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#polygonal portrait
naswoop · 1 year
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HUH?????
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polygon1993 · 1 year
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untitled - @polygon1993
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icbrothers · 2 months
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Some doodles, before and after work today. Sketching people in ink whilst they're moving about and talking was a challenge aha
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bitchfitch · 1 year
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whats the statue of limitations for cheating at art college? i was only there for 2 semesters and this is only about 1 class.
Eh whatever.
Anyways for some reason the school had a Really basic adobe illustrator class you had to take. and i liked the teacher well enough so it wasn't too bad, but the program just wasn't my cup of tea, especially since most of the assignments were done with the assumption that you didn't know how to draw at all and so you were just tracing images you found online to turn them into vectors.
And i grok what they were Trying to teach. but what it actually taught me was where the 'vectorize' button was.
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art-g0blin-draws · 7 months
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I have made a series of portraits, titled thusly
Dog
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Dog x2
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Dog divided by zero
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househaunterz-art · 2 years
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“You do understand what I’m going to do to you, Dustin?”
Sometimes self care is painting Tweedy Custard as a break from artfight references.
Reblogs > likes
Click for better quality
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witchblade · 1 year
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dh1 fucking got her ass good god 
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rnrfrt · 2 years
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126th Eccentric Girl | #180 / 193
"Once is not enough. Gotta be several times like me😑"
💥🚪👋
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aklihermson · 3 months
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Because many people kept asking about the photo, I decided to do the post about Ice-pick Lodge and Pathologic on KRI-2005
Ice-pick Lodge (Nikolai Dybowski, Petr Potapov, Airat Zakirov, etc.) went on the KRI-2005 (Game Devs conference) to give presentation about first Pathologic game.
Here are some photos, and the info from their site will be under the cut:
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! All following info are from their site. Nothing is changed.
The day before March 31, 2005.
Due to the most recent events, we are severely short on human resources.
After spending four and a half hours gathering the most necessary medical tools and supplies, we piled into an ambulance and set off. A crucial task lay ahead: to select a suitable location for the secret anti-infectious laboratory.
The famous doctor-epidemiologist, doctor of medical sciences, professor of the department of lethal fevers of the state medical school Pestitsky Innokenty Savvovich comprehensively studied the epidemiological situation in the city. Having thoroughly considered all possible options, the professor opted for the famous hotel "Cosmos".
Honorable Innokenty Savvovich confirmed that in the next three days the presence of leading epidemiologists, sanitarians and attending physicians was necessary here.
As usual, equipment, service personnel and specialists (including Innokenty Savvovich himself) were brought to the meeting place through the basement. In the same way, shortly before, materials were obtained from a certain studio Ice-pick Lodge, which, according to rumors, is engaged in the development of computer games.
The location of the secret laboratory was marked with portraits of the protagonists of the simulator of human behavior in an extreme situation. The simulator was given a catchy, spectacular name - "Pathologic (Mor. Utopia)". Unusual, and on the ear.
We were not alone in the basement. We watched a strict bearded man in a yellow T-shirt carrying tanks with kvass past the future laboratory. We decided to be sure to inspect it for symptoms of Febris sebulosae infestation.
The production of kvass requires water, and most local sources, according to Professor Pestitsky, are in critical proximity to the burial fields of the results of last year's experiments of the laboratory.
Tomorrow, don't forget - ampoules for injections, sedatives, bandages, and spare shirts just in case.
Day 1 01.04.2005.
10:00
The situation is critical. There's a whole exhibition here. Dr. Pestitsky suspects that the territory of the neighboring stand (and maybe the whole complex) is hopelessly contaminated! We are conducting research: we have taken samples of air and water from local sources.
We are waiting for the results of the analysis. The professor's appointment is scheduled for 12:00.
It is surprising that potential patients themselves turn to the professor. Instead of the usual search and forced delivery of patients in need of examination, our orderlies have to guard the territory of the laboratory from unauthorized entry.
11:00
The results of air and water samples show the undoubted presence of the virus (in our laboratory it is called Febris sebullosa).
It is necessary to conduct a general inspection and comprehensive examination of visitors to detect symptoms of infection.
It was decided to declare a quarantine.
The decision to completely sanitize the premises, according to the expert committee of epidemiologists, is premature, but is not ruled out.
12:00
The examination of visitors has begun. The professor and the nurse are working in protective suits, masks and gloves.
At the same time they started the presentation of the simulator of human behavior in the situation of epidemic "Pathologic (Mor. Utopia)".
Detailed familiarization with the simulator will surely increase the chances of survival for the simulants.
Strange behavior of examinees is alarming: up to 90% of patients ask questions about minimum system requirements and number of polygons. Probably, the consequences of inflammatory processes of the left cerebral hemisphere and hypothalamus are affecting.
The system (drip)is placed intravenously in the patient for immediate and complete entry of medical drugs into the bloodstream. No minimum requirements are imposed on the patient. Test sites were used by the lab last year, but their location is highly classified.
17:00
By the end of the first day of the lab, 45 visitors have been examined.
The results of the examination are delivered to the central laboratory for detailed analysis.
Day 2 02.04.2005.
10:00
All night long we analyzed the results. By morning a summary report was compiled:
45 visitors (40 men and 5 women) were examined for symptoms of Febris Sabulosa (later FS).
BP elevation up to 140/90 mmHg was registered in 12 people, up to 180/105 mmHg. - у 7. Venous filling up to 100% was registered only in 28 subjects, the average filling was 83%. Pupillary reaction is adequate in 95% of subjects: pupils constricted at direct exposure to light reflected by frontal reflector.
The classification of preuremic stages of chronic renal failure (CRF) with additional determination of proteinuria degree was used. Judging by the reaction to the test drugs taken orally by the visitors, the CPN syndrome was not detected in any of the examined patients.
Dynamics of laboratory tests revealed that in 6 patients the stage of FS compensation passed to the latent stage. Alarming signal. We proceeded to the choice of optimal medical preparations for prevention and treatment of the consequences of FS infection.
Prof. Pestitsky is inclined to the choice of drugs of mixed type of immune response (Th1/Th2).
The rationale for choosing immunocorrectors of this type is their ability to correct internal hemodynamics, stabilize the rate of glomerular filtration, and reduce FS activity. Analyzing the literature data, we can conclude that the following drugs meet these requirements:
(drugs description )
12:00
We continue to examine visitors. All those examined receive a certificate with the results of the examination, signed by the medical staff of the field laboratory, the certificate is stamped.
Subjects are easy to contact, but the introduction of quarantine has affected their number. The age bar has risen sharply. Yesterday minors prevailed among the patients, today are much less.
14:00
Some of the visitors have mutation effects. This may be due to the close proximity of the GSC booth, as our examination did not reveal any symptoms of FS infection in these visitors.
Immediate hospitalization is recommended for several patients. It is necessary to make sure that they do not disregard Innokenty Savvovich's advice - those who refuse will have to be forcibly loaded into the carriage.
It's good to know that the secret laboratory is very well shielded.
We are not taken for what we really are.
16:00
We're continuing to examine the visitors. All patients are taking the medications prescribed by Professor Pestitsky.
The chief physician has left the laboratory area and has come into contact with extremely suspicious, probably unwell individuals.
They ask not to stand on their roof - in such cases immediate hospitalization is recommended.
Forcibly loading the patients into an ambulance was not possible: we were beaten to it. I wonder who carried out mass hospitalization using buses?
To clarify this issue, we followed the buses, observing the rules of covert surveillance. The buses unloaded the potential simulants at the club "Slava"
The choice of location is not random. A healthy person would not go to such a place, a sane person would lack either money or determination. But by taking the Hippocratic Oath, we have condemned ourselves to spend 90% of our time with people who are not quite healthy. Do no harm!
Tomorrow, don't forget: silent shoes with soft rubber soles.
Day 3 03.04.2005
10:00
There is a high probability that FS is a lethal virus.
11:00
Examined a man in a yellow T-shirt. Strangely, no suspicious symptoms were found. Still recommended him to support the body's immune system with vitamins, as well as to familiarize with the simulation of human behavior in an extreme situation "Pathologic (Mor. Utopia)". The patient refused gently but resolutely.
12:00
A large number of potential infected people gathered at the booth. In order to prevent mass contamination, the Chief Medical Officer gave a presentation of the simulator.
Taking the opportunity, the medical staff of the booth unobtrusively examined the visitors.
12:30
Visitor Andrei Kuzmin broke away from the group of those examined and stayed for a closer look at the simulator. He refused a comprehensive medical examination.
The level of high-frequency vibrations of his brain waves put the nurse in a trance state for a while. The Chief Laboratory Physician explained to Mr. Kuzmin the operation of the simulator in detail. It is necessary to examine the Chief Physician - none of us are familiar with such details.
14:00
Mr. Malik Khatajaev, a visitor of the stand, refused to make a comprehensive examination.
However, he promised to send his colleague Mr. Pyotr Prokhorenko for examination. Mr. Khatajaev argued that if Prokhorenko showed symptoms of FS, all other employees of the Lesta studio would also be hopelessly infected.
15:00
An unidentified infected person in a coma was found by our paramedics at Buka's booth and brought in. The patient could not be saved.
The time of death was recorded and the body was sent for pathologic examination. Autopsy results confirmed that death was due to FS infection. The fact that the FS virus leaves non-living cells instantly is extremely important.
15:30
Possibility of fatalities from FS infection has been announced. Asking people to leave the booth area.
Examine visitors who were too close to the infected person at the time of death. Patients have no instinct for self-preservation. I wonder if this is the result of inflammation.
A detailed study and analysis of the collected material will probably qualify us for the Küfner Prize.
16:00
The mental state of the Chief Medical Officer of the laboratory is of serious concern to Prof. Pestitsky. Today the Chief spoke about the primitive methods of developing simulators of human behavior and the possible direction of their development.
Probably, stress, mental overload of the last days, contacts with infected people and unexpectedly serious attitude to the question of rabbit breeding are affecting him. He seems to really consider himself a computer game developer by now.
17:00
Paramedics found Mr. Prokhorenko in a coma. All symptoms were identical to the previous case. At their own risk, the paramedics took Mr. Prokhorenko to the field laboratory. The measures taken by the medical personnel allowed Mr. Prokhorenko to be resuscitated and partially brought out of the coma.
This fact suggests the possibility of overcoming the consequences of infection by activating the latent intellectual potential of the patient.
17:15
Lesta Studios employees have been recommended to undergo a comprehensive examination. The inhabitants of the neighboring orange booth are also recommended to be examined. They are clearly in a stage of extreme emotional agitation.
Also disturbing is the fact that they are interested in breeding rabbits (when discussing this issue on their faces appears an extremely spiritualized expression).
People with the letters DTF around their necks cannot but surprise: it seems that they acted as volunteers of our laboratory all three days, taking measures to reduce the number of visitors (especially middle school age) and solving organizational issues.
A commendable enthusiasm worthy of full encouragement.
18:00
A simulation of human behavior in an extreme situation was recognized as one of the most out-of-the-box preventive measures to combat epidemics.
Link on Dybowski's Lecture:
https://youtu.be/LbQpCmLELco?si=3hIRJoLp3qGPh6Iq
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cringeborg-moved · 1 year
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Girls' Accessory Pantalettes - 4 versions
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Hey! Do you want accessory pantalettes for children? Well, here they are! These were requested by @inlovewithregencyera.
BGC
Found in the leggings category
Come in 4 lengths - V1 is ankle-length and V4 ends a bit below the knees.
Pantalettes taken from Kirsten's Winter Outfit (though I do realize that's not where they're originally from. that's where I got em)
2 swatches - plain white and with a subtle lace texture at the bottom (which, in hindsight, isn't particularly noticeable in-game. But you can see it in CAS!)
Not all socks are compatible with the texture, but one pair I've found to generally work well are the Tea Socks from this pack
I don't recommend combining them with dresses shorter than knee-length or anything with preexisting pantalettes. It doesn't look good.
Some dresses also end up sort of... highjacking the pantalette texture.
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HOWEVER, this can actually end up looking alright! While most pantalettes were white, they did sometimes match the dresses. But then again, the dresses were usually white as well.
Vertices: 289
Polygons: 289
Known issues:
They do a strange exploding thing in certain situations. I've noticed it in CAS, household portraits (the ones seen in the household manager), and the portrait in the bottom left corner in Live Mode. It doesn't seem to be an issue in gameplay though! And it only SOMETIMES occurs in cas. If it's very annoying, switching to another outfit and then back to the one you were editing should get rid of the exploding.
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Some compatible dresses (used in the previews):
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1: Qnie Child Long Sleeve Dress (direct download)
2: Cecile Nightgown
3: Josefina's School Outfit
4: 1896 CF Dress
Download (SFS) (i'm on sfs now!!)
Download (Mediafire)
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beevean · 7 months
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Top 5 Castlevania save rooms, and top 5 warp rooms? (You can pick only one if you don't feel like making two lists)
A question I would have never thought about!
Save Rooms:
5) Symphony of the Night: the 3D polygon that becomes a coffin is pretty iconic, you can't deny it.
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4) Aria of Sorrow: a warm, comforting room, with the nice detail of Arikado's coffin in the background.
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3) Dawn of Sorrow: it's a very nice statue, with the raised wings, and the room with all the cracked and broken columns is on point.
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2) Curse of Darkness: by far the swaggest way to save your progress <3 and more seriously I love the effect of the wings closing down.
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Lament of Innocence: I just think this room is utterly beautiful, with the tinkling sounds, the window to the starry sky outside, and the mercury ball dissolving into light.
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Warp rooms:
5) Aria of Sorrow: a little creepy. It looks like a portrait you can jump into, with a shimmering water effect.
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4) Lament of Innocence: does this count? It's the only "Warp Room" with a music theme, which I love.
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3) Curse of Darkness: the chair is nowhere near as cool as the Save Room chair, but it's still inherently cool.
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2) Order of Ecclesia: nothing much, I just think the effect is neat. It looks like a liquid mirror! It's cool.
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1) Symphony of the Night: not only it's iconic, but an underrated detail is that every room has its own symbol! This is the Entrance Warp Room, for example, but you also have the goat for Olrox' quarters, the scorpion for the Outer Wall, etc. A nice way to subconsciously orient the players... that CoTM and HoD did not bring back :V
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When Chen Kuen Lee died in 2003 he was a poor man whose architectural achievements had largely been forgotten. As a former collaborator of Hans Scharoun and Hugo Häring, with whom he also maintained the „Chinesischer Werkbund“ between 1941 and 1953, Lee developed his own interpretation of organic architecture. Fusing modernist architectural construction and traditional Chinese architecture and philosophy he predominantly designed single-family homes and apartment buildings of astonishing quality: Lee sought to connect inhabitants with the local cosmos, i.e. nature, place, seasons and surroundings, through his landscaped architecture, polygonal floating spaces covered by an equally multiform roof. Each design was unique and resulted from the comprehensive study of the future inhabitants’ daily rhythms and requirements. In collaboration with renowned landscape architects like Hermann Mattern or Hannes Haag Lee also worked on a perfect embedding of the house on its site, an integral aspect of his work that his collaborators accommodated by using local plants in gardens made for living.
In 2016 the ifa Galerie in Berlin with „Chen Kuen Lee (1915 – 2003). Hauslandschaften Organisches Bauen in Berlin, Stuttgart und Taiwan“ dedicated an exhibition to Lee’s forgotten work that was accompanied by the present small but valuable catalogue: it presents twenty of Lee’s houses and apartment buildings in Berlin, Stuttgart and Taiwan, most of them newly photographed by Michael Koch and Roland Halbe who manage to showcase the stunning spatial quality of the buildings. Together with plans and sections as well as the insightful essays by Wen-Chi Wang, Michael Koch and Eduard Kögel a comprehensive portrait of Lee’s architecture and thinking emerges that through Koch’s very personal recollections receives a vivid note. A gem!
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godbirdart · 1 year
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Hello there! I have followed you for a while and I was wondering, how do you do the graphics on your art? Like the symbols and stuff? :0
it varies depending on the Thing i'm making!
for small things that are just for myself - like for social media graphics / blog headers - i may use Canva to plop in some small flair. for example, the four icons i used here under my sona portraits are Canva assets.
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as for my Weird Vaguely Dog-Shaped art symbols, nearly all the triangles and circles and shapes you see are done with the basic default shape tools in Clip Studio. i do use a couple brushes here and there in my work if i need dashed lines for something, but the majority are always freehand. the radiating rim around the outermost circle here is a halo brush from the Clip assets shop.
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now if you mean symbols like the one below here, these are also done with the default shape tools and the plain default pen brush. the circle and polygon shape tools are my best friends, i use them for a LOT in my work!!
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honestly you can go REALLY far with just the shape tools alone.
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oh-meow-swirls · 20 days
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3's glitches are so funny to me tbh. like yea sometimes the textures disappear so 90% of east pine is just plain gray and the streetlights look like very polygonal trees. in the cutscene after accepting the melancholy of mr. yarn quest hailey and usapyon communicate telepathically or some shit i think (there's no dialogue but there's still the little particle effects-). during the springdale tour quest one of the textboxes just doesn't show up but the dialogue portrait and text still does. i love this glitchy ass video game. <3
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the-east-art · 7 months
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Another ff7 observation: the game is steeped heavily in the time it was made and the limitations of the hardware. The polygon characters, the watercolor character portraits. These limitations end up giving the game a surreal, almost horror vibe. Gets under your skin and let you know things aren’t right. The backgrounds feel like a mix between something someone drew, collages together photos from real life, and 3D models set up like pieces of a child’s play set. Except those 3D models don’t really even exist in the game, photographed and then splashed as solid, immovable objects in the game, stretched jsut a little more than the photo allows, giving some set pieces a fuzzy look.
For some reason this really moves me in a way that the remake didn’t. Seeing Jenova - this headless thing - seeing the people in the pods on the mountain… it all is eerily wrong in a way that is hard to put to words.
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Index to my blog
(updated 24-10-2023) I figured out people might have wanted a more of a "guide" or "index" to my blog that might be more preferable than just letting someone dig through my blog, I will be updating this blog overtime. I also offer tarot reading and magical spell/ritual service depending on consultation, divination, and figuring out your country's currencies and adjusting my rates and the task at hand, throwing that out of the way if you are thinking about that. I do magical service and readings for pay, you can contact me and ask me about it if you're wondering. my free ebooklet Sandalphon: Archangel of Malkuth Sandalphon's spirit portrait by @desdemonasarchives Prayers, rituals: Prayer for knowledge/studying(Occult/Mundane Knowledge) Dream Oracle Adam's Prayer Liber Resh PGM-based Qi Ball and Helios Rite Invocation of Light Hagith's Home Sweetening Ophiel's Mercury Retrograde Mitigation Ritual Stick Pad's Divination Affordable 7 days candle where you can't buy it Visualization Advice from Ophiel New Memory Improvement Spell from Grimoire of Pope Leo Prayer of Crowns Arabic Translation The Ladder and Spring for Scrying elemental Kingdoms Kerubic Prayers for 4 stations of the sun. Virtue and Spells to the see the Prophet(Mohammed) Setting Light into the Past, for Spells, Ancestors and Beyond. Magical usage of Prayer of Crowns Incense Series ( Part 1 , Part 2 ,
Log and record of practice:
Signs of Witchcraft ( Part 1 , Part 2 )
Spirit Stealing Offerings
Radionics Magical experiments
Elelogap's Purification work
7 Weeks of Arbatel/Olypmic spirits work
Geometric Entities and 3d polygons-like nature spirits.
Daimon of Sodom's Apple ( Part 1 , Part 2 coming soon )
Hagith's Flower
Grimoire of Sixfold star's Series: The Method Elnafi( Part 1 , Part 2 , Part 3 , Part 4 , finale ) Rimori( Part 1 ) halting 44 days of Psalm 119
Scrying The Elemental Kingdoms Method ( Air , Earth , More Air , More Earth , Water! ) Thoughts and contemplations:
In Praise of Mistakes and Mishaps
craft on oil/consecrated oil
Magical results and time scale.
Variance in magical languages and Pronunciation Circumambulation Magical Rings Closed Practices, Initiation, and gate-keeping practices. "the most powerfull exercise you did", Stacking prayers, and praying with spirits and entities. Concept of Werd/Daily Recitation or prayers.
ABLANATHANALBA's formula breakdown and experiment ( Part 1 , Part 2 , Part 3 ) At a Crossroad The power of the Cross The Crossing of Magical Currents Purification Practice Sincerity and Severity and advice for spirit communication. Being Hard on oneself and other. Sadness, Disappointment, and 3 of Swords God does not burden any soul beyond its capacity. The Golden Chain, lineages, egregores...and the open secret to initiation Linguistic Breakdown of Prayer of Crowns In Memory of Dr Leon Wright. By Letters, Words, and Names. Prophets, Mounts, and Open Secrets/ initiation To Be Silent and Pearl Clutching. Good Deeds, Virtues don't sell. Lineage of Spirits(A rope from spirits and a rope from people) Enjoy your Practice. Previously public services: ( I might make more in the future, stay tuned ) St Expedite Work Ganesha's Working ( Part 1 , Part 2 )
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