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#sage of untamed magic
squeamishnerd · 3 months
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I always give spellcasters amulets to show which type of magic they focus on ^^
Key: Head of the Sages
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Áine Dyer
Red: Untamed Magic
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Ahriman Morgyn Ember, Grace Anansi Tomax Collette, Morgan Park
Purple: Mischief Magic
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Keisha Hughes, Lyman Faba
Green: Practical Magic
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Ethren Reyes, Simeon Silversweater Minerva Charm, Darrel Charm
Blue: Alchemy
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Cornelia Goth, Gunther Goth Agnes Crumplebottom, Agatha Crumplebottom Mortimer Goth, Bella Goth Emilia Ernest, Candy Behr, Emiko Mori
White: Teen spellcaster or non-spellcaster under spellcaster protection
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Cassandra Goth, Gemma Charm, Yuki Behr
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I'm sick of the yellow. You're sick of the yellow. We're all sick of the yellow.
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Instead, have this shot of the replacement SAGE OF UNTAMED MAGIC who one of my discord servers assures me is Mommy.
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Head cannons I have about sims 4 characters cause I'm totally normal
Morgyn Ember:
Uses they/them and is pretty much nonbinary, but gets a rush from getting called Sir or Ma'am
Fucking loves frogs, and has a lot of frog trinkets (most of them are gifts from Caleb)
Natural flirt, doesn't even know they're flirting most of the time
Can do eyeliner without a mirror
"Devil's advocate"'s you in a conversation
Fights with L over who would be Loki and Thor (agrees that Simeon is Odin)
Has prank wars with L, magic is not allowed but that rule always gets broken
Uses magic to get out of things they don't want to do ("you can't zipzap your way out of this council meeting, Morgyn")
Hates being on the sage council but "who else is gonna do it? Tomax? Get the fuck outta here!"
Loves being a mentor, especially to kids
Doesn't play favorites, but if they did, Gemma Charm would be their favorite student
Has beef with the astral projection that runs the potion stall but cannot for the life of them remember why
Gets startled by loud noises
Causes a lot of loud noises
Has a drink wine and gossip night every Friday with Lilith where they both end up just talk shit about Caleb
Started saying "whomst've" as a joke and it stuck
Uses magic instead of the microwave
Has started a lot of fires using the above method
Reads Shakespeare "ironically"
Yells "burn the witch" every time something mildly inconveniences them
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gunthermunch · 2 years
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morgyn☀️
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lune-fox · 5 months
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The sages in realm of magic were done so dirty bc wdym they’re all friends I think they should be hilariously dysfunctional. Wdym morgyn and L Faba don’t prank Simeon on a daily basis and he hates their guts
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carolmzsz · 1 year
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Sages of Magic.
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ljfoxie · 2 years
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I’m going to introduce seven premades next! I’ve tweaked them a little but not much, I’ve decided that the Lilith in this universe is a real bad ass and likes to wreak havoc, Caleb is a bit of a rebel too but constantly cleaning up his sister’s messes! The rest I shall not spoil!
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living-undead · 2 months
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The Sages of Untamed, Practical and Mischief Magic!! This is the 4th installment of my journey to make my entire world look like a bunch of runway models. ↓↓ fullbody cas screenies, cc used & creators below ↓↓
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✰ CC Used ✰
Morgyn: Hair, Eyeliner, Rings Simeon: Studs, Necklace (I KNOW IT'S NOT CC, BUT I NEEDED AN EXCUSE TO INCLUDE ARETHABEE BCUZ THIS NECKLACE IS SOOOOO GOOD!!!) L. Faba: Hair, Earrings, Eyeshadow, Eyeliner, Lipstick, Shirt + Scarf Combo
💜Thank y'all so much, I wouldn't have the CC ammunition that I do without you!💜 @arethabee @clumsyalienn @cosimetic @crypticsim @icchixxxxxx1 @madlensims @opheliasprings @pralinesims @twisted-cat @viiavi
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thebramblewood · 4 months
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Learning to party spellcaster style (when you're a reclusive and perpetually gloomy vampire), part one.
Previous / Next
Emilia: Morgyn, you came!
Morgyn: I really shouldn't be fraternizing with students.
Grace: You say that every time and yet you keep showing up anyway.
Emilia: Face it. We’re way more fun to hang out with than Sadsack Silversweater and Frigid Faba.
Morgyn: [laughs guiltily] God, that’s terrible. I hope you don't call them that to their faces. They’re really not so bad.
Emilia: Oh, please. We’re here for your classes, not the tedious snoozefests those dusty old bags call lectures.
Grace: Oh, you brought a date! How charming!
Morgyn: This is Caleb. Promise you’ll go easy on him. I’m afraid he doesn't get out much.
Tomax: [sniffs suspiciously] You really invited a vampire on campus, Ember?
Morgyn: Don't worry. You wouldn’t hurt a fly, would you, darling?
Caleb: Fangs off, I promise.
Emilia: Not even a little nibble? How disappointing. I’ve always wondered what that felt like.
Grace: Emilia! You’re engaged!
Emilia: Yeah, and?
Tomax: [narrows eyes] I can’t say I’ve ever met a vampire who doesn’t bite.
Emilia: Get real, Tomax! You’ve never met a vampire, period.
Grace: Don't mind them. I’m Grace, and we're happy to have you. The more the merrier!
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Emilia: Caleb, you must try Grace’s spiked potion. It’ll make you float, I swear!
Tomax: If you want to hang with us, bloodsucker, you'd better be ready to party.
Caleb: Is this stuff even vampire-safe?
Morgyn: I… don’t actually know.
Caleb: [mock gasps] The Sage of Untamed Magic doesn’t have an answer?
Morgyn: I’m sure it won’t kill you. Well, pretty sure.
Caleb: Bottoms up, I guess.
Tomax: You’re a real fucking wizard, Grace. This was your best batch yet.
Emilia: [giggles] I’m on cloud nine!
Grace: Am I the only one feeling claustrophobic in here?
Tomax: No, we need fresh air.
Emilia: I know! Let’s fly to the Gardens!
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simmillercc · 7 months
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SIMS 4 - WITCH CAREER - REALM OF MAGIC AND OUTDOOR RETREAT REQUIRED
UPDATE OCT23/23: The description of the third level of the Wild Warlock branch was on here incorrectly. I have fixed the description. The career has been updated as there were also spelling errors.
Are you looking for a brand new Witch Career? Well, here you go! Please note, Realm of Magic and Outdoor Retreat are absolutely required to play this career.
This is an in depth, yet PART TIME, spellcasting and potion making career for your wizarding Sims. This means you'll have lots of time to complete your objectives while still earning a decent income. There are 2 levels initially, to get your skills started, and then you have 4 Branches to choose from!
You will only work 4 days a week, 6 hours per day on the first 2 levels, and 4 days per week, 5 hours per day on the Branch levels. Earnings for every branch are the same except for Absolute Alchemist, which is a bit higher due to all of the work required.
DOWNLOAD FREE HERE 
CAREER INFO:
JOIN TEXT - Are you ready to take spellcasting to the next level and earn some simoleons? Whether you're cheeky and mischievous, wild and untamed, sage and practical, or want to go all the way and be a potions expert, let the spellcasting, and your future with the Simhain (Seh-wen) coven, begin!
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LEVEL 1 - Budding Herbalist - To know spellcasting, one must have patience and knowledge. Start learning with some herbalism and impress the coven leaders with your ability to be one with nature.
SMTW 08:00AM-2:00PM 15 S/hr
- Achieve Level 2 Herbalism Skill
- Achieve Level 2 Mischief Skill
- Catch 2 Fish in Granite Falls
- Collect 2 Frogs
LEVEL 2 - Getting to know magic - Feel the energy around you. Seek out the power within. Know that you have the power to wield magic and, upon deep reflection, you will henceforth decide your path.
SMTW 07:00AM-1:00PM 25 S/hr
- Explore the Magic Realm
- Become a Spellcaster
- Learn a Potion Recipe
- Learn a Spell
From here, you choose your preferred branch.
BRANCHES AND LEVELS
High Jinks on High - Do you have a modicum of mischievousness? Does your playfullness turn to pranks? Are you tempted to torment others? Take your high jinks and work to lead your coven into messing with sims' minds.
LEVEL 1 - Neophyte - Dive into practicing your spellcasting and see the beginnings of your mischief take form.
TWTF 08:00AM-1:00PM 40 S/hr
- Reach Spellcaster Rank 2
- Win 3 Duels Against Other Spellcasters
- Learn a Spell
- Reach Level 5 Mischief Skill
LEVEL 2 - Acolyte - Wielding your wand has resulted in your advancement to Acolyte. Things begin to get more difficult, but you can do it, and have fun performing perilous pranks as you learn. Onward!
TWTF 08:00AM-1:00PM 75 S/hr
- Cast a Spell on Another Sim
- Know 3 Different Spells
- Reach Spellcaster Rank 3
- Win 3 Duels Against Other Spellcasters
LEVEL 3 - Adept - You're really getting a handle on your wand and your abilities as a High Jinks spellcaster. Don't slack off now, even during those pranks you are learning and forming your magic into your own brand of power. While you are now an Adept, you have further to go, so get cracking!
TWTF 08:00AM-1:00PM 100 S/hr
- Max Mischief Skill to Level 10
- Know 5 Different Spells
- Win 3 Duels Against Other Spellcasters
- Cast a Spell on Another Sim
- 3000 Simoleons upon promotion to Master
LEVEL 4 - Master - Becoming a Master spellcaster is no small feat! The shoes you fill are quite big, and in this branch of magic, can be quite floppy. You must learn even more control and more spells in order to be able to become the vivacious Virtuoso you were always meant to be. These are your last steps to becoming the High Jinks on High.
TWTF 08:00AM-1:00PM 150 S/hr
- Reach Spellcaster Rank 5
- Win 3 Duels Against Other Spellcasters
- Know 10 Different Spells
- Cast a Spell on Another Sim
REWARD - Slinger of Spells - reduced charge gains whenever you cast a spell, protecting your Sim from death, helping them stay in the normal charge range for less failures and improved effects thanks to the school-specific Spellcaster Perks you can that that reward you keeping charge low. Slinger of Spells knocks a whopping 30% off any charge your Sim gains from any source!
Superior Sensible Sorcerer - Have you ever been told you have an old soul? Are you the one your friends and family turn to for help and advice? Sounds like you are very sensible and should head into the practical side of spellcasting. This branch will help you fulfill your potential and become a Superior Sensible Sorcerer.
LEVEL 1 - Neophyte - Your first actions as a Neophyte will be to improve and repair objects with your spells. You will also need to learn some manual skills just in case you run out of mana. What a helpful spellcaster you are!
MTWT 07:00AM-12:00PM 40 S/hr
- Reach Level 2 Handiness Skill
- Repair or Upgrade an Object
- Reach Spellcaster Rank 2
- Know 3 Different Spells
LEVEL 2 - Acolyte - In service to yourself and others, you are quickly becoming quite the handy spellcaster to have around! As an Acolyte, you are now required to reach the rank of Adept and be an even more useful sorcerer. This means you must tend gardens and help with meals. Practice your craft and become even more useful.
MTWT 07:00AM-12:00PM 75 S/hr
- Tend a Garden
- Know 5 Different Spells
- Reach Spellcaster Rank 3
- Harvest All Unidentified Plants
LEVEL 3 - Adept - As an Adept practical spellcaster, you now have the abilities to multiply small objects, and teleport yourself! These are wonderful abilities and will surely come in handy....somehow. Next, you will Master growing your magical plants anywhere, and learn how to instantly return to the Magical Realm from anywhere in the Simdom!
MTWT 07:00AM-12:00PM 100 S/hr
- Explore the Magic Realm
- Learn a Potion Recipe
- Learn a Spell
- Win 3 Duels Against Other Spellcasters
- 3000 Simoleons upon promotion to Master
LEVEL 4 - Master - Your Mastery of skills is multiplying, you're gaining much needed control, and your supply of power has become electrifying! Turn your elbow grease into becoming a Virtuoso of practicality and achieve the status of Superior Sensible Sorcerer!
MTWT 07:00AM-12:00PM 150 S/hr
- Reach Spellcaster Rank 5
- Win 3 Duels Against Other Spellcasters
- Know 10 Different Spells
- Cast a Spell on Another Sim
REWARD - Slinger of Spells - reduced charge gains whenever you cast a spell, protecting your Sim from death, helping them stay in the normal charge range for less failures and improved effects thanks to the school-specific Spellcaster Perks you can that that reward you keeping charge low. Slinger of Spells knocks a whopping 30% off any charge your Sim gains from any source!
Wild Warlock - Being wild and untamed will serve you well in this branch of spellcasting. Curses, summoning spirits, and overall destructive behaviour are the call signs of being a Wild Warlock, so hold on tight and be prepared to be despised by many, revered by some!
LEVEL 1 - Neophyte - So, you think you've got what it takes to be a Wild Warlock. Well, we'll see young Neophyte. Show us your tricks!
TWTF 5:30PM-10:30PM 40 S/hr
- Perform 2 Mean or Mischievous Actions
- Learn a Spell
- Reach Spellcaster Rank 2
- Cast a Spell on Another Sim
LEVEL 2 - Acolyte - So you've made it to the Acolyte stage. Well, bully for you. You're not even close to your final objective, so stop your lollygagging and get to work!
TWTF 5:30PM-10:30PM 75 S/hr
- Win 3 Duels Against Other Spellcasters
- Know 5 Different Spells
- Reach Spellcaster Rank 3
- Cast a Spell on Another Sim
LEVEL 3 - Adept - Adept? Adept at what? Your coven leader says you're barely adept at anything. Take that anger, that stubborn streak, and channel it into some serious spellcasting. It's the only way to survive, the only way to advance in this most destructive class of sorcery.
TWTF 5:30PM-10:30PM 100 S/hr
- Perform 2 Mean or Mischievous Actions
- Learn a Potion Recipe
- Cast a Spell on Another Sim
- Win 3 Duels Against Other Spellcasters
- 3000 Simoleons upon promotion to Master
LEVEL 4 - Master - It's time you got to some serious spellcasting and showing your coven leader what you can do. You've shown you have a mean streak, you've shown that you're a Master, but you still have more to prove in order to becoming a Virtuoso. Buckle down, you're almost there!
TWTF 5:30PM-10:30PM 150 S/hr
- Reach Spellcaster Rank 5
- Win 3 Duels Against Other Spellcasters
- Know 10 Different Spells
- Cast a Spell on Another Sim
REWARD - Slinger of Spells - reduced charge gains whenever you cast a spell, protecting your Sim from death, helping them stay in the normal charge range for less failures and improved effects thanks to the school-specific Spellcaster Perks you can that that reward you keeping charge low. Slinger of Spells knocks a whopping 30% off any charge your Sim gains from any source!
Absolute Alchemist - Preferring potions over spellcasting is characteristic of many a green witch. If you are the type of sim who loves stirring a big stick in a big cauldron, then this is the branch for you. Be forewarned, however, this is a difficult branch to complete, and you will do much collecting, gardening, and potion making, all while increasing your spellcasting abilities. 'Tis not for the faint of heart, nor weak of wills. You must have stamina and mental strength in order to reach the top of this career and become the Absolute Alchemist.
LEVEL 1 - Gatherer - Gather together your ingredients and learn their properties well. You will need to understand the different plants in order to advance to making powerful potions.
TWTF 09:00AM-2:00PM 75 S/hr
- Collect 2 Frogs
- Reach Level 4 Fishing Skill
- Fertilize 3 Plants
- Harvest 50 Plants
LEVEL 2 - Pot Stirrer - Pot stirrer? Yes, it's the technical term for this level of potion making. Just trust us.
TWTF 09:00AM-2:00PM 100 S/hr
- Own a Cauldron
- Know 3 Different Spells
- Brew 5 Potions
- Reach Spellcaster Rank 3
LEVEL 3 - Hunter Gatherer - Every great potions master must collect, as you have learned. Your potions require some high-level ingredients, so now you need to go out and hunt down things like Alabaster, the Morcubus character, and the Fire Opal, and you must gather ingredients such as Valerian Root, Potatoes, and Mandrake. There's so much more, but you'll see that as you learn your newest potions. Even better, grow your own garden and really make those ingredients top notch!
TWTF 09:00AM-2:00PM 150 S/hr
- Collect 2 Crystals
- Complete a Collection
- Achieve Level 5 Gardening Skill
- Reach Level 5 Fishing Skill
- 3000 Simoleons upon promotion to Almost Alchemist
LEVEL 4 - Almost Alchemist - Your efforts have led you here, the final steps towards becoming the Absolute Alchemist. You've learned the mysteries behind many ingredients, and how they affect your potions. You've gained experience growing plants, fishing, and digging for crystals, metals, and characters. Now, the hard work continues, as you learn as many potions as you can and max out your potion making skills to reach the height of your career.
TWTF 09:00AM-2:00PM 200 S/hr
- Brew 5 Potions
- Max Gardening Skill
- Know 10 Different Spells
- Reach Spellcaster Rank 5
REWARD - Master Mixer Trait - Master Mixers rarely fail when using potions on themselves, which is nice. This reward is listed in every potion recipe as multiplying your final score, and with other factors such as high-quality potions and buffs like My Power Grows which is rewarded after you gain a rank up in Spellcaster, you will very rarely ever see a potion failure again.
DOWNLOAD FREE HERE - updated to fix spelling errors (oopsy) (❁´◡`❁)
PUBLIC RELEASE!
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adelarsims · 8 months
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lunvik
the most brilliant mage of his era, Sage of Untamed magic Greggorius Lunvik / mostly wild and barely intelligent old werewolf Greg / a shadow of his former self, but at least returned to civilized state by Morgyn's efforts, Greggorius
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needed him in his Sage era for the story
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adoringsentiment · 6 months
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townie makeovers: morgyn ember, sage of untamed magic
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summertimemusician · 7 months
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Linktober Shadow Day 7
Gloom Hands
This goes out to the way I cackled hysterically once seeing these things in TOTK, well done Zelda Team. They're a terrifying concept and I really feel exploring that could be fun, even if this prompt gave me a headache and a half.
Bit late today because we've been pelted by way too many storms/lightning and writing on mobile with lightning shaking your house is generally a bad idea, so I spent most of the time writing this and the Linktober prompt by hand, then transcribing it back onto mobile as soon as I could touch eletronics without the major risk of being zapped and picking a god and praying that my internet wouldn't be too funky so I could get it out on time. Short one again though because I still need to finish the Linktober prompt so it should come out later today or fully tomorrow, sorry folks.
Anyway, as always can be read as romantic or platonic, also Sage is here both because of the prompt and because the mental image of Wild Reader and Sage trauma bonding over the extremely twisted nature Gloom/the Malice have compared to just dark magic in general in LoZ was too funny to resist, if Nintendo won't talk about the many variations of Dark Magic in LOZ and how it affects any who come in contact with it then lord darn it I guess I'll just have to do it myself (or as much as I can without breaking out the companion essay to the Realm of Darkness and Realm of Light essay which I'm already having trouble digging out).
TW:
Technically graphic descriptions of decay, gore and eldritch horror, and Reader just not having a good day in general, don't recommend reading I'd you're highly squeamish.
When you’ve first met Sage, as the Chain temporarily dubbed him, you and Wild didn’t miss the way he looked so, so haunted. Emotions warring like a storm as he looked Wild over in a mix of disbelief and the weariness of a wounded fox getting ready to bite just to escape, at the Chain with such longing ache that made one’s heart break, the way the first time he met Wolfie he didn’t hesitate to throw himself atop the canine and hug him so close like he was trying to melt into the fur, and looking at you like he didn’t know wether to cry, scream or to shut down before he buried it under the mask you knew your resident Champion could use when trying so desperately to keep it together, hands shaky as he signed in a way that set your teeth on edge and felt like you had taken a dozen of ice arrows to the back, urgent, 'It’s not safe. None of you should be here. You need to leave. Now.'
Needless to say it was alarming, even as you all knew just how ferociously untamed his and Wild’s Hyrule could be, with being overrun with so, so many types of divinity through each crack, root, drop and flesh of it’s beings. From Hylia’s cold calculating care, the Three Goddesses blood, tears and breath of life, to the Malice’s howling self sustaining fury, The Lost Woods ever overgrowing freedom and even the remnants of the Fierce Deity’s hunt in Satori’s and Malaniya's savage display of cyclic eternity, it wasn’t any surprised that apart from the Traveler’s Hyrule it was the most aggressive one with the smorgasbord of energy so thick it made even you choke on it everytime you stepped foot in it. Beautiful and free in an echo of it’s once untamed state in the age of myth even before Sky.
Over time, you and the Chain learned how to adapt to it. To listen to the warnings Wild gave about the Guardians and about the remains of Malice in his monsters, of how the moon had been forever tainted with it and how, until Sheikah tech was fully repurposed it would be best to avoid the castle all together it was difficult but manageable, and even if Sage’s reaction was alarming (and he seemed even more troubled once Wild passed onto him from Sky that, while he wasn’t to come with them yet due to how things were apparently ‘fated’ to happen, there was no way you all could leave quite yet, distantly sticking by Wild and Twilight when possible and checking on everyone’s health when not doing so), you’d though it would be much the same for his own, and in parts you were right as the Chain had taken to the new environment like fishes to water even if it took some adjustments.
Though you were quickly proven wrong, and you could have laughed at your past self’s naivety.
It was meant to be a quick run to clear a black blooded monster camp, and while decently challenging, it was over quickly between the Chain getting more apt at fighting the enemy, Sage’s addition as the man fought as ruthlessly and ferociously as Wild, switching between deadly marksmanship and feral combat on a dime and the absence of the unnaturally inteligent black scales lizalfos, you’d rest and be on your way quickly. Or so you all thought.
Twilight had been the first to smell it, the bubbling of dark but distinctively twisted magic, even more so than Zant’s brand of madness. Wild the one to spot it, the rot black and blood crimson building up at the edges of camp from his vantage point but it was Sage who had tensed, eyes snapping to the faint glow the Master Sword emmited just as the sky darkned before his frantic, alarmed howl swept over the Chain, the sheer desperate, protective panic making all of your boys still, because Sage never used his voice unless he absolutely had to, “IT'S NOT OVER! MOVE!”
It was all the warning any of you got before reality twisted, straining, and then finally screaming, the heavens staining with crimson as if gutted open, the eyes of a sin against nature itself cutting through your relief and infecting your veins with terror. It shakes you to the core, freezing with indecisive flight or fight as you spotted the tide. Heart in your throat as you tried to comprehend what you saw.
“WHAT THE-“, Legend cursed, looking ashen as his grip on his fire rod tightened. Really, all of your heroes look disturbed and you can’t blame them.
“Get to high ground if you want to live! We can’t fight these things.”, snapped Sage, much more composed, but no less frenzied.
None of you hesitate to listen.
(There were some unspoken rules, when in Wild’s Hyrule the first time around. If there is something the Champion, the most reckless of all Links, wasn’t willing to fight head on or said wasn’t worth it, the best course of action was to listen, specially if the group was vulnerable.)
The hands screech, the tide rolling over the land with an reality splitting clamoring, a sound so filled with fury and so, so twisted it made your Hylian’s ears friends bleed and you lift a hand to your head in pain as Wild pulled you along, Sage leading the charge for the nearest cliff face as Warrior’s threw Wind over his shoulders and Twilight didn’t hesitate before doing the same to Four, the frost from Legend and bomb arrows from Time and Sky barely doing nothing to slow it’s relentless charge, merely taking from it a distorted, pitched crescendoing belt of pure rage and the overlaying of many tortured souls screaming all at once, of Hyrule rejecting this existence from the world but wounded at being unable to vanquish it, the sound it makes as it spreads and drags itself across the ground with uncanny speed with it’s many, many arms like something in between sludge and smacking, wet, rotten flesh.
Sage switches between shooting arrows to helping the other Links up the cliff and shooting at it’s eyes with the strongest bow he has,making as many arrow fusions on the spot as he dares. The others quickly taking as many ranged weapons from their sides to do the same. You help Hyrule up the clifface, while Wild swipes Cryonis over the field, climbing up himself, being hauled to Sage’s side.
You are almost there when one of the hands latch onto your ankle, and you go down with a scream, Sage all but dropping the bow in his hand in favor to latching onto your hand with snarl. And
It.
Is.
Agony.
(It burns through you like your very atoms have been set on fire,bthe hands take the opportunity to sink into you, long long unnatural fingers sinking into your flesh in a unhurried blanket of darkness, the Demon King’s will is roaring, growling with abyssal rage, if it cannot rule Hyrule, it would kill everything in it instead. Gloom sinks into your cells, raptures the membranes and makes the skin slip, frantically invading, you taste rotten flesh on the back of your throat and the scent of wither and ash choke you as it sinks into your flesh, marrow, breaks down your bones bit by bit, cracking and infecting and breaking down your very essence with the fury of a dead deity which refused die, decay on an accelerated rate all over where the hands clutched like a vice as the Links trunfo pull you out or attack it and it is painful and it’s excruciatingly wretched and make it STOPCEASEITHURTS-)
A well aimed Skyward Strike severs the connection, the pain stops and you fall into Sage, breathing hard and unevenly, grasping at him like a lifeline, clawing and counting at Wild’s arm on your other side like a wounded animal, your taste blood on your throat from the screams that were ripped from it, Hyrule falling to his knees on your side as healing magic washes over you like a shroud, trying to get you to respond.
Reality howls along with you, before all is silent.
It barely took a second.
“... Just what were those things?”, rasps Sky, horrified, a sentiment echoed through the Chain, though you can’t focus on it, trying not to choke on your own blood and to pull yourself together, Wild’s hand unconsciously settling on your pulse, shaking, and Sage’s tense tone cuts through the air as he scans the area. Still tense, tone hoarse.
“... The reason why I wanted you to leave.”
Later, much, much later, before you all leave, you learn they are called Gloom Hands.
It’s unanimously agreed that all you hold loathing for those abominations, even long after you’re forced to leave Sage.
He whispers something to Wild on the way out, hugging him close, trembling. Your Champion nods, you can’t make out the words, but you make sure to hold him as close as you can before you go, indulge him in checking for your pulse even long after you’re healed.
You hope he’ll be safe, he hopes that the next time you all see each other again, it’ll be under better circumstances.
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invisiblequeen · 3 months
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Noe Bodi Gameplay: Day 28, Part 2
Where we last left Felix (@madfeary), he had just touched down in the Realm Of Magic, looking for his favorite teacher.
Who is NOT Simeon Silversweater, the Practical Magic Sage.
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But it's "Talk Like A Pirate Day," and Felix loves nothing more than to rile up ol' Silversweaty, so this was a perfect opportunity to hit him with a nice, "AHOY ME MATEY!"
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As expected, Simeon was not amused. But that was the point. :)
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Then the Great Untamed Sage, Morgyn Ember, came up the stairs
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....and Felix didn't bother waiting around for Simeon's lecture before going to them and giving a goofy bow!
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And since Morgyn is Morgyn, they gave a goofy bow right back!
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I think Morgyn was in an especially choatic mood today. There is no other reason why, when Felix asked for a new spell to learn, Morgyn would gift him "ZIP-ZAP," the spell that jolts electricity through another sim.
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But Felix loved it. And promised to master it ASAP.
Meanwhile, Simeon was doing some potion work with--guess who?
HIMBO THUNDER (@occultradio)!
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And when coming downstairs, Felix saw a double opportunity: to annoy Simeon and mingle with a cute occult, his favorite pastime.
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"Oh I think he likes me."
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And Felix even flustered Thunder by complimentaing his "strong arms."
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Simeon in his head: little shit
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With that mission accomplished, Felix wandered into the kitchen where L.Faba, the Mischief Magic Sage, was making herself some lunch.
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If he hadn't been so obsessed with Untamed magic, Felix would have definitely been a star in L. Faba's brand. So she's his second favorite.
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Hey, look who else is here? Ronan (@blackfern)! Just experimenting with the cauldron all by himself!
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Felix gave him the same "Ahoy Me Matey" greeting as everyone else...
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But I guess once they sat down and actually chatted, Felix got irritating and Ronan got irritatED.
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It might have had something to do with L. Faba's clear fondness for Felix, when Ronan would want all that fondness for himself (AS A STUDENT! NOT IN THE OTHER WAY!)
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Felix could obviously sense the jealousy because he was too peppy getting up from the table. "Ah, well, I must be off now, Ta-Ta!"
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Ronan, in his mind: little shit
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And the little shit went on home.
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The sun hadn't set fully yet, so Felix enjoyed a couple of hours practicing the Zip-Zap spell. First with hands...
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Then with his wand, whom he named Gazelle.
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And I guess during practice, he accidentally misspoke and learned a whole new spell, Inferniate!
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Congratulations!
The last thing he did that day was experiment on his cauldron. Nothing specifically came from that, but it gave his arms a good workout. Not like he needs it ;).
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And then the Suave Snob Slipped Into Slumber. Today was a good day.
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gunthermunch · 11 months
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[Transcript under the cut]
WG: hey punk what'cha looking at. catch this WG: man this side is empty. BOOM Morgyn clears their throat Ulrike: well, damn Lilith, telepathically: hey handsome Gunther: ( under his breath )hi Lilith Morgyn: We thank the gods and goddesses, our ancestors, and our friends and family for joining us here tonight. I'm Morgyn Ember, sage of Untamed Magic. And I’ll be officiating this wedding. Even if the bride doesn’t love the idea. Morgyn: Gunther and Lilith showed me something… unpredictable. How a heart made of feathers and one made of copper can not only fall deeply for each other, but also create tiny, adorable gifts both of life and unlife. Morgyn: so, I want this union to show everyone how incredible life can be. Morgyn: that being said, will the two of you honor each other’s strength and assist each other in your weakness? Gunther and Lilith: we will Morgyn: will you seek for each other’s pain and alleviate it? Gunther and Lilith: we will Morgyn: will you share the warmth where it is cold? Gunther and Lilith: we will Morgyn: then may these hands remain gentle to keep nurturing their beautiful days and nights, and may them stay strong to shelter, protect, and guide each other. May the universe protect this bond and let it defy death, and last over a lifetime. Morgyn: before these witnesses, and by the power vested in me, I now pronounce you husband and wife. Gunther: I-I'm sorry, my hands are really sweaty Lilith: Gunther… Lilith: doi look like i care? Gunther: if you put it that way…
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sim-carelle · 1 year
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Magical Origin Challenge
Requirements/Recommended
Snowy escape for some of the lifestyle goals *
Get to work, nifty knitting, city living, eco lifestyle, or Jungle Adventures to sell things
Cats & Dogs for pet familiar option
Realm of magic *
Outdoor retreat for the herbalist skill *
Country Living
Paranormal *
Recommended Mods
Any of Lumpinou's mods
 Lgbtqia+ Mod
Woohoo wellness
Psyche mod
Occult Toddlers
 Kiara’s Odd jobs
Ghastly Ghosts
Part time jobs bundle
Master Duelist career
Sim Legacy Hub (Not a mod, just good for tracking the family tree)
Not yet released as of 11-28-23
Rules
Sell all items at their recommended or default prices, always take the first offer for plopsy
If you get an item you don’t want from something like winterfest and cannot sell it through in-game means, you can sell it through build buy but must subtract the funds gained  Example: if you have 50 simoleons and get an item that is worth 100 subtract 50.
Can only sell objects that you had bought
Generation 1: The Wizard
Reside in Glimmerbrook
Learn all 25 spells
Spouse must be a spellcaster
Have at least one biological child
Only choose prowess perks
Max the logic Skill
Generation 2: The Sorcerer
Must be blood related
Have one Familiar, if you have cats & dogs must be a pet.
Only choose spellcasting perks
 Max the Charisma Skill
Generation 3: Potion Crafter
Learn all 15 potions
Only make money from selling potions
Only choose Alchemy perks
Max the mixologist Skill
Generation 4: Herbalist witch
Master the Herbalism skill and gardening and/or flower arranging skills.
Can only sell produces from either those three skills or from odd jobs
Have the Technophobe, outdoorsy, and close-knit Lifestyles
Have simple living and/or off the grid lot traits
 Must have a green footprint if you have eco lifestyle
Generation 5: Cursed
Have a cursed lot
Must have at least one spellcaster curse that never gets cured
Generation 6: Psychic
Master the medium Skill (if you have the psychic mod max out the psychic skill as well)
Become an expert paranormal investigator
Live in a haunted house
Generation 7: Specialist
Master in only one school of magic (practical, untamed, or Mischief)
Have the coffee fanatic lifestyle
Befriend the corresponding sage
Generation 8: Familiar Master
Collect all 11 familiars (plus 2 if you want to count pets)
Only make money from selling collectables
Have the energetic lifestyle
Generation 9: Duelist
Only choose spellcaster perks
Only duel to make money
Without master duelist mod, sell the ingredients you win)
Collect all 10 wands
Have the adrenaline seeker lifestyle
Generation 10: Living the Simple life
Max out any full-time career
Have the simple living lot challenge
No need to worry about being the best spellcasters, meeting spellcaster
Destroy the glimmerstone
Have a non-spellcaster child
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