Tumgik
#natascha
avida-heidia-5 · 30 days
Text
Tumblr media
So, who is Natascha, @PorscheRaces ? 🤔😁 – via JMD_helmets on Twitter/X
Tumblr media
The naming tradition continues!!!!!! 😮😍🥰
A lovely name for a lovely car. Nice one, Seb!
180 notes · View notes
creativespark · 7 days
Text
Tumblr media
Natascha
28 notes · View notes
lagaleriapopurri · 1 year
Photo
Tumblr media
SIGNUM.NOIR
247 notes · View notes
phasebun · 5 months
Text
Tumblr media Tumblr media Tumblr media
| Natascha | Paladin | Oath of the Ancients
14 notes · View notes
shawnfreki · 1 year
Text
Tumblr media
Artwork by Natascha (@signum.noir).
8 notes · View notes
tf2workbench · 1 year
Text
“Guess I’ll just not move”
Natascha, the Heavy’s second minigun, is sometimes controversial due to its ability to slow its targets to a crawl. As we’ve discussed, players often react poorly to having their movement limited. This can be even more pronounced when it feels like the Heavy is wielding a tractor beam that traps you in its lethal storm of bullets.
With this post, I want to cover two related topics: first, how exactly the Natascha works (slowdown is more complex than you think!), and second, whether it’s good for gameplay.
Natascha (+) On hit: Slow enemy (slowdown decreases with range) (+) While spun up and below 50% health: 20% damage resistance (-) -25% damage (-) -30% spin-up speed
When I tested how the slowdown works, I did the following:
Used the TF2Items plugin to make the Natascha perfectly accurate and to give myself full knockback immunity and near-infinite health;
Slowed down the server’s time to 10% of normal;
Enabled cl_showpos, allowing me to see my current speed;
Ran at a friend as they shot me with Natascha.
For reference, this is a Windows server, meaning it may round values a little differently than on a Linux server; this may affect distances, but shouldn’t affect anything else I tested.
I found the following things:
At distances beyond about 500 hammer units (HU), I was affected increasingly less by the slowdown. It seemed to stop having any effect once I was ~1300 HU away from my friend.
Within ~500 HU, when I was hit by a bullet, my speed would drop to 180 HU per second. 
It did this no matter which class I was playing and ignored speed-increasing items like the GRU or the Concheror’s buff.
The slowdown lasted for very slightly longer than it took the Natascha to fire again - so if my friend missed even a single shot, my speed would go back up, but if I was under constant fire, my speed would stay down. (This does not quite hold true while under the Concheror buff, which also increases acceleration; my speed would judder between 180-190 HU/s while under constant fire.)
If I was crouching while walking (again within 500 HU), my speed would drop to 60 HU/s, again irrespective of base movement speed.
If I was spinning my own minigun while walking, my speed would not drop. Note that the Heavy’s spun-up speed is already lower than 180 HU/s.
If I altered the Natascha’s damage or bullets fired in any way, the numbers remained the same.
This leads me to believe that the Natascha’s bullets immediately reduce the target’s max speed to 180 HU/s, or 60 HU/s if crouched. They reduce speed less at longer ranges, but still do so irrespective of the target’s base speed.
Discussion The Natascha has been around for a long time, so I hate to criticize it too much, but the slowdown isn’t really the ideal design choice. As a general rule, players don’t like feeling trapped or out-of-control.
The good news is that the Natascha can be outplayed if you stay at a distance, where its slowdown doesn’t work. Moreover, it requires that the Heavy be able to aim at you, meaning skillful dodging can help mitigate its effects. These features are very important for the target’s game experience, even if they don’t reduce the frustration when you do get trapped in close range.
If given the chance, I would not fully overhaul the Natascha. Although it’s not perfect, there are simple changes that can reduce its frustration factor, and in general it’s wise to keep weapons as they have been for years. 
That being said, I’d recommend a basic change to the slowdown system: have it reduce the target’s speed by a percentage rather than to a flat number. This means it affects everyone relatively equally and can be countered by movement speed boosts. In addition, it might be worthwhile to have the slowdown start decreasing before ~500 HU, giving enemies the chance to more accurately predict the penalty they’ll take. Point-blank is a lot of slow, mid-range is some slow, long range is no slow; this is a little more obvious than point-blank and mid-range being the same amount of slowdown.
These are simple changes, but I think they’d greatly improve the game experience for players who have to face Natascha. But I might not have thought of everything, so I’d welcome your input, too. And don’t hesitate to call me out if I’m being too lenient on the weapon!
4 notes · View notes
nataschadugas183 · 2 years
Text
Tumblr media
My Private Content ! ➡is.gd/Natascha183
2 notes · View notes
ocbykamaete · 1 year
Photo
Tumblr media
  Name; Natascha   Pronouns; She/Her  Species; Reindeer  Bio; Quiet, but very helpful and friendly.  Tasha likes making new friends, though is very shy around new people.  Is often seen as naïve and innocent. --------  Designed By; Melo-adopts  Original; fav.me/d6zsofs -------- Symbolism + Themes + winter + snow + snowlfakes + evergreens + arctic tundra + hard work + hiking + mountain climbing
0 notes
elizapdushku · 2 years
Photo
Tumblr media
Road Rash, 1991 #roadrash #electronicarts #biff #rudeboy #natascha #orourke #oconnor #slater #ikira #robhubbard #fridaygaming #gamesilove #favouritegames https://www.instagram.com/p/Cd1ooLmMiG3/?igshid=NGJjMDIxMWI=
0 notes
hauntedbystorytelling · 4 months
Text
Tumblr media
Rosemarie Clausen (1907-1990) ~ Tänzerin Natascha Trofimowa (als Ophelia im Hamlet-Ballett), um 1951 | src Schneider-Henn (link to pdf)
view on wordPress
132 notes · View notes
lagaleriapopurri · 1 year
Photo
Tumblr media
Natascha
107 notes · View notes
phasebun · 5 months
Text
Tumblr media
Paladin Natascha | Oath of the Ancients
6 notes · View notes
mrssylargray · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
"What about the other teams on Reach?"
93 notes · View notes
visual-poetry · 4 months
Text
Tumblr media
by natascha sadr haghighian [via]
87 notes · View notes
elfguys · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
images sent to me due to being very like cherry
44 notes · View notes