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#resource by keyboardandquill
keyboardandquill · 2 years
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How being bad on purpose can be the best thing for getting things written
It’s some of my favourite advice to give fellow perfectionists. Having trouble getting started? Put some awful prose on the page. Make it as bad as you possibly can. 
Think of it like scribbling on the first page of a new notebook or that first stain on new furniture or the first scratch on a new car. 
Why? Because you'll feel a little disappointment, followed by an immense sense of relief. Stop taking yourself seriously.
Here’s why it helps. 
It clears out the creative pipes
Have you ever turned on a tap that hasn’t been used in ages? It coughs and sputters and wheezes, but eventually the water starts to flow. And boy is it ugly water. Who knows how long it has been sitting in the pipes. 
They’re doing road work near my house and had to shut off the water for a day. When we used the tap the first time it came back on, the water ran muddy and gross for a good, long while. And even after it looked transparent, there was still a gritty texture and taste to it for a while after that.
But once I left the tap on for a while, eventually fresh water started flowing from it.
So, instead of trying to get pure, clean prose to flow from your fingertips the moment you sit down, make sure you clear the pipes first.
Write the worst paragraph you've ever written. Make it bad on purpose. Let all that muddy water flow away.
It acts like a warmup
You wouldn't expect an athlete to run a marathon without warming up their muscles first. Even artists warm up with sketches and studies before working on a main project.
Creative writing works the same way. Putting down whatever comes to mind will get you into the right headspace. It doesn't matter if the words you write are any good because you're simply exercising.
Don't stop at just one paragraph. Write another bad one, and another, and another until you feel it start coming out easy.
Blank pages are daunting, so make them not-blank
Pretty simple, right? We hate sullying something new—see my previous comment about new notebooks and furniture and cars—for fear of doing irreparable damage. And while it's a lot harder to buff out scratched paint than it is to hit the backspace key on your keyboard, the effect is the same.
You know that tactic of taking off one or two of those "take a number" tags on a posted flyer to entice more people to take some? Do that to yourself.
Your brain will go "Ah, a first paragraph already exists! Time to keep writing."
Consider: you don't have to be perfect, so don't try to be
Ruin the illusion of perfection to prove to your gremlin brain that it's perfectly okay to do something imperfectly.
We're meant to enjoy the act of creation. It's difficult to do things we don't enjoy when we make it into such a big thing in our minds, right? So if you've over-inflated it, let out some air.
Relax. Enjoy the process of writing. It's going to go through revisions before the final draft anyway, so why not have a little fun while you're at this stage?
tl;dr: Don't take yourself too seriously. Go write some nonsense. Keep writing nonsense until it flows freely. And have fun with it!
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keyboardandquill · 2 years
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On creating a wiki for your worldbuilding
Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.
Here's a quick overview of what I'll be talking about:
Platforms people use to create personal wikis
Formats and organization systems you may find useful when creating your own wiki
A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)
And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.
(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)
Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!
What is a wiki?
According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."
In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.
Platforms for creating wikis
Websites for creating worldbuilding wikis
WorldAnvil
This one is actually designed for people who want to create big worldbuilding wikis.
Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.
Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.
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Tiddlywiki/Tiddlyhost.com.
In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.
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Miraheze
A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).
Pros: It's not Fandom.com.
Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.
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Neocities
An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.
Pros: 100% control over your content.
Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.
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Fandom.com
Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!
Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.
Programs and apps/web apps for creating worldbuilding wikis
Obsidian.md
My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.
It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!
Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.
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Notion
I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.
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Microsoft Word/Google Docs etc.
...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.
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Excel/Google Sheets etc.
Or, again, any spreadsheet creator that lets you create internal hyperlinks.
I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.
Types of formatting & organization systems
There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.
Here are a couple I know of.
Johnny Decimal
This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):
Take everything you need to organise and sort it in to, at most, ten large buckets.
Make sure the buckets are unambiguously different.
Put a label on each bucket.
Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."
Usefully, part of this method is creating a directory for the rest of the system.
So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).
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Zettelkasten Method
Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'
The creator of this method said 'it is not important where you place the note, as long as you can link to it.'
As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.
Setting up your own system
An organization system is only useful if you can actually, y'know, use it.
It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?
Making decisions
There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.
Figuring out your categories
My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:
A meta category for notes about your database, templates, and any relevant research you've done.
Characters, including main characters, minor characters, and important figures
Worldbuilding
In the last category, which is the main reason for the existence of my wiki, I might have:
Culture
History
Locations
Organizations
Lore (if relevant)
Technology
Transportation
I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!
Determining the importance and relevance of worldbuilding elements
You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."
I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.
Templates
Will you be creating several of one type of entry?
Individual character profiles
Towns and cities
Factions
(to name a few)
It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.
A character template might have spaces for the basics, such as name, role, age, and so on.
Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.
A word of warning about using system-creation as procrastination
Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.
But.
Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.
How formal should your entries be?
Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.
What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!
And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.
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keyboardandquill · 2 years
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Figuring out your OC's 'voice' and physicality/characterization
I often struggle with creating distinct characters, so I came up with some questions about your OCs that I haven't seen in any other lists.
I recommend answering these for each character once you've already spent some time with them on the page.
What irks other people about the way they converse?
What kind of conversations do they usually have?
Are they a good listener?
How do they react to confrontation?
How do they react to being corrected?
How do they correct others?
Do they tend to speak in long sentences, short & clipped sentences, or somewhere in between?
How likely are they to heed social cues when talking to others?
How likely are they to use body language rather than words to express discomfort and other emotions?
Do they care more about getting their way, or more about how others feel?
What's their favourite skill?
What niche thing are they competent at?
What trait immediately draws them to other people?
What trait immediately repels them?
Even if they haven't met (or even if they're not even in the same universe!), what would your other OCs' first impression of them be?
What makes them angry?
What makes them sad?
What makes them happy?
What's their posture like?
How do they want others to see them?
How do they move through a room?
Do they prefer being barefoot, and if not, what kind of footwear do they usually like best?
What kind of climate do they prefer?
What would make them distrust somebody?
What would they consider the greatest betrayal?
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keyboardandquill · 2 years
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Send me 3 one-word prompts from the list (or make up some of your own!) and one of my WIPs or OCs and I'll write a tiny scene for them involving the prompts!
Bright
Undignified
Scars
Ghost
Spark
Frame
Dirt
Ignite
Butterfly
Caution
Aura
Deceit
Lantern
Forest
Whistle
Essence
Startle
Paint
Eerie
Flight
Vase
Mire
Acquaintance
Rainstorm
Yellow
Interior
Delta
Joke
Opulent
Wield
Quip
Built
Martyr
Cost
Rent
Gallant
Urban
Fall
Intrepid
Hollow
Ember
Needle
Ripple
Desperate
Choice
Valour
Ornament
Tainted
Wrap
Glitter
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keyboardandquill · 2 years
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What are core values, and how do you pick them for your characters? (Part I of Core Values)
A core value is a fundamental belief your character holds, one that is so obvious to them that they cannot explain it. A character's decisions will always be guided by their core values. Some examples:
Integrity means a character will stick to their moral code; often links to the core values of Honesty, Trustworthiness, and Loyalty.
Justice means a character will seek to right wrongs, whether caused by someone else or themselves.
Autonomy means a character needs to guide their own path and not be told what to do by others.
Loyalty means a character will act in a way that will benefit those to whom they are loyal, whether that's a family member, friend, or another individual (or organization) that has earned their loyalty.
Survival means a character will do whatever it takes to keep themselves alive.
Family means a character puts family above all else; strongly linked to Loyalty.
Personal gain means a character will do anything for wealth or other commodities.
Reputation means a character is concerned about how they appear to others and will do anything to make sure others see them as they wish to be seen.
How do you pick core values for your characters?
Core values are the root of all motivation, but there are a lot of ways to figure out what they are. The answer to the titular question depends on how you like to create your characters.
Some writers start with a basic character 'picture,' like "strong-willed airship pilot on an adventure for lost treasure". Other writers start with a character-story hybrid, such as "grumpy, asocial wasteland survivalist who discovers what it means to be part of a found family."
Still others might have an entirely different approach, but these are the two I'll focus on today.
Building your character "values-first"
You may wish to decide your character's core values first to figure out what situations to put them in. Choose 2 or 3 to start. The "grumpy, asocial wasteland survivalist" character has values already baked into the concept. They value their Privacy/Autonomy and will prioritize Survival, but eventually, their Loyalty will prove more important. Try this: Write a blurb for each value you've picked that explains how this value affects their life.
Discovering your character's values as you write
On the other hand, you could start writing first and let the character tell you what they value based on their actions. For instance, let's say your strong-willed airship pilot just turned down a lucrative job because they want to be a trailblazer, not a follower. You didn't know they were going to do that! Here, your character has just demonstrated that they value Autonomy above Personal gain. Try this: Like in the above example, figure out why your character took a specific action, then translate that into a core value.
Add your answers for both exercises to your character bible for later reference.
How do you figure out your characters' motivations? Tell me!
I welcome additions to this post! If you have another method for figuring out what motivates your characters, I'd love to hear about it.
I'm going to make a few more posts about core values, including "how to keep your characters 'in-character'" and how to create conflict based on core values. They'll all be in the core values tag on my blog once they're up, and I'll edit this post with links as well.
Core Values Series
Part I: What are core values, and how do you pick them for your characters? (you are here)Part II: How can you make sure your characters stay "in character?" Part III: How to create conflict based on your characters' core values
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keyboardandquill · 2 years
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How to create conflict based on your characters' core values (Core Values Part III)
Every story needs conflict, whether internal, external, or both. It might seem easy to write about a rivalry, a war, or some other obvious conflict. But, how do you write a conflict that works for your character's arc and the story you want to tell?
Why conflicts happen
When characters have goals that interfere with each other, conflict happens. Every goal has a reason behind it, aka the motivation. And, as I explained in Part I, core values are the root of all motivation.
These conflicts can occur internally or externally.
How can core values lead to internal conflict?
Internal conflicts arise when a character must prioritize one of their core values over the other values they hold.
For example, if your character values both loyalty and survival, what will they do if their survival hinges on betraying their loved ones?
This may play out as your character battling their own self-doubt, where their inner voice attempts to overpower their will to succeed. That inner voice often represents the core value that your character prioritized most at the beginning of the story. The will to succeed represents a different value, one that your character must eventually prioritize in order to experience growth. (See Part II for more on that.)
What effect do core values have on external conflicts?
When another character (or organization, or natural force, etc.) has a goal that interferes with your character's plans to succeed, that is called an external conflict.
Sometimes, this takes the form of a rivalry: when opposing sides are working toward the same goal or prize, but success for one means failure for the other. This is the kind of mutually exclusive conflict that love triangles and underdog sports stories rely on. (And where that delicious "nemesis" dynamic comes from.)
Other times, external conflicts take the form of two or more forces working for different goals. This could look like one person achieving their goal which indirectly causes the other person to fail. This can be mutually exclusive, but it doesn't have to be.
Example: Maybe Organization A's successful plan to take over the west coast with their robot army means that Character B can't go see their family in Los Angeles when they wanted to. Character B's decision to go see them anyway has no effect on Organization A's plans.
In this case, Character B's conflict with Organization A is merely an obstacle to overcome rather than the main story goal. What it does do is put Character B's core value of Perseverance at odds with Organization A's core value of Personal Gain.
How to put core value conflicts into action
Stories naturally have many kinds of conflicts. In Part II, I stated that plot is essentially a series of choices and consequences. To expand on that, choices are necessary to overcome conflicts, which are usually the direct or indirect consequences of each choice.
Okay, great, now how do you apply that to your own writing? Here are a few ways to do it (under the cut).
1. Give your character's allies an opposing goal, whether big or small. Will your character pursue their own goal, or will loyalty to their allies win out?
Examples:
Your character wants to keep their head down and avoid drawing attention to themselves by silently going along with the status quo, but their best friend wants to protest and stand up against the current powers that be.
Your character just wants to get to their destination after a 10-hour drive? Their passenger wants to stop for a snack, come on, it'll be quick, and maybe they can check out that roadside attraction while they're at it...
2. Give your character a choice they absolutely have to make, even if they wish they didn't. This works best when the stakes are high and every option has unfavourable repercussions.
Examples:
Two (or more!) of your character's companions are in danger, and your character only has the time/ability to save one. Will they make their choice based on logic, or emotion?
In order to succeed in their goal, your character must team up with someone they despise or risk a humiliating failure. Will they swallow their pride, or take the risk?
3. Give your character's antagonist an equally strong desire to meet their goal at the expense of your character's success. Now your character has to figure out their enemy's plan while trying to enact their own!
Examples:
Your private detective character wants to bring their nemesis to justice, but the nemesis wants to take your private detective out of the picture completely. Will they be victorious, or will their nemesis stay one step ahead?
Your character is playing in a high-stakes poker game, and both they and their rival have just bet more than they can each afford to lose. Who will outwit their opponent while making sure they don't give away too much information?
In conclusion
Give your characters—including your antagonists—something to believe in with all their heart, then do everything you can to withhold it from them. Force them to make difficult decisions. Put their resolve to the test.
Now that makes for a spicy plot!
Core Values Series
Part I: What are core values, and how do you pick them for your characters?
Part II: How can you make sure your characters stay “in character?”
Part III: How to create conflict based on your characters’ core values (you are here)
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keyboardandquill · 2 years
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How can you make sure your characters stay "in character?" (Core Values Part II)
First, what's the difference between "in character (IC)" and "out of character (OOC)?"
When a character acts IC, every action they take will align with one or more of their core values.
If your character does something that doesn't agree with any of their values, then that character is acting OOC.
Note that sometimes their core values conflict with each other—more on that coming up in another post.
Let's establish a picture of what 'in-character' looks like. Get ready for some legwork!
1. How to support your character's values with your plot
A plot is, essentially, a series of choices and consequences. In order to define what IC even means for your character, you need to give them the opportunity to make choices that showcase their values.
Try this: When your character has to make a decision, ask yourself: What makes these options difficult for this character to choose between? What do each of the options represent about their values?
For more information on what core values are and how to choose them for your characters, see part I of this series.
2. How to prioritize your character's conflicting values
Sometimes the options are difficult to choose between because they work toward the same value but in different ways.
However, sometimes the choices are difficult because they each represent differing core values.
Over the course of their arc, your character will have to decide which of their core values takes precedence.
Try this: With every decision they make, take note of which value your character prioritizes and why. You can refer to it later for the next point.
3. How to use core values to write consistent character growth
(This part is a little long, so I'm going to put a read-more).
Character growth occurs when they make a choice that shifts their priority from one value to another.
Every turning point in a story happens because of these shifting priorities.
To illustrate my points, I'll use plot points from The Hunger Games by Suzanne Collins (I know every other writing advice blog does it, but that's because it just works so well, darn it!).
Here are three major turning points that coincide with Save the Cat beats "Theme stated", "Catalyst" and "Debate", "Midpoint turn", and the "Finale" sub-beats "Dig Deep Down" and "Executing a New Plan".
i. The decision to do something about the inciting incident. (Also known as the Catalyst and the Debate, also also known as "changing the status quo".) Whatever value your character was prioritizing before, a different value has suddenly become more important.
This is that moment in The Hunger Games by Suzanne Collins when Katniss prioritizes her family's welfare ahead of her instinct to survive by volunteering in the Reaping. (Further examples to follow, spoilers etc.)
ii. The decision to stop letting the plot happen to them and to start doing something about the plot instead. (Also known as the Midpoint Turn.)
(This is when Katniss realizes Peeta actually does care about her, and she prioritizes his welfare ahead of her own instinct to survive (hmm... sensing a theme here) and her desire to defy the Capitol by hamming up their ~star-crossed romance~ for the cameras.)
iii. The decision to learn the lesson as laid out in the "Theme Stated" story beat and act accordingly. (Also known as two Finale sub-beats "Dig Deep Down" and "Executing a New Plan".)
(This is that moment when Katniss decides to stand by Peeta as they both eat the poison berries, prioritizing her defiance of the Capitol over her own survival, her family's survival, and Peeta's survival. This calls all the way back in the first chapter when Gale encouraged her to defy the Capitol by running away with him before the reaping.)
In summary, that's Katniss:
1. Prioritizing her survival and her family's welfare over defiance of the capitol by refusing to run away with Gale, maintaining the "status quo" of her life.
2. Prioritizing her sister's welfare over her own survival by volunteering in the reaping.
3. Prioritizing Peeta's survival over her defiance of the Capitol by hamming up their ~romance~ for the cameras.
4. Prioritizing defiance of the Capitol over Peeta's, her family's, and her own survival by standing with Peeta as they both (plan to) eat the poison berries.
So, even though your character's choices might (and should) evolve as the story progresses, knowing what their core values are will help you make sure those choices make sense.
This doesn't just apply to the bigger decisions they face.
Try this: When your character's core values come into conflict with each other, think about how you want their character arc to look. How do their shifting priorities match their arc? If there are any decisions they make that don't really make sense, see if you can identify which core value their decision is ultimately based on, and revise accordingly.
4. How to stay in character in between moments of growth
Along with your character's core values, there are many other factors that will affect how they think, speak, and act in their day to day life.
Try this: If you haven't already, create a character bible entry to help you keep track of the following traits for each character:
Tone of voice (humourous, dry, formal, etc.)
How they speak to someone they like
How they speak to someone they dislike
Their habits and routines (early riser, night owl, perpetually caffeinated, etc.)
Personality (reserved, outgoing, quiet but friendly, etc.)
How they face challenges (fight, flight, or freeze?)
How they act when nervous, confident, displaying bravado, afraid, upset, etc.
What embarrasses them
What makes them anxious
How they physically inhabit a space (sprawled limbs, keeping hands close to their body, etc.)
Note down any other traits that help identify your character when you write about them, such as mannerisms, 'catch phrases', etc.
(As a separate exercise, write a short blurb demonstrating each trait and/or something from your character's past that makes them think/speak/act this way.)
When revising, check over your character bible before reading through each of that character's scenes. How do they hold up? Have they changed from what you've written in your character bible? If so, does it make more sense to adjust your prose, or to adjust their entry in the character bible?
To summarize the whole post:
1. Your plot must support your character's core values by giving them an opportunity to make decisions based on said values.
2. When your character's values conflict, they will have to choose which one to prioritize.
3. Every choice to prioritize one value over the other leads to consistent character growth and development.
4. Get to know your character better by understanding the way they think, speak, and act so they stay in character in between story beats.
Core Values Series
Part I: What are core values, and how do you pick them for your characters?
Part II: How can you make sure your characters stay "in character?" (you are here)
Part III: How to create conflict based on your characters' core values
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keyboardandquill · 2 years
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Introduction
Hello writeblr community! I'm Jade, I'm 29, I'm Canadian, and I've been creating stories for as long as I can remember.
I currently have two WIPs which you can find here (mobile-friendly links below under My Writing).
In addition to writing, I love to draw, make handmade stationery and stickers, and create RPGs and board games.
I follow back from my main, @jadefyre.
My Writing
I love writing sci-fi, especially anything to do with space or futuristic technology. Some of my favourite subgenres include cyberpunk, solarpunk, and apocalyptic fiction. I also enjoy reading or writing a good science fantasy story now and then!
Check out my current WIPs below!
Intro post for Athenaeum, a distantly-post-apocalyptic solarpunk science fantasy story about mending the world with the power of friendship and also the lifeblood of the planet or whatever.
Intro post for Rocket Boosters and Other Things You Can Find in a Post-Apocalyptic Junkyard, another post-"apocalyptic" story about a grouchy wasteland survivalist who gets saddled with a 12-year-old and two grown-ass men on a trip to the coast in search of a doctor.
I also write the occasional fanfic. :)
Resources
One of my goals in creating this writeblr is to create a series of "craft of writing" guides to help both new and seasoned writers get even better at what they do.
You can find various resources in my tag directory, linked below!
Or check out the tag #resource by keyboardandquill for my original content resources.
Tags
I try to keep everything as categorized in the tags as I can! You can check out my directory here (and if you can't access that page for whatever reason, you can also see it in post form here)
Asks/Being Tagged
Feel free to slide into my asks to tell me about your WIP! Really, you don't need an excuse. I love hearing about what other people create. (I'm also open to talking about my WIPs and OCs at any time if any of them happen to interest you ;D)
I'm also happy to be tagged in tag games (even if we aren't mutuals/haven't interacted) and am happy to participate in sending/receiving ask games too.
(Just a note: I can be quite slow to respond to asks and I'll do my best to get to them! Tag games are a hit or miss for me because sometimes they don't apply well to my WIPs or I don't have the spoons, but please don't let that stop you from tagging me :3)
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