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#the only art style i have that's consistent is my landscape stuff
silverskye13 · 11 months
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Hey, do you have any art tips that you use or anything? Any advice?
Uhhh that's kind of a broad question! My art advice is mostly situational.
A few very very broad suggestions for you:
Use references. Your brain can only hold so much, and most images we stick in our head are symbols. Aside from a select few very impressive people, no one can photographically remember, say, a tree. You can remember a symbol of a tree [Brown and red and green, in a specific shape], but you're not going to remember off the top of your head how tall an ash tree is relative to its surroundings, how all the leaves look from a distance, etc. So, use references. This includes references for things like poses, or colors, or art styles. I've gotten in the habit of collecting things I think are aesthetically pleasing for exactly that reason.
Draw from observation or life, as practice. Kind of an extension of above, but even if you don't draw realistically, you can learn a lot about stylizing, say, a bottle, by staring at the bottle and drawing it. Same with landscapes and buildings and animals and people. Different lighting and their affects on color and things. Its a great way to learn what looks realistic, in terms of relativity -- figuring out where shadows fall, how cloth lays, that funny shape your arm makes when its pointing straight on. Another interesting twist on this is making copies of artworks you like. Pick up the prettiest watercolor you've ever seen, sit down and try to make it. You won't come close, but you'll learn a lot about what that artist thought was important. Draw This In Your Own Style memes are also good for this.
Use tracing and replication for what they're made for: building skills. They're very good tools for teaching yourself how to take things apart and put them back together again, which is how we as humans tend to learn best. You learn how to do math by learning 2+2, and then you figure out 22+22 is basically the same thing, but when you were 5 learning to count in preschool, they didn't start you out with the 22 bit, did they? Same goes for art. All those "How To Draw X" books start you out with "First a circle then some lines" for a reason. If you can break up the big bit into tiny bits, you can figure out how to build stuff from scratch. Tracing and copying art styles, coloring styles, and poses can go a long way to teaching you how to break up all those things into digestible shapes.
Draw often. There's some saying somewhere that you need to put a thousand hours into something to advance a level. So, 1000hrs to go from "I know nothing" to "Beginner." 1000hrs from Beginner into Novice. Etc. It's not a literal rule. I'm sure I've put a few thousand hours into art, but I wouldn't call myself an expert yet. But art is a muscle as much as it is a skill. You only learn how to draw a straight line by drawing 50 wiggly lines and then miraculously one of them is straight, and you feel how that line felt in your wrist and you try to make it feel that way again. You make a really nice texture by accident once and you try it again 100 times before you can consistently remember its by crosshatching there and erasing over there. A long time ago I used to swear by comics [the largest leap forward I ever made in art was when I sat down for a year and drew a comic when I was, like, 13. It had a couple hundred pages, and rapidly progressed from "I'm basically tracing deviantart wolves every pose because I can't see them in my head" to "I can pose these little guys on my own and they actually kind of look like who they're supposed to look every time!"
Uhm... smaller advice tidbits.
Play with as many mediums and art supplies you can get your hands on! Thats how you figure out what you like, and also you draw wildly differently with a brush than a pen. Its really fun to see those differences and integrate them into other things.
If you're working digitally, experiment with merging layers and drawing over them. If you're insecure about it, copy the whole thing into a new document and draw over top of it. It's really fun, lends to experimentation, and there's a lot of effects you just can't achieve by fiddling with your layers.
If you drop your pencils, you will break the lead on the inside. That's why sometimes you sharpen a pencil and it just keeps breaking until there's no pencil left. This happens especially often with colored pencils, because the lead is super soft. Protect your pencils with your life.
For every "pretty sketchbook" you keep around, keep beside it some shitty copy paper/lined paper book with a ballpoint pen. Its good for warm ups, and for getting over the anxiety of "but I don't wanna ruin my pretty sketchbook" :( anxieties
Keep a bottle of water in your art space. This is good for drinking, for spilling on things, and for reminding you you are human and have needs. I recommend one with a cap if you do watercolors, so its less likely you'll dip your rush in it.
Get in the habit of resting every hour. If you have tendonitis [like me] rest every half hour. Set a timer if you have to. This keeps your wrist from exploding, and it keeps you from randomly picking up objects three days from now and wondering why your hand just decided it didn't want to anymore.
Don't feel pressured to post everything you make online -- in fact, keep from that habit as long as you can. The little seratonin rush is very nice when people comment on your work, but if you rely on it to motivate you, you will stop working on things. I have pieces that live in a vacuum, that no one will probably ever see. Most of them art shit, some of them aren't. The fact that no one can see them and tell me they're pretty is good and healthy, actually.
Don't destroy your work. When you finish a long project, there will be a little demon in the back of your head that whispers "I have never hated anything so much as this. Burn it. Kill it. Punish it for existing. I hate it." Do not listen to that little demon. It has been starved of all your existential angst while you were Stuck In Creation, and it is hangry. Put your art away somewhere, wait a few days, a week, a few months even, if you have to. Eventually the little demon will get involved with something else, and you will look at your art and go "Oh, hey, that's not so bad actually" :)
If you wait a year and you still think its shit, objectively, it might be, but I still maintain its demon is probably just being stubborn.
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trigger-discipline · 12 hours
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I dreamed that I saw an image that I thought was AI generated. I mean I guess it was generated by a neural network, but like... my own...
When I woke up I tried to get DALLE-3 to produce something close as a joke, but...
The prompt was:
A landscape, of lava flowing down the center of a green valley. At the top, in the purple sky, there is a logo which resembles the Taco Bell logo. On the left side of the valley is a poorly-drawn cartoon t-rex on its back, dying. In the foreground, two giant photorealistic strawberries stand on their points, one on each side of the flow. The tops of the strawberries have been removed and the insides hollowed out, and they hold a glowing yellow-green liquid.
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I don't think it understood the whole strawberries full of cartoon acid thing. Also why is there a volcano? I know that lava is supposed to come from somewhere, but I didn't ask for a volcano. All of the results had volcanoes... I guess the vibe is sort of there though?
I love how it can't handle the art style mismatch, either. A lot of the quick and easy consumer-facing stuff has One Art Style and it's so funny. And it's always so nice-looking... "Why would you want a poorly crafted image???" IDK . Sometimes I want Taco Bell. Fuck you.
I also tried to get it to generate another figure from the dream because their whole floral schtick was very algorithmic:
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This was the only semi-accurate result. (There were a lot of really, really bad ones.) There's a lot to unpack here (horse ass ribs), but the way the roses sort of grossly sprout out of the ground is accurate to the dream? Sort of? I asked for bones sprouting too though...
I don't know, I would prefer to fucking draw this myself at this point, or just leave it in my head. People are always like "oh AI is so powerful actual artists are unnecessary" and it's like, sure, if you don't care what you actually get out?
And then people never question this claim and appeal to like, Catholicism, or whatever. You don't need to do that! The claim is already wrong!
It is useful for like, stochastic imagery (cw flashing lights, body horror, Tame Impala). I think those results are great! Clearly not something where you want it to specifically resemble anything, and, when combined with a framework of more explicit imagery, it works as interstitial trippiness...
But trying to get something specific turns into total dogshit. Cause like, I do care about specifics. To the point that even when what I want is explicitly meant to look AI-generated, it doesn't... work?
I know there are more powerful tools than DALLE-3 and other basic text-prompt based tools though, ones which allow you to redo parts and specify composition. But like... With that, and even with the stochastic work - that takes a lot of human effort and ingenuity! That takes artists! Congratulations, new art form invented.
I guess it's like how most people can't just point a camera and get a really nice looking photo. You might accidentally get one, but not consistently. Sure the camera is doing the "work" of recording the light, but you still need a human to consider composition, lens type, exposure; not to mention creating or chasing after subject matter, etc...
That isn't a "need" in terms of like, for the "spirit" of the art or whatever, who cares. It's just practical need. If you want something to look like a human made it, then you need a human to make it...
Of course that requires you pay close attention to quality in the first place. Maybe most people just don't and I'm a weirdo or freak for bothering in the first place... The visual equivalent of a pedant... (Animal crossing wind sound effect)
I might try playing around with other tools though. Some combo of curiosity + genuine desire to see these images... Or I'll just draw/collage it myself
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dyrpyns-doodles · 2 months
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DAY 3
Subject: A small wizard fellow relaxing at the Geometric Forms amid an overly blue landscape.
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[Notes under cut]
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> I am no longer interested in the lasso tool method. Tried it throughout this entire piece and it consistently left blank lines and left shapes looking wonky as hell.
> That weird sliver of dark blue next to the shadow could actually be pulled off as an intended effect in future art. Just gotta figure out how to get it consistently.
> Blue stuff in the corners is just supposed to be background swirlies but it kind of looks like a weird magic arch. Could have looked better with lowering opacity as it travels inward but I like the arch idea now.
> I had forgotten about the hue-shift rule and only remembered it halfway through so the Forms along with wizard guy’s head are value-shaded and it’s pretty noticeable. It works for the Forms but it comes across as inconsistent for wizard guy.
> I originally wanted wizard guy to be eating a sandwich, but as I was getting frustrated by the lasso tool I was just done and decided they shouldn’t even have arms
> Future experimentation with lineless art styles will just have to use normal brushes. As someone who has trouble aligning shit due to shaky hands the selection method is BS. Glad I tried it though, it’s important to figure out what doesn’t work.
> I should praise my color selection for this. Pretty much all the colors work well together. I’m a bit tentative on that bright orange though.
> Kind of want to try something monochrome next time. The blue here is getting to me a bit
[Extra note: I did not try something monochrome next time.]
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growup-gloup · 4 years
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I wanna learn to draw BUT idk where to start, can you help/ do you know any useful resources that can? Thanks xo <33
ME TOO!
Knowing how to draw is such a neat flex. I don’t know how to explain it but I love it.
First things first, what kind of drawings do you have in mind. People? Animals? Landscapes? Still images? The subject of your drawings affects how you go about doing it. I am personally into drawing humans, so that is generally what I focus on. Then there is the style. Realism, like those black and white charcoal sketches? Anime style? Cartoon-esque doodles? The possibilities are endless. Figure out what styles really appeal to you.
Another thing to keep in mind is the medium. I know you said drawing in the ask, but that’s different from painting. Even within the realm of drawings, a charcoal sketch on paper is completely different from a digital art print, even if you are drawing the same exact thing. Different artists prefer different mediums. Knowing your style may help you figure out which medium goes best with that style, and the one that you are comfortable working with.
To figure out your style, make a list of artists whose styles you really admire. They don’t all have to be similar. Start by using your favorite pieces by them as inspiration. In the beginning, you may be copying more of it as you get used to the process, but over time, you’ll find yourself incorporating more of your own style as it develops. An important thing to keep in mind, though, is that if you post these art pieces, you should credit the original artist.
If you are drawing people, you can also draw celebs, or scenes from your favorite show for practice, and then try to draw those things from memory, using the skills you picked up along the way. It’s okay if it doesn’t look the same. In fact, it’s good because that means that what you have leftover is the beginning of what your personal style is, which will also change over time. It’s also okay if you don’t have a very distinct style even after you’re good. Many established artists have styles that change or vary based on the current piece they are working on.
Also, while you copy the styles or poses for inspiration, you should NEVER trace the art itself. Not only is it disrespectful to the artist, but it doesn’t help you learn to draw, and the final piece doesn’t even look as good, so it’s a lose-lose all around.
Here are some resources that I personally use:
Poses
This blog’s Art tag
YouTube Tutorials and Guides
Drawing Warm-ups
Skin tone Palette
Also, another thing to keep in mind is that you can have the best tools and the best resources, but, the only way you’ll get GOOD at it is if you draw regularly and consistently. Draw at least once or twice a week. Take pictures of everything you draw so you have a record of progress. I have a separate account on insta where for my art stuff, so that I can see the progress over time. Of course, you can keep that account on private if you don’t want anyone to see, but the point is, your progress should all be in one place with a time stamp so you can see yourself grow. Another advantage to having an account like that is that I can keep all of the art content in one place so that it doesn’t get saturated by my main. But if you want to follow art advice accounts and stuff from your main account, that is up to you.
💋
Ko-Fi
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oversimplify-it · 3 years
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Story Process Tag by @herpixels​
I was tagged by @dynastiasimss​ - Thank you so much for tagging me!! 😊💖💗 This will most definitely get a bit wordy because I’m terrible at explaining things concisely! 😂 Also, I’ll mostly be talking about my process for 2.B.A Grandmaster but I’ll touch on my process for Erin in San Myshuno too!
I’m also going to get tags out of the way up here so that no one has to scroll all the way through this ... absolute novel that is under the cut LMAO so I tag: @cyansimblr  @x-simss @matchacake and any other simblrs who wanna do this!! and feel free to skip if you want!
1. Your writing process My writing process is very, very chaotic, and changes with the wind... Erin in San Myshuno doesn’t really have a process, I just play the game and then put in some dialogue based on the events. None of it is guided by my hand at all though! 2.B.A Grandmaster on the other hand is written in part based on what happens in game and in part by my own creative vision. Most of the time, I let stuff happen, and then fill in the blanks in between events. I go in game, play Sims as I normally would (skill build, take care of needs, go out to venues, etc.) and then watch what weird and interesting things happen. For example, Augusta’s meeting with Xavier in the beginning was completely the game’s doing! He was the only one to show up for the Welcome Wagon event, so I rolled with that. Scenes like Kaitlin’s meeting with Maverick and those sort of things are planned by me, as they’re necessary to create a more full narrative! It’s like collaborative storytelling, but my “partner” is a game that is weird and random and crazy. 😂 After stuff happens in game and I get screenshots, I then actually write for it. I chose to write novel style for the series because - as some of my long-term followers may remember - I had another story that was just screenshots with dialogue on them? And it was very hard, LOL, it didn’t suit my workflow very well and I ended up dropping it after a month or so. I wanted 2.B.A Grandmaster to be something I could post consistently, and so I opted for a style that I was more familiar and experienced with!
2. Scene building For the most part, I just work with what sims gives me, but as I mentioned above, some scenes I actually go to the trouble of setting up. For those, I still use the sims animations mostly (I’ve used poses about 3 times in 2.B.A Grandmaster so far) but I do usher my sims around the "set” as I see fit. I build a lot of my own lots and locations for 2.B.A GM because I tend to get a vision in my mind of what I want and refuse to settle for less. 😂 One such case is the scene where Maverick meets up with Octavia--
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I made the alleyway we see here - it’s two entirely empty buildings sandwiched side by side on an otherwise empty lot in Oasis Springs. The only part I bothered to decorate was the alley itself because I knew I wasn’t going to use the rest of the area, but maybe we’ll revisit it sometime and I’ll finish the two buildings! I actually loved making this set and like how it turned out, LOL~
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Then I just have whatever sims are involved in a scene interact with each other for ages until I feel like I have enough screenshots to make a scene. I usually have a vague idea of what’s going to be said in any given scene - especially the ones I actually planned out beforehand - but I get some excess screenshots to be safe. I try lots of different interactions and pause like every few frames to get interesting expressions and stuff, LOL. Lots of “Complain about Cold Weather” and “Give fake bad news” ...
3. CC/Pose making I don’t actually make my own CC for 2.B.A GM specifically (I’ve made a couple eyeshadows but I don’t use them super frequently) but there is a scene coming up in the future that I plan to make poses for. I have a very clear image in my mind that includes a lot of subtle expressions and very specific things that I doubt I could find poses for, so I’m gonna have to brave the terrifying landscape of blender in order to make it a reality. 😧
4. Getting in the zone I don’t have any sort of “ok, show time” ritual like some people do but I wish I did, because my motivation waxes and wanes so unpredictably. Some days I just don’t feel like doing anything, and other days I edit and write for 5 posts in a row! I am always listening to something though, usually music, every once in a blue moon a video with lots of talking. 5. Screenshot folder
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UGH... 
6. Captions I don’t do captions on 2.B.A GM posts, but for my city living gameplay I do! I keep them simple, because I don’t want to make it too much work for myself. Erin in San Myshuno’s style of editing is 100% based around ease, because I wanted something to post often that didn’t put too much of a strain on me. Verdana in white, typically 35-40 px, with a gradient border. Each sim we encounter has a different gradient color, usually based on their outfit or just the ~vibe~ I get from them. Erin’s gradient is Hot pink to ... gee, what would you call it. Sonic the Hedgehog Blue LMAO-- I chose that gradient because that’s the color of the overlay, which I’ll talk more about in the next section!
7. Editing My two ‘series’ - and I use that term loosely LMAO - have different editing processes, so I’ll try to summarize them both. Basically, for 2.B.A Grandmaster, I touch up the saturation and brightness depending on the scene. If it’s evening in the shots, I usually won’t touch brightness, and if it’s night, I might even lower it a bit for more accurate lighting! Once that’s done, I blur everything but relevant elements of a scene, usually the character we’re following or who is speaking. I have to select the character from the background manually which takes a bit, but other than that it’s very minimal.
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My shots aren’t super glamorous, but I prefer simple screenshots and actually being able to keep up with a story schedule as opposed to what happened with my last story. 😬 As for Erin in San Myshuno, barring captions which I only do when I feel it’s necessary, it’s literally just an overlay on otherwise untouched screenshots. 😭 I would do more, but again, it’s supposed to be an easy downtime sort of series for me so~
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This goes over top all screenshots on the “Add” setting at 20% opacity. It brightens things up and softens them, as well as making the colors slightly more harmonious! If anyone wants me to go more in depth on editing, or maybe captions, please let me know! I’m happy to talk about it if it’ll help anyone, and I know that a lot of tutorials cover how to do stuff in Photoshop, whereas I use FireAlpaca (which is 100% free btw! It’s more of an art program, but not bad for editing) 8. Throwback!
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Oh boy, so this is one of my first posts on simblr. For starters, I didn’t know about camera mode at the time, so that’s the first thing I would change obviously LOL. 😬 The framing I did at the time was ... cute, but it makes the pictures feel kind of cramped and small in my opinion, so I did away with that for all of my later stories. Also, Amy and Gemma aren’t very well centered in this picture! Other than that, this isn’t actually terrible I don’t think, so aside from maybe blurring the background as I do on 2.B.A GM now, I wouldn’t change too much! Thankfully, I had observed other people’s stories before making my own on here for a little bit, so I wasn’t starting with absolutely no idea what to do, but I still think I’ve improved since I made these. 😊
This was a ton of fun!! If anyone has questions or wants more info on anything I covered in here, absolutely feel free to ask, and thank you so much if you actually read through all of this - I know I rambled for quite a while!! 🙏
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sawdustandgin · 3 years
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A Year of Happiness, Joy and Sarcasm: My 2020 in Review
Absolutely nothing needs to be said about the year of our lord 2020 that hasn’t already been shouted from every social media platform like a shrieking alarm alerting us that the ship is sinking. We know. We’re all wet. 
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I will not remember 2020 as mask-clad because I didn’t take any photos while wearing one. 
Every December, I reflect on the year through a short essay, allowing myself many opportunities to gush about the music that I didn’t include on my best-of lists but that I still loved dearly. (Though I guess I skipped last year. I found an abandoned draft the other day…) And consistently, I have regarded each year as one of transition. 
I don’t have clear career aspirations outside of wanting to engage with music as deeply and personally as I can; my only concrete life plan is to profile small towns across the country through the lens of its local music scene. So, with this nebulous image of a future endeavor, I have had a tumultuous time with money since losing my job two years ago. I realized fairly quickly, after only a few months of foundering at it, that I was unable to freelance my way to a liveable income. And in all honesty, this was for the best—nothing hurts worse than realizing the activity you are most passionate about has become a chore. I stopped worrying about pitching editors and trying to rub elbows, and I got to work applying for jobs. I, incredibly luckily, secured one after a few more months. The adjustment to being unemployed was a leap for me and my deep desire for a routine, but the adjustment to being employed and trying to maintain a balance between day job and side gig was even harder. 
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Then I loosened up a bit. Toward the end of last year, I tried to make a vow to be more consistent with the blog, but instead, I prioritized sleep. At the time, I didn’t realize that it was an either/or scenario and probably would have made a greater effort to avoid my television if I had. But ultimately, I had to accept that my relationship with music journalism was on my terms. And regardless of how [in]frequently I ‘discovered’ new artists (for myself), I wasn’t ‘missing out’ on anything. 
And let’s be real, I wasn’t overly eager to listen to new stuff starting around April. I put so much energy into not losing myself in quarantine that I tuckered myself out before shit really hit the ceiling. When I began thinking toward my year-end lists in November, I began to worry that this would be my most deflated best-of season in recent memory. 
That’s ok, Zoë, no one really cares about top ten lists, I can hear you thinking, colored by a fascination with my determination. But as a double cancer and pisces moon, I like to cling to the art that moves my soul (read: ~nostalgia~). And so I take great joy in spending all of December and most of January repeatedly listening to my favorite music until I conjure a partially arbitrary ranking system and create playlists galore. It really is the best time of the year. 
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Of course, there are always a few titles that need no additional spins, whether due to automatic disqualification or simply because I listened so much that I know it intimately. The automatic disqualifications this year were particularly striking. 
A few easy omissions were Chromatica, Positions, and Fetch the Bolt Cutters. Lady Gaga delivered her skip-less album around the time when it became clear that the pandemic was not even somewhat close to containment; my roommate and I cooked to Chromatica every night, singing along to every word. With each new record, Ariana Grande becomes a more graceful songwriter, and it also helps that Positions is a plain ol', boot-knockin’ good time. And the raw power Fiona Apple wields in Fetch the Bolt Cutters would be frightening were she not the perfect vessel to deliver it to us. 
Then there is the category of albums that simply didn’t need my (albeit dim) spotlight: Set My Heart on Fire Immediately, græ, and KicK i are each masterpieces in their own right. They each move purposefully through diverse landscapes, each song a new adventure not bound by genre or expectation. Interestingly, Perfume Genius and Moses Sumney were never mainstays in my music rotation, while my love for Arca is unquestioned. 
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That leads us to Re-Animator, I’m Your Empress Of and The Mosaic of Transformation, all of which I actively feel bad for disqualifying. I’m too much of a fan of Everything Everything to impartially write about their new album, though it was one of my most frequently played. I have been writing best-of lists for six years now and I would prefer to write about a constantly expanding, diverse group of artists. That means I can’t keep doting on Empress Of, despite her status as one of our best contemporary artists. Me and Us were truly just prelude to her 2020 record, whose title is a formal introduction. Kaitlyn Aurelia Smith is also the most talented analog synth musician that I personally have ever engaged with, and her latest album is everything I could have wanted.  
It took some self-control (aka strict time management) to not write a few thousand words about The Ascension. Let’s recall my massive thesis on Carrie & Lowell… Yes, I am a former Catholic who thrives in the ambiguous invocation of Scripture, especially from a songwriter who quite literally shaped my taste in music. Luckily, I’m not nearly as pent up with anger and existential dread as in 2015 when I was, for the first time, processing the physical and emotional distance from my family. This elongated emotional breakdown was spurred by drama between my parents, but was also due to an irrational fear I held about my own mother’s death. Listening to Sufjan Stevens forgive his mother on her figurative deathbed has stayed with me. 
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The anxiety I felt about 2020 was almost entirely external, so the gorge formed from the current of The Ascension was not nearly as deep a canyon in my heart as C&L, though it is still an affecting 80-minute journey. Stevens’ production, when coupled with his lyricism, is a breakthrough, though I do hear murmurs of folktronica from earlier in the decade. (I’m begging everyone to listen to Under Our Beds by Consilience.) And for perhaps the first time, there were songs that I occasionally skip. If I still had to commute to work, I bet they would have grown on me. In fact, this would have been a perfect driving album—one that wouldn’t cause me to weep while on the interstate. (oh Carrie. oh Lowell.)
Then there was VOL.II by my dear friend Lauren Ruth Ward. She gave me an opportunity to write a unique interview with her about the record to be printed on the inside of the gatefold, making it a permanent fixture on this most exciting of sophomore albums. I could not justify writing anything more about it, if only to preserve the sanctity of that interview, which I gave more effort and attention than any other piece of writing I had done. It was a wonderful and inspiring experience that I hope to replicate. The most heartbreaking part of the pandemic’s onset, from a social perspective, was not being able to visit Lauren after the record was released. 
With all that said, 2020 was about so much more than the music I listened to. All the digital replacements for physical intimacy during lockdown made me realize that my legacy (aka all my music writing) is fragile, locked into the impermanence of the internet. So I took it upon myself to build a physical archive; in the fall, I finalized a zine template, and the first eight issues are in the can. (So far, I have 19 zines planned. Email me if you are interested in having one!) 
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I’ve also been living without a front tooth since mid-March. On one hand, it’s been convenient to wear a mask to hide the hole in my mouth, but on the other hand, all I want to do is bite into an apple. (For almost two years before I even knew I had to have my tooth removed, I had been forced to slice apples before being able to eat them. The abject humiliation.) The journey with my dentists and oral surgeon has been excruciating, to say the least. Who knew three people in the same medical practice could have such mightily different styles of care? [Author’s note: I got my crown after writing this essay! :grinning-emoji:]
In sum, it was my image of myself that I was able to see a bit clearer this year. Each year I think that I’ve figured something else out about myself, which had always led me to believe that I am a most-complex, divine being. But I think a more accurate interpretation is that, put simply, I am not static. My thoughts and emotions adapt to life and life doesn’t seem to stop throwing me around like sneakers in a tumbling dryer. My pronouns are now they/them and while I don’t have many specifics as to why, I just know that this feels right. 
I hope your year was at least acceptable; 2021 promises a host of new challenges, but I think we can take ‘em. 
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eve-context-log · 3 years
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essay on yve’s tang and rene magritte (W.I.P draft)
The artist I have chosen that really does inspire my work is the French born artist Yves Tanguy who was a surrealist painter who was and is well known for his abstract landscape pieces that just make me happy looking at? He has a very unique style of painting which was unusual for the time and was completely different from other surrealist art at the time. Yves didn’t start off wanting to do art, like most of us he kind of floated around in life not knowing what to do, he joined the navy in 1918 and afterword’s into he took up jobs until he came by a painting by the artist Giorgio de Chirico and was deeply inspired by It and was inspired to become an artist due to it. He got right away to painting, fully being absorbed right into it like it was his calling he was waiting for. He would only work on one piece at a time which could probably be due to how small of a studio he had at a time which would only have enough room to work on one piece. He was introduced to the surrealism style by his friend prevert showing him the work of many surrealism artists who revolved around André Breton.
 His style is very unique and distinct, a far departure for what other surrealist artists were doing at the time, his pieces show off mostly empty vast landscapes that are mostly occupied by nonsensical objects that maybe act as a metaphor for the brain. The brain is normally shown to be a calm desert so maybe these objects represent thoughts? He uses a very limited colour palette in his pieces, mostly consisting of normal colours for the sky and sand but more unnatural colours are used for the abstract objects so they stand out way more than the desert its self. Due to these colours, they stand out way more which is good as the abstract shapes tend to be either small in the background or super close in your face with the angels he paints. He either paints his objects as very loose, fabric like making them look like draped cloth and in contrast he paints a lot of objects also that are ridged with very strong looking structures that make them appear almost like concrete or clay. What he does with these shapes is very unusual, with his cloth like shapes he tends to make them either bend in the non-wind almost like they’re stretching to the heavens and with the ridged shapes he tends to leave them as is most of the time which helps contrast form between the both of them.
 The colour in his pieces is also placed oddly too, most of the time there’s one colour almost bleeding into another, for example: in the piece Through Birds, Through Fire, But Not Through Glass 1943 he tends to make the orange red in the highest top object slowly shift into a bright yellow which is just subtle enough that you don’t notice on first glance but really start picking it up when you look closely. He tends to go for very heavy shadows, not adding much in the ways of transitioning into the darker parts of the shadows, he literally just tends to block in a thick layer of black to empathise his shadows which allows them to appear almost like a second object in itself. He paints a lot of sky’s in his backgrounds, I’ve noticed he really tends to like painting in fluffy light clouds or either a very slight fog which you also might miss on first glance but they help create both a calm relaxing atmosphere for his pieces but also a mysterious type of ambiance like anything could be hidden in that fog. I’ve just noticed he goes with the three main colours way of kind of selecting a colour palette, for example in one piece he will use faint blues, yellows and reds are his three main colours which has been a common reoccurring element in his pieces. Some of the objects he paints will sometimes not follow the laws of gravity and just float, this really helps further the dream motive of his pieces, almost like these objects are floating off into the white abyss above almost like a passing memory. Another thing that also helps with the motive of these objects trying to reach the great above are the objects that are the objects that seem to have a ton of blob like webs that almost look like they’re climbing up the structures and assembling into their own version of that object.
 Another surrealism artist that I like is Belgian born artist rene Magritte. Rene was a surrealist artist who was mostly known for his lighter more humorous pieces but also his more down to earth pieces which helped people think on issues and often depicted regular objects in strange areas. Rene has had a harsh life, when he was 14 his mother committed suicide by drowning herself in the river, this wasn’t the first time she attempted suicide. His early paintings which where around 1915 where in an impressionistic style, a style which was characterised by thin, small yet visible brushstrokes which often showed off a normal subject matter which is of course a huge polar opposite for what surrealism is and is what surrealism is agents. He moved from movement to movement a lot, going for more abstract movements with each change like, impressionism to futurism to cubism to then finally settling on surrealism which was the most abstract of them all. He starts surrealism painting when in 1922 he saw the reproduction of the painting “the song of love 1914) which brought rene to tears, he stated this was “one of the most moving moments of my life: my eyes saw for the first time”.
 He paints a lot of surrealistic stuff, he’s mostly well known for the portraits he would do with the objects covering a person’s face; however, he also created a lot of lesser-known abstract landscapes which often depict a lot of nature. He uses a lot of blue greens and browns to create a very earth like piece, he uses a lot of earth like imagery in his work which creates a much more intense dream like feel with his use of the vivid blue sky and soft fluffy clouds. He tends to focus on one main subject when he’s painting his surrealistic pieces, for example his most famous piece a man’s face being covered with an apple or a Boquete of flowers that’s ends are actually a bunch of old-fashioned pipes. With his pieces of people with they’re faces covered it might be referring to the fact that the brain cannot make up peoples faces when dreaming, we always have to see someone even for a second to see them in a dream so these pieces could maybe represent the unconscious brain trying to make up a face on its own. He uses a lot of clouds in his pieces to further the dream motive, they help his pieces also look a lot calmer despite all of the abstract pieces in his paintings.
 He tends not to add a lot of visible brushstrokes to his pieces, he opts to make pieces with thick well blended paint to go for a more realistic feel to contrast the abstract with the more realistic style of painting he goes for. The brushstrokes that he makes visible is to add texture to objects like rougher brushstrokes for bricks and lighter drier brushstrokes to help empathise the fluffy clouds he’s going for and even drier brushstrokes to help empathise the dry dirt and sand he paints. He’s very hyper detailed with how he paints, even for most realism artists he really pushes himself, for example he adds the tiniest of bumps and cracks in order to make a huge rock painting and the tiniest pieces of disturbed sand in one of his landscape pieces to add just that little more life to his work.
Comparing both yve’s and Rene’s work, Rene is the more realistic painter of them both, Rene opts for more minor details like details in the sand he paints where yve goes for a smoother look to his piece which makes his shapes more abstract but sacrifice detail. Rene also has a more verity to what he paints as he doesn’t just paint one thing like yve does, however, yve doesn’t really need much verity to his work as his unique trait really is that he paints mostly the same subject over and over again. There’s a lot more visible brushstrokes in yve’s work, he uses it a lot in the sand to add contrasting colours in it and he also uses it in his more fabric-based shapes to add a fabric like texture to them. Rene’s use of brushstrokes is a lot looser in application to Yves, but he makes them count, only adding them to the objects that could use the extra layer of detail like his use of sand and fabric. They both go for I believe the representation of the subconscious mind, yve’s with the thoughts in our mind and the passing emotions and Rene with representations of dreams and showing how bizarre they really can be.
 In conclusion, I very much prefer yve’s more simplistic surrealism, I just find it a bit more unusual where I feel like Rene’s just makes a bit too much sense for my liking, I prefer work when its at its weirdest and yve hits that spot. I also very much prefer the palette Yve uses as it’s much more muted palette which despite being very muted makes the strange objects he paint all blend into one giant mess of abstractness that just makes my eyes happy to look at.
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The Sims 4 Moschino Stuff - Early Access Build/Buy Review
Huge thank you to the EA Game Changer Program for providing me with the opportunity to play Moschino Stuff early!
Ever since I saw the trailer for Moschino Stuff, I knew the Build/Buy content was going to be the part of this pack that I was the most excited for and interested in and for the most part I absolutely love a lot of it. But, like CAS, Build/Buy is not without it’s issues.
As always, if you have any questions about the pack, feel free to send me an ask!
See a preview of all the new Build/Buy items here
👗The Buy
I pretty much love all of the Buy Mode objects. The couches come in some very cool patterns as well as solids, the funky pop art mirror is fun, and I love that the end table is much lower than most end tables we have so it sits nice and flush at the same height as the couches and coffee table.
But my favourite things are probably, as always, the decorative stuff. More specifically the LiBEARian (the books with the bear book ends, get it!), the Simsational Style Stack (the magazine pile) and the Amp Stack (they’re all in the pics above). Even though the Amp Stack is purely decorative, it looks very cool sitting next to a guitar and adds a lot of character to any musician’s house!
I also really like the Repurposed Gear Chest (the trunk with stickers on it) that’s essentially a coffee table and looks very cool and retro, and the Tastefully Empty Bookcase which... is not empty at all? lol I do wish the bookcase came in different heights and widths as well, but at least this time it’s a short one, unlike the bookcases that came with Seasons and StrangerVille that I love but never get to use because they’re too tall for short walls.
Something that’s bothered me pretty much since base game released is that there’s no consistent colour palette for all build/buy objects. I get that each pack has specific themes and there might be colours that fit that theme better than others but I would love to see a consistent palette used throughout every pack — say like black and white obviously, 5 different wood tones, 5 solid neutrals and 5 solid “standard” colours (blue, red, yellow etc) — and have every single item that gets added to the game made in those colours, then if a new pack has specific colours for it’s theme they can be added on top of the standard palette. I like the colour palette that was chosen for the items in this pack but I found it really hard to find anything from other packs that matched it. It bothers me so much that nothing ever matches from pack to pack, half the time objects in the same pack don’t even match! And even now that the 350 new swatches were added to base game doors... they still don’t match anything else!
Sorry, I know I’m ranting and this has very little to do with Moschino Stuff but it just really bothers me that nothing ever matches because whenever I build I spend hours trying to find a floor to match the trim around the bottom of the wall I’ve chosen, then none of the doors match the floor and trim so I have to change it all, then none of the windows match the doors, floor and trim, and on and on until I’ve completely forgotten what I originally wanted the build to look like!
I really like the new frames we got for photos too, and the fact that they can now be placed on tables BUT I’ve had a couple of issues with them. First of all, it’s not possible to turn the frames placed on tables using the alt key, so you can only turn them in 45 degree increments and I hate that. I like to have all my photo frames slightly askew at different angles and it bothers me that these ones can only be places either facing straight forwards or angled by 45 degrees.
The second issue I have with the frames is actually more of a technical one but I’m not entirely sure if it’s the frames themselves, the photos, or the photography skill; I haven’t been able to work that out yet. When I have a sim take photos using the new tripod and camera everything is fine, but the second I exit out of the photography UI my FPS drops drastically.
I thought it was just my computer being stupid at first, until other Game Changers started reporting the same issue. I suspect it might be the photos and frames — specifically the new collage frame — because as soon as I remove the frames from the lot, the FPS goes back to normal. My game normally runs at a steady 60 FPS at all times but as you can see here, it drops down to 8-12 whenever there are framed photos on the lot and shoots back up when I delete them.
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NOTE: This was with my game 100% CC and Mod free.
All of the new photography gear is so cool too! The fact that most of the items (like the tripod, camera, and tape markers) can be picked up in your sims inventory is so handy; your sim can just grab their equipment and head out into the world to take photos of other sims, landscapes, pets, and themselves literally anywhere they can plop the tripod down! And the backdrops have some really cool backgrounds for you to take photos in front of... or maybe... some other... uses 😈
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👗The Build
I think the thing most people were looking forward to in this pack were the beautiful windows and doors; I’m definitely one of those people lol They are definitely gorgeous but as seems to happen every single time we get new windows and doors, the selection is limit in many different ways.
Every single colourway for both the windows and the doors is either white, black, red, or some combination of those colours. There are no colourways that match any of the other colours used on the furniture for the set (like blue, pink and yellow) and absolutely zero wood or neutral tones.
There are also no other heights for both the door and window other than for the shortest wall height, which absolutely baffles me because they’re clearly a set made to be used in lofts and converted warehouse type builds... builds that are generally made with either the medium or tallest wall height. They also didn’t bother to make single tile versions of any of the windows and doors, or even a closed version for the smaller window!
But what’s even more baffling (at least to me) is the way the door was made. I literally spent a full 30 minutes just sitting here in front of my computer, staring at this door, trying to figure out what could possibly have been going through the head of whoever made it when they decided that not only would it be shorter on one side, therefore also shorter than the windows, but also that it wouldn’t take up the full two tiles it was allocated and therefore wouldn’t sit flush up against the windows it was made to go with!
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I saw a tweet by one of the Gurus that basically said “It’s the right height on the outside, just flip it around” but... that still leaves you with one side shorter than the windows, it’s just now on the other side, and there’s still gaps at the side! Why you would go to all the trouble to make the windows fit beautifully together like that and then not make the door exactly the same height and width! It bothers me way more than it probably should but I just don’t understand!
On the plus side, there are some base game doors that fit in with the windows (kind of) that I will probably use instead of the Moschino door... at least until someone makes a build add-on for them anyway lol
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👗The Verdict
Overall, while I have issues with some of the build/buy stuff, this is where this pack makes up for the lack of CAS stuff in my opinion and what would make me want to fork over the $10 for the pack. To be completely honest, I’d pay $10 just for the LiBEARian though 🤣
All thoughts and opinions expressed in this review are my own. I am not paid by EA to “hype” their games; I am given the opportunity to review their games early in exchange for an honest review.
Click here for my Create-A-Sim Review
Gameplay Review coming soon
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breakingarrows · 4 years
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Stealing this from twitter, one of those 1 like = 1 video game answer
1. Very first video game
I have hazy memories of playing Sonic on the Genesis and if not that then most likely Pokemon Red? Twisted Metal is the oldest game I own that I didn’t buy myself and just always had so maybe that one.
2. Your favorite character
God gotta be Geralt. It is hard to separate his Witcher 3 iteration from the books, which is probably the best compliment I can give CDPR’s adaptation as the more I read the books the more I appreciate how faithful that game was. Geralt’s the typical grumpy dad who puts on a show of having no emotion but really does care about others and frequently acts on that (no need to read into how that reflects myself).
3. A game that is underrated.
Tough because underrated as in metacritic or just in general like mass audience reactions? I think overrated would be an easier pick for metacritic but for mass audience underrated I would say something like Disco Elysium since it was PC only and even there seems to have found a small but dedicated niche audience. I would also say Rain World but honestly need to play more.
4. Your guilty pleasure game.
LA Noire, Alan Wake, Alien Isolation, games people are mostly either like, that was okay or didn’t like but I really love.
5. Game character you feel you are most like (or wish you were)
Damn guess its time to admit how Geralt reflects myself.
6. Most annoying character.
Got some classics like Navi (OOT), Dutch/Micah (RDR2), Ryder (GTASA), I feel like there are more good ones but I can’t find/trigger their memories.
7. Favorite game couple.
Geralt and Yennefer (Witcher), Red and her unnamed lover (Transistor), Harry and Kim (Disco Elysium)
8. Best soundtrack.
Fuck. Hyper Light Drifter, Final Fantasy VII, DOOM, Transistor, Halo Reach/ODST, Red Dead Redemption, Kingdom Hearts, Alien Isolation, LA Noire. Licensed: Grand Theft Auto San Andreas, Tony Hawk’s Pro Skater 1, 2, 3, Fallout 3/New Vegas (even if they repeat way too often).
9. Saddest game scene.
Ending of Crisis Core, death of Avalanche members in Final Fantasy VII, ending of Red Dead Redemption, ending of Transistor, saying goodbye to Clementine in The Walking Dead Season 1.
10. Best gameplay.
Titanfall 2, DOOM, Hitman, Halo 5 (Arena multiplayer only), Call of Duty Modern Warfare 2, Tony Hawk’s Pro Skater 3 (revert is king), Metroid Prime (on Wii).
11. Gaming system of choice.
PS4/3/PC in that order
12. A game everyone should play.
Disco Elysium, Bioshock 2, Rain World, Yakuza 5, Final Fantasy Tactics (either PSOne Classic or War of the Lions)
13. A game you’ve played more than five times.
lol full playthroughs Uncharted 2: Among Thieves, DOOM. Games I’ve started and made significant progress in so many times: Final Fantasy VII, Modern Warfare 2, Alan Wake, Red Dead Redemption, Grand Theft Auto San Andreas, LA Noire, Halo Reach, Final Fantasy Tactics The War of the Lions
14. current (or most recent) gaming wallpaper.
Wallpapers on phone have been Evangelion for years now. The rotating desktop wallpaper folder only has Alien Isolation because of how much it looks like Alien and Breath of the Wild because of how much it looks like Ghibli landscapes.
15. Post a screenshot from a game you’re playing right now.
It would be something from Apex (a win screen) or Red Dead Redemption 2 (landscape)
16. Game with the best cutscenes.
God most games have cutscenes that are really boring (shot, reverse-shot, in-game engine puppets, black bar zoom ins, economical choices because of how often they’re going to be used but so boring) so I guess Control because its got styyyyyyle.
17. Favorite antagonist.
uhhhhh the greater structure of the world in Disco Elysium? Human opponents in Apex Legends. The rain in Rain World. Tenpenny in Grand Theft Auto San Andreas. Xenomorph in Alien Isolation.
18. Favorite protagonist.
I mean Geralt (Witcher), Alan Wake (the titular Alan Wake), Harry Du Bois (Disco Elysium), Red (Transistor), John Marston (Red Dead Redemption), CJ (Grand Theft Auto San Andreas), DOOMGUY (DOOM), Jesse Faden (Control)
19. Picture of a game setting you wished you lived in
Most of video game worlds are trying to kill you but Breath of the Wild, San Andreas, Kingdom Hearts, Morrowind
20. Favorite genre
Seems to be shooters, some open world if the angle is good.
21. Game with the best story.
Story as in fiction? Disco Elysium. Story as in the thing its trying to sell you on as you play? The Last of Us, Bioshock 2, Transistor.
22. A game sequel which disappointed you.
Not technically a sequel but Bioshock Infinite, Red Dead Redemption 2, Fallout 4, Metal Gear Solid V, Uncharted 4, Halo 5, Infamous Second Son
23. Game you think had the best graphics or art style
Persona 5, Disco Elysium (those portraits jesus so good), Shadow of the Colossus (PS2 version, the fog and unfocused edges make it such a #mood), Morrowind (I love the fucking early 2000s 3D graphics), Final Fantasy VII (the pre-rendered backgrounds, I could star at them for days), Control, Hyper Light Drifter, any of those Yoshi art games (crayon of Yoshi’s Island and fuzz of Wooly World are standouts)
24. Favorite Classic game
Pokemon Gold, Link’s Awakening, Doom, Final Fantasy VII/Tactics, Spider-Man
25. A game you plan on playing
boy I have a whole spreadsheet for this on but the one on my mind is Okami, Alpha Protocol, Madworld
26. Best voice acting
uh idk the expensive games, Red Dead Redemption 2, The Last of Us?
27. Most epic scene ever
when I get a win in Apex Legends with like 8+ kills overall
28. Favorite game developer
Remedy Entertainment, Respawn, uh hard to find consistency, most of my favorites have been one-offs where I either haven’t played or don’t really like the rest that developer made.
29. A game you thought you wouldn’t like, but ended up loving.
I usually don’t play games I don’t think I would like because I know my tastes and don’t waste time but I guess something like Hitman was a surprise because I had heard all the praise about it long before I finally sat down to play it myself and it was fucking great.
30. Your favorite game of all time.
God uh I mean I’ve been returning to games like Uncharted 2, Final Fantasy VII, San Andreas for like a decade now. Pokemon Gold too if I would finally buy the stuff to replace the battery in it. So I guess one of those since they’ve been part of my life the longest.
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biansella · 5 years
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This December, Bergen County natives The Front Bottoms will be throwing their annual ‘Champagne Jam’ in Asbury Park’s historic Convention Hall for the fifth year in a row after a successful co-headlining tour with beloved indie band Manchester Orchestra. The Front Bottoms are a band that just won’t stop from their humble D.I.Y. beginning on Bar/None Records to their cult-icon status on Fueled By Ramen. Their last major release was the Ann EP, the second in their grandmother series, which sparked a tour where they would play both the EP and Going Greyfront-to-back.
 This tour, they’re taking things even looser with an entire bar setup on stage and more crowd interaction than thought possible for a band that signed to a major label. I got the chance to catch up with lead singer Brian Sella and talk about new beginnings, the artistic process and what home means to him.
How are you liking tour so far?
 So far, so good, you know? All the shows so far have been pretty fantastic, so it’s been a nice feeling…To be able to come out here and, you know, play the music, and it’s like, “Oh, wow, people are rockin’, rollin’ and having a good time.” So, it’s really incredible.
You guys are originally from New Jersey. I am too, so I know it must be nice to get away from it for a bit, right?
 [Laughs] Yeah you know it. Jersey is a nice place to come home to. A nice place to leave, a nice place to come home to.
Lots of great bands and musicians are from New Jersey, like Bruce Springsteen, Frank Sinatra, Whitney Houston, My Chemical Romance and The Misfits. What do you think it is about New Jersey that inspires great art?
 Well, really, I’m not sure. I think it’s probably the tone or the atmosphere of it all. It’s just kind of, like, you could live close to Manhattan, but you don’t live in the city. You live close to Philadelphia, but you’re not from Pennsylvania. You could go to the beach, it’s on the coastline. You could also shoot up to Boston. I think the fact that there’s access to so many different styles makes its own style. I think that’s kind of why so many people from Jersey end up being total freakin’ nutjobs. [Laughs] Just kidding.
Your music seems to be heading towards a more polished, pop sound with each release. Was this the goal of your art from the beginning, but you now have the skills and label power to complete it?
 I think the goal from the beginning was to just play shows. My life for the past eight to 10 years has been going on tour and playing shows every single day for months at a time, going to a different city and playing in front of different people. And the recording process for me? That lasts, like, two weeks. That’s such a quick blip in terms of the artistic experience. So I would never say that that was a goal to make the recording sounds the way that they sound. It was just part of the discovery of the art. I was just trying my best, and when all of a sudden you’re in a room with amazing equipment, and your friends are there and all the time it’s like, “Let’s try to make this sound a little bit better.”
 But really the process for me is just one of discovery. It’s not like a projected path, I’m not thinking, “Oh, when I was playing a basement in New Jersey,” or “Oh, I wish this sounded like a Katy Perry song.” Each day happens and it unfolds and you roll with the punches. I think the most important thing is hindsight and looking back and saying, “Okay, that happened. So what did I like? What don’t I like? What do I want to change?” And really every single step and every single part of the process is you just figuring it out.
 So, I don’t know the next album in terms of the discovery of myself through the art. It might be a country album or a D.I.Y.-sorta basement style recording. I can just kind of discover [myself] through the music and everybody can listen to it.
 To answer your question, it definitely wasn’t a plan to have things turn out this way. I feel like that’s why things happened so positively; because it was never a plan. Everything was awesome and any little experience or accomplishment was the biggest thing that had ever happened to us, even if it was just a tiny, little thing. We just kinda roll with the punches all the way through. I think it would be unfair to give myself the credit of saying this was all a plan.
You kind of built your way up from the bottom — you played D.I.Y. shows and you and the audience were on a peer level where you could have a beer with all eight members of your early shows. Now, you’re selling out large venues and people are tattooing your face on their body. How does it feel like to have gained a cult following?
 [Laughs] It’s strange, it’s a strange world. I think that’s part of the whole thing that we were saying — there was no plan, you kinda let the audience decide the plan. That’s why I always take requests on stage, because I’m not up here for myself, I’m not up here for my plan. This is whatever people want.
 Like, back in the day, when there would be 10 people at the show, I could drink a beer with every single one of these people and a lot of these people got my face tattooed on them. It’s crazy, it’s a weird experience. I’m still so fucking lucky and I just try and stay naive about the whole thing and just excited about every little step.
I think that’s the best way to do it.
 I think so. You can’t plan anything, really, and it’s a bummer, but sometimes it works out. In this particular situation it worked out. It was years of time that I think people would consider it not working out. The six or seven years of time where there was only 10 people coming to the shows. And my family was like, “Okay, what are you doing? You’re still living in the van with Mat…” But for me, I was so happy and so pumped, this was amazing.
 So, I think that naiveté of it all was very important. If I had listened to anybody else talk, I wouldn’t be where I am now. You gotta stay positive and do what you want to do. I know it’s hard to be like, “Oh, just stay positive and everything will work out,” but really that’s kinda what happened. Me and Mat just stayed positive and remembered that we were having fun, and how lucky we were to not have to go work at a landscaping job or at a grocery store or something like that. That was the best feeling in the fucking world. You know, like with your writing it’s the same thing, you write articles and people read them. That’s a form of art. That’s incredible.
Thanks. Yeah, it’s nice for people to see what you produce.
 Exactly! One time this girl was like, “I want to go around the country and read my poetry to people.” And in a very negative way I was like, “That doesn’t exist, that’s not a real thing.” And she said, “That’s what you do.” And it really hit me like, “Oh my gosh, that is what I do.” And it was like this crazy awakening of, yeah, I shouldn’t be telling people, “That doesn’t exist, that doesn’t happen,” because that’s what everybody was saying to me when I was trying to “read my poetry” around the country.
Now that you’ve been signed to Fueled By Ramen, you guys have been able to add more touring members and build a more elaborate stage setup. You, Mat and Tom are familiar faces on tour, but Jennifer, Roshan and Eric are now a part of the ensemble. What made you choose them?
 Basically, Mat. First of all, the people in the band: Roshan, Eric and Jen, are unbelievable musicians. They’re fantastic. They are actual musicians. They are the reason it sounds incredible on stage.
Oh, I agree, it sounds great.
 Thank you very much, that means a lot. It’s an experiment, like I was sayin’, we’re trying to figure it out. It’s all over the place, everyone has their style and we’re just trying to put on a good performance.
 But basically, Rosh[an] is in a bunch of bands, he played keyboard in a band Mat was good friends with. Mat’s girlfriend was somehow involved. I met Ro[shan] at a bar one night, he was playing bass, and he had come highly recommended from Mat. And then Jen was in a band called River City Extension that we have quite a history with. We’ve known those guys a really long time, and I really wanted a violin player, I thought that would add a lot. And then Eric, we met at the studio. He was a studio rat, just always there, and I was making demos and stuff with him and it turns out he’s really incredible at bass. So we had him play bass and moved Tom over to electric guitar. And he loves to play electric guitar, so he was all about that.
 And that’s always how it all comes together. Same with how I met Tom. I met Tom through [former guitarist] Ciaran, eight years ago. He just showed up at my house and Ciaran was like, “This guy plays bass, he’s amazing,” and we heard him play bass and we told him, “Dude, you should be in the band!”. That’s always the way that it’s been. We always try to keep it loosey goosey like that.
Sounds like a good deal. By the way, ‘Champagne Jam’ is taking place where you live: Asbury Park, one of many coastal New Jersey beach towns [like where I’m from]. In your latest single “End of Summer,” and also “Vacation Town” off of Going Grey, you capture the melancholy that comes with the passing of another season. Was that inspired by Asbury [Park]?
 Absolutely inspired by Asbury Park. My girlfriend and I, we’re living there right now, so it’s definitely full circle. I wrote a lot of those songs when I was living there. That vibe of the summer time going into the winter time, it is definitely an energy that inspired those songs, absolutely.
Do you feel like that sort of parallels your life? Like you’re entering a new season, or new chapter?
 Everything is very personal with my art, even if it’s about somebody else. I’m always drawing from my little perspective in there, especially as a songwriter, I gotta do that. I do feel like maybe it is a new chapter. Like I was saying, I’ve been on tour for fuckin’ nine years. Not consistently, but I’ve been hustling for nine years and it’s been a fucking grind for sure. And we have this tour, we do the ‘Champagne Jam’ and then in the new year we’re planning to just write a lot. I’m going to try to write as much as I can.
 So I do think that it’s kind of like a chapter sort of ending and also sort of starting again. You need that refresher for art. You need to go get new inspiration. That’s where I’m at. I’m taking it year-to-year in Asbury, and you know, I like it. You’re always looking for the next thing and this is the first time in my life that I’m like, “Okay, I guess I can just chill”.
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ethandigby · 4 years
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『 LANDON LIBOIRON ❙ GENDERQUEER 』 ⟿ looks like ETHAN DIGBY is here for THEIR SECOND year as a VISUAL ART GRAD student. HE is 27 years old & known to be DEDICATED, HONEST, STUBBORN & PESSIMISTIC. They’re living in NOLAND, so if you’re there, watch out for them. ⬳ drew. twenty-two. est. he/him. ethan’s pinterest
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trivia:
he really likes white cholate & hot chocolate, often eating handfuls of white chocolate baking discs regardless of the time of day. 
visual art major --- tends to stray towards sculptures and installation pieces, though he does have a love for bob ross style landscape pieces. draws a lot of inspiration from older art, and many of his pieces are designed to look worn-out and as though they are missing pieces. 
perpetually exhausted --- for all his love of schedules, he has never managed to consistently get enough sleep and though he loves tea, that never seems to have enough of an impact to truly wake him up ---- a.k.a he is a yawn prone little fuck
doesn’t quite believe the local legends, though he doesn’t dismiss them outright either. the statue by wishing tree has, however, made it into several of his works ---- statues seem to have her facial features without him ever meaning to and he will swear to anyone that asks that in sophomore year of his bachelor’s degree he woke up one morning to her face staring at him from amongst the trees on a painting he had been working on. he will hesitantly add that it’s possible that he had just been thinking of her while half asleep, though ethan doesn’t really believe that
currently working as a TA for some of the freshman art classes, as well as overseeing the use of the different art studios from time to time. 
doesn’t believe in labels --- and that’s corny as hell, but he just wants to be able to be whoever he is in the moment and has had some harsher reactions when he uses umbrella terms, so he just refuses to label himself. relationship-wise it’s a whole different issue, he floats from one major relationship to another and often times will cycle back to one that’s already gone sour. 
has recently started going to a therapist to talk about some of the issues he has processing emotions and his fear of change ---- it’s been helping but he’s still very much on the verge of flight mode and will run away from situations that demand any real sort of emotional input from him on occasion. 
personality:
he is cynical, despite a desire to believe the best in people and the world - he has seen too much of the darker side of the world to ever truly believe it ---- this is reflected not only in his interactions with people ( he is open about expressing doubt and disbelief, he won’t believe a word you say, and he overanalyzes promises / invitations / declarations of love ) but also in his art and aesthetic which veers towards the dark and damned, a lot of his work is themed around broken things
stubborn as a mule ---- once he gets an idea in his mind, it can be hard to change his mind with logical arguments though an emotional appeal will have a better chance ---- he’s very set in his ways and struggles with questioning why things are the way they are, insisting that somethings should just be. loathes change and isn’t afraid to express this dislike --- tends to eat the same foods, wear the same clothes, go to the same places ---- despite a childhood dislike of routine, he finds it comforting nowadays, it feels safe.
loyal as all hell, you can hurt him a million times and he will still struggle to walk away and a genuine apology will win him back in an instant. he struggles to cut ties, even with those that he knows aren’t the best for him and has only successfully done so when it is possible for him to do so in a swift and permanent way. in most cases, he will eventually find his way back to those that he knows. 
friendly but not overly so --- he has no issue approaching people if he needs something, but he’s not generally one to approach you just to “chat” b/c he’s not big on small talk in general and honestly? he’d never say it but if he doesn’t know you, he doesn’t really give a damn how your day went or how you feel about the weather or current events. if he drinks, he becomes a little more sociable in that matter, but that often drifts into “ethan is going to info-dump about whatever has his interest in the moment and the only way to stop him is to like physically place something in / on his mouth” territory which is a whole different level of awkward. 
backstory:
growing up in a household where routine took priority, ethan spent a long time feel stifled by his parent’s demands that everything turned out perfectly ---- the neverending need to do things at just the right time, in just the right way. it was like fitting into a sweater that was just a tad too small, wrong in a way that is hard to explain
it’s in high school that he meets a true kindred spirit in the form of his art teacher ---- he helps ethan to realize his need for freedom and self-expression, and embraces his abilities in a way that he had always been afraid to. it’s a change that his parents are disapproving of, trying to reroute their son’s future to one of the paths that they would have approved of. but for once, he allows himself to rebel.
and after graduation, he leaves. running to new york, where he throws himself into the art scene head first without any real plans. for two years, he works multiple jobs as he cycles through sketchy roommates in his shitty apartment and equally shitty life partners, trying to discover things about himself that he hadn’t known before.
he’s still figuring some of that out, unsure of how to label his gender or his sexuality --- wishing more than anything that he could just be, a desire that he has long held onto since childhood that’s coming back to haunt them at last. 
that’s not the only thing that’s caught up with them as of late, the digby’s finally managing to track him down in new york and showing up at his apartment two years after he initially ran off. they came with open minds and a burning desire to see their son do something other than work minimum wage jobs and live in run-down apartments. they were quiet and subdued in a way that they never had been.
it took six months for them to convince him to enroll in college, and he eventually chose to attend radcliffe with an undeclared major. it was far enough from his hometown that his parents couldn’t reasonably drive up too often, but close enough that he could go home if he had wanted. a three-hour drive in the best traffic.
the distance proved to be the right amount --- though his parents certainly seemed to pop up over the first three months with containers of food and worries that their child would have run off, they eventually learned to trust him. and slowly, the wounds healed ---- ethan wouldn’t say that they’re close but they’ve learned to respect each other’s boundaries.
and he’s never seen them more proud than at graduation, except maybe when he told them that he was going to apply to grad school. it wasn’t the path that they had planned for ethan, but they had learned to be enthusiastic about his success, about his dreams and about his art.
doing his master’s degree - it’s been weird. being here is weird for him in general, he still misses new york even though it was a whole different kind of existence ---- he misses the stability of going to work everyday and being completely independent. here, he has to rely on his professors and classmates, he has people that expect him to check in with them and there’s more socialization --- mostly because he’s been trying to do better with that. 
connections:
good / bad influence: okay so traditionally, i think these would be separate connections but i think in this case, it’s more convoluted than that. for all of ethan running away from the environment his parents made, he’s very much stuck to those rules and expectations --- i would love for someone to start to break him out of that --- encourage him to party and drink and live life, and it doesn’t all have to be bad, it can be good too. you know, them bringing him to parties and him learning actually valuable lessons from it --- idk open to talking about their potential influence on each other, i think it could be fun
frenemies ( onesided or not ): i think a lot of ethan’s trust issues are a projection mechanism because he knows that in some ways that he can’t be trusted --- so i wld love for someone who they act like best friends when they’re together and then ethan just ... talks smack about them and doesn’t keep their secrets ( and maybe they do the same?? ) 
exes ( of all types / genders / whatever ): this one, my dear ethan, has gotten around a bit --- maybe they hooked up and now it’s awkward ---- maybe they dated for a while and keep circling back to each other despite knowing that they’re bad for each other ( a la unmiss you by clara mae ) ---- maybe they dated for a while and now they never talk so when they do see each other it’s just ... awkward as hell ---- open to literally anything with this one guys
art buddies: just two pals, palling around --- only prerequisite is that your character has some sort of interest in an art ( writing, theatre, music, film, etc etc ) --- and hey maybe they don’t get along but they put up a united front against the STEM majors who mock their choices in major? 
other: open to discussing dormates, coworkers, current love interests and literally anything else that you can think of --- does your character need someone over 21 to buy them alcohol? call ethan. for real tho, hit me up and let’s come up with some stuff!
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dominicesquire · 5 years
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Which mechanic(s) in the game are you most proud of?
Thanks for the question! I would say the aspect of the game, not necessarily a mechanic, that I’m most proud of is the fact that I am doing all the graphics myself. Everything in the game that the player gets to look at, from the battle animations to the menus, and even the font, is all custom. This is a big deal for me, because this was definitely not always the case. Consider:
HELLBOUND
My first game, HELLBOUND, used a mix of a bunch of different pre-generated sprite sets. I drew the Battlers and the face sprites, but that was it. I had to rely on whatever I could find for the buildings, characters on the overworld, the battle animations, and so on. If I couldn’t find a pre-generated sprite for it, I couldn’t put it in the game. This was an issue that came up a lot and there was a considerable amount of stuff that I had to cut from the game just cuz I couldn’t find a sprite for it.
Also, the stuff I drew was in no way similar to the pre-generated sprites that I was able to find. I have a completely different art style than the clean, stock RPG Maker style.
The names of the characters were also not above their names, so if you forgot someone’s name, you were kind of SOL. 
In terms of the battles, I used the lousy pre-generated battle animations and didn’t use custom battlebacks for the most part. 
Here’s a couple screenshots for reference:
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SUPER MARIA RPG
Moving onto my second game, I used a similar mix of pre-generated sprites and my own stuff. This time, I used pre-generated sprites from the same couple sprite sets, so at least the graphics were more consistent. I am a lot happier with the pre-gen sprites I chose for this game, as the style is a lot better in my opinion. However, these sprites were even MORE limiting, since I was only drawing from a couple pre-gen sprite batches. 
For the faces, I got even lazier and just used screen grabs from the title screen that I had commissioned. 
For the battlers, I drew those, and I used battlebacks that I stole from the game Final Fantasy: Mystic Quest. 
So I would say for this game it mostly graphically suffers because the graphics are so jumbled and inconsistent. At any given time, you could be looking at like, five different artists work. The artist that did the pre-gen sprites, my own stuff, the artist that I had do the title screen faces, and whoever did the shit in FF: Mystic Quest. 
However, I did have some graphical improvements over Hellbound. I like the style more, as I already stated, and I was able to figure out how to get the names of the characters above the text box. At least you knew who was talking and what their name was. I also used a custom font and was able to get that to work, which was nice.
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TRASH PLANET
Trash Planet is faaaar and away my most graphically advanced game. Even though my style is rudimentary and cartoony, compared to the other two games I’ve made, it looks a lot better. 
Why? Well, it’s more consistent. As I said, I made everything that you see on the screen. The faces, the backgrounds, the landscapes, everything on screen. There’s no clashing art styles, because I made everything myself. So even though I’m not as good of an artist as the people that did the pre-gen sprites, or the person from FF: Mystic Quest, my art is complimented by the fact that it’s surrounded by more of my art. There’s not that ugly juxtaposition. 
Drawing my own sprites also gives the added, more hidden bonus of being able to put whatever the hell I want in the game. No having to edit for content based on what I can find from someone else’s sprite sets. 
I brought back the chat box names from Super Maria, and am using a different custom font. 
I’m also making my own battle animations, and further customized and simplified all of the menus so that they aren’t so cumbersome. 
Lastly, I’ve zoomed in the screen slightly using a script so that the maps aren’t as obviously square and blocky. I’m not a professional map-maker by any stretch, but zooming in on them so they’re completely visible all at once makes them look a lot better when you’re walking around in the game. 
Here’s a couple screen grabs for comparison:
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Thanks for the question, I’ve been meaning to type up something like this and just haven’t got around to it!
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arecomicsevengood · 5 years
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BARGAIN BIN COMICS 2
The New World by Ales Kot and Tradd Moore. Credit where it’s due, this was not only a lot better than the last comic by Ales Kot I read, it was maybe the best thing I pulled out of a bargain bin. This is largely due to Tradd Moore’s art. His art is slick, sort of in the vein of James Harvey. There’s this sort of HD sheen to it I assume comes from working digitally, where the characters don’t lose definition as they’re drawn smaller. This cartoonishness stops the book and its overt politics from lapsing into pretentiousness or didacticism. It does make the book feel very cute, where even as the narrative seems like it’s copying Transmetropolitan it feels like it’s for younger millennials or Gen Z. For a book taking place in the future, the young protagonists sure do relate to their parents in a very 2018 way, and it kind of feels like YA. It seems as if the author’s optimism about the future comes from certain trends among current youth, though in turn I find the protagonists annoying. I respect that the book has two protagonists and gives ample time to both of them, as it tells its Romeo-And-Juliet-style story. There’s a confidence to the storytelling, a sense of knowing how much real estate to allocate to a moment, that I admired; and there is always something of visual interest happening. I would gladly pay up to two dollars each for the issues I don’t have (2 and 5) to complete my reading experience.
Moonshine by Brian Azzarello and Eduardo Risso. The four issues I got from this were all from late in its run, and I basically couldn’t make sense of it at all. I kept thinking scenes were flashbacks but maybe they weren’t. It seems like the cast is pretty large but I have no idea what any of these character personalities are. I don’t think knowing what was going on would’ve made me care, but Eduardo Risso is worth looking at, he has a similar approach to moving the “camera” around a sequence as Jose Munoz but a much slicker line and consistently dynamic layouts. Azzarello can write in a way that allows this style to manifest, but  this one has a dumb high concept. Each of these issues contained a preview of some other, pretty terrible looking, Image Comic, like as the “value-add” for buying the single issues which doesn’t add to the value at all. The first issue of The New World threw in a self-contained short story by comics makers who don’t have an Image project, which is much cooler.
Xerxes by Frank Miller. Found 4 out of 5 issues of this and initially thought this the most exciting find of the day, but it’s beyond bad. Heavy on narration, with drawings that could maybe be interesting if the computer coloring wasn’t so overpowering and uninteresting, but I think most of the underlying drawings are pretty bad too, really pared back and simplistic and not much in the way of engaging sequences here. It’s more like the illustrations to a book that is really just the outline of a book. Definitely feels like you’re reading the work of a brain falling apart from age and alcoholism and while it’s kinda interesting on that level, it’s honestly one of the worst comics I’ve ever read/struggled to read. It’s unreadable.
Dominion: Conflict 1 by Masamune Shirow. I never read Ghost In The Shell or Appleseed, so these 3 noncontinuous issues are the first I’ve read by Shirow. He’s a good cartoonist. I’m surprised by how dense and fast-moving this is, seemingly fitting a complete book into what would probably be less than 150 pages. The sci-fi world it’s about involves cops driving around in tanks, and I don’t think this is being offered critically, there’s that weird right-wing dismissal of pacifism and praise for might that seems pretty sincere. There’s also catgirl androids in this, and a lot of the like “superdeformed” or “chibi-chibi” style, (are these the words I mean for this trope, where the characters turn into the muppet baby versions of themselves?) alongside super-detalied urban landscapes and depictions of tanks. Something that is interesting about manga published in the U.S. in the nineties is how I feel like I’m being presented with “anime” in its purest form. I know what to expect, and I recognize the exoticism that was a part of the initial appeal, though at this point it has shaped a subculture’s minds enough for me to know it’s not for me, even though I can appreciate it as being well-done.
Head Lopper by Andrew Maclean, issue 8. This comic is not for me, and I can’t really read it, due to my distaste for fantasy stuff. I’m also not really a fan of his linework, though his having a cartoony style and probably liking some of the stuff I enjoy makes me want to like it. It feels like a toned-down version of Orc Stain, which I don’t like either.  I know I called Xerxes unreadable, but this comic makes my eyes just glaze over. With Xerxes I made an effort and felt “what the fuck is this” as a result, this I “get” intuitively what it’s going for and cannot make myself care. I read the first issue of this a few years ago and didn’t like it then either.
Thief Of Thieves by Brett Lewis and Shawn Martinbrough: Total outlier in the stack, in that I bought this for the writer, Brett Lewis. Me and many other people consider his comic Wintermen really good, but this is him doing the finale to a series that was I think created by Robert Kirkman and drawn consistently by the same artist, whose art is functional but not particularly interesting. The scripting is ok enough but obviously I only kind of understood it, as it deals with long-running characters I have no investment in. Ideally Brett Lewis would just be able to do creator-owned stuff. Anyway, I found most of this final arc, all except for the final issue. I’ve only read the first 2 issues but am posting this because I don’t think my take will change that much,
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grumpyoldsnake · 5 years
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I took a break from homework and finished two drawings yesterday! It felt really nice. :) One’s another Hollow Knight fanart, and the other is some digital landscape painting practice that I started a few months ago and finally decided to come back and finish.
The Hollow Knight art style continues to be fun and relaxing and cute, and I’m still really enjoying playing with it. I think I need to experiment with more stylized art on my own terms some time. Words cannot express how satisfying it is for me to make something that looks polished and clean with half the effort and time, heh.
On yet another front, I have been finding ways to make my original art go more quickly and smoothly. I plan to keep working on that, too! It has also been super satisfying.
Sometimes improvement looks like objectively better-looking art. But sometimes, it looks like art of the same or only slightly reduced quality that took only a fraction of the time and effort. And other times, it looks like consistency; being able to turn out something of quality more than once in a blue moon.
Considering that some of the stuff that I made with sheer painstaking effort in early highschool is still stuff that I’m proud of the look of now, I tend to measure improvement via the latter methods a bit more often. xD
(Though, the past year has been really satisfying even on the quality front. I feel like I hit a new rhythm and I really like how a lot of things have been turning out. ^_^)
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maximelebled · 5 years
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Growing Pains - Zelda, Tony Hawk, The Sims, games and related memories from my formative years
This blog post is about my personal history with video games, how they influenced me growing up, how they sometimes helped me, and more or less an excuse to write about associated memories with them.
This is a very straightforward intro, because I’ve had this post sitting as a draft for ages, trying to glue all of it cohesively, but I’m not a very good writer, so I never really succeeded. Some of these paragraphs date back at least one year. 
And I figured I should write about a lot of this as long as I still remember clearly, or not too inaccurately. Because I know that I don’t remember my earliest ever memory. I only remember how I remember it. So I might as well help my future self here, and give myself a good memento.
Anyway, the post is a kilometer long, so it’ll be under this cut.
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My family got a Windows 95 computer when I was 3 years old. While I don’t remember this personally, I’m told that one of the first things I ever did with it was mess up with the BIOS settings so badly that dad’s computer-expert friend had to be invited to repair it. (He stayed for dinner as a thank you.)
It was that off-white plastic tower, it had a turbo button, and even a 4X CD reader! Wow! And the CRT monitor must have been... I don’t remember what it was, actually. But I do once remember launching a game at a stupidly high resolution: 1280x1024! And despite being a top-down 2D strategy, it ran VERY slowly. Its video card was an ATI Rage. I had no idea what that really meant that at the time, but I do recall that detail nonetheless.
Along with legitimately purchased games, the list of which I can remember:
Tubular Worlds
Descent II
Alone in the Dark I & III
Lost Eden
Formula One (not sure which game exactly)
Heart of Darkness
(and of course the famous Adibou/Adi series of educational games)
... we also had what I realize today were cracked/pirated games, from the work-friend that had set up the family computer. I remember the following:
Age of Empires I (not sure about that one, I think it might have been from a legitimate “Microsoft Plus!” disc)
Nightmare Creatures (yep, there was a PC port of that game)
Earthworm Jim (but without any music)
The Fifth Element
Moto Racer II
There are a few other memorable games, which were memorable in most aspects, except their name. I just cannot remember their name. And believe me, I have looked. Too bad! Anyway, in this list, I can point out a couple games that made a big mark on me.
First, the Alone in the Dark trilogy. It took me a long time to beat them. I still remember the morning I beat the third game. I think it was in 2001 or 2002.
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There was a specific death in it which gave me nightmares for a week. You shrink yourself to fit through a crack in a wall, but it’s possible to let a timer run out—or fall down a hole—and this terrifying thing happens (16:03). I remember sometimes struggling to run the game for no reason; something about DOS Extended Memory being too small.
I really like the low-poly flat-shaded 3D + hand-drawn 2D style of the game, and it’d be really cool to see something like that pop up again. After the 8-bit/16-bit trend, there’s now more and more games paying tribute to rough PS1-style 3D, so maybe this will happen? Maybe I’ll have to do it myself? Who knows!
Second, Lost Eden gave me a taste for adventure and good music, and outlandish fantasy universes. Here’s the intro to the game:
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A lot of the game is very evocative, especially its gorgeous soundtrack, and you spend a lot of time trekking through somewhat empty renders of landscapes. Despite being very rough early pre-rendered 3D, those places were an incredible journey in my young eyes. If you have some time, I suggest either playing the game (it’s available on Steam) or watching / skimmering through this “longplay” video. Here are some of my personal highlights: 25:35, 38:05, 52:15 (love that landscape), 1:17:20, 1:20:20 (another landscape burned in my neurons), 2:12:10, 2:55:30, 3:01:18. (spoiler warning)
But let’s go a couple years back. Ever since my youngest years, I was very intrigued by creation. I filled entire pocket-sized notebooks with writing—sometimes attempts at fiction, sometimes daily logs like the weather reports from the newspaper, sometimes really bad attempts at drawing. I also filled entire audio tapes over and over and OVER with “fake shows” that my sister and I would act out. The only thing that survived is this picture of 3-year-old me with the tape player/recorder.
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It also turns out that the tape recorder AND the shelf have both survived.
(I don’t know if it still works.)
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On Wednesday afternoons (school was off) and on the week-ends, I often got to play on the family computer, most of the time with my older brother, who’s the one who introduced me to... well... all of it, really. (Looking back on the games he bought, I can say he had very good tastes.)
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Moto Racer II came with a track editor. It was simple but pretty cool to play around with. You just had to make the track path and elevation; all the scenery was generated by the game. You could draw impossible tracks that overlapped themselves, but the editor wouldn’t let you save them. However, I found out there was a way to play/save them no matter what you did, and I got to experiment with crazy glitches. 85 degree inclines that launched the bike so high you couldn’t see the ground anymore? No problem. Tracks that overlapped themselves several times, causing very strange behaviour at the meeting points? You bet. That stuff made me really curious about how video games worked. I think a lot of my initial interest in games can be traced back to that one moment I figured out how to exploit the track editor...
There was also another game—I think it was Tubular Worlds—that came on floppy disks. I don’t remember what exactly lead me to do it, but I managed to edit the text that was displayed by the installer... I think it was the license agreement bit of it. That got me even more curious as to how computers worked.
Up until some time around my 13th or 14th birthday, during summer break (the last days of June to the first days of September for French pupils), my sister and I would always go on vacation at my grandparents’ home.
The very first console game I ever played was The Legend of Zelda: A Link to the Past on my cousin’s Super Nintendo, who also usually stayed with us. Unlike us, he had quite a few consoles available to him, and brought a couple along. My first time watching and playing this game was absolutely mind-blowing to me. An adventure with a huge game world to explore, so many mysterious things at every corner. “Why are you a pink rabbit now?” “I’m looking for the pearl that will help me not be that.”
Growing up and working in the games industry has taken the magic out of many things in video games... and my curiosity for the medium (and its inner workings) definitely hasn’t helped. I know more obscure technical trivia about older games than I care to admit. But I think this is what is shaping my tastes in video games nowadays... part of it is that I crave story-rich experiences that can bring me back to a, for lack of a better term, “child-like” wonderment. And I know how weird this is going to sound, but I don’t really enjoy “pure gameplay” games as much for that reason. Some of the high-concept ones are great, of course (e.g. Tetris), but I usually can’t enjoy others without a good interwoven narrative. I can’t imagine I would have completed The Talos Principle had it consisted purely of the puzzles without any narrative beats, story bits, and all that. What I’m getting at is, thinking about it, I guess I tend to value the “narrative” side of games pretty highly, because, to me, it’s one of the aspects of the medium that, even if distillable to some formulas, is inherently way more “vague” and “ungraspable”. You can do disassembly on game mechanics and figure out even the most obsure bits of weird technical trivia. You can’t do that to a plot, a universe, characters, etc. or at least nowhere near to the same extent.
You can take a good story and weave it into a number of games, but the opposite is not true. It’s easy to figure out the inner working of gameplay mechanics, and take the magic out of them, but it’s a lot harder to do that for a story, unless it’s fundamentally flawed in some way.
Video games back then seemed a lot bigger than they actually were.
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I got Heart of Darkness as a gift in 1998 or 1999. We used to celebrate Christmas at my grandparents’, so I had to wait a few days to be back home, and to able to put the CD in the computer. But boy was it worth it! Those animated cutscenes! The amazing pixel art animations! The amazing and somewhat disturbing variety of ways in which you can die, most of which gruesome and mildly graphic! And of course, yet again... a strange and outlandish universe that just scratches my itch for it. Well, one of which that forged my taste for them.
I can’t remember exactly when it happened or what it was, but I do remember that at some point we visited some sort of... exposition? Exhibit? Something along those lines. And it had a board games & computer games section. The two that stick out in my mind were Abalone (of which I still have the box somewhere) and what I think was some sort of 2D isometric (MMO?) RPG. I wanna say it was Ultima Online but I recall it looking more primitive than that (it had small maps whose “void” outside them was a single blueish color). 
In my last two years of elementary school, there was one big field trip per year. They lasted two weeks, away from family. The first one was to the Alps. The second one was... not too far from where I live now, somewhere on the coast of Brittany! I have tried really hard to find out exactly where it was, as I remember the building and facilities really well, but I was never able to find it again. On a couple occasions, we went on a boat with some kind of... algae harvesters? The smell was extremely strong (burning itself into my memory) and made me sick. The reason I bring them up is because quite a few of my classmates had Game Boy consoles, most of them with, you know, all those accessories, especially the little lights. I remember being amazed at the transparent ones. Play was usually during the off-times, and I watched what my friends were up to, with, of course, a bit of jealousy mixed in. The class traveled by bus, and it took off in the middle of the night; something like 3 or 4 in the morning? It seemed like such a huge deal at the time! Now here I am, writing THESE WORDS at 03:00. Anyway, most of my classmates didn’t fall back asleep and those that had a Game Boy just started playing on them. One of my classmates, however, handed me his whole kit and I got to do pretty much what I wanted with it, with the express condition that I would not overwrite any of his save files. I remember getting reasonably far in Pokémon before I had to give it back to him and my progress was wiped.
During the trip to the Alps, I remember seeing older kids paying for computer time; there was a row of five computers in a small room... and they played Counter-Strike. I had absolutely no idea what it was, and I would forget about it until the moment I’m writing these words, but I was watching with much curiosity.
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The first time I had my own access to console games was in 2001. The first Harry Potter film had just come out, and at Christmas, I was gifted a Game Boy Advance with the first official game. I just looked it up again and good god, it’s rougher than I remember. The three most memorable GBA games which I then got to play were both Golden Sun(s) and Sword of Mana... especially the latter, with its gorgeous art direction. My dad had a cellphone back then, and I remember sneakily going on there to look up a walkthrough for a tricky part of Golden Sun’s desert bit. Cellphones had access to something called “WAP” internet... very basic stuff, but of course still incredible to me back then.
I eventually got to play another Zelda game on my GBA: Link’s Awakening DX. I have very fond memories of that one because I was bed-ridden with a terrible flu. My fever ran so high that I started having some really funky dreams, delirious half-awake hallucinations/feelings, and one night, I got so hot that I stumbled out of bed and just laid down against the cold tile of the hallway. At 3 in the morning! A crazy time! (Crazy for 11-year-old me.)
(The fever hallucinations were crazy. My bedroom felt like it was three times at big, and I was convinced that a pack of elephants were charging at me from the opposite corner. The “night grain” of my vision felt sharper, amplified. Every touch, my sore body rubbing against the bed covers felt like it was happening twice as much. You know that “Heavy Rain with 300% facial animation” video? Imagine that, but as a feverish feeling. The dreams were on another level entirely. I could spend pages on them, but suffice to say that’s when I had my first dream where I dreamed of dying. There were at least two, actually. The first one was by walking down a strange, blueish metal corridor, then getting in an elevator, and then feeling that intimate convinction that it was leading me to passing over. The second one was in some Myst-like world, straight out of a Roger Dean cover, with some sort of mini-habitat pods floating on a completely undisturbed lake. We were just trapped in them. It just felt like some kind of weird afterlife.)
I also eventually got to play the GBA port of A Link To The Past. My uncle was pretty amused by seeing me play it, as he’d also played the original on SNES before I’d even been born. I asked him for help with a boss (the first Dark World one), but unfortunately, he admitted he didn’t remember much of the game.
We had a skiing holiday around this time. I don’t remember the resort’s or the town’s name, but its sights are burned in my memory. Maybe it’s because, shortly after we arrived, and we went to the ski rental place, I almost fainted and puked on myself, supposedly from the low oxygen. It also turned out that the bedroom my parents had rented unexpectedly came with a SNES in the drawer under the tiny TV. The game: Super Mario World. I got sick at one point and got to stay in and play it. This was also the holiday where I developed a fondness for iced tea, although back then the most common brand left an awful aftertaste in your mouth that just made you even more thirsty.
We got a new PC in December of 2004. Ditching the old Windows 98 SE (yep, the OS had been upgraded in... 2002, I think?). Look at how old-school this looks. The computer office room was in the basement. Even with the blur job that I applied to the monitor for privacy reasons, you can still tell that this is the XP file explorer:
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A look at what the old DSLR managed to capture on the shelf reveals some more of the games that were available to me back then: a bunch of educational software, The Sims 2, and SpellForce Gold. 
I might be misremembering but I think they were our Christmas gifts for that year; we both got to pick one game. I had no idea what I wanted, really, but out of all the boxes at (what I think was) the local Fnac store, it was SpellForce that stood out to me the most. Having watched Lord of the Rings the year prior might have been a factor. I somewhat understood Age of Empires years before that, but SpellForce? Man, I loved the hell out of SpellForce. Imagine a top-down RPG that can also be played from a third-person perspective. And with the concept of... hero units... wait a second... now that reminds me of Dota.
Imagine playing a Dota hero with lots of micro-management and being able to build a whole base on new maps. And sometimes visiting very RPG-ish sections (my favorites!) with very little top-down strategy bits, towns, etc. like Siltbreaker. I guess this game was somewhat like an alternate, single-player Dota if you look at it from the right angle. (Not the third-person one.)
I do remember being very excited when I found out that it, too, came with a level editor. I never figured it out, though. I only ever got as far as making a nice landscape for my island, and that was it!
A couple weeks after, it was Christmas; my sister and I got our first modern PC game: The Sims 2. It didn’t run super well—most games didn’t, because the nVidia GeForce FX 5200 wasn’t very good. But that didn’t stop me or my sister from going absolutely nuts with the game. This video has the timestamp of 09 January 2005, and it is the first video I’ve ever made with a computer. Less than two weeks after we got the game, I was already neck-deep in creating stuff.
Not that it was particularly good, of course. This is a video that meets all of the “early YouTube Windows Movie Maker clichés”.
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Speaking of YouTube, I did register an account there pretty early on, in August of 2006. I’ve been through all of it. I remember every single layout change. I also started using Sony Vegas around that time. It felt so complex and advanced back then! And I’m still using it today. Besides Windows, Vegas Pro is very likely to be the piece of software that I’ve been using for the longest time.
I don’t have a video on YouTube from before 2009, because I decided to delete all of them out of embarassment. They were mostly Super Mario 64 machinima. It’s as bad as it sounds. The reason I bring that up right now, though, is that it makes the “first” video of my account the last one I made with the Sims 2.
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But before I get too far ahead with my early YouTube days, let me go backwards a bit. We got hooked up to the Internet some time in late 2005. It was RTC (dialup), 56 kbps. my first steps into the Internet led me to the Cube engine. Mostly because back then my dad would purchase computer magazines (which were genuinely helpful back then), and came with CDs of common downloadable software for those without Internet connections. One of them linked to Cube. I think it was using either this very same screenshot, or a very similar one, on the same map.
The amazing thing about Cube is not only that it was open-source and moddable, but had map editing built-in the game. The mode was toggled on with a single key press. You could even edit maps cooperatively with other people. Multiplayer mapping! How cool is that?! And the idea of a game that enabled so much creation was amazing to me, so I downloaded it right away. (Over the course of several hours, 30 MiB being large for dialup.)
I made lots of bad maps that never fulfilled the definition of “good level” or “good gameplay”, not having any idea how “game design” meant, or what it even was. But I made places. Places that I could call my own. “Virtual homes”. I still distinctively remember the first map I ever made, even though no trace of it survives to this day. In the second smallest map size possible, I’d made a tower surrounded by a moat and a few smaller cozy towers, with lots of nice colored lighting. This, along with the distinctive skyboxes and intriguing music, made me feel like I’d made my home in a strange new world.
At some point later down the line, I made a kinda-decent singleplayer level. It was very linear, but one of the two lead developers of the game played it and told me he liked it a lot! Of course, half of that statement was probably “to be nice”, but it was really validating and encouraging. And I’m glad they were like that. Because I remember being annoying to some other mappers in the Sauerbraten community (the follow-up to Cube, more advanced technically), who couldn’t wrap their heads around my absolutely god awful texturing work and complete lack of level “design”. Honestly, sometimes, I actually kinda feel like trying to track a couple of them down and being like, “yeah, remember that annoying kid? That was me. Sorry you had to deal with 14-year-old me.”
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At some point, I stumbled upon a mod called Cube Legends. It was a heavily Zelda-inspired “total conversion”; a term reserved for mods that are the moddiest mods and try to take away as much of the original foundation as possible. It featured lots of evocative MIDI music by the Norwegian composer Bjørn Lynne. Fun fact: the .mid files are still available officially from his website!
This was at the crossroad of many of my interests. It was yet another piece of the puzzle. As a quick side note, this is why Zelda is the first series that I name in the title of this post, even though I... never really thought of myself as a Zelda fan. It’s not that it’s one of the game series that I like the most, it’s just that, before I started writing this, I’d never realized how far-reaching its influence had been in my life, both in overt and subtle ways, especially during my formative years.
And despite how clearly unfinished, how much of a “draft” Cube Legends was, I could see what it was trying to do. I could see the author’s intent. And I’m still listening to Bjørn Lynne’s music today.
The Cube Engine and its forums were a big part of why I started speaking English so well. Compared to most French people, I mean. We’re notoriously bad with the English language, and so was I up until then. But having this much hands-on practice proved to be immensely valuable. And so, I can say that the game and its community have therefore had long-lasting impacts in my life.
I also tried out a bunch of N64 games via emulation, bringing me right back in that bedroom at my grandparents’ house, with my cousin. Though he did not have either N64 Zelda game back then.
The first online forum I ever joined was a Zelda fan site’s. There are two noteworthy things to say here:
It was managed by a woman who, during my stay in the community, graduated from her animation degree. At this stage I had absolutely no idea that this was going to be the line of work I would eventually pursue!
I recently ran into the former head moderator of the forums. (I don’t know when the community died.) One of the Dota players on my friends list invited him because I was like “hmm, I wanna go as 3, not as 2 players today”. His nickname very vaguely reminded me of something, a weird hunch I couldn’t place. Half an hour into the game, he said “hey Max... this might be a long shot, but did you ever visit [forum]?” and then I immediately yelled “OH MY GOD—IT IS YOU.” The world is a small place.
Access to the computer was sometimes tricky. I didn’t always have good grades, and of course, “punishment” (not sure the word is appropriate, hence the quotes, but you get the idea) often involved locking me out of the computer room. Of course, most times, I ended up trying to find the key instead. I needed my escape from the real world.  (You better believe it’s Tangent Time.)
I was always told I was the “smart kid”, because I “understood things faster” than my classmates. So they made me skip two grades ahead. This made me enter high school at nine years old. The consequences were awful (I was even more of the typical nerdy kid that wouldn’t fit in), and I wish it had never happened. Over the years, I finally understood: I wasn’t more intelligent. I merely had the chance to have been able to grow up with an older brother who’d instilled a sense of curiosity, critical thinking, and taste in books that were ahead of my age and reading level. This situation—and its opposite—is what I believe accounts for the difference in how well kids get to learn. It’s not innate talent, it’s not genetics (as some racists would like you to believe). It’s parenting and privilege.
And that’s why I’ll always be an outspoken proponent for any piece of media that tries to instill critical thinking and curiosity in its viewer, reader, or player.
But I digress.
Well, I’ve been digressing a lot, really, but games aren’t everything and after all, this post is about the context in which I played those games. Otherwise I reckon I would’ve just made a simple list.
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I eventually got a Nintendo DS for Christmas, along with Mario Kart DS. My sister had gotten her own just around the time when it released... she had the Nintendogs bundle. We had also upgraded to proper ADSL, what I think was about a ~5 megabits download speed. The Nintendo DS supported wi-fi, which was still relatively rare compared to today. In fact, Nintendo sold a USB wireless adapter to help with that issue—our ISP-supplied modem-router did not have any wireless capabilities. I couldn’t get it the adapter work and I remember I got help from a really kind stranger who knew a lot about networking—to a point that it seemed like wizardry to me.
I remember I got a “discman” as a gift some time around that point. In fact, I still have it. Check out the stickers I put on it! I think those came from the Sims 2 DVD box and/or one of its add-ons.
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I burned a lot of discs. In fact, in the stack of burned CDs/DVDs that I found (with the really bad Sims movies somewhere in there), I found at least three discs that had the Zelda album Hyrule Symphony burned in, each with different additional tracks. Some were straight-up MIDI files from vgmusic.com...! And speaking (again) of Zelda, when the Wii came out, Twilight Princess utterly blew my mind. I never got the game or the console, but damn did I yearn badly for it. I listened to the main theme of the game a lot, which didn’t help. I eventually got to play the first few hours at a friend’s place.
At some point, we’d upgraded the family computer to something with a bit more horsepower. It had a GeForce 8500 GT inside, which was eventually upgraded to a 9600 GT after the card failed for some reason. It could also dual-boot between XP and Vista. I stuck with that computer until 2011.
We moved to where I currently live in 2007. I’ve been here over a decade! And before we’d even fully finished unpacking, I was on the floor of the room that is now my office, with the computer on the ground and the monitor on a cardboard box, playing a pirated copy of... Half-Life! It was given to me by my cousin. It took me that long to find out about the series. It’s the first Valve game I played. I also later heard about the Orange Box, but mostly about Portal. Which I also pirated and played. I distinctly remember being very puzzled by the options menu: I thought it was glitched or broken, as changing settings froze the game. Turns out the Source engine had to chug for a little while, like a city car in countryside mud, as it reloaded a bunch of stuff. Patience is a virtue...
But then, something serious happened.
In the afternoon of 25 December 2007, I started having a bit of a dull stomach pain. I didn’t think much of it. Figured maybe I’d eaten too many Christmas chocolates and it’d go away. It didn’t. It progressively deteriorated into a high fever where I had trouble walking and my tummy really hurt; especially if you pressed on it. My parents tried to gently get me to eat something nice on New Year’s Eve, but it didn’t stay in very long. I could only feed myself with lemonade and painkiller. Eventually, the doctor decided I should get blood tests done as soon as possible. And I remember that day very clearly.
I was already up at 6:30 in the morning. Back then, The Daily Show aired on the French TV channel Canal+, so I was watching that, lying in the couch while waiting for my mom to get up and drive me to my appointment, at 7:00. It was just two streets away, but there was no way I could walk there. At around noon, the doctor called and told my mom: “get your son to the emergency room now.”
Long story short, part of my intestines nuked themselves into oblivion, causing acute peritonitis. To give you an idea, that’s something with a double-digit fatality rate. Had we waited maybe a day or two more, I would not be here writing this. They kind of blew up. I had an enormous abcess attached to a bunch of my organs. I had to be operated on with only weak local anaesthetics as they tried to start draining the abscess. It is, to date, by far the most painful thing that has ever happened to me. It was bad enough that the hospital doctor that was on my case told me that I was pretty much a case worthy to be in textbooks. I even had medical students come into my hospital room about it! They were very nice.
This whole affair lasted over a month. I became intimately familiar with TV schedules. And thankfully, I had my DS to keep me company. At the time, I was pretty big into the Tony Hawk DS games. They were genuinely good. They had extensive customization, really great replayability, etc. you get the idea. I think I even got pretty high on the online leaderboards at some point. I didn’t have much to do on some days besides lying down in pain while perfecting my scoring and combo strategies. I think Downhill Jam might’ve been my favorite.
My case was bad enough that they were unable to do something due to the sad state of my insides during the last surgery of my stay. I was told that I could come back in a few months for a checkup, and potentially a “cleanup” operation that would fix me up for good. I came back in late June of 2008, got the operation, and... woke up in my hospital room surrounded by, like, nine doctors, and hooked up to a morphine machine that I could trigger on command. Apparently something had gone wrong during the operation, but they never told me what. I wasn’t legally an adult, so they didn’t have to tell me. I suspect it’s somewhere in some medical files, but I never bothered to dig up through my parents’ archives, or ask the hospital. And I think I would rather not know. But anyway, that was almost three more weeks in the hospital. And it sucked even more that time because, you see, hospital beds do not “breathe” like regular beds do. The air can’t go through. Let’s say I’m intimately familiar with the smell of back sweat forever.
When I got out, my mom stopped by a supermarket on the way home. And that is when I bought The Orange Box, completely on a whim, and made my Steam account. Why? Because it was orange and stood out on the shelf.
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(As a side note, that was the whole bit I started writing first, and that made me initially title this post “growing pains”. First, because I’m bad at titles. Second, because not that I didn’t have them otherwise (ow oof ouch my knees), but that was literally the most painful episode of my entire life thus far and it ended in a comically-unrelated, high-impact, life-changing decision. Just me picking up The Orange Box after two awful hospital stays... led me to where I am today.)
While I was recovering, I also started playing EarthBound! Another bit of a life-changer, that one. To a lesser extent, but still. I was immediately enamored by its unique tone. Giygas really really really creeped me out for a while afterwards though. I still get unsettled if I hear its noises sometimes.
I later bought Garry’s Mod (after convincing my mom that it was a “great creative toolbox that only cost ten bucks!”), and, well, the rest is history. By which I mean, a lot of my work and gaming activity since 2009 is still up and browsable. But there are still a few things to talk about.
In 2009, I bought my first computer with YouTube ad money: the Asus eee PC 1005HA-H. By modern standards, it’s... not very powerful. The processor in my current desktop machine is nearly 50 times as fast as its Atom N280. It had only one gigabyte of RAM, Windows 7 Basic Edition, and an integrated GPU barely worthy of the name; Intel didn’t care much for 3D in their chips back then. The GMA 945 didn’t even have hardware support for Transform & Lighting.
But I made it work, damn it. I made that machine run so much stuff. I played countless Half-Life and Half-Life 2 mods on it—though, due to the CPU overhead on geometry, some of those were trickier. I think one of the most memorable ones I played was Mistake of Pythagoras; very surreal, very rough, but I still remember it so clearly. I later played The Longest Journey on it, in the middle of winter. It was a very cozy and memorable experience. (And another one that’s an adventure wonderful outlandish alien universe. LOVE THOSE.)
I did more than playing games on it, though...
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This is me sitting, sunburned on the nose, in an apartment room, on 06 August 2010. This was in the Pyrénées, at the border between France and Spain. We had a vacation with daily hiking. Some of the landscapes we visited reminded me very strongly of those from Lost Eden, way up the page...
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So, you see, I had 3ds Max running on that machine. The Source SDK as well. Sony Vegas. All of it was slow; you bet I had to use some workarounds to squeeze performance out of software, and that I had to keep a close, watchful eye on RAM usage. But I worked on this thing. I really did! I animated this video’s facial animation bits (warning: this is old & bad) on the eee PC, during the evenings of the trip, when we were back at our accomodation. The Faceposer tool in the Source SDK really worked well on that machine.
I also animated an entire video solely on the machine (warning: also old and bad). It had to be rendered on the desktop computer... but every single bit of the animation was crafted on the eee PC.
I made it work.
Speaking of software that did not run well: around that time, I also played the original Crysis. The “but can it run Crysis?” joke was very much justified back then. I had to edit configuration files by hand so that I could run the game in 640x480... because I wanted to keep most of the high-end settings enabled. The motion blur was delicious, and it blew my mind that the effect made the game feel this smooth, despite wobbling around in the 20 to 30 fps range.
Alright. It’s time to finish writing this damn post and publish it at last, so I’m going to close it out by listing some more memories and games that I couldn’t work in up there.
Advance Wars. Strategy game on GBA with a top-down level editor. You better believe I was all over the editor right away.
BioShock. When we got the 2007 desktop computer, it was one of the first games I tried. Well, its demo, to be precise. Its tech and graphics blew my mind, enough that I saved up to buy the full game. This was before I had a Steam account; I got a boxed copy! I think it might have been the last boxed game I ever bought? It had a really nice metal case. The themes and political messages of the game flew way over my head, though.
Mirror’s Edge. The art direction was completely fascinating to me, and it introduced me to Solar Fields’ music; my most listened artist this decade, by a long shot.
L.A. Noire. I lost myself in its stories and investigations, and then, I did it all again, with my sister at the helm. I very rarely play games twice (directly or indirectly), which I figure is worth mentioning.
Zeno Clash. It was weird and full of soul, had cool music, and cool cutscenes. It inspired me a lot in my early animation days.
Skyward Sword. Yep, going back to Zelda on that one. The whole game was pretty good, and I’m still thinking about how amazing its art direction was. Look up screenshots of it running in HD on an emulator... it’s outstanding. But there’s a portion of the game that stands tall above the rest: the Lanayru Sand Sea. It managed to create a really striking atmosphere in many aspects, through and through. I still think about it from time to time, especially when its music comes on in shuffle mode.
Wandersong. A very recent pick, but it was absolutely a life-changing one. That game is an anti-depressant, a vaccine against cynicism, a lone bright and optimist voice.
I realize now this is basically a “flawed but interesting and impactful games” list. With “can establish its atmosphere very well” as a big criteria. (A segment of video games that is absolutely worth exploring.)
I don’t know if I’ll ever make my own video game. I have a few ideas floating around and I tried prototyping some stuff, though my limited programming abilities stood in my way. But either way, if it happens one day, I hope I’ll manage to channel all those years of games into the CULMINATION OF WHAT I LIKE. Something along those lines, I reckon.
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kingofthewilderwest · 5 years
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Hi! How are you? Musician to musician, as someone who just finished the composer university career, what advice would you give to start having jobs? Or how to contact music editorials? Thanks a lot!
Hey there! Doing great, and hope you are as well!
Huge congratulations to you for your university milestone! That’s extremely exciting and I hope you had a great time doing composition work in the collegiate setting.
Unfortunately, I don’t know if I can give the best advice for music jobs. It’s nothing you wouldn’t have heard from your own stint at university, I imagine, anyway. I don’t contact music editorials, I don’t submit scores to competitions or calls for work, and haven’t stayed in the contemporary classical or composition communities. As blessed as I was for experiences with the contemporary classical stage, it wasn’t an ideal environment for me, with the stress of hiring musicians, scheduling rehearsals, setting up venues, creating spotless scores and parts, networking like hell with every person who knows who Penderecki is, etc. So. Ah. I left with a Bachelors in Composition, but I also triple majored and got an MA in Linguistics, so all my income has been through Linguistics. I miss it but I’m not in the classical world anymore.
I do still take the occasional gig in music composition. Since graduating, I’ve done the rare indie video game work or film project stuff. I’m about to start the process for one gig, I’m on standby for a second, and there are two more possible projects I’m talking through / negotiating / “applying” for, so to speak. I’m EXTREMELY excited for these! The way I get these, though, are entirely through informal social media networking and online friendships. 
I imagine these aren’t the sorts of projects you’re looking at, though, where they may be unpaid fandom projects, recreational side projects, or really small clicks of friends wanting to make a video game together and they MAYBE have $100-$200 to shell out to members on the team, etc. It’s certainly not the contemporary classical music circles, either.
I actually uhh… get a lot of these through tumblr contacts, if you’d believe it, since there’s an overflow of creative energy on here online, and I have multiple friends with art and film degrees, etc. Talking to people when you know they have a dream… can go interesting places and result in being parts of interesting creation experiences. I’ve learned the art of talking to people to get into projects like these. But most of these projects aren’t paid, and even the gigs that are… well, there’s no way to live an income off these. Plus, after unfavorable experiences where I tried to pursue the indie video game world, made some idiotic as ass mistakes, and had unfun experiences with leadership style clashes and stuff, I stepped back. Anymore, I only talk to people about doing music stuff if I’m REALLY REALLY into their project, or if I’m already good friends with them and know we’d work well together. Half of my projects are creating ideas together WITH friends, where we come up with the projects ourselves.
So all I can say is repeat what you probably heard a million times already: network, network, network, network, network, network. It’s the people you know that gets you gigs. It’s the friends you make that open opportunities. If there’s someone doing a project, you plug yourself and let them know your strengths and that you’d be interested joining the team. Know how to sell yourself with humble confidence. Know how much your music is worth paying for. Know how to tell people what your plans are for the project, how you might develop your music, and keep them updated consistently with updates. Know how to talk to musicians AND non-musicians about your projects. Always have a variety of samples on you to share to people to let them know what you can do. And so on and so forth. While I wish I could help, and hope that maybe talking about my unique experiences of how I get gigs is useful, I suspect this isn’t what you’re looking for and wanting to hear, though. I’m sorry I couldn’t be more helpful.
I’ve seen a fair number of my past peers and colleagues grow into successful composers. Some have started composition teaching studios, or gotten teaching positions at major universities, or had badass premieres in various places throughout the globe, or received awards, or gotten hired by music production and software companies, or been hired into the military as official arrangers - all sorts of things. Some are still in school in graduate programs. But I can only watch vaguely it from the outside since I didn’t take those pursuits myself.
I don’t know what types of music work you’re willing to go into, if you’re wishing to dive deep into the world of the contemporary classical art stage, slip into film projects, work in orchestration or scoring or notation, snag conducting or performance or teaching shtuff, or hop entirely out of the audial landscapes the classical world entertains and do some MIDI mayhem in small video game projects. I’m guessing from your comment of editorials and your desire for employment, you’re wanting to march strong in more classical-oriented music circles. So ahhhh… I’m really sorry to disappoint. I’m so excited to run into another composer and I love talking music with people! But unfortunately for this, I’m not someone who went into the world of music for jobs.
I wish you the absolute best with your musical pursuits! I hope you get amazing experiences and opportunities. I have a lot of respect for you and how far you’ve already come, and where you’re determined to go. You rock it - music for the win!
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