Requested by @sparklehoard
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Phoenix Wright: Ace Attorney (1991) for the NES
It's fun to work with the color limitations of the NES, and also I'm a sucker for all-black UIs.
I made a font that matches the modern sans-serif style of the original but still fits into the one-letter-per-tile scheme, and I really like how it turned out.
Might make more AA stuff like this actually.
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I've always known it was unusual that well-designed NES games could run at a steady 60fps while games for much more powerful contemporary desktop PCs struggled to hit 15, and I had an inkling that it had something to do with the system's graphics engine being implemented in hardware, but reading up on the details of that implementation really brings home how fucking nuts the decisions the system's designers made to hit that performance target are. Like, what do you mean its graphics pipeline is completely unbuffered? What do you mean it does stupid tricks with hardware registers to perform just-in-time rendering of individual pixels while the CRT television is in the middle of drawing the frame? What do you mean it schedules code execution for the horizontal blanking interval between scanlines?
Basically, what I mean to say is that hobby programmers who still develop for this thing are insane, and they have my respect.
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7 GRAND DAD (NES bootleg)
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Sword Slashing
'Kirby's Adventure'
NES
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