic headshots, the slowmo function where you press C to slow down time gets REALLY fun and challenging, changes the whole game into a more strategic FPS game rather than a RPG one.
NVEC Complete - Considering how finnicky New Vegas is sometimes when it comes to adding a lot of mods without them clashing and overloading the engine, NVEC Complete is a easy way to just bundle everything toghether. It’s a exe file that installs a compilation of some of the best user-made mods that you can turn off in the mod configuration menu. There is a lot to cover here but it includes most famous quest mods.
Blind - Wanna make New Vegas look like more of an RPG? How about numbers popping out showcasing how much damage you make? If some specific numbers coming out of specific places annoy you, you can just disable them in the MCM. I don’t like the “heal” effects, I just want the damage numbers on enemies, I never knew my fists only did 1 HP of damage towards radscorpions before this.
Textures and other aesthetics:
NMCs_Texture_Pack - Honestly this has probably been used by about everyone, it is THE texture pack everyone uses, comes in 3 big 1gb files, takes a while to load them in FOMM but they do make everything look nice.
Wasteland Flora Overhaul - Based on an actual study of the flora of Vegas, and considering New Vegas is nuclear missile hit free, it’s realistic that New Vegas would actually look like this. Also the textures are very nice and I really like the plants.
A Familiar Friend - Pip-Boy 2500 - This really makes the pip boy more interesting and it makes me feel more connected to the classic Fallouts, in fact a lot of the replacements or additions I have in textures is making the game feel like more of a original Fallout and that Fallout 3 never happened, stuff like:  Classic Adobe Buildings is great because it’s more true to the lore.
Fonts:
Fallout Classic Fonts  To spice up your new experience you may want a new font because Fallout’s New Vegas font is kind of ugly after a while, I use “Fallout Classic fonts”, keep in mind that you do have to follow extra instructions on how to set a new font, you need to go to Fallout.ini in your “my games” folder and edit the [Fonts]. Usually there’s a text file to help this process, also I’m pretty sure most font mods can only be loaded through FMM. 
HUD:
aHud is a must (Or it’s upgraded counterpart if you want more:  One HUD - oHUD that includes more features), you can organize your hud that way, you can get some custom huds, the one I use is cellHUD which is a bit finnicky because one of the versions of that HUD is the main file needed for the second version (install the non-icon version then icon if you want the icon version).
Also I’m pretty sure (or at least mine) custom HUDS do not erase text such as “HP” or “AP”,  you'll need to edit  \Steam\steamapps\common\Fallout New Vegas\Data\Textures\Interface\interfaceshared0.dds ...A dds file is something you can edit like an image. Nevermind you will never get the HP text out of your hud apparently? 
Animations:
Get Enhanced Camera, seriously, it’s very cute to always look down and see your body, it sometimes clashes with other animations but just keep your head up if you are doing common FPS things like the pick up animation from Solid Project.
I use Weapon Animation Replacers - Enhanced Camera compatibility pack, it makes me feel as if I’m in the game or something.  (The Mod kind of is broken combined with other mods that use animations) It’s not everyone’s cup of tea in FPS games because the weapon is realistically low and cannot be seen all the time unless you are aiming down it’s scopes. Be sure to copy  NVSE_EhancedCamera.ini in the rare towards the NVSE plugins folder in New Vegas’s data and you won’t have a wonky body with no arms. If anything follow the good instructions on their page.
ENB:
If you got a PC that can run Nier Automata in it’s lowest settings chances are you have a PC that can run a pretty neatly modded beautiful New Vegas that adds modarn things like better shadowing, a fancy depth of field. I recommend installing an ENB for last because some say that it might cause issues while you are configuring mods and cause them all to crash? 
So your ENB only starts working when you see in the corner your graphic card information at the start, to be able to do this you gotta follow instructions very clearly (usually each ENB you get has it’s own easy to follow install instructions), and be sure to get d3d9.dll from the latest version: enbseries_falloutnv_v0322, or else your ENB won’t work.
Add to enblocal: in my case it is “VideoMemorySizeMb=8192″ (the ENBlocal should be the ENB pack you installed from Nexus or something, unless it won’t have this option), you can put your graphic card ram in there or just put 0 if you want to skip this entirely?
Important: Go into the New Vegas Launcher and turn off anti-aliasing and anisotropic filtering, HDR needs to be checked, go into Advanced and turn off Depth of Field, Water Displacement off, you need to do this because the ENB reprograms this things, now when you use the new vegas launcher your fallout.ini file becomes read only again, so do the fallout.ini stuff (like the fonts). 
You’ll know you’ve hit your limit when certain mods just do not respond anymore. The most obvious sign would be lack of custom HUD if you are using one. Considering New Vegas loads fairly fast, it shouldn’t be that painful to test each mod individually. 
Anyways I got kind of lazy with this post so I’m just going to show a list of my mods since the rest is fairly obvious:
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Some Stuff I had in NMM which might be the reason why they’re not 100% working unlike the ones I put in FOMM. 
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atombombbaby · 7 years
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More shots with L00ping’s PRC ENB with the custom settings they set up for me. That last shot was inside Hubris Comics. The shadow WAS impenetrable, so at L00ping’s suggestion, I adjusted interior brightness with NAC (also by them). It washed everything out, so I hit “reset,” and bumped Saturation by one, and voila! Although the rest of the place looked the way it did before (which is what I wanted), the formerly impenetrable shadow is now, well... penetrable! So I got the result I wanted, but I’m not sure how it happened.
And againk--Mods shown (that I can remember):
Natural and Atmospheric Commonwealth (with “Climate” turned off - using for certain additional FX and tweaks)
Vivid Fallout - All in OneVivid Weathers (Natural Bright, no season limitation)
True Storms - Wasteland Edition
Weather Synergy - True Storms and Vivid Weathers Merge Patch (TS priority)
PRC - PhotoRealistic Commonwealth (with its attendant plugins, and tweaked for Vivid Weathers, with no blur effects, and an edited blackpoint to make shadows a little less dense so that I can actuall SEE things in them)
Brighter Settlement Lights
Brighter Wasteland Workshop Lights
Regrowth Overhaul (the old 9.7 version)
My own Cait and Piper tweaks from my mod NPCs Are Not Cartoons
Various “non-graphic” mods shown include various armor, settlement, and so on mods, including Elianora’s latest armor compendium, Heather by Llama32, Ruddy88′s Scouter, and I’m sure a few others that I’m forgetting in the moment. Oh, and of course “Classic Dogmeat,” to make Dogmeat into a blue heeler like the original from the first game. (Also makes him look a lot like the heeler I used to have.)
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wbwest · 7 years
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New Post has been published on WilliamBruceWest.com
New Post has been published on http://www.williambrucewest.com/2017/07/28/west-week-ever-pop-culture-review-72817/
West Week Ever: Pop Culture In Review - 7/28/17
One of the best discoveries I’ve made has been the digital subchannel Heroes & Icons. If you’re a cord cutter, then get yourself an antenna and check this thing out. My favorite aspect of it, however, is the fact that it runs a 5-hour Star Trek block six nights a week. Star Trek at 8, Star Trek: The Next Generation at 9, Star Trek: Deep Space Nine at 10, Star Trek: Voyager at 11, and Enterprise at 12. Sunday through Friday. And on Sundays they actually kick things off with Star Trek: The Animated Series at 7. I’ve pretty much watched nothing but Star Trek for the past 2 weeks. I’ve been reacquainted with favorite episodes, like TNG‘s “Chain of Command” and DS9‘s “Far Beyond the Stars”. I’ve discovered some hidden gems, like TOS‘s ” The Cloud Minders”. I’ve even discovered that I don’t hate Voyager or Enterprise as much as I thought I did.
I don’t talk about this too much, but the first 12 years or so of my life were comprised of pretty much NOTHING but Star Trek. From 1987-94, my favorite show on television was The Next Generation. When DS9 debuted, I expected it to continue my love affair, but it felt too preachy with its Space Holocaust allegory. It was in the later seasons, once the Dominion War began, that it actually ensconced itself as my favorite iteration of the franchise. By the time Voyager debuted, I had discovered comics, and they became my new mistress. While I watched about 4 hours of TNG a day in high school (Channel 20 REALLY loved playing TNG), my heart didn’t have room in it for a new Trek, so I “No time for love, Dr. Jones”‘ed Captain Janeway and her crew. Enterprise debuted when I was in college, and  I was simply too busy worried about other shit to watch Captain Quantum Leap and his crew. Plus, due to some kind of contractual fallout, Ithaca didn’t get UPN. So, since the finale of DS9, my Trekkerdom lay dormant.
But when I say “I’ve forgotten more than you’ll ever know”, that’s primarily about Star Trek. I had several editions of the Star Trek Encyclopedia, I had the Technical Manual, the Technical Journal, the Star Trek Chronology. All of it. I’ve got the figures, and the role play toys. I even created my own uniform for Halloween back in the 90s. I was all Trek, 24/7, and you couldn’t tell me shit. Over time, though, that trivia got overwritten by X-Men 1st appearance notations and the names of TNBC actresses. What I’m saying, though, is that Heroes & Icons brought it all rushing back. It’s like I’m 15 again, blowing the evening watching Star Trek episodes I’ve already seen hundreds of times already. It’s also given me new perspectives on things that completely went over my head when I was younger. For example, Sisko is the Bajorans’ Space Jesus, and that’s pretty heavy. Even he doesn’t believe it, but in the end, yup it turns out he’s Space Jesus. I’ve also got thoughts on the current state of the franchise, too.
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At SDCC, we got the above trailer for Star Trek: Discovery, which will air in North America on CBS All Access (yes, Dean, I know you’ll say All Anal Access because it sucks that we have to subscribe to another service just to watch this thing). I had no interest in this show because everything I heard about it didn’t sound like Star Trek. Now, though, the more they try to sell it as a bunch of new ideas, the more it just sounds like DS9. It’s gonna be Trek with interpersonal conflict. Great. I can get down with that. Its aesthetic seems more like late-era Stargate than Trek, though – especially those Klingon designs. There are certain things, though, that still feel like they miss the mark.
Take for example the fact that the show will feature the first same-sex couple on a Star Trek series, played by Rent‘s Anthony Rapp and My So Called Life‘s Wilson Cruz. Yeah, I get that representation is important, but it bothers me that this is being done in a prequel series, set before the events of the original Star Trek. With the exception of Enterprise, this is the series that takes place the closest to our timeline, so it’s really not much of a leap to think that same-sex couples exist. Ya know what would’ve meant more to me (as a straight, cis male who really doesn’t have a dog in the race but is still opinionated)? If the show had actually been a post-Dominion War, sequel series to TNG/DS9/Voyager, and it featured a same-sex couple. Science fiction tends to go 2 ways: it’s either dystopian or it’s about HOPE. As it stands, from what we’ve seen, same-sex couples are pretty much nonexistent in the 24th century. Yeah, I’m sure they exist, but we never saw them. It seems like it would be a testament to how enduring they are to see them that far in the future as opposed to just a couple of hundred years from now, when Discovery is set.
I could also be politicizing this for my own agenda, as I really want to know what happened after the war ended. Sure, there are books and stuff, but those things aren’t canon. I feel there are so many stories to tell from that era, and I’d love to see the franchise move forward instead of dance between the raindrops of continuity in the past. It feels like they’re stalling, which is how it felt with Enterprise and even the Kelvin movies. Someone, somewhere out there has got to have a great idea as to how to move the franchise forward and I hope CBS/Paramount finds them sooner rather than later.
SDCC Bullet Points
The bulk of San Diego Comic Con took place over the weekend, and here’s some stuff that debuted:
Michelle Pfeiffer is Hank Pym’s lost wife, Janet Van Dyne, in Ant-Man and The Wasp
The Captain Marvel film will be set in the 90s, and introduce the Skrulls to the MCU. Oh, and Nick Fury will have 2 eyes
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We got this trailer for Ready Player One, which was hella polarizing. It seems a lot of folks hated the book on which it’s based. If you ask me, it just looks like a cinematic version of this commercial:
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Comic creator Frank Miller, of 300 and Sin City fame, is writing a Superman: Year One story with art from John Romita Jr. Nothing about that sentence makes me want to open my wallet.
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We got a new trailer for X-Men spinoff, The Gifted. I’m actually surprised they used established mutants like Polaris and Thunderbird. And is that actually Fenris?! I want to like this, but it just looks so…Fox.
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We got a new trailer for The Defenders on Netflix. I get that this is the culmination of all the Marvel Netflix shows, but it didn’t do much for me since I’ve only seen 2 out of 5 seasons so far. There’s no way I’ll get caught up by this premiere date, but I’m sure it’ll mean more to me once I’m up to date. Kinda tired of the hallway fight trope, though.
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Legends of Tomorrow is such a fun show. It started kinda dry, but got so much better last year. It reminds me of a syndicated Saturday afternoon show, but in a good way.
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This Justice League trailer did very little for me. It’s like, sure, Wonder Woman’s cool, but we JUST saw her. Aquaman seems cool, but he’s not really “Aquaman”. I’ll see it, but I ain’t looking forward to it. No, for me, November belongs to:
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Things You Might Have Missed This Week
We’ll have to wait a bit longer for our annual dose of Abbi and Ilana, as Comedy Central has moved the Broad City season 4 premiere from August 23rd to September 13th
A few months ago, it was reported that Amy Schumer would be starring in a Barbie movie. Well, I made fun of that, she blocked me on Twitter, and then eventually dropped out of the role. Now they’re reporting that Anne Hathaway is up for the role, which is somehow more bewildering than the Schumer choice…
Justin Bieber cancelled the rest of his Purpose world tour because he was “committing his life to Christ”. This pissed off his crew, as they were left without jobs. He, then, proceeded to run over a paparazzo with his truck while leaving church. I swear, you can’t make this shit up!
Amazon’s Jeff Bezos has replaced Bill Gates as the richest man in the world.
Beginning September 29th, Hulu will begin streaming the Warner Bros shows that comprised ABC’s TGIF lineup, including Perfect Strangers, Family Matters, Full House, Hangin’ With Mr. Cooper, and Step By Step. Meanwhile, Netflix is feverishly developing Perfecter Strangers, Family Still Matters, Chillin’ With Mr. Cooper, and Step By Step By Step.
I haven’t seen a non-country music video in years, but apparently they still make them, as Katy Perry will host the 2017 MTV Video Music Awards
Speaking of the VMAs, following the lead of the MTV Movie Awards, they’re doing away with the gendered categories Best Male/Best Female Artist, to be replaced by Artist of the Year. Also, in a bit of pandering,  they’ve created the Best Fight Against the System, for those artists who have called for folks to #RESIST and all that.
Though I felt its farcical nature wore a bit thin during its first season, TBS’s Angie Tribeca has been renewed for season 4.
Smallville‘s Tom Welling is joining Fox’s Lucifer and *yawn* that’s really all there is to say about that.
Netflix has ordered 20 episodes of the animated series Disenchantment from The Simpsons creator Matt Groening. It will features the voices of Nat Faxon, Eric Andre, and Abbi Jacobson. Apparently it’s about elves and trolls and shit. Not really my bag, baby.
Person of Interest‘s Michael Emerson has been cast in a mysterious role for Arrow‘s 6th season. So, he’s probably Deathstroke’s accountant or something.
Because SyFy just doesn’t care anymore, and because they need something to air between Sharknados, Wynonna Earp has been renewed for a 3rd season.
The Wonder Woman sequel has a release date of December 13th, 2019
Apple discontinued the iPod Nano and Shuffle models, as they are the last remaining models that cannot run iOS apps.
Current Superman Henry Cavill grew a mustache for his role in Mission Impossible 37: Mission Harder, which will have to be digitally removed for Justice League reshoots. Ya know, the movie where he’s supposed to be dead, but is actually the worst kept secret in Hollywood.
Lionel Richie and Charlie Puth are in talks to join ABC’s American Idol reboot as judges. Yeah, that’s funny. Unless they’re coaching the contestants on how to get caught cheating while dancing on the ceiling, I’m not sure what Richie’s old ass brings to the table. And Puth is simply too new to be judging anybody.
New James Bond film in 2019. Nobody knows who’s playing him or directing the thing, but it’s coming. Yesiree, Bob!
Since they’re handing out cinematic universes like chicken samples at a food court, the John Wick universe will be expanded by the female-focused film, Ballerina.
Michael Phelps raced a CGI shark and people felt betrayed. He’s the friggin’ son of Poseidon! He can’t race ACTUAL sharks! There would be civil unrest beneath the surface!
With DC being the political capital of the country, it’s hard for a news person to stand out because the place is crawling with them. That wasn’t true, however, for Jim Vance. Everyone knew him and the man was an institution. Coming to NBC4 in 1969, he was one of the first Black anchors in a major news market. He anchored for over 4 decades, ingraining himself into the families of those who watched him.
When I was a toddler, I was really into the local news (I’ve always said I’m regressing as I get older), and I could name every anchor on every local newscast. And this was a golden age of DC news. You had the great Glenn Brenner, you had Maury Povich before he became a talk show host, and you had Vance. There was something about him that made him seem like your aunt’s cool boyfriend. He was an old man with a hoop earring. We used to laugh about it, but secretly I was hating because I knew I’d never be able to pull that off at his age. He rode motorcycles and laughed inappropriately at news stories he found funny. He was a guy who made you glad to watch the news, especially as the cries of Fake News! grew louder.
Back in May, Vance announced that he had been diagnosed with cancer, and it advanced rather quickly. He passed away last Saturday morning, and the announcement touched all corners of the DC area (no, I’m not calling it the DMV!). It was touching to see all of the tributes to him on the local stations, from those who were colleagues and competitors. Last Saturday night, News4 spent the entire 11 PM news talking about Vance and what he meant to DC. This might sound crazy, but it was so refreshing to watch the news without a single drop of actual news being reported. No Trump b.s., no local murders, not even a weather report. Just 30 minutes about a man who we basically grew up with in our homes. I always kinda took him for granted because you just expected he would be there every evening, but I’ve certainly missed him since he’s gone. I know he won’t mean much to those of you outside the DC viewing area, but believe me when I say that everybody here knew who Jim Vance was, and we’re all going to miss him in one way or another. For that reason, Jim Vance had the West Life Ever.
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tempest-ssv · 7 years
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Mass Effect Andromeda 10 Hour Review
As promised, here are my thoughts and opinions on the first 10 hours of Andromeda single player and multiplayer. It’s long because I have feelings There is a short non-spoilery Pros/Cons and a bit about multiplayer. Then I go into major spoilers for characters and story. I have a lot things to say guys. 
Edit: So i just realized I never put a “keep reading” sorry bout that
Cons:
the character creator - I guess I was expecting something along the lines of Inquisitions CC
It was really disappointing, the lack of options really was a let down, I mean there were more options in ME3′s CC than this
but theyre suppose to be releasing a patch to fix the CC and some kind of Black Emporium-esque face editing thin
Thats it, thats my only complaint
Pros:
Everything else it was so good and so fun I can’t wait for tuesday
Any awkward facial animations were funny and I laughed. They weren’t game breaking or anything and can easily be ignored or missed
The casual outfits look so cool and you can change the color of them
FUCK YEAH THE MUSIC OH MY GOD ITS SO GOOD
literally everything is so good I love it the game play, the combat, the characters
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The multiplayer is so much fun, it really gives you a chance to learn how combat works in game and the different skills you can learn. Also its not like ME3 where the story is affected by multiplayer. I’m not a hundred percent sure but it came across like certain missions you could assign to be taken care of in multiplayer. I may be wrong.
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So friends, as someone who loves the Mass Effect series, I promise you this very much is a Mass Effect game. It has the same wonder and exploration of the first game, and the great storylines of the second and third games. Give it a chance friends, you won’t be disappointed. 
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**And this is where I go into story and character stuff so if you want to stop reading you can cause I talk about MAJOR STORY SPOILERS. I have thoughts and feelings and I need to write them down**
Okay so in the first 13 minutes video review, I said there were gonna be Daddy Issues but right after that Alec shows legitamite concern about Scott and his coma. He just has to be professional. And from what comes up later it seems like he genuinely loves his children, he’s just bad at being a dad. And how you react to him and what you say affects things in the story
Habitat 7 is terrifying yet so much fun. It really teaches you how to play the game. Everything about it makes you feel like you’re in a whole new galaxy. None of the rules of the Milky Way apply and you’re totally out of your depth here.  At least how I played, I wanted to be peaceful towards the Unknown Aliens (The Kett but we don’t know that yet shush). They shot first. How rude. I wanted to be friends. Theia, my Ryder, even says something along the lines “I didn’t want to fight them”
*MAJOR SPOILER* My dad, my poor dad, he sacrificed himself so I could live. Or to avoid responsibility. But he transferred SAM to me, and made me the new Pathfinder. AND IT NEARLY KILLED ME THANKS DAD. And ooh it seems Cora may be a little salty about Alec making me in charge, but I don’t see it causeing a major problem. 
There’s a mission called “Ryder Family Secerets” so like what the fuck did you do Dad?
Onto the Nexus, and anything that could’ve gone wrong went wrong. Everything is awful. But the Nexus is cool looking af. And all of the people you meet are really well developed. 
THE TEMPEST!!! IS BEAUTIFU!!! SUCH A GOOD SHIP!!! im so in love its so sleek and sexy and unf. You can even jump off of things and take no fall damge its great
*SPOILER* Theres a scene, where Ryder is standing alone on the bridge of the Tempest. And in that moment, you’re truly alone. Both of your parents are dead, your mom died of a terminal illness. Your dad sacrificed himself to save you. Your twin is in a coma and shows no signs of waking up anytime soon. Theia has never felt more alone than in that moment.
Eos, the first planet you go to, is a desert *the good, the bad, the ugly theme plays*. I only got so far before I was story locked and could go no further. But I really want to know whats going to happen. I have an idea, but I need to know.
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If you skipped that middle bit, just know the story is really cool and intriguing I can’t wait
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THE CHARACTERS! MORE SPOILERS
Cora: I liked her, I liked her personality, I liked how well rounded she seemed even just in the first 10 hours. She’ll be fun to get to know 
Liam: precious cinnamon roll. He’s a fun character, and is probably going to be the “best friend character” like Garrus was if you didn’t romance him. But i think i’m going to hook up with him his voice is so sexy. 
Vetra: bad. ass. she is so cool. and I can’t wait to get to know her more.
Lexi: I love her. I would die for her. I keep comparing her to Chakwas though, so we’ll see how that goes. - unavaliable for romance, shes into Krogan
Kallo: what a sweetie, very different from Joker. But still loves his ship more than anything. On Eos I jumped on top of the Tempest and he just goes “really Ryder?” i love. 
Suvi: I like her shes funny, but I keep hearing Cait from Fallout 4 everytime she speaks. 
Gil: he’s fuckin great I love him 
PeeBee: I met her on Eos, she’s been studying the Andromeda’s version of the Protheans. Another settler referred to her as “crazy blue” and I see where they’re coming from. Talks fast, but is adorable. 
Drack: another badass, only talked for like a minute but he basically told me to fuck off and leave him alone. I love him.
I don’t know much about the romances, but I flirted with everyone. As sis!ryder: Cora told me she wasn’t into women. Liam seemed into me. Vetra wasn’t overtly flirty back, but she didn’t mind. Suvi likes girls for sure. Gil I flirted with and he was like “nah, you’re not my type. But Liam is hot damn”.  I also flirted with Lexi, but she said no cause it’d be unethical for her to date a patient. I get that. Also she’s into Krogan. Kallo had no flirt option, so idk man
~~~~
And thats it. Andromeda is going to be a great game. If you’re still worried, I don’t know what to say. Just play the game. It’s going to be so worth it. 
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fakesam · 6 years
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Stopped Procrastinating just in time for “Games of 2017” List
The worst year most of us could’ve imagined wouldn’t have been much worse than 2017. This year gave us the following: dystopian nightmares brought into reality by sycophants and cowards. Capitalistic greed reaching its inevitable, destructive conclusion. A bigoted baby as a president and given free reign by people who chose money and power over morals. Despair is constant. Hope is scarce. Next year might be worse. But at least we had good video games?
Referring to this year’s crop of games as simply “good” is like describing Ajit Pai’s face as “slightly punchable”. This was an all-time year for the medium, with a full catalog of memorable games that will be talking about for years to come. Every type of gamer was satiated. You could explore open worlds with diverse environments and secrets to discover. You could play tiny, affecting indie games that helped the expand the notion of what games are capable of. You could play games that leave you exasperated and angry at the depths publishers will steep to in order to extract maximum profits. There were more games than anyone could ever keep up with. At this time, I’ve only played seven games released in 2017, so rather than scoop the diamonds out of the muck, I decided to just rank the games I had the chance to play over the course of the year. Overall, these games are a good mix of brilliance and profound disappointment, which is a pretty good description for 2017 as a whole. If your favorite game isn’t on my list, It’s simply because that game sucks and you have bad taste. Here's to 2018!
8. Danger Zone
I wiped this game from my memory until I wrote most of this list. I reviewed the game when it was released over the summer. Go read that if you want more detailed exploration of my disappointment. There was a rumor floating around a couple weeks back about a remastered version of Burnout: Paradise. I will pray to whatever deity makes that happen.
7. Battlefront 2
Star Wars was the first thing I chose to love. My earliest childhood memory is watching the remastered original trilogy tapes. I convinced my mom to fake a doctor’s appointment to see Episode three on release day. My first viewing of The Force Awakens is the best theater experience I’ve ever had. Star Wars means a lot to me. This backstory is why I feel Battlefront 2’s total failure so heavily. It’s almost impressive how thoroughly EA managed to poison the well for three giant franchises (Mass Effect, Need For Speed, and Star Wars). But Battlefront 2 is the Mount Everest of completely preventable fuck-ups. Enough’s been written about the predatory design of the multiplayer and the various ways that segment of the game is awful. But the single-player is even more of a letdown.
Viewing the end of Return of the Jedi from the Empire’s perspective should be fascinating, the writing ruins the plot before it has a chance. The premise collapses under the simplest questioning. It’s taken as a given that Iden Versio’s reversal is inherently meaningful, but Battlefront 2 does little to justify this. Why does the destruction of her home planet upset her to the point of defection? What was her life like there? How is this the first time Iden has seen evidence of the Empire engaging in nefarious tactics? She goes from diehard Empire defender to joining their sworn enemy in the span of about ninety minutes. The gameplay is just as dull. Sometimes a space battle gets thrown in and those are enjoyable, but those sequences aren’t prevalent enough to elevate the dreck that surrounds them.
Rather than tell an original story that earns its own space in the canon, the campaign becomes an edition of Star Wars Madlibs. Heroes from the original trilogy show up constantly, for little rhyme or reason other than EA wanted to give players the chance to demo each character before, in an ideal world, you move on to the multiplayer you don’t want to play. This overwrought deference to the past is put into even more stark relief by what Rian Johnson did with The Last Jedi. The thing that makes that movie so great is the number of chances it takes to add to the universe in surprising ways, such as the casino planet full of war profiteers, or the quad-boobed slug seal monster that provides Luke Skywalker with delicious space milk (These points are equally important in my mind). Battlefront 2 had the opportunity to really show what it’s like to be indoctrinated in the ways of the Empire from the moment a person is born, and it chooses to do the exact opposite. Bummer.
6. Nier Automata
There’s a chasm of quality between Nier and Battlefront 2, but many people might be surprised to see Nier this low on my list. I really wanted to like Nier more than I currently do. Let me explain: I loved the way the game’s experiments with form and storytelling, treating each playthrough like a season of television. The commitment to world building all the way down to the mechanics of how you save the game is impressive. The list of side characters I’ve ever met who have affected me as much as Pascal is short. Every encounter with him left me wanting more. He’s the robot stepdad of your dreams.
But after playing through the game three times, the idea of roaming through the world destroying generic machine enemies for the 800th time fills me with dread. Nier Automata needs to be open world to get its ideas across. But the environments are very drab and crossing this overly vast expanse became very tiresome very quickly. You should’ve seen my face when I unlocked the ability to fast travel. Christmas presents don’t give me that much joy. The combat would’ve been described as uninspired ten years ago. My completionist streak is urging me to see the two endings I have yet to see, but the dozens of enemy mobs I have to shoot and slash to see it through actively impede me from doing so.
And it’s all in service of a story that, while filled with cool images and presented incredibly well, isn’t really tailored to my tastes. The way the machines and androids reckon with their autonomy is fascinating at times - some of the context given to boss battles in later playthroughs is heartbreaking, but Nier is ultimately another “robots discovering they have feelings” tale. The future horror stories that interest me the most - Black Mirror, Twilight Zone, The Fallout series - are more focused on how humanity reacts to such calamities. When you remove humans from the picture altogether, it becomes more of a science experiment, and I struggle to invest in that. Sorry!
5. Portal Quest
If you’ve never heard of this game, it’s a free-to-play mobile action-RPG. Its art style could accurately be described as ‘Tearaway on a lesser budget’. There are a lot of modes, most of which use timers and daily limits to control how you play them. One of these modes comes attached with a story, but it never calls attention to itself. The gameplay mostly resembles strategy games, in the sense that the player has very little control once combat actually starts. Portal Quest is deceptively simple enough to worm its way into the slivers of boredom that accent everyday life, where mobile games are at their most seductive. I play it in line at the grocery store. I played it while waiting for my screening of The Last Jedi to start. I play it when I’m avoiding hard/meaningful work during my small time on Earth. There are guilds you can join which add a substantial multiplayer component that plays on my deep-seated displeasure at letting other people down. I’m currently in a guild named after the devil. My old guild kicked me for reasons unknown and I was sincerely annoyed when I found out. I’m not making this game sound very good, am I?It’s probably because I’m so confused by it. Mobile games tend to be non-starters for me (I actually tried to look at my phone way less this year), and the only reason I downloaded this game at the suggestion of an app that claimed that credits I earned for using certain apps could eventually be used as currency for many online marketplaces. I didn’t stick with that very long. And now we’re here. Is Portal Quest’s standing on this list a mediocre joke from an unfunny man? It might be. Did I place this above Nier Automata just to mess with that game’s passionate fanbase? Possibly. Do I feel good about placing a mobile game this high on a game of the year list? Not especially. I dunno man. It’s the one app that keeps me checking my phone more than any other. It’s free on the Android store (I assume it’s playable on iPhones, but I also don’t feel like checking?). Go check it out.
4. Fifa 18
When it comes to sports games, I don’t ask for much. The FIFA franchise has reached a baseline level of good that means that EA would have to seismically screw up to keep me from playing the newest rendition for forty hours at the minimum. Career mode dominates my time in this genre, and FIFA 18 was the year that this mode finally got the overhaul that’s been needed for years.The AI tactics still aren’t where I want them to be, and their version of Jordan Henderson continues to look more “Vegas wax figure” than man. But these details are small in the grand scheme. It’s the only reality where I can see Liverpool not shoot themselves in the feet, hands, and superfluous third nipple to win the Premier League. The Journey is also the best story in a sports game, and it’s not even close. That’s worth something.
3. Persona 5
Following Persona 4 is basically an impossible job. That game was a comet across the sky that dropped from the heavens and into my heart. I’ve watched the endurance run multiple times, played through the game twice on my PS2, and played through most of the game again on my Vita (Rest in peace.). Whatever Atlus followed that with would be a comedown. It’s definitely colored how some of the characters and the story affected me. The crew in Persona 4 was a much cooler hang than the Phantom Thieves were, and I missed some of the small-town intimacy of Inaba. But when taken on its own merits, Persona 5 is a spectacular RPG. It just plays so well. Every annoying quirk from Persona 4 was dealt with in a way that kept dungeon crawling from feeling too stale. Coercing enemies to become your persona was a surprisingly engrossing tactic. Being able to switch out team members on the fly is a game changer. I was able to capture hearts in a couple in-game days and focus on the social interactions that make this series so special. I eventually grew to love this version of Tokyo, and realized its sense of big city culture shock was a feature, not a bug. And no discussion of Persona 5 would be complete without commending the game for its impeccable style. It’s not quite Persona 4, but it never could be.
2. Horizon: Zero Dawn
Robot Dinosaurs! Is there a more attractive combination of words in the English language? No one expected Guerrilla Games, a developer who had previously been such purveyors of sludgy monochrome shooters with the Killzone franchise, to suddenly discover the entirety of the color spectrum and create a universe that pulls from the earliest parts of human civilization and far-flung science fiction pontifications. Fewer expected that such a fusion would be so successful. It’s been a while since I fell for an open world this hard. I had to see everything this world had to offer, and document it via Horizon’s photo mode. Watching these machines go through the motions of real animal behaviors became a regular past time (Although it still frustrates me that I couldn’t make the machines fight each other more easily).
Horizon is iterative more than innovative, but I enjoyed playing it much more than the recent Far Cry or Assassin’s Creed. I usually hate bow and arrows, but I loved how the weapons felt in this game. The moment to moment story about the three tribes was just okay, but uncovering the mysteries of the world and how it became this way kept me going until the end. They even made audio logs a powerful storytelling device again. One of 2017’s few pleasant surprises.
1.Super Mario Odyssey
Nintendo is a company defined by reinvention. Their consoles and games refuse to follow market trends and exist in their own world, for better or worse. The last couple years had skewed towards the worse end of that dichotomy.  I’ll die on “The Wii U wasn’t actually that bad” island, but the system was still a commercial disaster. Nintendo’s genius is singular and vital to the industry, but, outside of Splatoon, there had been few examples of their creativity delivering on its potential. It was fair to question whether the company could make their increasingly fleeting moments of brilliance slightly less fleeting. But Nintendo tends to show out when their backs are against the wall, and this year proved that axiom true yet again. The Switch is the great console the Wii U should’ve been, and the games released for it are good and interesting in surprising ways. I was excited for Super Mario Odyssey by the time I heard the phrase “New Donk City”, but by the time I started playing it, I was feeling full up on open-ended sandbox games with dozens of hours of side content and an overarching story that only unfolds at my pace. Over 200 hours of Persona 5, Nier, and Horizon will change a man. Nintendo showed why that sentiment was false. It wasn’t the genre. It was the imagination.
Each kingdom is an intricately designed diorama that constantly throws new things at you while continuing to be a peerless platformer we’ve come to know and love an indulging fan nostalgia along the way. There doesn’t seem to be any idea that wasn’t met with anything less than an affirmative “hell yes!” The childish exuberance that courses through most of Nintendo’s best work somehow becomes more surreal and gleefully discordant as Mario explores more and more worlds that are completely alien to him. Super Mario Odyssey has so many moments that make me smile involuntarily, from the hundreds of moons I’ve found due to blind faith in Nintendo’s design process to the NES-style levels that somehow exist in the world without a loading screen, to the objectively perfect festival scene in New Donk City. How many other games would reward you for sitting with a lonely man on a bench? This game is so damn weird, I love it. I’m not usually inclined to obsessively mine every bit of minutiae out of a game, but I definitely plan on finding every moon and purple coin that’s evaded me so far. I’m 600 moons in, and I’m still nowhere close to being sick of Super Mario Odyssey. This game is special.
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otherpens · 7 years
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So Critical Role looks like something I should be aware of, but I know absolutely nothing about D&D or how it works (Is it even a game of D&D? That's how little I know about this). My question to you: should I watch it anyway? Will I be able to keep up with what's happening?
Okay SO I just got into it a few weeks ago myself, and it may seem daunting because the episodes run long but honestly it’s kind of a thing you can run in the background or a tab ‘cause there’s stretches that are math or bathroom breaks etc.
It is D&D, kind of.
It is a group of friends who happen to be voice actors who got together a few years back for one person’s birthday and he said he wanted to try a tabletop RPG. They all enjoyed the one-off campaign so much that they made it a regular thing, playing Pathfinder, which is kind of like an alternative to D&D but shares many common elements.
They then were approached to make it a live streaming feature of a web channel, and decided to make the switch to D&D 5th edition as that brand is just generally more recognizable–however the game they have ended up playing is what they call a “homebrew” version of D&D with some changes made to accommodate the transition and also just what the DM and players prefer. Apparently this has miffed some stricter nerds but as most people don’t fall into that category, screw it, they’re having a blast.
So each player has their character who they have already privately been playing for a year or two in these fun sessions at this point, so at the start of the streaming series they have established some backstory as a group and as individuals, having gone on adventures and become loyal companions and friends (though they certainly don’t always agree or get along!) Some characters come and go on the basis of player availability as it’s live on Thursday evenings when they film and stream it, but these changes are deftly woven into the narrative by the brilliant Dungeon Master, Matt Mercer, who handles setting up the world of the story and populating it with NPCs (non-player characters) who may interact with the played characters to offer information, alliances, conflict, or even just silly fun. The characters and their choices drive what happens, however, and so there are times where Mercer has clearly got A Plan but then the players chose to go do something completely different and he just has to go with that flow and it’s amazing. Apart from rare expressions of baffled surprise or helpless laughter at extreme ridiculousness, Mercer has a hell of a poker face and an uncanny knack for imbuing dozens of different NPC characters with distinct voices, mannerisms, and their own inner lives. Like that alone makes it worth watching.
BUT WAIT, THERE’S MORE!
Every one of these goddamn players is a goddamn master at playing with humour and tragedy in equal measure and their improvisational skills and creativity are stunning. A merry band of misfits and every one of them managing to have moments of being adorable dorks, amazing badasses, frickin dummies, and heartwrenching infants who just need to be held by me and kept safe forever and ever.
I didn’t really know much about the mechanics of D&D when I began watching but they really do explain a lot as they go as well as having some early videos where the DM explains things in a tutorial. Basically each character has stats–numbers of points on a range of high to low which affect parts of their personalities and skill sets. (My terminology is paraphrased here so bear with me.) These numbers may then be modified with basic addition or subtraction by the following: racial qualities - skills/abilities granted on the basis of their species and its culture; class bonuses - basically whatever their chosen “career” is…rogues/thieves have boosted stealth, fighters have better attacks, etc.; as well as modifiers linked to any objects/tools/armour/magic that the character owns or has access to. These modifiers may be physical/practical or abstract/magical, and may add OR subtract. (One character, famously, wears plate armour which gives her a higher protective armour score and a lower stealth score because of all the noise it makes when she moves.)
Then, to add the elements of fate and whimsy to the choices made by characters and in their conflicts and interactions with the world and characters around them, the DM guides players to roll “checks” for abilities when they want to try something, to see if it is a success or failure. They roll from sets of many-sided dice of varying numbers according to a rule set I don’t pretend to even begin to understand but as long as the DM knows, you’re golden. These base numbers given by the dice rolls can then be modified by character stat numbers and their modifying objects/magic, should they choose to use them. Obviously a higher score means a better outcome and lower score may lead to indifferent or even negative consequences. These numbers are interpreted by the DM (who often rolls his own dice and keeps his own notes to determine where his own NPC characters are in reaction to the played characters,) who gives out an explanation of how the character’s attempt panned out, and where it takes them, next. A “critical roll” is where a player rolls the biggest 20-sided die and it lands on either a 1 or a 20–as these are before any moderating scores are added or subtracted they are known as “natural” ones and twenties, and they themselves have a moderating effect when they occur, doubling other points rolled for a more effective and lucky outcome, in the case of a 20. I don’t know what a Nat One does exactly in terms of numbers but safe to say it is never good and sometimes so bad it’s funny unless you’re actually in a dire spot of combat.
Because the characters can actually die. Permanently. Resurrection exists in this world but the rules around it make it HARD and uncertain. One character did die in a battle before the steamed show began and though she was brought back to life it is clear that the event shook the foundations of this character’s life and she’s still struggling with the fallout of that event in several ways. One wrong turn, one moment, one unlucky roll of a dice and nobody, not even the DM, can say “do over”. These are characters they’ve built and played for years as friends and now on a popular show and the emotional attachment is extreme. I won’t spoil anything but the risk is real, and everyone knows it all too well. Which, for me, is part of the excitement and fascination. It’s so well-written, and yet it’s not written, at all. It’s a complex and beautiful and funny and tragic and exciting adventure and it’s solely built on the commitment of these disgustingly-talented friends to a rich and wondrous world and characters they’ve come to love.
Clearly I could talk about it forever so feel free to ask me any more questions you might have! And there’s heaps of spoilers in tags if you wanna stay clear of them so I’ll do my best to keep my responses clear of the magnificent twists and turns.
So YES please give it a try (archived episodes are all on YouTube on the Geek & Sundry channel,) and you’ll totally get what’s going on. Mercer explains things pretty well, for the players and the audience. They jump right in with a new adventure and there’s an intro bit where they narrate character backstories, for the first several episodes.
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squirenonny · 7 years
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Okay, so I just finished Voltron Season 2 and: AAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Short, spoiler-free version: I have a few things to take issue with, but as a whole I absolutely LOVED this season. *screeching* !!!
Long, spoilery version under the cut
Starting with my three big complaints before this devolves into excited screaming:
1. They’re still going with the Hunk food jokes. Like. Please. The mall cop episode (which was fantastic, by the way) did Chef Hunk right--he’s competent, he knows what he’s doing, he’s cooking in a way that obviously a large number of people like, AND he actually taught Sal how to cook?? Like oh my god, Hunk is the best space Gordon Ramsey, yes! A lot of the other episodes, though, are more of the same old tired fat jokes. Hunk’s always hungry. He’s always talking about food. He’s always making shallow food metaphors. We get it. I’m really hoping the writers cut it out in season 3, or at the very least continue to shift the focus toward other aspects of his personality.
2. I’m more than a little salty that we didn’t see half the team’s reactions to Keith being Galra. Like... I didn’t need a “reveal scene” (we got that with Shiro, and I loved that it was a shock that immediately turned into a non-issue.) What I wanted was the kind of thing we got with Hunk--the aftermath, and the other paladins figuring out how they feel. Hunk’s stuff was great, tbh, and Allura’s was pretty good (a little disappointing that she was so harsh with Keith, but I get it. She’s lost a lot to the Galra and all very recently.) I just wanted...something. Something with Pidge and Lance, at least. Some interaction that wasn’t in the middle of a battle anytime after the reveal. Maybe that was supposed to be because they were all so rushed trying to put their plan into action, they didn’t have time to process. Maybe we’ll get Lance, Pidge, and Coran’s responses in season 3 (god I hope we do). I just wanted more emotional fallout from the reveal (or support. Support would be good too. Somebody give my son a hug.)
3. Everything else can basically be summed up with, “Why isn’t season three here yet??” I wanted more of a lot of things, and I get that you can only fit so much into thirteen episodes, especially when the plot was so BIG. Holy shit you guys, so much happened in this season. So, yeah, I really wanted more Lance development (more Hunk, too). Klance? Shallura or Shatt development?? Keith and Pidge??????? The team was split up for so much of the season, and fighting battles the rest of the time, that a lot of relationships got shafted. I’m not overly bitter about that, but I am hoping we get that relationship development in season three.
Okay. There’s my salt, now time for the screaming: (Sorry, intermittent caps lock because I couldn’t control myself.)
AAAAHHHHHH OH MY GOD GALRA KEITH!!!! I have never been so alive! Fuck. I’m so happy (lack of fallout with Lance and Pidge aside. Dark Voltron season 3, give me an episode specifically dedicated to Pidge’s reaction to Keith being from the same race that took her family.) I’m choosing to imagine that Pidge has bottled up any reaction she may have had, and that it won’t come out till things have calmed down (or she’s stuck alone with Keith) and that Lance considers it such a non-issue that he had no reaction, and for him to be surprised when Keith is wary around him after that last battle.
ALSO????? I’m so happy that Keith’s mom is apparently the Galra??? I jsut?? YES??????
MATT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Oh my GOD Matt! Matt’s out! Matt’s with rebels! REBEL MATT HOLT HOLY FUCK! I need season three like yesterday, and it had better have Matt Holt, Rebel soldier/spy/hacker/medic/literally anything. I’m so freaking happy Pidge actually got a chance to search for her family--and FOUND SOMETHING! Ahhhh!!!
HAGGAR’S ALTEAN! HAGGAR’S ALTEAN!! HAGGAR’S CANONICALLY ALTEAN!!!!! I so called this, and I could not be happier!! Augh!! I screamed! I screamed so much holy fuck
DRUID ALLURA????????? What???? I need more of this. What happened? Is she using magic or just redirecting it?? How?? Why???? Is she going to learn more???? Allura being badass with that staff was awesome, but imagine Allura charging into battle with her staff a deadly blur and a lightning storm swelling around her oh my GOD MY QUEEN!
WHAT THE FUCK HAPPENED TO SHIRO????? I’m so scared for him, oh my god?? But, like, in the best possible way. He’s not dead (I hope????? Don’t kill Space Dad, Dreamworks, PLEEEEEASE!) But we can still have Black Paladin Allura in season 3?? And maybe even Matt Holt, Rebel (TM) saving his boyfriend???
SHIRO AND KEITH OH MY QUIZNAK! “You’re like a brother” haaaaa Okay, I’m dead. “My live would have turned out a lot different without you” *screeches* I still want more (mentor at the Garrison? Foster brother?? How??? do you know each other?????) ((Presumably not forever, because Shiro didn’t know anything about Keith having a knife, but still???????))
ALLURA CALLING CORAN A SECOND FATHER AUUUUGH JUST KILL MY NOW MY HEART x.x
The heITH in that one episode?? Or like... at all??? Keith joking? Hunk making Galra Keith jokes? THem workibng togethera and thanking eachother and Hunk standing up for Keith when Allura’s tyring to ingore him???????? AUUUUUUGGGGGHHHHHHH
Klance Emperor’s New Groove AU???? Oh. My god. Like. We didn’t get much Klance this season, but we got them cliMBING UP AN ELEVATOR SHAFT like pros?? I die.
KEITH’S FRIEND FROM THE TEASER? Who are you?? Are you Matt? Are you WITH Matt’s rebels?? What did you need the Weblum secretion whatever for?? Why aren’t you talking??? Are you mute?? Are you a lady rebel?? Please be a lady rebel! (Mute or nonverbal lady rebel, y/y?????) *whispers* season threeeeee
Space spore snowball fight!!!! I’m so happy!!!! Lookit my son Shiro being a kid!!!!!!! Lookit Keith and Lance flirting with glowy space goop. :)
Pidge/Tech continues to be my otp
Shiro? Getting pushed past his limit by what’s his name. Slav? W/e. I died. Even Space Dad’s patience isn’t infinite.
When Keith was asking Coran about whether Galra have ever been to earth and Lance is RIGHT THERE? LIke??? You’re in the middle of your facial regimen, Lance, what happened? Did you hear Keith’s voice and  immediately sprint to the door??
Pidge having a gay squish on Alan Turing??
Ryner??? Is??????? So great?????? My biologist daughter????????? Also she came so close to the “we’re all made of star stuff” quote and I just? Die??? hONESTLY, season three needs to bring back her, Shay, and Nyma and let them be badasses.
FORM BLAZING SWORD!!!!!
asdfghjkl;
There’s tons more I’m sure, but my brain is on complete overload right now and I just. I can’t. Frick.
EDIT: I cannot believe I forgot: Pidge is SO NOT CIS!! Like! Frick! The bathrooms! Which were conveniently color-coded in a way that’s consistent with Earth bathrooms. In a way that Keith didn’t even stop to think about. But Pidge??? Is at the very least much more aware than Keith that the gender binary is a social construct--and you could very easily make the argument that she was debating whether aliens have the same biases as humans. Should she risk using the girl’s bathroom? Does she pass by alien standards? What even ARE alien standards for gender conformity? All this to the point that she’d rather just hold it.
(On that same note: trans Hunk? y/y)
((On a closely related note, rewatching the mall episode: Keith pulling Hunk onto the cow is weirdly adorable?? This season is gonna make me ship Heith more than ever, frick.))
I think I need to rewatch this for character/ship tags now, kthanx. Feel free to yell at me about anything!
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britesparc · 3 years
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Weekend Top Ten #483
Top Ten Non-Predictions About Not-Quite E3
So E3 is upon is at last! Nearly. Almost. Sort of. A bit. But after a year in which the world-famous videogame trailer convention and Keanu Reeves meme factory was sidelined by this virus thing (Google it), it’s nice to have a major entertainment landmark back in the calendar.
Last year was a bit frustrating, but also interesting. For a long time I’ve wondered about the need – as a consumer – for huge conventions such as E3. It makes sense for the industry, sure, the same way Sundance or something does for film: it’s a way for creators to showcase their wares and hopefully secure deals or employment. But as a way of showing to the public games that are in development, or announcing new things, it’s seemed old-fashioned for quite a while. It requires developers and executives to turn into PT Barnum or something, hawking their wares on elaborate stages, titivating their offerings with dances and celebrity appearances. Sure, sometimes it’s genuinely excellent and entertaining, but most often it’s memorable for all the wrong reasons. With many companies now engaging directly with fans by releasing curated videos that announce their games in their own way, in their own time, would that not have been better? If last year is anything to go by, then no, not really. What we got – and this may have been in large part due to 2020’s unique circumstances – was a long, long summer and autumn filled with rumour and conjecture, and occasional, uninspiring videos, often featuring CG trailers, often for games that were literally years away. On the one hand, lots was announced; on the other, it all felt vague and woolly, and the slow drip-feed did nothing but build anticipation to unrealistic proportions. Without E3 serving as some kind of anchor point – in time, if nothing else – then the spray-gun smattering of videos, trailers, and announcements felt disparate and a little disappointing.
And so it’s back! But not quite. Because, understandably, the huge convention aspect is gone, replaced by a wholly online event. And whilst this may be detrimental to people who want to secure a distribution deal for their game, it might actually make for better showcases for us, the unwashed masses. Instead of a ninety-minute stagebound light entertainment extravaganza that ends up feeling like a ten million dollar school play, we’ll (hopefully) get tightly edited videos that highlight the games, alongside trimmed-down and relevant talking head interviews from developers explaining what we can expect and just how many bumps they’ve managed to map this year. At least, that’s what I hope will happen.
Of course, exactly what E3 is nowadays is a bit weird anyway, and this year exacerbates that. Loads of companies seem to shun the show itself but schedule their presentations for the same week or thereabouts, giving us, what, a fortnight (with a “gh”) or so of things to look forward to. I mean, it feels a bit weird putting this list out a full week before E3 formally kicks off, but I wanted to try to pre-empt any interesting amusing reveals that might occur in the days preceding (at the time of writing, Nintendo haven’t announced a new Switch, despite everyone on Twitter saying it was due any minute now). To be honest, I always like to look for the random stuff anyway, as the huge games tend to be known about or heavily rumoured well in advance (it felt like an open secret for at least a year that Playground Games were developing a new Fable, for instance, and we were just waiting to see when Microsoft would announce that). So I’ve tried to make these predictions daft, wish-fulfilment, or at least offer some kind of personal spin on the sort of thing we might expect. And, of course, as someone who tends to prefer to play on Xbox or Nintendo, there will be a skew towards those companies (anyway, Sony don’t really have a presence at E3 nowadays). And like I’ve said before, the really personal wish-fulfilment stuff I always used to “predict” in these things have started to come true – we’ve got Fable and Perfect Dark on the way, and we had Crackdown 3 a couple of years ago. If it goes on like this I’m just going to have to start wishing for loads of old Amiga games to get rebooted.
You heard it here first: E3 2022 is when we get the third-person open world Ruff ‘n’ Tumble reboot we’ve all asked for.
Anyway, here are ten predictions for E3 that probably won’t happen.
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Halo Infinite multiplayer beta: we know Halo will be there, because it’s front and centre of Microsoft’s little announcement picture thing (along with what appears to be a bit of the Starfield logo). As the image also seems to show multiplayer Spartans, I imagine this will be the focus rather than more campaign gameplay. I actually think this is a big risk, as the main criticism of Halo last year was that its graphics weren’t good enough; typically, I’d say, the campaign visuals are stronger than the multiplayer portion, which tends to focus on elegantly designed levels and fast-moving gameplay. I wonder if there’ll be another, longer look at the campaign sometime later in the summer, in a dedicated Halo presentation. Anyway, one thing I think MS will do to curry favour is announce an imminent multiplayer beta. Maybe there’ll be a sign-up, but I think it would be cool if it was available for anyone in Game Pass Ultimate. It’s a way to get people to sign up for the service, and that seems to be Microsoft’s main goal right now.
Games ready to play RIGHT NOW: Psychonauts 2, Age of Empire IV, and the Xbox version of Flight Simulator have all been given age ratings recently, something that only happens relatively close to a game’s release. I think that at least one of these – maybe all three! – will be shown at the Xbox presentation, and then declared to be available immediately on Game Pass. Again, it bigs up Microsoft’s service, and would also be a cool mic drop moment for games that might be anticipated but aren’t quite the triple-A behemoths of Halo, Fallout, or Gears.
All the rays, nicely traced: one thing that’s been a bit frustrating as an Xbox Series X owner is the lack of genuine next-gen feeling experiences. I’ve really enjoyed the upgrade from a base Xbox One, and playing a game like Gears 5 feels like a huge improvement (and it’s gorgeous too). But I want to see crazy stuff that the old box couldn’t do, and not just in higher resomolutions. One of the things that I’d love to see is more ray-tracing; this is a next-gen graphical treat that, to me, feels like when I first saw games with dynamic coloured lighting twenty-five years ago. So I hope we get a proper reveal/release date for the ray-traced Minecraft expansion, but I’d also love it – now that Xbox owns everything – if the ray-traced version of Quake 2 was announced for the console. Give me them rays, Microsoft!
Quaking: speaking of the Quake series, it’s the first game’s twenty-fifth anniversary this year, and I think it needs some love. Now, id are working on their Doom reboot trilogy thing, so I don’t expect to see a fully-fledged reimagining for a few years yet, but how about re-releasing the original game on modern consoles? Doesn’t need anything fancy, just like the ports of the first Doom that are ten a penny. Quake is a bit more complex to port, it’s true, but I still think it’d be amazing to see it on consoles before the end of its anniversary year.
Nothing but Star Wars: outside of the Xbox-Bethesda conference, I hope we see some lovely, lovely Star Wars goodies. There are a few projects in development, but I’m gonna stick my neck out and say that we’ll get a fairly long look at the Knights of the Old Republic remake/reboot, a very vague teaser trailer for Fallen Order 2 (maybe even just a title reveal), and a teaser for the open-world game from Ubisoft. I don’t, unfortunately, think we’ll see anything of Lego Star Wars: The Skywalker Saga until the Lego livestream later this summer, but for what it’s worth I’m not expecting that game till Christmas now.
Old games on Switch: I think one of the things Nintendo is going to announce is a bunch of older games coming to the Switch. We already have Skyward Sword coming, but I think we’ll hear about other classic Zelda games coming in the anniversary year. Maybe remastered Metroid Prime games too? And I think they’ll do another one of those battle royale-style versions of their classics, maybe the first Donkey Kong?
New games on a new Switch: the sheer weight of “New Switch” rumours seems to suggest it is real, but when are they announcing it if their E3-ish Direct is all about software? I wonder if we’ll see some new games for Christmas ’21 going into ’22 that are then revealed to be enhanced by this mythical Super Switch. We’ll probably see a bit more of Breath of the Wild 2 (although I think there’ll be a bigger Zelda-focused Nintendo Direct later this year). I’m gonna predict Pikmin 4. And vague teasers for both a brand new Metroid Prime game, and also for Mario Kart 9. And all of these will be designed to run better on Switchy McSwitchface. Whenever that comes out.
Microsoft buys more companies: I just think this is inevitable, and I reckon we’ll get another announcement next week. Which companies? God knows. The Flight Sim guys maybe, or The Medium developers. Or, I dunno, Team 17. Probably not Sega, as funny as that would be. Maybe a medium-sized Japanese developer. So, yeah; Microsoft’s spending spree isn’t quite over.
Sony’s not-E3 announcements: Sony appears to be skipping E3 altogether, again. So when will they have their next big video presentation? I don’t think we’ll have to wait too long personally. So what will they talk about? I’d have thought we’d see the next Spider-Man revealed this year, but the big chitter-chatter at the moment is the whole “cross-gen” conversation (my opinion is: who cares?), and also when their games will come out. well, call me pessimistic, but I think Horizon: Forbidden West will end up being early 2022, with the new God of War and Gran Turismo ending up as late 2022 releases.
Crazy talk: I think this has ended up being a relatively straight and rational list, which just won’t do. So let’s get some wild ones out of the way here at the end. Sony announces remastered versions of Lemmings and Lemmings 2 for PC! Microsoft is making new games starring their Avatars! Double Fine release a PC version of Scurvy Scallywags for Game Pass! A brand new Duke Nukem! Lucasfilm bring Ron Gilbert back to oversee a reboot of Monkey Island! Nintendo announces Switch Sports! Gabe Newell announces VR support for Xbox Series X with an exclusive port of Half-Life: Alyx! Peggle 3! Phew, glad to get that out of my system.
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hydrus · 4 years
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Version 395
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I had a good work week. I fixed a variety of bugs, improved the feel of the suggested tags columns, and made zooming in the media viewer nicer.
suggested tags quality of life
I recently did some work on the different 'suggested tags' panels the manage tags dialog can support. This week I worked on some of the feedback from that pass, hopefully making it a bit easier to get what you want done. As a reminder, you can set these columns up under options->tag suggestions.
The columns are now 'synced' with the current media. They all refresh/repopulate reliably when you move to another media in the media viewer. Also, all columns now hide tags that all the selected media already have, and they update this ~as you edit~, so if both 'favourites' and 'related' suggest 'character:samus aran', and you add that through any means, both lists will remove that tag! Furthermore, if you remove a tag that one of those lists would show, they now re-show that tag instantly, without having to do any new lookup.
Furthermore, the tag lists now try to retain the selection location when you add a tag through the keyboard enter key, so even though a tag you hit enter on will disappear, the focus should stay on the tag above or below. I hope this makes it easier to work with these columns with just the keyboard. As a second remind to keyboard users, you can currently set up some slightly mickey-mouse shortcuts to move focus around here under the 'main_gui' shortcuts, the actions starting 'show_and_focus_manage_tags_...'.
zoom center
When you zoom a file in or out, there is a 'centerpoint' about which the zoom happens. This position 'stays still', while everything else grows or shrinks around it. Until now, this has been hardcoded on the media center, which was sometimes unhelpful when the media had been panned. This centerpoint is now customisable under options->media. It now defaults to the media window centerpoint, which means the image will always grow and shrink around the center of what you are looking at. This makes it much nicer to pan and zoom in the duplicate filter. You can change it back to the media centerpoint, the media top-left corner, or even the current mouse cursor position, for RTS-vidya-like zooming.
fixes
'character:aran' matches 'character:samus aran' again in the Windows build (or anything else running python 3.7). It was a regex library version issue.
The hover windows in the media viewer are now aware of the new shortcuts system in Qt and should pass uncaught regular keyboard shortcuts up to the media viewer. So, if you click the top-right hover to set a rating or the center-right duplicates hover to do a skip, you should now be able to hit custom keyboard shortcuts to add tags or set ratings and so on without having to click back on the media viewer. Where this will not happen are simple things like the taglist on the left eating up/down arrow keys to do list navigation and a handful of Qt-hardcoded shortcuts like tab and space, which can intercept and do panel navigation and currently-focused-button pressing.
If your mouse has back and forward buttons, these should now be caught by the shortcuts system, for those shortcut sets that can currently do mouse events. I assume there is no such thing as a double back-click, but let's see what happens!
The client now tries to avoid large analyze and vacuum database maintenance jobs in the normal maintenance cycle. Too many users in unusual situations have been hit by unreasonably big jobs here, and the benefit is not worth it.
Dialog messages that intercept ok and cancel events, the 'hey, are you sure you want to cancel, there is some uncommitted stuff, yes/no' sort of thing, now have improved logic. They fire off in better order and shouldn't ever bother you twice in one action.
deleted tags overwrite
This is an important bug fix, but it is technical and not a priority for non-advanced users for now.
Some users recently reported some unusual deleted mappings counts on the PTR, not matching that of other users. I also had a job to check that deleted tags were being filtered correctly out of local tag domains, so I went into it this week. To my mild horror, I realised that deleted tags were not being filtered out of tag parsing at all, so any time files were being re-parsed, any previously deleted tags were being overwritten. In the case of tag repositories, deleted tags were still being discarded at the server level (and hence not overwritten for other users), but the overwrite was happening to the local client that did the 'late' reparsing.
I regret this oversight, and I am sorry for the transactions of inconvenience and difficulty this has likely caused, even without us ever realising directly what was going on. The issue is unusual, with numerous technical caveats that make it apply to different users in different ways, but I believe it has not hit most users too much. It is also retroactively fixable for tag repositories.
The parsing is now fixed. Tag import options will now filter out the currently deleted tags from their importee file's parsed tags. If you wish, you can force an overwrite using the tag import options cog menus. Hard drive imports and tag migrations continue to overwrite deleted tags, as these are still considered 'human, manual' actions that can take responsibility for overwriting a deleted tag.
For tag repositories, particularly the PTR, a 'reprocess content' run will fix the historical record, re-deleting things that should be deleted. Advanced users can do this now from the review services panel if they wish. This is an expensive job, so I have not queued it up automatically in today's update. I think I will write a separate targeted maintenance routine for it in the coming weeks.
full list
some more suggested tags fixes/qol:
favourite tags now correctly refreshes on new media
the tag suggestion lists in manage tags now discard current and pending tags that _all_ the current media already have, and all tag suggestion lists update this filter any time the media gets a tag content update! they _should_ update live now
all tag and predicate taglists now try to move the selection to a 'nice' neigbour when a keyboard enter activation results in the current selection being removed (e.g. as in these tag suggestion lists). the nice selection should be the tag after, before, or at the top of the list, and should make it nicer to keep navigating the list and add tags with your keyboard
all tag and predicate taglists now try to preserve selection on simple clear-and-set data refreshes
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deleted tags overwrite update:
due to an unfortunate oversight, until now tag parsing has not filtered out previously deleted tags from the tags it parses and sends to the local database
as the majority of downloaded files are parsed once per site per user and in a similar time window before manual editing ever occurs, and most non-tag-sibling-eligible bad tags are site specific or not parsed to begin with, and as these undesired tags were not broadcast up to the tag repository, this problem has not been very obvious and I believe has not affected most users too much. this is however a reason why some users who have more recently downloaded many older files are seeing smaller 'deleted mappings' counts on their ptr review panel (and some low quality tags in their db), as they have been re-adding previously deleted tags to their local store
this has been fixed. tag import options now load the pending importee file's metadata before tags are filtered and discard currently deleted tags from those to be added or pended. this applies to parsed tags, additional tags, and those tags added through special other means, such as from a parent gallery page.
if you do wish to allow parsed or additional tags to overwrite currently deleted tags for a particular job, the cog icons on the edit tag import options panel now allow you to permit overwrite for either
tags added via hard drive imports or the migrate tags tool still overwrite deleted tags as before
as this is a local-only problem, there is thankfully a retroactive fix for this issue for tag repository domains, involving a content reprocess run to re-apply deleted tags. I am not activating this automatically this week as this is a heavy job for the ptr and I need to study the true fallout of the problem more, but I may in future, likely as a smaller and more targeted maintenance job. advanced users can do it now under the ptr's review services panel
I regret missing this, and I am sorry for any inconvenience. I only discovered it through the serendipity of some users recently reporting unusual deleted counts and a personal item in my todo to check the reliability of deleted mapping filtering for local tag domains--turns out it never got added, and we never specifically noticed, fugg
there are now unit tests for the improved tag filtering pipeline and both of these new overwrite options
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the rest:
hydrus can now use several different zoom 'centerpoints' about which to expand and shrink a zooming file. this was previously hardcoded to the center of the media. under options->media, you can now set it to be the media window center (the new default, which feels much nicer after a pan), the mouse cursor, the old media center, or the media top-left corner
cleaned up the related zoom positioning code, and removed the jarring old re-centering off-screen rescue hack when zooming out to canvas zoom
added a warning about big zooms to the media options page
fixed tag autocomplete filtering in python 3.7 so 'character:aran' matches 'character:samus aran' again
when the hover windows on a media viewer have focus, they _should_ now pass up all options->shortcuts shortcuts to the media viewer
mouse back/forward buttons _should_ now be supported in the shortcuts system, as much as your OS allows them to work like regular clicks
fixed a rare crash with the 'clear trash' button
the client will now not re-analyze tables that have been previously scanned with at least 100k rows in the normal 'soft' maintenance cycle, as this is an expensive operation with limited benefit
the client will now not vacuum database files greater than 1GB in the normal 'soft' maintenance cycle, as this is an expensive operation with limited benefit
the new 'cannot vacuum because xxxx' log entry is now only ever printed once per boot. however due to the above change, it likely won't appear in the normal maintenance cycle anyway now
cleaned up some vacuum code
reworked the panel system to better test data validity vs 'woah, you sure you want to do this?' tests and generally cleaned and simplified the canok/cancancel/isvalid testing logic for all panels. panels like manage siblings will now not produce two message boxes if you try to ok them on an uncommited pair and then back out of the ok
refactored the top level window code and improved scrollable panel code typing
more standalone gui function code refactoring
fixed a click-selection-test bug when clicking on certain whitespace in certain predicate lists
the text of the cloudflare-specific error when encountering a captcha page is improved
cleaned up some tag list menu copy and select code, both the menu labels and the copy action, for unusual tags. the 'copyable tags' fetching code is now flexible and unified for menu and action
cleaned up the taglist sibling copy code, eliminating the chance of dupes
fixed a _little_ of the wording on the discard/exclude tag list menu labels for negated predicates, it still feels a bit awkward and I will keep working here
cleaned up some old media metadata fetching code
misc import code typing
misc list/iterable typing improvements
added some misc media-tag tool code
unified the tag import options tag filtering pipeline somewhat to deal with the deleted overwrite situation
improved a debug ui test to no longer need window focus
misc help cleanup
next week
Next week is a 'medium-sized' jobs week. I would like to finally get to an expansion of the prototype 'file notes' system. I would ideally like multiple named notes, note parsing support (so you can pull an artist comment from a web page), note preview on the media viewer background, and note import/export. This is a ton of work, so I don't expect to get it all done in one week.
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ydeowen3-blog · 6 years
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