hiii here are some of my redesigns for my MCD rewrite!!! The designs are very rough and are NOT final btw i just felt like posting these sketches
+ one fun fact abt each design :
▪︎ Aph's markings can damage any cloth it touches; the only exception is her cloak. Materials such as leather and metal gain less damage, however she prefers to wear clothes that are lightweight as they complement her style of combat (lots of running, surprise attacks)
▪︎ Garroth's cape was a gift from Dale when he first became a guard of Phoenix Drop. That's why its a lot newer than the rest of his armor
▪︎ Laurance's home, Meteli, trades a lot with pirates, so their clothing and jewelry also follow a similar style. He also wears a lot of accessories such as beads and earrings but i forgot to draw them lmao
▪︎ Nana, like all other meif'wa, has eyes with cat-like properties; yellow sclera, clear night vision, colorblindness, the like
▪︎ Dante used to live in the Eastern Wolf Tribe before meeting Aph, so he wears white padded clothing for camouflage + warmth. Although i might change the design cuz i dont rlly like it
▪︎ Katelyn keeps her hair long despite it being a nuisance in battle because her siblings love to braid them when she's off-duty (also i forgot to draw her scars dammit)
Been a bit since I've done a mob redesign, so here's a redesigned shulker! Originally, the Shulker texture has 66 unique colours- largely due to the fact that it was never updated, and is still from before the texture update happened.
My rework brings this down to 18! I've also resized the head, and changed the texturing on it quite a bit. Shulkers finally also would blend in to purpur blocks, since they're using the actual purpur block palette.
The head resize is largely just a speculative connection between the Blaze (Blaze Rods, Fire Charges), the Breeze (Breeze Rods, Wind Charges), and the Shulker (End Rods, Shulker Bullets?). I'm kinda working on consolidating these mobs into a new mob family, & intend to add some sort ov "Bane of Constructs" type enchant that would deal more damage to these mobs + golems + guardians.
this is for my mod Valley of Plenty! all posts r tagged accordingly
Yes I know the underwear isn’t period accurate but I like my skin shading. Besides nothing else is either.
Explanation of the outfits below!
Her adventurer’s outfit prioritizes being hard to take off rather than comfort. Bandits are a large problem for adventurers, so her backpack is fastened to her body with three straps. Her boots and pants are similar belted to her. Adventurers can go days without bathing or changing clothing, so being fast to take off isn’t on her priority list. Her overlayer is a corset-gambeson hybrid that supports her back over long journeys and isn’t unbearably uncomfortable. Her sleeves are short to allow her to do hard labor without issue.
Both the wedding outfit and amethyst outfit are modeled after pre-existing dresses. The amethyst one is slightly shorter to allow it to stay clean. Both have long sleeves, though the wedding outfit is particularly unreasonable. Cadenza thought it was ok since it was only an occasions dress.
Her snow outfit was something thrown together by Dante. The main body of the coat was modified from one of his own spares. The rest was clothing taken from Brightport.
Her lord outfit was crafted by Cadenza for both form and fashion. The body of the outfit is made from a thick, black gambeson. Overtop are decorative pauldrons, an extra layer of purple cloth around the hip, and a thick belt. The pants are multi-layered with a purple strip for flair. Her boots are tall, made of thick gray leather. Her gloves are partially made of that same material except around the hand to allow for greater movement. The outfit makes a powerful statement with a pretty silhouette, all without jeopardizing safety