Discworld Elysium Masterpost
Since I can't edit polls to retroactively link parts together, here's a masterpost of them all, updated as it happens.
Vote to solve a thrilling mystery of assassination and intrigue, or at least to eventually discover if the body in front of you is actually dead or not, that bit has been taking us a while.
PART 1
PART 2
PART 3
PART 4
PART 5
PART 6
PART 7
PART 8
part 8.5 alternate universe pain edition
PART 9 active pol
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Preservation aux mission patch refinement process!
This shows the whole story from the first iteration which had a catastrophic error during the letter R, through multiple rounds of messy text and circular planets coming out as footballs, and then finally having it set on the last one in the line only for the machine to jam at the top of the border 😆 luckily I had time to run that file again so I had a finished one to give Martha at the signing I went to.
I don’t have a completed picture of the true final one, but I did take a process shot while it was still in the hoop:
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Fun Game Concept!
So as you know, Choo Choo charles is a open-world game that has you constantly being hunted down by a man-eating steam engine monster while also gathering enough upgrades and weapons to kill it. Well, I just thought...
...what if it was on Sodor and the monsters were the ttte characters we know and love?
The game would take place after BWBA (but better), and would be followed up as a sequel to my TATMR, which I'm currently writing. There would also be a few elements from Security Breach, which would involve you getting collectibles or weapons that would benefit the player independently, having to sneak through certain areas.
The Story
It's been years since Lily and Patch, along with Mr Conductor had saved Lady and her magic railroad from doom. Both are now young adults when Lily gets a strange letter from her grandpa, asking for help. She decides to see what's going on and Patch tags along for the sake of it. One thing leads to another and the two find themselves on Sodor again.
But something's wrong. The engines have transformed into beast-like creatures, attacking anyone they see on sight. Mr Conductor and the two soon reunite and are enlisted to help find a cure to stop the insanity. Along the way, Lily and Patch must dodge, weave, stun and defend themselves from the horrors of Sodor!
Gameplay + tutorial
In this (not real) ttte horror game, in the first segment, you play as Mr Conductor.
Mr Conductor is who you play as for the tutorial and the rest of the segment. The tutorial involves you learning how to collect items, sneak through areas where engines are roaming and how to shoot/throw and distract enemies using the environment around you. The location of this tutorial is on Misty Island, and the tutorial uses the location as an advantage to help the player be able to navigate through foggy or dark areas without a flashlight.
The three main antagonists for the tutorial are the Logging locos (they seem fitting for baby-step missions) who are always gonna be patrolling the Logging station and beach.
For the rest of the segment, Mr Conductor is tasked with helping around the camps that are inhabited by most of the Sodor residents. Here are the tasks;
1# Reach the other end of the Logging station without being spotted (tutorial begins here)
2# Find the storage hut to store the fish
3# Talk to Ruth
4# Collect 10 peices of jobi wood around the camp to help Ruth build the handcar
5# Give the wood to Ruth
6# Talk to the three railway controllers
7# Find Junior
8# Use the handcar and go to Sodor
Collectibles
Scattered around the island are a total of 13 wooden sculptures of the engines. They can be found in areas that are linked the most to them.
The Thomas sculpture can be located in the mines, a call back to Down the Mine.
The Percy sculpture can be found hanging off the edge of a dilapidated truck, a somewhat reference to Percy's Predicament.
The Edward sculpture can be located at the back of his old berth at Tidmouth Sheds. This is a reference to Edward's Day Out.
Style
The game would have ps1-style graphics and the environment is really dark to increase uneasiness for the player.
The engines
The engines are the enemies of the game. They don't have any dialogue as they've all gone nearly fully insane and feral, practically animals at this point. So good luck begging them to stop, your pleas will fall on deaf ears.
But they're not evil! They're just hungry...I promise. The hunger is strong, so powerful that it hurts. They are just as innocent as you...
The engines are so hungry that they don't want a friendly chat. You smell...so good, every fleshy creature they find smells so sweet...so divine...so delicious. Looks like you've got some massive mouths to feed, Sir.
They stalk around the darkness, looking for something to eat, somewhere to sleep, somewhere to be free. Sodor has recently been gathering a lot of dark clouds, making everywhere dark, but they don't mind at all. Too much brightness hurts their eyes.
You'll know who and where they are, just listen for the blast of a whistle or the honk of a horn.
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