Shun the Light - Ch. 9 - Moments
Slow Burn | Refuge | Decision | Mend | Hunger | Thin Mints | The Garden | Philip |
Author's Notes: Not thrilled with how this one turned out but I needed to get some ideas out of my system that aren't quite developed enough to be their own chapter. It fills in some gaps and gives them a break before the next, much whumpier chapter.
Content Warnings: brief use of mind control, that's about it. This one is pretty light.
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One more night becomes a week, and then another.
Dante never asks Matteo to leave, and Matteo never asks to if he wants him to. Neither wants to know the answer.
-
After learning what he did about the vampire, Matteo feels it's only fair to share a little about himself. One quiet evening, Matteo joins Dante in the living room and just starts talking. He expects Dante to be indifferent or even annoyed, but instead is met with rapt attention.
"I was pretty boring until a few years ago," he begins. "Had a job, a little place, I was dating." He clears his throat and starts fussing with the hem of his shirt - which is in fact one of Dante's or possibly Philip's shirts, he isn't quite sure.
"I met this guy I really liked and we started dating, sort of. It always felt like I was more into him than he was into me."
"So people are okay with that now? You being with another man?"
"Some of them," Matteo replies. "More than there used to be but still not enough. Depends where you go."
"I see. Sorry, continue."
"Well, there's not much else. He got me into some trouble. A lot of trouble, really - "
He catches the trepidation on Dante's face and quickly adds,
"I'm not wanted by the cops or anything. Like I said...no one is looking for me. But I...changed. And I knew if I stayed there I would hurt people. So I left."
Every time Matteo gets close to telling the whole truth, he diverts at the last moment. That would change everything and he isn't ready for this to change yet. But he makes a firm promise to himself to hide during the full moon, lest he put Dante in danger.
"Where did you go?" Dante asks.
"Nowhere, really. I move around a lot. I'm not sure there's a place for me anywhere anymore."
Dante sits back in his armchair and silently reflects on Matteo's story. He doesn't press for details, which is a relief but makes Matteo feel twice as guilty for being so vague.
"When you got here," Dante says after a while, "you were in bad shape. Can I ask...what happened? Were you attacked?"
"Sort of. Some guy caught me on his property and chased me into the woods with a gun. I got cut up on branches and stuff."
That much is, technically, true.
"And after all that you still gave me your blood?" Dante muses aloud.
Matteo shrugs, trying not to feel too proud of himself considering he was only there in search of shelter. Dante was never part of the plan.
"You were in worse shape."
Dante doesn't disagree. "I never did thank you for saving me."
"Well...I never did thank you for the place to sleep."
"Mm. Glad to know my life is at least worth a bed."
It takes Matteo a moment to pick up on the dry humor. Dante isn't smiling, but there's a glint in his eyes.
Matteo wonders what that somber face would look like smiling or laughing. He wouldn't be like the man in that old photograph, not anymore. Sorrow has weighed on him too heavily for too long. But maybe it would be beautiful in its own way.
Maybe he'll even get to see it.
-
Despite his often morose demeanor, Dante is a gentle soul who feeds stray cats and leaves seeds out for the birds even though he'll never get to see them enjoy it in the morning.
Living alone almost fifty years has left him with no shortage of eccentricities. He talks to himself, never has the same routine two days in a row, takes long walks alone at night, and stores blood in mason jars in the refrigerator.
His knowledge and hobbies have been shaped by what is available to him in the house - the books in the office library, the grand piano in the living room, Mrs. Townsend's knitting and needlepoint, an assortment of games and puzzles.
And, as it turns out, basic cable.
"How in the hell did you manage that?" Matteo asks, staring at the old but functioning television.
Come to think of it, the house has electricity and running water. He never even questioned it, and suddenly he has so many questions.
"A very large savings account," Dante explains calmly. Then he looks sheepish. "I may have...borrowed Philip's identity."
Matteo stares at him.
"...I'm not proud of it."
"No, no, I don't care about that, but what happens if something breaks? Or if someone from the company comes by?"
"There's this - this thing I can do. It's probably easier if I just show you."
Dante's eyes gleam unnaturally bright in a way Matteo has only seen a couple of times before.
"Pick up that book. Balance it on your head."
All other thoughts disappear; Matteo obeys without question.
As soon as the spell is broken he snaps back to reality and the book drops to the floor.
"How...wait, did you do that?"
"No. You did."
"But you made me do it."
"Yeah. I can make someone think they were never here. It isn't harmful...I think. And I swear I didn't use it on the Girl Scouts."
Dante seems uncomfortable admitting to using this skill, but Matteo is unperturbed. Even a little jealous - his condition doesn't come with any cool powers.
"What about shopping? I guess you don't have the internet...but maybe the home shopping network?"
"No...no mail. It's not worth the risk of someone stopping by every day."
Matteo chews his lip, thinking.
"I have an idea. What if I went shopping for you? I can go out in the daytime. And I could get some real food...not that I don't appreciate the cookies! What do you think?"
Dante looks stunned.
"You'd do that for me?"
-
The next day, while Dante sleeps, Matteo follows the path of the winding, overgrown driveway to a main road and follows that until he finds a small shopping plaza. It's a long walk but he feels stronger and healthier than he has in a long time.
That evening Matteo sits back with a bowl of soup and watches as Dante eagerly goes through the bags. He had only requested a few new books, the most recent newspaper, and some new pens and pencils, but Matteo threw in some extras just because.
I owe him for letting me stay. That's what he tells himself.
It's all going too well. He should know better than to get comfortable anywhere...or with anyone. As the waxing moon grows larger each night, Matteo knows he should leave.
But he doesn't.
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@oveliagirlhaditright I'm putting my Missing Link thoughts in another post because it would be too long, and honestly I have SO MANY thoughts about why the basic premise of KHML was a bad idea (completely separate from my own distaste for the "Ephemer is Xehanort's ancestor" stuff that might be in it)
Because you're right to mention Pokemon Go and it really, REALLY feels to me like it's just trying to ride the hype from the mobile ARG boom that started with Pokemon Go a whole eight years ago. Because KHML as a concept doesn't even seem to be utilizing any of the unique features of an ARG that make them appealing
There's two real franchise-based mobile ARGs that I ever remember hearing about: Pokemon Go and Harry Potter: Wizards Unite*. These two projects do make sense to me, as opposed to KHML because of the way that both franchises make use of the central concept of the augmented reality feature. They're additions to reality, which both series already played around with. HP takes place in our reality, but with a "what if magic was real and just hidden" premise, so it's insanely easy to make an ARG that's just "yeah, you're one of the people in on the secret magical society that always existed in the real world." Pokemon takes place in an alternate version of our world; every location in Pokemon is based on a real-world location. So that's also a natural progression for it, and it's easy to pretend that the "reality" you see in the ARG is just the Pokemon world. Other than location names and the presence of Pokemon, the Pokemon world is practically identical to reality
That is literally the central concept of an ARG. To make the game part of reality. And that just doesn't work with KH, a game about flying through space to reach Disney worlds. Sure, some of us might have wanted to pretend to be Keyblade wielders as kids, but did we want to be wielders in our small backyards? Not even imagining that they were another location, but the yards as they were? No! We wanted to be in the Disney worlds! Or Traverse Town! The central facet of ARG gameplay doesn't mesh with the functionality of a story-based canonical title. And so what do they do to force it to work? Complicate the lore with the Astral Planes, which completely take the "reality" out of Augmented Reality aside from... a map? Like, it might have worked with Quadratum depending on how much of "our reality" that ends up being, but that's not at all what they're doing
Additionally, ARGs are not conducive to story-heavy games! You're supposed to play them while walking around town, maybe stopping for a few minutes to take a break. Or you play them on work/school breaks. You need to be able to pick them up, play a bit for 10 minutes, and put them down. The typical gameplay cycle for most ARG players does not include 20 minutes just to watch cutscenes to get the Exclusive Lore before being able to do anything, and the people who like KH for the story aren't going to want to wait all the time for their mobile game energy to recharge before they can get their cutscenes (a thing that even KHUx did away with for story chapters after some time!)
The entire decision to make KHML an ARG, to me, feels like corporate checking off a box of "style of game that got popular in recent memory" and trying to copy it rather than thinking of the gameplay as a medium in and of itself to tell a story. Nothing about the ARG concept works with what KH is at its core, and I honestly feel like they unintentionally admitted that when it was announced that you'd be able to play it without leaving home. What is the point of making it an ARG at all if you're going to remove literally the only benefit that it has as a medium, as opposed to something that could benefit the story you're trying to tell? We are a long way from the days of TWEWY making revolutionary use of the DS technology to have its gameplay tell a significant part of its story
In an ideal world, I think that KHML should have been an MMO like we thought KHx was going to be back when it was announced. They wouldn't have to mess with the lore to make it work, other players running around would help to "populate" Scala ad Caelum in a natural way, people could form "families" with their friends to further the bloodlines narrative, and MMOs can function on the drip-fed narrative style that they wanted. It doesn't even have to be a big-budget MMO like FF14, because I actually do like KH3's artstyle and KHML's simpler usage of it (it manages to be distinctive and colorful, working in hallmarks of Nomura's hand-drawn style while still being more detailed than the PS2-era). It could just be... basically what it is now, but they add in new Disney worlds every couple of months to keep the story going
And now here we are, with a game that was supposed to be out by the end of 2023 still missing (lol) and only having had two betas by the near-midpoint of 2024 because they're having developmental issues that I would personally guess have to do with the game's self-defeating nature. I find it very frustrating
*Adding in, Wizards Unite literally ran for less than three years (June 2019 - Jan 2022) before shutting down so even being tied to a big-name franchise couldn't save it. I have a strong hunch that the Covid-19 lockdowns played a huge part in killing the ARG boom so it's doubly insane to me why Square Enix thought trying to bring it back was a good idea
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