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#pacifist
karlydraws · 6 months
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Do not throw away your shot
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reenaki · 4 months
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Twitter trend(?)
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vertigoartgore · 6 months
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The cast of Sam Raimi's underrated western The Quick and the Dead : Leonardo DiCaprio (before Titanic), Gene Hackman (soon after Unforgiven), Sharon Stone (after Basic Instinct) and Russell Crowe (some years before Gladiator).
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anarchistfrogposting · 7 months
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In your post about democratic socialism, you said you are no longer a pacifist, but that you'd be happy to explain why if someone asked. I would love your thoughts on this please ☺️
I have been anti-war my whole life. I will be anti war my whole life. But I am no longer a pacifist. It was one of the hardest pills to swallow when I was reading anarchist literature and learning anarchist theory; after all, I’m an anarchist first and foremost because I want an end to domination and war.
My biggest revelation came from hearing Gramsci’s thoughts on pacifism.
Gramsci said that that our current system is inherently violent, relies on violence, and hence requires violence to overturn it. Gramsci redefined the bounds of violence, arguing that people starving to death because they can’t pay for food, the homeless freezing to death on cold streets, the poor being kicked out of their tenancies because they can’t afford rent, and effectively the entire purpose of the police in capitalist society is violence. That the law itself is a system of violence and domination. That capitalist government is inherently violent, being built on and maintained by violence.
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in an ideal world, the populace would rise up and overturn the system without a single drop of blood shed, but the inherently violent nature of capitalist systems demands violent overturn of capitalism and capitalists. Pacifism, then, is effectively useless, and at its worst, actually harms us. The government can and will never be pacifist, so taking a futile moralistic stance that we should be non-violent just gets us and our movements hurt. If they are going to use violence against us, it means we must respond with violence.
That is why I stopped being a pacifist.
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utytimeline · 27 days
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You think maybe he just fell in love with her all over again XP
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suguruslut · 3 months
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Avatar Kyoshi: We're gonna have to kill this guy, Aang.
Aang: Damn...
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tinysaru-blog-blog · 6 months
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Epsilon from Naoki Urasawa’s Pluto
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truepotatogod · 10 months
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Fun potato fact #30:
Potatoes are pacifists! ;)
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the-dreem · 1 year
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years later during the true pacifist fight against Asriel...
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atwas-gaming · 3 months
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***Spoilers for Undertale Yellow***
At the time of writing this, I have just reached New Home in a Pacifist Route (1st-time playthru), and... I don't quite understand Chujin's plan. Like... turn all the monsters into bosses? But what good would that do? They'd still be stuck Underground.
The only thing I can think is that he wanted to do what Toriel scolded Asgore about: cross the barrier, take enough human SOUL's, and come back to shatter the barrier.
Perhaps I misunderstood something. Maybe the serum wasn't just to create boss monsters, but human/monster hybrids that could cross the barrier. Which would be really scary, because Chujin wasn't like Asriel. After what happened to Kanako, Chujin was out for blood. He told Ceroba to look for a human "pure of heart, uncorrupted." Meaning a Pacifist (which is how I'm playing- I don't know yet if he tells her something different in Neutral or Geno). So he doesn't even care about the humans, he wants their SOUL, meaning he wants a human dead, even- ESPECIALLY- if they're good and kind.
He said his test subject resisted fusion. I'm guessing he means the human that attacked Kanako's friend. The SOUL must be pure and uncorrupt for fusion to be possible. Meaning a good person has to be murdered.
It's no wonder Flowey kept warning us about Ceroba and Martlet and... well, everyone. Flowey would know, right? Better than anyone. He knows everyone in the Underground, he knew what Chujin was up to, he knew that everyone we came in contact with was a friend of Chujin's and therefore not to be trusted. And, of course, Flowey knows how to cross the barrier, he's done it. And he knows better than anyone what the royal science division and SOUL research can do, he's one of the results of it.
Definitely need to examine this game more thoroughly. It's very well-written, lots of little details- the connection between Martlet and Ceroba, them both being close to Chujin in different ways, was kind of out of left-field, or at least I felt like it was- and one time thru is not enough.
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experimentjr · 5 months
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EIR, THE PACIFIST IS REDESIGNED
The Valkyrie known as "the purest" and "the pacifist" was finally redesigned!!! Known as the goddess of healing and has a seat in the hall of Vingólf.
She now finally looks like a norse healer!
In her living days, Eir had always been a care and kind soul, always treating with compassion even the most dangerous of creatures, befriending everyone that she crossed path with, and that reflrected on her village, filled with the most of amazing people. From the littlelest of elves to the largest of ogres and she managed to not only make peace among the villagers, but also between other villages and kingdoms, which evolved into such a gigantic kingdom of peace, it was used as reference for other villages and kingdoms inside AND outside Midgard. The news of Eir "The Pacifist" spread like fire, but one person did not like all this mixing of races and species, and that was Eir's supposedly best friend and right hand.
The man couldn't for his life accept any non humans and his so called "best friend" title was nothing more than a way to raise into power. His plan of assassinating Eir took place in her own room, at the dead of night and the culprit was none other than the monsters she wholeheartedly let inside her kingdom, or so the villagers heard from the right hand man. That led into an all out war against the magical creatures and the banning of them, making it a human-only kingdom.
As for Eir, she couldn't go to Valhalla neither Fólkvangr due to the way she died, but the gods were so impressed with her work in life, they gifted her the most incredible items in her journey to Helheim. Through the cold desert of Helheim, she never ever doubt her friend's trust, but instead, blamed herself for making him hate her and knew she would spent eternity with the guilt of losing her most closest friend, but her good heart and kindness led her to be welcomed to Helheim with utmost honors by not only Helgeisten, but Rán and Gefjon, deities of the dead, that gifted her with the eyes of the deities, able to go and see through all realms and inbetweens.
After finalling being able to return to Midgard, now as a Valkyrie, she wanted to see her friend and apologize for being such a bad friend to him, but upon witnessing her friend's true intentions, she cried rivers, blaming herself for not noticing her friend in his dark path, and flooded the surroundings of the kingdom, protecting the creatures from townspeople and creating a lake around her old kingdom. After the demise of the kingdom and death of the king in battle, she herself took him to Valhalla.
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needlemeister · 1 month
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antitheses (minus dragon)
ask me about my anti rw au aka antiworld
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whatthefurb · 24 days
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💗🎀💄 mother I crave violence 💕💖🌸🦩
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flipflopmaster · 2 months
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Ah yes, child abuse, my favourite
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a-snow-decahedron · 2 years
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Loving A World
I can't speak for Deltarune because the game isn't completed yet, but I think Undertale is a game about Loving A Story. And the game is written with the assumption it will be loved, to the point of wanting to find every secret.
What do I mean by that?
Undertale is a game that can take multiple routes, but one of the most well known routes is one where the player, through determination, travels across the Underground, making new friends, and eventunally finds the tools to reach a happy ending for all, by freeing the monsters. The point of this story is that thanks to all our hardwork and perseverance, we manage to improve things for everyone.
It is also just a very fun world, full of complex and solid characters, and filled with secrets, some you may find by sheer luck. I believe this is the element that's made so many people be involved with the story, willing to keep going even when you seem powerless (for example: during Flowey's neutral ending fight).
Let's talk about some of the ways in which Undertale uses its mechanics to push your curiosity, and how the way it reacts enhances your experience and rewards you for your choices (even the "bad" ones).
One thing that stands out to me about Undertale is that every neutral route gives you a sense that things could be different. The biggest exponent (or at least the one most players have seen at some point) is the ending phonecall during the neutral route in which no EXP has been gained, and the conversation with Flowey afterwards.
In the phonecall. you learn that the Underground misses its king, that the monsters miss you (i won't get into the details of who "you" represents), and Alphys has things that never got resolved. You get the sense that the game has more to offer and the world is bigger than what you saw. Right after that, Flowey makes this sentiment even more explicit
You made all these great friends… But now, you'll probably never see them again. Not to mention how much they've been set back by you. Hurts, doesn't it? If you had just gone without caring about anyone... You wouldn't have to feel bad now.
If we didn't care about the story, then there would be no reason for us to try to look deeper into it, and follow its use of the reset and loading mechanics. We could feel disappointed by the ending, but resgined. Except things aren't over.
Say. What if I told you… I knew some way to get you a better ending?
And this is what prompts you to reload your save, and look for what you missed. The neutral routes repeatedly do this as well. You are told of friendships you couldn't make because "she says she won't talk to a murderer" (Papyrus about Undyne, if talked to in front of Undyne's house if EXP has been gained), or of people you have killed and have left a mark around them (the members of the Canine Unit missing each other when entering Grillby's. The point is, there is always some version of the story that you cannot know of, because you have made specific choices.
The game tries to lead us to a true pacifist ending, which will give people happiness. And you've got that!
But what if you wanted to know more? What if you wished to explore grief and loss?
The game has you covered. There are multiple neutral endings, that all depend on which bosses and common encounters you have spared or killed. Undertale lends itself to be replayed multiple times, because the curiosity that the players feel for the world can lead them to make different choices. And it's because, for one reason or another, they care about the world.
It is thanks to the Pacifist route that we know that Undyne is a goofy person, or that she is very close to Asgore. It is thanks to the Merciless routes that we know that we know she is too determined to let death stop her. It is through them that we know that she will sacrifice herself for another monster. And that builds to her character even more. In a way, the game does reward you for your curiosity, by showing you that your actions do matter.
Merciless or neutral runs help us get answers to all the "what if" questons we may have, and our drive to engage with a story we care about is what pushes us to find them, and not only that, but let us Be affected and involved with it. Not everyone needs to experience them to truly enjoy Undertale, but they do add to the characters, the world they live in, and it can show different values, that, at least in my opinion, are worth looking into as well.
In conclussion, I believe that Undertale is a game with a story that's made for you to get attached too and it promotes its save and reload mechanics to enhance the choices you can make. It also creates a sense of agency and rewards the player with different information and character themes. I think that, whether you wish to acknowledge this actions as Undertale being written with awareness of its medium (as in, the game talking to the player), or prefer to center on the story itself, the game works well because the story is flexible and engaging. And the best part in my opnion will always be that you're free to play and create as you wish.
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utytimeline · 20 days
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Flowey's not good in this one, but he has just a little more decency than he did by the time Frisk came along.
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And while I haven't played Genocide yet, I feel like maybe Flowey did consider Clover to be a friend.
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