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#mega man dr wilys revenge
tuliptheoshawott · 9 months
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rkn001 · 2 years
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it’s been precisely 31 years since this mess of a game was released...and i thought, “hey why not make a tribute to it”
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searching4rinoa · 3 months
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Searching4Rinoa Plays - Mega Man: Dr Wily's Revenge
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Mega Man Dr Wily's Revenge Back Cover to AI Art
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. 
Some descriptions have had to be cut down slightly due to text length limits but the overall sentence structure has been maintained as much as possible. 
Mega Man Dr. Wily's Revenge is a part of Capcom's Mega Man series of arcade platformers and is the fifth entry in the Mega Man series. Dr Wily's Revenge released on the Game Boy in 1991, this spin off of the Mega Man series was developed by Minakuchi Engineering.
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jolikmc-stuff · 2 years
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Toru Osada, Jo Li KMC "Boss" (Z80-to-2A03 Arr.) Mega Man: Dr. Wily's Revenge (1991, 2022) Minakuchi Engineering, Capcom Co, Ltd.
I actually made this for a Mega Man Maker video.  This took two hours.  It ended up being used for about 15 seconds.
#Great Jorb.
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One of my FAVOURITE things about Archie Mega Man is the nuanced and fleshed out relationship between Doctors Light and Wily. Their already expanded personalities in this comic allow us to see just how these two got along before and how things will soon go pear-shaped for everyone involved.
Dr. Light is super positive and trusting, Dr. Wily is a revenge-driven dude who feels overshadowed by his former lab partner, and these two are gonna have a lot of insightful back and forth as the comic goes on!
And its not like we're meant to see Wily in that a tragic a light. I mean, look at him in these panels. xD
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My dude is PLOTTING
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megamantad · 2 months
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"Ice Man Stage" from Mega Man: Dr. Wily's Revenge
(1991 / GB)
Submit your own request.
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saiyanprincefiregod · 3 months
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How I would reboot and reimagine MegaMan (Classic), MegaMan Zero, and MegaMan X pt. 1
Mega Man's story telling is horrible. It leaves way too many untold details about major plot points. I understand that it was done due to console limitations in some cases, but when there's current day ports of these where the info isn't anywhere to be seen, I really can't let that slide. For example, how many of you know about Elpizo's backstory, which is the whole reason why he acts the way he does? Or the fact that Mamoru is the son of the Yoka Inn owner, and Tamako's nephew, making them sisters? Or that the guardians died to shield Zero from Omega's explosion? Or even something as basic as knowing the base plot of Mega Man 3? Either your answer is "I do, because I listened to the audio dramas, bought every book, or read it on the wiki", or "What the fuck are you on about?". And not just that. Plot holes, dropped plot points, and just bad writing in general in some parts. Who remembers the Wily plot point in X2, X5 and X6? Great, now who remembers it being elaborated on and given a proper conclusion? Precisely. Every series suffers from this, no exception. Or how characters are killed of just because, like, for example, Red. Or how characters get dropped out of nowhere, like Dr. Cain, Dynamo, Douglas, etc.
So here's how I would reboot MegaMan, MegaMan Zero, and MegaMan X.
For Classic MegaMan, I would add more story and lore behind Dr Thomas Xavier Light, Dr. Albert W. Wily, ProtoMan/Blues Light, MegaMan/Rock "Rocky, Mega" Light, Sanitary/Roll Light, Bass, Dr. Cossack, Kalinka Cossack and Duo as well as add new characters Yuta Kobayoshi, Akane Kobayoshi and their parents Mr. and Mrs. Kobayoshi and I'll call them Hanasei Kobayoshi and Minato Kobayoshi via their story and lore, Yuta and Akane are best friends of Rock and Roll, Minato is a close friend of Dr. Thomas Xavier Light. Geo Stellar is also in this reboot but he goes by code name BlueStar and Sonia Strumm who goes by the name of Harp Note, Geo and Sonia are affiliated with Porto Man and they are best friends of Proto Man.
Now for the Chronological Story
Mega Man.
Mega Man 2.
Mega Man World: Dr. Wily's Revenge
MegaMan 3.
MegaMan World 2
MegaMan Origins
MegaMan 4
MegaMan World 3
MegaMan: The Wily Wars
Mega Man 5
Super Adventure MegaMan
MegaMan World 4 [Geo and Sonia's first appearance
MegaMan World 5
MegaMan 6 [Yuta and Akane's first appearance]
MegaMan 7
Mega Man: The Power Battle
MegaMan 8
Mega Man 2: The Power Fighters 
MegaMan and Bass
MegaMan 9
MegaMan: Dr. Wily's Return
MegaMan 10
MegaMan Unlimited
MegaMan: Rock Force
MegaMan Eternal
MegaMan 11
MegaMan Eternal 2
MegaMan Revolution
I'll come up more Classic MegaMan Reboot but for now this part of Rebooting MegaMan, MegaMan Zero, and MegaMan X.
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jdrider02 · 8 months
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Beat Mega Man Game Boy 1 Dr. Wily's Revenge (1991) 3DS Port
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My playthrough started off a bit sour, then became pretty sweet, then sour again.
Word of note for the future, do not pick Cut Man first, his stage and boss pattern are way more rough than in NES Mega Man 1 Elec, Ice and Fire Man were easier to tango with, in that order specifically. I was having more fun there for a bit.
And then the 2 Wily Fortress stages were pretty long and drawn out, more than usual I won't lie I used save states a lot for this section because of how far away from each other the checkpoints are. Plus the bosses at the end of both stages which caught me off guard a bit.
Yea the end was kinda tough and without save states I would probably like it less but hey the wonders of modern gaming. Even though it was tough, ultimately had a good enough time beating it.
The new guy Enker was, definitely new, gonna need to see what external media he shows up in. Anyway, hoping the other Mega Man Game Boy games will be a step up from this, when I get to them anyway. Got work and art plans for the next few weeks, but this was a good start.
9-29-2023
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Mega Man 2 Powered Up - Dialogue (*Metal Man route)
see this post for further details on what exactly the hell i'm doing here.
my idea for how the Wilybot story plays out is basically like: dr. wily has made a severe and continuous lapse in his judgement error regarding the Alien. shit is buggy and actively dangerous to use. now, with his life at top priority, you have to stop him from getting this plan off the ground before something drastic happens.
your bros are of course going to be in your way the entire time, following orders and unaware of what you know. you've got to subdue them to get to wily.
"why don't you just tell them what you know?" SEE you could do that if these werent a bunch of combat robots who solve all their problems by attacking them until they go away. this has the unfortunate consequence of doing Mega Man's job for him, but hey. PRIORITIES RIGHT
in order to make them playable, you have to beat them buster only, just like in the original. the explosion animation will change into a warping one at the end of the fight so you can tell.
oh also instead of Roll's voice, all WARNING! calls are heard in a bitcrushed, tinny monotone, implied to be the default voice for your assistant minion.
OKAY WHATEVER LET'S GO. METAL TIME
(OPENING MONOLOGUE)
Narrator: The year is 200X. In his first attempt at world domination, mad scientist Dr. Wily was defeated by the super robot named MegaMan. Seeking revenge, Dr. Wily escaped from the public eye…and returned with eight robots geared for combat. MetalMan is one of them, armed with ceratanium blades, but his sharp eye takes issue with his creator's new scheme…
(TUTORIAL STAGE CUTSCENE)
[Metal Man runs across a dark corridor somewhere under Wily Castle in the middle of the night.]
[His COM unit begins to ring as he's running. It rings twice before he picks up, still running.]
Metal Man: What do you want, old man?
Dr. Wily: Metal Man! Snide as usual, I see…are you out performing security checks on the base like I ordered?
Metal Man: Quit breathing down my neck and maybe I could.
Dr. Wily: Cut the sass! Right now, I'm in the process of drawing out Mega Man! Finish up and be at your post by the time we're ready to begin our attack, or else!
[Dr. Wily hangs up. Shortly after, a strange low alarm begins ringing. This catches Metal Man's attention, and he proceeds to the right, beginning the tutorial stage.]
(VS. CENTRAL COMPUTER)
--WARNING!--
[The terminal situated at the top of the room lights up, the machinery beneath it whirring to life.]
Central Computer: "DWN-009" IDENTIFIED. PLEASE COMPLETE EXERCISE 001 TO CONTINUE.
Metal Man: Look, I'm just here bug checking. Can we not do this right now?
Central Computer: LOCKING DOWN…
[The room itself undergoes a shift, simulating a challenge course tailoured to Metal Man's abilities. When this shift is finished, the terminal monitor begins counting down.]
Central Computer: INITIALISATION COMPLETE. GET YOUR WEAPONS READY.
(POST-TUTORIAL STAGE CUTSCENE)
[The simulation terminates. A door on the other side of the room opens. Metal Man automatically follows the path into the control room for the Alien. A screen glows near Dr. Wily's seat.]
Metal Man: Finally. Stupid tedious anti-invasion measures.
[Metal Man sits in Dr. Wily's seat and scans the Alien program for errors.]
Metal Man: Everything looks fine. What a waste of-- [Cue program stability error SFX.] ...oh. Guess I jinxed it.
[Metal Man's COM unit rings again, only once this time before he picks up.]
Metal Man: Wow, perfect timing. We need to talk, it's about plan E.
Dr. Wily: You listen to me, this is urgent! Mega Man's just beaten my mech, and he's at large! Move your chassis out of the castle and get in position -- I've got preparations to make! NUAHAHAHAHA!!!
Metal Man: Oi, I'm serious, this is--
[Dr. Wily hangs up before he can interject. Metal Man shuts down the Alien program.]
Metal Man: ...If the old man gets in the chair as it is, he's toast. Forget preparations, I need to stop him before it's too late.
[Metal Man warps away to another wing of Wily Castle, in a flash of red and blue light.]
-LOADING...-
[Metal Man arrives in an arm of the Teleport Station and stops in front of a large, idle monitor. A Pierobot is waiting on the left.]
Metal Man: So, what'd you bring me?
Pierobot: Da-daaa!
[The screen cuts on, showing the eight robots available on the stage select.]
Metal Man: No points for precision, but it'll do. Now it's just a matter of convincing the guys to work with me.
Pierobot: Daa-daa-da-daa!
(VS. MEGA MAN)
--WARNING!--
[Mega Man is teleported into the scene in the usual fashion he would be if he were the player character.]
Mega Man: So you're the one stealing metals from the recycling plant! I've been looking for you!
Metal Man: Aw, what a coincidence, me too! Now beat it before I slit your puny throat.
Mega Man: ...Fine. I guess if you won't go peacefully, this is where we part ways.
(VS. AIR MAN)
--WARNING!--
[Similarly to his appearance in Mega Man: The Power Battle, Air Man emerges from the eye of a developing tornado.]
Air Man: THE METAL MAN COMETH! And he stands before my greatness, not as an ally…but as an opponent?
Metal Man: Quit your blustering and shut this birdhouse down before I lose my patience.
Air Man: The audacity…! The great AIRMAN shall not be made to dishonour his mission by command of hoodlum youth such as yourself! BEGONE!!
(VS. BUBBLE MAN)
–WARNING!–
[Similarly to his appearance in Mega Man 2: The Power Fighters, Bubble Man rises up in a giant bubble. When it pops, he performs a backflip stroke.]
Bubble Man: B-buh?! Metal Man, what are you doing here? And why do you look so...tense?
Metal Man: I can think of a few good reasons. You won't be one of them if you try standing in my way, bubble guts.
Bubble Man: Gnh...Y-you, you think you're gonna threaten me, huh?! N-not anymore! I'm not scared of you!!
(VS. QUICK MAN)
–WARNING!–
[Quick Man dashes across the raised floors in a blur. At the peak of his third jump, he flips into a pose on the room’s right end.]
Quick Man: Seriously, Metal? I was expecting Mega Man! Unless…hey, you didn't come to cut in front of me, did you?!
Metal Man: No, of course not. Obviously I'm here to sell you dental insurance.
Quick Man: Shut up! If you think you're gonna beat Mega Man before me, you got another thing coming!
(VS. CRASH MAN)
–WARNING!–
[The pipes on the right end of the room explode violently. Crash Man is blasted in, but recovers with a roll and stumble to a stand.]
Crash Man: You snake...stabbing us all in the backs like this...
Metal Man: If you care anything about what'll happen to Wily if I don't, you won't fight me about it.
Crash Man: TRAITOR! Raise your hand to him AND I'LL NEVER FORGIVE YOU!!!
(VS. FLASH MAN)
–WARNING!–
[Everything freezes until there’s a sudden burst of white light. As it clears, Flash Man materialises on the right end of the room in a pose.]
Flash Man: Tell me, Metal Man…what exactly are you trying to prove by covering your heart in razor blades?
Metal Man: Good luck dissecting that. I know you love pretending to be enlightened.
Flash Man: Hmph. There's a line between independence and isolation, you know. Be careful you don't cross it.
(VS. HEAT MAN)
–WARNING!–
[Heat Man’s box sits plainly on the floor until it jumps. His arms and legs pop out, and the lid opens in a flare of fire once he’s fully standing.]
Heat Man: Mets! Hey, you bring me an E-Tank? I'm cooking in here…
Metal Man: You can get one free if you drop the mission with me.
Heat Man: Boo. I'm not catchin' heat from Wily just 'cus you wanna act dumb. Get lost.
(VS. WOOD MAN)
–WARNING!–
[The trees and their leaves above shake vigorously. Wood Man falls to the ground in a crouch, with a resonant rumble.]
Wood Man: Dude, you might have an axe to grind, but this…isn't there a better way?
Metal Man: You think this is personal? C'mon Wood, be reasonable about this. Just fall back.
Wood Man: Man, I had a feeling you'd snap one day. Someone's gotta bring you back to your roots.
(“WILY CASTLE APPEARS” CUTSCENE)
-LOADING…-
[Metal Man returns to the station. The room's lights are lower. The screen is idle and no longer reflects the stage select.]
Pierobot: Da-da-daa! Da da da!
Metal Man: Well, well. What do we have here?
[The screen settles into a clouded sky. The camera zooms into it until the perspective is from the sky itself, which is tracking Dr. Wily’s capsule as it moves through the growing storm.]
Metal Man: Heh. That's our geezer, alright.
[Dr. Wily flips open the lid. His irises are red. He briefly acknowledges/teases the camera by pulling a face and waggling his eyebrows. He shuts it again, and tries to outpace the camera.]
Metal Man: Old bat probably thinks it's still MegaMan on his bumper. What's worse, he's not taking any of my calls. I might have to grab the reins from him by force.
[While Metal Man is speaking, Dr. Wily vanishes through the clouds. When the camera catches up through the fog, it focuses at the bottom of the fortress. Cue prelude. It tilts up just in time to see Dr. Wily retreating into the eye of the skull. There is a flash of lightning and a clap of thunder.]
Pierobot: Da-da-da-da da da da-daaa?
[The monitor then comes back into play as the view of the fortress becomes a grid map.]
[The camera pulls out and fades back in to the station, where the two are standing, facing the screen.]
Metal Man: Right. Good thing I don't follow the rules. I'll just have to carve a path in. Shouldn't be too hard. I kinda live here.
[The two turn to face each other. The Pierobot smiles at him.]
Metal Man: All you have to do is make sure I have a stable link back to this room in case I need repairs, capice?
Pierobot: Da-da! Da-da da-da-daa!
[The map then becomes selectable, per fortress stage.]
(VS. MECHA DRAGON)
–WARNING!–
[Mecha Dragon’s body lurches bit by bit. She then roars out a blaze of flames.]
Mecha Dragon: Rrrrr….chaarrrrrrr…?
Metal Man: Oi, behave. You bite me and it's back in the chamber for you, bessie.
Mecha Dragon: Choarrr….CHHOOOOOOAAAAAAAAAAARRRRRRR!!
(VS. PICOPICO-KUN)
–WARNING!–
[The eyes in the walls peek before flashing various colours in quick succession.]
Picopico: CONTEMPTIBLE PRESENCE IDENTIFIED. SCANNING...PLEASE STAND BY FOR CLOSING WALLS.
Metal Man: Contemptible, huh? Cranky 'cus you're a wall, ain'tcha?
Picopico: MALICIOUS INTENT DETECTED. PLEASE WAIT...ENGAGING TERMINATION PROTOCOL.
(VS. GUTS TANK)
–WARNING!–
[Guts Tank rolls onscreen, then straightens up, punching its fists together.]
Guts Tank: I'VE...GOT...GUTS.
Metal Man: Got anything else…? Brains, maybe?
Guts Tank: I'M TAKING…YOU DOWN…WITH ME.
(VS. BOOBEAM TRAP)
–WARNING!–
[The eyes of each cannon rove about and glow until they fix on Metal Man. They then blink in unison.]
Boobeam: Metal Man is here? Metal Man is here! Here? Lies! See? Hi!
Metal Man: I know you idiots can hear me! Lay off or I'm tearing you all a new one!
Boobeam: R-request? Negatory! Invalid? Code breach! Fire? He will! At will? We will!
(VS. THE DR. WILY TELEPORT STATION)
*Conditions for this one being, only the first robot you encounter here is the one you have any dialogue with. The WARNING! also only shows up once.
–WARNING!–
[The robot you’re rematching appears in the same manner and pose as they did when you first fought them. Their textures appear somewhat holographic.]
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(VS. WILY MACHINE #2)
–WARNING!–
[The mech descends on screen with just a bit of puffing steam. Dr. Wily then drives his capsule into it, and pushes the windshield open. His irises are their usual colour.]
Dr. Wily: YOU!! What on Earth are you doing?! This entire time, you've done nothing but counter my attacks on the city! Whose side are you on?!
Metal Man: Yours, old man, now quiet down and listen! Look, your Plan E's got a fatal error…
Dr. Wily: SILENCE, YOU DISOBEDIENT TWIT!!! You've meddled with my plans for the last time! I shall pound you into scrap with Wily Machine #2! I'll even make a better, stronger robot from your parts! See if you ever question me again! NUHAHAHAHAHAHA!!!
[He shuts the windshield and prepares the guns.]
(PHASE 2)
[The face of the ship breaks off, revealing Dr. Wily in the cockpit.]
Dr. Wily: GAHH!! No no no no no no no! Now you've gone and done it! But I'm not beat just yet!
[He improvises a temporary solution, shedding any extra broken parts. Wily Machine #2’s HP refills.]
(PHASE 2 - END)
[Wily Machine #2 fully breaks down. While it does, the floor begins to rumble.]
Dr. Wily: Grrgh…it looks like I'm going to have to break out plan E after all…don't get in my way!
Metal Man: No! Dr. Wily!!
[The floor gives way from underneath of Metal Man before Dr. Wily is seen getting away. This transitions the player directly into the secret final stage.]
(VS. DR. WILY?)
[Quietly, Dr. Wily’s capsule descends. He jumps out of it and floats idle in the darkness. It spins away on autopilot without him. No warning is given. His skin texture is buggy and his irises are red.]
MetalMan: Wily, have you lost it?! I said no!
Dr. Wily?: Defeat your own, will you? Intercept my authority, will you? You have no idea O-F THE W-WORLD-D-D-D ENDING POWWWER I HOLD, BOY.
[Halfway through the last sentence, his body begins to transform in a jittering, unstable manner. Metal Man takes a step back, worried. The vast starscape fades in around them once the Alien is fully uncloaked.]
Alien: YO-O-OUR PETTY CONCERNS ARE INCO-NSEQ-Q-QUENTIAL. KNEEL BEF-BE-BEFORE ME AND WITNESS THE TRUE POTENTIAL OF DOC-T-TOR ALBERT WIIIIL-LY.
(POST-ALIEN BATTLE)
[Dr. Wily is in a panic as everything begins to deteriorate. Warning sirens and like alerts fill the air.]
Dr. Wily: What's…what's going on…?! This thing is out of control!
[Dr. Wily is seen trying to get everything back in good working order behind his terminal, until Metal Man approaches him and picks him up from behind the control panel by force.]
Metal Man: Alright old man, you're done. Time to go home.
[Dr. Wily struggles to resist arrest. The hologram generator falls to the floor and breaks, catching fire.]
Dr. Wily: Aaaack! You insolent robot! [Cue fanfare.] Unhand me this instant! Give me a few more minutes, I can fix this! It'll just take some emergency hotwiring and--GYAH!!
[Both Metal Man and Dr. Wily teleport away, presumably to safety. The control room is then left to combust and collapse inwards.]
(ENDING CUTSCENE)
[The camera is focused on the now black stage select screen. The ancillary teleport station, partially crumbled and shrouded in darkness, is then dimly illuminated by it whirring to life. The Pierobot comes out from under some rubble, celebrating this.]
[Dr. Wily then falls in from above, looking very ragged. This scares the Pierobot. It turns to him with wide eyes.]
Dr. Wily: Ough...my head...
Pierobot: Daa! Da-da-daaa-da!!
[Dr. Wily gets up quickly with a grimacing angered expression.]
Dr. Wily: Oh! Conspiring with one of your flunkies, were you?! When I get my hands on you, I...eh?!
[Dr. Wily looks around for Metal Man. The camera pans slightly with him to show they did not arrive in tandem.]
Dr. Wily: Where did...I thought we both...?!
Pierobot: Da-da-daa...da-da da daa da.
[Dr. Wily takes over the computer and immediately gets to work trying to locate Metal Man's signal. A picture of Metal Man, shut down and stuck under support beams and brick in an unknown location focuses into clarity.]
Dr. Wily: Metal Man...? How in blazes?! You! Dispatch a team to retrieve him at once!
[The two parties go their separate ways.]
[The camera gradually zooms into the monitor feed until the view is of Metal Man's body on the ground, in real time. [Cue ending theme.] The seasons pass him by outside, as do events of what's happening in the background while he is inactive. As the song draws to a close, the rain stops. Dr. Wily's capsule flies in front of the sun, indicating he and his robots have finally found him (after the events of the epilogue circa Mega Man's route). The camera slowly, and then quickly pans up through the sky to the stars, and thus begins the staff roll.]
[Post-staff roll, the player is prompted to save once more before being returned to the company logos and opening cinematic.]
--END--
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dreamcast-official · 10 months
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please tell me of your proto man!
BESTIEEEE THANK YOU SO MUCH. GENUINELY. THIS GETS REALLY LONG BECAUSE IM NORMAL <3
ok SO. something something the world the mega man games take place in a world where sentient robots are pretty much the norm. thats all you need 2 know about the lore for now.
ok now about my guy of all time. so the story goes that there was a man, dr. thomas light, who was part of a big research team on the whole sentient robot thing. he, along with his colleague dr. albert w. wily, were tasked with creating a prototype for a robot who could think independently and achieve free will. so of course they did. they made the guy (to be fair. light was the one who was behind most of the work being done) and this robot was given the name of blues.
see. dr light saw blues as his own son. in fact the full name he was given was blues light. and light loved this boy so much. it didnt matter if blues was supposed to be just a prototype, that was his son, the child he always wanted, the light of his life. and for the record, blues loved his father very much as well. they were a family, they loved each other so much.
but of course something had to go wrong at some point.
well. blues was a prototype, after all. he was bound to be imperfect. and one of those imperfections was some sort of malfunction with his power core - essentially, his heart. and because he was a prototype, dr light didnt make him with the intent of modifying him. but his heart was going to kill him, dr light had to do something, he had to save his son's life. but heres the thing: blues. was. not. made. to. be. modified. if light were to modify his core, he would lose all his memories and all his personality - basically, he would no longer be blues light. so. dr light was given a choice: either he'd lose his son, or he'd lose his son. an impossible choice for a man to make.
but he didnt get to make that choice. because blues heard about all this, he was scared, he didnt know what to do. he was so so scared that his father would change who he was. so... he ran away. blues ran as far away as he could, away from his father, away from the threat of being modified, the threat of death. it was then that blues made his decision: he would rather die tomorrow being himself than live forever as someone else.
at one point though, blues thought that maybe he was wrong. maybe he could go back to his father, work things out, get his core fixed and still be himself somehow. but by the time he got to light labs, he found something out: dr light had new children. rock and roll light, new robots, better robots, better kids. replacements for blues himself, the imperfect tool he had been. or, at least that's what blues thought. so he fully gave up on going back home, he accepted the idea that his father had replaced him, that he didnt care, that he never cared enough. so he continued on his journey, onwards to his inevitable death.
however. enventually. blues's power core caved in. he was so so close to dying. but he was found... by dr wily. dr wily, who stabilized him without making any changes, and forced a gun on his hand. because you see wily fucking hated dr light, allegedly for taking his work from him, and he thought there was no better revenge than turning light's son into a weapon. of course, blues didnt know that that was what was happening. and he saw this as an opportunity for his own revenge - his revenge on rock light, his brother, his replacement. so blues took on the moniker of break man and disguised himself as someone else to fight.
the fight happened. it was messy. but during it all, blues found out that no, he had never been replaced, his father wanted him back home, and rock wanted him home too. his family was still there, his family still wanted him. and though he couldnt truly let go of everything that had happened, he knew it wouldnt be easy to forgive his father - if he ever got to that point at all - but he was able to move on. instead of letting himself be defined by who he was or his past, he would move on, acknowledging what happened to him but not letting it hold him down in place. and thus, his new name was born: proto man.
from that point, he would always show up to help his brother rock (aka mega man! btw!) when the fight got too hard for him to handle. he even got to the point of being willing to work with dr light, even though hes not truly forgiven him. its... a slow progress, but its progress. and whats very significative, to me, is how even after everything, he still willingly calls himself blues light.
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tuliptheoshawott · 9 months
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(I mean. I think Mega Man 2 feels like it has more polish than Mega Man 3, despite some of the dumb level design and boss fights it has. Plus, none of the Robot Masters are hard to not get hit a lot by (unless you are Air Man and you have a cool unavoidable attack to throw out), compared to some of 3’s robot masters like Shadow Man, Gemini Man, NEEDLE MAN.)
(Still though, your opinion’s valid too! Both games got some big negatives to them when it comes to some areas)
(Mega Man: Dr. Wily’s Revenge tops both the NES and GB games called Mega Man 2 and Mega Man 3 EZ /HJ)
@mayohigan-orange
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hellman55 · 5 months
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Longplay - Mega Man: Dr. Wily's Revenge
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heinousactszx · 5 months
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Beat dr wilys revenge
-the smaller screen of the gameboy makes it harder to dodge but surprisingly capcom adjusted most of the bosses and enemies to match
-no stages for the mm2 robot masters means this game is super short, even with the extended wily castle level
-enker's weapon is fun to mess with, shame you only get it for one stage. I'm glad mm10 gave you a full game to play with it
-the robot masters having portraits in the credits is cute, i forgot about that
Up next, that beautifully unfinished masterpiece itself: mega man 3
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nautoais211dx · 1 year
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What if: Mega Man: Dr. Wily's Revenge + Nintendo DSi = Virtual Console?! - Rewind Showcase #17
When Nintendo announced the DSi, the next iteration of the DS, it also introduce DSiWare (and sadly removing the Gameboy Advance port), some fans hope with its technology, it will able to play Gameboy Virtual Console games. Spoiler, it didn't, but the 3Ds did, another down side is consumers also unable to transfer their DSiWare collection from one DSi to another, but it can with the 3Ds.
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