Tumgik
#like his ring likely has onyx which is a self protection gem and his ability to seal stems from warding charms
akkivee · 1 year
Text
Tumblr media
it caught my eye that kuukou has two sets of prayer beads in this card and learned that in buddhism you have two different kinds of prayer beads: formal and informal!!!!
formal beads are crafted for specifically one sect, so prayer beads from shingon buddhism would differ from zen buddhism, for example!!! informal beads are typically for personal use and don’t follow the more strict construct rules that differentiates formal beads. since they’re for personal use, why a person may have a personal set of beads varies from person to person, but they’re usually used either for meditation or for protection
Tumblr media
we’ve seen kuukou meditate, and he doesn’t use beads so i wonder if his beads are more of a protection charm for him more than anything 🤔
15 notes · View notes
starsgyan · 3 years
Text
Zodiacal gemstone corresponds to the sign of the zodiac.
Gemstones transport us to a dazzling world of colour, yet they are much more than lovely baubles. These natural wonders, which can be found on the surface of the earth or deep within it, are not only beautiful stone jewellery or jewelled ornaments, but they are also thought to have healing, protection, and other powers. These priceless diamonds are as lovely as they are profoundly significant. You can wear them to believe they will bring you good fortune, or simply to watch how they twinkle. On your friends' or beloved ones' birthdays or other milestones, it's fairly customary to give them a gemstone necklace, gemstone earring, or other gemstone jewellery items. Gemstone rings, which are popular not only among ladies but also among men, are a popular choice for individuals who enjoy wearing finger rings with a gleaming stone. Precious gemstone engagement and wedding rings are also popular selections for gem enthusiasts seeking something different and unusual.
Tumblr media
Zodiacal or Zodiac gemstones are stones depending on your Zodiac Sign or Rashi, and each zodiac sign has one or more gemstones linked with it, exactly as month-wise birthstones. They are also known as Astral stones and are derived from Astrology. They have long been an important aspect of numerous faiths. The basic premise is that a person's Astrological sign is related to one (or more) gemstones on the planet that can help him realise his latent potential. Gems are also believed to offer protective and therapeutic characteristics that can help a person's mind and body. The gemstones linked with each zodiac sign, as well as their advantages and meanings, are listed below.
Garnet – Aquarius Dates:
January 21 to February 18
Aquarians are supposed to be free-spirited philosophers and thinkers who wish to make a difference in the world. They can get carried away when they're full of ideas and passion. Garnet can help people reclaim their sensuality and vibrancy. Garnet stabilises both relationships and emotions, making Aquarians affable and humanitarian as well as honest and loyal. The gemstone is considered to benefit individuals who are creative, self-sufficient, and intelligent, as well as promoting commercial success and improving professional chances.
Pisces- Amethyst
Dates: February 19 - March 20
People born under the sign of Pisces are hypersensitive and absorbent of energy, thus the amethyst stone may be quite beneficial to them. Vibrations that the body does not require are said to be repelled by the stone. It is particularly beneficial to those who are imaginative and sensitive since it aids in the relaxation of both the mind and the neurological system. As a result, amethyst is known as "nature's tranquillizer," as it aids in the release of stress and anxiety while also promoting emotional stability. The gem also instructs one on how to be empathetic while being compassionate and kind. Amethyst is also a good meditation gemstone since it promotes psychic powers and spiritual awareness.
Aries – Diamond/Bloodstone
Dates: March 21 – April 20
Aries thrive in all they do because they are ambitious, energetic, and courageous. People born under this sign are passionate and mentally strong, making them excellent leaders. The gem bloodstone, which is related to this sign, aids the wearer in remaining vibrant and self-assured. The stone is associated with bravery, dynamism, and wit. Diamonds are also associated with Aries. Diamonds, the toughest of all jewels, exude male energy, invoking the inner warrior and assisting one in pursuing one's goals and persevering in difficult circumstances. It is a sign of riches and may help one attract plenty in all areas of life. It is considered the stone of innocence and purity.
Taurus – Sapphire
Dates: April 21 – May 21
The signs of the zodiac Taurus are controlled by Venus, and those born under this sign like luxury and the finer things in life. They appreciate being pampered, but they are also career-driven and will put in long hours to attain their objectives for a luxurious existence. Taurus is represented by the sapphire gemstone. Sapphires are a sign of trust, honesty, and purity. The wearer of this gem becomes more dependable, patient, and determined. It is also thought to protect the wearer from greed and jealousy.
Agate – Gemini
Dates: May 22 – June 21
The grounding and relaxing properties of this gemstone agate might assist those born under the sign of Gemini, who are generally cognitively busy (or occasionally hyperactive). Because people born under this sign are adaptive and versatile, agate can help them boost bravery and vigour while also shielding them from energy depletion and stress. When making a significant choice, it is recommended to wear or carry agate. This diamond will aid in the sharpening of their vision, the stimulation of their mind, and the dispelling of their anxieties.
Cancer – Emerald
Dates: June 22 – July 22
Cancerians are perceptive and have the ability to read energy, whether in a large group or in a single person. They are both quiet and inventive, and they frequently hide their true selves from the outer world with talented personalities. They are very empathetic and emotional. Wearing an emerald can help persons who are drawn to material goods let go of these attachments, allowing them to appreciate more important experiences.
Leo-Onyx
Dates: July 23 – August 22
The lion, the ruler of the wild, represents the zodiac sign, Leo. Onyx is the gemstone for Leos because they are lively and passionate. They're also inherently inventive, and the presence of onyx adds to that. Onyx stones encourage people to be more charitable and open-minded. It's also a sign of loyalty and affection. The diamond is claimed to improve one's capacity to actualize objectives and attract wealth and prosperity into one's life.
Virgo – Carnelian
Dates: August 23 – September 22
People born under the sign of Virgo are recognised for their meticulousness and practicality. They are well-known perfectionists who meticulously scrutinise and plan every aspect. Carnelian is the gemstone for this sign. This gem is especially beneficial for Virgos since they are prone to tension or worry, which may fill the mind with diversions and useless ideas. It aids in their development as practical and analytical thinkers. Carnelians are said to protect and inspire and are also recognised as a stone of motivation and perseverance.
Libra - Peridot
Dates: September 23 – October 23
Librans are creative and tasteful, according to legend. Peridot is the gemstone for them since they have an eye for symmetry and appreciate fine workmanship. They are also generous, easygoing, and socially engaged, and they endeavour not to disrupt situations' balance and harmony. Peridot bestows idealistic and persuasive abilities on the user. The stone is also the ideal gemstone for expressing one's personality and creativity.
Scorpio – Beryl
Dates: October 24 – November 22
Scorpions have a keen sense of intuition and are excellent people, readers. They are adamant and adamant in their aims, and they frequently want others to be just as sure. This zodiac sign's gemstone is beryl, which comes in numerous variations, including the well-known emerald and aquamarine. This set of stones assists Scorpios in being more self-assured and energetic. The gem aquamarine has the ability to calm their powerful emotions and neutralise the powers of darkness, offering a sense of calm and clarity to underlying feelings.
Sagittarius – Topaz
Dates: November 23 – December 21
Sagittarius people are incredibly inventive and always on the lookout for new things. They like any type of adventure and are always willing to take the lead, even if it means trying something new or thrilling. People like them are always surrounded by adoring friends and lovers and are warm, hospitable, and friendly. Topaz, their birthstone, is said to bring serenity and wealth to all Sagittarians. Additionally, the stone aids them in being positive, humorous, happy, honest, and smart.
Capricorn – Ruby
Dates: December 22 – January 20
Capricorns are self-disciplined and ambitious. Ruby can counteract their negative tendencies by increasing their confidence, courage, and joy. The rich red colour of ruby strengthens the heart and inspires a love for oneself and others. Ruby is tremendous assistance in recovering drained energy and improving vigour and vigour, and Capricorn is renowned as the hardest-working sign of all. The stone is also supposed to encourage charity and bring wealth and prosperity into one's life.
5 notes · View notes
creativerogues · 7 years
Text
Ye Magick Shoppe for 5E
By Dracomortua:
Your players' ship arrives at the docks at last. They go up to the first stevedore or whombler they see and say: 'Excuse me there, hard working fellow - but where is the local magic shop?':
Suddenly this all takes a sharp turn and the DM goes 'Out Of Character': "What? Magic shop?" You kindly explain that there isn't such a thing. Says so right there in the DMG, see? It is impossible for one to exist in a 5e D&D world. Period.
Your sassy players do not give up. Someone points out such shops exist here in reality on Earth, despite having no provable magic. There are even different kinds (lots sell incense and religious stuff, some selling bits o' stone, people may want to stare at your crystal balls and it just goes wild from there). They point out a variant human's feat can give any commoner a bunch of cantrips and one first level spell. So why doesn't anyone own anything enchanted?
This guide gives you RaW self-defense. You can have as many magic shops as you like without breaking any rules. The trick is to put items in them that are interesting, fun and even useful despite the fact that almost nothing is an uncommon or rare magic item.
Table of Contents:
1/ Non-magical items: just like the shops you find in our world, filled with oddities and mystical knick-knacks that don't do much but may be useful as treasure, in lore or even components for your own magic items.
2/ Books & stuff to make books: Everyone who can read wants books. Many ritual casters, some warlocks and all wizards need spell books.
3/ 'Common' magic: how to expand on this short list of magic items.
4/ Why are magic items so hard to buy?
5/ Where your Shoppe is & how to find it.
1/ Curios & Curiosities: non magical items of interest:
1/ - Exotic loot: Furniture made of exotically curving wrought iron, marble with glowing runes inside or exotic shapes and designs around a silver mirror. These things look nifty, keen &/or trendy. Perhaps they have dragon designs in a bed frame, a well carved gargoyle for a working drain spout or anything with nifty (but meaningless) runes on them. Harmless - but artsy! - sometimes more valuable than semi-precious gems. You can make up cool stories about them perhaps...
2/ - Items that relate to legend, lore &/or magical history (possibly containing trace residual magick). Examples: some hero may have used a weapon / armor / shield in a great battle; a great sage may have sent calligraphy (& spell notes!) to a friend; a holy man may have used a wooden spoon in cooking miraculous foods that ended the plague; or a noble sorcerer could have an important signet ring for many decades. Any could be useful for divination, teleportation or even similar related magics.
3/ - Semi-precious gemstones / uncommon yet precious metals: The 1st Ed. 'Gygax'-DMG had a list of 'Repudiated Magical Effects' (pg. 26-27) for each gem-type. Did you know onyx causes discord amongst enemies? Anyway, you can make use of tables like these to make meaningful components for magic items.
4/ - Exotic, esoteric, cult-oriented and religious objects: This is any tool or art-objects used in religions or cults. This includes holy symbols, incense burners, sacrificial-ceremonial weapons and any crystal fonts &/or bottles. This would include Holy Water and other magical equipment.
5/ - Devices used for wizardry, sorcery and thaumaturgy magic (summoning, rituals, etc.) Such as: cauldrons, chalk, blank tablets, various candles or ceremonial daggers. Basically: any spell material-component imaginable.
6/ - Alchemy & accouterments: This includes non-magical potions of chemical potency. Consider: hallucinogens, stimulants, 'thunder stones', acids, explosives and all tools to make them with crude medieval science. More?: quicksilver (mercury), gunpowder, dragon's 'liquid fire' (an early napalm), effective cleaning detergents (like ammonia), exotic salts, beakers, telescopes / microscopes, filtering devices and accurate weigh scales.
7/ - Parts of animals / beasts &/or monsters: These parts or whole creatures bottled / with preservatives (honey and alcohol work without 'formaldehyde') - or dried, shrunken, stuffed or magically preserved. These parts may even be skeleton parts or even stuffed-mutilated versions of the original. Non-magical 'monstrous' examples: shrunken goblin heads, preserved stirge in a bottle, an ogre skull or some wyvern scales. Many mages are keen to have a stuffed alligator hanging in their study, yet no one knows why.
8/ - Adventuring gear that looks cool and maybe does something vaguely magical: pick almost anything from the player equipment list. Stick a few runes on it, add some special materials, have player's hands tingle when they touch it and WHAMMO you can put it in Ye Marvelous Magick Mysteries store. Seriously. Players want to fall for this. A Pike of Pointing (it points at stuff on its own... somewhat). Or Magical Toilet Paper, which is self-rewashing silk. Eew.
2/ Spell Books & Other Bookish Accoutrements:
1/ - Inks, normal & exotic: Actually, even 'normal' inks can be expensive. Colored inks & dyes are typically purchased by the nobility for writing, though this was most often used for clothing. Actual pseudo-magical ink used for writing magical scrolls (for any class) or even 'non-magical' wizard books need some rather rare stuff.
2/ - Paper: thin skin like vellum or parchment, pressed plants like hemp or even traditional paper from trees. Pages need to be formed and cut, threaded and bound. The actual binding and cover may have waterproofing from as simple as oil-wax to special wards to keep your information &/or spells safe. You can add such things to the above lists: inkwells, feather-quills from various beasts or monsters, ink blots, signet rings, waxes for seals, and more.
3/ - Documented & 'non magical' wizard spells, books & scrolls: Where the market for low end spells must be huge, those above 3rd level are nearly impossible to find. Both cantrips (for training students) and first level spells are easily acquired however (and commonly traded). Consider that even the dimmest mage has a listing of three cantrips and four First Level / Circle spells.
4/ - Special binding, protection &/or traps for your books, lair & abode: Mostly non-magical - but still fun! Water proofing, fire resistant materials (asbestos is considered alchemical component), self-exploding materials, simple traps and hidden compartments. Magical wards of a weak variety ('touch this gem on the cover and it rings three notes, just like a chime...') are easy to make with Magic Mouth and won't break your campaign. Also, sealed metal covers with interesting locks - surviving everything shy of a Fireball.
5/ - Various non-magical and random books: Literacy in medieval times was RARE ( though not so much in D&D - even barbarians can read) so books were considered pretty exotic-mysterious. So the romantic exploits of a famous enchanter-vizier would typically be useless - but still fetch a good price.
6/ - Plot building / hook-style books: Any topic you wish to entertain your player group! 'Dragon Watching For Beginners', 'Tales of Five Fine Feathered Bards, A Kenku Troupe', 'Carving Wands In Your Own Home!', 'Butchering Trolls: The Food That Keeps On Giving', 'Exotic Dances of the Succubi', 'Legends of <hero name> and His Kingdom of <place name>', 'Know Your Runes: Guide To Reading Magicks'. If you are interested we can generate a list of dozens of those quasi-semi-magical books... just let us know?
Almost Magical Things & Magic Item Parts:
1/ - Components for making magic items: these things either make such enchantments possible or at least reduce time &/or costs required. This can be virtually anything from strange substances (meteor metals) to parts of any monster. The study desk used by an arch mage that now has runes that crawl and dance around its magical wood. An ornate bottle filled with dragon's blood. A scroll or small book listing of (possibly true?) demon names, may contain partial or complete pictures of such creatures in their natural state. A sprig of Magewood that still grows in its pot (albeit slowly). An ingot of Mithril. Gold, enchanted by the blessing of an angel (still glows very slightly). A petrified eye of a basilisk. You name it, it is cool... but it is only faintly magical.
2/ - Valuable lore: these are more than just books on trivia as mentioned above. This should reduce costs of researching existing or new spells / items.
3/ - Plans, schematics, designs &/or construction-lists for any real magical item. These formulas can be very expensive yet are completely non magical. As a DM you can make the materials as rare-expensive-complicated as you like to get players out questing.
4/ - Long-lasting spells: True that there is no longer a Permanency spell in 5e - but lots can be built with this list of long-lasting spells. If a permanent spell is fixed in one location it is not sold in a magic shop but rather presented to your party as lore, below. Also consider magical beings can be bound via contracts or special items. These papers or amulets are typically non-magical but are very valuable. Example of this include: a demon's amulet, a conditional contract for someone's soul, etc.
5/ Actual Magical Magic Things: Consider 'common' magic items (and rarely 'uncommon' - if you are so brave). 
Scrolls: cantrip and 1st level are easily found on equipment lists. Players needing ritual &/or wizard spells of 1st or even 2nd may find it in this shoppe.
Potions: The 'common' Cure Wounds is standard equipment. Also interesting: Climbing is listed as 'common' and as easily acquired as such healing devices. You can (harmlessly) sell potions that buff any ability. Now you too can get clever on with that Elixir of Blacksmithing to fix that broken magic shield or whatever.
Plot-reasons: why are those REAL magic items so hard to find-buy:
1/ Magic items bend and twist the reality around them: Just as legendary monsters have their lair and surrounding area epic effects, so too can magic items manipulate their environment. If anyone can buy a magic item then it wants to be found. Typically finding (and keeping) any item pends on legend, prophecy, karma, scheming of heroes, will of gods, plans of heritage spirits or what-have-you. Rarely it can seem to be pure stupid luck. Smart players should be rightly suspicious if they get an item without any trouble.
2/ Magic items actually don't do much: From the commoner trying to plant crops to the noble attempting to reduce corruption or build an army, magic items don't help much. For example, a +1 sword really only has one application: cutting foes. Thus +1 scissors or a +2 printing press could be far more relevant & useful.
3/ Magic items cost much more than their production value. Most magic items do not do much. Example: a fighter with a +1 shield is a wee bit better off than a normal shield and chain - but upgrading armour to plate makes a far greater difference.
4/ Mystery: It is possible that people's minds easily forget legends or even make up stories of their own.
Places to hide (or not hide) your Magick Shoppe
1/ - Dedicated shop out in the open - like any other retail outlet:
Magic shops in our world want to be found. This makes it useful but it does take away some of the charm.
2/ - Normal shop that is typically for something common:
You go to a blacksmith for weapons. Why would any enchanted weapon NOT be at a blacksmith's shop? He can vouch for the authenticity and structural soundness in a way that any other vendor might not be able to.
3/ - Back Alley a.k.a. Diagon Alley of sorts:
It would make sense that the reclusive wizarding types have their own hermetically sealed area of business. If so, Rowling rightly points out, all sorts of things quasi-magical would be sold there (for better or worse). She makes a point of having a separate store for each magical component ('buy your fuzzy creature / familiar' or 'get a wand' or 'get your magical text books for school'). Remember these stores do not have to carry too much: lots can be done safely with cantrips, feats and hedge wizards.
4/ - That Mysterious Vanishing Shop:
This one makes a lot of sense if you put in anything that is actually magical. Instead of your party just popping in for a dozen Healing Potions and six new 2nd level scrolls (for the wizard) before going back into the dungeon, you hide it up your trusty DM sleeve. Upside: easy plot hook. Downside: feels a bit railroady as it only shows up when you want it to. Recent compromise in this sub-Reddit: [you can give characters a key to get back to this shop]()
Thanks for reading. Now you too can go on and fearlessly put a magic store in your world - and now you can fill it with interesting and fun items. Good luck and please let us know how it worked out.
517 notes · View notes