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#madam Eva
arugulafriend · 1 year
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The Stolen Sun: A Curse of Strahd Comic - Prologue
Chapter 1 >>
Instant Gram
The Party! @addersmire @thefourofdiamondsart @maeowl
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atwistedtaurus · 4 months
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WIP sketch, redesigning Madam Eva into a milf for our groups Curse of Strahd game.
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ideas for Curse of Strahd I had you can steal (for dms)
there's a lot of things for my CoS campaign as DM I'm changing from the book for multiple reasons and I figured I'd share my changes in case anybody would wanna use em too
(spoilers for CoS btw warning also really long and infodumpy)
Strahd and Rahadin are around the same age. they were both like 25 when Barovia became part of the domains of dread (mainly cuz I like the idea of Strahd and Rahadin being like childhood friends that also went to war together)
Strahd getting rid of Sergei was calculated like he casted disguise self or something so nobody would find out it was him. I imagine he had some way of distracting\incapacitating Rahadin so he wouldn't hurt disguised Strahd or stop him from taking out Sergei. Rahadin has no idea Strahd is the reason Sergei is dead and probably blames himself deeply for what happened. (I feel like since Strahd is a really smart man he would've at least tried to hide his crime like he did in I, Strahd also I like the drama of Rahadin eventually learning Strahd was the culprit and in the book I couldn't find any mention of if he knew about Strahd killing his brother or his feelings about it since he's loyal to the Von Zarovich line as a whole I think)
The Vistani as a whole do not work for Strahd only a specific clan of them do which is Madam Eva's clan but the other clans have their own feelings and opinions of Strahd (mainly so no one thinks all Vistani work with Strahd and to differentiate the specific groups of Vistani)
The dusk elves after Patrina was stoned were punished by a curse via a Vistani that worked for Strahd to where they couldn't have kids for 100 years but Strahd wasn't too happy when he found out about that not only because that wasn't the punishment he had in mind and the curse also effected Rahadin. Regardless of the curse Strahd ordered Rahadin to cut the ears of the elves that took part in Patrina's death as a lighter punishment. The campaign starts on the 99th year of it (I didn't feel comfortable having all the dusk elven women killed and it gets rid of the plot hole of the dusk elven men just having half elf kiddos as well as trying to give a plotline of Rahadin having to decide if he wants to have an heir or become a vampire since he's still mortal and is literally 50% of Strahd's impulse control)
No normal Barovian knows that Strahd is a vampire the only people who do are on his side or who want him dead they all assume Strahd is like Strahd the forth or something (there's not really much of a reason character wise I just wanted Strahd being a vampire to be a plot twist to the group also to show how secretive Strahd is)
Doru in the campaign won't start as a vampire spawn at least not til the second chapter of the campaign. He's going to be a temporary member of the party (maybe as like a cleric or bard of spirits). He gets turned by Strahd as a warning to the party after whatever the party decides to do with Escher cuz they need to deal with the consorts and Rahadin to get to Strahd and he gets angrier each time a consort gets dealt with. (I wanted to make the reveal that Doru was turned to be more upsetting since the party would've known him as a friend)
Sergei's ghost possess the Sun Sword (I thought it was cool and so that the party could hear about the truth of what happened from Sergei himself also cuz I never really hear much about Sergei being implemented into the campaign outside of the Krezk pool)
this is all I've got for now uh lemme know if you'd wanna hear more of the ideas I had or if you like em
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lycantripuwu · 6 months
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So we received our Tarokka readings from Madam Eva!
The Dm also did personal readings for each character but Ill post our group reading and then post our individual ones.
The tarokka readings are my fav since I can really sit down and theorize and the fact there will be major differences in the story makes it even more fun! (Dm is using a mixture of Mandymods, Dragnacarta and pyramkings additions to the module)
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Her old hands working deftly, the ancient seer removes fourteen cards from the top of the deck, setting them aside. The remaining cards, she shuffles nimbly twice, three times, four.
Madam Eva sets both decks upon the surface of the velvet table. Closing her eyes, she places her right hand over the surface of the larger deck. The crimson flames dim and swirl in eldritch patterns as her lips move silently, a distant tension spreading through the air. The sounds of the rustling trees and rippling pool beyond the tent's walls begin to dim, the external world growing mute and insubstantial as the space within grows more solid—more real.
Slowly, reverently, the crone draws three cards from the top of the deck, laying them face down separately on the table, with the second laid between and above its partners. She then moves to the smaller deck, drawing two more cards. The first, she places below the first three, forming a cross. The second, she places in the center.
The lights of the candles sway like silhouettes, leaning in toward the cards like anxious watchers—yet the air in the tent is perfectly still. No light intrudes through the seams in the tent's walls; no voice rings out in the silence. Shadows and mist swirl at the boundaries of the tent, where the darkness of deepest night dwells—but here, at its center, light yet reigns.
The crone then moves her wrinkled hand to the left-most card—the first. She closes her eyes and tilts her head, as if listening to an unspoken word. The arcane lights within the tent swirl.
"This card tells of history. Knowledge of the ancient will help you better understand your enemy."
A rainbow light dances across its surface. She flips the card.
"The Eight of Stars, oh so tragic, the Necromancer card."
Her dark pupils shift from side to side, as though reading from an unseen text.
A woman hangs above a roaring fire. Find her, and you will find the treasure you seek."
She moves her hand to the second card, this one at the top of the cross. As she closes her eyes and listens once more, the rainbow light vanishes from the first can, only to reappear upon the surface of the second.
"This card tells of a powerful force for good and protection, a holy symbol of great hope."
The rainbow light flares, its colors fill you with peace and calm. She flips the card.
"Yes, as I suspected, the Two of Glyphs, the Missionary card."
Her eyes stare deep into the shadows that lurk in the corners of the tent.
"A snow-covered graveyard entombs what you seek."
She moves her hand to the third card, at the right arm of the cross, her eyelids closing like a trance, her lips pursed in quiet contemplation. The rainbow light vanishes, for a heartbeat—and then returns bathing the third card with its glow.
"This is a card of power and strength. It tells of a weapon of vengeance and broken sunlight."
The crone's voice is strong with purpose.
The rainbow light burns like a nova, pure and strong. It hurts to look at it. She flips the card. Madam Eva's eyes snap open, burning with a fierce
determination.
"Yes, yes, the Four of Stars, the Abjurer card."
Her eyes burn with the same intensity of the rainbow light that envelopes the card.
"I see a fallen house guarded by a great stone dragon. Look to the highest peak."
She moves to the fourth card, at the bottom of the cross, and listens once more, tracing small circles across its back as she hums a contemplative note. The magic lights leap and dance upon from the third card to the fourth, now casting swirling embers into the air as the walls of the tent gleam with the shimmer of twilight.
"This card sheds light on one who will help you greatly in the battle against darkness."
The rainbow light spins faster and faster until finally…She flips the card.
"Ah, the Mists card."
Her eyes spin with a majesty of color, they flick and move as if searching for something from beyond.
"A Vistana wanders this land alone, searching for her mentor. She does not stay in one place for long."
Finally, she moves her hand to the fifth card—and nearly recoils, her brow furrowing until the wrinkles split her forehead like a trench. Behind her, shadows encircle the rainbow light until tit is swallowed by the creeping dark. When next she speaks, Madam Eva's rasping voice is scarce above a whisper.
"Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to her."
Her hand trembles above the card for a silent moment, slowly the rainbow light spills over the card—and then deft, ancient fingers reveal its opposite side.
Madam Eva slowly exhales.
"The Broken One."
As the last syllable passes her lips, the old woman freezes— and then rocks back in her chair, her eyes rolling until their whites gleam like pearls in the darkness—and then she snaps back, the rainbow light glows pure.
"She lurks in the darkness where the morning light once shone—a sacred place."
The sound of the outside world returns—the voices of the Vistani, the crackling of the bonfire, the whisper of the wind, and the lapping of the waves against the shore of the pool. Light, grey and insubstantial, filters in once more through the canvas walls of the tent, and you feel yourselves breathe for the first time since the reading began.
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sepiasnail · 8 months
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Ooooooo more Strahd art Oooooo you want me to infodump so bad ooooooo
Here is my version of Madam Eva
I love her sm, she is absolutely everything to me
I have the first COS session tomorrow and it is my first time dming hskflhjdkfsjlkd I’m so excited but also a lil nervous, but it’s fineeee
Pretty much everyone in that group has anxiety so it makes me less worried, ik they’ll all understand and be super kind about it :)
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thewereravenbard · 7 months
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"Madam Eva holds the Cards of Fate"
My alt book cover for my novel! It's only the second time I've used color in a Procreate drawing, but I like how it's turned out.
You can check out my story here on Ao3!
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zarovichsbitches · 1 year
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Suggested the DnD award show trend to my party and this was the result of our second arc
Enjoy!
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darklordazalin · 1 year
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Ravenloft Lore Tuesdays
Domain Focus for May: Barovia; The First Domain of not quite the First Vampire Domain Formation: 351 BC
Lore: The Story of Jacqueline Montarri of Krezk.
Jacqueline Monatarri is a noblewoman who lives in a lavish home in the village of Krezk. Well, lavish by Barovian standards…
A rather vain woman, Jacqueline desired eternal youth and believed the Vistani held its secret. She sought out Madam Eva the raunie of the Zarovan Vistani. It is said that the Zarovan tribe exist in non-linear time, essentially meaning they not only can travel freely through the Mists but through time as well. This makes them potent seers and one would be entirely foolish to ignore their divinations.
Madam Eva refused to assist Jacqueline in her quest for eternal youth and beauty until the Krezkian threatened her with a knife pressed up against her throat. Only then did Madam Eva inform her that the secret was in the library of Castle Ravenloft. Satisfied with Eva’s response, Jacqueline slit the old seer’s throat and proceeded to von Zarovich’s Castle.
The secret of eternal youth and beauty (if one was already beautiful before their undeath, anyway) did lie within Ravenloft’s humble library as its master was within. There, Strahd attacked the young woman, drained her to the brink of death, then threw her in a cage. One of Strahd’s servants carted her to the Village of Barovia (I suppose Krezk was too far for this idle servant) where she was beheaded for the crime of trespassing.
The Zarovan Vistani were amongst the crowd that watched her beheading and requested that her body be turned over to them for Jacqueline had killed Madam Eva. Strahd’s servant agreed on the behalf of his lord and the Vistani carted Jacqueline’s body away. The Vistani wove complex magic only truly understood by the Vistani themselves and restored Jacqueline to life.
When she awoke and found herself in a Vistani vardo, Jacqueline fled certain the Vistani had brought her back for their own ill purposes. It wasn’t until she was safety in her home that she happened upon a mirror and saw the true horror of what she had wrought upon herself. The Vistani had restored her to life, even granted her eternal life, but the head that sat upon her shoulders was no longer her own, but the head of Madam Eva fashioned onto her neck by a simple red ribbon. If she removed the ribbon, the head came off with it.
Enraged and disgusted, Jacqueline confronted Madam Eva’s kin once more. They delighted in her torment and informed her that the only way to undo her curse and gain her the eternal life and beauty she desired was to seek out and restore her true head.
Since then, Jacqueline has learned much about her condition. Only the ribbon will hold her head on securely, but she can don any human female head she desires. In doing so, she retains her own persona but learns the skills of the former owner’s. She keeps a collection of heads in glass cases at her home, though often collects those she finds visually appealing over those that may be of more use to her.
Where does Jacqueline’s true head reside? Well, there are rumors that it now lies on a shelf in Castle Avernus in Darkon. I, personally, will not confirm nor deny this accusation.
How to Use the Lore in Your Game:
Jacqueline can be added as an NPC of interest in Krezk in Curse of Strahd or any adventure set in Barovia. If using Curse of Strahd, it is feasible she may work with The Abbot, providing him with ideal body parts whereas she keeps the heads.
Jacqueline has a vorpal sword she often uses on her victims to collect their heads. A series of murders where the victims’ heads are missing throughout Barovia may be a quest for the PCs to investigate. One body found with its head no where to be found is strange but multiple? Well, that’s a pattern and likely the work of an individual.
Jacqueline herself is forever searching for her original head. She could, feasibly, hire the party to search potential locations for her. Perhaps she has information or an item the party desperately needs and is willing to trade if they find her head for her.
Potential locations include Castle Avernus in Darkon (Azalin does keep a collection of severed heads in one of his labs), The Abbey of Saint Markovia (The Abbot has his own collection of body parts and this may be a way to encourage players to seek The Abbot out in Curse of Strahd), Lamordia (let’s be honest, almost any lab or university in Lamordia has severed heads laying around), Bluetspur (Illithid experimentation may just require a human head or two), Castle Ravenloft (Strahd is not one to let go of grudges and hanging onto her head for not only trespassing but killing a Vistana under his protection may inspire him to further her torment).
The Headless Horseman is also a Darklord in Ravenloft and travels along The Winding Road, which can appear in any Domain at any time. The Horseman is, obviously, in search of his own head. However, in his wake, a small army of floating heads follows him. One of these heads could be Jacqueline’s.
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mx-lamour · 2 months
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27 - Consort
The Vistani had a story, of a boy with sticky fingers who had been caught in the act of procuring an artifact of magnificent value and was sentenced to the cruel dungeons within Castle Ravenloft. He had made a daring escape—a feat which no other man could claim—and lived to tell the tale. Each encampment had its own retelling of the story, every one with its own colorful embellishments, but no two were alike. There seemed little truth in their depictions, either of the nature of this fabulous treasure or the cunning Vistana’s method of escape.
A short lithe woman hiding in the trees let out a long belabored sigh, punctuated with a heavy dose of vocal fry. She had been tracking this ridiculous story for weeks, trying to suss out a plan for what she assumed would be a winning score. Riches beyond her wildest dreams—of course it would be cockamamie. It might have made more sense to nip what gold she could off the Vistani themselves. They were not rich, but they had showy enough trinkets to compensate.
The small woman jumped down gracefully from her perch. She looked down at her hands and curled her lip. Tried to brush the sap onto her black-clad thighs to no avail. Spat impatiently to wash it. When that didn’t fully work, she squatted on the forest floor and held out both her hands in fists, and breathed a high-pitched whine into her knees.
She sprang back up. Whatever. The way out of Castle Ravenloft did not matter until she knew she could get in and through. First of all, the castle was surrounded by a poison fog. If the Vistani were good for anything, it was moving through such barriers. They had a potion. She would take that.
When night cast its dark cloak over the valley, the woman crept up to the circle of decorative round-topped wagons. She spared a scrutinizing glance at the horses, which paid her no heed, and diverted in her path to one whose golden coat shone like silk even in the sparse light of the moon. She stroked its proud neck and checked its teeth.
The woman put her fist up to her own mouth and bit her knuckle. She bounced frantically on the balls of her feet. She would not need a horse where she was going, maybe, but the temptation was appalling. Nope. Not this run, doll; not yet. She would leave it here. For now. And then, when they had sold it, she would take it from some poncy nobleman instead. Silly nincompoops.
She ducked back onto her intended course, sidling her way up to a wagon to peer in through its window. A wrinkled face stared back at her. The thief scrunched up her nose.
The ancient woman in the wagon gestured with her hand in solemn welcome, bidding her to come inside. The thief glanced over her shoulder at the woods behind. She shook her head, blunt midnight hair rustling around her face. The old Vistana simply turned and moved beyond her view.
Well, now she had to go. Vibrating, she was, with curiosity. Like a cat, she slunk around the wagon to the small door at the back. She flicked the handle—no magic traps—and twisted it. The door came open easily. She stepped inside.
“Volenta Popofsky,” the old woman greeted her in a voice that crackled like bird bones.
“How the fuck do you know my name?”
The old woman snorted softly. “I know many things. You have come here for a potion. I can offer this to you. If you wish, I will tell you the result of your endeavor.”
Volenta squinted. “Why?”
“If you do not want the reading, I will not give it.” The old woman reached into the folds of her thick shawl and produced a small bottle, setting it onto the table between them. “Here. The potion is yours, but this is all you take from me and mine.”
Volenta glanced at the window.
“It is a beautiful horse, but you will not need it. Please, be welcome. Sit.”
She stared long and hard at the old woman, who met her gaze with uncanny intensity. To cover for the shudder in her spine, Volenta sharply cracked her neck. “Fine,” she moped, and flopped down on the cushioned stool which had been set out for her.
The Vistana gestured to a stack of handmade cards. “Shuffle the deck as you see fit, and draw one card.”
Volenta only cut the deck in half and drew one from the middle: Thief. She bristled.
“Good. Draw another, and place it to the left of this one.”
Volenta spread the cards around the table and then mushed them back together. The thief was lost in the shuffle. She had to go looking for it again. The next was Marionette.
“This is your past. But you will find no strings here in Barovia except those which you would tie yourself. Place the next card to the north. This will be what you seek.”
“I already know what I seek.”
“Then this card will not be a surprise.”
Volenta rolled her eyes and puffed a breath which ruffled up her bangs. She cut the deck and shuffled it properly, riffling and bridging the awkward cards with practiced ease. The Artifact: its title sounded good, in theory, but the image on the card was less than ideal. Five spindly metal legs propped up a jar, which held only a skull. On closer inspection, the skull had been painted, maybe, and it had no teeth aside from two pointed little things. There was no lower jaw. Volenta was no small fan of bones, but this was no great treasure.
“Artifacts are made,” said the Vistana, “not always from rich materials, but of rich experience.”
Volenta pulled another card, but her hand slipped, thinking about private market values. She hated the private sector. It was tedious. Hard material wealth was more reliable. Two cards emerged from the deck together: the Darklord and the Soldier. She placed them to the right.
The old woman nodded gravely. “You will be caught. This is your future.”
“The hell I will. Who are these guys?”
A wrinkled hand pointed toward the deck. “Draw one more, and you will have your answer.”
Transmuter was the card Volenta drew. She slapped it down into the south position.
“The Artifact may be what you seek,” the old Vistana said, “but this is what you will find.”
Volenta’s eyes lit up. A wild grin spread across her face. Oh, but this was better than what she had imagined. Her mind swiftly was bombarded by gilded thoughts of alchemy, of turning mundane matter into gold. Her fingers twitched with glee. So what if she got caught? Perhaps she, like the Vistani boy of legend, could escape—and leave not empty-handed, but riding swiftly on the backs of wealth and immortality.
Whoever these two figures were, the Darklord and the Soldier, she could not wait to meet them.
* * * [Ao3 Collection] [prompt list by @syrips]
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galacticjoelle · 1 year
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Curses - A Curse of Strahd PC Animatic
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costhursdays · 5 months
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Leaving town was uneventful, as they crossed the bridge over the Ivlis River, they walked for what was at first a rather uneventful few hours. That is, until they hit the cross roads on the way to the Tser Pool Encampment. There the group all saw a body on a makeshift gallows, a meat hook punctured through the shoulder. While the rest of the group all saw a strange Barovian man, Chiaroscuro's eyes went wide as he saw that the body was his own. At this realization, he fell to the ground, having fainted from the sight. Kenshi attempted to get the body down for examination, but it ended up falling atop him. Giving it a quick once over with his Autopsy skills, he was able to determine that the body had been killed by a puncture wound to his heart, though there was also signs of bludgeoning pre mortem. Not able to lay him to rest, though, and as Chiaro was able to come to after his spill to the ground, the group at large decided it was best to simply leave the body as it was. They were on the clock as is.
Heading back to the road, they were able to make it to the Vistani Encampment at the Tser Pools in about an hour. There they were invited in graciously by a group of Vistani who were passing a bottle of Purple Grapesmash no. 3 around. There, the group heard a bit more about the attack on Castle Ravenloft from one of the Vistani men in the group, who explained the story about the wizard who had attempted to overthrow Strahd but was ultimately thrown by Strahd over the edge of the waterfall and was never seen again. After the story, the group were informed they should speak with Madam Eva, the oldest matriarch in the group.
Entering her tent, she invited everyone in by name, taking everyone off guard. She was sat back, smoking a long pipe, and shuffling a deck of cards. She invited them to sit down and informed them that they have come quite a ways, but there's still ways still left to go. She offered her assistance in the way of Tarokka, a deck of cards that she could use to see into the future. With these she could inform the party where to go to seek power in destroying Strahd.
Everyone in the group save Ireena took a card, as Madam Eva informed her she as far too gone to get an accurate reading. Alexir, Chiaroscuro, Nick, Kenshi and Cash all in turn took cards, and Madam Eva spoke on each of them. Alexir took the Philanthropist card, informed that a piece of knowledge is where sickness and madness are bred. Chiaroscuro took the Guild Member card, informed that a great holy symbol is with a guild member's tomb, surrounded by bottles. Nick took the Missionary card, informed that a sword of sunlight is found in a garden of snow surrounded by scarecrows. Kenshi took the Beast card, informed that an ally to the cause is a werewolf, and to use her anger to their advantage. Finally, Cash took the Tempter card, informed that their encounter with the devil will be behind a woman of great beauty, atop a tower of treasure.
After she answered a few questions about the reading, one person stayed after as the rest of the party filed out. Chiaroscuro requested an audience to see whether or not she could find his sister for him. Madam Eva took a quick peek within her crystal ball, and informed him that she was locked in a tower that was close by, but that there was a strong warden who would hold him back from reaching her if he got too close, and that he would need to grow in strength first. But she offered a bit of hope to him, and in return he gave her a bit of handspun lace. She took it, a bittersweet smile reaching her old lips and she said it was a shame for the wedding. Chiaro was confused, the wedding is still on. Madam Eva shook her head at this, and informed him that it wasn't his though. That comment stuck with Chiaro as he left the tent.
Kenshi, after Chiaro left, slipped back inside the tent to question Madam Eva himself, asking if she knew who he was. She did, but she wasn't going to say anything to anyone, and even though Kenshi threatened to take out loose threads, she commented to consider her an unimportant piece of the design. No reason to harm someone like her, especially if touched Kenshi would simply be cursed to the ends of the world. He followed up with a question on whether or not the key to his victory over his true foe is in Barovia, and she smiled and said yes, she believes it is. Without further follow up, Kenshi left the tent with a thank you and a bow.
Asking for a cart, one of the Vistani men hemmed and hawed for a moment, offering one with a horse for 700 gold. Cash proffered a loan of the platinum necklace he took from the Death House, which was worth roughly 750 gold. He offered that as collateral and said that at the end of their journey, they would return the horse and cart just as it had been in the Vistani's hands. The man took this trade and offered a horse he had raised from a filly, a beautiful grey white horse with a white starburst on the front of her face. He informed the party her name was Snowflake.
Everyone attempted to see how well they got along with Snowflake, but it seemed that she was finnicky with everyone in the group save Ireena. That being said, Alexir was the second best at taming the rude mare, so he and Cash sat up on the drivers seat together, with Kenshi on top of the carriage, Nick on the back keeping watch, and Chiaro and Ireena inside.
While they travelled from the Tser Pool, they rode past the falls that the Vistani man mentioned previously, hitting a bridge not long after, and riding through the country side. Ever present on one side of them was Strahd's Castle, Ravenloft looming like a bad omen in the wake of a possible good day. Not long after that, they rode past a windmill that looked strangely familiar, as if they had seen the symbol emblazoned upon a great many items within a very deadly home. Driving past, the scent of pot pies wafted into the carriage, the meaty, bready pastry making everyone hungry as they smelled what must have been pork on the wind.
While they were stuck in the carriage, Chiaro and Ireena began to chat, first about nothing serious, and then hitting on the topic of Kenshi, whom both were confused and curious about. Kenshi, eavesdropping on the gossip, slipped inside the carriage as well silently, and surprised both Ireena and Chiaroscuro with his presence and his own questions as to what they wished to know about him. Stunned into silence, the group rode silently until they got to the gates of Vallaki, where they were stopped by two guards with pikes at the ready.
Entering the town after quickly talking their way inside, they got directions from one of the guards to head to the Blue Water Inn, which is where all adventuring parties and out of towners will go to for rest and recuperation. Slowly, everyone made their way towards the inn, approaching the large two, maybe even three story building. As they stepped into the Inn, the handsome bar matron smiled towards them as she stood with her hands on the bar before her, a bright welcome into her inn.
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arugulafriend · 1 year
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The Stolen Sun: A Curse of Strahd comic - Chapter 1
<<Prologue/Extras >>
Instant Gram
The Party! @addersmire @thefourofdiamondsart @maeowl
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evaggreendaily · 5 months
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EVA GREEN. photographed by Tom Munro for Madame Figaro.
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acupofqueercoffee · 1 year
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category is : the kind of woman that will actually just kill me |・ω・) 🫶🏻
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lycantripuwu · 6 months
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THINGS HAPPENED LAST SESSION
so we saved a raven with blue tipped feathers that we started calling Blue, Mirre is aware that Blue is a lycanthrope but hasn't brought it up out of respect. Rhil went down three times protecting Blue and is suffering from an internal injury and nearly died. but everyone survived!
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So then we showed up at the Tser pools and the encampment! had our card readings.
the party took part in campfire story telling, Rhil told the history of her goddess, Jace told a story of Lathander and Mirre told a story about a man that shat himself to death and his ghost screamed until someone brought it toilet paper.
we finished up story telling, Rhil and Mirre went to Madam Eva to get their lingering injuries healed. Rhil with her internal injury and Mirre with his limp from being mauled by a ghoul.(it critted him twice)
Rhil felt something extremely familiar about Madam Eva, Who stated she had never met Rhil before, but maybe she had a grandma from the time she's forgotten.
Madam Eva healed up Mirre and chatted with him saying he had a long road ahead. Mirre stated something along the lines of "doesn't surprise me with the encounters we've had so far." Madam Eva responded with "Some meetings may even stroke your heart, just let the embers and flames guide you."
The go back to take part in the dancing.
One of the vistani named "Artori" that chose Rhil to dance with is apparently looking for Rudolph Van Richten and brought up the fact Mirre has his literal cane(Mirre is unaware of this) and asked her to keep an eye out for him. Rhil offered to help.
Jace gets overwhelmed by a bard dancer and couldn't keep up, Ireena danced too.
Just when we thought no one was going to dance with Mirre(hes a scary boy) he felt a tap on his shoulder and turned around to see the most beautiful vistani woman hes ever seen and asked him to dance before pulling him up towards the fire.
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They danced and while they didn't speak much, he was able to keep up with her and even nat 20'd a performance check and put a hand on her hip to pull her close. He learned her name was "Ezmerelda" at the end of the dance and she told him she would remember his name, then walked off and disappeared into the night.
The teasing from the party has been relentless and now they refer to her as "Mirre's girlfriend"
Night went on and Mirre and Ireena called it quits and went to bed.
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Jace and Rhil stayed up, after having their own dance by the lake. sat down to relax, It took some coaxing to get Rhil near the lake since shes terrified of open, deep water.
after a while of talking, Jace stared to lean into kiss her. but got too nervous. Luckily Rhil rolled high and got him to stay to talk about it, They ended up kissing!!!
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They went to bed, we ended the session on a long rest and level up! aaaa!!
Bonus: Mirre knows its Van Richten's cane/Rapier now.
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evagreensource · 1 month
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Eva Green.
Photographed by Tom Munro for Madame Figaro November 24th, 2023.
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