NPC + Dialogue - Style Test #2
A more refined version of what God's Reject will look like. And this one is in-engine, too!
I like this style, will probably be the one i settle on for the final game. Mostly Black & White, +1-2 colors for accents. A tri-color monochrome... a tri-chrome? Eh.
It certainly cuts drawing time in half if i can draw everything in black/white, and as a single-nerd dev team, you gotta know where to set priorities. I could draw super colorful assets, but that would take centuries to complete... so monochrome it is! Minimalism rules, anyway.
The whole thing is heavily inspired by this one game nobody besides me played, called Looming: https://www.youtube.com/watch?v=7qidHZDrQAw
A game from the super early Flash days of indie games, back when the words "indie game" meant new and exciting things.
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YOURE A TIGERS FAN????
YES here are some doodles from an aggie I did with friends like a year ago I don’t think I ever posted
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An alternative cover I've painted last year for the Book / Deck of Many Things has been released, and I am very happy with how it turned out in print / on the final product :)
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S5 Mike Wheeler concept (and a couple of Wills)
-that was literally born because of this story I saw a few weeks ago 💀
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Erenville in the new pvp gear.... 💭
(sketch is from a warmup page i did a couple days ago, so its a little messy hehe)
[insp under the cut]
based off of my machinist glam on my Erenville alt <:) a mix of the tactical gear, and punching gloves for the handgear
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