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doa-restoration · 5 months
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I miss DOA. Do you?
Dead or Alive turns 27 today.
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Unfortunately, only Xtreme: Venus Vacation is keeping the franchise alive (Ninja Gaiden doesn't count as that series is on ice, too), as Team Ninja currently doesn't have the courage to keep things going in the public eye. This is because while the combat has always been solid, the other half of the DOA experience - the fanservice - is impossible to represent faithfully in today's social climate.
Or at least, it feels that way. Why? Because people are afraid of breasts, and afraid of other people knowing they like breasts alongside combos, counters, juggling, counters, footsies, interactive stages transitions, counters, dramatic stories, and anime tropes.
Did I mention counters? Because that's the core feature that helped DOA stand out from the crowd. Alongside, of course, the fanservice.
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It's frickin' Dead or Alive. A solid, cleverly made, SEXY AF fighting game. You can't have the combat without the fanservice. Nerfing one to focus on the other just doesn't work, as DOA 6 tragically proved.
The greed that plagued the last two games certainly didn't help matters, either.
It would be quite simple (so to speak) to bring the series back with a seventh game. As far as the gameplay goes, just expand on what worked with DOA 1 - 5, figure out what didn't work with 6, and evolve things from there.
However, the other, just as important half of DOA is a trickier beast. How would Team Ninja handle the fanservice in this modern society of degenerate prudes, social justice whiners, cancel culture, and DEI ESG BS? For years DOA was fine blazing its own trail, but when e-sports (which ISN'T sports, btw) became mainstream, Tecmo Koei wanted that money and tried to force DOA to conform after being shamed by the mainstream FGC, hypocrites that they are. The end result is DOA 6 tanking and the franchise being treated like some dirty little secret.
Suffice to say, we need Dead or Alive back, but not only does it need to be allowed to be Dead or Alive, people need to be willing to let it be Dead or Alive. And while yes, I have advocated to giving the fanservice a break, I should clarify that I was referring to the marketing. DOA should remain spicy as ever, but the main attraction should be the Fighting Entertainment. Come for the fisticuffs, stay for the hotness, you know? If the normies have a problem with that, they can piss off back to the rest of the genre that is allowed to be as spicy as it wants for one reason or another.
DOA should prioritize, but play it safe? NEVER. Again, though, people have to be willing to welcome it back, and show that fact to Team Ninja.
~Ryan Brown
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devileaterjaek · 1 year
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jimquisition · 1 year
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Despite its positioning as the ultimate family friendly console, the Wii boasted a surprising number of horror games with such spook ‘em ups as Ju-On: The Grudge, Cursed Mountain, Silent Hill: Shattered Memories, and The Calling. One title we didn’t get here in the West, however, was a remote controlled installment of the Fatal Frame series, exclusive as it was to Japan, but 15 years later and spruced up a little, it’s finally crossed the ocean. With that much time passing, Tecmo Koei hardly snapped to it when it came to a worldwide release.
Do you get it? Because camera!
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neobrogrippa · 3 months
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This morning I finished Fate Samurai/Remnant. It is an amazing, addictive, beautiful game. From the combat to the exploration it was just such a brilliant experience! Yet, after finishing it I felt so disappointed. It makes no sense to me that in spite of its flaws Dynasty Warriors 9 had so much to do outside of the main missions. Remnant also has so much to do. So why did Samurai Warriors 5 have so little? Why does it feel as though Remnant is everything I dreamed and prayed that 5 would be? Why is it that Samurai Warriors 4 had FAR more to do and far more replay value than the game that came after it? I just feel so disappointed.
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Klaudia Valentz & Reisalin Stout by Toridamono[Artist].
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fganniversaries · 1 year
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10 years ago today, Dead or Alive 5 Plus was released as a PlayStation Vita exclusive at JP. It was developed by Team Ninja and published by Tecmo Koei.
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arcadefan · 2 years
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Dead or Alive 5 was developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360 10 years ago on September 25, 2012.
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suzakucastle · 1 month
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Protagonist Poll (Round 3 - Heroines)
(Note: Street Fighter's Chun-Li was removed to give the others a chance.)
~R
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capsulecomputers · 8 months
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Fate/Samurai Remnant Gameplay Trailer Released
Koei Tecmo and Omega Force have released a new trailer as well as a set of screenshots for Fate/Samurai Remnant which is set to be released next month on September 29th worldwide for the PlayStation 5, PlayStation 4, Switch, and PC.
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davenskilnyk · 11 months
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Fatally Fatal Frame I Part 2: I Do This To Myself
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doa-restoration · 2 months
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Dead or Alive: Venus Fighters (Round 1)
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devileaterjaek · 1 year
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Dynasty Warriors DS: Fighter's Battle
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neobrogrippa · 2 years
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So a lot of games have disappointed me lately and I have been trying hard not to let myself get hyped up and then let down once again.
That being said, Touken Ranbu Warriors (Musou) is fantastic. People can hate on it being a more casual musou if they want and they can go play Dynasty Warriors 3.
But honeslty I love a musou game that I can chill on my couch and casually go through and not have to devote large chunks of time to each level.
I think it runs and plays like a dream and I feel the pacing, story, and especially the character interactions are all really good.
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crumb · 1 year
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Fatal Frame's Camera Obscura
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fganniversaries · 8 months
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10 years ago today, Dead or Alive 5 Ultimate was released on PlayStation 3 and Xbox 360 at JP. It was developed by Team Ninja and published by Tecmo Koei.
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link-is-a-dork · 11 months
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