Alftand
RATING: 8/10
First time doing this legit and immediately it’s already interesting…
The skooma addict khajit and his brother, the falmer lurking in the walls, the research notes.. it’s all very atmospheric for this first part, very ominous. There isn’t hide nor hair of the falmer until you get to the second part of the dungeon, seeing masks and egg sacks hidden just out of sight. A creeping dread. Mere hallucinations, like the late J’zhar said in his journal, when his group was trapped in by a snowstorm.
The sense of dread builds and builds as the falmer slowly begin to appear the deeper down you go, as you find the corpses and bones of many who came before. The way back up is broken. Deeper. Deeper. There is no reward for knowing these people once ventured here the same as you. Only dread. You discover the two survivors at the end, unable to progress. Stuck. Murderous. No key, no food. And you must kill them to progress, for a unique shield and little else. And then it’s down to Blackreach, where no joy lives.
It’s a really cool dungeon! It’s also not that long, surprising particularly for how imposing it seems whenever you start a playthrough. My own dislike for falmer dungeons had me using all sorts of nonsense to get around it. But it’s not that bad! I like the story especially.
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character from the fanfic i'm writing! :] he's a falmer warrior and the eldest son of his clan's matriarch. his name at the moment is stileko, but that may change
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Ear Headcanons
So this was meant to be just my headcanon for the differences between the different mer races' ears (size, shape, if they can move on their own, etc.), but there's a tinge of just general visual differences between them in there too (because this ended up being really good face practice for me). I'll mostly talk about ears though. Obviously this is more meant to be general trends than hard and fast rules.
I'll start with the playable races.
Altmer
Tall and skinny ears that can move out and back a bit (moderate range of motion). They mostly are close to the head but can also stick out a bit.
Dunmer
They have a wide variety of how their ears can be shaped; small, tall, wide, big, straight up, curvy, etc. The typically stick out more than Altmer's and have a larger range of motion.
Bosmer
The largest variety of any of the races. Their ears can look like just about anything any other race has (except maybe Maormer) from any mer ears, to more human ears, to more animal-like ones. They have a large range of motion regardless of how they look.
Orsimer
Small, almost human-sized ears, but they stick out more from the head than humans and can be wider. The pointed end tends to stick out. They can rarely move.
Breton
Breton basically just have human ears with a little point at the top. I thought it would be fun to draw a sort of comparison to your average Nede and average Breton to highlight the subtle more merish look that I think Bretons should have too.
Ok now for non-playable races
Snow elves/Falmer
Ok so I have terminal Falmer brainrot so I have a lot of completely made up headcanons for these guys sorry lol.
Snow elves have the least variety. They are usually shorter and closer to the head than the other mer races (which evolved as an adaptation to counter frostbite in my headcanon) and can't move. Conversely, I like to headcanon that falmer are on their way to evolving rudimentary echolocation, and therefore have huge ears that stick out far from their head, and are very mobile (this is also why their faces are covered in wrinkles). They can look more traditionally merish, or some of them have real funky shapes.
Chimer
Basically a mix between how the Altmer/Aldmer and current Dunmer look (both in their general appearance and ears). Think of it like the transition between the Aldmer look and Dunmer.
Dwemer
Dwemer have relatively short ears (compared to other mer) and don't stick out much, but they can be wide along the side of the head. Their shape is usually pretty angular and have limited mobility.
Aldmer
Your standard pointy fantasy elf ears. So I technically headcanon the Aldmer as many different (although similar) groups that are referred to as one group due to the nature of retelling history and some propaganda sprinkled in there, but in general, since the other mer of Tamriel descended from them, I see them as sort of generic. Nothing particularly notable in their ears. Minimal to moderate ability to move them.
Ayleid
Curvy. They have Aldmer sized ears with twisting and curving in different directions. Limited movement, and not too much range in size (just shape). I have 0 reasons for thinking this, I just thought it would be fun and unique and maybe fit their aesthetics.
Maormer
I like that canon Maormer ears look fin-like but I want to turn it up to 11. Large variety of shape and size, but usually large and fin-shaped as a general trend. Huge range of movement.
Ohmes/Ohmes-raht
They aren't elves, but they are described as human/mer-like, so I figured I'd include the Ohmes. They usually have pointy, mer-esque ears, but less distinct than most mer. Despite being relatively small, they have a wide range of movement for their size (and move in similar ways to the way cats ears move for the rest of the Khajiit). They can be extra fuzzy or have little tufts at the end for Ohmes-raht.
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Day 1: Beast
Late for day 1 of TES Summer Fest, but have some chaurus studies.
My initial idea for beast didn’t make it in time, but this was in preparation for it. It'll be something I look forward to sharing :]
Image ID: several drawings/studies of chaurus in fountain pen, assembled like a reference sheet. One is being led by a much smaller Falmer and one is "bowing" like a puppy.
@tes-summer-fest
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Mislabeled Falmer bow - Steel Arrow Bow
Concept art for The Elder Scrolls V: Skyrim
Art by Adam Adamowicz
- Other weapon pieces by Adam Sometimes are mislabeled as draugr weaponry. I think they may have been "temp" names that never got cleaned up later in the process.
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