Hey, if you have the time...
Could you draw Mr luggs?
Not sure if any asked this already...
Hell yeah! And it’s the first time I drew him-
He absolutely NEEDS more fanart, he’s just a huggable guy!
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So, Youtuber JammyCooks defictionalized the big unknown plate of whatever that Mr Luggs was eating in Luigi's Mansion and, not gonna lie, I kinda want some now.
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*squints*
Could you draw my persona hugging Mr luggs?
You don't have to color it.
Super late I know but I hope this satisfies! it was really fun to draw and try to weave in my knew art style but making sure to make a LM character look on model.
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Name: Waiter
Debut: Luigi’s Mansion
What would you do if your waiter... was a GHOST! I would say eek! I did not think ghosts existed, you see. But maybe a waiter ghost is nothing to be afraid of! Maybe they are just here to bring you the food you ordered. And if they give you something scary, then maybe it’s your own fault for ordering spaghetti and EYEBALLS!
It is a little hard to see with the in-game translucency, but here is a good view of Waiter’s funny features. I like the little purple nose! Most of the minor ghosts in this game don’t even have noses at all! Waiter is Among the only of them who can smell you. They also Accessorize a considerable amount! Not really any “true” clothes, but three entire accessories- a hat, a bow tie, and an apron- so this isn’t a NAKED ghost. It’s fine for a ghost to be naked while haunting, but this ghost is at work! It needs to be decent!
Unfortunately for Waiters, their job is infinite, because they serve Mr. Luggs, who orders an infinite supply of some sort of Lump. And while I love Waiter and all, I must say, I am more intrigued by this Lump!
A yellow mound with red, green, and orange interspersed. Luigi can vacuum it up, which shows that it is not a solid mass, but a pile of something! At first, I thought it may be couscous salad, but I now believe it to not be something prepared cold like that. You see, the Food is transparent just like the ghosts. It IS a ghost!
Whatever this food is, it is a food that has been Killed, and while I don’t think it was DESTROYED like the Night Patty, I think cooking a food is basically killing it. What’s gonna survive being cooked? Not me! If I was being cooked, I would ask, “what’s cooking?”, and someone would say “you!” and I would be quite frightened indeed. What was this post about again? Oh yeah. I think the Ghost Food could very well be a pile of fried rice! Especially with the added detail in the 3DS version.
Halloween approaches... and the unknown is the scariest of all. I hope that these theories can help you sleep better at night, without fear that Luigi’s Mansion Ghost Food is going to creep out of your closet and get you...
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I should really pick up the pace on these, it's been about a week since I talked about Spikers stuff. In any case, today we'll discuss the four ghost characters that have been added from the Luigi's Mansion series - Gold Ghost from the first game, and Greenie, Gobber, and everyone's favorite ghostly pup, Polterpup, from Dark Moon!
To begin, something I generally like with how I did ALL the ghosts is how they're drawn. If you've seen all my art you know I typically use black outlines with basic shading, which is not the case here. I wanted to make these guys glowing and transparent, particularly inspired by how the ghosts appear in artwork for Dark Moon. It made for a cool effect, so I wanted to replicate it as best I could. I think I did a good job, and it makes them pretty distinct from the rest of the cast, which makes sense when Luigi's Mansion designs are quite detached from general Mario stuff.
The effect admittedly looks better on a dark background than a light one. In fact I had to darken the background on Polterpup because he would have been virtually invisible otherwise lol. Still, I was able to make it work by making em less transparent.
But now onto the ghostly ghosts themselves! Gold Ghost probably has the least interesting going for him, all he has for an outfit is a hat. Then again, I don't imagine he needs too much to be intimidating - he IS a ghost after all. That said, the Gleaming Spook attack is based on how ghosts appear in the games: they suddenly materialize and scare Luigi before doing whatever.
They're certainly less goofy than the Dark Moon ghosts in this game, but the ghosts in 1 seem way more out to get you, whereas the ones in DM are more like pranksters that get in your way, so I think it makes sense for them to be more scary.
Now for Greenie. The inspiration is obvious, the kitchen ware they use to attack Luigi in Gloomy Manor! Rolling Pin Romp is even taken from the same spinning attack they use, down to them getting dizzy afterwards. Perhaps not as intimidating as a sword or a spear, but you think getting whacked in the face with a rolling pin is just sunshine and rainbows? These green fellas know what they're doing! And if that doesn't work, the lid shield should help.
For Gobber, Puddle Eater is obviously based on their main attack: spitting out puddles of goo that make Luigi slip and fall. The goo in this game traps players though, so it's a bit more like the Creeper from Dark Moon. The huge fork, knife, and bib they have is something I made up, but one that certainly fit their hungry selves. They'd probably try to eat up their teammates, so they get provided all-you-can-eat buffets before every match. Probably one of my favorite tidbits in the descriptions... I guess you can call them lore? Can something like this have lore?
It was also somewhat inspired by Mr. Luggs from the first game. Gobbers were likely inspired from him, so I thought it made sense.
Finally, there's Polterpup! I briefly considered making him a captain since Luigi having a pet ghost dog is a huge part of the series now. But since ScareScraper showed they were an entire species, they became sidekicks. Plus, who wouldn't want multiple polterpups on their team?
Polterpup's not too interesting regardless though. His only thing in terms of costume is a collar, with the team emblem on the tag. Cute, but also not so noteworthy. The Pounce attack was based on how Polterpup often pounces Luigi and licks him though!
(this was the best image I could find)
And that covers all the ghosts so far! Generally, I had fun adapting all their unique quirks into fun designs and movesets, and when I inevitably tackle more ghosts from this series, I'm eager to talk about how I did them as well!
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tldr with kokos lore with their aether
in the fight with shiva
they didn't have ye olde blessing thanks to mr middy
so when they got hit by a diamond dust attack right in the aether
it corrupted them just enough where they couldn't fight properly anymore
but made their magical abilities way more powerful
then in shadowbringers
with the light poisoning
think of it liiike
the light instead of getting obsorbed by their aether
it like got held back in the "ice" corruption-
and cracked their aether to the point of them b r e a k i n g
after all that when they met beq lugg and got help going back home
they also got help to "fix" their aether a lil
they can fight properly now
but it's not like fully fixed and sitll a lil fucky wucky-
also they have a scar where the diamond dust attack hit--
i wanna get it to glow too i'll sort that shit out another day-
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