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#reachmen
muiri-noir · 2 months
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Wedalyn Bear-Sister 🪴🐸
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enolezdrata · 11 months
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Ralof, Breanain and Hadvar for Jesús
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Khajiit, Argonian, Ancient Elf, Reachman, Orsimer
Art for Tales of Tamriel
Art by Jan Pospisil
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moonshadovv · 3 months
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I managed some art again! This time, tes version of Arwyn, revised! He's an ohmes khajiit that was adopted by reachfolk after his caravan was attacked by vampires on the road and left him orphaned. He later goes on to join the Dawnguard.
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tastesoftamriel · 10 months
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The issue I see with the ESO Dark Heart of Skyrim depiction of Reachfolk is primarily the division between "ethnic/indigenous" stereotypes, e.g. living in "tribes" in the middle of buttfuck nowhere and being hostile to outsiders, and the "civilised" Reachfolk who are depicted as far smarter because they live within the relatively safe confines of Markarth with taverns and banking services and other city crap that are the benchmarks of modernity and Tamrielic civility.
There is no reason beyond blind ethnocentrism that this is a division that exists, either in real life or in fantasy (if we allow the latter to truly break the bonds of fiction into something *better*). So-called "primitive" peoples, be that the Azande or Trobrianders, have been subject to ridicule due to their indigenous knowledge, myths, and beliefs as unaligned with our post-enlightenment, postmodernist, scientific worldview. In the eyes of many writers, projecting what is deemed within their worldview to be "good" for their characters is really a detriment when it comes to original worldbuilding.
At the risk of sounding like yet another unhinged Marxist, my final comment concerns the structures of Reach society. The hierarchical structure of Reach clans is not something I'm super familiar with so I may come off as sounding like an idiot here, but bear with me. Why are Reachfolk, with supposedly primitive and unchangeable belief systems, upheld to the societal structures of mainstream Tamrielic groups? Why would they trade with gold, if they traded at all; and if they didn't, someone needs to do some research on the historical basis of global trade, which cough cough involves cooperation and amicable relations between disparate groups over huge distances and periods of time. Why are the Reachfolk exempt from this cycle of amicability? Is it more thrilling to write them as hostile savages, ready to attack anyone who supposedly threatens their way of life?
Yes, they would be thoroughly aware of the dangers of colonisation. But why have city Reachfolk been portrayed as sensible citizens of Tamriel while their brethren in the wilderness are presented as wild, IGNOBLE savages? Where is the justice in portraying indigenous peoples as they truly are and are capable of, rather than re-used Western tropes surrounding the division of self and savage Other?
Once again, this ties into the prominent Western tradition of Othering those who don't follow the tenets of a monotheistic, hegemonic, organised religion, or similarly prescribed worldview. By not including Aedra worship in Reachfolk culture, they are seen as savages and people who should be civilised and brought into the fold of the Divines. There is a pervasive undertone of violence linked to so-called "primitive" groups in TES, and this may just be to make convenient NPC bandits, but also perpetuates a stereotype that deeply harms real-life indigenous and culturally marginalised groups.
This is why careful worldbuilding is so so so important because we can project the world WE want, free from the socionormative biases that taint fantasy writing. Yes it's necessary to draw inspiration from real life, I do it all the time, but there's a point where you say "what if real life isn't that great of an idea to project here?"
I'd like to conclude by saying that I'd like to see this decolonisation of fantasy writing extended to other socially marginalised and misunderstood groups in TES, such as Bosmer, Argonians, giants, minotaurs, and the Bandaari (I could rant about them all day but I have other writing to attend to). We can do so much better not only with our ability to create some truly original fantasy worldbuilding, but also by showing others that by decolonising our own writing, we are becoming more sensitive to the worldview of others and incorporating that in an insightful and respectful manner.
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lotusfaebell · 6 days
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A precious gift I received from my best friend of our TES witches. 🥺
Artwork by @smkndfbb
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crynwr-drwg · 6 months
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Reach-Tongue Update
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All the phonology is what I've purel based off pronunciations from within the various games.
Stress Pattern: Initial — stress is on the first syllable
I'm deciding still between VSO and SVO. Leaning towards VSO purely because I like it more.
Adjective Order: After the noun
Adposition: Preposition
For morphemes, I'm considering a wide swath of different things for affixes at the moment.
For Grammatical Gender, I'm still thinking it over. I'm probabl going to go with Masc. Fem. Neut. with a form of Inanimate squeezed in, but it's hard to really decide or explain it still.
Some Thoughts:
I wouldn't say I'm 'stuck', but the part I'm obviously having the most trouble with is grammar, as you'd expect. A mixture of me trying to make sure I understand bits correctly, but also deciding things? that's fucking hard. Current big thing I'm stuck on is how many grammatical genders to give it, or if I shouldn't do any? Since I'm 'expanding' from a KIND OF established thing, there's already 'existing' stuff for me to KIND OF follow but I'm also obviously messing with to a great extent, like: Phonology is kind of english, mixture from different places so can't really say which accent specifically. There's also some more not-english sounds I've thrown in. Orthography is very Goidelic, with more of a focus on irish, but I've used some bits/ideas from scottish and manx to fill different gaps. Grammar AND "word-mapping" I'm borrowing/basing a lot off of polish. Anyways. the word-mapping part takes forever, as you'd expect. and I'm always stuck at the "what do I want to do for the grammar with x, or y?"
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Confession: I absolutely despise all stormcloaks and the propaganda to the point that I just want to kick the Nords out of skyrim as much as the thalmor. But instead I’d give it to the people who actually have the strongest claims and history in skyrim. Forsworn. Orcs and Falmer. The falmer will be hard but they deserve a chance.
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Wish you could start No One Escapes Cidhna Mine without doing The Forsworn Conspiracy first because The Forsworn Conspiracy is such a pain in the ass because Markarth is such a pain in the ass to navigate
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smorgasbort · 5 months
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acrowwithakeyboard · 20 days
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Skyrim OCs
Decided to put my LDB OCs on here for posterities sake (and my friend's recommendation), since I have a bad habit of mass deleting screenshots and would like to remember them as accurately I can. PC player so there are mods.
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Full name: Ieama Stormblood
Alias: Rhiatrice Adrati
Nicknames: Silver, Candle, Rhin
Race: Reachmen (Boldclaw and Bear-heart Clan, Mother was from the former, father the latter) Werewolf
Faith: Hircine
Background: Raised in the wilds of the Reach, took to hunting/crafting to make a living making jewellery (scrimshaw and bone hawk jewellery are her specialty). Uses alias to sound more Breton and heavy hoods and masks to avoid the general Reachmen biases amongst the local population. Eventually took to traveling outside the Reach and ran into various individuals who quickly became friends, then one night at the Inn in Helgen changed the course of her life forever. (Alternate perspective mod)
Fighting: Offensive destruction and restoration spells are her main magic schools when fighting, alteration and conjuration secondary, archery is a steady back-up when the situation (lack of magicka) calls for it.
Current followers: Remiel, Xelzaz, Gore (❤) , Auri, Redcap and Val Serano (have yet to get a good photo of them all)
Home: Vlindrel Hall, Markarth (Not Thane)
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Full Name: Vathyr
Alias: None
Nicknames: None yet
Race: Dunmer
Faith: The Reclaimations (Mephala specifically)
Background: An Ashlander who left home to explore the world, hoping the excursion would cure his wanderlust. He made a stop at Solstheim only to pick up a Dunmer mercenary before setting off to Skyrim. Has a less-than-trusting disposition towards people and tends to think the glass half empty, but once he considers someone a friend he will do whatever he can for them. Very skilled with poison and daggers and more than ready to hide if the guards come knocking.
Fighting: Dagger/sword combo with a LOT of poison, and some alteration and illusion magic goes a long way. Bows are used liberally with his poisons and when the enemy is too big to take down in close combat.
Current followers: Teldryn, Val Serano
Home: The Retching Netch and New Gnisis Cornerclub
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Full Name: Ynhethune
Alias: None
Nicknames: None for now
Race: Snow Elf
Faith: Auri-El
Background: Born some unknown time shortly after the Dwemer disappeared, Ynhethune sustained herself by hiding in the various cave systems dotting Skyrim's landscape and scavenging the wilds. Going above ground granted the opportunity to gather what is otherwise unavailable to the various Falmer settlements and allowed her a place as a traveling merchant amongst the hives. She eventually makes a home in Riften, but since she goes to various Falmer hives to trade she isn't home often. Though most leave her alone, the civil war has made travel difficult so she recently hired a mage to accompany her on her travels as she wants to set up trading relations further to the Reach and needs to make a stop at Helgen.
Fighting: Restoration against undead, conjuration for convenience, illusion for avoiding conflict, alteration for quick getaways, and destruction against everything else. A mage through and through.
Followers: Marcurio (more to be added)
Home: Honeyside, Riften (Not Thane)
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Full Name: Drea Windseer
Alias: None
Nicknames: Didi, Dia
Race: Nord
Faith: Kyne
Background: Raised in Helgen, Drea is quiet and kind to her neighbours. She helps the local blacksmith by smelting and tanning raw materials she finds while on hunts to supply the inn. The guards warn that the recent patrols from the Thalmor have been... disappearing on the roads between Falkreath and Ivarstead with bandits a suspect as bodies that are found are stripped of belongings quite thoroughly. Drea has taken it upon herself to help the guard, letting them know when she finds recent attack sites. If the blacksmith notices her bringing back more smelted ore and tanned leather at night than usual after her hunts, he isn't going to complain. She gives him a good price and he hates the Thalmor as much as she does.
Fighting Style: The most reckless two handed swordswork you will see in this lifetime, heavy armour and heavy hitting, if she is caught unawares without her weapons her fists can substitute for a short time. When hunting game, her bow is an extension of her arm.
Followers: Xelzaz, Remiel (more to added)
Home: Helgen Modded home (used with alternate perspective)
Edit: forgot a nickname
Edit 2: editing again, story time: I had a mod for snow elves but had to get rid of it due to texture issues, Ynhethune was supposed to be an in-between of current Falmer and Merethic Era Snow Elves and I just figured out how to recreate that somewhat. Her background changed as well because of this.
Edit 3: New character!
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enolezdrata · 2 years
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Breanain for @/jmsg92 
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Redguards - Reachmen
Art for Tales of Tamriel
Art by Jan Pospisil
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vriibot · 2 years
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arana, my beloved
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emmadine · 1 year
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Reachwitch, The Reach
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@emmadine - 27.12.2022, The Reach, Elder Scrolls Online
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bellonathedragonborn · 11 months
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Oh! What’s this!? Is Bellona a Forsworn now?!
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