Daily Dispatch #1 - Battle of the Hatchery
THREE IDIOTS EPISODE:
Written by Phil Sheldon
Editor - Kari woodlots
CHAOS IN THE CRIB!
The Char’s north nolan hatchery , a source of the Char’s weird (but admitally cute) devourer companions, is under threat from the ‘Ma’rat’ and the molten alliance, who have raided several Char military bases in the past week.
However, Tribune Rytlock Brimstone has publicly stated that his forces have been thinned out between the Norn refugee crisis and the ramping up of attacks by the Scarlet alliance.
I have tried to interview Tribune Brimstone on the matter but has told me;
“HOW DID YOU GET IN HERE!?”
Though reporters largely go unnoticed in a room full of generals, they are often too busy talking about battle plans than noticing who slips in throughout the front door.
Before I was chucked out, I noticed a trio of heroes that Tribune Brimstone had hired to help out a stone ranger called Rox Whetstone to help defend the North Nolan Hatchery. These heroes are:
Kotaru Tieran, A sylvari bladesworn (He/They). I am unsure what or if he has a link to the legendary hero, Ashal Tieran but given how he holds himself in conversation and the amount of value they have placed into protecting the local villages around the north nolan hatchery, I would not be surprised if those two were related.
Anwfyn, A sylvari necromancer (She/her). A newcomer on the scene, I know her and Kotaru have been around for a while in the heroes for hire scene. A sylvari necromancer is rare, given the sylvari’s devotion to maintaining life instead of resurrecting it but her protection of the outer villages in Diessa Plateau have gained her quite a bit of fame within the hero circles.
Lisbet Veros, A norn guardian (She/her). A strange sight to see on the hero team, she's a durmand librarian in a combat role. Do not get me wrong, being a norn, she could easily tear my limbs off. She is clearly a newcomer to the trio but seeing her fight at the hatchery, she is definitely not new to fighting.
A day later, i had followed the trio to the north nolan hatchery. The battle was fierce, with the molten alliance having already secured the hatchery by the time we got there.
The molten alliance are a formidable foe, being former mining slaves of the old Char regime. Their primary weapons are slug throwers (low tech firearms) and fire based magik. They wear armor that looks
Cobbled together, presumably mining equipment used in the old days of slavery.
The battle lasted for around two hours, the remnants of the hatchery garrison re grouped with the trio of heroes (and Rox Whetstone).
The leader of the raid, Ma'Rat (definitely not my rat) was quickly and rather unceremoniously defeated at the hands of allied force.
Strange that a key figure of the raids, who had been built up as a huge threat was seemingly taken out in an afternoon. Given the scale of the propaganda machine from the Scarlet alliance, one might of have assumed that Ma'Rat would have been more of a fight for the heroes.
Nonetheless, the trio of heroes have saved the day and given back a critical military resource back to the Char. Though, with the day saved, it will be interesting to see what Tribune Brimstone will do about the Norn refugee crisis now that resources have been freed up?
All I know is that if these new trio are to stick around, we may see brighter days ahead of us.
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I think one thing that's really infectious about Guild Wars 2 lws1 is it really genuinely does feel episodic and fun.
In a way that the other living world seasons have tried to capture, but it just hasn't been the same because the thing is the scope of the others is just so MASSIVE, you're hunting down world-ending dragons at best and getting wailaid in that by single episode smaller enemies at worst. Not to say they aren't good, I love so much of the Living Worlds dearly they have some Good Content. BUT!
Lws1 is still such a small scope, and Scarlet for lack of a better way to put it is just Fun unlike any other content. The way she banters, her silly way of framing things like "yeah I've kidnapped many royals and the entire center of Divinity's Reach, and that's horrifying but also lmao I'm gonna cook Faren in a cauldron like a cartoon :p"
She's constantly bantering with the Commander, using silly terms and theatrics and sending you letters that explode or say "I hope this finds you unwell," she feels like a small series villain despite all the massive horror and tragedy she causes and precedes.
And the way we meet what will be our core team, a hard-core hometown revenge for a norn who lost his small town to enemies, a hatchery rescue where a young charr finds a friend for life in a new pet that followed her home, a noir mystery with a femme fatale for our leading lady detective to bounce off of, a fucking NIGHTMARE POISON TOWER THAT APPEARS OUT OF NOWHERE which they all come together to help us defeat showing their various strengths and having the catchiest little banter moments. "You two certainly stand out in a crowd." "Funny, I was gonna say the same about you."
It just feels fun. It feels kind of silly and really fun and despite the danger and the inherent tragedy, I'm finding myself enjoying it in a way that no other season or expac really does for me. I think it's neat! And after EoD, it's nice to have a little levity in the general atmosphere and among players. Especially with the very fun new group content we just got from this!
Can't wait to meet Scarlet in Lions Arch! 💥
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The Added, The Removed, and the Changed: Continuity Alterations of Living World Season 1 Return
So last year ArenaNet brought back "most" of LWS1 in 2022 after about 8 years of demands for it to be made permanent. What many people may not know is that, yes, ArenaNet did change things up. Be they for better or wose. As it got brought up while talking with friends in the GW2 subreddit's discord, I decided to write up what these changes are.
Overall: The Investigative Studies and Records
The most obvious additions to the lore span all five episodes, where each one got an achievement called Investigative Study. These were added lore books, using a UI created in Season 4, exploring backstory of various characters and factions.
Flame and Frost namedropped some Icebrood Saga characters like Crecia and Efram, while also delving into why the dredge and Flame joined Scarlet, for example.
From Clockwork Chaos onward, there were also the Investigative Records achievements, which were audio recordings from Scarlet to delve into her character a bit.
All of this stuff is brand new, and provides new insight on characters - especially Scarlet and her motivations.
Additionally, it is worth noting that when LWS1 first released, it was written from a perspective of "the events happen at any point in the personal story" - so you were not strictly "the Pact Commander". This created some dissonance in the original story for how characters reflected their state at the beginning of the Personal Story instead of the end - most notable being Destiny's Edge, who end the personal story claiming to stick with the Pact until the Elder Dragons are no more (specifically Logan doing so), but then when we meet them in LWS1, they're back with their nations doing their deskwork or what have you. That commitment didn't last long, huh? Well, it made sense if you were a level 10 going through LWS1. But the LWS1R firmly cements LWS1 as post-PS, dubbing you the Commander right off the bat to Braham and Rox, yet didn't change any this. Or explained it.
Flame and Frost
In addition to the above, Flame and Frost got one very peculiar change to it, which is arguably the biggest change in the entire LWS1R: Ottilia.
Ottilia is a norn from Cragstead that Braham had a "bit" of a crush on. In the original release, Ottilia was Braham's firm motivation for... the entire season, really. When the player first gets to ask about Ottilia, this is what Braham says:
Ottilia? Who's Ottilia? Well, she lives in Cragstead, and she's... kind of beautiful. I mean sweet. She's nice. Okay?
But in the re-release, Braham says this instead:
Ottilia? That conversation might require some ale. Ottilia is amazing... She's beautiful, and...not interested. But she helped me work through some angst about my family. My mom. I owe her.
Interestingly, despite 'helping him' cope with his issues with Eir, Braham's attitude towards Eir is still very harsh, unchanged from the original release. In fact, despite Braham "getting over her", Braham still writes cringy poems for her. Why say he’s over her, if he still acts like he’s pining for her and even writes cringy teenage puppy love poetry for her? Curious.
And in addition, there is an entire subplot following the entirety of Season 1 removed because the writers wanted to reduce Braham's puppy love.
First, Ottilia showed up in the bonfire in Hoelbrak at the end of Flame and Frost, though the wiki didn't record this unfortunately.
After, from Secret of Southsun to Cutthroat Politics, Ottilia and Braham had monthly dialogues in Cragstead. At the end, Ottilia leaves Braham for a merchant, and Braham joins Rox in leaving Cragstead. This is his motivation for being involved in the rest of LWS1.
In Clockwork Chaos, we first see him complaining about Ottilia. This complaining returns in his banter with Rox during Escape from Lion's Arch.
All three of those sets of dialogues were removed from LWS1Return. Ottilia is never seen by players now. According to Bobby Stein, the change was to "downplay the "puppy love" angle and tie in more as a support system for his strained relationship with his mother".
(Personal Rant: I do not like this change, as it flattens Braham's character, making him almost entirely just about his relationship to Eir with little else about him. Without him going to Rox as emotional support over the Ottilia breakup, their relationship seems simpler as well, like he's just tagging along just because - he has no reason to be involved with Clockwork Chaos, he's just there. Of course, I admit I am bias as back in the early 2010s I had a similarly bad breakup and Braham's bitter reaction to Ottilia was highly relatable for my late-teens self.)
Lastly, Flame and Frost saw a loss of the Lion's Arch refugee camp - NPCs that were tied to the non-returning Secret of Southsun arc vanishing along with it. Lorewise, this camp still existed, as it still gets referenced, and the events at Southsun still occurred. But the NPCs tied to the heirloom collections got moved to Hoelbrak and Black Citadel refugee camps instead.
Sky Pirates of Tyria
In the original release of Dragon Bash and Sky Pirates of Tyria, there were some protestors who showed up in the Grand Piazza - Merrik, Marren, Broll, and Roardina. These four would be protesting the celebration of Dragon Bash the first week, get questioned by Kiel about the assassination attempt in the second week, and call out for a hunt on the assassins afterwards as a point of concern for their own innocence being in question.
A small piece of worldbuilding that is lacking in LWS1 - more on the first part. The part where there were active protests against Dragon Bash. With the actual Dragon Bash returned celebration in Hoelbrak, we got new protestors about the celebration, but it was more of a highlight in the original patch that wasn't part of the story instances, and thus did not get a place in the LWS1R.
A somewhat weird addition is that at the end they added a line of Magnus talking about Southsun Cove's events as if the Commander wasn't there. But all the old reference tags for dialogue reflecting you having done that content in the original LWS1 releases remain. I guess Magnus is a bit senile.
Clockwork Chaos
In addition to Braham+Rox's dialogue about Ottilia, there is another duo dynamic that was changed a lot in this release. That of Hobo-Tron and Marcello DiGiacomo. While these two do still show up in both the Closing Ceremony instance (redubbed The Queen's Address) and Scarlet's Playhouse, there was an entire dynamic between them in open world which is now MIA, and paints the entire spat of the two which continues on into Lion's Arch to this day.
Additionally, a lot of their dialogue in Scarlet's Playhouse itself was simplified, reducing their banter during your fight with Scarlet. Though it didn't provide much depth, as it was just the two name-blaming the other as being connected with Scarlet.
On an aside, in LWS1Return, during Scarlet's Playhouse you confront a hologram of Scarlet... But in the original, it was Scarlet Briar herself. Odd change.
There's also the change of the Watchknight models, but that discussion has been done to death back when the content released. Here's referencing that can o' wurms.
Tower of Nightmares
Similar to the two above, there are some open world dialogues that did not make the cut for LWS1. Most can be found on the wiki. The most famous of these dialogue, or rather infamous, is Kasmeer telling Marjory at the end of the arc that her dress that she's been wearing the entire time in the Tower was an illusion, and that she was naked all along. With the change in society and media, I can understand the mentality of the changes. But this is also a very curious aspect of Kasmeer's mentality as former nobility - at this point in the story, Kasmeer has not yet entered that "adventurer's mindset", and still favors not tearing a dress over her own safety.
In addition to that infamous dialogue, there is other stuff. Most critical are the prologue and epilogues to the arc. The entire time of the camp being established with Marjory and Kasmeer studying the veil that hid the Tower is MIA, and so is the gathering afterwards in The Dead End.
Aside from the cut content surrounding our dear proto-Dragon's Watch, we also have a lot of Bloomanoo and Penelopee dialogues cut. For those who weren't around in LWS1, these are two quaggans first introduced in ToN, who had cameos in almost every (or every other) episode until they settled down in the rebuilt Lion's Arch at the end of Season 2. They would often show up in a place that would soon to be attacked by Scarlet's or Mordremoth's forces, making them a hilarious harbinger of doom duo.
Also not making it was the quaggans refugees who took refuge in Fort Salma. There wasn't much, but those poor quaggans.
Lastly, did you know that the finale of Tower of Nightmares was also the very first time we met Belinda? She even had dialogue for whether or not you were involved.
Overall, Tower of Nightmares had the most content cut from its return. Mainly, I imagine, because it was worldbuilding fluff and not part of the Golden Path, like Ottilia, the Dragon Bash Protestors, and Hobo-Tron.
Battle for Lion's Arch
Surprisingly, Battle for Lion's Arch was perhaps the most comprehensive and inclusive of all five releases, making the fewest reductions, changes, or additions. To the point that as I write this, I can only think of two points (besides the Assault Knight model change).
First, we have Canach. While he does show up in Fort Marriner, his audio lines and dialogue with Sheriff Siriam were removed. He was also removed from Escape from Lion's Arch instance, though it a minor appearance.
Escape from Lion's Arch is the second point. Due to the reduced area of the zone players could access during that story instance, several events and related dialogues were removed. The two critical pieces were the escorts of the ogres and the racing moas - especially, curiously, the racing moas.
Though the wiki does not have the dialogue (for some reason), it was a plot point that during the escort for the moas, the group woudl be attacked by a giant Toxic Wurm Queen, leading to the follow-up event. Narratively, this wurm queen eats the moas. Tigg even commented on it, blaming the players for the moas' deaths. And in Dragon Bash's return in Hoelbrak, we get a new set of moas, including one named after one of the dead moas.
But in LWS1R, the moas (and other escort NPCs) are there to interact with and they vanish, presumably escaping the city without issue. The moas never die - they survive now.
But the dialogue of their death remains.
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